0% found this document useful (0 votes)
50 views

Computer Architecture Simd Vector Gpu

This document discusses vector processing and SIMD (single instruction multiple data) architectures. It covers key concepts like: - Vector processors exploit data parallelism by performing the same operation on multiple data elements simultaneously using SIMD. - Vector processors use vector registers to hold multiple data elements and vector instructions to perform the same operation across elements. - This allows for deep instruction pipelining without dependencies between elements, improving performance. - Memory access is more regular with vectors which enables techniques like interleaving across memory banks and prefetching for higher bandwidth.

Uploaded by

hùng nguyễn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views

Computer Architecture Simd Vector Gpu

This document discusses vector processing and SIMD (single instruction multiple data) architectures. It covers key concepts like: - Vector processors exploit data parallelism by performing the same operation on multiple data elements simultaneously using SIMD. - Vector processors use vector registers to hold multiple data elements and vector instructions to perform the same operation across elements. - This allows for deep instruction pipelining without dependencies between elements, improving performance. - Memory access is more regular with vectors which enables techniques like interleaving across memory banks and prefetching for higher bandwidth.

Uploaded by

hùng nguyễn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

Computer Architecture: Vector Processing:

SIMD/Vector/GPU Exploiting Regular (Data) Parallelism

Prof. Onur Mutlu (edited by seth)


Carnegie Mellon University

Data Parallelism SIMD Processing


 Concurrency arises from performing the same operations  Single instruction operates on multiple data elements
on different pieces of data  In time or in space
 Single instruction multiple data (SIMD)  Multiple processing elements
 E.g., dot product of two vectors

 Contrast with data flow  Time-space duality


 Concurrency arises from executing different operations in parallel (in  Array processor: Instruction operates on multiple data
a data driven manner) elements at the same time
Vector processor: Instruction operates on multiple data
 Contrast with thread (“control”) parallelism 
elements in consecutive time steps
 Concurrency arises from executing different threads of control in
parallel

 SIMD exploits instruction-level parallelism


 Multiple instructions concurrent: instructions happen to be the same

3 4
Array vs. Vector Processors SIMD Array Processing vs. VLIW
ARRAY PROCESSOR VECTOR PROCESSOR
 VLIW

Instruction Stream Same op @ same time


Different ops @ time
LD VR  A[3:0] LD0 LD1 LD2 LD3 LD0
ADD VR  VR, 1 AD0 AD1 AD2 AD3 LD1 AD0
MUL VR  VR, 2
ST A[3:0]  VR MU0 MU1 MU2 MU3 LD2 AD1 MU0
ST0 ST1 ST2 ST3 LD3 AD2 MU1 ST0
Different ops @ same space AD3 MU2 ST1
MU3 ST2
Time Same op @ space ST3

Space Space

5 6

SIMD Array Processing vs. VLIW Vector Processors


 Array processor  A vector is a one-dimensional array of numbers
 Many scientific/commercial programs use vectors
for (i = 0; i<=49; i++)
C[i] = (A[i] + B[i]) / 2

 A vector processor is one whose instructions operate on


vectors rather than scalar (single data) values
 Basic requirements
 Need to load/store vectors  vector registers (contain vectors)
 Need to operate on vectors of different lengths  vector length
register (VLEN)
 Elements of a vector might be stored apart from each other in
memory  vector stride register (VSTR)
 Stride: distance between two elements of a vector

7 8
Vector Processors (II) Vector Processor Advantages
 A vector instruction performs an operation on each element + No dependencies within a vector
in consecutive cycles  Pipelining, parallelization work well
 Vector functional units are pipelined  Can have very deep pipelines, no dependencies!
 Each pipeline stage operates on a different data element
+ Each instruction generates a lot of work
 Vector instructions allow deeper pipelines  Reduces instruction fetch bandwidth
 No intra-vector dependencies  no hardware interlocking
within a vector + Highly regular memory access pattern
 No control flow within a vector  Interleaving multiple banks for higher memory bandwidth
 Known stride allows prefetching of vectors into cache/memory  Prefetching

+ No need to explicitly code loops


 Fewer branches in the instruction sequence

9 10

Vector Processor Disadvantages Vector Processor Limitations


-- Works (only) if parallelism is regular (data/SIMD parallelism) -- Memory (bandwidth) can easily become a bottleneck,
++ Vector operations especially if
-- Very inefficient if parallelism is irregular 1. compute/memory operation balance is not maintained
-- How about searching for a key in a linked list? 2. data is not mapped appropriately to memory banks

Fisher, “Very Long Instruction Word architectures and the ELI-512,” ISCA 1983. 11 12
Vector Registers Vector Functional Units
 Each vector data register holds N M-bit values  Use deep pipeline (=> fast
 Vector control registers: VLEN, VSTR, VMASK clock) to execute element
operations V V V
 Vector Mask Register (VMASK) 1 2 3
 Indicates which elements of vector to operate on
 Simplifies control of deep
pipeline because elements in
 Set by vector test instructions
vector are independent
 e.g., VMASK[i] = (Vk[i] == 0)
 Maximum VLEN can be N
 Maximum number of elements stored in a vector register
V0,0
M-bit wide
V1,0
M-bit wide Six stage multiply pipeline
V0,1 V1,1

V3 <- v1 * v2
V0,N-1 V1,N-1

13 Slide credit: Krste Asanovic 14

Vector Machine Organization (CRAY-1) Memory Banking


 CRAY-1  Example: 16 banks; can start one bank access per cycle
 Russell, “The CRAY-1  Bank latency: 11 cycles
computer system,”  Can sustain 16 parallel accesses if they go to different banks
CACM 1978.
Bank Bank Bank Bank
0 1 2 15
 Scalar and vector modes
 8 64-element vector
registers MDR MAR MDR MAR MDR MAR MDR MAR
 64 bits per element
Data bus
 16 memory banks
 8 64-bit scalar registers
 8 24-bit address registers Address bus

CPU
15 Slide credit: Derek Chiou 16
Vector Memory System Scalar Code Example
 For I = 0 to 49
 C[i] = (A[i] + B[i]) / 2
Bas
Stride
Vector Registers e
 Scalar code
Address MOVI R0 = 50 1
Generator + MOVA R1 = A 1 304 dynamic instructions
MOVA R2 = B 1
MOVA R3 = C 1
X: LD R4 = MEM[R1++] 11 ;autoincrement addressing
LD R5 = MEM[R2++] 11
0 1 2 3 4 5 6 7 8 9 A B C D E F
ADD R6 = R4 + R5 4
Memory Banks SHFR R7 = R6 >> 1 1
ST MEM[R3++] = R7 11
DECBNZ --R0, X 2 ;decrement and branch if NZ
Slide credit: Krste Asanovic 17 18

Scalar Code Execution Time Vectorizable Loops


 Scalar execution time on an in-order processor with 1 bank  A loop is vectorizable if each iteration is independent of any
 First two loads in the loop cannot be pipelined: 2*11 cycles other
 4 + 50*40 = 2004 cycles  For I = 0 to 49
 C[i] = (A[i] + B[i]) / 2 7 dynamic instructions
 Scalar execution time on an in-order processor with 16  Vectorized loop:
banks (word-interleaved) MOVI VLEN = 50 1
 First two loads in the loop can be pipelined MOVI VSTR = 1 1
 4 + 50*30 = 1504 cycles VLD V0 = A 11 + VLN - 1
VLD V1 = B 11 + VLN – 1
 Why 16 banks? VADD V2 = V0 + V1 4 + VLN - 1
 11 cycle memory access latency VSHFR V3 = V2 >> 1 1 + VLN - 1
 Having 16 (>11) banks ensures there are enough banks to VST C = V3 11 + VLN – 1
overlap enough memory operations to cover memory latency
19 20
Vector Code Performance Vector Chaining
 No chaining  Vector chaining: Data forwarding from one vector
 i.e., output of a vector functional unit cannot be used as the functional unit to another
input of another (i.e., no vector data forwarding)
 One memory port (one address generator)
V V V V V
 16 memory banks (word-interleaved) LV v1 1 2 3 4 5
MULV v3,v1,v2
ADDV v5, v3, v4

Chain Chain

Load
Unit
Mult. Add

Memory
 285 cycles
21 Slide credit: Krste Asanovic 22

Vector Code Performance - Chaining Vector Code Performance – Multiple Memory Ports
 Vector chaining: Data forwarding from one vector  Chaining and 2 load ports, 1 store port in each bank
functional unit to another
1 1 11 49 11 49

Strict assumption:
Each memory bank
4 49 has a single port
(memory bandwidth
bottleneck)
These two VLDs cannot be 1 49
pipelined. WHY?

11 49

VLD and VST cannot be


 182 cycles pipelined. WHY?  79 cycles
23 24
Questions (I) Gather/Scatter Operations
 What if # data elements > # elements in a vector register?
 Need to break loops so that each iteration operates on #
Want to vectorize loops with indirect accesses:
elements in a vector register
for (i=0; i<N; i++)
 E.g., 527 data elements, 64-element VREGs
A[i] = B[i] + C[D[i]]
 8 iterations where VLEN = 64
 1 iteration where VLEN = 15 (need to change value of VLEN)
Indexed load instruction (Gather)
 Called vector strip-mining LV vD, rD # Load indices in D vector
LVI vC, rC, vD # Load indirect from rC base
 What if vector data is not stored in a strided fashion in LV vB, rB # Load B vector
memory? (irregular memory access to a vector) ADDV.D vA,vB,vC # Do add
 Use indirection to combine elements into vector registers SV vA, rA # Store result
 Called scatter/gather operations

25 26

Gather/Scatter Operations Conditional Operations in a Loop


 Gather/scatter operations often implemented in hardware  What if some operations should not be executed on a vector
to handle sparse matrices (based on a dynamically-determined condition)?
loop: if (a[i] != 0) then b[i]=a[i]*b[i]
 Vector loads and stores use an index vector which is added
goto loop
to the base register to generate the addresses
Index Vector Data Vector Equivalent
 Idea: Masked operations
1 3.14 3.14  VMASK register is a bit mask determining which data element
3 6.5 0.0 should not be acted upon
7 71.2 6.5 VLD V0 = A
8 2.71 0.0
VLD V1 = B
0.0
0.0 VMASK = (V0 != 0)
0.0 VMUL V1 = V0 * V1
71.2
VST B = V1
2.7
 Does this look familiar? This is essentially predicated execution.
27 28
Another Example with Masking Masked Vector Instructions
Simple Implementation Density-Time Implementation
for (i = 0; i < 64; ++i) – execute all N operations, turn off – scan mask vector and only execute
if (a[i] >= b[i]) then c[i] = a[i] result writeback according to mask elements with non-zero masks
else c[i] = b[i] Steps to execute loop M[7]=1 A[7] B[7] M[7]=1
M[6]=0 A[6] B[6] M[6]=0 A[7] B[7]
1. Compare A, B to get
M[5]=1 A[5] B[5] M[5]=1
A B VMASK VMASK
1 2 0 M[4]=1 A[4] B[4] M[4]=1
M[3]=0 A[3] B[3] M[3]=0 C[5]
2 2 1 2. Masked store of A into C
3 2 1 M[2]=0 C[4]
4 10 0 3. Complement VMASK M[1]=1
M[2]=0 C[2]
-5 -4 0 M[0]=0
0 -3 1 M[1]=1 C[1] C[1]
4. Masked store of B into C
6 5 1 Write data port
-7 -8 1
M[0]=0 C[0]

Write Enable Write data port

29 Slide credit: Krste Asanovic 30

Some Issues
 Stride and banking
 As long as they are relatively prime to each other and there
are enough banks to cover bank access latency, consecutive
accesses proceed in parallel

 Storage of a matrix
 Row major: Consecutive elements in a row are laid out
consecutively in memory
 Column major: Consecutive elements in a column are laid out
consecutively in memory
 You need to change the stride when accessing a row versus
column

31 32
Array vs. Vector Processors, Revisited Remember: Array vs. Vector Processors
 Array vs. vector processor distinction is a “purist’s” ARRAY PROCESSOR VECTOR PROCESSOR
distinction

 Most “modern” SIMD processors are a combination of both Instruction Stream Same op @ same time
 They exploit data parallelism in both time and space Different ops @ time
LD VR  A[3:0] LD0 LD1 LD2 LD3 LD0
ADD VR  VR, 1 AD0 AD1 AD2 AD3 LD1 AD0
MUL VR  VR, 2
ST A[3:0]  VR MU0 MU1 MU2 MU3 LD2 AD1 MU0
ST0 ST1 ST2 ST3 LD3 AD2 MU1 ST0
Different ops @ same space AD3 MU2 ST1
MU3 ST2
Time Same op @ space ST3

Space Space

33 34

Vector Instruction Execution Vector Unit Structure


ADDV C,A,B Functional Unit

Execution using Execution using


one pipelined four pipelined
functional unit functional units

Vector
Registers
A[6] B[6] A[24] B[24] A[25] B[25] A[26] B[26] A[27] B[27] Elements 0, Elements 1, Elements 2, Elements 3,
4, 8, … 5, 9, … 6, 10, … 7, 11, …
A[5] B[5] A[20] B[20] A[21] B[21] A[22] B[22] A[23] B[23]
A[4] B[4] A[16] B[16] A[17] B[17] A[18] B[18] A[19] B[19]
A[3] B[3] A[12] B[12] A[13] B[13] A[14] B[14] A[15] B[15]

C[2] C[8] C[9] C[10] C[11]

C[1] C[4] C[5] C[6] C[7]


Lane

C[0] C[0] C[1] C[2] C[3] Memory Subsystem

Slide credit: Krste Asanovic 35 Slide credit: Krste Asanovic 36


Vector Instruction Level Parallelism Automatic Code Vectorization
for (i=0; i < N; i++)
Can overlap execution of multiple vector instructions C[i] = A[i] + B[i];
 example machine has 32 elements per vector register and 8 lanes Vectorized Code
Scalar Sequential Code
 Complete 24 operations/cycle while issuing 1 short instruction/cycle
load load load
Load Unit Multiply Unit Add Unit
Iter. 1 load load load
load

Time
mul
add add add add
time
load store store store
mul
add load
Iter. Iter.
Iter. 2 load 1 2 Vector Instruction

add
Vectorization is a compile-time reordering of
Instruction
issue
operation sequencing
 requires extensive loop dependence analysis
store
Slide credit: Krste Asanovic 37 Slide credit: Krste Asanovic 38

Vector/SIMD Processing Summary


 Vector/SIMD machines good at exploiting regular data-level
parallelism
 Same operation performed on many data elements
SIMD Operations in Modern ISAs
 Improve performance, simplify design (no intra-vector
dependencies)

 Performance improvement limited by vectorizability of code


 Scalar operations limit vector machine performance
 Amdahl’s Law
 CRAY-1 was the fastest SCALAR machine at its time!

 Many existing ISAs include (vector-like) SIMD operations


 Intel MMX/SSEn/AVX, PowerPC AltiVec, ARM Advanced SIMD
39
Intel Pentium MMX Operations MMX Example: Image Overlaying (I)
 Idea: One instruction operates on multiple data elements
simultaneously
 Ala array processing (yet much more limited)
 Designed with multimedia (graphics) operations in mind
No VLEN register
Opcode determines data type:
8 8-bit bytes
4 16-bit words
2 32-bit doublewords
1 64-bit quadword

Stride always equal to 1.

Peleg and Weiser, “MMX Technology


Extension to the Intel Architecture,”
IEEE Micro, 1996.

41 42

MMX Example: Image Overlaying (II)

Graphics Processing Units


SIMD not Exposed to Programmer (SIMT)

43
High-Level View of a GPU Concept of “Thread Warps” and SIMT
 Warp: A set of threads that execute the same instruction
(on different data elements)  SIMT (Nvidia-speak)
 All threads run the same kernel
 Warp: The threads that run lengthwise in a woven fabric …

Thread Warp 3
Thread Warp 8
Thread Warp Common PC
Scalar Scalar Scalar Scalar Thread Warp 7
ThreadThread Thread Thread
W X Y Z
SIMD Pipeline

45 46

Loop Iterations as Threads SIMT Memory Access


for (i=0; i < N; i++)
C[i] = A[i] + B[i];  Same instruction in different threads uses thread id to
Scalar Sequential Code Vectorized Code index and access different data elements
load load load
Let’s assume N=16, blockDim=4  4 blocks
Iter. 1 load load load
Time

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

add
+ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
add add

store store store

load + + + +
Iter. Iter.
Iter. 2 load 1 2 Vector Instruction

add

store
Slide credit: Krste Asanovic 47 Slide credit: Hyesoon Kim
Sample GPU SIMT Code (Simplified) Sample GPU Program (Less Simplified)

CPU code
for (ii = 0; ii < 100; ++ii) {
C[ii] = A[ii] + B[ii];
}

CUDA code
// there are 100 threads
__global__ void KernelFunction(…) {
int tid = blockDim.x * blockIdx.x + threadIdx.x;
int varA = aa[tid];
int varB = bb[tid];
C[tid] = varA + varB;
}

Slide credit: Hyesoon Kim Slide credit: Hyesoon Kim 50

Latency Hiding with “Thread Warps” Warp-based SIMD vs. Traditional SIMD
 Traditional SIMD contains a single thread
 Warp: A set of threads that
 Lock step
execute the same instruction  Programming model is SIMD (no threads)  SW needs to know vector
Warps available
(on different data elements) Thread Warp 3
Thread Warp 8 for scheduling length
 ISA contains vector/SIMD instructions
Thread Warp 7
SIMD Pipeline
 Fine-grained multithreading
I-Fetch
 One instruction per thread in  Warp-based SIMD consists of multiple scalar threads executing in
pipeline at a time (No branch Decode
a SIMD manner (i.e., same instruction executed by all threads)
prediction)
RF

Does not have to be lock step


RF

RF


 Interleave warp execution to Warps accessing
 Each thread can be treated individually (i.e., placed in a different
ALU

ALU

ALU

memory hierarchy
hide latencies Miss? warp)  programming model not SIMD
 Register values of all threads stay D-Cache Thread Warp 1  SW does not need to know vector length
in register file All Hit? Data Thread Warp 2
 Enables memory and branch latency tolerance
 No OS context switching
Writeback
Thread Warp 6
 ISA is scalar  vector instructions formed dynamically
 Memory latency hiding
 Essentially, it is SPMD programming model implemented on SIMD
 Graphics has millions of pixels
hardware
Slide credit: Tor Aamodt 51 52
SPMD Branch Divergence Problem in Warp-based SIMD
 Single procedure/program, multiple data  SPMD Execution on SIMD Hardware
 This is a programming model rather than computer organization  NVIDIA calls this “Single Instruction, Multiple Thread” (“SIMT”)
execution
 Each processing element executes the same procedure, except on
different data elements
 Procedures can synchronize at certain points in program, e.g. barriers A

Thread Warp Common PC


B
 Essentially, multiple instruction streams execute the same Thread Thread Thread Thread
program C D F 1 2 3 4
 Each program/procedure can 1) execute a different control-flow path,
E
2) work on different data, at run-time
 Many scientific applications programmed this way and run on MIMD G
computers (multiprocessors)
 Modern GPUs programmed in a similar way on a SIMD computer

53 Slide credit: Tor Aamodt 54

Control Flow Problem in GPUs/SIMD Branch Divergence Handling (I)


 GPU uses SIMD
pipeline to save area Stack
AA/1111
on control logic. TOS
Reconv. PC
-
Next PC
G
A
B
E
Active Mask
1111
 Group scalar threads into BB/1111
TOS
TOS
E
E
D
C
E
0110
1001
warps Branch
C/1001
C D/0110
D F
Thread Warp Common PC
Path A
 Branch divergence EE/1111 Thread Thread Thread Thread
occurs when threads Path B G/1111
G
1 2 3 4

inside warps branch to


different execution A B C D E G A

paths.

Time

Slide credit: Tor Aamodt 55 Slide credit: Tor Aamodt 56


Dynamic Warp Formation Dynamic Warp Formation/Merging
 Idea: Dynamically merge threads executing the same  Idea: Dynamically merge threads executing the same
instruction (after branch divergence) instruction (after branch divergence)
 Form new warp at divergence
 Enough threads branching to each path to create full new
warps
Branch

Path A

Path B

 Fung et al., “Dynamic Warp Formation and Scheduling for


Efficient GPU Control Flow,” MICRO 2007.
58 59

Dynamic Warp Formation Example What About Memory Divergence?


A
x/1111
y/1111  Modern GPUs have caches
Legend
x/1110 A A  Ideally: Want all threads in the warp to hit (without
B
conflicting with each other)
y/0011 Execution of Warp x Execution of Warp y
at Basic Block A at Basic Block A
x/1000 x/0110 x/0001
C y/0010 D y/0001 F y/1100
D
 Problem: One thread in a warp can stall the entire warp if it
x/1110
A new warp created from scalar
threads of both Warp x and y
misses in the cache.
E y/0011 executing at Basic Block D

x/1111
G y/1111  Need techniques to
A A B B C C D D E E F F G G A A
 Tolerate memory divergence
Baseline
 Integrate solutions to branch and memory divergence
Time
Dynamic A A B B C D E E F G G A A
Warp
Formation
Time

Slide credit: Tor Aamodt 60 61


NVIDIA GeForce GTX 285 NVIDIA GeForce GTX 285 “core”
 NVIDIA-speak:
 240 stream processors

 “SIMT execution”

 Generic speak: 64 KB of storage


 30 cores … for fragment
contexts (registers)
 8 SIMD functional units per core

= SIMD functional unit, control = instruction stream decode


shared across 8 units
= multiply-add = execution context storage
= multiply

62 63
Slide credit: Kayvon Fatahalian Slide credit: Kayvon Fatahalian

NVIDIA GeForce GTX 285 “core” NVIDIA GeForce GTX 285

Tex Tex
… … … … … …

Tex Tex
… … … … … …

64 KB of storage Tex Tex


… for thread contexts
(registers)
… … … … … …

Tex Tex
… … … … … …
 Groups of 32 threads share instruction stream (each group is
a Warp) Tex Tex

Up to 32 warps are simultaneously interleaved


… … … … … …

 Up to 1024 thread contexts can be stored There are 30 of these things on the GTX 285: 30,720 threads
64 65
Slide credit: Kayvon Fatahalian Slide credit: Kayvon Fatahalian

You might also like