Warlock: Patron's Paraphernalia

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Patron’s paraphernalia

Warlock A warlock can instantly summon a weapon to their hand


Requirements: CON 9 (treated like a spear) and an armor equivalent to plate
Prime Requisite: CHA, WIS mail on themselves. If the weapon is no longer held by
Hit Dice: 1d4 the warlock, they can instantly summon it back to their
Armour: none hand.
Weapons: dagger, patron’s paraphernalia (see below)
Languages: Alignment, Common, Secret language of The weapon and armor weight nothing and their clearly
their occult Servants unnatural appearance are appropriate to the nature of
the warlock’s patron. The weapon is treated as magical
for resistance purposes.
Warlocks are adventurers who made a pact with an
otherworldly creature to get occult powers in exchange At the end of the turn, the paraphernalia disappears,
for their soul. The pact is transactional in nature: and the warlock loses 1 hp.
warlocks do not have to serve, but they always have to
pay. The body of a warlock show signs of their pact,
Servants from another world
Warlocks can ask servants from their patron, which are
reflecting the nature of their patron: they are usually
treated as Retainers. These servants can be any
subtle but grow more overt as they gain levels.
creature appropriate to the patron as determined by
Alignment: A Warlock cannot be lawful. If the the referee. If they lack a class, treat their HD as their
character’s alignment ever changes (for any reason), level (each asterisk count as another HD for this).
they lose all class abilities but combat ability, hit dice,
Gold and XP share: The promised salary and treasure
saving throws and XP progression. The referee may
share must be sacrificed to the patron. If the servant
allow the character to strike a new bargain with their
lacks a class, the XP is awarded normally but lost.
patron to regain their status as a warlock.
Secret language: Warlocks and their occult servants
Prime requisite: A warlock with at least 13 CHA and 13
speak a secret language unique to them: no warlock
WIS gains a +5% bonus to experience. A warlock with a
speak the same secret language. Once a servant is
CHA of at least 16 and a WIS of at least 13 receives a
released, they lose this knowledge.
+10% XP bonus.
Summoning: This uses the Retainers hiring process, but
Combat
the bargaining is done between the patron and the
Warlocks cannot wear armor and cannot use shields.
warlock. As is usual for hiring Retainers, summoning a
Their choice of weapons is limited to daggers and to
servant of level (or HD) higher than 1 should cost more.
their patron’s paraphernalia.
Once a deal is struck, the servant joins the warlock in a
Occult Magic manner appropriate to the patron, as determined by
Spell casting: From 2nd level, warlocks learn spells from the referee.
their patron. The level progression table (opposite)
Patron disfavor: Warlocks must pay their patron their
shows the number of spells the warlock knows,
due. Warlocks who fail to do so may incur penalties.
determined by the character’s experience level. Thus, a
2nd level warlock knows 1 spell, selected by the referee
(who may allow the player to choose). Warlocks can get
spells from any spell list.

A warlock can cast any spell they know. After the spell
takes effect, the warlock loses 1 hp per level of the spell
and roll 1d6. On a 1, they retain the ability to cast spells
of that level. Otherwise, they lose the ability to cast
spells of that level until they get a full night’s sleep.
Warlock Level Progression
Saving Throws Spells Known
Level XP HD THAC0 D W P B S 1 2 3 4 5 6
1 0 1d4 19 [0] 13 14 13 16 15
2 2,500 2d4 19 [0] 13 14 13 16 15 1
3 5,000 3d4 19 [0] 13 14 13 16 15 2
4 10,000 4d4 19 [0] 13 14 13 16 15 2 1
5 20,000 5d4 17 [+2] 12 13 11 14 13 2 2
6 40,000 6d4 17 [+2] 12 13 11 14 13 2 2 1
7 80,000 7d4 17 [+2] 12 13 11 14 13 2 2 2
8 150,000 8d4 17 [+2] 12 13 11 14 13 3 2 2 1
9 300,000 9d4 14 [+5] 10 11 9 12 10 3 3 2 2
10 450,000 9d4+1* 14 [+5] 10 11 9 12 10 3 3 3 2 1
11 600,000 9d4+2* 14 [+5] 10 11 9 12 10 3 3 3 3 2
12 750,000 9d4+3* 14 [+5] 10 11 9 12 10 4 3 3 3 2 1
13 900,000 9d4+4* 12 [+7] 8 9 7 10 8 4 4 3 3 3 2
14 1,050,000 9d4+5* 12 [+7] 8 9 7 10 8 4 4 4 3 3 3
*Modifiers from CON no longer apply.

Void of soul Stare of the abyss: The warlock can look in the eyes of a
The soul of the warlock is with their patron, leaving a creature no farther than 10 ft, making them stare at the
void where it was. The body of the warlock is animated abyss where their soul should be. The target feels
by the power of their patron. attacked and must make a morale roll; per the rule, a
creature succeeding at two morale rolls will fight to the
A warlock cannot have a soul animating their body. If death. This ability equivalent to casting a spell for the
the character gets one (however they do), they lose all purpose of the combat procedure.
class abilities but combat ability, hit dice, saving throws
and XP progression. The referee may allow the Stealing shreds of light: When the warlock kills a
character to strike a new bargain with their patron to creature, a figment of the victim’s soul is sucked in the
regain their status as a warlock. warlock’s void. The warlock gains 1 hp per HD of the
victim; for creatures of less than 1 HD, enough must be
A soul that is not here and that is not mine: The killed at the same time to have this effect. Killing
warlock is immune to effects targeting their soul but creatures lacking a soul do not have this effect. This lets
cannot do things that require a soul, as determined by the warlock have up to twice their maximum hp. The
the referee. Unless a deal is struck with the patron, excess hp dissipates as soon as the warlock falls asleep.
reincarnating or raising a warlock from the dead means
robbing their soul from the patron to animate a body.

Echoes of mind: The warlock can touch one soul to their


void, which let them telepathically communicate. The
target must be seen by the warlock to establish contact
and be no farther than 60 ft to maintain it. Only one
soul can be touched at once, but the warlock can touch
a different one each round. The target might feel
queasy, but there is not other ill effects. They must
share a language to understand each other.

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