433429-Claus For Concern Holiday One-Shot For 5e v1.2
433429-Claus For Concern Holiday One-Shot For 5e v1.2
433429-Claus For Concern Holiday One-Shot For 5e v1.2
Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop
is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit a party of
adventurers to go take back toyland.
Can our heroes muster enough cheer and joy to make sure all the good girls and boys get
their holiday gifts? Or will everyone forever get stockings full of coal...whether they're on the
Naughty List or Nice?
And don't miss the rest of my adventures on DMs Guild including The
Dragon-Tower of Candlekeep, Adventures in Ravenloft, Horrific Encounters in
Ravenloft, and the parody bard subclass College of EMOtion
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2 1 Frost Elemental
Siff and her team can offer little in the way of
physical rewards, but they promise the 3 1d6 White Pseudodragon**
adventurers Nice List Membership For Life and
each one a random gift from Santa's Holiday 4 1d6 Winged Kobold (White
Ancestry)
Bag of Holding. (See Appendix B for available
items.) 5 2 Snowy Griffon
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2. Exploring the
Village
If the party wants to investigate the rest of the
town, indicate that most of the other buildings
are locked up and quiet. They can tell folks are
inside but if they knock there’s no answer.
Maybe mumbles, whimpers, and even a scream
1: Courtyard where the sleigh lands
(of fear) or two.
2: Santa’s Workshop
If you do decide to have someone open a door,
the residents of the village are all Kringle Elves, 3. North Pole Village
and they’re frightened and expecting monsters
to attack them. They all offer thanks for
coming to help, but they quickly close the door
again and retreat back into their homes for
safety.
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Various holiday gifts litter the ground around You may also adjust the HP of monsters by
town. It’s the North Pole! There have to be rolling their Hit Dice manually, and the donjon
presents! challenge rating calculator found here is very
useful for adjusting encounter challenge:
Roll 1d20 to determine the gift contents: https://donjon.bin.sh/5e/calc/enc_size.html
● 1, the gift is a Mimic! Quick, smash it to
see if it has treasure inside! (Spoiler, it's
●
just 1 lump of coal. Doh!)
2-10, the gift will contain 1gp worth of
3. To the Workshop!
spellcasting material or a 1gp coin.
As the players approach the workshop at the
● 11-16, Frosted Snowman Cookie that
end of the road to the west of town, they see
works like a Potion of Healing.
that it's a much smaller building than they'd
● 17-19, Fruit Cake of Greater Healing.
expect. It is red and yellow on the outside, and
● 20, a single Magic or Wondrous Item
if they succeed at a DC 10 Wisdom (Perception)
from Appendix B.
check, they notice that it's painted almost like
The number your party finds is entirely up to a present wrapped with red paper and yellow
you. ribbon. Otherwise, they just see a painted
building with two heavy wooden doors leading
Encounters in the Village inside. One hangs off its hinges to let them
have easier access.
If you want to extend the length of the
adventure or add difficulty, use the same
encounter table in Figure 1 above to have a
patrol discover the party as they're exploring
the town.
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6. Extra Storage
2. Foyer
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4. Toy Storage The staircase spirals lower into the depths. The
same once-festive lights illuminate the way
down. It's not entirely dark, but it definitely
More Kringle Elves are huddled inside this
does not look inviting for the party. They don't
room, a flock of 4 Ice Mephits are tormenting
have much of a choice but to continue
them, flying over and above and around them.
downward.
2 Ice Sprites are hiding around a corner of the
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The room is nearly pitch black. The party can Upon reaching this floor, read the following
make out a door in the darkness and hears a aloud to the players:
scuffling behind. Then some whimpering. And As you descend the stairs, the
laughing. scent of pine and cinnamon wafts
Finally, they hear a scream (a shriek, really), over you. You hear jingle bells
and three young Kringle Elves rush out of the very lightly, a fire crackling,
door directly at you. and the air becomes slightly
warmer and cozier.
Behind them, out of the room, comes a large
Snowy Bugbear. Even in the dark, its brilliant Entering the room from where the
white fur glistens. It roars as it sees the party, sensations emanate, you see a
expanding its arms wide and puffing its chest. crackling fireplace built into the
curved wall with no smoke rising.
The three elf children scream and hide behind To its left is a small cookstove
the party, grabbing onto up to three players' with burbling liquid in a kettle,
legs in fear. They whimper, cry, and beg for and directly in front of the
help. fireplace it is a large wooden
When the Snowy Bugbear is taken care of, the desk embellished with intricate
children thank you. They ask if you've seen carvings that match the decor in
their mom or their dad and if they're okay. the entry room of the workshop
When prompted, they tell you that Siff is their above. A plush green armchair is
mom and Thrinn is their dad. pushed beneath the desk.
The party can decide whether to take them A holiday tree sparkles to the
back upstairs and through the factory again to party's right, with presents
reunite them with their family, or they can beneath it, neatly tied and
stay in the room they were in to be safe until inviting.
you return with their parents. On the desk lies a huge red,
The room is a sort of pantry and supply closet leather bound tome with a
for the workshop. It is filled with not only white-striped ribbon marking a
candy and baking supplies, but also various toy central page. It is closed.
parts and colored baubles. A desk sits in the Where everything else in the workshop has
corner, where paperwork sits unfinished. An been demolished and broken, this room
elf must be a clerk to track the items in the appears pristine and untouched.
room.
The party feels at home here, each regaining 2
Hit Dice and the effects of a short rest with no
deduction from their existing resource pools.
The party can see there are two doors to either
side of the main entrance. They will not unlock
without the key attained once they leave the
area and proceed to Santa's Secret Basement
Laboratory.
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Traits Traits
Keen Hearing and Smell Santa Claws has advantage Spellcasting 1 For the following spells, Myra's
on Wisdom (Perception) checks that rely on spellcasting ability is Wisdom (spell save DC 12,
hearing or smell. +4 to hit with spell attacks) and has following
Family Ties Santa Claws has advantage on an attack cleric spells prepared:
roll against a creature if at least one Kringle Elf Cantrips (at will) guidance, sacred flame (cold
or member of the Claus family is within 5 feet of damage)
him and the ally isn't incapacitated. 1st level (2 slots): cure wounds
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Grants the wearer +3 AC, resistance to cold damage, Santa's Holiday Bag of Holding
and does not count as armor nor against Wondrous item, uncommon
encumbrance. The richest, softest, silkiest, velvetieset bag you've
ever seen. It's probably bigger on the inside. A
11. Black Fur-lined Boots glittery, sparkling rope cinches the top closed.
Wondrous item, rare (requires attunement)
When opened for the very first time, the character
Probably the most solid and sturdy boots you've
must make a Holiday Spirit check (d20). The
ever seen. Black with a white fur lining, your feet
character must roll a natural 20 to have enough
will be toasty even when the rest of you might not
Holiday Spirit for the bag to function as a
be.
traditional Bag of Holding. Otherwise, it is a simple,
mundane Sack. If that character is a Claus or
Grants the wearer the ability to move across Arctic
Kringle, check is automatically successful.
terrain unhindered and gives +2 to saving throws
when standing on Arctic terrain.
Eldara's Mistletoe Staff
12. Red Fur-lined Hat Wondrous item, rare (requires attunement)
A 6-foot long staff, with white and red stripes
Wondrous item, rare (requires attunement)
spiraling its length. The top is adorned with green
Come on, you know exactly what this hat looks like.
leaves and red berries, with a red bow tied just
beneath.
Grants the wearer +3 to all Perception checks and
the ability to gain Amorphous Form once per day
Works as an arcane focus, adds +1 cold damage to
for 10 minutes, allowing them to move through a
all spell damage rolls and +1 piercing damage to all
space as narrow as 1 inch wide without squeezing.
melee attacks (thorns! ow!).
Resets after a long rest.
The user may cast Charm Person as a 3rd level spell
using their own spellcasting modifier. This ability
may be used once per day and resets after a short or
long rest.
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