Install Flutter in Windows
Install Flutter in Windows
https://flutter.dev/docs/get-started/install
System requirements
To install and run Flutter, your development environment must meet these minimum
requirements:
o Git for Windows 2.x, with the Use Git from the Windows Command Prompt
option.
If Git for Windows is already installed, make sure you can run git commands
from the command prompt or PowerShell.
1. For other release channels, and older builds, see the SDK releases page.
2. Extract the zip file and place the contained flutter in the desired installation location
for the Flutter SDK (for example, C:\Users\<your-user-name>\Documents).
Warning: Do not install Flutter in a directory like C:\Program Files\ that requires elevated
privileges.
If you don’t want to install a fixed version of the installation bundle, you can skip steps 1 and
2. Instead, get the source code from the Flutter repo on GitHub, and change branches or
tags as needed. For example:
You are now ready to run Flutter commands in the Flutter Console.
If you wish to run Flutter commands in the regular Windows console, take these steps to
add Flutter to the PATH environment variable:
From the Start search bar, enter ‘env’ and select Edit environment variables for your
account.
Under User variables check if there is an entry called Path:
o If the entry exists, append the full path to flutter\bin using ; as a separator from
existing values.
o If the entry doesn’t exist, create a new user variable named Path with the full path to
flutter\bin as its value.
You have to close and reopen any existing console windows for these changes to take effect.
Note: As of Flutter’s 1.19.0 dev release, the Flutter SDK contains the dart command
alongside the flutter command so that you can more easily run Dart command-line programs.
Downloading the Flutter SDK also downloads the compatible version of Dart, but if you’ve
downloaded the Dart SDK separately, make sure that the Flutter version of dart is first in
your path, as the two versions might not be compatible. The following command tells you
whether the flutter and dart commands originate from the same bin directory and are
therefore compatible.
As shown above, the command dart from the Flutter SDK doesn’t come first. Update your
path to use commands from C:\path-to-flutter-sdk\bin\ before commands from C:\path-to-dart-
sdk\bin\ (in this case). After restarting your shell for the change to take effect, running the
where command again should show that the flutter and dart commands from the same
directory now come first.
However, if you are using PowerShell, in it where is an alias of Where-Object command, so you
need to use where.exe instead.
To learn more about the dart command, run dart -h from the command line, or see the dart
tool page.
From a console window that has the Flutter directory in the path (see above), run the
following command to see if there are any platform dependencies you need to complete the
setup:
C:\src\flutter>flutter doctor
This command checks your environment and displays a report of the status of your Flutter
installation. Check the output carefully for other software you might need to install or
further tasks to perform (shown in bold text).
For example:
The following sections describe how to perform these tasks and finish the setup process.
Once you have installed any missing dependencies, you can run the flutter doctor command
again to verify that you’ve set everything up correctly.
Note: If flutter doctor returns that either the Flutter plugin or Dart plugin of Android Studio
are not installed, move on to Set up an editor to resolve this issue.
Warning: The flutter tool uses Google Analytics to anonymously report feature usage
statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type flutter config
--no-analytics. To display the current setting, type flutter config. If you opt out of analytics, an
opt-out event is sent, and then no further information is sent by the Flutter tool.
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The
Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to
Google.
Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform
dependencies. However, you can write your Flutter apps in a number of editors; a later step
discusses that.
To prepare to run and test your Flutter app on an Android device, you need an Android
device running Android 4.1 (API level 16) or higher.
1. Enable Developer options and USB debugging on your device. Detailed instructions are
available in the Android documentation.
2. Windows-only: Install the Google USB Driver.
3. Using a USB cable, plug your phone into your computer. If prompted on your device,
authorize your computer to access your device.
4. In the terminal, run the flutter devices command to verify that Flutter recognizes your
connected Android device. By default, Flutter uses the version of the Android SDK where
your adb tool is based. If you want Flutter to use a different installation of the Android SDK,
you must set the ANDROID_SDK_ROOT environment variable to that installation directory.
To prepare to run and test your Flutter app on the Android emulator, follow these steps:
7. In Android Virtual Device Manager, click Run in the toolbar. The emulator starts up and
displays the default canvas for your selected OS version and device.
Before you can use Flutter, you must agree to the licenses of the Android SDK platform. This
step should be done after you have installed the tools listed above.
1. Make sure that you have a version of Java 8 installed and that your JAVA_HOME
environment variable is set to the JDK’s folder.
Android Studio versions 2.2 and higher come with a JDK, so this should already be
done.
2. Open an elevated console window and run the following command to begin signing licenses.
Windows setup
Warning: Beta (Win32) and Dev (UWP)! This area covers Windows desktop support, which
is available in beta release (Win32) and alpha release (UWP).
The Win32 variant still has notable feature gaps, including accessibility support, while the
UWP variant is still in very active development.
You can try a beta snapshot of Win32 desktop support on the stable channel, or you can
keep up with the latest changes to desktop on the beta channel. For Windows UWP you
need to be on the dev channel.
For more information, see the Desktop section in What’s new in Flutter 2.2, a free article on
Medium.
For Windows desktop development, you need the following in addition to the Flutter SDK:
Visual Studio 2019 (not to be confused with Visual Studio Code). For Win32 you need the
“Desktop development with C++” workload installed, including all of its default components.
For UWP you need the “Universal Windows Platform development” workload installed, with
the optional UWP C++ tools.
At the command line, perform the following command to enable Win32 desktop support:
For Windows UWP desktop support perform the following commands to switch to the dev
channel, upgrade Flutter, and enable UWP.
Web setup
Flutter has support for building web applications in the stable channel. Any app created in
Flutter 2 automatically builds for the web. To add web support to an existing app, follow the
instructions on Building a web application with Flutter when you’ve completed the setup
above.
Next step
Set up your preferred editor.
Set up an editor
1. Docs
2. Get started
3. Set up an editor
You can build apps with Flutter using any text editor combined with our command-line
tools. However, we recommend using one of our editor plugins for an even better
experience. These plugins provide you with code completion, syntax highlighting, widget
editing assists, run & debug support, and more.
Follow the steps below to add an editor plugin for Android Studio, IntelliJ, VS Code, or
Emacs. If you want to use a different editor, that’s OK, skip ahead to the next step: Test
drive.
Emacs
Linux or Windows
Test drive
1. Docs
2. Get started
3. Test drive
This page describes how to create a new Flutter app from templates, run it, and experience
“hot reload” after you make changes to the app.
Select your development tool of choice for writing, building, and running Flutter apps.
Note: When creating a new Flutter app, some Flutter IDE plugins ask for a company domain
name in reverse order, something like com.example. The company domain name and project
name are used together as the package name for Android (the Bundle ID for iOS) when the
app is released. If you think that the app might be released, it’s better to specify the package
name now. The package name can’t be changed once the app is released, so make the name
unique.
The above commands create a Flutter project directory called myapp that contains a simple
demo app that uses Material Components.
Tip: The code for your app is in lib/main.dart. For a high-level description of what each code
block does, see the comments at the top of that file.
2. In the target selector, select an Android device for running the app. If none are listed as
available, select Tools > AVD Manager and create one there. For details, see Managing
AVDs.
3. Click the run icon in the toolbar, or invoke the menu item Run > Run.
After the app build completes, you’ll see the starter app on your device.
Starter app
1. Open lib/main.dart.
to
2. 'You have clicked the button this many times'
You’ll see the updated string in the running app almost immediately.
So far you’ve been running your app in debug mode. Debug mode trades performance for
useful developer features such as hot reload and step debugging. It’s not unexpected to see
slow performance and janky animations in debug mode. Once you are ready to analyze
performance or release your app, you’ll want to use Flutter’s “profile” or “release” build
modes. For more details, see Flutter’s build modes.
Important: If you’re concerned about the package size of your app, see Measuring your
app’s size.