01-Introduction To The User Interface
01-Introduction To The User Interface
INTRODUCTION
TO THE
TO THE
USER
U SER
INTERFACE
INTERFACE
MadMapper’s user interface is divided into The Tooltip status bar at the very bottom of
4 distinct parts: the application interface displays contextual
information when you mouse over any function/
the Media Panel 1 , the Views 2 , the Project button.
Tabs 3 and the Tool Panels 4 .
Generators
The generators are built-in and are intended for tes-
ting and calibration.
They are rendered at a specified pixel size in a texture.
Materials
Materials are generative shaders, rendered directly on
the output destination (projector or preview windows).
https://en.wikipedia.org/wiki/Shader
https://isf.video
Quartz Composer
Quartz Composer files, the node-based visual pro-
gramming language.
https://en.wikipedia.org/wiki/Quartz_Composer
Images
Gathers all types of supported images.
Movies
All your imported video files.
Syphon/Spout /NDI
Texture data that can be shared between applications
using different protocols such as Syphon (Mac), Spout
(Win), NDI (Mac/Win).
http://syphon.v002.info
https://spout.zeal.co
Live Input
Live feeds that can be streamed into MadMapper, such
as webcams or Blackmagic capture cards.
Views are at the heart of the interface, where surfaces are created and manipulated.
This central space is split into two views: the input view and the output preview.
In the picture above you can see that only part of the Input View is selected:
so only this part of the input is projected and adjusted in the Output Preview.
The input view (left) is where you choose what The output preview (right) is where you move
parts of your source media will be your surfaces around and change the perspec-
mapped. tive to conform to the geometry of the
This is also known as Texture object(s) you are projecting on to.
coordinates, or UVs.
https://en.wikipedia.org/wiki/UVW_mapping
Reminder: the dimensions of the stage are separate from the content. The size of the stage is
proportional to the output, but the resolution is fixed by your projector, not the size of your stage.
Access essential display options with the toolbar, at the top of the views.
Zoom in.
Zoom out.
Tip
example, the trick is to change the display resolution of your
system, in the Mac / Windows preferences.
By moving your surfaces in the list, they will function as layers in a stack.
Example: if you have two surfaces, the first surface in your list will be in the fore-
ground and the second surface in your list will be in the background.
The highlighted surface is also the one that is selected: its Inspector will be displayed
in the Project Tab, and the Inspector of the media used will also be displayed in the
Media Inspector.
Line
Add lines as a surface : click, move the cursor and your
line is being created. Click again to have an interme-
diate selection. Press Enter when you have finished
your line.
Triangle
Add triangles as a surface - then adjust, scale and ro-
tate your triangle(s) in the output view.
Circle
Add circles as a surface - then adjust (with the four
handle points), scale and rotate your circle(s) in the
output view. The perspective is scaled with the center
handle.
3D Surface
Import and calibrate 3D objects in the .OBJ format.
Group
Create a group with as many surfaces as you want.
Drag them into your group, no matter what type they
are.
Or select a group of surfaces, then click on the group
icon holding the Shift key. A group will be created with
the selected surfaces, in the same location as the se-
lected surfaces.
So technically, you must therefore create As for surfaces, you can rename your fixtures,
fixtures with channels corresponding to your display them or not, lock them or not, and
universe(s). move them in your fixtures lists, they behave
as layers as well.
MadMapper will then allow you to animate
your installation with an infinite number of Note that in MadLight, you only work in the
media and possibilities. input view.
Fixtures can be moved around in the fixtures list, but note that a fixture will overwrite
the one below it because there are no opacity settings for fixtures: you can’t define
two fixtures on top of each other and play with the opacity, it will «overwrite» it
instead.
• Filtering - change the surface blend mode. For a selected group of fixture, the Inspector
will allow opacity and color triggering.
• Response curve - defines how the device
luminosity responds to the value sent in DMX/ Much more settings are available directly in
ArtNet. the DMX Monitor and the Fixture Editor
(cf. Tool Panels section).
• Luminosity, Color, Position, Size, Rotation, Flip.
More information about the DMX fixture
creation in the In Depth guide.
Below you can flip your projector and then select the
atual corresponding projector in the Destination list.
The information of the projector will be mentioned be-
low the Destination list.
Calendar Scheduler
Trigger Scenes and Cues at specific dates and times
from any calendar application with the Calendar Sche-
duler Module.
More information about the Calendar Scheduler Mo-
dule in the In Depth guide.
Cue Scheduler
Schedules your cues/columns with the Cue Scheduler
Module.
More information about the Cue Scheduler Module in
the In Depth guide.
DMX Router
Allow you to route ArtNet / sACN universes to one or
multiple USB DMX devices (Enttec Pro/mk2, garageCu-
be USB-DMX).
MIDI Out
With the MIDI Out Module, MadMapper becomes a MIDI
controller for your compatible third-party software or
devices.
OSC Out
The OSC Out Module allows you to send OSC requests
from MadMapper.
Oscillator
Use this module as a control with numerous
signals and parameters.
Oscillator 2D
The Oscillator 2D module is identical as the previous
one but with two phase settings.
Oscillator Bank
Identical as the previous Osciallator modules but
integrates offset.
MiniMad Controller
Control your MiniMads (Video & Light) from MadMapper,
with the MiniMad Controller Module.
You can in one click make a panel of producti- performances. Each panel has its own interface,
vity tools appear, which will be useful from the adapted to its function.
implementation of your projects to your Live
Note that the Tool Panel is the only part of the interface that can be enlarged or reduced with the
window splitter.
Click on the very first arrow to enlarge or hide the tool
panels
This panel will allow you to add, configure and First, by clicking Learn, you can assign controls
manage your controls according to their to many MadMapper functions. These functions
category. will be highlighted in purple :
Next to the Learn button, select and define nu- your Playstation controller, created modules
merous custom controls to the selected target such as the Oscillator (MadMapper controls) or
parameters with your keyboard, your MIDI «other» like Leap Motion (needs to be activated
controller, OSC (Open Sound Control), Audio, in the preferences).
The Materials Library panel is a great place to The panel also allow to :
share your materials and access those of the
community. • Add a new material.
• Access online public ones, your owns.
For a good start, a curation is made in the fea- • Access your local ones: built-in (defaults
tured section. ones), installed ones from the library, your
owns.
This complete tool is dedicated to the recording For more information, there is the MadLight
of your fixtures, that you will then export to Recording Quick Guide available.
your MiniMad(s) for your installations or
performances.
The MadMapper menu, at the top of the window (Win) or at the top of the screen (Mac) allow you
to access many functions manually, to know the keyboard shortcuts, and also to access additional
features sometimes only found in these menus such as:
• Export video mapping to MiniMad (File Menu). More details in the «My first video export to
MiniMad» guide.
• Spatial Scanner and LED Scanner (Tools Menu). More information in their In Depth guides, avai-
lable here.
• De-authorize MadMapper: a window inside the software will ask you to confirm with your com-
puter’s Administrator password (leave it blank if you don’t have one).
A new window will appear with the message «the authorization was successfully removed».
You can click on «ok», MadMapper will close and you’ll be able to install it on a new computer with
the same license.
Note that authorizing MadMapper is necessary to download or publish materials.
Plus, in the Help Menu you’ll find some useful resources and links :
Last, access to important settings via the MadMapper Preferences, such as the Workspace set-
tings or DMX Input and Output settings.
Tip!
example, the trick is to change the display resolution of your
system, in the Mac / Windows preferences.