Festin, Kerr Oliver F. Bscs-3C Define The Following About HCI
Festin, Kerr Oliver F. Bscs-3C Define The Following About HCI
BSCS-3C
Introduction to HCI
HCI (human-computer interaction) is the study of how people interact with computers and to what
extent computers are or are not developed for successful interaction with human beings.
As its name implies, HCI consists of three parts: the user, the computer itself, and the ways they work
together.
User
By "user", we may mean an individual user, a group of users working together. An appreciation of the way
people's sensory systems (sight, hearing, touch) relay information is vital. Also, different users form different
conceptions or mental models about their interactions and have different ways of learning and keeping
knowledge and. In addition, cultural and national differences play a part.
Computer
When we talk about the computer, we're referring to any technology ranging from desktop computers,
to large scale computer systems. For example, if we were discussing the design of a Website, then the Website
itself would be referred to as "the computer". Devices such as mobile phones or VCRs can also be considered
to be “computers”.
Interaction
There are obvious differences between humans and machines. In spite of these, HCI attempts to
ensure that they both get on with each other and interact successfully. In order to achieve a usable system, you
need to apply what you know about humans and computers, and consult with likely users throughout the
design process. In real systems, the schedule and the budget are important, and it is vital to find a balance
between what would be ideal for the users and what is feasible in reality.
·
Evolution of HCI
The Emergence of Usability
Human-computer interaction (HCI) is a field of study and activity that began in the early
1980s as a subfield of computer science that included cognitive science and human factors
engineering.
The study and practice of usability is known as Human-Computer Interaction (HCI). It's
about comprehending and developing software and other technology that people will want to
use, be able to use, and find useful. The concept of usability, as well as the methods and tools
for encouraging, achieving, and measuring it, have become ingrained in the computing culture.
HCI has become a focus of both computer science research and development as well as
applied social and behavioral science over the last two decades. Some of the reasons for its
success are straightforwardly technical: work on direct manipulation interfaces, user interface
management systems, task-oriented help and instruction, and computer-supported collaborative
work evoked many difficult problems and elegant solutions in recent history of computing. Other
factors are cultural in nature: In the sense that it is the visible element of computer science and
technology, the domain of HCI is the non-specialist public's view of computer and information
technology and the impact that technology has on their life. Commercial motivations are the
most current ones: The concept and practice value of computer products and services resides
in applications and user interfaces—that is, in HCI—as the underlying technologies of
computing become commodities, inscribed on generic chips.
These four threads were software engineering's prototyping and iterative development,
software psychology and human factors in computing systems, computer graphics' user
interface software, and cognitive science's models, theories, and frameworks. It's worth
remembering these four HCI origins since the concerns that sparked them and drew them
together are still driving factors in the field today.
·
How HCI Evolved
Physical waves and ripples were added to keyboards, keys were adjusted, and functional shortcut keys
were added. In general, HCI was motivated by a desire to improve the usability of personal computer
interaction.