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Festin, Kerr Oliver F. Bscs-3C Define The Following About HCI

HCI stands for human-computer interaction and involves the study of how humans interact with computers. It has three main components - the user, the computer, and the interaction between them. HCI considers users' sensory systems and mental models, as well as cultural differences. It also examines computers themselves, including any technology from desktops to websites. The goal of HCI is to ensure humans and machines interact successfully by applying what is known about each and consulting with users. HCI has evolved since the 1980s from focusing on usability to considering technical, cultural, and commercial factors as technology has advanced.

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0% found this document useful (0 votes)
40 views2 pages

Festin, Kerr Oliver F. Bscs-3C Define The Following About HCI

HCI stands for human-computer interaction and involves the study of how humans interact with computers. It has three main components - the user, the computer, and the interaction between them. HCI considers users' sensory systems and mental models, as well as cultural differences. It also examines computers themselves, including any technology from desktops to websites. The goal of HCI is to ensure humans and machines interact successfully by applying what is known about each and consulting with users. HCI has evolved since the 1980s from focusing on usability to considering technical, cultural, and commercial factors as technology has advanced.

Uploaded by

Tristan Bermudo
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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FESTIN, KERR OLIVER F.

BSCS-3C

Define the following about HCI

Introduction to HCI
HCI (human-computer interaction) is the study of how people interact with computers and to what
extent computers are or are not developed for successful interaction with human beings.
As its name implies, HCI consists of three parts: the user, the computer itself, and the ways they work
together.

User
By "user", we may mean an individual user, a group of users working together. An appreciation of the way
people's sensory systems (sight, hearing, touch) relay information is vital. Also, different users form different
conceptions or mental models about their interactions and have different ways of learning and keeping
knowledge and. In addition, cultural and national differences play a part.

Computer
When we talk about the computer, we're referring to any technology ranging from desktop computers,
to large scale computer systems. For example, if we were discussing the design of a Website, then the Website
itself would be referred to as "the computer". Devices such as mobile phones or VCRs can also be considered
to be “computers”.

Interaction
There are obvious differences between humans and machines. In spite of these, HCI attempts to
ensure that they both get on with each other and interact successfully. In order to achieve a usable system, you
need to apply what you know about humans and computers, and consult with likely users throughout the
design process. In real systems, the schedule and the budget are important, and it is vital to find a balance
between what would be ideal for the users and what is feasible in reality.

·
Evolution of HCI
The Emergence of Usability
Human-computer interaction (HCI) is a field of study and activity that began in the early
1980s as a subfield of computer science that included cognitive science and human factors
engineering.

The study and practice of usability is known as Human-Computer Interaction (HCI). It's
about comprehending and developing software and other technology that people will want to
use, be able to use, and find useful. The concept of usability, as well as the methods and tools
for encouraging, achieving, and measuring it, have become ingrained in the computing culture.

HCI has become a focus of both computer science research and development as well as
applied social and behavioral science over the last two decades. Some of the reasons for its
success are straightforwardly technical: work on direct manipulation interfaces, user interface
management systems, task-oriented help and instruction, and computer-supported collaborative
work evoked many difficult problems and elegant solutions in recent history of computing. Other
factors are cultural in nature: In the sense that it is the visible element of computer science and
technology, the domain of HCI is the non-specialist public's view of computer and information
technology and the impact that technology has on their life. Commercial motivations are the
most current ones: The concept and practice value of computer products and services resides
in applications and user interfaces—that is, in HCI—as the underlying technologies of
computing become commodities, inscribed on generic chips.

The beginning of HCI is commonly attributed to the National Bureau of Standards


conference "Human Factors in Computer Systems," held in March 1982 in the United States,
however analogous conferences and workshops were held around the world at the same time. It
is undeniable that HCI grew rapidly following the Bureau of Standards conference. However, in
the early 1980s, four mainly distinct lines of technical growth from the 1960s and 1970s supplied
the groundwork that allowed this interdisciplinary initiative to come together so quickly.

These four threads were software engineering's prototyping and iterative development,
software psychology and human factors in computing systems, computer graphics' user
interface software, and cognitive science's models, theories, and frameworks. It's worth
remembering these four HCI origins since the concerns that sparked them and drew them
together are still driving factors in the field today.

·
How HCI Evolved
Physical waves and ripples were added to keyboards, keys were adjusted, and functional shortcut keys
were added. In general, HCI was motivated by a desire to improve the usability of personal computer
interaction.

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