0% found this document useful (0 votes)
568 views1 page

Giles Roux's Eponymous Method

The document provides instructions for solving a Rubik's Cube using the Roux method in 4 steps: 1. Build a 3x2x1 block on the left side of the cube and then build an opposing block on the right side. 2. Orient the corners of the last layer using one of eight corner orientation cases (A-H) and the appropriate algorithm. 3. Position the remaining six edge pieces by first orienting any incorrectly oriented edges and then solving any remaining edge placement issues. 4. The method builds on a block-building approach pioneered by Giles Roux that focuses on constructing halves of the cube before finalizing corners and edges.

Uploaded by

Bobik Kobik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
568 views1 page

Giles Roux's Eponymous Method

The document provides instructions for solving a Rubik's Cube using the Roux method in 4 steps: 1. Build a 3x2x1 block on the left side of the cube and then build an opposing block on the right side. 2. Orient the corners of the last layer using one of eight corner orientation cases (A-H) and the appropriate algorithm. 3. Position the remaining six edge pieces by first orienting any incorrectly oriented edges and then solving any remaining edge placement issues. 4. The method builds on a block-building approach pioneered by Giles Roux that focuses on constructing halves of the cube before finalizing corners and edges.

Uploaded by

Bobik Kobik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Roux Method

The Magic Cube is the world's most popular toy, with over 350 million
having been sold world-wide. (This includes both the original Rubik's-
brand cube and similar puzzles with or without an improved internal
mechanism.)

Over the years, there have been a number of approaches to solving the
cube, but currently my favourite is Giles Roux's eponymous method
based on block-building. My times are currently averaging around 40
seconds, with a current PB of 27.77s (Not great when the world record
is 5.55s but I am improving.)

Step 1: Block 1
Create a 3x2x1 block on the Left slice. Following the
example from Roux, I've been using Red on the Down face
and Yellow on the Left. So this means solving the block
consisting of the Yellow centre, the Yellow/Red edge, the Yellow/Blue
edge, the Yellow/Green edge, the Yellow/Red/Green corner and the
Yellow/Red/Blue corner. (Diagram looking at the L-face)

Hint for speed: Try to plan out the whole of this step in the inspection
phase and to execute the moves without looking.

Step 2: Block 2
Create the corresponding 3x2x1 block, opposite the first,
on the Right slice (W centre, W/R, W/B, W/G edges, W/R/G
and W/R/B corners). This should be done without
disturbing the block built in step 1, using only R, r, M and U moves.
(Diagram looking at the R-face)

Step 3: Corners Last Layer (CMLL)


This step is known as CMLL because (a) other methods have similar
corner methods with other CxLL abbreviations and (b) we are free to
disturb the M-slice.

Initially I found Roux's corners page quite confusing and it put me off
his method for some time. But I'll use his system for classifying the
CMLL algs, because (almost) everyone else does.

There are 8 orientations (A-H) with up to 6 permutations within each.


Each permutation involves swapping a pair of corners (other than 1
which is no swap). The 6 permutations are:

1. No swap
2. Swap back
3. Swap right
4. Swap front
5. Swap left
6. Swap diagonal

Aside: Two-look CMLL

Waffle-Jim (who has built a great guide to the Roux method)


recommends learning two-look CMLL at first. Learn (initially) one alg for
each orientation possibility, and then use one of the two "A"-cases to
permute if necessary. So that's what I have done. I've highlighted the
CMLL algs I've learned for two-look in green and other algs in yellow.

NB These are just the algs I use. Other Roux users use other algs. If
you're trying to learn, I recommend checking out as many algs as you
can, and using the ones that feel best to you.

The algs of doom

All diagrams are as if looking down on the U-face, with the colours of
the edge tiles also shown. NB This is still very much a work in progress.

A: Skip

Recognition: look at the edges of the U-layer corners

A1: All edges are paired up correctly

Nothing to do

A2, A3, A4, A5: These cases are all equivalent. One correct pair.
Adjust U-face to get this pair in the L-face.

R U2 R' U' R U2 L' U R' U' L

A6: No correct pairs, all edges are pairs of opposite colours.

(R' U L' U2 R U' L)2

B: Antisune

Recognition: look for a pair of opposite colours in the U-


face, and examine the tile on the F-edge of the UFR corner to see
which tile in the U-face (if any) it matches.

B1: Opposite pair diagonal, F-edge UFR matches U-face UBR

R' U' R U' R' U2 R

B2: Opposite pair column, F-edge UFR not in U-face

U2 R2 D R' U R D' R' U R' U' R U' R'

B3: Opposite pair row, F-edge UFR not in U-face

R' L U' R U L' U2 R' U2 R

B4: Opposite pair column, F-edge UFR matches U-face UFL

U2 R U2 R' U2 R' F R F'

B5: Opposite pair row, F-edge UFR matches U-face UBR

R' U L U' R U L'

B6: Opposite pair diagonal, F-edge UFR matches U-face UFL

U2 R' U' R U' L U' R' U L' U2 R

C: Sune

Recognition: look for a pair of opposite colours in the U-


face, and examine the tile on the R-edge of the UFR corner to see
which tile in the U-face (if any) it matches.

C1: Opposite pair diagonal, R-edge UFR not in U-face

R U R' U R U2 R'

C2: Opposite pair column, R-edge UFR not in U-face

R' F2 R U2 R U' L' U x'

C3: Opposite pair row, R-edge UFR matches U-face UBR

x U R' U' L U2 R U2 R'

C4: Opposite pair column, R-edge UFR matches U-face UBL

U' R U R' U R U' R D R' U' R D' R2

C5: Opposite pair row, R-edge UFR matches U-face UBL

R U' L' U R' U' L

C6: Opposite pair diagonal, R-edge UFR matches U-face UBR

U2 R U R' U L' U R U' L U2 R'

D: Bowtie

Recognition: Examine U-face diagonal: is it matching,


opposite or other? Then compare F-edge of UFR with U-face of UBR

D1: U-diagonal other, F-edge of UFR opposite U-face of UBR

U2 R U2 R' U' R U R' U' R U R' U' R U' R'


Also:
sune U antisune

D2: U-diagonal pair, F-edge of UFR not in U-face

R U2 R D R' U2 R D' R2

D3: U-diagonal opposite, F-edge of UFR matches U-face of UBR

F R' F' R U R U' R'

D4: U-diagonal opposite, F-edge of UFR not in U-face

R' F R U F U' F'

D5: U-diagonal pair, F-edge of UFR opposite U-face of UBR

U' R' U2 R' D' R U2 R' D R2

D6: U-diagonal other, F-edge of UFR matches U-face of UBR

U2 L' U2 R U' R' U2 R L U' R'

E: Headlights

Recognition: look at the pair of tiles on the B-row


corners of the U-face, and the pair on the U-row corners of the F-
face.

E1: U-face opposites, F-face same

R' U' R U' R' U2 R2 U R' U R U2 R'


Actually is:
antisune sune

E2: U-face same, F-face same

U R U' r' F R' F2 U' F U r

E3: Forward Slash

U2 R2 D R' U2 R D' R' U2 R'

E4: Double Slash

U2 R' F U' R F R' U R F'

E5: Back Slash

R2 D' R U2 R' D R U2 R

E6: U-face same, F-face opposites

U' F R U R' U' F'


U' F sexy-move F'

F: Chameleon

Recognition: As case E: look at the pair of tiles on the B-


row corners of the U-face, and the pair on the U-row corners of the
F-face.

F1: U-face same, F-face same

F R' F R2 U' R' U' R U R' F2


Also:
U' antisune U2 sune
Or:
U' sune U2 antisune

F2: U-face opposites, F-face same

R' U r U2 R2 F R F' r

F3: Right column

U R' F R U2 F U2 F'

F4: U-face same, F-face opposites

F U' L' U R2 U' L U R2 F'

F5: Left column

U' R U R' U' R' F R F'

F6: Double columns

R2 U' R F R' U R2 U' R' F' R

G: Superman

Recognition: Look for matching pair(s) in the U-face

G1: Right column

F (R U R' U')2 F'


Also:
U sune U sune

G2: Back slash

R' U' R U' R' U2 R U' L' U R U' L U R'

G3: Double slash

U' R' F R U F U' R U R' U' F'

G4: Forward slash

R U2 R' U2 R' F R2 U R' U' F'

G5: Two columns

U2 L' U R U' L U' R' U' R U' R'

G6: Left column

U2 R' U' R U' R' U F' U F R

H: H

Recognition: Start with the U colour on the F and B


faces. Look for orientation of any pairs on the U-face. (There are
only four cases, as H2 and H4 are interchangeable with U2, as are
H3 and H5.)

H1: Two pairs, columns

R U2 R' U' R U R' U' R U' R'


Also:
U sune sune

H2: One pair, back row

(U2 to convert to H4)

H3: One pair, left column

(U2 to convert to H5)

H4: One pair, front row

U' R U R' U R U L' U R' U' L

H5: One pair, right column

U R U2 R2 F R F' U2 R' F R F'

H6: Two pairs, rows

F (R U R' U')3 F'


F (sexy-move x 3) F'

Step 4: Last 6 edges


After orienting the M slice so the centres are in the correct faces, (if
necessary; it's a step I usually perform before the corners) all that
remains to be solved are the four U edges and the front and back
edges in the D layer.

Step 4a: Orientation

An edge-piece is correctly oriented if the U- or D-face


colour is in the U- or D-face. In other words, in this case
where we have the Orange centre on the U-face and Red
on the D-face, an edge in the U-layer is correctly oriented if it is
Orange-up or Red-up, and one in the D-layer is correct if it is Orange-
down or Red-down.

It is only possible for an even number of the 6 remaining edges to be


incorrectly oriented. (None, 2, 4 or 6, obviously.) Therefore it is possible
to infer the state of the invisible DB edge from the four U edges and the
DF edge that you can see.

In the diagrams for this step, we are still looking at the U face, with F
and R for perspective. The (possibly) incorrectly oriented pieces will be
in grey, and the rest of the cube (all of which is now correct) in pink.

It should go without saying that no bad edges is a skip!

2 bad edges

There are a number of possible configurations but I'll just give two
examples. Other cases can be reduced to these two with a
combination of M2 and U moves

2 bad edges in U layer, adjacent

M' U M' U2 M' U M'

2 bad edges in U layer, opposite

M' U M U' M' U M'

4 bad edges

Again, just some example cases.

2 bad edges in U layer, 2 bad edges in D layer

M U2 M' U2 M' U M'

4 bad edges in U layer

M' U2 M' U2 M' U M'

3 bad edges in U layer, DF bad

M' U M'

3 bad edges in U layer, DB bad

MUM

6 bad edges

There's obviously only one possibility:

All six edges bad

R U' r' U' M' U r U r'

Step 4b: UL and UR edges

1. If the pieces for UL and UR (in this case the Y/O edge and the
W/O edge) are not in the same layer, adjust the U slice until
they are diagonally opposite each other (i.e. at UF & DB or at
UB & DF), then M' U2 M' to put them in the same layer.
2. Use M2 to put the edges into the D-layer.
3. Adjust U so that an M2 puts the edges between their matching
corners, then adjust U again to complete this sub-step. Your L
and R layers should now be solved.

Step 4c: Final permutation of M-slice

Largely intuitive. Use a combination of E2, M2 and U2 moves.

You might also like