Giles Roux's Eponymous Method
Giles Roux's Eponymous Method
The Magic Cube is the world's most popular toy, with over 350 million
having been sold world-wide. (This includes both the original Rubik's-
brand cube and similar puzzles with or without an improved internal
mechanism.)
Over the years, there have been a number of approaches to solving the
cube, but currently my favourite is Giles Roux's eponymous method
based on block-building. My times are currently averaging around 40
seconds, with a current PB of 27.77s (Not great when the world record
is 5.55s but I am improving.)
Step 1: Block 1
Create a 3x2x1 block on the Left slice. Following the
example from Roux, I've been using Red on the Down face
and Yellow on the Left. So this means solving the block
consisting of the Yellow centre, the Yellow/Red edge, the Yellow/Blue
edge, the Yellow/Green edge, the Yellow/Red/Green corner and the
Yellow/Red/Blue corner. (Diagram looking at the L-face)
Hint for speed: Try to plan out the whole of this step in the inspection
phase and to execute the moves without looking.
Step 2: Block 2
Create the corresponding 3x2x1 block, opposite the first,
on the Right slice (W centre, W/R, W/B, W/G edges, W/R/G
and W/R/B corners). This should be done without
disturbing the block built in step 1, using only R, r, M and U moves.
(Diagram looking at the R-face)
Initially I found Roux's corners page quite confusing and it put me off
his method for some time. But I'll use his system for classifying the
CMLL algs, because (almost) everyone else does.
1. No swap
2. Swap back
3. Swap right
4. Swap front
5. Swap left
6. Swap diagonal
NB These are just the algs I use. Other Roux users use other algs. If
you're trying to learn, I recommend checking out as many algs as you
can, and using the ones that feel best to you.
All diagrams are as if looking down on the U-face, with the colours of
the edge tiles also shown. NB This is still very much a work in progress.
A: Skip
Nothing to do
A2, A3, A4, A5: These cases are all equivalent. One correct pair.
Adjust U-face to get this pair in the L-face.
B: Antisune
C: Sune
R U R' U R U2 R'
D: Bowtie
R U2 R D R' U2 R D' R2
E: Headlights
R2 D' R U2 R' D R U2 R
F: Chameleon
R' U r U2 R2 F R F' r
U R' F R U2 F U2 F'
G: Superman
H: H
In the diagrams for this step, we are still looking at the U face, with F
and R for perspective. The (possibly) incorrectly oriented pieces will be
in grey, and the rest of the cube (all of which is now correct) in pink.
2 bad edges
There are a number of possible configurations but I'll just give two
examples. Other cases can be reduced to these two with a
combination of M2 and U moves
4 bad edges
M' U M'
MUM
6 bad edges
1. If the pieces for UL and UR (in this case the Y/O edge and the
W/O edge) are not in the same layer, adjust the U slice until
they are diagonally opposite each other (i.e. at UF & DB or at
UB & DF), then M' U2 M' to put them in the same layer.
2. Use M2 to put the edges into the D-layer.
3. Adjust U so that an M2 puts the edges between their matching
corners, then adjust U again to complete this sub-step. Your L
and R layers should now be solved.