Akhilesh
Akhilesh
MA-GDD
PortFolio Submission - 2
INITIAL IDEA/ABSTRACT
➔ Target Audience
3+ year .
➔ Platform
It is a single-player driving game built for
PC.
Why to work on driving game?
Working on driving game was not easy task where the initial phases of development
was very slow and hurdle full where most of the code was showing lots of error in
running,
I thought of replacing my task with easy 2d game so that it could be easily doable but
with our respective mentor i got enough to start my idea of 3d driving game. I have
stuck some reference above.
Research area for game?
In the game design research the main aim is to uncover new facts and insight about
game design, design processes, that is, referencing existing games is to gain new
knowledge and understanding about game design. Game research, on the other
hand, is an umbrella term for all kinds of research studying games and for Driving
genre i have played games like-
1. Asphalt Nitro (Link)
2. Cars: Lightning league
3. Street Racing 3d (Link)
Asphalt - Nitro
Pre-Planning Production-planning
1# 2# 3#
Fixing car colliders and Setting up Ui Ux Gathering references
setting it up so controls prototyping and and learning to build
could work. positioning anchors. quite interesting game.
Fixing compiler error Now the Ui is fixed and Playtesting was major
almost took 2-3 weeks. auto adjustable with any source of inspiration
screen resolution. where i get more idea to
develop it.
Game Development process.
1. In the game development process i have to make sure that in my game all the car’s wheels
are rotating properly according to the displacement of car.
2. Is me and my team worker coding has less or no coding errors.
3. Basic Ui implementation to navigate prototype.
4. Basic level creation.
5. Putting texture on the mesh.
6. Setting up environment.
Work in progress
paper prototype
Work in progress
Software
Work in progress
Software
PROTOTYPE/OUTCOME
Software
TDR OUTCOME.
Shraddha
Amit Sir
Bala Krishna
Thanks