Quarrel & Fable: From Sean Smith
Quarrel & Fable: From Sean Smith
& FABLE
Version 1.6
CC BY 4.0
Arthur França (Order #32617850)
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
Introduction
Introduction Combat
Combat
QUARREL & FABLE is a hack of Ben Milton’s The wilds and dungeons of Pollux are full of many
MAZE RATS designed to recapture the mood and fearsome foes! Sometimes avoiding combat is
feel of the F ighting Fantasy series of gamebooks. impossible.
Whichever side has the fewest combatants, or is the
Test your Mettle
Mettle most at home, holds the initiative and can act first.
You’ll describe how your character interacts with the
world the GM describes. Often, you will be able to To attack a foe, Test your Mettle: though instead of
describe the outcome, though when the action is aiming for nine, you are aiming to score the SKILL of
risky or time-sensitive the GM will ask you to Test your adversary or higher. If your own SKILL is
your Mettle. higher than your enemy’s, this grants A dvantage on
the roll.
When this is called for, roll and total two dice. If
you score nine (9) or higher, the action is successful. ❏ If you were successful, you have hit your
Testing your Mettle usually fails, so do everything opponent. Roll the appropriate Damage
you can to make risky situations less dangerous. dice for your weapon: this value is deducted
from your opponent’s STAMINA.
Advantage
Advantage ❏ If you were unsuccessful, you suffer a
If you are better prepared than average for a risky counterattack! The GM will roll D amage
action, you may ask for Advantage on a roll. When dice for the enemy: deduct this score from
the GM awards this, you may roll an additional dice your STAMINA.
and keep the highest two when T esting your Mettle.
Once everyone on the leading side has acted, their
If multiple A dvantages would apply to a situation, it adversaries will act. Rules for an enemy’s attack are
is probably no longer risky. the same as for players, though some foes may gain
Advantage in different ways.
Anyone whose STAMINA is reduced to zero (0) is
knocked out. Anyone whose STAMINA is reduced
below zero has been killed.
It might not always be a good idea to attack a
particularly strong foe directly; sometimes it is safer
to create Advantageous s ituations for your allies.
Enemies with SKILL scores greater than that of the
players are especially dangerous; the GM should be
using them sparingly, but also you may consider it
safer to run away!
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
MAGIC
MAGIC FEN
In order to cast spells, you need to take at least one Cost: d6↟ STAMINA
point to a S pecial Skill for magic. Out of game time, Focus: an arrowhead that has been buried in a
you may study these spell lists. While you’re playing swamp for a week
your character, you must rely on your memory. Effect: For five minutes, any mundane projectile that
passes within ten feet of the arrowhead focus of this
Casting a spell
spell spell will fall to the ground, wet.
If you wish to cast a spell and have no time pressure,
there is negligible risk to cast it. Tell the GM which FIP
spell you are casting (and make sure you spell its Cost: 1 STAMINA
name correctly, have prepared the appropriate Effect: For every lie you tell in the next minute, a
components, and possess the appropriate focus!); you full-grown frog appears in your mouth.
are drained of a number of STAMINA points
determined by the spell’s cost & the GM will explain FOL
the outcome of the spell. Cost: 1 STAMINA
Components: one (1) flagon of ale
If you wish to cast a spell in a more fraught Effect: The ale transmutes into liquid fire. This can
environment (such as during combat), you will need be hurled for d6↟ damage or poured out more
to T
est your Mettle. If you succeed, the spell is cast carefully.
immediately, as described above.
FUM
If you fail, instead the spell takes more time and Cost: d6↡ STAMINA
concentration than you’d hope for. You pay the Components: one (1) citrus fruit
STAMINA cost for the spell immediately, but the Effect: For ten minutes, this fruit gives forth a horrid,
spell will activate after every other player and every acrid smoke. Creatures breathing in the smoke are
enemy has acted. If you are interrupted during this unable to lie until the smoke is cleared.
time (such as by being struck), instead the spell
backfires & you should roll on the O ops! table. NAD
Cost: 1 STAMINA
Effect: Thirty seconds after this spell is cast, any one
Spell listings
listings (1) ignited source expends all of its potential energy
in a single burst.
FAD
Cost: d6↡ STAMINA NAE
Components: one (1) spent torch Cost: d6↡ STAMINA
Effect: This spell causes a spent torch to emit an area Effect: For a minute, so long as you do not interact
of magical darkness, 30 foot wide. Mundane light with any intelligent creature it will not pay you any
sources are extinguished & magical sources are dulled attention. It is likely to notice if things in its
for the duration. The person holding the torch can environment change but it won’t notice you.
see as normal. After five minutes, the torch shatters.
NEN
FAE Cost: d6↟ STAMINA
Cost: d6↡ STAMINA Effect: Cast upon a still-warm corpse, their
Effect: This spell clouds a reflective surface and STAMINA is increased to 0. However, the spell
invites a terrifying and beautiful figure to appear on permanently drains one (1) point of I nitial SKILL,
the other side. The connection lasts until it is ended one (1) point of Initial STAMINA, and one (1)
by the figure. You are not in control. point of I nitial LUCK from either the caster of the
target. These need not all come from the same
person.
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
NIP PIP
Cost: d6↡ STAMINA Cost: d6↟ STAMINA
Effect: A patch the size of a large puddle on any Focus: one (1) broken spyglass
surface you can see erupts in tiny, biting, lipless Effect: The target of this spell, including anything
mouths. Creatures touching the surface take 1 they are wearing or carrying, shrinks down to a
damage for every turn they remain in contact. The quarter (¼) of its size for ninety (90) minutes.
mouths last until they’ve eaten a total of 20
STAMINA. POL
Cost: d6↡ STAMINA
NOL Effect: You can know the general mood and
Cost: d6↟ STAMINA disposition of any one creature within earshot. You
Components: one (1) gnoll’s tooth could work out how they would react to a specific
Focus: one (1) painted shield event, but then they would get the sensation of being
Effect: Summons a gnoll made of paint and watched.
match-smoke to fight for you or complete an act of
might. This service lasts for one combat or five PUM
minutes, after which the gnoll drops the shield and Cost: d6↟ STAMINA
runs away in silent laughter. Components: one (1) clump of fur
Effect: Your hands become terrible monstrous claws
NUM for as long as you can hold your breath. These claws
Cost: 1 STAMINA deal d6↟ damage.
Effect: This spell produces an illusory duplicate of
yourself. It cannot act independently but instead RAD
echoes your movement. It vanishes once you cross a Cost: d6↡ STAMINA
threshold. Components: one (1) piece of chalk
Effect: Inscribe a circle on a flat surface in chalk. For
PAD as many hours as the STAMINA cost for this
Cost: 1 STAMINA casting, nothing unliving can pass across this sphere.
Effect: You press a finger down on someone’s tongue. That includes air, water, skellingtons.
After a full minute of doing this, they cough up a
knot of smoke and gain 2d6 STAMINA. RAE
Cost: 1 STAMINA per target
PAE Component: one (1) handful of dust
Cost: 1 STAMINA Effect: The dust in your palm glows white hot and
Components: one (1) handful of shells streaks through the air at as many targets as you can
Effect: This spell makes a handful of shells appear to see, dealing d6↟ damage split between them as you
be high denomination coins to a single individual. choose.
Your casting of this spell can only affect one
individual at a time, so this lasts until you cast it REN
again on someone else. Cost: d6↡ STAMINA
Effect: A creature targeted by this spell feels a great
PEN sense of pride if they do something helpful for you or
Cost: 1 STAMINA one of your allies.
Components: one (1) unsullied key
Effect: For as long as you hold a key to your forehead RIP
and stare at a creature, it cannot move. The key you Cost: 1 STAMINA
use becomes bent by this magic. Effect: The seams of target creature’s clothes all come
undone. Creatures acting against this one will gain
Advantage.
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
ROL YUM
Cost: 1 STAMINA per target Cost: d6↟ STAMINA
Effect: For ninety (90) seconds, or until someone Effect: Cast over some food, this spell imbues the
affected by this spell speaks, any number of targets meal with a deadly toxin. Anyone who ingests the
take on the appearance of a different creature of food suffers d3 days of extraordinary pain, after
similar size. These could be named individuals or just which they must Test their Mettle or die!
high quality extras.
RUM If you need a random spell, for some sundry purpose,
Cost: d6↟ STAMINA roll 2d6 & consult the table below:
Focus: one (1) empty bottle of spirits
Effect: Permanently alter a mundane object to grant
roll first letter last letters
it a strange effect. For example, you might make a
spyglass that can blink away illusions. 1 F A D
YAD 2 N A E
Cost: d6↡ STAMINA
3 P E N
Effect: Push any one (1) creature three (3) feet in any
direction. 4 R I P
YAE 5 Y O L
Cost: 1 STAMINA
Component: one (1) living mushroom 6 U M
Effect: You may ask a mushroom a yes or no
question. It answers truthfully, then dies. Oops!
Oops!
If you are interrupted when casting a spell,
YEN something goes wrong & you should roll on this
Cost: d6↟ STAMINA table. Similarly, if you try to cast a spell that does
Effect: Cast this spell on an object which could be not exist, you suffer the lost of d6↟ STAMINA and
easily listed in one hand. For 24 hours, any creature must roll on this table to determine the effect.
that sees the object has an intense longing to possess
it and will act accordingly. Roll d6:
1. You teleport to the nearest enclosed space
YIP where you can be totally alone
Cost: d6↡ STAMINA 2. The spell backfires by casting twice (and
Effect: Summons the shadow of a very small dog that costing twice) on random targets
stays with you until the next dawn. It loudly barks 3. You break out in uncontrollable maniacal
at interesting smells or if someone unfamiliar laughter for three (3) minutes
approaches. 4. A very confused, very naked humanoid
carrying a spear appears beside you
YOL 5. An object you are carrying transforms
Cost: 1 STAMINA permanently into a venomous snake
Components: one (1) egg 6. An entirely different spell goes off
Effect: Wash the hinges of a portal with egg, then
cast this spell upon them. That portal cannot be
opened by mundane means until the next sunset.
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
UNWANTED ATTENTION ATTENTION For each Boon, roll 3d6 and discard the lowest. If
As much as you might want to live a quiet life, the there are Strings Attached, use the value of the
choices you make (and have made) will bring discarded dice.
attention your way.
Boons
Boons
Debt
Debt 2. You are gifted a new prestigious item (&
All characters begin the game with a moderate debt. immediately roll 1d3 to determine if it brings
The GM will ask you to explain why you are in this attention today)
debt and who your creditor is. That you’re in this 3. You are gifted a spell focus
position is half of the reason why you are willing to 4. You are given loan of a prestigious item (&
risk life and limb. immediately roll 1d3 to determine if it brings
attention today)
Prestigious Items
Items 5. You are given loan of a spell focus, or gifted
These are items you gain through play or inherit a spell component
through Advancement. They may be rare or 6. You are gifted a tincture containing a
particularly efficient; they are always coveted. random spell, or a gifted a rare consumable
7. You are informed of a convenient sidequest
You might use these examples directly in your game that will not take you far off your path
or use them to help you create your own: 8. Luxury bed & board is paid for you & your
1. Foetid dagger (d6↟); if this weapon inflicts friends
6 damage, it infects the wound — the 9. You are informed of a sidequest, though it
target cannot heal naturally for a week will take you some ways off your path
scimitar (d6↟); grants A
2. Vorpal scimitar dvantage 10. You are gifted a common but useful
when attacking humanoid foes consumable (such as pest repellant or
3. Flamestrung longbow
longbow (d6↟); arrows shot provisions)
from this bow catch fire 11. Bed & board is paid for you & your friends
4. Gnomad pickpick (d6↟); the owner of this pick 12. You are given beneficial information that
cannot become lost underground will help in your quest
5. Tongue of Vaeccan
Vaeccan; this replaces your
severed tongue and grants A dvantage on Strings Attached?
Attached?
Tests of Mettle to seduce or intimidate 1. Your benefactor was being followed, and
war-wight; grants Advantage
6. Buckle of the war-wight now you are too
on all Tests of Mettle relating to birds 2. In order to get the Boon, you need to go
slightly out of your way
Attention
Attention 3. I wouldn’t quite describe it as stolen, but
Other people in this world have interests that maybe don’t ask where we got it
sometimes align with yours. Sometimes they are 4. You owe us a favour now (which comes in
keen to see your creditors struggle; sometimes they the form of a new creditor that lasts until it
want to keep your prestigious items out of the hands offers a Boon)
of others. Sometimes you will profit from this. 5. Turns out it’s been coated in a slow-acting
poison, so make good on your promises or
At the beginning of each session, you should roll 1d3 start worrying in 2d3 week’s time
for each creditor and prestigious item you have: 6. I don’t want my charity misused so I’m
1. Today, you are left alone. coming with you. (Oh and my SKILL is 5,
2. You are offered a Boon, though it comes my STAMINA is 20, & I’ve got this posh
with Strings Attached. dagger {d6↟})
3. You are offered a Boon.
These Boons are difficult to refuse (and you’d need
to Test your Mettle to do so).
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
AND NOW, A SAMPLE DUNGEON DUNGEON oust Bilge and Bend and they will need to kill the
cuttlefish.
Hook: The town of Cablanca is suffering from a foul
ichor ruining the water of its well. The mayor has After descending the first set of stairs, the light levels
offered to rid you each of your debt if you are able to in the dungeon become very low. The denizens of
determine the cause of the befoulment and remedy it. the dungeon (except Glaark in area 5) can see in the
dark (Glaark has a lantern).
Truth: Beside the wellspring in the foothills outside
of Cablanca is an old cloister. The upper rooms have 1 - staircase (5xp)
become the home to a pair of ogre twins who are The corridor is 20ft wide and the stairs are moist
raising a giant cuttlefish in the wellspring itself. with condensation but not slippery. Split across the
three alcoves are five (5) GOBLINGS (SKILL 5,
Room descriptions
descriptions STAMINA 5, armed with d6 daggers and loose-knit
The listings below will explain the general bags of marbles). The goblings intend to throw the
atmosphere of each location, give statistics for any marbles down the stairs at players who pass them,
inhabitants, and detail the number of experience causing players to T est their Mettle or tumble. The
points you should give players who survive that goblings have Advantage when stabbing people
location. It is not necessary for players to kill all of who’ve fallen over.
the creatures within the wellspring; they will need to
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)
PROVENANCE & INFLUENCE INFLUENCE
This games owes a debt to a number of sources. I
wholeheartedly recommend you follow each up.
Cover image by Louis Le Breton.
The cartography is by Dyson Logos.
QUARREL & FABLE would not exist
without Ben Milton’s MAZE RATS. Fans of that
system will see significant similarity with its Danger
Roll. The reason for a lower target is the loss of
modifiers to the roll.
Spending points for benefit for me comes
from the GUMSHOE series of games, and later from
Monte Cook’s CYPHER SYSTEM.
The excellent idea of debt at character
generation comes from Chris McDowall’s upcoming
ELECTRIC BASTIONLAND (and even MAZE
RATS owes a lot to its precursor, INTO THE
ODD).
The unwanted attention mechanic is pulled
from 13th AGE.
The Guerilla Initiative system comes from
Homebrew Homunculus’ blog.
Having variable xp targets extrapolated
from character stats is something I created for my
science-fantasy game IMMINENT FUTURES. It is
likely this has been developed elsewhere: I’d be keen
to find examples.
None of this would be anything were it not
for Steve Jackson and Ian Livingstone and their
Fighting Fantasy gamebooks. My own influences are
heavily tied to their vision. For QUARREL &
FABLE, I’ve co-opted Steve’s magic system from the
Sorcery! Books. Let it be a nice counterpoint to
Vancian magic.
This work is licensed under a Creative
Commons Attribution 4.0 licence.
d6↡ means roll 2d6 and select the lowest / d6↟ means roll 2d6 and select the highest
CC BY 4.0
Arthur França (Order #32617850)