Introduction To Deadlock: Difference Between Starvation and Deadlock
Introduction To Deadlock: Difference Between Starvation and Deadlock
Every process needs some resources to complete its execution. However, the resource is granted in
a sequential order.
A Deadlock is a situation where each of the computer process waits for a resource which is being
assigned to some another process. In this situation, none of the process gets executed since the
resource it needs, is held by some other process which is also waiting for some other resource to be
released.
Let us assume that there are three processes P1, P2 and P3. There are three different resources R1,
R2 and R3. R1 is assigned to P1, R2 is assigned to P2 and R3 is assigned to P3.
After some time, P1 demands for R1 which is being used by P2. P1 halts its execution since it can't
complete without R2. P2 also demands for R3 which is being used by P3. P2 also stops its execution
because it can't continue without R3. P3 also demands for R1 which is being used by P1 therefore
P3 also stops its execution.
In this scenario, a cycle is being formed among the three processes. None of the process is
progressing and they are all waiting. The computer becomes unresponsive since all the processes
got blocked.
1 Deadlock is a situation where no process got Starvation is a situation where the low
blocked and no process proceeds priority process got blocked and the high
priority processes proceed.
5 Deadlock happens when Mutual exclusion, It occurs due to the uncontrolled priority
hold and wait, No preemption and circular and resource management.
wait occurs simultaneously.
A resource can only be shared in mutually exclusive manner. It implies, if two process cannot
use the same resource at the same time.
A process waits for some resources while holding another resource at the same time.
3. No preemption
The process which once scheduled will be executed till the completion. No other process can
be scheduled by the scheduler meanwhile.
4. Circular Wait
All the processes must be waiting for the resources in a cyclic manner so that the last process
is waiting for the resource which is being held by the first process.
There is always a tradeoff between Correctness and performance. The operating systems like
Windows and Linux mainly focus upon performance. However, the performance of the system
decreases if it uses deadlock handling mechanism all the time if deadlock happens 1 out of 100
times then it is completely unnecessary to use the deadlock handling mechanism all the time.
In these types of systems, the user has to simply restart the computer in the case of deadlock.
Windows and Linux are mainly using this approach.
2. Deadlock prevention
Deadlock happens only when Mutual Exclusion, hold and wait, No preemption and circular wait
holds simultaneously. If it is possible to violate one of the four conditions at any time then the
deadlock can never occur in the system.
The idea behind the approach is very simple that we have to fail one of the four conditions but there
can be a big argument on its physical implementation in the system.
3. Deadlock avoidance
In deadlock avoidance, the operating system checks whether the system is in safe state or in unsafe
state at every step which the operating system performs. The process continues until the system is
in safe state. Once the system moves to unsafe state, the OS has to backtrack one step.
In simple words, The OS reviews each allocation so that the allocation doesn't cause the deadlock in
the system.
We will discuss deadlock detection and recovery later in more detail since it is a matter of discussion.
Deadlock Prevention
If we simulate deadlock with a table which is standing on its four legs then we can also simulate four
legs with the four conditions which when occurs simultaneously, cause the deadlock.
However, if we break one of the legs of the table then the table will fall definitely. The same happens
with deadlock, if we can be able to violate one of the four necessary conditions and don't let them
occur together then we can prevent the deadlock.
1. Mutual Exclusion
Mutual section from the resource point of view is the fact that a resource can never be used by more
than one process simultaneously which is fair enough but that is the main reason behind the
deadlock. If a resource could have been used by more than one process at the same time then the
process would have never been waiting for any resource.
However, if we can be able to violate resources behaving in the mutually exclusive manner then the
deadlock can be prevented.
Spooling
For a device like printer, spooling can work. There is a memory associated with the printer which
stores jobs from each of the process into it. Later, Printer collects all the jobs and print each one of
them according to FCFS. By using this mechanism, the process doesn't have to wait for the printer
and it can continue whatever it was doing. Later, it collects the output when it is produced.
Although, Spooling can be an effective approach to violate mutual exclusion but it suffers from two
kinds of problems.
We cannot force a resource to be used by more than one process at the same time since it will not
be fair enough and some serious problems may arise in the performance. Therefore, we cannot
violate mutual exclusion for a process practically.
However, we have to find out some mechanism by which a process either doesn't hold any resource
or doesn't wait. That means, a process must be assigned all the necessary resources before the
execution starts. A process must not wait for any resource once the execution has been started.
!(Hold and wait) = !hold or !wait (negation of hold and wait is, either you don't hold or you
don't wait)
This can be implemented practically if a process declares all the resources initially. However, this
sounds very practical but can't be done in the computer system because a process can't determine
necessary resources initially.
Process is the set of instructions which are executed by the CPU. Each of the instruction may demand
multiple resources at the multiple times. The need cannot be fixed by the OS.
3. No Preemption
Deadlock arises due to the fact that a process can't be stopped once it starts. However, if we take
the resource away from the process which is causing deadlock then we can prevent deadlock.
This is not a good approach at all since if we take a resource away which is being used by the process
then all the work which it has done till now can become inconsistent.
Consider a printer is being used by any process. If we take the printer away from that process and
assign it to some other process then all the data which has been printed can become inconsistent
and ineffective and also the fact that the process can't start printing again from where it has left
which causes performance inefficiency.
4. Circular Wait
To violate circular wait, we can assign a priority number to each of the resource. A process can't
request for a lesser priority resource. This ensures that not a single process can request a resource
which is being utilized by some other process and no cycle will be formed.
Among all the methods, violating Circular wait is the only approach that can be implemented
practically.
Deadlock avoidance
In deadlock avoidance, the request for any resource will be granted if the resulting state of the
system doesn't cause deadlock in the system. The state of the system will continuously be checked
for safe and unsafe states.
In order to avoid deadlocks, the process must tell OS, the maximum number of resources a process
can request to complete its execution.
The simplest and most useful approach states that the process should declare the maximum number
of resources of each type it may ever need. The Deadlock avoidance algorithm examines the resource
allocations so that there can never be a circular wait condition.
The resource allocation state of a system can be defined by the instances of available and allocated
resources, and the maximum instance of the resources demanded by the processes.
Resources Assigned
A 3 0 2 2
B 0 0 1 1
C 1 1 1 0
D 2 1 4 0
A 1 1 0 0
B 0 1 1 2
C 1 2 1 0
D 2 1 1 2
1. E = (7 6 8 4)
2. P = (6 2 8 3)
3. A = (1 4 0 1)
Above tables and vector E, P and A describes the resource allocation state of a system. There are 4
processes and 4 types of the resources in a system. Table 1 shows the instances of each resource
assigned to each process.
Table 2 shows the instances of the resources, each process still needs. Vector E is the representation
of total instances of each resource in the system.
Vector P represents the instances of resources that have been assigned to processes. Vector A
represents the number of resources that are not in use.
A state of the system is called safe if the system can allocate all the resources requested by all the
processes without entering into deadlock.
If the system cannot fulfill the request of all processes then the state of the system is called unsafe.
The key of Deadlock avoidance approach is when the request is made for resources then the request
must only be approved in the case if the resulting state is also a safe state.
It also contains the information about all the instances of all the resources whether they are available
or being used by the processes.
In Resource allocation graph, the process is represented by a Circle while the Resource is represented
by a rectangle. Let's see the types of vertices and edges in detail.
Vertices are mainly of two types, Resource and process. Each of them will be represented by a
different shape. Circle represents process while rectangle represents resource.
A resource can have more than one instance. Each instance will be represented by a dot inside the
rectangle.
Edges in RAG are also of two types, one represents assignment and other represents the wait of a
process for a resource. The above image shows each of them.
A resource is shown as assigned to a process if the tail of the arrow is attached to an instance to the
resource and the head is attached to a process.
A process is shown as waiting for a resource if the tail of an arrow is attached to the process while
the head is pointing towards the resource.
Example
Let'sconsider 3 processes P1, P2 and P3, and two types of resources R1 and R2. The resources are
having 1 instance each.
According to the graph, R1 is being used by P1, P2 is holding R2 and waiting for R1, P3 is waiting
for R1 as well as R2.
The graph is deadlock free since no cycle is being formed in the graph.
The following example contains three processes P1, P2, P3 and three resources R2, R2, R3. All the
resources are having single instances each.
If we analyze the graph then we can find out that there is a cycle formed in the graph since the
system is satisfying all the four conditions of deadlock.
Allocation Matrix
Allocation matrix can be formed by using the Resource allocation graph of a system. In Allocation
matrix, an entry will be made for each of the resource assigned. For Example, in the following matrix,
en entry is being made in front of P1 and below R3 since R3 is assigned to P1.
Process R1 R2 R3
P1 0 0 1
P2 1 0 0
P3 0 1 0
Request Matrix
In request matrix, an entry will be made for each of the resource requested. As in the following
example, P1 needs R1 therefore an entry is being made in front of P1 and below R1.
Process R1 R2 R3
P1 1 0 0
P2 0 1 0
P3 0 0 1
Avial = (0,0,0)
Neither we are having any resource available in the system nor a process going to release. Each of
the process needs at least single resource to complete therefore they will continuously be holding
each one of them.
We cannot fulfill the demand of at least one process using the available resources therefore the
system is deadlocked as determined earlier when we detected a cycle in the graph.
The main task of the OS is detecting the deadlocks. The OS can detect the deadlocks with the help
of Resource allocation graph.
In single instanced resource types, if a cycle is being formed in the system then there will definitely
be a deadlock. On the other hand, in multiple instanced resource type graph, detecting a cycle is not
just enough. We have to apply the safety algorithm on the system by converting the resource
allocation graph into the allocation matrix and request matrix.
In order to recover the system from deadlocks, either OS considers resources or processes.
For Resource
Preempt the resource
We can snatch one of the resources from the owner of the resource (process) and give it to the other
process with the expectation that it will complete the execution and will release this resource sooner.
Well, choosing a resource which will be snatched is going to be a bit difficult.
The moment, we get into deadlock, we will rollback all the allocations to get into the previous safe
state.
For Process
Kill a process
Killing a process can solve our problem but the bigger concern is to decide which process to kill.
Generally, Operating system kills a process which has done least amount of work until now.