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Laboratory Exercise Guessing Game: Objective

The document provides instructions for a laboratory exercise to create a guessing game program that handles exceptions. The program will generate a random number from 1 to 50 for the user to guess, indicate if their guess is too high, low, or correct, and prompt them to keep guessing until correct. The code must use a try-catch structure to handle exceptions for out of range or non-numeric guesses, prompting the user to guess again if an exception occurs and displaying the total number of guesses.

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0% found this document useful (0 votes)
482 views1 page

Laboratory Exercise Guessing Game: Objective

The document provides instructions for a laboratory exercise to create a guessing game program that handles exceptions. The program will generate a random number from 1 to 50 for the user to guess, indicate if their guess is too high, low, or correct, and prompt them to keep guessing until correct. The code must use a try-catch structure to handle exceptions for out of range or non-numeric guesses, prompting the user to guess again if an exception occurs and displaying the total number of guesses.

Uploaded by

jj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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IT1712

Laboratory Exercise
Guessing Game
Objective:

At the end of the exercise, the students should be able to:


 Create a simple game that handles exceptions.

Software Requirements:
 Latest version of NetBeans IDE
 Java Development Kit (JDK) 8

Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer5A. Set the project location to your own folder.
3. The program shall:
 generate a random number from 1 to 50 for a player to guess;
 display a message that indicates whether the player’s guess is correct, too low, or too
high; and
 prompt the user to keep on guessing until the correct value is entered
4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the
following:
 a number that is out of range (1 – 50)
 a letter or any non-numeric character
5. Prompt the user so that he can guess again if an exception is thrown.
6. Display the number of total guesses.
Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.

Sample Output:

GRADING RUBRIC (100 points):


Criterion Description Max Points
Correctness The code produces the expected result. 40
Logic The code meets the specifications of the problem. 40
Efficiency The code is concise without sacrificing correctness and logic. 10
Syntax The code adheres to the rules of the programming language. 10

05 Laboratory Exercise 1 *Property of STI


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