Waveform User Guide 2021 v2
Waveform User Guide 2021 v2
Bill Edstrom
This book is for sale at http://leanpub.com/waveformuserguide
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you do.
Chapter 1 - Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
What’s in the Book? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Video Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Setting Tracktion Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Modifier Keys Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Moving On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Clipboard Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Moving On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Drag Crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Edge Fades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Copy and Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Clip Gain, Mute, & Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Reversing Audio Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Merging Clips to One Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Deleting a Section of Audio Removing Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Edit with Melodyne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Moving On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Moving On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Video Resources
There are numerous tutorial videos for Waveform available from my YouTube channel and from
Tracktion. Videos usually precede the updates in this document so we recommend that you subscribe
to both channels:
My YouTube Channel - Inventive Creation¹
Tracktion YouTube Channel - Tracktion Software²
Groove3.com has some older but useful content on Tracktion. Look for videos there on plugin-racks,
MasterMix, and videos on the Tracktion DAW.
Groove 3 - Groove3.com³
This set of keyboard shortcuts was carefully designed for efficient workflow, and keeps the
commands consistent between Mac and Windows.
• Command: Cmd
• Control: Ctrl
• Option: Opt
• Alt: Alt
In most cases, Cmd on macOS will translate to Ctrl on Windows. In this user’s manual, we present
both using the convention Mac / PC. For example: Cmd + C / Ctrl + C.
Chapter 1 - Introduction 4
Note: Most Linux users will use the ‘Meta’ key in place of Alt. On a typical PC keyboard, Meta is
usually the Windows key.
Note: In some parts of the world Mac keyboards use Alt rather than option. This shouldn’t offer
much confusion but I did want to acknowledge this.
Moving On
With those things set, your Waveform installation will match the examples here. Get ready to explore
the world of Waveform!
Chapter 3 - Installing the Demo
Projects
This chapter walks through the process of installing the Waveform demo songs. The demos are
very useful because they give you something to experiment with, as you learn the basics of the
application.
Select the songs to download from the list, choose the destination folder then click Download. We
suggest using your newly created Waveform project folder as the destination. You also have the
option to show only new songs, meaning those you haven’t yet downloaded.
Demo song downloading will be handled in the background. You can use the Progress Meter in the
upper right corner to see how the downloads are progressing.
When the downloads are finished, the demo songs will appear at the bottom of your Active Projects.
Tip: We like to reorganize the demos into a folder to keep them separate from my own
projects.
Chapter 3 - Installing the Demo Projects 7
Moving On
With Waveform installed, and a few demo files ready to play with, it’s time to move on to configuring
your audio interface.
Chapter 4 - Audio Device Setup
To use Waveform, it is essential to configure it to work with your audio interface. While Waveform
does work with a computer’s internal audio, most users will use an external audio interface.
Waveform supports Core Audio on macOS and ASIO and Windows Sound (WASAPI) on Windows.
Warning: To configure Waveform for recording, you must use the Auto-Detect feature along
with a hardware loopback. If you don’t, then your overdubbed tracks will not be in alignment
with existing tracks. While this is not difficult, it is essential to do this manual step anytime
you change the Audio Device Setup. The procedure to do this is covered in this chapter.
This chapter covers the essential steps to get your audio interface configured as an audio device in
Waveform.
Note: With macOS, USB audio interfaces that follow USB Audio Class 1 (1998) or USB Audio
Class 2 (2009) will function without installing any additional driver. In the product specs for
such devices they are often listed as “class compliant.”
Tip: We strongly suggest that you select the same device for the output and the input. In
this example, we are using a “USB iTwo” which is a simple 2 in / 2 out interface.
Note: On OS X, you can select the input device and output device separately.
Chapter 4 - Audio Device Setup 10
Test Button
There is a convenient Test button next to the audio device parameter. Click it to send a short
test tone to the audio device’s output. If you hear the tone, you know your device has been
configured correctly.
• Windows Audio
• Windows Audio (Exclusive)
• DirectSound
• ASIO
Any of the above four options might work with your computer, but there are definite differences,
and best choices:
ASIO
This is the best choice if you are using an external audio interface. The first step is to install
the manufacturer’s driver. Using ASIO will usually give you the best low latency performance
for recording and playback. Many modern audio interfaces include a mixer app to control low
latency mixing within the unit. When using ASIO, you simply choose the device and it is set
for both inputs and outputs.
Chapter 4 - Audio Device Setup 11
Windows Audio
Use this if you are running Windows 10 and are using the internal sound on your machine.
This solution is great for using a laptop directly while traveling. This device type uses WASAPI
(Windows Audio Session API) which offers nicely optimized access from applications software
to audio I/O. Windows Audio will also function with USB Audio Class 1 interfaces.
Note: Windows 7 and earlier are now end of life and while you might be able to run
Waveform Windows 8 64-bit, it is advisable to run on Windows 10 for the best results.
Note: Starting with release 1703, Windows 10 supports USB Audio Class 2 devices natively.
For simple 2 x 2 interfaces or built-in audio this is a workable alternative to using ASIO.
For the full feature set for most audio interfaces I still recommend that you install and use
manufacturer’s drivers and use ASIO if possible.
DirectSound
This is technology is deprecated in Windows 10 and there is no good reason to choose this
option. Back in the day, this was the best choice when using Windows XP with your internal
sound.
Control Panel
On some but not all audio interfaces, clicking the Control Panel button will open the
manufacturer’s driver control panel to set the buffer size. Many audio interfaces don’t allow
you to set the buffer size or the sample rate through host software. If that is the case, locate the
control panel software on your system, and open it. Set the Sample Rate and Audio buffer size
there. In some cases, you will need to restart Waveform for the change to take effect.
1. Go back to the Projects tab and select one of the demo tunes - Subways is a good choice.
2. Locate the Edit on the right (SubWays T4) and double-click to open it.
3. Click Play (spacebar) and you should hear music!
Chapter 4 - Audio Device Setup 14
About Latency
The process of mixing your tracks together, calculating digital effects, and triggering instrument
samples takes time in any DAW. It is impossible for digital mixing to happen instantly. The amount
of time your computer needs to compute, process, mix and playback from input to output is called
‘latency.’ Latency is the amount of time you allow the computer think and is normally measured in
milliseconds - from just a few to several hundred milliseconds.
During playback, latency is detected only as a delay between hitting play and hearing playback. This
results in a barely detectible lag in the transport functions, and doesn’t cause much trouble.
Latency during overdubbing is more of an issue. If you are hearing playback of existing tracks a bit
late, then what you are recording is not going to line up correctly because your timing reference
is shifted, either late or early. Even a few milliseconds will effect feel. At 30 or 60 milliseconds, the
timing will be off. This can have an impact on the feel of the recording or even make the timing
seem completely off.
For these reasons, all DAWs include a “latency compensation” feature. Following recording, the
audio tracks are essentially shifted to compensate for latency in the A/D process, mixing, and plugin
DSP processing.
Chapter 4 - Audio Device Setup 15
Managing Latency
Audio buffer size by default is 512 samples (11.6 ms) on macOS and 256 samples (5.8 ms) on Windows.
On modern Mac computers, you can usually run with the buffer size set to 256 or even lower.
Note: The choice of available buffer size options varies. It depends on what what audio
interface, connection type, and driver technology you have access to.
Let’s consider a latency of 11 ms. In reality, 11 ms is a very short period of time. In the real world
if you are playing a MIDI controller into a virtual instrument, there will be an 11 ms lag between
when you play a note and when you hear the note. It’s the same thing if you’re working with a
virtual guitar amp or amp simulator. When you play a note the guitar you hear the sound 11 ms
later. Sound travels through air at the rate of approximately one foot (0.34 meters) per millisecond.
So this latency is like playing with your guitar amp or keyboard monitor 11 feet (3.4 meters) away.
There is a delay but you might get by. At 6 ms delay, usually the delay is barely noticeable.
With computer recording, we alway aim to strike a balance between noticeable latency and getting
clean playback. Why not just lower it all the way down? Because, the computer needs time to ‘think’
and produce the sounds and process effects. If we get too aggressive with lowering the buffer, the
computer starts to complain in the form of pops, clicks, dropouts, and the like. So during recording
you might keep this lower, during editing and mixing you can increase it.
Tip: Try 256 samples when you get started. While your songs are simple, this should work
fine on most modern systems. If you feel there is too much delay when playing virtual
instruments, try a lower buffer value. If the audio starts to break up, try higher settings.
Note: When using Melodyne Essential for editing audio, you will need to increase the buffer
size to at least 1024 samples, in order to prevent getting a warning message and to have clean
playback.
Warning: This test sets up up a deliberate feedback loop. Switch your speakers off during
this test.You will be connecting an output to an input using a patch cord, so be careful.
Select an Input
1. Click Run Test. Waveform will send a short test signal from the output to the input. It will
calculate the delay between output and input.
Chapter 4 - Audio Device Setup 17
1. Click Apply and Waveform will copy the delay value to the Time Adjust property.
For recordings to be aligned during overdubs, you must repeat this every time you make a change
to the Sample rate or Audio buffer size. If you don’t, your recordings will be several milliseconds
out of alignment with existing tracks.
Note: Instead of a loopback cable, you could connect a microphone to the input and point
it at one of your speakers to run Auto-Detect. This will work just fine however make sure
that Live Input Monitoring is off AND that direct input monitoring on your audio interface
is also off. If you leave either on it will cause feedback potentially damaging your speakers
if not your ears!
Chapter 4 - Audio Device Setup 18
Tip: You can keep a note of the Time Adjust values at different settings an enter it manually
for the settings you commonly use.
Warning: To configure Waveform for recording, you must use the Auto-Detect feature along
with a hardware loopback. If you don’t then your overdubbed tracks will not be in alignment
with existing tracks. While this is not difficult, it is essential to do this manual step anytime
you change the Audio Device Setup.
Moving On
Audio device setup is straightforward, apart from running the Auto-Detect loopback test. Follow the
guidelines in this chapter and you will be ready to move on.
Chapter 5 - Basic Navigation
This chapter is an overview of how to operate Waveform. You will also learn how to set up Waveform
for an efficient workflow, as well as how to change the tempo of your song.
Notice that there are no menus along top, as with other macOS and Windows programs. Menus are
accessed by pressing the menu “hamburger” icon on the left side of the toolbar.
Menus are located at the left side of the Controls panel if you have it expanded. The Menus are
different depending on if you are on the Projects tab or an Edit tab.
The only useful item you will find in the normal menu location is the command to close Waveform.
You can access the menu panel from the compact toolbar by pressing the “hamburger” icon. The
menu will open in a pop-up with all the normal features.
Chapter 5 - Basic Navigation 22
Pop-up Help
Pop-up help is helpful for the first few minutes, but you may not wish to use it after you are more
familiar with the program. If you are using the alternative Waveform key-mappings, you can see
available pop-up help by pointing at an item on screen and pressing F1.
Disable pop-up help from the Menu section using Help > Pop-up help. De-select Enable pop-up help.
Chapter 5 - Basic Navigation 23
Roll-over Help
In addition to pop-up help, Waveform also offers roll-over help. Rollover help messages appear in
the upper right for controls and objects. The messages appear automatically as you roll over items
on the screen.
Tip: If you find any help messages wrong or unclear, please a message and screenshot to
[email protected]
Creating a Project
The very first step to produce a song in Waveform is to create a project. To do so:
Click Create Project it will open to the Edit where you can compose, record, and mix. Click back
to the Project tab and you will see the contents of the project in a list to the right with the title All
items in project: projectname.
For now, the most important entry in the “All Items” list follows the word “edit”; that file is called
an Edit. In our example, the Edit name is “SummerSong100 Edit 1.”
N>Note: Creating a project creates a folder, that in turn contains sub-folders that contain the project
media, a Project file (.Waveform) and an Edit file (songname.tractionedit). The folder, Project, and
Edit all use the name you provided in the New Project dialog box.
Edits and Revision Control: In Waveform you can have as many Edits per Project as you want.
This gives you a great system for revision control. At key milestones in your workflow, go back to
the Project tab click Create a Copy. This copies the Edit to a new file. Rename the copy appropriately
and resume work using the new Edit. You can return to the previous state of the Project at any point
by opening an earlier Edit.
Basic Navigation
What you need to know to navigate an Edit:
Tip: By default, the cursor will jump back to the start position when you stop playback. If
you would like the cursor to instead remain at the stop position, there is a setting for that
in the menu Options > Return to start on stop. Disable that and the cursor will pause at the
point you hit stop. The same setting is also available when you right-click the Timeline.
Tip: There are a full set of zoom actions that can be assigned to keyboard shortcuts. These
are also available from the Zoom menu by right-clicking the Timeline.
• Hold Cmd + Opt / Ctrl + Alt and drag to draw an area. The pointer changes to a magnifying
glass. When you release, the view zooms in to your selection.
• To step back from that zoom level, once again hold Cmd + Opt / Ctrl + Alt and click in the
arrangement.
Chapter 5 - Basic Navigation 28
• Waveform remembers the zoom levels, so you can zoom in repeatedly. Then, press Cmd + Opt
/ Ctrl + Alt click to zoom back out.
• On the timeline just above the cursor, grab and drag it left or right
• Click the timeline and the cursor will jump to that spot
• Click in the background of the track area
• Click within the body of clips
• Use the left and right arrow keys to move the cursor backward and forward
Note: If you don’t want the cursor to be positioned when clicking on the background or the
body of clips, de-select the option “Clicking the background locates the cursor” in Settings
> General > Editing
Tip: You can change the way clicking on the Timeline works by selecting Options > Timeline
drag action > Drag to position transport. With this set, when you click in the timeline, the
cursor jumps to that position. If you drag in the timeline, the cursor follows as well.
Note: In this mode, to drag zoom, you need to hold down Opt / Alt. Since you can still zoom
in and out with the mouse wheel or the up and down arrow keys, this mode is a great way
to get around in Waveform.
Chapter 5 - Basic Navigation 29
Show or Hide the Tempo Track with the Eye Panel Selector F9
The Tempo is represented as a line in the Tempo track. This line is called the “Tempo Curve.” For a
fixed tempo tune it will appear as a line set to a beats-per-minute (BPM) value.
For tunes with tempo changes it might appear with step ups or step downs in tempo, or even gradual
tempo changes represented as curves (thus the name Tempo Curve). In other software this is often
called a “tempo map.”
1. Click the tempo BMP readout in the Master section. The Properties section will show the Tempo
properties
2. Adjust the BPM parameter to the desired tempo. Either click and type it in, or drag the slider.
3. Alternatively, open the tempo track and drag the tempo curve line up and down.
Note: Setting the tempo this way changes the tempo only for the segment of the tempo curve
that is under the current cursor position.
Video Clip: To learn how to use the tempo track to map tempo changes to an existing
recording, Check out my video on Creating a Tempo Map⁴
1. Position the cursor where you want the tempo change to occur
2. Right-click on the timeline, and select Insert tempo change at cursor
3. In the Properties section, adjust the BPM parameter to the new tempo.
4. To see the results of the tempo change, open the tempo track to see the step up or down on the
Tempo Curve
Note: The Tempo Curve can also be adjusted with more detail in the Tempo track in much
the same way as automation. Click to add points (nodes) to the curve and drag them to shape
your tempo changes along with an adjustable Curvature.
Moving On
This chapter was a basic introduction to the operation of Waveform. You can now operate the
transport; you can open the demo files; you can create a new blank project; and you can adjust
the playback volume and tempo.
That is enough to start exploring Waveform. Stay tuned, there is a lot more to come!
Chapter 7 - Getting Help
This chapter is a summary of the various ways to get help when working with Waveform.
Pop-up Help
The first source of help is pop-up help. While useful at times, you can also turn off pop-up help with
Options > Help > Turn off pop-up help. Press F1 to view pop-up help for the item under the pointer.
Refer to Chapter 5⁵ for an illustrated guide to pop-up help.
Roll-over Help
Roll-over messages appear in the upper right for items under the pointer. These messages give you
a description of the object under the mouse pointer.
⁵pop-up-help
Chapter 7 - Getting Help 34
For a searchable list click View as HTML to load the current list in your web browser. From here you
can search it with Cmd + F / Ctrl + F or print it out.
Tracktion Videos
The Waveform videos page⁶ has a nice selection of training videos. A series of Tracktion T7 Update
Explained is available from Groove 3, Inc⁷ along with other Waveform videos. Groove 3 is a deep
resource for all things music production.
Also checkout this YouTube channel⁸ for various free videos demonstrating Waveform features.
The user’s manual you are reading “Guide to Waveform” includes links to videos many of which are
only available here. Check out [Appendix A]{appendix-a} for a complete list of videos lined from
within this book.
⁶http://www.tracktion.com/support/videos
⁷http://goo.gl/GKbdlM
⁸http://goo.gl/hywdxh
Chapter 7 - Getting Help 35
Tracktion Forums
The long term official forum for Waveform Software⁹ is hosted at KVR¹⁰. This the most active
Waveform forum that exists. Here you can interact with the other users, TSC staff, and developers.
There is also a growing private Tracktion Users Group¹¹ on FaceBook. If you use FaceBook it’s a
great idea to request to be added to the group. The TSC team are also members of that group.
Also check out the Waveform Software official Facebook page¹² for updates, news about Waveform,
promo offers, and profiles of Waveform artists - “Tracktioneers.”
Tracktion Support
In large part, your success with getting issues resolved, requesting features, and reporting bugs,
depends on following the recommended guidelines, when filling out the request form.
Waveform Request Form¹³
⁹http://goo.gl/YaygV6
¹⁰kvraudio.com
¹¹https://www.facebook.com/groups/Tracktion/
¹²http://goo.gl/Hv3Xjr
¹³https://tracktion.zendesk.com/hc/en-us/requests/new
Chapter 7 - Getting Help 36
Follow these same guidelines when posting bugs and feature requests to the KVR Waveform
Software forum¹⁴.
Moving On
Those are the key ways to get help when learning and using Waveform. Next let’s get into more
detail on using Waveform!
¹⁴http://goo.gl/YaygV6
Chapter 8 - The Edit Tab
In this chapter you will learn the layout of the Edit tab. The Edit tab is where most of the action
occurs during recording, editing, and producing your song. This chapter is important, as you will
learn the terminology for the Waveform interface and objects used throughout the rest of this book.
Note: The keyboard shortcuts used in the chapter are based on the alternative key mappings
under Settings > Keyboard Shortcuts > Reset to Defaults > Use alternative Waveform key-
mappings. We’ve already mentioned this several times and this might not be the last! If you
want to follow along with the keyboard shortcuts used in this book, make sure to load the
alternative key-mappings.
The Browser
The Waveform Browser resides along the left side of the Edit. You can open or close it by clicking its
icon or by pressing B. The Browser includes a collection of tabs, giving you quick access to media,
plugins, messages, and markers.
Tip: Starting with T7 and higher , you can move the Browser to the top or right side of the
Edit, by dragging its icon to the appropriate edge of the screen.
Chapter 8 - The Edit Tab 40
Files
The Files tab gives you quick access to the audio files used in the project, as well as the project
folder structure. It also gives you quick access to common locations and drives on your system.
Most import however, is the ability to bookmark folders for quick access. Using bookmarks is
the easiest way to access a loops library. Audio files and loops can be easily auditioned from
the Files tab as well.
Presets
Plugin, instrument, rack, and track presets are all searchable from the Presets tab. The tag field
at the top gives you a quick way to filter by tags. Drag any presets you find to the arrangement.
Right-click to rename a preset or update the tags.
Tracks
Use the Tracks tab to filter tracks in the arrangement by tag. First, you need to tag them by
selecting one or more tracks and setting tags in Properties.
Search
The unified Search tab, allows you to search for loops, presets, or plugins in one single interface.
The tag field dynamically updates to show the relevant tags for filtering.
Notifications
Use this for a history of Waveform notifications. There are many notifications that happen
related to the Waveform Marketplace purchases and plug-in installation. Clear individual
notifications by clicking the ‘X’ on the message. You can jump right to the plugin referenced
in the message by clicking the arrow icon. Press Clear All to clear the list of notifications.
Markers
Use the Markers tab to add bars & beats or timecode markers to the Marker track. Navigate to
any marker by simply clicking on the marker name. You can also quickly delete the selected
marker, change its name or marker type in Properties.
Chapter 8 - The Edit Tab 41
Clipboard
Use the Clipboard tab to see what is currently in the clipboard. Put selected items from an edit
or project on the clipboard by pressing Cmd + C / Ctrl + C. Then, drag clipboard contents to
the arrangement from the Browser Clipboard tab. The clipboard can contain clips, plugins, or
racks. It is particularly useful when copying items from other projects on the Projects tab.
For much more about the Browser check out Chapter 9 - The Browser.
Tip: Resize the Browser by dragging the right edge left or right. This is particularly helpful
when working with the Search tab, which has numerous search columns that might be
hidden.
The Arrangement
The Arrangement is made up of the Timeline, Track Headers & Inputs, Tracks, and the Mixer.
Parts of the Arrangement: A, The Timeline. B, Track Headers & Inputs. C, Tracks. D, The Mixer
Chapter 8 - The Edit Tab 42
Timeline
The Timeline acts as a ruler, measuring the time of the edit. While it is commonly set to show the
bars and beats of your song, it can also show seconds and milliseconds or seconds and frames with
a simple right-click selection.
The Timeline is related to several other onscreen features:
Tempo Track
The Tempo track appears below the timeline, when open. Here you define the the tempo and
tempo changes. Open and close the Tempo track using F9.
Tempo Track
Marker Track
There are actually two marker tracks that can be opened below the Timeline. One is for
bars & beats markers, such as song sections. The other is for absolute time in terms of
hours:minutes:seconds and milliseconds. Cycle through the options with F10.
Chapter 8 - The Edit Tab 43
Marker Track
Show Hide Buttons. A, Show/Hide the Tempo track. B, Show/Hide the Inputs. C, Show/Hide the Mixer, D, Show/Hide
the Controls Panel, E, Show/Hide the Marker Track
Track Headers
The leftmost column of the Arrangement forms a list of track headers. Select a track by clicking
directly on the track name within the header. Additional track properties including the Name
became available in Properties. To rename a Track, simple edit the name property. Tracks can
be reordered by grabbing any track from the header and dragging it to a new location.
Chapter 8 - The Edit Tab 45
Track Headers
Inputs
Inputs appear as right facing rectangular arrows. Click on an input for a menu of options
that includes a selection of available inputs. Use the menu to set up a track for recording.
Additional input options are available in Properties. You can even drag an input to another
track to continue recording.
Inputs
Tip: Resize tracks using the zoom tools in the lower right corner of the arrangement.
Clips
You can drag in audio files and loops to build your Edit, or record them directly. The same goes for
MIDI clips. Step clips are a unique in-line step sequencer. Step clips are variation on MIDI Clips.
Chapter 8 - The Edit Tab 46
While Edit clips allow you embed an entirely different Edit into your song as single clip. Selection
an of the kinds of clips to access more properties and actions in Properties.
Audio Clips
Audio clips are created during recording or can be dragged in from the Browser or desktop.
Audio clips are one of the key elements of a Waveform arrangement. Waveform gives you a
rich set of tools to work with Audio clips to split them, combine them, reverse them, or change
the pitch, timing, or speed. You can also edit Audio clips with Melodyne to adjust the intonation
of recorded notes. T7 gives you Clip Layer Effects for even more options to manipulate audio
clips. See Chapter 41 - Clip Layer Effects to learn about this new type of audio processing.
Audio Clip
MIDI Clips
MIDI clips are the Waveform container for MIDI performance data. The clips have many of
the same editing features as Audio clips. Expand MIDI clips vertically to see the full in-line
piano roll MIDI editor. The MIDI editor comes with a full set of tools for editing, entering, and
modifying MIDI notes.
MIDI Clip
Step Clips
Step clips are a unique type of inline step sequencer that gives you amazing flexibility to enter
MIDI notes on a grid. Step clips are ideal for programming drum beats and rhythms, they
can also be used for baselines, synth leads or just about anything else. Some Waveform users
program complete compositions entirely with Step clips.
Step Clip
Chapter 8 - The Edit Tab 47
Edit Clips
Edit clips are another unique Waveform concept. You can embed and entire Edit into a clip.
You can also use Edit clips to separate out all your drum programming to another Edit as
an aid when doing complex drum programming. Use Edit Clips to compose songs in blocks -
develop the verse, chorus, and bridge in separate Edits and bring them together in another Edit.
Teachers use it when recording several students singing over the same underlying track. It is a
very unique feature and uses for it are still being discovered!
Edit Clip
Edit clips behave in the arrangement just like Audio Clips. How can you tell the difference? They
have an additional tab in the Properties panel to manage the link to the underlying Edit.
The Mixer
Waveform’s default Mixer view is one of it’s unique, defining features. For each track, signal flows
from left to right - Input to Track, Track to Mixer, Mixer to Master. The Mixer is where you arrange
plugins to create whatever channel strip you need for the track. If you have MIDI clips on the track
then insert virtual instrument as a sound source. If you need to EQ a vocal, drop in an EQ.
The Volume & Pan and Level Meter plugins are installed by default, however you can remove,
reorder, or even add more instances of them. You will find the following things on every track
by default:
Chapter 8 - The Edit Tab 48
Mixer Default Setup: Volume & Pan Plugin, Level Meter Plugin, Solo Button, Mute Button
Tip: Right-click on either Mute or Solo to access a menu. From here you can reset all the solo
and mute states for all tracks.
Chapter 8 - The Edit Tab 49
Note that starting with Waveform version 8, there is also an alternative “traditional” mixer view
available, that displays the mixer channels vertically as seen on a real-world, hardware mixer. To
use this mixer view instead, click on the show/hide mixer panel button in the upper right corner of
the Waveform interface.Further details of the mixer panel will be included in a future review of the
user’s manual.
Sections of the Controls Panel: A, Menu section. B, Properties section, C, Master section
Chapter 8 - The Edit Tab 50
Properties Section
What is shown in Properties depends on what object you have selected. Each track, input, clip, plugin,
rack, and automation point has its own set of properties. Click to select any object and Properties
will automatically switch to show the values and actions that are relevant to whatever you have
selected. This is a key concept when using Waveform, and is central to its design.
Master Section
The Master section contains cursor position information, the Transport, Master plugins, Master
volume control, and a set of global control buttons.
Chapter 8 - The Edit Tab 51
You can also drag any of the components of the location up and down to move the cursor. The
location counter format will change to match what you have set for the Timeline.
The Transport
The Transport is made up of a set of eight buttons that include all the usual suspects: Play/Stop,
Record, RTZ, Rewind, and Fast Forward. In addition, there are buttons for Automation Read,
Automation Write, and Panic. The Panic button restarts Waveform’s audio engine. All of these
can be assigned to keyboard shortcuts for fast access.
Master Plugins Area
The Master section also contains a plugin area to insert final processing like compression and
limiting. With no plugins installed, it will display (Drop Master Plugins Here). Drag plugins
from the Browser or the Plugin object here or right-click to add them.
Chapter 8 - The Edit Tab 52
Loop
Loop (L) turns looping between the In-marker and Out-marker on and off. This is for both
playback and loop recording.
Click
Click (C) turns the metronome click on and off.
Auto Lock
Auto Lock is short for “Automation Lock.” As the name implies, this button locks automation
to clips. When on, as you move clips around the automation curves follows along.
Punch
With Punch (P) tuned on, Waveform will only record when the cursor is between the In-marker
and the Out-marker.
Snap
Snap (Q) button turns snap-to-grid on and off.
Scroll
With Scroll (S) turned on, Waveform pans the screen to keep the cursor on screen during
playback and recording.
MIDI Learn
Click MIDI Learn to enter MIDI Learn mode. In this mode you can easily assign external knobs
and faders to on-screen controls.
Chapter 8 - The Edit Tab 53
MTC
With MTC enabled, Waveform will chase sync to incoming MIDI Time Code. Unless you are
still syncing to tape or hardware sequencers, leave MTC off.
Moving On
That was a broad overview of sections, controls, and buttons on the Edit tab. Next, we start to break
all this down so you can have fun making music with Waveform.
Chapter 9 - The Browser
The Waveform Browser provides quick access to files, loops, plugins, and presets. It allows
previewing loops, filtering of your Tracks by tags, and bookmarks to you favorite folders. When
you have located media files and plugins in the Browser, you add them to the Edit using drag and
drop. The Browser also has tabs for notifications and the clipboard. In this chapter you will learn
about each of the tabs.
Tip: Remember, you can open and close the Browser (B) with the Browser icon. You can also
resize the Browser tab by dragging the right edge right or left.
Creating Bookmarks
To create a bookmark to a favorite file location, navigate in the Files tab to any drive and folder
on your system. When you locate a frequently used folder, open the Files tab menu and select
Bookmark current folder.
Tip: Using bookmarks is a great way to access your loop library if you already have it
organized by folders. This is often a more direct way to get to certain loopset than searching
in the Search tab.
Removing Bookmarks
To remove a bookmark, navigate to that folder, click the Files menu icon, and select Delete
bookmark for current folder. Notice that the delete option will only be available when the
current folder has been bookmarked.
Tip: A quick way to located exported mixes of your song is to use the Browser Files tab.
From the Files menu, select Project folder > Exported. By default all your exported files go
into this subfolder of the parent project folder. To get to the resulting file directly on your
system, right click any file and select Open the folder containing this file…
Chapter 9 - The Browser 56
Auditioning Files
Click any audio file in the files list and use the Play/Stop button along with the Audition level
to preview it. By default, audio files start to play immediately when you select them. You can
turn that off by deselecting Auto-Play. With Loop enabled, files play continuously until you
press stop or select a different one. You can also see a thumbnail of the waveform along with
a moving playhead line during the audition.
can audition presets before dragging them to your song. Tags allow you to categorize and organize
presets to your liking.
Saving Presets
For the Presets tab to be useful, you need to save presets. Here is a quick summary for the most
common types.
Plugins
For instrument or effects plugins, select the plugin in the mixer, then click Save in the Preset
line in Properties. This will load the Preset Details dialog box where you can add a name,
description, and tags. After you enter the information, click OK to save the preset.
Plugin Racks
To create a preset for a Plugin rack, open the window for it (usually by double-clicking) then
select Save from the Preset line. This opens the Preset Details dialog box to complete the process.
Step Clips
Select the Step clip by clicking on its header. In Properties, click Create Preset. You can choose
to include or exclude patterns. Choosing either opens the Preset Details dialog box to complete
the process.
Tip: If you exclude patterns, a Step clip will use the default Step Length and Number of Steps.
We suggest always choosing Include patterns. If you want to create a blank template, simply
clear all the notes, before saving.
Tracks
To save track presets, right-click on the Track header then click Save Preset. You will then
choose between saving the Whole track or part of the track - Track inputs, Track outputs, Track
plugins. We recommend using Whole track however you might want to use Track plugins for
a convenient way to save a channel strip configuration for quick recall.
Chapter 9 - The Browser 58
Using Presets
Click the tags to filter presets and search for them by name using the Search field. Once you find
a preset to work with, drag it to the appropriate section of the arrangement. Here are some other
important features.
Renaming a Preset
Right-click any preset in the list and select Edit Preset. This opens the Preset Details dialog box.
Here you can update the name, description, and tags.
Chapter 9 - The Browser 59
Deleting a Preset
Right-click a preset and select Delete Preset to remove it permanently.
Export a Preset
To export a preset to share with another Waveform user or transfer to another computer, right-
click the preset and select Export Preset. The resulting file contains a description of the preset
and has the .trkpreset file extension.
Importing a Preset
The easiest way to import a preset file is to drag it from your system and drop it on the
Waveform browser. You can also load a preset by right-clicking an existing preset and selecting
Import Preset.
Applying Presets
To use a preset, drag it to the appropriate object in the arrangement: Track, clip, or the mixer. There
are other ways to work with presets, as follows:
Tracks Tab
The Tracks tab works in conjunction with track tagging. Once tracks are tagged, you can filter which
tracks to view from the Tracks tab by enabling Show Only Tagged Tracks and then clicking on the
tags for the tracks to view. All tracks that do not include the tags are hidden.
The most common scenario is to tag tracks of a similar kind like “drums”, “guitars”, or “vocals.” Then
you can filter by those types.
Chapter 9 - The Browser 61
Tagging Tracks
To add tags, select one or more tracks in the arrangement, and type the tags into the Tag field
in Properties. You can enter as many tags as you like separated by commas.
Tagging Tracks
Note: Tags are case sensitive, so “GTR” is a different tag than “gtr.”
Filtering by Tags
To filter the view of track by tags, enable Show Only Tagged Tracks at the bottom of the Tracks
tab. Click a tag to show only tracks that include that tag. You can click several tags to show
additional tracks. If no tags are selected, then all tracks are shown. If you turn off Show Only
Tagged Tracks, then all tracks are shown.
Removing Tags
You can remove a tag from a single track by editing the Tag property in Properties for that track.
You can remove a tag from all tracks by right-clicking the tag in the tag field of the Tracks tab
and selecting Remove Tag. A dialog box will appear to confirm the deletion. Click OK and the
tag will be removed from all tracks.
Chapter 9 - The Browser 62
Search Tab
The Search tab allows searching by keyword and filtering by tags for loops, presets, and plugins. This
unified search also gives you all the same preview functions offered in the Presets tab for auditioning
loops.
Searching
To search for a file, simply start typing into the Search box. The results will immediately
appear in the results list. Searching and the results list include the Name, Tags, Category, and
Manufacturer organized into columns. You can sort by any column by clicking on its header.
You can rearrange the columns by dragging them. Search terms are not case sensitive.
Tip: If you can’t see all the search list columns, expand the width of the Browser by dragging
the right edge.
Tag Field
To filter by tags, click any combination of tags. The logic for the selection is “and.” What I mean
is this. If you select both “Drums” and “Mallets” tags, the results list will only show items tagged
with both Drums and Mallets.
Chapter 9 - The Browser 63
Setting Tags
You can set or change the tags for one or more items in the results list with a right-click. The
exact process is a bit different between loops, presets, and plugins. For Plugins and Presets, you
right-click and select Set Tags A single line field opens for editing where you and type in or
edit the tags. Separate the tags with commas.
For loops, the same right-click and Set Tags opens the larger Tag dialog box. From there you can see
available tags, type in new ones, or edit the existing ones.
Note: If you don’t want to use Waveform to search your loop library, then you don’t need
to have it scan and index your files. You can simply create bookmarks to your loop library
folders on the Files tab.
Notifications Tab
Waveform shows notifications when new plugins are added, certain background processes complete,
and for confirmation of purchases through the Waveform marketplace. These might appear briefly
in the operating system but the Notifications tab keeps the history of these messages. Scroll through
the list using the mouse wheel or the scroll bar along the right side. Here are a few things you can
do with the notifications that appear in the list:
Removing a Notification
Each notification has an “X” in the upper right corner to remove it from the list.
Clearing All Notifications
Click Clear All at the bottom of the Notifications tab to clear all notifications
Markers Tab
Use the Markers tab to add Bars & Beats or Timecode markers to the Marker track. You can also use
it navigate to any marker by double-clicking on the marker name. You can also quickly delete the
selected marker or change its name in Properties.
We have complete coverage of Markers and the Markers tab in Chapter 10 - Using Markers.
Clipboard Tab
The Clipboard tab shows the most recent item copied or cut. Copies at typically done using Cmd +
C / Ctrl + C while cuts are done using Cmd + X / Ctrl + X. There are also on screen buttons for copy
and cut depending on the object and context.
To use the last item copied or cut you typically use Cmd + V / Ctrl + V. Alternatively you can go to
the clipboard tab and drag items onto the arrangement. It is particularly useful when you want to
copy elements from other projects on the Projects tab, then drag or paste them into a different Edit.
You can also copy and paste between Edits.
Chapter 9 - The Browser 66
Moving On
Reading about all the features of the Browser should give you more insight into the capabilities of
Waveform. It will make even more sense after you get familiar with the core workflows of recording,
editing, and mixing.
Chapter 10 - Using Markers
In this chapter, You will learn about using markers in Waveform. There are four different kinds of
markers:
Bars & Beats Markers on the Timeline (with Marker track closed)
Note: In Waveform, the term ‘marked region’ means the range of an edit that occurs between
the In-marker and the Out-marker.
Pressing I will locate the In-marker to the cursor position. Pressing O locates the the Out-marker to
the cursor position.
You can alternatively “draw” in the range between the In-marker and Out-marker. Double-click on
the Timeline and start dragging right. Double-click positions the In-marker at the starting point. As
you drag right, the Out-marker comes along to set the out point when you lift the mouse button.
Tip: To set the marked region over a selection of clips and press A. This also works for Marker
clips making it a great way to set the In-marker and Out-marker over a song section.
Chapter 10 - Using Markers 69
Note: When Loop is enabled, playback will only play within the marked region. If the cursor
is located earlier than the In-marker or after the Out-marker when you press Play, it will
jump to the In-marker and play from there.
Even though the track is armed for recording, no recording will happen until the cursor gets to the
In-marker.
Tip: Auto punch recording means that recording is only allowed between the In-marker and
Out-marker. Also, punch recording only works when Loop is off.
Marker Track
Let’s take a closer look at the Marker track. You can open and close the Marker track with the Marker
track show/hide button.
The Marker track can contain either Bars & Beats markers or Timecode markers. If you don’t like
to see the types mixed together on the same track, there is an additional split mode that shows each
type on separate lanes.
To access that mode, select the Marker track by clicking the header. Then in Properties, de-select
Use a single track for all types of marker. In this mode, the Marker track has two lanes. The top lane
shows Timecode Markers and the bottom lane shows Bars & Beats Markers.
Chapter 10 - Using Markers 71
Note: F10 is my assignment for the keyboard action Toggle the marker view mode. Pressing
F10 cycles through the three marker track states - hidden, normal, and split mode.
Tip: You can click on any blank space in the Marker track to instantly position the cursor.
Adding Markers
Here are the various ways to add markers to the Marker track:
Press Return
The Return key (Enter on PCs) has several functions related to Marker navigation during
playback. At the most basic level, pressing Return adds a new Marker at the cursor position.
The type of Marker clip matches the most recently added Marker. If a Marker clip is selected,
it adds one of that type. Markers added with Return, use the next available sequential Marker
number.
Right-click the Marker Track Header
Right-click the Marker track header and choose which type of marker to add at the cursor
position.
Chapter 10 - Using Markers 72
Marker clips behave like other clips in several ways. You can adjust the length using the trim handles,
you can split them, drag them, duplicate them, or nudge them. They also contain several properties,
described below:
Chapter 10 - Using Markers 73
Number
Marker numbers are issued sequentially as you add Marker clips. You can edit the Number
property if you want. If you change Number to one that is already in use, then the other clip
will be assigned the next available number. Marker numbers can be used for quick navigation
during playback.
Tip: If you feel compelled to renumber all your Markers to get them into a nice sequential
order, you might want to skip some numbers, in order to make it easier to insert new Markers.
For example, if you have a lot of markers in the song, you could re-number them by 5s.
Type
Type allows you choose which type of Marker clip you want: Bars & Beats or Absolute. Bars
& Beats markers adjust to the tempo changes in the song. Timecode markers are fixed to a
specific time offset into the Edit and are not affected by tempo changes.
Note: Timecode markers are also called “absolute markers”, “TC markers”, or “absolute
timecode markers” within Waveform. All those terms refer to the same thing. For this book,
I usually call them Timecode markers.
Name
The Name property sets the name shown on the Marker clip. By default it will be “New Marker.”
Most users rename it based on song section. For example: Intro, Verse, Chorus, Bridge, or Outro.
Start
The Start property shows the bar, beat and tick start time for B&B markers. For Timecode
markers it shows Hours/Minutes/Seconds/Milliseconds. For either type, you can edit Start
directly to move the marker to a different location.
Length
Similarly, Length shows B&B marker length in Bars/Beats/Ticks format. For Timecode markers,
it shows length as Hours/Minutes/Seconds/Milliseconds. Edit the Length property and the
Marker clip length will change to match.
End End values are in the same format as the Start property. Edit it to change the ending time. When
you change the End value, Length gets adjusted to match. Start always remains the same. If
you edit End to fall before Start, it will be set to match the Start time. In that case, Length gets
set to zero.
Colour
Choose from one of the nice colors. This sets all selected Marker clips to the color you choose.
Tip: You can change a Marker clip from Bars & Beats to Timecode using nudge. Press F10
until the Marker track split mode is showing. Select the marker clip to convert and press
Shift-up or Shift-down to nudge the clip to the other lane.
Chapter 10 - Using Markers 74
Navigating by Markers
Once you have Markers set up, you can quickly navigate using the Marker number and the Return
key. Just type in a Marker number like ‘5’ or ‘11’ and hit Return (‘Enter’ on PCs). As you type the
number you will see it appear in green in the upper right of the Waveform window. When you see
the number, you have about two seconds hit Return before the number disappears.
If you enter a number that doesn’t have a matching Marker, then Waveform will insert a marker
with that number at the cursor. Also, if you just press Return, a Marker clips is inserted at the cursor
position.
Undo (Cmd + Z / Ctrl + Z) removes a marker if you didn’t intend to insert it.
Tip: The Number + Return approach to navigation works during playback but also works
when Waveform is idle. If it doesn’t seem to be working when playback is idle, click the
header of the Marker track or select any marker and try again.
Delete a Marker
Select a marker in the list and click Delete or just press Delete on your keyboard. Undo (Cmd
+ Z / Ctrl + Z) restores a deleted marker.
Change a Marker from one Type to the Other
Select the Marker and edit the Type property in Properties. Or drag it from the TC Marker track
to the B & B Marker track or vice-versa.
Chapter 10 - Using Markers 76
Renumbering Markers
It is sometimes too easy to get your marker numbers out of order, but there is an easy trick to
renumber them: Open the Markers tab in the Browser. Select all of the markers and edit the Number
property. For example if it shows “1” with all the markers selected change it to “2.” The markers
instantly renumber starting from “2.” If you really want them numbered starting from one, simply
do it again, changing the Number property back to one.
Moving On
Markers can be extremely useful in the context of recording and editing. Not only do they keep your
project organized, they also provide easy navigation into important locations within the Edit.
Chapter 11 - Selecting and Snapping
In this chapter, we start working with clips. The examples focus on Audio Clips and MIDI Clips.
Keep in mind that most of these techniques also apply to Step clips, Edit clips, and markers.
First, you’ll learn how to select clips and groups of clips. Then, you will learn about the snap-to-grid
functions. Snap-to-grid makes it easy to align clips to the bars and beats of your song. Let’s get
started with selecting clips.
Selecting a Clip
To select a clip, simply click on the clip. The clip is highlighted and its properties appear in Properties.
A Selected Clip
Auditioning a Clip
To audition a clip, double-click and you will hear it play back, starting at the spot where you have
double-clicked. Click within the clip to jump to a new spot as playback continues. Click anywhere
outside the clip and the auditioning will stop. Moving pointers above and below the clip indicate
the playback position.
Auditioning essentially solos the clip; everything else within the Edit is muted in this mode.
Chapter 11 - Selecting and Snapping 79
Once you have multiple clips selected, you can perform operations on them as a group, such
as moving them by dragging, duplicating, or deleting them. We’ll cover more about clip editing
operations in Chapter 12 - Basic Audio Editing. To clear a multiple selection, simply press the Esc
key.
Another way to make a multiple selection is to use the lasso tool. Here’s how that works:
Tip: You can further customize a multiple selection by holding down Cmd / Ctrl then click
any clip you want to de-select.
Chapter 11 - Selecting and Snapping 80
Shift-select works for clips on a single track, and even across multiple tracks.
Tip: Shift-select also works for many other kinds of Waveform objects including Browser
lists and tracks.
Deselecting Clips
You can always press Esc to deselect everything.
Tip: Pressing Esc also works to clear selections of other objects in Waveform like plugins
and tracks.
Using Snap-to-Grid
Snap-to-grid makes aligning clips and notes to musical time accurate and efficient. Working with
this powerful feature is crucial to using Waveform for editing audio and MIDI.
Enable/Disable Snap-to-Grid
To toggle snap-to-grid on or off, click on the Snap button (Q) in the Master section. When snap-to-
grid is enabled the Snap button appears highlighted.
Pressing Q also toggles Snap on and off. You can also control the snapping state from the menu
section - Snapping > Enable snapping.
Tip: Remember the keyboard shortcut Q is short for quantize. Snap-to-grid is a form of
quantizing. If you don’t like that shortcut, you can always remap it to another key.
Tip: You can always see what your current snap resolution is by hovering the mouse pointer
over the Timeline. A tooltip appears showing, Snap resolution bar, Snap resolution beat, or
Half beat for example.
Note: Snap-to-grid is an alignment of the beginning of a clip to a grid line. Notice that
snapping also applies to editing functions like trimming.
Chapter 11 - Selecting and Snapping 82
caption
To test this, zoom out so that the snap resolution is “Beat.” Now move the cursor around and it will
obviously snap to the nearest beat.
Tip: To get clear indication of exactly where the cursor is, look at the time display in the
Master section.
Tip: A problem with Snap clips to neighbors is that you need to have snapping enabled for
it work. To snap clips to other clips with with snap-to-grid disabled, just hold down Opt /
Alt as you drag. This is really the best way to arrange clips end to end!
Chapter 11 - Selecting and Snapping 83
Overriding Snap-to-Grid
Temporarily override snap-to-grid by holding down Cmd / Ctrl. Using this modifier, you can freely
position clips without first turning off Snap.
Nudging Clips
To move clips using the keyboard, select a clip then press Shift + Right Arrow or Shift + Left Arrow.
The nudge action moves the clip by one grid increment. You can also move clips track to track using
nudge. To nudge clips track to track, use Shift + Up Arrow and Shift + Down Arrow.
You can use nudging when moving large selections of clips over, to add a song section or make room
for an intro.
Note: Nudging works the same whether snapping is on or off. The nudge move is by the
grid increment.
Nudging Notes
Snapping is useful when working with Audio clips, but even more so when working with MIDI
notes. We cover MIDI editing in Chapter 25 However, here is a preview while we are on the topic
of nudging.
Double-click on the header of a MIDI clip. It goes into the large view so you can see the MIDI editor.
MIDI notes work much like clips, in that they respect the snap resolution. You can drag a note to
snap by the current grid increment: bar, for example. You can nudge notes forward or backward
in time by the grid increment as well. To do so, hold Shift while pressing the Left Arrow or Right
Arrow.
Chapter 11 - Selecting and Snapping 84
Moving On
Now that you’ve learned how to get around in Waveform, it’s time to start having fun manipulating
audio. We’ll jump into that in the next chapter.
Chapter 12 - Audio Clips and Editing
Audio
In this chapter, you are going to learn how to work with Audio clips. and how to work with the
integrated editing handles that are part of each Audio clip.
Header
Move Audio clips by dragging from the header. The header includes the trim handles (hollow),
slip handles (solid), and other tools.
Chapter 12 - Audio Clips and Editing Audio 86
Body
The Audio clip body features the waveform thumbnail, fade handles, and the clip name.
Plugins
Audio clips can host plugins directly, so you might see one or more plugins right on the clip
body. Learn more about that in Chapter 32 - Clip Effects.
Properties
Like most other object in Waveform, Audio Clips have lots of additional properties and controls
in Properties.
Note: If you accidentally move or edit an Audio clip, you can always press Undo (Cmd + Z
/ Ctrl + Z) at the top of the Menu section.
Moving Clips
As you move the mouse pointer over the Audio clip header, it changes to a grabbing hand. Use that
to drag the clip forward or backward in time. If Snap is on, the beginning of the clip will snap by
grid increments.
Note: As we discussed previously, the grid resolution depends on the zoom level.
You can also drag Audio clips from track to track. With snap enabled, track-to-track drags will
usually stay in sync. However, with snap turned off, it is easy move the clip slightly off time. To
prevent that, hold down Shift as you drag track to track. The Shift key, constrains the timing of track
to track drag moves.
Tip: Another way to move a clip track-to-track without changing the timing is to use nudge.
Select the clip the hold down Shift and press Up Arrow or Down Arrow to nudge it to another
track.
Chapter 12 - Audio Clips and Editing Audio 88
Deleting Clips
The easiest way to delete a clip is to selected it and press Delete or Backspace. The cut (Cmd + X
/ Ctrl + X) keyboard action does the same thing. If you need yet another way to delete, locate and
click the convenient Delete button in Properties.
Tip: As you work with clips sometimes you just want clear the selection. The fastest way is
to just hit Esc.
Trimming
Hollow left and right arrows on both of the upper corners of the clip are trim handles. Grab
a trim handle and drag left or right to trim the start or end of the the clip. Notice that
trimming this way directly changes the Start and End values in Properties. With Snap turned
on, trimming snaps to the grid. To trim freely, hold down Cmd / Ctrl as you drag or turn Snap
off.
Slip Editing
Slip editing means moving the waveform within the clip without altering its Start, Length,
or End values. Drag the solid box shaped handle left or right to slip edit. You can override
snap-to-grid during slip editing by holding down Cmd / Ctrl.
Chapter 12 - Audio Clips and Editing Audio 89
Reframing
The hollow box shaped handle allows reframing the clip. Drag it left or right and the clip moves
but the waveform doesn’t. It essentially allows you to reframe the audio without affecting its
timing.
Slip Trimming
The solid left and right arrow handles are for slip trimming. Try dragging the left solid arrow.
Notice that it moves the clip Start while keeping the End planted. Now try the right solid arrow.
Moving that one, moves the End while keeping the the Start planted. Although this operation
seems similar to trimming, the difference is that the underlying waveform slips relative to the
end that is not moving.
Tip: With Snap on, hold down Cmd / Ctrl as you drag to temporarily override snapping for
most editing operations.
Splitting a Clip
Splitting Audio clips, is essential for audio editing. Here is the quickest way:
Tip: If you want to make numerous splits, you can keep holding down the left mouse button
as you drag the cursor and press slash (/) - never lifting the mouse button.
Audio Clip Properties also has Split Clips actions. Look to the far right of in Properties and find
the Split Clips button. You will find options to slip at the cursor along with options to split at the
in-marker or out-marker. Keep in mind that these actions will only affect selected clips.
Duplicating Clips
To duplicate one or more clips, select the clip and press D. That will copy the clip and paste it right
after the original clip. Duplicate works like copy and paste, all in one action.
Tip: If you want to use a different key for the duplicate action, you can change it in Settings
tab > Keyboard Shortcuts > Editing Functions: Duplicate.
Fade-in/Fade-out
In the upper corners of the Audio clip body, notice the fade handles. Each is shaped like a tiny box
with a diagonally line through it. Grab a fade handle and pull it inward. This action draws a fade-in
or fade-out.
Chapter 12 - Audio Clips and Editing Audio 91
By default, you will get a linear fade, but there are other fade types available in Properties for the
clip. For more control, directly edit the Fade In and Fade Out numerical values in Properties.
Pitch Fade
Right click on the fade handle, and you can select between a volume fade and pitch fade. Pitch fade
gives you a very cool tape stop effect or tape run-up effect. The fade graphic is shaded darker than
for volume fades.
¹⁶http://vimeo.com/user356034/fades
Chapter 12 - Audio Clips and Editing Audio 92
Crossfades
A crossfade is fading out one Audio Clip while fading in another. Some controls in Waveform are
labeled “X-Fade” when referring to crossfade. Here are the steps to create a crossfade:
That’s it: a crossfade. It’s a fade-out that overlaps the fade-in of the next clip. You can adjust the fade
shapes using the buttons in Properties, just like any other fade.
Note: Keep in mind that the fade shape buttons only operate on the selected clip. You will
need to select the clip on the appropriate side of the crossfade for the fade shape buttons to
work.
Drag Crossfade
The Settings tab, General Behaviour page has a setting labeled Default Drag X-Fade. It has two
possible settings: On by default or Off by default. When set to On by Default, the simple act of
dragging a clip so that it overlaps another clip will create a crossfade. Other DAWs call this “auto-
crossfade.”
¹⁷https://w-edstrom.wistia.com/medias/o2ff37pknl
Chapter 12 - Audio Clips and Editing Audio 93
Note: In Waveform, Drag-X Fade is actually a property of each Audio clip. When you change
Default Drag X-Fade it will only take effect for new clips you create or add to the Edit.
Edge Fades
When editing, sometimes you need to apply short fades to both edges of an Audio Clip to avoid
popping. This is especially true if you split a clip in the middle of a note. The solution is add as short
fade-in and fade-out to the clip. Waveform calls those “edge fades.”
The good news is that you can instantly add edge fades by clicking Apply Edge Fade in Properties.
This applies 7 ms fades to the start and end of all selected clips.
Gain
Drag the slider left or right to adjust the Gain value. Alternatively, click the slider and type in a
value directly. The gain change is reflected right away in the height of the waveform thumbnail
on the clip.
Mute
Click the Mute icon to silence the clip. The waveform thumbnail will dim to gray.
Pan (Mono Clips)
Drag the Pan slider left or right to adjust the stereo placement of the clip. You can also click
and type in values directly. Full left is -1.00, centered is 0, and full right is 1.00.
Pan (Stereo Clips)
With stereo Audio clips, Pan acts as a balance control. What that means is that as you slide it
more right the left side gets quieter. Slide it left and the right side gets quieter. At the extreme
left and right positions the opposite side is silent. The really cool thing about this is that the
waveform thumbnail updates dynamically show to show the effect.
Active Channels (Stereo Clips)
For stereo clips you can turn off either the left or right channels using the Active Channels
buttons in Properties. When you click Left, for example, it toggles the left side off. But it’s not
just muting the left side, it switches the clip to a mono version of the right side material. The
great thing is that the waveform thumbnail updates to show this instantly.
In a few moments, Waveform combines them into a single contiguous clip. There are many ways to
merge, render, and export that we will touch on later.
Chapter 12 - Audio Clips and Editing Audio 96
1. Set the in-marker and out-marker over the section you want to delete.
2. Select all the clips on all tracks (Cmd + A / Ctrl + A)
3. In Properties, choose Delete > Delete marked region of selected clips, and move up any selected
clips (Cmd + J / Ctrl + J).
1. In Properties change the Stretch property to Melodyne. The word Melodyne appears at the
center of the clip.
Chapter 12 - Audio Clips and Editing Audio 98
1. Click the word “Melodyne” at the center of the clip to open the Melodyne UI.
The Melodyne UI
1. Edit pitch and time by manipulating the note “blobs” in the Melodyne UI. Note that the
transport and loop is synchronized between Waveform and Melodyne as you edit.
Tip: To learn all about Melodyne click Help > Manual within the Melodyne UI. Skip the
section on Loading, Transferring and Saving, as those operations are handled automatically
by ARA.
Video Clip: Here is a video clip that explains how to invoke Melodyne in Waveform¹⁹.
Moving On
Those are the simple but powerful tools in for editing Audio clips in Waveform. We didn’t even
cover time stretching, Warp Time. But, these are the fundamentals. Let’s move on to looping Audio
clips in the next chapter.
¹⁹https://youtu.be/N3T8G-qF4zQ
Chapter 13 - Working With Loops
In this chapter we introduce the looping capabilities of Waveform. You can drag in files from your
loop library as Audio clips, repeat them with the Duplicate (D) action, or switch any Audio clip
into looping mode and roll out repetitions over as many bars as you want. This makes it easy, for
example, to extend a short loop into a beat to play over the full length of a song. Loops have a special
tab in Properties. which we will explore in this chapter as well.
1. Use the Browser Files tab and navigate to wherever you have audio files and loops on your
system. Drag loops you find there to tracks in the Edit. As you drag in loops they appear as an
outline until you drop them.
2. Use the Browser Search tab and search for loops and then drag them into your Edit. The
Browser also gives you the ability to preview loops to help you select the right one for the
song.
3. Simply drag them from you computer desktop drop them onto tracks .
4. From the menu section, select Import > Import an audio or MIDI file. Navigate to a file on your
system and click open. The Select a file to import dialog box even includes a basic file audition
function with Auto-play.
1. Click on the BPM setting in the Master section. Properties will show the BPM value.
2. Click on the BPM value and type in the new tempo.
Tip: If you don’t like having the cursor jump to the end when dropping in loops, hold down
Opt / Alt as you drag. This prevents the cursor from jumping to the end.
Tip: To drop a selection of clips to parallel tracks, hold down Cmd / Ctrl as you drag and
Waveform asks if you want to put them on one track or separate tracks. This is great when
working with multitrack drum loops. It even creates additional tracks if there aren’t enough
available.
To repeat the clip, drag the right trim handle and roll out as many repeats as you want. You will see a
white repeat divider at the start of each repetition. The underlying audio wave file is not duplicated,
it is just being replayed over and over. All other editing operations work the same as any other loop.
To stop looping, click the L icon gain to toggle looping off. That returns the clip to a single cycle.
There is another way to activate clip looping. Select the clip then click Loop this Clip in Properties.
From there you can select the number of times to loop. This is an alternative to dragging the right
trim handle to roll out repetitions.
The nice thing about looping is it doesn’t take up any additional space in the project. You can loop
just about any clip. You could take a four bar drum loop and separate out one or two bars of the
main groove then loop it. That can give you the starting point for a song. Roll it out across the entire
song, and you’ve got something more inspiring than a simple click track to play against.
Duplicating Clips
Another way to repeat a clip is to duplicate it. To do so, select a clip and press D. Duplicate is the
equivalent of copy followed by paste. The duplicate clip is placed immediately after the selected clip.
Chapter 13 - Working With Loops 103
Duplicating a Clip
This is the best approach if you plan to edit the audio in a unique way for that section of the song.
Loop Properties
Notice that Properties has a second tab labeled Loop Properties. This tab appears whenever you select
an Audio clip. These properties are related to the underlying wave file. Tweaks to these properties
affect how the Audio clip will respond to tempo, pitch, and time stretching. Here is a description of
the most essential properties on the Loop Properties tab:
Auto-Pitch
With Auto-Pitch enabled, Waveform will change the pitch of the clip appropriately to match
key change events in the Tempo track. This only works if you have a Root Note set for the file;
more on that in a moment.
Auto-Tempo
With Auto-Tempo ticked, the Audio clip will be automatically stretched to match the song
tempo and tempo changes in the Tempo track. For Auto-Tempo to work, you need to make
sure you have the Root Tempo set for the file and Stretch set to an appropriate algorithm.
Warp Time
With Warp Time enabled the waveform view to the right becomes a Warp Time editor. You
can add warp points and do fine timing adjustments. This powerful feature is covered in detail
in Chapter 18 - Warp Time.
Chapter 13 - Working With Loops 104
Time Signature
Edit Time Signature values to set the time signature of the file.
Root Tempo
Root Tempo is the original tempo of the loop file. Waveform uses this to know how much to
stretch the file to sync it to the Edit tempo. If Root Tempo is not recorded along with the loop
file, you can set it here. Files created within Waveform will automatically have the Root Tempo
set to match the Edit tempo.
Beats
The Beats parameter is the number of beats in the file. Using Beats and Root Tempo Waveform
calculates the length of the loop file in musical terms.
Pitch Offset
If you just want to pitch the file up or down, enter an offset value for Pitch Offset.
Stretch
Stretch sets time stretching algorithm used for this loop file. Usually you will want to use
Elastique (Monophonic) for lead vocals and solo instruments. Use Elastique Pro for everything
else. Melodyne is typical selected used for pitch correction.
Waveform View
The waveform view allow you to play the file. You can also adjust the in and out loop points
by dragging the purple lines inward. There is a convenient level control here as well. This view
is replaced by the zoomable Warp Time editor when Warp Time is enabled.
Loop Start/End
This button contains a few quick tools to set the start and end loop points of the underlying
wave files to match the current Audio clip start and end points.
Beat Points
Beat Points are a type of marker that shows where the transients are to assist with time
stretching. This concept is very similar to how acidized files work. With the latest Elastique
Pro stretching algorithms manually manipulating the beat points is not necessary.
Add to Library
If you create an Audio clip loop and might want to reuse it in other projects, click Add to
Library then give it a name and tags.
Note: When you use Add to Library, the loop file will be saved to the User Loops Path folder
as designated on the Loop Database page of the Settings tab.
Tip: If you want more control when adding loops to your library, try Export > Render to a
File. If you choose, Only Render Selected Clips you get much more control over its properties
and where to put the resulting file.
Chapter 13 - Working With Loops 105
Moving On
There’s a lot more you can do with clip looping, loop files, and loop libraries in Waveform, but those
are the fundamentals.
Chapter 14 - Keyboard Shortcuts
In this chapter you will learn how to customize the keyboard shortcuts in Waveform. In Chapter 1
we covered how to change the default keyboard mapping. In short, go to the Settings tab and select
the Keyboard Shortcuts page. Then near the bottom of the page click Reset to Defaults, and choose
Use alternative Waveform key-mappings.
Note: The alternative Waveform key-mapping is used for all examples in this book.
Waveform allows you to have more than one shortcut tied to a single action. This is really helpful
if you want to have a way to do something on your laptop, but then take advantage of the extended
keypad when you’re working on a desktop computer.
Let’s take a look at an example. To start recording you click the Record button in the transport or
press keyboard shortcut R. When working on a computer that has a full size keyboard, you may
prefer to start recording by hitting the asterisk (*) key on the keypad. To do so:
Chapter 14 - Keyboard Shortcuts 107
1. To the far right of each action there’s a plus icon. To create or add a keyboard shortcut to an
action, click the corresponding plus icon. The New Key-mapping dialogue box opens up.
2. Type the key or key combination that you want to trigger this action. The key or key
combination will be identified in the dialogue box and it will also show you if there’s a conflict
with an existing mapping. For our example, press asterisk (*) and then click OK.
Now, both R and the keypad asterisk () are assigned to the Record action. Back in the Edit test this
by turning *Record on and off using either R or asterisk (*).
Note: Keyboard mappings are global. Any changes you make will be active for all your Edits.
To save your shortcuts setup, click Save Key-Mappings and Waveform presents a dialogue box
requesting a file name and path. You can store the key-mapping file anywhere you like. Waveform
key-mapping files have the .Tracktionkeys extension.
Tip: You could create a ‘settings’ folder under your main Waveform folder to hold such files,
naming the key-mapping files with a version number at the end. This gives you the ability
to easily roll back to a previous version if you ever change your mind about a new keyboard
layout.
Moving On
At this point you should have a good handle on how to customize the keyboard shortcuts in
Waveform. Since T6, Waveform offers powerful macro scripting you can use to further customize
keyboard shortcuts. For more about that, see Chapter 37 - Macros.
Chapter 15 - Recording Audio
Now it’s time to learn how to record your own instrument or vocal tracks into Waveform. First, you
will learn how to configure track inputs for recording. Next, you will learn how to use Waveform’s
built-in metronome to provide a reference click, in order to to keep your recordings in time.
Warning: To configure Waveform for recording you must use the Auto-Detect feature along
with a hardware loopback. If you don’t then your overdubbed tracks will not be in sync with
existing tracks. While this is not difficult, it is essential to do this manual step anytime you
change the Audio Device Setup.
Tip: If you don’t see the input objects, click the Show/Hide Inputs (Shift + F12) button at the
top right corner of the Edit tab.
Chapter 15 - Recording Audio 111
Click on an input object to see a menu of options. From the menu, select which hardware input
to use for recording to this track. You can set it to No input or select any input from your audio
interface. In this case it’s set to Input 1.
Input Menu
When you select an input, the input object shows the input name, a real-time input meter, and the
record arm “R” button. Also, a full set of input properties appears in Properties.
In essence a track behaves like an audio track if you set an audio input; it works like a MIDI track if
you set a MIDI input and insert a virtual instrument plugin.
Number of Inputs
This feature is something uniquely Waveform. You can set up more than one input on a single track,
up to four inputs assigned to a track.
Now, if you record with more than one input armed, you will get a separate clip for each. This results
in stack of audio clips.
A good use of this feature is to have several recording chains configured and ready to go, when
auditioning microphones and preamps. Simply arm the input you want to try and away you go.
It makes it super efficient to switch to a different mic/preamp combination by simply arming the
desired input.
Test the input signal. If you’re using a microphone or a guitar, play a note or have the singer sing
something. You should see the meter moving on the input while testing. If not, check your input
level on the hardware and make sure phantom power is on if necessary for the mic.
Tip: Once recording has started you can still click R to enable and disable recording on the
fly. This allows you to do manual punch-in and punch-out style recording. Here is a video
that explains Punch In/Out on the Fly.²⁰
Hit Record
With the input setup done, recording is a matter of clicking Record (R) on the Transport. While
recording, Waveform draws the waveform on the track. To stop recording press Spacebar.
Recording always starts at the cursor position. There are several ways and options to stop recording
which will be explained in a bit.
Input Meters
Click on an input to select it. Notice the large meter along the bottom edge of the Properties section.
This gives you a good reference for setting up the input level.
²⁰https://w-edstrom.wistia.com/medias/wgjyszl1i6
Chapter 15 - Recording Audio 115
Tip: As a rule of thumb, you want to set input level to hover around the middle of the
range shown on this meter. The input level is adjusted using the gain controls on your audio
interface or preamp.
If you’re doing multi-track recording and you want to see large meters for all the tracks at once,
press F12. Waveform will go into “big meters” mode. This superimposes a very large meter onto
each track.
Note: The big meters obscure your view of clips on the tracks, so you will want to toggle it
off (F12) when not recording.
Note: Dragging the input track to track is a really useful function in Waveform. Once you
start using this feature you will miss it when you record with any other DAW!
Chapter 15 - Recording Audio 116
Renaming a Track
To rename a track, click directly on the track name, then edit the Name property in the Properties
section. A really quick way to do this is to click Name, press Tab, and start typing. As soon as you
tab off the Name property or click elsewhere in Waveform, the new track name will be set.
1. Arm the track or tracks for recording by clicking ‘R’ on the track input.
2. Make sure Loop is turned off in the Master section.
Note: Waveform supports loop recording but we’ll get into that in a later chapter.
1. Make sure the cursor is rewound to beginning by clicking Return-to-zero (Home) in the Master
section.
2. Verify that Click (C) is turned off (for now) in the Master section.
3. Click Record (R) in the Master section. Play something into the input using your instrument or
your voice depending on the kind of input selected.
Note: As you record, you’ll see the meters and you’ll also see the waveform start to draw
on the Audio clip.
Tip: If your recorded take just isn’t really going well, you can press Abort or Abort & Restart
on the transport. These options only appear during recording.
Click Settings
Enable Click
Another way to enable or disable click is to open the Click Track menu and select Turn on click
track or Turn off click track. That does the very same thing as pressing C or clicking the Click
button in the Master section.
Click Volume
Adjust the volume of the click using the Click Track > Volume slider. There are also Low volume
(-14dB) , Medium volume (-4.4dB), and Full volume (0dB) presets available.
Note: Curiously, Full volume is not actually full. The Volume slider goes to +3db. That’s
three more than Full volume if you are keeping score.
Count-in
While recording, you can have the click start a bit before the cursor position. This gives you time
to get into the groove before performing. Enable the count-in from Click Track > Pre-record
count-in length. Select from none, one bar, two bar, or two beats for the count-in length.
Chapter 15 - Recording Audio 118
With count-in enabled, you will hear the click during recording. If the cursor is at the beginning of
the Edit, you will hear the count-in then the cursor will start moving. If the cursor is not at the start,
it will actually jump back by the count-in length and play from there.
Count-in Options
Not too many people still do this, but it’s possible to use an external MIDI sound module for your
click sound. If you are inclined to do that, you can set the MIDI note numbers in the Click Track
Settings dialog box.
this is set to Default audio output. You can pick any audio output on your system or even any
MIDI output. If you select a MIDI output, it should be a sound module of some sort. When
using MIDI for the click, you can set the click sound note numbers as explained in the previous
section.
Using a click is an essential reference tool for studio recording, so it is great to have a synchronized
click built-in and ready to go.
Simple audio interfaces have a mix knob that allows you to mix between the inputs (your mic) and
playback (previously recorded tracks). For example, when recording a vocal leave the mix knob just
about in the middle. Half of what you hear is the live input off your mic, the other half is what’s
being played back from Waveform.
Some audio interfaces do not have a specific knob on the front panel to control the mixer level,
and instead have an application that you run alongside Waveform that features a virtual mixer.
Chapter 15 - Recording Audio 120
These applications allow you to set up the monitor mix in your headphones separately from what’s
happening in the recording software.
The downside is latency. You might possibly notice a delay between when you play a note and when
you hear it. It’s a time lag between you sing and when you hear it in your headphones. At high buffer
settings it will sound like an annoying delay slap or echo. At lower buffer settings it might sound
like a hollowness if you are singing with headphones on. When playing an instrument, you might
not hear any problem at all.
To really hear the effect of latency, try turning the buffer size up to 1024 or even more. Then as you
play you’ll hear a noticeable delay between when you sing, speak or play a note and when you hear
it.
Note: Latency delay is more of a problem for singers than it is for somebody playing guitar
or another instrument. The sound of your voice is coupled through your skull right into
your ear with zero latency. When combined with your voice slightly delayed through the
interface and software the result might seem hollow or “phasey.” This won’t be recorded,
but might throw you off during recording.
Why then would you ever use live input monitoring? You need it for guitar amp simulators and for
virtual instruments. For normal vocal and instrument recording, it may be preferable to use your
audio interface to provide zero latency monitoring.
Chapter 15 - Recording Audio 121
Recording in Process
There is a variation on this feature: Abort recording, delete take, and restart. That does the same thing,
but then drops right back into recording. This action appears on the transport during recording as
the button * *.
When you record from a stereo input, you’ll wind up with a stereo clip showing both the left and
the right waveforms.
1 
Retrospective Record
You know how there are times where you wish you were recording because a practice take was so
amazing? Or maybe a singer sings a pickup just before the downbeat. Waveform’s “Retrospective
Record” feature actually keeps a recording buffer running for any track that has an input set up.
To enable this feature, from the Menu choose Option > Retrospective record and select the buffer
size. We find that the 30-second buffer is usually enough to safe-guard against chopped off picks or
endings. For live shows or recording speeches, set it to 10 minutes.
To recover lost audio, simply click the retrospective record icon in the upper right corner of the
Waveform window. The buffered audio will be added as Audio clips to the appropriate tracks. If you
click the icon while the transport is still running, the audio will be synched to the timeline. If you
click the icon with the transport stopped, the audio will be placed at the cursor. In that case you will
need to manually align the clip to the track.
Chapter 15 - Recording Audio 123
Retrospective record doesn’t consume much CPU and is a great safeguard against losing important
audio or a killer take.
Safe-Record Mode
When recording shows, doing long recordings, or if you ever need to leave your computer
unattended while it’s recording, consider enabling Safe-Record (Options > Safe-Record mode).
In safe-record mode, you starting recording in the normal way. However, as soon as recording starts,
Waveform shows a the Safe Record modal dialog box. You can’t do anything in Waveform including
stop the recording without entering the four key shortcut.
Here is how to get out of safe-record mode:
OS X: Shift + Opt + Cmd + R Windows: Shift + Alt + Ctrl + R
Those are the defaults, but you can change those to any other crazy key combination you want.
Moving On
That was a lot of information about recording audio in Waveform. In the next chapter we will
continue on with overdub recording.
Chapter 16 - Recording Overdubs
In this chapter we walk through an example of recording a simple song. In the previous chapter, we
explained how to use the Click feature to hear a metronome tempo reference while recording. In
this chapter we will use a drum loop instead. Later you will learn the steps to overdub guitars and
bass, in order to create a simple tune.
Tip: For overdub recording, you typically do all the recording wearing headphones with
your main speakers off. This prevents bleed from one track to the next for cleaner mixing
later on.
Here are the tracks we will have by the end of the chapter:
1. Drag in a loop from the Browser, for example a two bar loop. This will create an Audio clip.
The example shown uses Track 1 for the loop, which has been renamed to “DrumLoop.”
Tip: If the loop doesn’t align to the bars correctly, hold Opt / Alt and drag the right trim
arrow until it does.
Chapter 16 - Recording Overdubs 125
1. Click the L icon on the Audio clip to convert it to looping mode. Now drag the right trim handle
to roll out as many copies of the loop as you want.
1. We won’t use loop recording, so make sure the Loop button is turned off in the Transport
section.
2. Turn off Click because we are using the drum loop track for the timing reference.
3. Let’s use a two bar count-in. To set that up, select Click Track > Prerecord count-in length >
Use 2-bar count-in.
5. Press Record (R) on the Transport to start recording. Now record a take of your song. At the
end hit Spacebar to stop recording.
Tip: If recording doesn’t go as planned, delete the Audio clip and try again. We went over
several ways to do this in Chapter 15.
Note: If you hear some kind of weird phasing as you play your instrument, then it probably
means you have Live Input Monitoring enabled while also monitoring through your audio
interface. Disable Live Input Monitoring.
Tip: You might want to lower the original track 3 to 6 dB using the Volume & Pan plugin to
better balance the recorded track with your live mic.
1. After recording, play back and balance the new recording with the original guitar track. To get
a wide stereo effect from the doubled part, pan the tracks to opposite sides using the Pan slider
from the Volume & Pan plugin.
Overdub a Bassline
You can record the bass by connecting it directly to the audio interface; no amp, no mic.
High Impedance Inputs. Identify which input on your interface supports a direct 1/4” high
impedance input. This is often indicated by the guitar, gtr, or hi-z. Sometime you need to engage a
switch or button for the high impedance mode. Your bass or electric guitar will sound better if you
have the hi-z mode enabled.
1. Connect your bass to the interface using a normal 1/4” to 1/4” guitar cord.
Chapter 16 - Recording Overdubs 128
1. From this point, recording works exactly the same as with a mic. Select the correct input and
adjust the input level. Make sure the bass has a good level but is not activating the clip LED on
the interface using the gain knob on the audio interface.
2. Arm the input for recording if it’s not already. Adjust the levels of the existing tracks so that
you can hear the the tracks. At the same time, you want to hear what you are playing on the
bass.
3. Rewind and hit Record. If if the take doesn’t go well, stop, press Undo and try again.
Tip: If you get a good take but think you can do better, don’t delete the clip. You can drag the
input to another track and try again. Just mute the original track or clip so that you don’t
hear it while recording the next take. The first take might wind up being the best take!
Rename Tracks
As you record overdubs, it’s good idea to stay organized. One key is to name the tracks appropriately.
Click directly on the track name then edit the Name property.
Chapter 16 - Recording Overdubs 129
Renaming a Track
Tip: It can get annoying when renaming several tracks. You keep mousing between the track
and the Properties section. To avoid all the extra mouse mileage, click the track name then
press Tab. Tab puts the focus directly on the Name property ready for typing.
1. Press T. Select any existing track and press T. That creates a new track directly below the
selected one.
2. Right-click. Right-click in any blank space or on any track and select Create new track.
3. Track Menu. Another way is to select Tracks > Create a new track. using the Tracks menu. Or,
select Tracks > Create several new tracks to add up to sixteen new tracks in one go.
Tip: Like most things in Waveform, you can undo creating tracks using the Undo button
(Cmd + Z / Ctrl + Z). To remove a track from your project, select it and hit Delete or
Backspace.
Rearranging Tracks
To rearrange the tracks, drag the track from the track name area and drop it in the new position. As
you drag the track, a glowing bar will appear between tracks showing you the target for your drop.
When that bar is in the right spot, let go of the drag and the track will be repositioned.
Chapter 16 - Recording Overdubs 130
Tip: If you temporarily overload the master meter, you can reset the overload indicators
using the backslash key ( \ ).
Moving on
That was a walk-through of overdubbing. At this point, you should be getting familiar with basic
recording in Waveform and have a handle on how to work with tracks in Waveform.
Chapter 17 - Clean-up Editing
After you have some basic tracks recored, you can use the Waveform editing tools to clean up the
clips and fix small problems with the takes. We covered Audio clip editing in Chapter 12. In this
chapter we will show you a few practical examples of how to use them.
Note: Sometimes it is easier to make timing edits if you move the part you’re working on
near the drum part. That way you can see the timing of your notes compared to the timing
of the essential rhythmic elements of the song.
Trimming
The trim handles are a great way to clean up the beginning and ending of recording takes. Trim the
beginning to keep the track silent until the part actually comes in. Then trim the end to silence any
extra noise that happens after the song is done.
To use the trim handle just grab and drag. If you leave Snap on, trimming will snap to the grid. With
Snap turned off, you can trim freely.
Tip: You can temporarily override snapping by holding Cmd / Ctrl while trimming.
You can also trim multiple Audio clips at the same time. Just select several clips using Opt-drag /
Alt-drag and then adjust the lengths using the trim handles on any of the select clips.
Chapter 17 - Clean-up Editing 132
Look at this example baseline compared to the drum loop. One of the bass notes is early. Ideally, you
would re-record this part. If that’s not an option you can easily correct small issues like this. The
strategy is to separate the out-of-time note to its own Audio clip, them move it slightly.
1. Position the cursor just after the note and press slash ( / ) again. The bad note is now separated
to its own Audio clip.
Chapter 17 - Clean-up Editing 133
1. Click to select the single note. Trim the clip to shorten it a bit.
1. Zoom in enough so you can see the alignment between the note and the drums. Grab the note
and slide it to line up with the correct drum hit.
1. Complete the edit by trimming and crossfading into the other notes.
Chapter 17 - Clean-up Editing 134
Splitting & Selecting. Right after you split a clip, you’ll notice that the two resulting clips are both
selected. If you trim, slip or move a clip the action will apply to all selected clips. That might not be
what you want. To select a single clip, just click one of the clips. At any time, you may hit Escape
to de-select everything.
1. If the note was early, trim back the previous clip to get rid of the extra bit.
Chapter 17 - Clean-up Editing 135
1. Position the cursor at the end of the note and press slash to split it again. The bad note will will
have a separate Audio clip.
1. Select only the note you want to adjust. Grab and drag the slip handle (solid box). The
waveform will slip within the window of the Audio clip. Align the waveform so it starts just
after the leading edge of the clip.
Drag the Slip Edit Handle to Adjust Timing Within the Clip
Note: If you have automatic crossfade turned on then as you move one clip to overlap
another, a crossfade will be created automatically. See Chapter 12 for more about crossfades.
Fade-outs
You can also adjust the fade-outs at the end of takes simply by using the fade handle and dragging
it to the left for each track appropriately.
Adjusting Fade-outs
Remember, you can adjust the shape of the fade-out by selecting one of the four preset shapes in the
Properties section.
1. First, separate out the note that you want to stretch using split as in the other examples.
2. Hold Opt /Alt and drag the right trim handle to extend the note to the desired length.
1. Audition the playback to make sure that it sounds clean. The more you stretch it the more
chance you have to degrade the audio quality, but you might be surprised at how well this
really works.
Note: Besides just simply cleaning up the takes, you can do detailed editing on Audio clips
to completely change the timing or even the arrangement. While writing songs, you can use
these tools to compose bass lines that tightly lock in with the drums. You can do this by
adjusting the timing, removing notes, or shortening notes; It all depends on the nature of
your music production. When writing a song, you can use these tools to try many different
ideas.
You could zoom way in and add tiny fades to the beginning and ending of each clip. The easier way
is to select the clip and click Apply Edge Fade in Properties. This instantly puts 7 ms fades at the
beginning and ending of all selected clips.
If clean-up editing leaves your track looking like a shredded mess, you can quickly render all the
clips back to a singled clip. To do so:
1. Select all the clips you want to combine to one clip. One way to do that is to click the first clip,
hold down Shift, then click on the last one.
1. In Properties select Render Clips > Merge the selected clips. In Waveform 6, merging is a single
command, which is a great enhancement to the workflow.
Moving On
Those are some of the basic techniques you can use to clean up your recorded tracks. Use these
techniques to trim clips, apply fade-outs, make minor timing adjustments, and then render all the
changes to a single clip.
Chapter 18 - Warp Time
Warp Time is an audio editing option that was introduced in T6. Rather than needing to split out
notes to move them, as discussed in the previous chapter, you can drag Warp points to bend and
stretch audio into time. Apart from simply correcting timing problems, you an apply it creatively to
compositions and loops to alter the feel of recorded audio.
The implementation is actually very simple. You can get up and running with Warp Time very
quickly.
Tip: Since T7, Warp time is also available as one of the Clip Layer Layer effects, as described
in Chapter 41
The waveform view on the Loop Properties tab switches to the zoomable Warp Time editor.
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The Warp Time Editor is working on the underlying audio in the clip so there might be much more
audio shown than you see on the Audio clip. This will usually be the case if you have trimmed the
Audio clip before hand.
Tip: If you want the Warp Time editor view to exactly match the waveform on the selected
Audio clip, render the clip using Render Clip > Flatten the selected clip. This will create a
new underlying file. After that, what you see and hear in the Warp Time editor will match
what you see and hear in the Audio clip.
Tip: You can add a Warp point and drag in a single action. Just click on the timeline, hold
and start dragging. The waveform will stretch until you stop dragging.
Warp Point
Chapter 18 - Warp Time 142
Before Warping
To correct audio timing over a constrained area, you can think about a three point technique. You
typically want to add Warp points just before the beginning of notes or percussive hits. That would
be just before a transient. If you do that then stretching occurs over the note not in the middle of it.
With the three point technique, you insert Warp points before and after the note you want to alter
to lock down the timing. Then add a Warp point right at the transient you want to change and drag
it into to time.
Most of the time, Elastique Pro will give you the best results. If you have specialized needs, you can
experiment with the other Elastique options under the spanner icon.
Elastique Options
Note: If the Stretch property is set to “Melodyne” or “No Time-Stretching,” Waveform still
uses the Elastique Pro algorithm for Warp Time.
Moving On
Here is a video demo of Warp Time that you might find interesting:
Warp Time Video Demo²¹
Warp Time, the standard editing tools, and Melodyne give you amazing potential to manipulate the
timing of your Audio clips.
²¹https://w-edstrom.wistia.com/medias/8klw4ees4u
Chapter 19 - Loop Recording
Loop recording is a really cool way to quickly record multiple takes of a part onto a single track.
Following loop recording, you can easily pick the best take and make it active, so that it is the one
you hear during playback.
Loop recording also sets you up to use the track comping tools that are built into Waveform. Comping
allows you to go phrase by phrase through the different takes and choose the best parts and create
a composite best take. We cover comping in detail in Chapter 20.
Note: The Click count-in works for loop recording. If you want a running start for each take,
set Click Track > Pre-record count-in length to one or two bars.
1. Configure the input and check your levels just like we did for standard recording.
Chapter 19 - Loop Recording 146
While recording when the cursor hits the Out-marker, Waveform will automatically loop back for
the next take. You can do as many takes as you like.
Tip: With your takes recorded this way, it is perfectly set up for comping, which we will
cover in the next chapter.
That instantly coverts an Audio clip full of takes to a series of tracks containing separate Audio clips.
Now you can use normal audio editing to move them around, chop them up, or arrange them into
a song.
Moving on
The secret to loop recording is to set the In-marker and Out-marker over the section you want to
record, make sure Loop is turned on, and then record like you normally would. Loop recording also
sets you up for comping, which is covered in the next chapter.
Chapter 20 - Comping
In this chapter, we’re going to go over the cool comping features in Waveform. Comping is an editing
technique where you select the best phrases from numerous takes to build a composite or “comp.”
The idea is to create the best possible take. Engineers have been doing this for years, but Traction
makes it much easier than the traditional methods.
Comping typically starts with takes recorded in Loop mode, covered in Chapter 19 - Loop Recording.
Loop recording used to be a prerequisite for doing comping. Starting with T6, Waveform also allows
you to build composites from any collection of tracks, using the new Comp Groups feature. More
on that later in the chapter.
Note: We are assuming that you have already recorded using the technique in the previous
chapter. If not, go back to Chapter 19 and get some takes recorded!
1. When you finish loop recording, make sure to save the Edit with Save > Save edit (Cmd + S /
ctrl + S).
2. Go to the Projects tab and select the correct Edit. In the Controls panel, click Create a Copy.
3. It is recommended to keep your Edits organized by adding a revision number. Do so by clicking
on each Edit, then editing the Name property.
4. On the original Edit, add a comment that says, “This version is before comping” or similar.
5. Close the tab for the original Edit and open the new copied version.
Strategically creating copies of your Edits and naming them in a logical way, works like a revision
control system. You can always roll back if something goes wrong, or if you just change your mind.
Comping Takes
Now that everything is setup, it’s time to get to the creative, part of the process.
1. Select the Audio clip that contains the takes you want to comp.
Chapter 20 - Comping 149
1. Click on the plus (+) icon in the lower right corner of the clip and select Show takes. That
expands the clip to show all of the individual takes. If you play back over this section of the
Edit, you will hear the very last take you did during loop recording.
1. To build a composite take, click and drag a range over a phrase from any take. That phrase is
instantly promoted to the active take. This drag-to-select action is called “swiping.”
Tip: While comping, sometimes it’s helpful to have the cursor return where you started
playback whenever you stop playback. Do so by enabling Options > Return cursor to start
position when play stops. This makes it easier to audition phrase by phrase without needing
to constantly reposition the cursor.
1. Continue swiping and auditioning to build up the composite. If you want to switch a selected
phrase to a different take, just click another take. The selection instantly moves to that take.
1. If the swipe selection doesn’t fully enclose a phrase, adjust either edge of the selection by simply
dragging the edge to trim it.
Chapter 20 - Comping 150
Note: While comping sometimes you’ll use a little bit from every take. Other times you’ll
predominantly use one take and just fix a couple of bad phrases.
Once you have finished, click the plus (+) icon and select Hide takes. At that point, you’re finished
comping!
Hide Takes
Tip: After comping, it is a great time to create another copy of the Edit and add a note that
this was saved after comping. This gives you the option to roll back if you ever want to make
some changes.
Flatten Comp
If you feel compelled to remove the underlying takes from the Edit, click the plus (+) icon on the clip
and select Flatten current comp. This gives you the option to delete the source files. Keep in mind
that this operation is permanent.
Chapter 20 - Comping 151
Tip: Don’t flatten the comp without first saving a copy of the Edit. Also, we do not
recommend selecting the option to delete the source files as this will remove them for your
other saved Edits.
1. Select one of the tracks then in the Comp Group menu select Show Editor > Edit track comps.
This puts the tracks in to comp mode.
1. Now you can start swiping to select phrases from any of the tracks. On playback only the
selected phrases are played back.
Chapter 20 - Comping 153
1. You can adjust the window of your selection by dragging either edge of range. This works very
similarly to comping takes which we covered earlier in the chapter.
Tip: If you want to have good control over the silent parts of a comp, it helps to add a blank
track to the Comp Group. For the parts you want to silence, simply swipe over that range
on the blank track.
Render Comp
When you have the composite complete, you can render the result to single track. The Comp
Group menu gives you two options for this. Render and replace comp group replaces the all
the comp group tracks with the resulting track. Render comp group to a new track leaves the
existing tracks in place and adds a new track with the composite.
Chapter 20 - Comping 154
One interesting thing about comp groups is that you can have as many of them active in the Edit as
you want. There are many uses beside typical comping, for example you could comp silence with
tom tracks instead of gating. Comping is also a fast way to mash up two beats or two different songs.
Moving On
The comping features in Waveform are very easy to use. As you are learning Waveform, make sure
to explore these powerful features.
Chapter 21 - Using an Amp Simulator
Plugin
In this chapter, you will learn how to use an amp simulator plugin while recording direct with an
electric guitar in Waveform. Out of the box, Waveform doesn’t include an amp simulator plugin.
However, most of the third party amp simulator plugins will work. If you don’t have any of these,
there is a great sounding free amp sim plugin from Voxengo called Boogex, used as an example for
this chapter. You can download it from Voxengo.com²².
1. Connect your guitar to the high impedance input on your audio interface as described in
Chapter 16. If your interface doesn’t have a guitar input then use a suitable preamp.
²²http://www.voxengo.com/product/boogex/
Chapter 21 - Using an Amp Simulator Plugin 156
1. Create a new track, select the input, and arm it for recording.
Chapter 21 - Using an Amp Simulator Plugin 157
1. Make sure that direct monitoring of your signal though the audio interface is turned all the way
down or disabled. To make this work you need to monitor 100% of your guitar signal through
Waveform.
1. Select the input and turn on Live Input Monitoring. At this point you should be able to hear
your dry unprocessed guitar signal.
1. Open the Browser and go to the Search tab, and type in a few characters of the name of your
amp simulator plugin. Drag the plugin to the mixer section.
1. If the UI window for the plugin didn’t open, double click it. If you have Live Input Monitoring
enabled you should hear sound through the plugin when you play. Select a preset and it should
sound like you are playing through a guitar amp, maybe even amps, effects, cabinets, whatever
your plugin simulates.
Tip: To bypass the plugin just click on the plugin to select it and press F. You can also enable
or disable it using the Enabled control in Properties. The shortcut F will enable or disable
any selected plugins.
A big advantage of recording this way is the ability to tweak the sound after the fact. You can also
record using an endless variety of guitar rigs that you don’t own. Plus, you can do this without
disturbing the neighbors!
An important but subtle advantage is when you go to edit your guitar tracks. Edits that occur
before the amp and distortion sounds more natural and are way less apparent when you edit a
fully processed guitar part.
Chapter 21 - Using an Amp Simulator Plugin 159
Managing Latency
When working with guitar amp simulators, latency can be a factor. If you have the Audio buffer size
set too high, you get a big delay between when you play and when you hear a note. If you set it too
low the you might get pops and clicks if the computer doesn’t have adequate CPU power to handle
the low latency you have chosen. The challenge is to find a good setting the feels responsive, but
still has perfect sound quality.
Latency is determined by Audio Buffer Size parameter. Here is how to set that:
3. Enter an Au-
dio Buffer Size value. Values around 256 or lower tend to work pretty well depending on what else
is going on in the Edit.
What this means is that when you play a note on your guitar, you are going to hear the sound about
5.8 ms later. Now the speed sound through air is about 1 ms per foot (1ms per .3 meters). A 5 ms delay
would be similar to playing your guitar amp if it were 5.8 feet (1.8 meters) away from your ears. You
would need to add in the actual distance from your monitor speakers as well. If your speakers are
two or three feet away, it might be like having your amplifier nine feet away. Most guitar players
can deal with latency delay in that range. It’s similar to the distance you would be standing from
your guitar amp on stage. If it starts getting much longer than that, then you are going to hear a
noticeable lag and that will affect the feel and potential impact your playing.
As another example, if you have your Audio buffer size set to 1024 samples, that gives you 23 ms of
delay, That is going to give you the feeling of playing with your amplifier 23 feet (7 meters) from
your ears. That is going to be really hard to work with.
Why not just set the buffer size as low as it will possibly go? That could affect the performance of
the computer. If you set the buffer size too low, especially if you have a lot of other plugins and other
virtual instruments going, the playback might halt or it might not sound clean.
Note: It’s always a balancing act between setting the buffer size as low as possible to get the
latency down while keeping it high enough to have clean, solid playback. When mixing, you
can increase latency to approximately 1024, mostly because that is required for Melodyne
ARA.
Tip: If you don’t have a tuner plugin, consider downloading one as part the the MFreeEf-
fectsBundle from Melda Production²³.
²³http://www.meldaproduction.com/plugins/product.php?id=MFreeEffectsBundle
Chapter 21 - Using an Amp Simulator Plugin 161
Assuming you have a tuner plugin available, here is how to get it going:
1. Open the Browser, go to the Search tab. Make sure Plugins is selected from the search options
drop down menu. Type in a few characters of the name of your tuner plugin. The plug-in will
show up in the search list.
2. Drag the tuner and drop it in the plug-ins area of the track. Normally, as soon as you drop it,
the user interface window will pop open. If not double click the plugin to open the UI.
3. Play a note on your guitar. If the tuner does not respond make sure to arm the track for
recording and enable Live Input Monitoring. This is necessary for the signal to flow through
the track to the mixer section and to the tuner plugin.
Tip: To keep the plugin open, click the pin icon in the upper right corner.
When you are finished with tuning, click the red X in the upper left corner of the tuner to hide its
user interface.
Note: In earlier versions of Waveform, Live Input Monitoring was called “End to end
monitoring.” It has been renamed to reduce confusion about this feature.
Chapter 21 - Using an Amp Simulator Plugin 162
Moving On
You can always record in the traditional way by miking your guitar amplifier. It’s also interesting
to split your guitar signal and record the direct signal along with your miked guitar amp. That way
you can blend the sound of the amp sim with the real amp when mixing.
Chapter 22 - MIDI Setup
We’re going to move on to MIDI recording and editing in this and the next few chapters. The first
step is to set up a MIDI keyboard so that you can play notes into Waveform. If you don’t have a
MIDI keyboard, you can enter notes manually into the MIDI editor, or you can use the computer
keyboard as a virtual MIDI device.
The setup is quite simple. We are using a USB external keyboard controller, but the setup works
much the same for other types of controllers.
MIDI Drivers
Before you dive in here, you might need drivers for your controller. Check the manufacturer’s
website for drivers for the controller model and your operating system. With Waveform closed,
download and install the drivers. Once you’ve done that, the rest is easy.
Tip: If you don’t see your devices listed, make sure the controller is connected and has power.
If that checks out, then make sure the latest drivers are installed. At any time you can click
Refresh. Refresh initiates a scan for connected MIDI devices.
Chapter 22 - MIDI Setup 164
Tip: You can customize Alias for a specific Edit, by selecting the input in the Edit tab and
changing it in Properties. Changing Alias on the Edit tab takes precedence over the Alias
property in the Settings tab.
This hides those from the selection list when setting up a track.
1. Click on an input and select the MIDI input that matches the controller you just configured.
Chapter 22 - MIDI Setup 165
1. Play some notes on your keyboard. You will see the meter registering the MIDI activity on that
track.
1. With the input selected look in Properties. Turn on Enable Input Monitoring if it isn’t already
on.
With this done, MIDI events come into the track from your keyboard and the pass through to the
virtual instrument that we’re going to setup next.
1. Insert your synth plugin ahead of the Volume & Pan plugin. By ahead, we mean ahead in the
signal path. So in this example, we have dropped FM Synth to the left of Volume & Pan.
1. Play some notes on your keyboard and at this point you should hear synth notes.
Note: There is no difference between a MIDI track and an audio track in Waveform. To
configure a MIDI track, just set a MIDI input and insert a virtual instrument plugin as a
sound generating source. Then, as you record your performance, you’ll create a MIDI clip
instead of an audio clip like we did in the previous examples.
1. Enter a name such as ‘Qwerty Piano’ into the Virtual MIDI device dialog box
1. Notice the piano keyboard along the bottom of the screen. To play the keyboard first click on
any key with the mouse then use keys A,S,D,F,G,H,J,K,L as white keys. Use W, E,T,Y,U,O,P as
black keys. This virtual keyboard lets you play notes in the range from C4 to E5.
Tip: Click the ‘lock’ icon in the upper left corner Properties. This locks the Waveform
keyboard to the Virtual MIDI Piano feature. Also, when attempting to record, it helps to
start recording using a keyboard shortcut. If you click record, the qwerty piano loses focus
until you click a key on the virtual keyboard.
Note: When you are finished using the virtual keyboard, unlock Properties by clicking on
the lock icon again. It will stay stuck on the virtual keyboard until you do that.
Moving On
In the next chapter, you’ll learn how to record a MIDI performance onto the track!
Chapter 23 - MIDI Recording
In this chapter you’ll learn how to record a MIDI performance from your controller. Your controller
could be a keyboard or any other sort of instrument that you can use to generate MIDI note data.
We covered how to set up a MIDI controller in the previous chapter.
In this chapter, we’ll go further and cover the details of how to record your MIDI performance. You
will also learn about the various MIDI recording modes. The MIDI implementation in Waveform is
fairly comprehensive while also being quite easy to use. Let’s get started.
Setting up a Track
There isn’t a special type of MIDI track in Waveform. Any track can be used for audio, MIDI, or
Step Clips. To record MIDI, pick any unused track or create a new track. On the track, set up the
input by selecting your MIDI controller. Play a few notes on your MIDI controller to see if you have
MIDI activity.
To hear any sound, you’ll need to insert a virtual instrument. Do so by dragging the plugin object to
the mixer section, or search for the synth plugin in the Search tab on the Browser. When you find
it, drag it over to the mixer section of your track. We usually recommend dropping it to the left of
the Volume & Pan plugin. As soon as you drop it, the user interface will open up for the instrument
plugin. Choose a suitable preset for the part.
We covered all of this in the previous chapter. If when you play notes on your controller you don’t
hear anything, go back to Chapter 22 and make sure the MIDI input is set up correctly.
1. Enable the track for recording by clicking the red R on the track input
Enable Recording
Chapter 23 - MIDI Recording 170
1. In the Transport, click the red Record button to start recording. You can also do this using the
keyboard shortcut R.
Start Recording
Tip: To record your MIDI performance with a metronome click, configure and enable Click
using the procedure outlined inChapter 15.
Position the cursor before the newly recorded MIDI clip, the press the spacebar again to playback.
You should be able to hear the exact performance.
Tip: If you don’t like what you recorded, simply select the MIDI clip and press backspace to
delete it.
Chapter 23 - MIDI Recording 171
Note: The PRV in Waveform allows you to see the timing of notes as they relate to the
timeline, and the pitch of notes as they relate to a piano keyboard. The graphic length of a
note represents how long that note is held in musical time.
The MIDI editor PRV includes everything you need to edit MIDI data. You can add notes, delete
notes, copy notes, and duplicate them. You can also work with velocity and other controller values.
We’ll get into the details later when we go deeper into MIDI editing.
Merge Mode
By default, Action is set to Merge newly recorded MIDI into any existing clips. If you rewind and
record in some more notes, you will find that they’re merged into the MIDI clip that you created
in the first pass. It doesn’t replace notes that you recorded before; it just adds new notes and and
merges them with the original MIDI clip.
If you mess up an otherwise good performance in merge mode, undo the new notes by pressing Cmd
+ Z / Ctrl + Z.
Tip: Merge mode can be very helpful if you’re building up a part pass by pass, particularly
when layering a drum part and adding additional drum hits in each pass.
Chapter 23 - MIDI Recording 172
Replace Mode
If you wanted to replace what you played previously, change Action in Properties for the input
to Replace existing clips with newly recorded MIDI clips. Now when you start to record, the new
recording will create an entirely new MIDI clip and it will gradually overwrite what you had before.
It doesn’t exactly erase the original clip. If any portion of the clip is still visible, you can trim the
edges of it and expose the original data. Of course, Undo will get you back to where you started from
if things don’t go well.
Note: You can envision replace mode as being similar to tape recording. As you record
something new onto tape, you are erasing the section you are recording over.
Overlay Mode
In overlay mode, as you record you’ll get a new MIDI clip stacked on top of the original clip. After
you have recorded this way, you’ll hear the output from both clips mixed together.
During playback, you will hear the overlapping MIDI clips merged together.
As you record, you’re going to hear the notes however you play them, but on playback all of your
notes will be snapped to the value you set in Quantize.
Chapter 23 - MIDI Recording 173
Note that the results of quantizing can sound somewhat unnatural, because this approach quantizes
both the note start and the note ending. Notes get stretched out and tend to sound mechanical. In
general, input quantize is more useful for drum programming than playing something like a piano
part.
Note: Input quantizing does not happen in real time. You hear the result during playback.
There are other ways (Apply Groove) to quantize after the fact. We’ll be getting into that in Chapter
26 - Quantizing MIDI Notes.
Moving On
That’s an introduction to MIDI recording. You learned the essential options to set up a MIDI input.
You learned about the MIDI record modes. We also took a quick look at input quantizing. Next up,
loop recording with MIDI!
Chapter 24 - MIDI Loop Recording
In this chapter you’ll learn about loop recording and MIDI. Loop recording in merge mode can be
useful for layering up a drum part, or building a chord over a couple of passes through the loop.
Waveform also supports MIDI loop recording to layers, which gives you the capability to build a
composite MIDI performance in the same way you can do with audio.
1. To put your track into MIDI merge mode, click on the track input, then in Properties set Action
to Merge newly recorded MIDI into any existing clip.
1. To prepare for loop recording, set the In-marker and the Out-marker over the area you want
to loop.
Enable Loop
Chapter 24 - MIDI Loop Recording 175
1. As Waveform cycles through the loop, you’ll immediately hear the results of what you played
in previous passes. Keep adding passes until you’re happy with the part.
2. To stop recording, either click Record again or hit Spacebar.
Following loop recording, you’ll have a single MIDI clip containing the part you built up over
successive recording passes.
This technique is particularly useful for programming drum parts, especially if drumming is not
your main skill. For example, on the first pass play in the high hat. Then, on the second pass add the
kick and snare. Finally, strategically add a crash on the downbeat.
Set the In-marker and Out-marker and turn Loop on. Hit Record and record a performance during
each cycle through the loop.
When you hit Stop you’ll have separate takes in the MIDI clip for each loop pass, just like in audio
loop recording.
You can also expand the view to show all the takes below the track. Click the plus icon and select,
Show takes.
Not only does this show the takes, but it puts you in comping mode. Swipe over the phrases you
want to keep and build a composite from the best parts of each take.
Chapter 24 - MIDI Loop Recording 177
Note: When you select Flatten current comp Waveform asks if you want to delete the unused
takes. If you want to flatten the takes to a single MIDI clip, you need to accept this. Note
that you can use Undo following this action.
Chapter 24 - MIDI Loop Recording 178
Moving On
Loop recording and comping are really powerful tools for MIDI composition, just as they are when
working with audio. Next up, learn how to edit MIDI clips and MIDI notes.
Chapter 25 - MIDI Editing
In this chapter you will learn MIDI editing. There are two aspects to MIDI editing. You can, of
course, edit individual MIDI notes, but you can also edit the MIDI clip. Editing a MIDI clip is similar
to editing an Audio clip, but with a few key differences. We will go over both approaches in this
chapter.
Many of the tools for working with clips work much like they do with Audio clips. Each MIDI clip
header has several drag handles. Let’s take a look at how they work.
Note: One difference between Audio clips and MIDI clips is that the MIDI clips don’t have
fade handles.
Use the left solid arrow to slip the notes later in time, while leaving the ending of the clip anchored.
The right solid arrow works the opposite way. You can slip the end of the clip, while leaving the
beginning of the clip anchored.
You can also split using the Split Clips actions at the right side of Properties. The various actions
give you more control over splitting.
Note: As you split MIDI clips, any notes that are sustained across the split area are separated
into two notes.
You can even split a mixture of Audio clips and MIDI clips across multiple tracks, by selecting a
combination of them at once.
Another way to see the MIDI note editor is to double-click on the MIDI clip header to toggle track
height.
Note: Clip header double-click behavior is dependent on a global setting. Go to the Settings
tab, General behavior page and find the Track Resizing property. You can choose a number
of options, based on how you would like that resizing to occur when you double-click. This
setting also holds for audio tracks.
To fine tune the vertical size of MIDI notes, drag the arrows above and below the piano graphic.
You may find it’s generally helpful to have MIDI scrolling on during MIDI editing. You’ll find this
setting in the menu under Options > Mouse wheel action > Mouse wheel scrolls MIDI grid.
Chapter 25 - MIDI Editing 184
The most basic edit? Click a note to select it. Drag it up or down to change the pitch.
If you don’t see the per-note automation editing area, you can turn it on and off in Properties.
To begin, select any single note. The automation editing area will appear for the full length of the
note. By default you will be editing Volume (controller 7). Select the pencil tool and draw in the
desired automation curve by click-dragging over the editing area.
Note: You need to select the pencil tool to draw in the per-note automation.
The curve will appear as steps based on the current snap resolution. The snap resolution is set by
the zoom level; To draw in a more detailed curve, zoom in more.
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You can select any other control by clicking the Type button on the MIDI editor toolbar. This type
of editing gives you detailed control over performance details and articulations.
Nudging Notes
Nudging works much like it does for Audio clips and MIDI clips. You hold down Shift and use the
arrow keys. Shift-up and Shift-down change the pitch. Shift-left and Shift-right change the timing.
Nudging is particularly helpful when changing the pitch, since there there’s no chance of altering
the timing of the note.
Note Length
You can trim the length of a note by grabbing the right edge and dragging it left or right.
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Copying a Note
Note Colors
The color selection along the top edge of the MIDI editor allows you to select set a note color. Select
a group of notes, click on a color and then it will change those notes to that color. It doesn’t affect
Chapter 25 - MIDI Editing 189
playback, but it gives you a way to visually organize a sequence. For example, when programming
drums you could make snares, hi-hats, and kick drum all different colors.
Note Colors
You can also add or remove notes from a multiple selection by holding down Shift (or Cmd / Ctrl)
then clicking additional notes you’d like to toggle in and out of the selection.
To select an entire row of notes that are the same pitch, hold down Cmd / Ctrl and click on the PRV
keyboard key corresponding to that row of notes; doing so selects the full row of notes.
Once you have a multiple selection, move all the notes in time or by pitch by dragging with the
arrow tool. Alternatively, you can change values in Properties that will apply to all notes in the
Chapter 25 - MIDI Editing 190
selection. Nudge also works on well on a multiple selection of notes (Shift plus the arrow keys).
If you choose Other, from the velocity drop down, you can type in whatever value you want from
0 to 127.
Tip: Here’s another trick way to adjust velocity. Select a note then hold Shift as you drag up
and down over the note. Notice the Velocity value changing in Properties as you drag.
You can also edit multiple velocities together by first selecting several velocities. Say we want to edit
the velocity of all the C4s. Hold down Cmd / Ctrl and select all the C4s, then, just grab one of them
and they will all adjust together.
Example editing aftertouch: In the MIDI editor click Control > Type > Channel Pressure. Now the
channel pressure data will appear in the same way velocity appears.
Moving On
Those are the fundamentals of MIDI editing. We’re going to get into quantizing MIDI notes in the
next chapter.
Chapter 26 - Quantizing MIDI Notes
The idea of quantizing is to correct the timing your MIDI performances. At a basic level, quantizing
snaps each note to the nearest correct note on a virtual grid defined by the bars and beats of your
song. Waveform gives you tools to define that grid in musical increments like quarter note, eighth
note, but it does so using divisions of a beat.
Waveform takes quantizing further with groove templates. Groove templates allow you to quantize
in a way that’s not perfectly aligned to straight timing. An important use of this is to introduce
musical swing to the timing. You have all the tools needed to impart the desired feel into your
performance.
How to Quantize
Within a MIDI clip, select all the notes you want to quantize. If you want to quantize all of them,
you can use select all (Cmd + A / Ctrl + A). The quantize actions are available by clicking Quantize
in Properties.
There are four different quantize actions available, as shown above. The most common option is the
first one - Quantize note start times. To complete the action, you pick which beat division to use.
The beat division selection can be a little confusing. Musical divisions in Waveform are represented
as fractions of one beat. For example, if you want to quantize to eighth notes and you’re in 4/4 time,
Chapter 26 - Quantizing MIDI Notes 194
then you select To nearest 1/2. One half of one beat would be an eighth note. If you want to quantize
to sixteenth notes, then select To nearest 1/4 beat from this menu.
You’ll will notice right away that quantizing perfectly tightens up up the performance. It will snap
the notes to the nearest increment of the division that you selected.
Note: If you’re playing was so far off that it actually snaps it to the wrong note, then you
might need to do some MIDI editing to clean that up!
Tip: Some styles of music are based on perfectly quantized timing while other styles aren’t.
To get a more natural feel but also fix timing errors, you can always edit timing note-by-
note manually with Snap turned off. Groove quantizing also gives you other options for
“quantizing with feel”. More on that later.
With something like a piano part, this can lead to a choppy, unnatural feel. You could try quantizing
the note lengths to 1/4 beat (sixteenth note) if the playing is that inconsistent.
In most cases, it’s not really important to quantize the note lengths. It can be useful for things like
quantizing the note lengths on drum parts, because it helps play out the full attack and decay of a
drum hit.
You will then get a large menu of groove presets. These are custom templates that allow you to apply
fine adjustments to the timing.
Chapter 26 - Quantizing MIDI Notes 196
The most common scenario is to apply swing: Delaying the eighth notes that follow the four primary
beats in a bar. To locate the groove templates for standard swing, look at those starting with Swing
1/2. Swing 1/2 as in half beat. In normal musical terms, that’s eighth note swing. To apply a nice
groovy swing, try Swing 1/2 60%.
Chapter 26 - Quantizing MIDI Notes 197
Note: In 4/4 music, eighth note timing is counted 1 & 2 & 3 & 4 &. In swing timing, the
“&” beats are delayed. The swing presets in Waveform let you pick how much delay as a
percentage from subtle (10%) to dramatic (90%).
After you apply swing, you’ll see it lays back all of the “and” notes to be a little late; groovy!
Waveform will also adjust the note lengths appropriately as shown above.
Chapter 26 - Quantizing MIDI Notes 198
Select this to open the groove template editor. Click on any of the presets to see how the logic works.
In the image above, we have selected the Swing 1/4 60% template we used for the examples in this
chapter. A groove template consists of a pattern length, note subdivision, and the timing for each
note. For each step of the pattern, you choose the amount that that note falls ‘early’ or ‘late’ relative
to perfect timing.
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The example in the figure shown above is the setup for a basic swing beat, with each ‘and’ eighth-
note delayed. You can adjust the intensity of the swing feel by how much delay you put on the
eighth notes.
Alternatively, you can create a groove that pushes the timing over two bars, which will give
excitement and tension like the FastSlow2 preset.
Chapter 26 - Quantizing MIDI Notes 200
Tip: It can also be useful to create a ‘No Groove’ template to help you remove the effect of
groove. This is particularly useful when applying groove templates to Step clips; more on
that in the next chapter!
While editing a groove template, you may reset it. This removes the late/early timing for the pattern,
but doesn’t change the length or note division settings.
Chapter 26 - Quantizing MIDI Notes 201
Any groove template that you don’t need, you can delete using Delete Template.
Moving On
You should now have a pretty good understanding of MIDI, MIDI recording, MIDI editing, and even
quantizing with MIDI. But there is one more thing: Step clips. And that is up next!
Chapter 27 - Step Clips
On the surface, a Step clip is a simple MIDI step sequencer, allowing you to turn notes on and off
with a simple click. That is correct but Step clips go much deeper.
In this chapter, you’ll learn all about Step clips and how to use them to create drumbeats, synth lines,
or bass lines.
This tutorial is an excellent introduction to working with Step clips:
Video: Explaining Step Clips²⁴
Step Clip
Step clips are similar to MIDI clips. You can add, delete, and copy them. They are always in
loop mode so you can drag the right trim handle to roll out repetitions. Step clips need a synth
plugin in order to make sound, just like MIDI clips.
Header
Click the Step clip header to select it. With the clip selected, you have access to a wide variety
of settings in Actions or Properties. Drag the Step clip by the header to move it forward or
backward in time, or track-to-track. Right-click the Step clip header for a context menu of the
most used options.
Footer
Click the Step clip footer for access to a drop down menu and additional options in Actions or
Properties. These options are related to working with variations and patterns sections.
Variation
A variation is a table of rows and columns (steps). It looks like a mini spreadsheet - click a cell
to trigger a note at that step. Click and active cell again to turn it off. A Step clip can hold any
number of variations.
Step
A variation is defined by how many steps it has, and what each step represents musically. By
default a new variation has 16 steps with a step length of 1/4 beat. A step is one column of the
grid that makes up a variation.
Row
Each row is assigned to a single MIDI note. Rows are defined for the entire Step clip. Row
assignments are the same for all variations within the clip. It is possible to assign rows within
one Step clip to different MIDI channels or virtual instruments. More on that later.
Note
A note is the cell formed at the intersection of steps and rows. You program by clicking notes
to toggle them on or off.
Section
By default, a Step clip has a single pattern section which holds one variation. You can create
longer Step clips by adding more pattern sections. Each pattern section is assigned a variation.
Variation Number
Variations are numbered within each Step clip. The variation number appears on the footer for
each pattern section.
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Tip: You can think about Step clips as follows: Step clips are a sequence of pattern sections.
Each pattern section is assigned to a variation. You can assign the same variation to more
than one pattern section if you so desire.
Note: Variations can exist in a Step clip that are not assigned to any pattern section.
Waveform includes a wide variety of Step clip presets to get you started.
Tip: Use one of the Waveform drum instruments - Micro Drum Sampler, Drum Sampler, or
Multi Sampler. Add the instrument first and load a preset drum kit. Next, insert a blank Step
clip. The row names will match the pad names of the preset!
Chapter 27 - Step Clips 208
Here are the basic steps to programming a drum beat using a Step clip:
As you toggle notes you will hear the result. You are are now programming a variation!
Video Clip: This video overview is a great way to get a better understanding of how all
this works. While the video was created using Tracktion version 6, the workflow is almost
identical in Waveform version 8.
Name
Give your Step clip a descriptive Name. This will be particularly helpful when you go to save
a Step clip as a preset. The Step clip name is used as the basis for presets.
Color
Use the color selection to give your Step clip a unique color.
Clear All Variations
Clear All Variations clears all the notes from all variations for this Step clip.
Warning: Clear All Variations clears all variations whether you can see them or not.
Fortunately, you can click Undo (Cmd + Z / Ctrl + Z) if you change your mind right after
zeroing out all your variations!
Note In the Render dialogue box, make sure you have Pass Through Plugins selected. If you
don’t, the resulting audio clip will be silent.
Tip Just like any other clip, Step clips can be copied (Cmd + C / Ctrl + C), pasted (Cmd + V
/ Ctrl + V), or duplicated (D).
If you have more than one pattern section in a Step clip, you select a specific section by clicking its
footer. Right-click a footer (or click the footer if the clip’s already selected) to pop up the context
menu. All of the actions also appear in Actions and Properties.
Chapter 27 - Step Clips 213
Note: The pattern section and variation numbers are shown in the title line of Properties
when a footer is selected. For example, “Section 1 (Pattern 8).”
Chapter 27 - Step Clips 214
Variation Options
Variation Actions
New Variation
Duplicates what you have to a new variation. The variation number is automatically assigned.
New Blank Variation
Creates a new blank variation and makes it active. The variation number is automatically
assigned.
Note: You can also randomize a row of notes. We’ll get to that shortly.
Tip: Keep in mind that you choose which variation to sue for each pattern section. Click the
footer and select a variation.
Here are the things you can do with Step clip rows:
Note: Typically groove is used to apply swing. Chose “Basic 8th Swing” or “Basic 16th Swing”
to get started.
²⁷https://w-edstrom.wistia.com/medias/ad5zrq9oux
Chapter 27 - Step Clips 219
Name
Name is the Step clip row name. As you hover the mouse pointer over a Step clip, row names
appear along the left. If you want to set a unique name for a channel, then select the channel
and update Name in Actions or Properties. These are often set to drum sounds like “Kick” or
“Snare”. You can also right-click any row now and choose “Rename row”.
Insert Row
Select a row and click Insert Row. This inserts a new row right after whichever channel you
started from. Rows are always numbered from the top down, so if you insert a row all of the
following rows get renumbered.
Clear Row
Clear Row simply erases any notes that have been programmed in to that channel.
Randomized Row
Randomize Row randomly selects an on or off state for each step that row. This applies to
variations across all the pattern sections.
Shift Notes
The left and right arrow buttons following Shift Notes do exactly that - hey shift the series of
notes in each step one increment left or one increment right per click.
Set Destination
Set Destination opens up one of the coolest hidden features of Step clips. It allows you to
choose which, of many, virtual instruments you assign that particular row. For example, you
could have your bass drum being played by EZdrummer while your high hat is played by Drum
Sampler. Then, you can set up a hand clap being played by some other virtual instrument.
Note: For this feature to function, Waveform automatically wraps the virtual instruments
in a plugin rack. For the most part, Waveform handles the details automatically when you
apply Set Destination.
Chapter 27 - Step Clips 220
Deleting a Row
Select any row in your Step clip, click Delete Row to remove that entire row. All the following row
numbers are then re-sequenced to keep them in numerical order.
Tip: When programming Step clips, there’s really no reason to have all eight default rows
taking up space on your screen if you are not using that many. Use Delete Row to simplify
your Step clips. It’s easy to add another row at any time using Insert Row.
1. Click V/G at the upper corner of the Step clip to toggle the V/G view. If you don’t see it, expand
the vertical height of the track a bit until it appears.
2. Select one the rows in your Step clip by clicking its name. The V/G editor shows the velocity
of each note in a bar graph format. Click or drag within one of the velocity bars to adjust its
percentage.
Note: The V/G setting is a percentage of the velocity value set in Actions or Properties for
the row. By default it starts at 100%. If you want the notes to hit harder, then increase the
row Velocity and adjust the V/G percentage to taste.
1. To adjust the velocity for a series of notes, hold down Shift and drag across the bars. This allows
you to paint in velocities for an entire sequence of notes. This is really useful for rows with
lots of notes like high-hats or snares.
1. You can also gate the length of notes by dragging the right side of any velocity bar to narrow
it. This gives you freedom to get gated, glitchy notes if you want, or just to tighten up the hits.
If your Step clip loops only the last pattern section, enable Repeat Whole Sequence in Actions or
Properties.
To save a preset, select the Step clip by clicking the header. Then click Create Preset > Include patterns
in Actions. You can name and tag your preset. To find it later choose Load Preset. Alternatively use
the Browser Presets tab and filter by Step Clips.
Tip: I suggest you always use Create Preset > Include patterns. Create Preset > Exclude
Patterns is also available, but that will always have the default 16 step blank pattern since the
save function doesn’t include any patterns. If you use this option, you may be disappointed
to see that presets don’t appear to save correctly. If you want a blank preset, clear all the
notes, then save it using Create Preset > Include patterns.
Moving On
Step clips are incredibly powerful and a fun way to work with MIDI data and virtual instruments.
They are also unique to Waveform. Use this tool as a secret weapon for creating cool and expressive
beats!
Video Clips: Check out this tutorial series to learn more about Step clips:
Note: Scanning plugins and setting up a favorites plugin list are done on the Settings tab,
Plugins page. Check the reference section Chapter 70to learn more about that.
Whenever you create a new track, it will automatically have a Volume & Pan plugin and a Level
Meter plugin inserted. These behave just like any other plugin. You can change the order, remove
them, or even add additional instances of them on the same track.
Chapter 29 - Using Plugins 227
For example, you might want a level meter before and after a compressor. Of course, you can add
other plugins, both built-in and third party to the Mixer section.
Tip: Each Mixer channel is stereo. If the track contains mono clips, you will still typically
want to choose stereo versions of plugins for the Mixer, as mono plugins will only effect the
left side of the signal.
Drag the highlight line to the left to expand the Mixer section. If you drag it right, then you can
make the Mixer section smaller. All of the plugins on the Mixer are dynamically resized.
Tip: If you accidentally delete, change, or move a plugin, or simply change your mind, click
Undo on the Menu (Ctrl + Z / Cmd + Z) to restore it.
Inserting Plugins
To insert additional Waveform plugins or third-party plugins, drag the Plugin Object to a track
and then select the plugin that you would like from the list.
For third-party plugins, the UI window will pop up. Apart from the core built-in plugins, each has
its own graphical user interface.
Right-click to Insert
Right-click on any existing plugin and select Add new plugin. This pulls up the plugin selector
menu and you may pick any plugin to add. It will be added to the left of plugin you started
from.
Note: If you don’t see some of your plugins, review the previous chapter that details how to
scan your system for all available plugins.
Chapter 29 - Using Plugins 229
Plugin Properties
To select a plugin, click on it. When selected, Properties shows a wide variety of settings and
actions related to that plugin. Most of the built-in plugins have the entire user interface in
Properties.
Duplicating Plugins
To duplicate a plugin, select it and press D. This gives you a new instance of the plugin to drag
to a different position or to another track.
Deleting Plugins
To delete a plugin, simply select the plugin and hit Delete or Backspace. You may alternatively
click the red Delete Plugin button in Properties.
Moving Plugins
To move a plugin from one track to another track, simply grab the plugin and drag it wherever
you would like to put it, even to a different track. As you drag, a red insert illumination will
appear showing where the plugin will be after you drop it.
Chapter 29 - Using Plugins 230
Moving a Plugin
Copying Plugins
To copy a plugin, hold down Opt / Alt and drag it to where you want the copy. Alternatively,
press D to duplicated it then drag the duplicate to the target location.
Bypassing a Plugin
To bypass a plugin, select the plugin then turn off Enabled in Properties. Or, simply select the
plugin and press the keyboard shortcut F. A bypassed plugin appears with a red X through it
on the Mixer.
A Bypassed Plugin
Tip: You can bypass several plugins at once, by first selecting them and then pressing F.
To set up a quick control parameter, right-click the plugin and choose Select quick control parameter.
Next, choose which parameter to use.
Waveform Delay has only two parameters, but many third-party have many more to to choose from.
Third-Party Plugins
Third-party plugins are inserted in the same way as built-in plugins. One difference is that the UI
(user interface) does not appear in Properties. Each plugin has its own UI window.
To open the UI for a third-party plugin, double-click the plugin in the Mixer.
Note: You can change to a single-click to open plugin windows the Settings Tab, Plugins
page. The parameter is Opening Plugin Windows.
The search uses an index that includes plugin names, tags, and manufacturer. We covered how to
set tags in the previous chapter.
Tip: It often helps to disable the options for Loops and Presets when searching for a specific
plugin. This gives you more targeted results.
Typically, you may put a bus compressor, a limiter, and maybe an EQ on the master. Another great
option is Waveform’s own Final Mix plugin, which combines all of those functions in to one package
expressly designed for use on a full mix.
Tip: You can right click the Drop Master Plugins Here area then choose Add new plugin to
open the plugin selector menu. You may find this a bit faster than dragging the plugin object
down there!
Waveform Effects
Drag the plugin object to the mixer and select Waveform Plugins. You’ll see the list of built-in effects.
In this chapter, we will go into more detail about the plugins hightailed in the image above. The
other effects provide specialized functions, or are not typical audio effects. We’ll get into some of
those in later chapters.
Adjusting Volume
To control volume, click and drag the volume slider up and down. A large volume slider appears
as drag giving you nice readable dB markings for fine level adjustment. The numeric value for
Volume setting appears in Properties.
Adjusting Panning
The pan adjustment works similarly. Click the panner graphic then drag left or right to adjust
left to right stereo positioning.
Resetting Controls
To reset either Volume or Pan to their default position, hold down Opt / Alt as you click the
control.
Properties
With a Volume & Pan plugin selected its values and actions appear in Properties.
Chapter 30 - Built-in Effects Plugins 236
The Volume slider is repeated in Properties along with buttons for Reset and Mute. Pan is repeated
in Properties along with a Centre Panning button that resets panning.
Pan Law
Properties also holds a setting for Pan Law. By default this is set to Linear but you can change
it to other popular formats. For example, many DAWs use a -3 dB pan law so that as you pan
to the center it lowers the volume slightly to make it easier to keep a track in balance as you
adjusting panning.
Tip: To apply a velocity offset to notes going into a virtual instruments, insert a Volume &
Pan plugin before it and enable Apply to MIDI velocities. Adjust the fader to offset MIDI
velocity to increase or reduce the velocity. This is a quick way make your MIDI drums hit
harder - much easier than going back to editing the MIDI data. This only works if you insert
Volume & Pan ahead (to the left) of the virtual instrument.
Level Meter
The Level Meter plugin is also at the right end of the mixer for every track by default. Level Meter
is stereo and shows what the left and right levels are doing.
When you select a Level Meter, Properties displays a large horizontal version of the meter, that also
includes dB markings.
Chapter 30 - Built-in Effects Plugins 237
The meter indicates signal overload with a red indicator at the top of the meter. You can reset the
meter by clicking the red overload indicator.
Tip: To clear all overload indicators in the Edit, right-click any level meter and choose Reset
all overload indicators ( Backslash ).
By default the Level Meter is set to peak mode. This is typical of the metering in most DAWs. You
may change the meter mode in Properties or from the right-click menu. Here is an explanation of
each of the modes:
Peak Mode
Peak mode shows the digital peak. This is the normal mode for Waveform and most other
DAWs. From a technical point of view, you want to keep this out of the red to prevent ugly
digital clipping.
RMS Mode
To get a sense of the overall perceived volume your signal, try RMS mode; it emulates the
response of legacy VU meters and gives you a better indication of how loud one track is
perceived, compared to others.
Sum & Difference Mode
Sum & difference is a specialized mode that gives you a visual representation of both the level
and the stereo spread. The left part of the meter shows the level of sum of left plus right. This
represents the combined level of the stereo signal.
The right side of the meter shows the difference between left and right. The more difference you see
the wider the stereo spread between the two channels. This gives you a visual indication of stereo
spread. If both channels are playing exactly the same thing, then left minus right will cancel to zero
and the right side of the meter will show no activity: a mono signal.
Tip: The level meter will also indicate MIDI activity if you enable Show MIDI activity in
Properties. This can be a very useful diagnostic if you ever wonder why a virtual instrument
is not triggering.
Chapter 30 - Built-in Effects Plugins 238
To adjust the gain of any of the bands, grab the node directly in the middle by the small square and
drag up or down. To set the frequency of any band, drag the node left or right. To adjust the width
(or Q) of the filter drag within the perimeter of the node clockwise to make the band narrower or
counterclockwise to make it broader.
On the shelving bands, drag clockwise to make the slope increase or drag counterclockwise to make
the slope shallower. As you adjust these values you’ll see the actual numeric values over to the right
for Frequency, Gain, and Q.
Just under the frequency plot, notice the Reset button. Click Reset to return all four bands back to
their default values giving you a flat frequency response plot.
Also, the notice the controls for saving and loading presets. Using these you can create a library of
common presets to use in your mixing projects. The 4-band Equalizer is very simple and the graphic
adjustment makes it very quick to sweep through the frequencies to quickly locate your cuts and
boosts.
Reverb
Waveform’s Reverb plugin doesn’t have a fancy user interface; You get just a few simple sliders. It
is however a very effective, low-CPU tool to add some depth to a track, and may be all you need to
get a nice variety of reverb sounds.
Chapter 30 - Built-in Effects Plugins 239
Traction Reverb
Tip: You may find it speeds up mixing to assign Wet Mix (Wet Level) as the quick control
parameter when using Reverb. Mixing with a little reverb on a track gives you another
dimension to mix with, in addition to level and panning. More reverb pushes the track
further back, less reverb sounds closer. Combine that with left and right placement from
panning for more spacious mixes.
Delay
The Waveform Delay is an extremely simplified mono delay effect, with delay times up to one
second. You control Length with a slider, allowing you to enter delay times between zero and
1000 milliseconds. You can also adjust the Feedback amount with the Feedback slider, from no
feedback all the way up to 0 dB (which is essentially full feedback). The Amount parameter
is a mix control, and allows you to set the percentage of the effected signal to pass through.
The Delay plugins also has a Tempo parameter. It is not really a host sync, but rather just helps you
calculate delay times based on musical divisions of the beat at the current tempo.
Chapter 30 - Built-in Effects Plugins 240
For example, if you want to get an eighth note delay, click Tempo and select Set delay length to 1/2
beat and it calculates that delay time and sets the value int Length. It is a one time calculation; If
you change the Edit tempo, then you need to set it again.
Chorus
The Chorus plugin gives you the classic chorusing effect. It works as a type of doubling effect but
it provides a shimmery, smooth quality. It can be used on just about any source, but is common on
guitars, pads, electric pianos, bass, and vocals.
To get the classic chorus effect, the plugin modulates the delay time; the delay time is gradually
changing, getting longer and shorter. The amount of variation is controlled by the Depth parameter.
The Speed slider controls the quickness of modulation to get results from warbling to smooth. The
Width slider adjusts how far apart the dry signal and the wet signal are panned to give you a wide
stereo effect or a narrow doubling. Finally, Amount controls the overall mix of the original signal
with the chorus effect.
Chapter 30 - Built-in Effects Plugins 241
The Phaser
Phase shifter pedals became popular in the late ‘60’s and during the ‘70’s. It gives you an intense
swirling impression you will instantly recognize. While a phaser is most commonly used as a guitar
effect, it is also frequently used on synths or any track that needs some movement.
The Speed parameter controls the speed of the LFO that modulates the phase shifting effect. Depth
controls the number of octaves the phase shift will sweep through. Feedback lets you adjust
resonance which makes the phasing more or less intense. The Tempo parameter allows you to set
the Speed of the LFO to a musically useful division of a beat based the current tempo.
Tip: As you work with effects you can easily change the order of effects on any track by
grabbing the plugin and dragging it left or right. As you drag, a red drop target will glow in
the spot where the effect will be inserted when you drop it.
The Compressor/Limiter
Waveform’s Compressor/Limiter is a very basic compressor, that includes most of the common
parameters you expect to find in a compressor: Threshold, Ratio, Attack, Release, and make-up gain
(Output).
As the signal goes above the Threshold, the compressor reduces the output signal by the amount set
by Ratio. So, if you set Ratio to 4:1, Attack sets how long it takes for the 4:1 ratio to fully kick in.
Chapter 30 - Built-in Effects Plugins 242
Release is the amount of time it takes for the compressor to recover after the signal goes back below
the threshold.
You can set Threshold and the Ratio by dragging the appropriate nodes on the frequency response
transfer plot.
Compressor/Limiter functions as a limiter when you set the Ratio to the maximum of 20:1. When
used as a limiter you also want to set a very fast attack time. In this mode it really clamps down on
transients.
Note: The built-in Compressor/Limiter lacks metering, but you can insert a Level Meter
before and after the compressor and look at the difference between the two meters get an
idea of gain reduction.
Pitch Shifter
The Pitch Shifter plugin uses DSP processing to change the pitch of the signal in real time. For
audio tracks, this uses the Elastique Pro algorithm, or whichever algorithm you select in the Type
parameter.
Pitch Shifter is set in semi-tones; if you want to go up an octave, set Pitch to 12. If you want to go
down one octave set it to -12. To reset back to the original pitch, select Pitch and type in zero.
Chapter 30 - Built-in Effects Plugins 243
Tip: You nay find it’s usually a lot easier to control the Pitch value by typing in the digits
than it is to use the slider.
Note: If you insert Pitch Shifter ahead of a MIDI instrument, it works on the MIDI data
stream to transpose notes up or down by the value you set in the Pitch parameter.
Once you’ve made that selection, drag the Frequency slider or type in the frequency. For example,
if you want to just create a common rumble filter to apply to a vocal, Choose High-pass and set
Frequency to 100 Hz.
Tip: A quick way to create a low-fi effect on any track is to insert two of these filters, one
set to High-pass and one set to Low-pass. For example, set the high-pass frequency to about
300 and set the low-pass frequency to about 3,000. That will give you a nice starting point
for a low-fi sound.
Text Plugin
The text plugin is a convenient tool to keep your Edit organized as you record, edit, and mix. Drag
Text it to a track, give it a Name and then type in a Description.
You can type in as much text as you’d like describing how the recording was made, the kind of
microphones used, the artist name, and really anything you’d like to make a note of. Text plugin
Name appears right in the mixer on the thumbnail. While Text doesn’t do anything to your audio
path it can help you remember what you were doing when you come back to a project later on.
Tip: You can enable or disable several plugins at once by simply selecting all of them and
using the keyboard shortcut F.
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Saving Presets
Most of the built-in plugins allow you to load, save, and delete presets. Once you have your favorite
presets saved, you can search for presets on the Presets tab or the Search tab of the Browser.
As you create presets you can also add tags to make it quick to filter to exactly what you are looking
for; Vocal EQ, Guitar Focus, Bass Boost for example.
Moving On
Now we’ve touched on most of the built-in plugins in Waveform. The built-in effects, along with
third-party plugins give you tremendous creative potential when composing or mixing.
Chapter 31 - Effects Bus Tracks
In this chapter, you’ll learn how to set up an effects bus track in Waveform. A bus track is configured
to be shared by multiple tracks within your Edit. Sometimes this is called a master effects bus.
This is an extremely common production technique that originated when recording was done using
large mixing consoles. When mixing with a console, effects like reverb and delay are created using
outboard hardware. In the early days, studios only had a limited number of reverbs and chambers
to use. The solution was to use a common bus for the effect and then send the desired amount of
each track over to the effect bus.
It works the same way in Waveform. You dedicate a track to the effect and then use a special Aux
Send plugin to send part of the signal from your instrument, vocal, or drum tracks to over to the
effects bus track.
Check that the Dry Mix fader is turned all the way down. You want only the wet signal to go through
Reverb. You can tweak the other parameters later, after you get some sound going through it.
Tip: If the plugin you’re using has a mix control, make sure it’s turned to the 100 % wet
position. The critical thing here is you don’t want any dry signal being mixed back in through
a different, parallel path.
Notice that it is labeled Aux Return #1 in Properties. Also, you can see it is automatically assigned
to the next available bus: in this case *Bus #1.
It’s optional but you can type in something descriptive for the Bus Name property. In this case Verb
1.
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The descriptive name appears right on the plugin thumbnail in the mixer, making things much
clearer. This will help even more when you have several effects buses configured.
This is important. Insert Aux Send after the Volume & Pan plugin. This way as you adjust the track
volume, you’re also adjusting the amount sent to the bus track proportionally. Even if you lower the
volume all the way down, you won’t hear a ghosting of the effects bus from that track playing in
your mix.
Note: On a conventional mixing console, this position is called “post fader.” Hardware
consoles will have a special switch or maybe even a special knob that allows you to send
post fader. In Waveform you do this in a very direct way: rearrange the order of the fader
so that it comes before the Aux Send plugin.
Chapter 31 - Effects Bus Tracks 249
Alternatively, you can just click on the Aux Send plugin and adjust Send in the Properties section.
The more you turn it up the more effect you’ll get. As you turn it down, you get less and less of the
effect.
When we set up Verb 1, we used Bus #1. For DLY1 WE HAVE used Bus #2 and gave it a unique
name.
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As you insert the Aux Send plugin onto each track, select which effect you want to use by choosing
the correct bus.
Tip: Feel free to assign more than one Aux Send to the same track.
Your effects tracks aren’t limited to a single plugin. You can create an entire effects chain, for
exampling combining compression, EQ, reverb, or delay on a single bus track.
Solo Isolate
There’s a special solo mode that you will likely to want to use on bus tracks, called Solo isolate. To
do so, right-click the Solo button on one of your bus tracks and choose the option Solo isolate.
Notice how that the Solo button changes from “S” to “SI.” With Solo isolate enabled, if you solo any
track, this track will also be soloed. This is useful because when you solo a track, you usually want
to hear it along with its send effects. If you don’t use Solo isolate on your bus tracks, the effects get
muted when you solo a track.
Tip: Waveform includes a track tagging feature that allows you to quickly view any tracks
that share a tag. You can tag all of the effects buses with the tag “FX.”, which makes it really
easy to pull up a view of all of your effects bus tracks using the Tracks tab in the Browser.
Take organization one step further by giving your bus tracks a specific color.
In the Preset Details dialogue box, put in an appropriate name for your preset such as “Master
Reverb.” In the tags area, the tag Track will automatically be entered. You can also add another tag
such as Effects Bus.
Remember to separate tags with a comma. Click OK, then the next time you want to create a very
similar effects bus track, go to the Presets tab in the Browser and filter by Effects Bus. Drag the preset
onto any track to instantly configure your favorite master effects set up.
Moving On
In a full mix, you may have four or more effects buses configured at once, such as two reverbs and
two delays: drum reverb, vocal reverb, stereo delay, and a mono slap back delay.
One key is to group the bus tracks together and to put them at the top of the Edit. You can also make
them a unique color, tag, and label them appropriately.
Once you get a hang of the set up, using effects bus tracks in Waveform is very straight forward.
Chapter 32 - Clip Effects
In Chapters 29 through 31 we covered using effects plugins in a variety of ways. Now, we want to
show you how to apply plugins to individual Audio clips. Let’s get started.
Note: Clip effects work with Audio clips, but not MIDI clips or Step clips.
The rest of the operation is pretty much the same as using plugins in the mixer. Select a plugin and
hit F to enable or disable it. You can also enable or disable the effect with the Enabled button in
Properties.
For third-party plugins, clicking or double clicking on the plugin opens its user interface.
Tip: How plugins open, depends on a setting in the Settings tab Plugins page: Opening Plugin
Windows. It can be set to either Single-click on a plugin to open its GUI window or Double-
click on a plugin to open its GUI window.
Creative Uses
One of the reasons to use clip effects is if you want to put an effect on just part of a track, even a
single word or a single phrase. Without using clip effects, you’d need to move a piece of the clip to
another track to apply a different type of an effect. This is really useful for something like an echo
throw where you’re applying an echo effect to a single word, or if you want to process one phrase
of a vocal line with a lo-fi effect. Just separate the phrase or word to its own cli, then apply the effect
only to that short clip.
1. First, separate the final word of the phrase from the rest of the phrase. To do that position the
cursor where you’d like to make the split and hit the slash (/) key.
2. Now that clip is separated into its own clip, drag in the Delay plugin.
3. Dial in the Delay parameter so it echoes out in a musically useful way, maybe using eighth
notes or quarter notes. Add a little bit of Feedback so you get some echoes that die out over
time.
4. Playback and tweak the Delay parameters until you get the echo throw effect that you like.
Moving On
The same technique is great for lo-fi effects as well. Apply a high pass and a low pass filter in order
to cut the highs and the lows, or even apply chorusing to a few words in a vocal line. Clip effects
are super easy to use in Waveform, and they unlock all kinds of creative options!
Chapter 33 – Folder Tracks
With the Folder Tracks feature, you collect a group of tracks into a folder, allowing to you work with
them together as unit. The obvious advantage is to collapse the view so that related tracks, like your
drum tracks, can be viewed as a single entity.
Folder Tracks also give you a convenient way to apply volume automation, so that you can do a
fade across a number of tracks at the same time. Folder Tracks allow you to solo every track that is
contained within it with a single click. You can also do basic editing across the included. Let’s take
a closer look.
Alternatively, right click on the background of the Track section and choose Create a new Folder
Track.
Either of these methods will create a new empty Folder Track. There are easy ways to create a Folder
Track containing existing tracks, which we will cover that shortly.
If you already have some tracks in the folder you can drag it over the folder and then downward;
You’ll notice a red glowing insertion point, where you can put your track between other tracks to
get the order you would like.
Tip: One of the most common uses of Folder Tracks is to organize all of your drum parts
into a single folder. In this case, you might want to name it ‘Drums’ or ‘Drums Folder.’
Note: When you solo a Folder Track, the tracks contained in it are soloed with a blinking
Solo button. This indicates that the track is being soloed by the Folder Track and not directly.
If you click the blinking Solo it will change to the standard solo state with a steady indicator.
The Solo and Mute functions are really good reasons to set up Folder Tracks for the different
instrument types. You can set up Folder Tracks for drums, for guitars, for keyboards, and another
for vocals.
Keep in mind that no audio passes through the Folder Track itself. The VCA acts as a remote control,
proportionally controlling the volume of all of the individual Volume & Pan plugins of the tracks
contained within the Folder Track. It’s a very convenient way to add high-level mixing to your
groups of instruments, without going through the complexity of adding numerous additional bus.
Note: You can’t insert plugins on Folder Tracks, since no audio actually passes through the
track. To do so you would need to create a Submix Track, which we’ll cover in the next
chapter. ## Creating a Folder Track with Existing Tracks
With multi-track drums, you often have 10 tracks or more that you need to put into a Folder Track.
Rather than drag each track individually, there is a quick way to pack all of them into a Folder Track
at once:
1. Select the first track by clicking on the track name. Hold down Shift and click on the last track.
All of the drum tracks will then be highlighted.
2. Next, right-click on the track name for any of the tracks and choose the option Create new folder
track containing. This instantly creates a Folder Track containing all of your drum tracks.
3. Finally, select on the Folder Track and give it a descriptive name in Properties.
Tip: This isn’t limited to drum tracks. Create new folder track containing is a great way to
create Folder Tracks for any related selection of instruments or vocals.
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Rearranging
After splitting the Folder Track clip, you can rearrange everything within the folder by dragging
the Folder Track clips to any order. You can use this rearrange a song or just swap verse 1 and
verse 2. If you put all your tracks in to a Folder Track you can use this for block arranging of
the song.
Trimming
The beginnings and the endings of the Folder Track clips have trim handles. Drag to trim all
the included clips.
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Deleting
In addition to moving and splitting clips, you can delete entire sections of the contained tracks
by separating out a section, selecting it, and pressing Delete or Backspace.
1. Grab the little “A” icon. That is the automation icon for the track. Drag it and drop it on the
VCA fader. A red line appears on the Folder Track. That is the automation curve for the VCA
fader.
1. Double-click on automation curve add points. Add two points: one before and one after the
section you would like to fade.
1. Drag the last point all the way down to the bottom of the clip to draw in your fade-out.
2. Between the two points you added, notice an additional point was automatically added. This
is a curvature point. Drag the curvature point to adjust the shape of the fade.
You can further adjust the speed of the fade by dragging all these points until it sounds like what you
want. The automation points snap to the current snap increment. Turn Snap off for finer adjustment.
This technique is really a time-saver because you don’t have to go in and edit each individual clip
in order to do a fade-out.
Moving On
Folder Tracks are a powerful feature in Waveform. You may have seen this concept in other digital
audio workstations. Once you get the hang of how it works in Waveform, you will be amazed at the
creative things you can do with Folder Tracks.
Chapter 34 - Submix Tracks
In professional mixing, it is common to submix drums to a stereo bus to add compression, EQ, and
limiting before mixing it with other other tracks. Actually, it is common to submix other things like
vocals, guitars, or instruments. Starting with T6, awe added a Submix Tracks feature that resembles
Folder Tracks but with a twist: you can process a submix with plugins.
Like earlier versions, you still have the option to use any track as a submix. This still works and has
certain advantages. We will show you how to configure that later in the chapter.
1. Right-click any of the tracks and choose Create submix track containing. The same action is
also available in Properties as Create Submix Containing.
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A Submix Track
The result looks very similar to a Folder Track. It differs in that the audio actually passes through
the Submix Track. You can use the Volume & Pan plug and add any additional plugins you want.
Open/Close a Submix
A Submix works just a like Track Folder in that you can open and close it with triangular
control at the far left of the header.
Adding Effects
You can add any built-in or third-party effect you want (accept for the Waveform Freeze Point)
to Submix Tracks. Just drag them to the mixer like any other track.
Muting
Mute works like you would expect, muting everything within the Submix Track.
Soloing
soloing works a little differently than you might expect. When you click Solo on the Submix,
it mutes all other tracks, including the ones contained within the Submix Track.
1. Name the track appropriately. In this example, we have named it Drums Submix.
2. Select all the tracks you want to route to the submix.
3. In Properties, click Track Destination. Select your the Drums Submix track. This effectively
routes the output of each selected track through to the drum submix track.
Now, you can use the Volume & Pan control on your Drum Submix track to control the volume of all
the tracks that you have just routed to it. You can also add any plugins you want to the new Submix
Track. In this example, we have inserted a tape simulator and a third party bus compressor.
Of course, you can use any processing that you like. That depends largely on which kind of tracks
and the style of music.
Chapter 35 - Automation
This chapter is an introduction to the automation features in Waveform. Automation allows you
to program changes to many of the parameters that exist within a track. You can easily program
changes to volume, pan, and plugin parameters. You can program automation using external
hardware, like controllers that have knobs and faders. Alternatively, you can program automation
by adding points and changing the shape of the graphic automation curve that appears as a line on
or below the track.
Waveform has excellent features designed to keep all of your automation nicely organized. For
example, you can add Automation Tracks that nest under your track. You can also open them when
you’re working on automation changes and edits, and then close them when you move onto other
parts of your project.
In this chapter, we’re going to focus on Volume & Pan automation and then offer an example of how
to extend automation to parameters within other plugins.
The first step is to click the plus sign, to add an Automation Track. You’ll instantly see the Automation
Track appear below your original track. The Automation Track will have minus, A, and plus icons.
The minus icon will remove the Automation Track, the A icon allows you to set up the track, and
the plus icon will add yet another Automation Track below this one.
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You’ll see an automation line appear. The line is labelled with the name of the parameter, and the
value of the parameter is listed over on the right. This line is the “automation curve.” There’s no
literal curve to it yet, because it’s just a line. As you will see shortly, it’s easy to draw curves, steps,
and ramps.
Click the curve to select it, then check out its Properties. You can change the Name or choose from
several actions. Those make more sense once you have some automation points on the curve.
Tip: A fast way to set the automation parameter for the track is to grab the A icon and just
drop it on the thing you would like to automate. Then choose the parameter from the list. So,
to automate panning, drag the A and drop it on the Volume & Pan plugin and then choose
Pan from the list. This also works for third party plugins.
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Creating a Ramp
To draw a ramp add two points and the drag one of them up or down. This adjust the steepness
of the ramp. Drag the points left or right to adjust the start and ending of the ramp.
Tip: The automation point can also be adjusted in Properties using the Value parameter
slider. You will also find a slider for Curvature in Properties.
Clip Fade
To convert a clip fade to automation, first select the clip and then click Copy Fade To Automation >
Transfer Fade-in to Automation, Transfer Fade-out to Automation in Properties.
That will redraw the automation curve in the shape of the fade and remove the clip fade from the
clip. Now you can apply additional points and shaping using the automation tools.
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Reading Automation
Once you’ve drawn automation like this, Waveform performs the automation dynamically during
playback, as long as you have Automation Read enabled on the Transport.
As you playback, watch the controls changing in real time as the cursor moves through the Edit. If
you go back about three decades that feature would cost you about a million bucks!
Curve
The Curve property is the name that appears above the automation curve. This is here for
reference only. You can’t change it directly. It is made up of the track name, the plugin name,
and the parameter.
Displace Curve
Displace Curve allows you to drag left or right which offsets the curve up or down. It basically
takes the entire programmed curve and set of points, and moves them down if you drag left
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or up if you drag right. This is very useful to make minor mix changes after the automation is
already programmed.
Scale Curve
Think of Scale Curve to function like an intensity control. As you drag to the left, it
proportionately lowers all of the points on the curve, squashing the shape of the curve.
Dragging to the right expands the curve, scaling it upward.
Only Displace/Scale the Marked Region
This parameter works along with Displace Curve and Scale Curve. When enabled, any scaling
or displacing, only occurs between the In-marker and the Out-marker.
Simplify
If your automation curve becomes very complex with lots and lots of points, you use Simplify
to thin out the points. You can usually choose Simplify the entire curve and then pick from
Light, Medium, and Strong. The Light option does the least thinning where Strong thins the
most. This is particularly useful if you recorded automation from a hardware controller that
added hundreds of points.
You also have the option to Simplify only in marked region. You can use this if you want to simply
just simplify a section that was recorded from hardware, leaving the rest of the curve unchanged.
You can also Delete points within the marked region which means you’ll delete all the points between
the In-marker and the Out-marker. You can do the same thing and “close the gap,” means to take out
the time within the marked region.
This is also useful if you’ve created a very specific effect using automation and want to reproduce
that effect in a later part of the song.
Paste from Clipboard has two options. Most of the time I would use Paste curves at cursor position.
You can alternatively do that with Cmd + V / Ctrl + V.
Alternatively, choose Paste curves to fit between the in/out markers. That allows targeting the
destination only within the merged region. Normally you paste at the cursor position.
Tip: You don’t need to manually copy automation when moving or duplicating clips on a
track. Enable Auto Lock in the Master section and the automation follows along as you move
or duplicate clips.
This is particularly helpful if you don’t have each parameter on a separate Automation track.
Tip: We suggest you turn Remap on Tempo Change on as a global option for all new Edits.
To do so, enable Timecode > Default remapping options > Remap plugin automation from
the Menu section.
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Note: Remap Plugin Automation is not set as the default or turned on by default, to maintain
compatibility with older projects. This setting and the new default option were new for T6.
To go into write mode, enable the Automation Write button on the Transport. Now, during playback,
Waveform will record any dynamic changes you make to the parameter.
Note: You don’t need to be in Record mode to record automation changes. All you need is
to have automation write turned on during playback.
Tip: When you’ve written automation this way, it’s often a good idea to use Simplify to thin
out the automation points. You may find you get good results with the Medium option.
Automation Lock
Notice in the Master section, there is an Auto Lock button. By default that button is not engaged. If
you move a clip around on a track, the automation will not follow it to the new position.
With Auto Lock engaged, automation will follow as you drag the clip to a different place in time. It’s
a great feature, assuming that’s what you want to do.
Moving On
There is a lot more you can do with automation, because you can automate almost any parameter.
You can automate sends to effects. You can even automate your Master plugins. Simply create a
separate track then drag the A icon from that track over to the Master section plugins to automate
them.
Chapter 36 - Mixing Down
In this chapter we’re going to go over the steps required to mix down your Edit to a WAV file or
MP3 file.
Make sure that the metering for the Master section is not going into the red before you export the
mix. Exactly how you process the mix depends on what you plan to do with the file after it’s mixed
down.
If you’re having professional mastering done, then you probably don’t want to put any plugins on
there. However, if you are immediately going to upload to your website or SoundCloud, you will
want to put some mastering effects on to make your mix into a finished product.
1. Set the In-marker exactly at the beginning of the song. This defines the start of the export.
Adjust the position of the In-marker to skip any extra bars or count-in at the beginning of the
Edit.
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1. Set the Out-marker right after the end of the song. This allows you to control the exact length
of the exported file. We recommend leaving a couple of extra milliseconds after the final fade.
1. Select Export > Render to a file from the Menu section. The Render dialog box appears.
The above example shows the most common settings for exporting a WAV file. You can customize
the file location and name if you want. Also, make sure to select Only Render Marked Region so that
the In-marker and Out-markers are used to define the export region.
1. Click Render and the export will begin. Waveform starts processing in the background as you
adjust the settings. Much of the time export is already done as soon as you click Render!
To locate the file in Finder or File Explorer on your computer, select the exported file and look at
Properties. In Properties, click the … button to the right of File and choose Open the folder containing
this file. That opens the folder on your system, giving you direct access to the file.
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Double-click the folder named Exported and you will see your file. To located it in Finder or File
Explorer, right-click and choose Open the folder containing this file.
To enter the metadata, click Edit to the right of the option. That gives you the ID3/Vorbis Info dialog
box. Fill in any information you want to include in your MP3 and click OK.
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This information is not required. So, if you don’t care to include the information, leave the Add
ID3/Vorbis Info deselected.
Quality
You can choose from common MP3 quality settings. VBR stands for “Variable Bit Rate” and
helps optimize the file size in exchange for a bit more complicated decoding. CBR stand for
“Constant Bit-rate” and gives you slightly larger files that are encoded consistently.
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With today’s fast internet speeds, including for mobile users, we recommend choosing the maximum
320 KB/s CBR. Those will give you good sounding MP3 files to upload to various sites or use in your
own player.
Stereo
For music it is most common to export to stereo files. If you deselect Stereo the file is exported
as mono. You can use mono exports for voiceover files, fore example.
Dithering Enabled
If you don’t know anything about dithering, then leave this enabled and move on. If you do
know about dithering, then you can turn this off and add a third-party dither plugin in the
Master section, configuring it to dither as you please.
Only render the marked region.
Whenever Waveform indicates “marked region”, it means the range between the In-marker
and the Out-marker. When enabled, the exported file only includes the audio between the
In-marker and the Out-marker.
Render Each Track to a Separate File
If someone else is going to mix your song in a different digital audio workstation, then you
might want to export every single track in a fashion that can be imported into another system.
If that’s the case, turn this option on and you’ll wind up with a whole collection of files: one
for each track of your project. For a normal stereo export, leave this turned off.
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Render at 1X Play-Speed
If you are using the Insert plugin to mix through some external hardware effect, turn this option
on when exporting your mix. Normally, you leave this option turned off. When enabled the
Edit will render in real time, meaning, it will mix it down in exactly the same amount of time
it would take to play back once. Some feel you will get the best sound quality rendering at 1X
and for that reason, some Waveform users enable 1X rendering for the final master exports.
Normalize
Normalize adjusts the overall gain of the file so that the highest peak fills up the available bit
depth. Most of the time you will leave this turned off.
Moving On
We have gone all the way from installing the program, to recording, editing, adding virtual
instruments, to using guitar amp sims, mixing, and mixing down. There’s still a lot more that you
can learn and explore about Waveform and your own music. Have fun, and make a lot of music.
Chapter 37 - Macros
Waveform includes not only programmable shortcuts, but also a full macro programming environ-
ment. You can develop keyboard shortcuts that combine actions in new ways to streamline your
workflow. If the standard keyboard shortcuts don’t meet your needs, you can create custom macros
and assign keyboard shortcuts to them.
While you might think of macros as keyboard macros, you don’t have to assign them to keyboard
shortcuts. You can always launch them from the Run Script button in the Menu section. This
approach can be useful because you don’t have to remember the shortcut to macros you only use
occasionally.
Script Editor
To open the Script Editor, go to the Settings tab, and select the Keyboard Shortcuts page. Enable
Show Script Editor at the bottom right of the Keyboard Shortcuts page. The Script Editor will open.
You can resize the height of the Script Editor by dragging the line that separates it from the keyboard
shortcuts list. The Script Editor is a basic text editor that you use to enter and edit macro scripts.
Tip: With the Script Editor open, try clicking on some of the existing keyboard shortcuts.
The Script Editor will show you the underlying code, you can use this to get familiar with
the syntax of the actions triggered by each shortcut.
Creating a Macro
To create a new macro, click Add a new macro on the Script Editor. This adds a new macro named
“Untitled Macro” to the bottom of the keyboard shortcuts list under the Macros section.
As soon as the new macro is created, the name defaults to Untitled Macro and is selected. Start
typing to give it a suitable name.
In the body of the macro, you can type in a list of actions to create the script. The easiest way is
to build your macros using the right-click menu; more on that in a bit! Actions are separated by
semicolons.
Deleting a Macro
While you can’t delete the built-in keyboard shortcuts, you can delete any custom macros you create.
To do so, select the macro to delete in the keyboard shortcuts list, and click Delete macro in the Script
Editor.
Programming a Macro
The simplest macro is made up of a single action. You can pick any available action by right-clicking
the Script Editor and navigating through the three collections of actions. When you find an action
you want to use, select it and the appropriate code will be inserted into the script.
• Actions > Standard Shortcuts includes all the built-in keyboard shortcuts shown on the
Keyboard Shortcuts page.
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• Actions > Basic Actions includes available actions that are not necessarily available as pre-
assigned shortcuts.
• Actions > Advanced actions includes actions that allow you manipulate selected objects and
even display messages on the screen. Advanced actions are provided as tools for more advanced
script programming.
Running a Macro
There are several ways to run a macro:
1. Assign it to a keyboard shortcut. Keyboard shortcuts are assigned to macros in the very same
way as the built-in shortcuts. Find the macro in the list and click the “+” to the far right and
enter the desired key combination.
2. Click Run Script > User Macros from the Menu section of the Edit tab. All your custom macros
appear there automatically. Select the one you want to run.
1. Add macros to the Custom Menu. At the bottom of the Keyboard Shortcuts page, click to
enable Show Script Tree Editor. Then drag your macros (or any built-in actions) to the tree
editor. Arrange it using drag and drop, add groups, and rename groups. Access the Custom
Menu from the menu in the Edit: Run Script > Custom Menu.
Javascript Programming
Beyond creating simple step-by-step lists of actions, you can take macro programming to the next
level using the power of Javascript. The Script Editor allows you to program loops and conditions
using Javascript syntax. It even provides color coding for the elements of the script.
Chapter 37 - Macros 284
Note: Waveform actions are exposed as methods using ‘dot’ notation. By that, we mean that
they start with the word Waveform, then a dot, then the method. Following the method you
can provide one or more parameter in parenthesis.
Hover Tooltip
If you hover over an action in the script editor for a second or two, you will see a tooltip bubble
explaining what parameters the action takes. If the action returns values, you will see the syntax of
that. These tooltips give you key information when programming macros. Waveform’s developers
use this to give you meaningful clues about how each of the actions work.
In the above example, the the tooltip shows that the zoom action takes two double precision numeric
parameters. The first is the x-proportion (the amount of vertical zoom), and the second is the y-
proportion (the amount of horizontal zoom).
Chapter 37 - Macros 285
For example, you couldassign the RTZ macro to the Home key.
1 // Jump to tab 2
2 var index = Waveform.getWindowTabIndex();
3 var delta = 2 - index;
4 Waveform.changeWindowTabIndex (delta);
Chapter 37 - Macros 287
My Code Samples
1 /* Park the In-Marker & Out-Markers
2 Parks the In-marker and Out-marker at Zero then Restores Cursor Position. I wrote th\
3 is macro to help a KVR forum member find a quick way to hide the In-marker and Out-m\
4 arker.
5 */
6 var SavePosition = Waveform.getPosition ('cursor');
7 Waveform.moveTransportToStart();
8 Waveform.moveTransportToStart();
9 Waveform.markIn();
10 Waveform.markOut();
11 Waveform.setPosition ('cursor', SavePosition);
1 /* Search Plugins
2 Opens the Browser to the Search tab, enables the Plugin searching while disabling se\
3 arching for Presets and Loops.
4 */
5 Waveform.showSidePanel ('search'); // Opens Browser to the Search tab
6 Waveform.enableSearchLibrary ('plugin', true);
7 Waveform.enableSearchLibrary ('preset', false);
8 Waveform.enableSearchLibrary ('loop', false);
9 Waveform.setSearchPanelText (''); // loads blank text so you can start typing the s\
10 earch term right away
Chapter 37 - Macros 288
Moving On
These are fairly simple examples. Waveform users are only just starting to explore the powerful
capabilities of macro programming in Waveform.
Chapter 38 - New in Waveform
Version 8
Waveform version 8 has many new and exciting features, that both enhance the workflow and open
up new creative potential. New features include:
• New vertical mixer panel that can be viewed in its own tab
• New MIDI editor panel that can be undocked
• Enhanced MIDI editing for easy note entry, CC adjustments and converting notes to chords
• New MIDI musicality generator tools for creating melodies, chords, bass lines and arpeggios
• The Master Mix and FM Synth plugins are now integrated directly into the application
• Improved crash recovery, complete with disabling of problematic plugins, enabling you to
recover work
• Newly optimized user interface
• Improved MIDI note expression editing and MPE generation
• New track and clip colour options for more consistent coloring
• New key commands, including:
– create triad chord: command + 3
– create 7th chord: command + 7
– invert chord up: + command + T
– invert chord down: command + shift + T
– fit notes: command + F
– transpose up octave: command + O
– transpose down octave: command + shift+O
– merge notes: command + M
– split notes: command + /
– legato notes: shift + L
The above new features will each be explained further, in greater detail, in an upcoming revision of
this beta user’s manual.
There are two new options in the Settings tab, General Behaviour page:
Note: Apart from these two options, the color scheme can’t be changed. The color editor
feature has been retired. The good news is that you won’t waste time tweaking the colors
so you can spend more time recording!
Compact Toolbar
To save space while recording, T7 offered an alternative to the traditional Controls Panel. The
compact Toolbar does most everything the standard Controls Panel does while taking up a fraction
of the screen space. Not only that, you can switch back and forth between the Toolbar and Controls
Panel easily.
To open the full Controls Panel from the Toolbar, click the open icon at the far left.
To shrink the Controls Panel down to the compact Toolbar, click the close icon at the top right of
the Menu Section.
The left side of the Toolbar includes icons to open and close the Menu and Properties sections along
with dedicated Undo and Redo buttons. Also, all of the buttons from the Master section appear as
icons on the Toolbar.
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Tip: Hover your mouse pointer over any icon on the Toolbar and look at the rollover help
in the upper right corner of the Waveform window to see what it does.
To keep Properties open you can lock it using the push-pin icon at the upper right. With it pinned,
Properties will only close when you click its icon on the Toolbar. You can always leave it pinned all
the time, and open and close Properties manually.
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Tip: There is a macro action in the script editor to enable the Properties lock push-pin under
Basic Actions > Editing > Lock properties panel.
1. That’s all there is to the macro. Now, assign it to a keyboard shortcut, such as F11.
Note: In the alternative key-mapping used in this book, F11 is assigned to Show/Hide
Controls Panel. You may find that toggling between the Toolbar and the Controls Panel
is a much better use of F11 and wish to change this on all your Tracktion installations.
Chapter 38 - New in Waveform Version 8 294
Browser Position
If you ever wished the Browser were over on the right instead of being stuck on the left, you are in
luck. You can move it! Not only that, you can move it to the top of the screen if you want. There are
two ways to set the Browser position left, right, or top.
When you have multiple panes, each pane has a drop-down menu at the top to choose the Browser
view: Files, Tracks, Search, Notification, Markers, or Clipboard.
You can open as many Browser panes as you want. You may want to have one pane showing your
Files and another set to Search by plugins.
Synchronized Previews
If you have multiple Browser views open and focused on loop files, you can audition the loops
against your song synced to the Edit tempo.
Since Waveform allows multiple Browser panes, you can start previews for several loops at the same
time. The Browser preview options have been updated with this in mind. Click the preview options
button to open the selections.
Play All
This is a new option to start the preview of all selected loops across all open Browser panes.
Stop All
This stops all preview playback in all Browser panes.
Re-trigger on play
Whenever you start playing back a new loop, all Browser panes that have loops playing will
re-start from the beginning. You will want to enable Re-trigger on play for each open Browser
pane for synced auditioning.
Chapter 38 - New in Waveform Version 8 297
Auto-play
With Auto-Play enabled, each time you click a loop or select a new loop in a Browser, preview
playback will start.
Loop
With Loop on, preview playback will keep repeating until you stop it. With Loop disable, the
preview plays a single time then stops.
Tip: Enabling Re-trigger on play is essential to have multiple Browser panes preview in-sync.
When you find a set of loops that work well together using multiple Browser panes, you probably
want to drag them to your Edit. You can do this in a single operation by dragging one loop while
holding Shift. The Shift modifier causes all the loops to be included in the drag. Next, drop the all the
loops and you are presented with a list of options. Select how you would like the clips to be added
to the Edit.
Video Clip: This video tutorial³⁵ demonstrates this feature but was created before the
Options menu was implemented.
Zoom Tool
Tracktion T7 offered a new fast and efficient new way to zoom in and out. Hold down Shift-Opt
/ Shift-Alt and drag a selection over the arrangement. As you drag, a magnifier loop icon appears.
When you let go, you are zoomed in on that area of the screen.
³⁵https://youtu.be/KEVGBgm9U28
Chapter 38 - New in Waveform Version 8 298
The zoom tool is multilevel. Zoom in several times then again hold Shift-Opt / Shift-Alt and click to
zoom back out. Each click steps you back one zoom level.
Tip: There are also new keyboard macro actions that you can assign to the keyboard to undo
and redo the action of the zoom tool. The actions are found at Basic Actions > Zooming >
undo mouse select+zoom and Basic Actions > Zooming > redo mouse select+zoom from the
Script Editor.
1 // Undo Zoom
2 Tracktion.undoSelectZoom();
1 // Redo Zoom
2 Tracktion.redoSelectZoom();
Chapter 38 - New in Waveform Version 8 299
If you prefer the long single list from earlier version of Tracktion, choose View as single list from
the View Options selector.
The Share button to the right of the preview thumbnail gives you two ways to share the Edit.
Share as archive of this edit takes you directly to the Create Archive dialog box. From here you can
export the Edit as a project bundled with with all necessary assets to load back in to Tracktion on
another computer.
The other option on the Share button is Share a preview of this edit. This simply locates the preview
audio file on your file system. From here you can do what you want with it. It’s in the Ogg Vorbis
format.
Chapter 38 - New in Waveform Version 8 301
Note: Don’t drag, move, or erase the preview file. You need to leave it in this location for
the preview to work on the Project page. If you want to use it somewhere else, copy it first.
Double-click on the Timeline and start dragging right. The double-click positions the In-marker at
the starting point. As you drag right, the Out-marker drags along and is set when you lift the mouse
button.
Video Clip: Here is a video tutorial³⁶ demonstrating how to drag to set the In-marker and
Out-marker.
Note: The auto show feature also works for the new compact Toolbar.
Tip: To turn off the auto show panels action, deselect Automatically hide and show panels
in the Settings tab, General Behaviour page.
³⁶https://youtu.be/zaPg04Iype4
Chapter 38 - New in Waveform Version 8 303
Group Clips
With Group Clips, you can combine clips on a track into a single grouped clip without rendering.
The advantage of this is that you can ungroup at anytime for access to the individual clips.
To create a Group Clip, select the clips you want to group on a track. It doesn’t have to be a contiguous
selection, but the clips do need to reside on the same track.
)
Next, click Create Group Clip in Properties.
Notice that the resulting clip has a “Group” label and icon on the lower left which indicates the
number of clips it contains. It also has a simplified header.
Chapter 38 - New in Waveform Version 8 304
A Group Clip
To ungroup the clip back to the original state, select it and click Ungroup in Properties.
If you like, you can create a macro and assign Group Clips and Ungroup to keyboard shortcuts. In
the Script Editor, locate the actions under Basic Actions > Editing > Group selected clips and Basic
Actions > Editing > Ungroup selected clips.
Here is the code:
Group Clips can be useful when working with beats created from sliced up audio. You can treat the
Group Clip as a single single clip making move and duplicate operations straightforward. At any
point you can ungroup it to modify the various parts.
Linked Clips
You can also easily create linked copies of clips that reference the same underlying audio file or
MIDI data. Changes to the original clip then are reflected to any of the linked copies. This works for
Audio clips, MIDI clips and Step clips.
To create a linked clip, drag the Linked Clip handle from the clip header. As you drag, you are
dragging a copy referenced back to the source clip.
Chapter 38 - New in Waveform Version 8 305
In the following image, we have dragged over a linked copy of an audio file. Notice that the lower
left of each clip shows a “link” icon indicating that this is a linked clip.
To test the link, we have reversed the audio on the first clip. Since this changes the underlying file,
the second clip is also reversed.
Non-destructive edits like splits and fades don’t affect the linked copy. However, anything that affects
the underlying file will. For other examples of this type of edit, select and audio clip then in Properties
open View Source Info > Edit Audio File > Basic Editing Operations.
From this dialog you can perform several kinds of edits to the underlying file. These operations will
affect all linked copies as well as the original.
Linked clips might be even more useful for MIDI clips. Any changes made to one of the linked clips
Chapter 38 - New in Waveform Version 8 306
are reflected to all the copies. This can be useful when creating a beat that is used many places in a
song. If you update one linked copy, they all get revised.
While you could so something similar with looped clips, looped clips are a series of continuous
repeats on a single track. Linked clips appear as separate clips and can even be placed on separate
tracks.
Step clips can also be copied using the Linked Clips handle.
Tip: It’s a bit more difficult to identify linked Step Clips because they don’t have clip names
along with the link icon. You can identify linked Step Clips because the Linked Clip handle
in the header turns green whenever there are linked copies present. This holds true for linked
Audio clips and MIDI clips as well.
Chapter 38 - New in Waveform Version 8 307
Automation Patterns
T7 lets you quickly create repeated automation patterns between the In-marker and the Out-marker
using a new feature located in Properties.
1. To get started, create an automation curve for a parameter you would like to modulate. In this
example we are using a simple volume curve.
2. Then, set the In-marker and Out-marker over the range to which you want to apply the pattern.
1. Select the automation curve, then in Properties click Create Pattern Between the Marked
Region.
1. Next, choose from the various pattern shape options. For this example we chose Triangle.
1. Choose a note division for the pattern or number of repeats. In typical Waveform fashion, we
chose 1/2 beat in order to repeat the pattern every 1/8th note.
1. Adjust the curve using the Displace Curve and Scale Curve drag controls or by editing the
automation points in the usual way.
Chapter 38 - New in Waveform Version 8 309
Sine Wave
Square Wave
Ramp Up
Chapter 38 - New in Waveform Version 8 310
Ramp Down
Automation Ramps
As a companion to automation patterns, Waveform allows you to ramp patterns up or down in a
very simple and effective way. This works in conjunction with patterns to allow you to increase
or decrease the intensity of a pattern over time. The two Ramp options work as modifiers to the
existing Displace and Scale tools.
Automation Ramps are best explained with an example:
1. Set the In-marker and Out-marker over a segment of automation you would like to ramp in.
1. In Properties, manipulate the Displace Curve and Scale Curve sliders. Notice how these affect
the left side of the curve allowing you to fade in the automation pattern.
Taper the Curve using Displace Curve and Scale Curve Sliders
The companion Ramp from the end of the Marked Region allows you to taper automation down.
Chapter 38 - New in Waveform Version 8 312
These new features are easy to miss at first glance, but they provide tremendous creative potential
when programming automation.
Tip: The automation ramp features are also available when working the Volume & Pan Clip
Layer effect which is explained in Chapter 41 - Clip Layer Effects.
Video Clip: Here is a video clip³⁷ that demonstrates the automation ramp modifiers.
Plugin Sidechains
In previous version of Tracktion, you needed to configure a Plugin Rack to use a sidechain input on
plugins that support a sidechain. Since T7 this has been greatly simplified.
Plugins that support a sidechain input will now have a side chain assignment list at the upper left
in the plugin header. Simply pick which track you want to route to the sidechain.
³⁷https://youtu.be/koDUoO3XD-0
Chapter 38 - New in Waveform Version 8 313
In the above example, we have routed the kick track to the sidechain input of a gate on the bass
track. It’s a common trick to lock the bass to the kick.
Video Clip: Here is a video tutorial³⁸ demonstrating how to use the new plugin sidechain
feature.
If you close the panel and wonder how to get it back. Navigate to Help > Show First Run Setup.
Scroll Behaviour
Starting with T7 scroll behaviour options are consolidated on the Options menu into a new submenu:
Scroll Behaviour.
The Scroll Behaviour menu features the new default option Scroll with playback. Here is a rundown
of what each options does:
Tip: For most users we suggest leaving Scroll with playback enabled and the other two
options off.
Track LFOs
Starting with T7, Waveform offers a way to modulate plugin parameters without drawing in
automation curves. This is done using Track LFOs. Track LFOs can be assigned to one or more
plugin parameters. Track LFOs can also be beat synced to the Edit. Chapter 40 has a full explanation
of Track LFOs.
all the essentials of creating effects chains as well as using racks to route multi-output virtual
instruments to different
To use CloudBounce, first export your Edit in the normal way using Export > Render to a file. With
the export complete, switch over to the Projects tab and select the exported file from the Exported
Audio/MIDI list.
With the file selected, you see the waveform and other controls in Properties. This is where you find
the button Master With CloudBounce.
Click Master With CloudBounce to upload the exported file to the service.
Chapter 38 - New in Waveform Version 8 318
When the upload is complete, CloudBounce immediately runs the file through its machine listening
and mastering processors, and creates a 45-second preview.
Chapter 38 - New in Waveform Version 8 319
Click play to listen to the Preview. If you like the results, login or sign up and select a payment
option or subscription plan. You can also access options to tweak the processing and then download
the finished file.
CloudBounce is fast, effective, and low cost. Would you use it for your most critical projects?
Probably not. But if your budget, time, or mastering skills are limited, it might be exactly what
you need.
Moving on
This chapter was a summary of new feature that were incorporated in the T7 release of Waveform.
There were hundreds of other changes and tweaks, and most of those have been incorporated in to
the text of this user’s manual as well. The following chapters go into full detail on the major new
additions.
Chapter 39 - Visual Plugin Selector
Waveform’s Plugin object has useful option when working with plugins: Right-click it to open the
Visual Plugin selector. This chapter walks through a full explanation on how to use the Visual Plugin
selector.
Note: If all you see are a lot of question marks, then read on; we will explain how to scan
your plugins to capture thumbnails in a bit.
Chapter 39 - Visual Plugin Selector 321
From here you can scroll through all your plugins. When you find one you want to use, drag it and
the window will close but continue dragging. Now drop it on a track in the normal way.
The Visual Plugin selector window offers just few controls to make finding the right plugin more
simple.
1. After opening the Visual Plugin selector, start typing in search characters to filter the list.
Chapter 39 - Visual Plugin Selector 322
2. Adjust the size of the thumbnail images using the slider at the right.
3. If you decide not to pick a plugin, click the X at the upper left or press ESC to close the window.
4. As you drag a plugin, the window will close and you’ll be dragging a transparent image of the
plugin which you can drop wherever you want to use it.
Dragging a Plugin
VST Icon
Chapter 39 - Visual Plugin Selector 323
VST3 Icon
These are the same icons are used in the Browser Search tab to differentiate the plugin technology.
There are three options: You can scan all plugins, scan for new plugins (those without thumbnails),
or scan from a selection in the list of installed plugins. When you first start with a new Waveform
installation you probably want to use Scan for all plugins.
Assign a keyboard combination that makes sense. In this example, we have used Option + F11 / Alt
+ F11.
Chapter 40 - Track LFOs
Track LFOs allow you to quickly provide movement to any automatable plugin parameter. In this
chapter, we will show you how to use the Track LFO feature.
You can assign as many LFOs to a track as you want. The LFO objects appear above the plugins for
the track. The shape of the LFO is indicated on the object and you can choose from several colors in
Properties.
To choose and LFO shape, select the LFO then click Wave in Properties and choose one of the five
shapes: Sine, Triangle, Saw Up, Saw Down, or Square. The shape will be represented in Properties
and on the thumbnail image on the LFO object.
With the shape selected you can choose how to control the modulation speed by clicking Sync and
then choosing Time or Beat. If you choose time adjust the speed by dragging the Frequency slider
left or right, or double click Frequency and type in a value in Hz.
If you choose Beat, then the Beat divisions menu appears. Click it and select one of the musical
divisions.
Chapter 40 - Track LFOs 327
In addition to the speed you can adjust the Intensity, Phase, and Offset using additional parameters.
Also of the are useful but I find find Intensity to be the most essential.
Other Properties
Properties for track LFOs contain several other useful controls. Here is an explanation of what these
do:
Enabled
Enabled turns the LFO on or off. If you want to suspend the operation of the LFO without
deleting it, turn Enabled off.
Remap on Tempo Change
If you choose Beat synced frequency the value is calculated at the time of the selection. If you
want to recalculate the value anytime tempo changes, then leave Remap on Tempo Change
enabled. Normally you will want to leave this on.
Highlight Controlled Plugins
With Highlight Controlled Plugins enabled it does exactly that. It draws a unique color outline
around any plugin that has a parameter tied to the LFO.
Color
Select one of the nine colors to use for the track LFO object. This is useful if you have several
of them on the same track.
Chapter 40 - Track LFOs 328
Tip: The LFO is also used for the highlight color if you have Highlight Controlled Plugins
enabled.
Learn
Click Learn then move any plugin parameter and it will be added to a temporary list. The
click the check symbol to confirm the assignments. This is a great way to assign numerous
parameters to the same LPO.
Tip: To remove a track LFO entirely, simply select it then click Delete LFO in Properties.
Video Tutorial
We have published this video tutorial⁴² explaining Track LFOs. It shows a few examples of using
them with a virtual instrument.
Moving On
Track LFOs are a great way to add movement to effects or virtual instruments. They can also be
used to add subtle dynamic panning or aggressive tremolo. The best part is that the are super simple
to use.
⁴²https://youtu.be/9UVEAJAvFZ0
Chapter 41 - Clip Layer Effects
Clip Layer effects were introduced with T7. They offer quick offline rendering of many common
audio processes but arranged as layers. You can add or remove layers at will and the effects are
rendered in quickly. You can even rearrange the layers. Effects are applied from the top down through
the layers.
You may find Clip Layer effects to be most useful for things like applying clip based volume
automation, conversion to mono, and normalizing. However, those are just a few example of Clip
Layer effects capabilities.
To use Clip Layer effects, click on new FX icon in the header for any Audio clip.
Chapter 41 - Clip Layer Effects 331
From there, select from any of effects. More details on each of these options follows.
Chapter 41 - Clip Layer Effects 332
The Clip Layer will appear. As you hover your mouse over it, a set of controls appears to the right.
The following diagram illustrates the available options.
Chapter 41 - Clip Layer Effects 333
Volume - Volume
Adding a volume layer is the Waveform way to do clip based volume automation. You may find
yourself using this instead of track automation when it comes to automating volume.
When you click the “gear” icon for a volume layer, you will see the Volume & Pan control values in
Properties.
Chapter 41 - Clip Layer Effects 334
While somewhat useful, you are probably more interested in working with the volume automation
curve itself. To do so, click on the volume curve (which initially shows up as a line) and then you
have access to the Properties for the that.
Tip: See Chapter 35 for more on editing the automation curve. Everything about editing
automation curves for tracks applies to volume Clip Layers as well.
Volume - Fade
Fade-ins and fade-outs are also available as layers. After creating the fade layer, drag the left or right
fade handles to create the fade in or fade out.
Fade In/Out
Volume - Step
Add a step volume layer to rhythmically gate the clip.
With the step Clip Layer in place, click the gear icon at the right of the layer and then work with all
the Properties to set the step size and divisions. You can then click on the steps to turn them on or
for unlimited synced gating options.
When you select the pitch curve on the clip, Properties gives you access to the normal range of
controls for automation curves.
Chapter 41 - Clip Layer Effects 336
Right-click the fade handle to choose the shape for the curve.
Drag to Warp
If you want to remove a warp marker, right-click and remove it or all markers.
Chapter 41 - Clip Layer Effects 338
You may find this implementation of Warp Time much more convenient, especially if you want to
align transients to things happening on other tracks in the Edit. With the old way, you couldn’t
really see timing in relation to the rest of the Edit.
Plugin Layer
You will be prompted to select a plugin as you add the layer. The name of the plugin appears on the
Clip Layer at the lower right when the layer is selected.
Here are the key things to know when working with the plugin Clip Layers:
1. Click the gear icon at the right to open the plugin UI. When you tweak parameters, a few
second later the change is rendered in.
Note: Because of the way rendering works, it is a bit hard to audition changes to plugin
parameters. You may find plugin Clip Layers are best for applying known presets. If you
want to do a lot of real time tweaking, then you will probably be better off to use a Clip
effect or normal track plugin.
Chapter 41 - Clip Layer Effects 339
1. Click the A at the top right to show automation curves. Any exposed automation parameter
can be selected which makes its curves visible. Use all your standard automation editing tools
to draw in appropriate automation.
Reverse Layer
Normalise Layer
Then adjust the Normalize value to keep peaks where you want. In voiceover work, many customers
request the audio to be normalized to -3db.
Normalise Property
Chapter 41 - Clip Layer Effects 340
Mono Layer
The choose one of options for determine how to render to mono from stereo:
Mono Options
Note: Most of the time you will probably select Average of all Channels. This mixes the left
and right channels to to create a mono version.
Moving On
We think you will enjoy exploring and working with Clip Layers. It is really only from experimenting
with this approach that you will understand how it works. There are likely many new editing
workflows that have yet to be discovered, that leverage the power of Clip Layers.
Chapter 42 - MIDI Effects
Waveform offers several MIDI effects. These effects don’t have any sound of their own. They modify
the MIDI data coming from the MIDI clips on a track or from your MIDI controller hardware. As
such you need to insert these before a virtual instrument to have any effect.
Waveform Effects
MIDI Arpeggiator (Pro edition)
The MIDI Arpeggiator allows you arpeggiate MIDI notes from chord on your track or from
your MIDI controller. It has a wide range of creative controls. Learn more about it from the
following videos.
Waveform Utilities
MIDI Filter (Pro edition)
MIDI Filter allows notes to pass through only within the range defined. To see the range and
create a zone, drag the arrows from the left and right sides of the on-screen keyboard. Use two
or more of these within a Plugin rack to create zones that play different virtual instruments.
For example play bass on the left side of your controller and piano on the right
MIDI Monitor
Shows the stream of MIDI data to debug your setup or better understand the output from your
controller or keyboard. This plugin does not alter the data so you won’t hear any effect when
it is active
MIDI Patch Bay
Allows mapping from one MIDI channel to another. Any of the 16 channels can be remapped
to any other channel. In addition you can selectively block channels from passing any MIDI
data through the plugin.
Rewire Device
Use this to use any Rewire compatible DAW as a plugin within Waveform.
⁴⁷https://youtu.be/RsxbP4Gys3U
Reference Section
Chapter 60 - Reference: Settings >
Appearance
Appearance: Set the language and overall look of Waveform. Tweak the look of tracks, clips and
notes to your preferences.
Language
Language: >English Waveform UI text is in English by default. Several other languages are available
which have been translated by users. Add other languages using the next option.
Get additional languages Click this to add another language choice to the preceding option. The
translations are maintained and improved through a user supported wiki which is linked from this
section.
Check for language updates:>(Choices: Never, At startup, Now)
Chose when to check for updates to language translation. If changes become available then you have
the option to download and install.
Browser
Browser position:> Choices: Left, Right, Top
Choose where to open the Browser panel when working in the Edit tab. (Default: Left)
Tip: Within an Edit you can move the Browser location by dragging its representation within
the “eye” panel show/hide selector in the upper right.
Panels open side-by-side With this enabled you can open two or more side-by-side Browser panels.
With this deselected Browser panels are stacked. I prefer to keep this setting enabled. (Default:
enabled)
Chapter 60 - Reference: Settings > Appearance 347
Automatically hide and show panelsWith this enabled you can close the Browse and Controls
panel for more screen space. When your mouse pointer approaches the edge of the window, the
panel will open automatically. (Default: disabled)
Tip: I prefer to keep this setting deselected and use keyboard shortcuts to open and close the
panels. F11 for the Controls panel and B for the Browser.
Clips
Show waveforms Audio clips show a graphic thumbnail representation of the waveform. This is
typical of most any DAW. You will probably want to leave this enabled. If, for some reason you
prefer not to see waveforms on clips, you can disable this option. (Default: enabled)
Use hi-res waveforms This provides clearer more detailed waveform images on audio clips. It might
slow performance of older computers slightly but typically you will want to leave this enabled.
(Default: enabled)
Show extra slip handles on clip headers When enabled, clip headers have extra handles that allow
slipping the waveform from the edges (left and right solid triangles) or a using sliding frame (center
open box). These are useful for some workflows. (Default: disabled)
Show MIDI CC lines When working with MIDI data you might not want to see CC (continuous
controller) lines to simplify editing. If you want to hide CC lines, disable this setting. (Default:
enabled)
Reduce waveform height on selected clips When you select an Audio clip, the header appears and
the waveform image height is reduced slightly. This slight animation gives visual feedback that a
selection has been made. If you don’t like this effect you can disable it with this setting. (Default:
enabled)
Link clip colour to track colour When this enabled, clips on a track will inherit the track color.
When disabled clip colors are independent of the track color. (Default: enabled)
Tracks
Automatically assign colours to new tracks With this enabled, as you add tracks they will assigned
colors in this order: red, orange, yellow, light green, green, light blue, blue, magenta, pink. Track
colors will repeat through this assignment of nine colors. You will notice that there are 18 colors
available. Automatic assignment of colors uses every other available color. If you don’t use track
colors or prefer to assignment to your own liking, then disable this option. (Default: enabled)
Show coloured backgrounds on track With this enabled the background of tracks are slightly
tinted with the track color.
Chapter 60 - Reference: Settings > Appearance 348
Double-click track header to switch height between:> Choices: Small and medium, Small and
large, Small, medium, and large
Double-click a track header to switch track height according to this option. (Default: Small and
medium)
Show track outputs A speaker icon appears to the right of the Mute and Solo buttons on each track.
Click this to set the hardware output or virtual output for the track. Even with the turned off, the
output assignment appears under the plugs section as long as the track height is expanded. The point
of the option is to allow access to the track output assignment even then tracks are set to narrow
heights. I usually leave this turned off.
Tip: To use the chord and scale note colors, set MIDI notes to the multicolor option the MIDI
editor
Tip: Change the key and scale at any point on the timeline use Insert Pitch Change Opt + P
/ Alt + P.
Chapter 66 - Reference: Settings >
General
The Settings > General is the key settings page for customising Waveform to match the way you like
to work.
Profile
Username
The name you want to use when working in Waveform
Export User Settings
Creates a copy of the Waveform.settings file that holds user options along with patterns and
progressions. Use this as a backup or to load into other computers
Import User Settings
Use this to load a .settings file created by Export User Settings.
Startup
Upon launch reload edits
When enabled, Waveform will reload the same Edit tabs that were open during your last
session.
Upon launch:> (Choices: Go to the Projects tab, Go to the Settings tab, Go to the last viewed
tab, Go to the Welcome tab:
Choose which tab to see right after starting Waveform.
Browser
Search tab order (Plugins, loops, Presets)
The search tab in the browser allows you search for plugins, loops and presets. This option
allows you set the order of the search results. For example, if you like to see Plugins first, set
Plugins to number 1 on this list.
Editing
Default auto crossfade mode
When you drag an Audio clip to overlap another clip Waveform will create fade one clip to the
other. Auto crossfade is a property of clips so simply enabling this will not make it happen for
existing clips. With this enabled, new clips will have auto crossfade set on.
Default comping crossfade length: 20 ms
Sets the crossfade time for the swipe comping features.
Default marker type:> (Choices: Bars & Beats, Absolute timecode, Automatic)
When inserting a new marker this allows you to choose which type is preferred.
Enable separate edit cursor (Default = Disabled)
When enabled you will see a second cursor that always follows mouse movements. Editing,
zooming, and pasting will use this instead of the playback cursor. This allows an efficient
workflow since you don’t need to always move the playback cursor following simple edits.
Chapter 66 - Reference: Settings > General 351
Tempo change remapping:> * Remap audio clips * Remap auto-tempo audio clips * Remap MIDI
clips * Remap plugin automation
Remapping stretches clips lengths based on tempo changes and also allows them to move in order
to stay in-sync with the timebase. These options give you control over what aspects of clips and
automation are allowed to remap.
Features
Video playback:> (Choices: Standard player, Xjadeo player)
Xjadeo player is a Pro edition feature and gives more control over video playback. This allows
you to decide whether or not to use Xjadeo.
Typically the Standard player is preferred for macOS users while Xjadeo is preferred for Windows.
If you need support for a codec that does is not working with the standard player, then try switching
to Xjadeo.
Meters
Meter response:> (Choices: Slow decay, Quick decay, Instant decay)
Set how quickly level meters release after responding to transients. The default works well but
you can tune the response to your liking. (Default: Quick decay)
Peak hold:> (Choices: 2 seconds, 10 seconds, Until cleared)
Level meters keep the peak level illuminated for a while after hitting peaks. This setting allows
you to control how long the peak level is held.
Tip: In the “Until cleared” mode, meters will hold the highest peak indefinitely. In that case,
use the keyboard shortcut “Clear all meter peaks” to reset the meters.
Chapter 66 - Reference: Settings > General 352
MIDI
Automatically show MIDI editor toolbar
When enabled, the toolbar is automatically shown in the inline MIDI editor. When off, the
MIDI toolbar will be hidden. You can toggle this feature with a keyboard shortcut (By default
Opt + Cmd + T / Alt + Ctrl + T). This only affects the inline MIDI editor. The toolbar is always
visible in the MIDI editor panel.
MIDI toolbar position:> (Choices: Left side of track, Left side of MIDI clips)
Typically this works best when set to “Left side of MIDI clips” but some users prefer to have it
at the left side of the track.
Default MIDI editor vertical scale:> (Choices: 2 octaves, 4 octaves, 6 octaves, Full scale)
This sets the starting point for the range for MIDI clips. You can always adjust this by dragging
the arrows at the top or bottom of the piano roll keyboard.
Double-click MIDI clip header:> * Expands for in-line editing * Opens the MIDI editor * Opens the
MIDI editor (in-line editing disabled)
This gives you control over where to do MIDI editing. The most common setting is “Opens the MIDI
editor”. You can always adjust track height to expand for in-line editing. The final option allows you
avoid every using the in-line MIDI editor.
Mixing Defaults
Default pan law:> (Choices: Linear, -2.5 dB Center, -3.0 dB Center, -4.5 dB Center, -6.0 dB
Center)
Many famous hardware consoles attenuate when centered. The point is to compensate for
perceived volume changes when adjusting panning. When the pan law is linear, you need to
adjust the volume slightly after making panning adjustments. (Default = Linear)
Freeze point creation:> (Choices: Manually freeze tracks, Freeze track when a freeze point is
created or copied)
Choose what triggers track freezing. Initiate track freezing by inserting a Freeze Point plugin.
The point of freezing a track is to render in effects and instruments to free CPU and reduce
latency.
Freeze point insert location:> (Choices: Before plugins, Pre-fader, Post-fader)
When using a macro to freeze tracks this determines where the freeze point should be inserted.
Chapter 66 - Reference: Settings > General 353
Mouse
There are numerous options to customize mouse drag, click, and wheel behavior. A good number of
these options are here to retain compatibility with legacy versions. It would be reasonable to start
with the defaults then tweak these settings to work the way you want.
Plugin Windows
Open plugin windows by:> (Choices: Single-clicking, Double-clicking)
If you want to prevent accidentally opening the UI for plugins you can set this to require a
double-click. (Default = Single-clicking)
Plugin windows:> (Choices: Are unpinned by default, Are pinned by default)
Pinned plugins stay open until you click “X” at the upper left. When not pinned plugin windows
close as soon as you click away from the plugin. (Default = Are unpinned by default)
New plugins open on:> (Choices: Active Display, Display 1, Display 2, etc.)
If you have multiple displays you can choose a certain display where plugin UIs will open.
(Default = Active Display)
Saving
Automatically backup entire project
Saves a back up all edits and the automatically.(Default = enabled)
When enabled, Edit files and project files will be backed up not more than once every 15 minutes.
Older backups are automatically deleted. The older the backups are the less frequently they will
be kept. You can also manually create a backup from the File menu button that will never be
automatically deleted (“File>Backup edit and project files”)
If you need and earlier Edit for some reason, select the backup from the Projects page. Select one
of the backup files then click Restore Edit. Choose and edit and it will it back to the current project
with the name “Edit (Restored)”. If you want the whole Project at a point in history, use the “Restore
Project” button and it will create a new Project and associated Edits from the backup file.
N>Note:* Only your Project file and Edits are backed up - not the audio files. If you delete source
audio files, this feature won’t help you.
Enable autosave
Periodically saves your Edit in the background while working. In the event of a crash, you can
restart from the last background save and avoid losing a lot of work. (Default = enabled)
Generate audio preview files automatically
Auto preview files are audio files that appear with the edit on the Welcome and Projects tabs.
Listen to the preview before opening an Edit to know what it is. (Default = Enabled)
When closing an edit:> (Options: Ask to save, Always save)
Most modern program always save but if you want to confirm saving when you close, set this
to “Ask to save.” (Default = Always save)
Track Inputs
Allow inputs to appear on multiple tracks
In some case you might want to use the same MIDI device or Audio input on multiple tracks. If
Chapter 66 - Reference: Settings > General 355
you need to do that, enable this. This is more of specialized situation and most users will leave
this off. (Default = disabled)
Default audio device follows selection
When you select a track the audio input will automatically follow to that track. Useful when
using the same input to overdub to several different tracks. (Default = enabled)
Default MIDI device follows selection
When you select a track the audio input will automatically follow to that track. Useful when
you want to immediately start playing from the same keyboard when you select a tracks with
different virtual instruments. (Default = enabled)
Chapter 70 - Reference: Settings >
Plugins
Use the Settings tab, Plugins page to scan for third-party plugins. Manage which plugins are available
to your edits. Create a list of favorite plugins. Create plugin thumbnail images for the visual plugin
selector. Also, you can validate plugins files from this page.
Tip: You can drag plugin files directly to this list to add them.
N>Note: If you have “Automatically check for newly added plugins” enabled on this page, then
Waveform will prompt to scan when it detects that new plugins have been installed. With that set
you rarely need to manually scan for each type of plugin separately.
Chapter 70 - Reference: Settings > Plugins 358
• Popup menu (Recommended): The default which is the typical style of context menu in
Waveform. Recommended.
• Popup tree: Shows exactly the same organization but in a tree view where you can expand or
collapse the submenus.
• Custom popup menu: Typical context menu look but includes only what you have defined in
the Favourite Plugin List. Use this only if you want fully define the plugin selector by hand.
• Custom popup tree: Same as the previous option but using the tree view.
• Tag menu: This defines the plugin selector using your defined tags as the menu categories. This
is another way to define the plugin menu by hand. Interesting option but not typically the best
choice.
Plugin sorting:> (Options: Sort by manufacturer, Sort by category, Sort by disk location)
The default is “Sort by manufacturer.” Use this along with the Popup tree style Plugin selector.
You can try using category or disk location if you want to see if those work for you.
Show all plugins
This overrides any selections in the “Show” column of the plugin list on this page. Typically
leave this disabled if you want to be able to hide certain plugins.
Create plugin thumbnail images
This gives you a few different options to create pictures of plugin UIs for use in the visual plugin
selector. This will cause each plugin to be opened briefly while Waveform snaps a bitmap image.
You can alternatively create thumbnails by clicking on the camera icon on the header for any
plugin when it is open for normal use.
⁴⁹https://youtu.be/Ctw7KfCCo84
Chapter 70 - Reference: Settings > Plugins 359
• With “Enable Legacy Plugins” enabled, you will see the FM Synth and Sampler from back in
the day. (Default = disabled)
• (Pro) With “Enabled Artisan Plugins” enabled, you will see the Artisan Plugins from AirWin-
dows. This allows Waveform Pro users to hide these plugins if desired. (Default = Enabled)
• Validate File…
• Validate Selected
• Add Tag
• Remove Tag
Chapter 72 - Reference: Settings >
Advanced
Advanced: This page includes technical options that can usually be left at the default settings.
Advanced users can tweak these settings to optimize performance, for diagnostics, or to tailor
Waveform for specific workflows.
Application
Feature set:> - Best available in Tracktion account - Pro - OEM - Free
Typically, leave this at “Best available in Tracktion account.” This feature is mostly to simplify testing.
Testers can select the edition without needing to reinstall the software and use multiple accounts.
Audio Engine
These features allow you to control various aspects when audio is processed.
Automation
Glide
Waveform can optionally fade recorded automation curves into existing curves. Glide sets
the period over which the fade occurs. With Glide set to zero, no fade will be applied. The
purpose of Glide is to accommodate the slight mismatch in level between the end of your new
automation and the existing curve. If disabled you might hear an abrupt change in level or
click in this type of situation.
Simplify newly-recorded automation
When this option is enabled, automation curves are smoothed essential stripping unnecessary
points. Recorded automation often contains numerous points that are redundant or the result
of an unsteady hand. When disabled recorded automation is not altered.
Chapter 72 - Reference: Settings > Advanced 362
Experimental
Enable experimental Engine processing
The experimental engine (EE) changes the way mixing works to achieve much better delay
compensation for plugins, racks and buses. When fully tested, this will be the default. Ideally
leave this enabled unless you have problems.
Remove bypassed plugins from playback (reduced latency)
This can slightly reduce latency but might cause slight hesitation in the UI at times. Enable this
to optimize low latency performance.
Tip: If you are curious about low latency mode, click the ‘i’ next to the Max Monitoring
Latency or Low Latency Buffer Size parameter. You enable low latency mode from the CPU
usage window which is opened by clicking on the icon in the upper right corner of the
Waveform window header.
MIDI
Use MIDI Driver for MIDI Timing
This is enabled by default. It is typically best to use the MIDI driver for timing. With this
disabled, Waveform uses your computer’s internal MIDI clock instead. If you experience jitter
you can try disabling this setting.
Send MIDI ‘all-Controllers-Off’ message on stop
This controls whether Waveform will send a reset message to MIDI devices when play stops.
This reduces the risk of stuck notes and is typically preferred. Some older MIDI devices react
strangely to this message. If you experience anomalies when playback stops, try disabling this
option.
Warn about lost MIDI notes on MIDI inputs
When this option is enabled, Waveform displays a warning message if MIDI notes are received
by a MIDI device that is not connected to a track.
Performance
CPU Cores to Use :This can be set from one to the number available. Usually you leave this at the
maximum cores available. The maximum is typically the number of CPU cores in your processor.
For processors that support simultaneous multithreading (what Intel calls “Hyper-threading”) this
number will be doubled. For example, if you run a four-core processor, the maximum cores will
be reported as eight. If you are running some other software alongside Waveform that needs to
share CPU power, then you can reduce this number to leave some cores open for other tasks. For
example, you might want to keep 1 or 2 cores free are when live streaming or screen recording while
demonstrating Waveform.
Plugin Processing
Plugin scanning: Choices “Separate process” or “Main process” (Default = Separate process)
Leave this set to “Separate process”. This allow plugin scanning to proceed in the background
separated from the main functions of Waveform. If for some reason plugin scanning has some
problems, you can change this to “Main process” as a diagnostic.
Number of simultaneous plugin scans: Choices “1 -8 simultaneous scans. This option only appears
if you have Plugin scanning set to “Main process” as describe above. This allows you add scans
working in parallel. You can use this as a diagnostic. As said before, the best option is to set Plugin
scanning to “Separate process” above and then don’t worry about this option. (Default = 1)
Source Files
Audio clip import:> * Ask if files should be copied into project * Always copy file into project * Only
copy files from external drives
When you drag audio files from the browser into the arrangement, this setting determines whether
or not not and under what conditions files get copied to the project folder. The preferred setting is
“Always copy file into project”. This allows keeps everything together in the most reliable way and
is easiest to back up.
The other options allow you to conserve disk space. “Ask if files should be copied into the project”
gives you the choice every time you import audio. While it seems like a reasonable option, it can get
annoying.
The final option, “Only copy files from external drives” is a compromise. If you drag in audio files
from a connected USB, Thunderbolt, or network drive, the files get copied into the project. Files that
are already local to your computer are not duplicated. This might seem like a good idea to save drive
space, but if you ever move a loop library, access to key files could be lost. In the age of huge drives,
the best option here is “Always copy file into project”.
These options need more explanation because what is happening is more internal to the operation of
Waveform and not obvious. “Source item” is different than “Source file”. “Source Item” is the name
that is shown in the item list form the project. “Source file” is the file name on the disk
In an Edit clips are linked to the actual file on disk through named pointers. At a high level from
what you see in an Edit it looks like this: Clip -> Source item -> Source file (on disk)
Some users change these options when authoring loop libraries for example. The best approach is
to set this to “Never rename source file” and leave it alone.
Appendix A - Video Links
Listed below are links to helpful Waveform videos. Many are now featured on the Waveform website
and YouTube. For a complete commercial video series on T7 new features, check out Tracktion T7
Update Explained⁵⁰ from Groove3.com.
⁵⁰https://www.groove3.com/Tracktion-Software-training-video-tutorials/Tracktion-T7-Update-Explained
Appendix A - Video Links 367
Track Tags
Automation Improvements
Insert Plugin
Creating a Submix
Warp Time
Pitch Fade
Comp Groups