Franco 20

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20 Paladin (Oath of the Ancients) Franco

LEVEL & CLASS PLAYER NAME


Snek
Chultan Nomad Yuan-Ti Pureblood 355,000
BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
+8 STR +5 INT
PRO

18 Armor Mithral Plate

240 +6 20
STRENGTH +6 DEX ● +13 WIS
2 Shield Animated Shield

+3 ● +13 CON
RESISTANCES
● +16 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium Armor ● Heavy Armor
Magic
Spells
16 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. charmed and +1 ARMOR

+1 magic; Immune to disease,


frightened, and poison
CURRENT HIT POINTS INITIATIVE
INSPIRATION

12 SUCCESSES LEVEL DIE USED ENCUMBERED


20 d10+2 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 19 ABILITY
SAVE DC
CHARISMA

+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields

PRO
PRO

14 ● +8 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
+2 Arcana (Int) Suggestion 1 LR
INTELLIGENCE ● +9 Athletics (Str) Divine Sense 6 LR LANGUAGES TOOLS & OTHERS

+2
+5 Deception (Cha) Lay on Hands 100 LR Common
+2 History (Int) Channel Divinity 1 SR Elvish
● +8 Insight (Wis) Cleansing Touch 5 LR Abyssal
12
+5 Intimidation (Cha) Undying Sentinel 1 LR Chultan
+2 Investigation (Int) Elder Champion 1 LR
WISDOM
+2 Medicine (Wis)

+2 ● +8 Nature (Int) LIMITED FEATURES PROFICIENCIES


+2 Perception (Wis)
14 +5 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+5 Persuasion (Cha) Attack (2 attacks per action)


CHARISMA +2 Religion (Int) Animal Friendship (on snakes)

+5 +1 Sleight of Hand (Dex) Suggestion


+1 Stealth (Dex) Divine Sense
● +8 Survival (Wis) Lay on Hands
20
Tool Channel Divinity: Nature's Wrath
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) Unarmed Strike ✔ Str Melee +9 4 Bludgeoning


+1d8 Radiant damage
DESCRIPTION

Divine Mace +3 ✔ Str Melee +12 1d6+6 Bludgeoning


+1d8 Radiant damage
SENSES

NAME TOTAL NAME TOTAL

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]
Paladin (Oath of the Ancients), level 20:
dz Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest] BOOTS OF FLYING
TOME OF CLEAR THOUGHT
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover
dz Lay on Hands (Paladin 1, PHB 84) [100× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points PERSONALITY TRAITS
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
dz Divine Smite (Paladin 2, PHB 84)
When I hit someone in melee, I can expend spell slots to do 2d8 extra radiant damage
This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends
dz Great Weapon Fighting Style (Paladin 2, PHB 84) IDEALS
Reroll 1 or 2 on damage if wielding two-handed/versatile melee weapon in both hands
dz Spellcasting (Paladin 2, PHB 84)
I can cast prepared paladin spells, using Charisma as my spellcasting ability
I can use a holy symbol as a spellcasting focus
dz Divine Health (Paladin 3, PHB 85)
BONDS
I am immune to disease, thanks to the power of my faith
dz Channel Divinity (Oath of the Ancients 3, PHB 85) [1× per short rest]
dz Channel Divinity: Nature's Wrath (Oath of the Ancients 3, PHB 87)
As an action, a creature I can see within 10 ft must make a Str/Dex save (its choice)
If it fails this save, it is restrained until it succeeds on a save at the end of its turn
FLAWS
dz Channel Divinity: Turn the Faithless (Oath of the Ancients 3, PHB 87)
As an action, all fey/fiends within 30 ft that can hear me must make a Wisdom save
If one fails, it is turned for 1 minute or until it takes damage and must show true form
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash Feature Name: Shelter of the Faithful
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
I command the respect of those who share my faith. I can perform
dz Aura of Protection (Paladin 6, PHB 85) [30-foot aura]
the religious ceremonies of my faith. My companions and I can
While I'm conscious, allies within range and I can add my Cha mod (min 1) to saves
expect free healing and care at an establishment of my faith, though
dz Aura of Warding (Oath of the Ancients 7, PHB 87) [30-foot aura]
I must provide any material components needed for spells. Those
Allies within range and I have resistance to damage from spells
who share my religion will support me at a modest lifestyle.
dz Aura of Courage (Paladin 10, PHB 85) [30-foot aura]
While I'm conscious, allies within range and I can't be frightened
BACKGROUND FEATURE
dz Improved Divine Smite (Paladin 11, PHB 85)
Whenever I hit a creature with a melee weapon, I do an extra 1d8 radiant damage
dz Cleansing Touch (Paladin 14, PHB 85) [Charisma modifier per long rest] Yuan-Ti Pureblood (+1 Intelligence, +2 Charisma)
As an action, I can end one spell on me or another willing creature by touch
dz Undying Sentinel (Oath of the Ancients 15, PHB 87) [1× per long rest] Innate Spellcasting:
If dropped to 0 hit points and not killed outright, I can choose to stay at 1 hit point I know the Poison Spray cantrip.
Additionally, I suffer no drawbacks of old age and can't be aged magically I can cast the spell Animal Friendship on snakes at will.
dz Elder Champion (Oath of the Ancients 20, PHB 87) [1× per long rest] Once I reach 3rd level, I can cast the Suggestion spell once per
As an action, I assume the form of a force of nature for 1 minute and gain benefits: long rest.
- At the start of each of my turns, I regain 10 hit points Charisma is my spellcasting ability for these spells.
- I can cast paladin spells with a casting time of 1 action as a bonus action instead
- Enemies within 10 ft have disadv. on saves vs. my paladin spells and channel divinity
CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP

SP

EP

GP

PP

WEIGHT CARRIED

ENCUMBERED
ATTUNED MAGICAL ITEMS
81 - 160 lb
Bag of Necessity HEAVILY ENCUMBERED
161 - 240 lb
PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 241 - 480 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]

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