2018 Air Caste Web
2018 Air Caste Web
2018 Air Caste Web
THE ARBITER OF BALANCE COMMANDER: This model counts as having all Squadlink Keywords.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
AG#1 AS RF� PW RN MAL
[2] Crystal Fan 8 6 0 - DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
4 •Critical Strike(3)
MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this model.
•Decapitate
This model may never be knocked prone by enemies and ignores the Rough and Dangerous
keywords of terrain pieces.
2 AG#1 AS RF� PW RN MAL NEVER PANIC: This model may never gain Panic Counters.
[1] Fan Throw 8 2 6 6 -
•Critical Strike(3) PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
16 psychogenics.
SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack, and is
not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
Special Abilities
4 •Commander •Psychogenic Master WE ARE THE WIND!: Once per game, during the Preparation Phase, this model may make a PS
•Master of Air •Sidestep Check. On a success, select up to 6 friendly Trueborn models. They may each immediately
•Never Panic •We Are The Wind! make 1 move action (this cannot result in a charge).
16
4 2018
Commander*(5)
5 2018
Special Abilities PSYCHOGENIC INVOKER: Once per turn, this model may spend 1 AP to cast one of its
3 •Commander
psychogenics.
•Never Panic STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
•Parry from prone for no AP cost.
16 •Psychogenic Invoker
•Strider
3 2018
Commander*(5)
“We perform the Dance of Death!” SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
16 and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
Special Abilities from prone for no AP cost.
3 •Hit and Run
•Psychogenic Neophyte(Bladewind)
•Sidestep
16 •Strider
2 2018
Cyclone (3)
H 50mm [1]500 75
SOUL WARDEN •Zephyrs gain Availability [6][500].
•Squalls gain Availability [6][500]
AG#1 AS RF� PW RN MAL •Storm Elementals gain Availability [2][500].
[1] Foci Staff 6 6 RE - COMMANDER: This model counts as having all Squadlink Keywords.
3
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
6 AG#2 AS RF� PW RN MAL larger the attacking model is than the target.
[1] Whirlwind 8 1 - 8 18
•Blast(2) PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
16 •Knockdown(12) psychogenics.
PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
psychogenic, that model may ignore the malfunction. This ability functions even if this
Special Abilities model is killed.
3 • Commander
• Psychogenic Master
• Psychogenic Resolve (3)
16
2 2018
Commander*(4)
M 40mm [3]500 75
SQUALL CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
AG#1 AS RF� PW RN MAL
[1] Lightning Bolt 6 6 8 - MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
4 •Conduction model. This model may never be knocked prone by enemies and ignores the Rough and
•Point Blank Dangerous keywords of terrain pieces.
•Proximity Strike(2) NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be
modified by enemy effects.
2 AG#2 AS RF� PW RN MAL POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
[1] Thunder Clap 5 1 4 SP - this attack must target an enemy this model is engaged with.
•Stun
12 PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template
anywhere completely in range of this attack. Make 1 separate attack roll against each
enemy model under the template. Only the initial attack roll may suffer Malfunction or
Special Abilities gain the benefits of Aiming.
3 •Master of Air SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
•Non-Living
•Sidestep STUN: Models hit by this attack gain 1 Stun Counter.
10 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
2 2018
Elemental (3)
L 40mm [3]500 75
TEMPEST COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
AG#1 AS RF� PW RN MAL CRUSH: If this attack hits, all further attacks this model makes against the target
[1] Mancatcher 7 6 RE - automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
3 •Crush
•Immobilize IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter.
Remove all Immobilized Counters at the end of a model’s activation.
4
SURVIVALIST: If this model only spends AP on Movement during its activation, it may
“They shall not go On Hold for free at the end of that activation.
16 escape our fury!”
Special Abilities
3 •Combat Reflexes
•Survivalist
16
2 2018
Tempest (3)
L 40mm [3]500 75
WAIL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
AG#1 AS RF� PW RN MAL larger the attacking model is than the target.
[1] Chain Whip 7 6 RE -
3 •Knockdown(10) PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
•Reaction Strike
•Whiplash REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
2 before charge attacks are resolved.
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
“We are the fury of the storm!” Whiplash Counter: The next time this model activates, it immediately loses 1 AP
14 per Whiplash Counter, and then all Whiplash Counters are removed.
Special Abilities
3 •Psychogenic Neophyte(Screaming Gale)
14
2 2018
Wail (3)
L 40mm [3]500 75
WHISPER CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
ELUSIVE: This model automatically passes the PS Check in order to Evade while On
AG#1 AS RF� PW RN MAL Hold. Additionally, enemy models may never target this model with an Aimed Ranged
[2] Crystal Chakram 6 4 0 - Attack.
3
HIT AND RUN: When this model kills a model with an attack, it may immediately gain
1 AP to Move. This move action ignores the rules for Breaking Free and may result in a
charge.
2 AG#2 AS RF� PW RN MAL PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
[1] Chakram Throw 7 2 6 8 -
•Critical Strike(3) QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to
12 their MV value and make a ranged attack.
Special Abilities
3 •Elusive
•Hit and Run
•Psychogenic Neophyte
14 (Shifting Crosswind)
•Quick Draw
2 2018
Whisper (3)
M 30mm [4]500 50
DISC SLAVE CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
AG#1 AS RF� PW RN MAL MV value and make a ranged attack.
[2] Crystal Chakram 4 4 0 18
3
Special Abilities
3 •Quick Draw
10
1 2018
Slave (4)
M 30mm [1]500 50
TASKMASTER BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+
this model loses 1 HP, otherwise, remove the Bleed Counter.
AG#1 AS RF� PW RN MAL A model may only have 1 Bleed Counter at any time.
[1] Shard Whip 4 4 RE -
3 •Bleed HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
•Whiplash 1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
6 TASKMASTER(x): Other non-Trueborn models this model squadlinks with may gain
(x) this activation. If this is done, that model must make a PS Check at the end of its
activation. On a failure, it loses 1 HP. A model may only benefit from Taskmaster once
“FASTER!!!” per activation.
16
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP
Special Abilities per Whiplash Counter, and then all Whiplash Counters are removed.
3 •Human Shield
•Taskmaster (+2 AS or +1 MV)
10
1 2018
Slave (5)
M 30mm [3]500 50
ZEPHYR CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
AG#1 AS RF� PW RN MAL
[2] Storm Claws 6 4 0 - MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
3 •Rend model. This model may never be knocked prone by enemies and ignores the Rough and
Dangerous keywords of terrain pieces.
NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be
2 AG#2 AS RF� PW RN MAL modified by enemy effects.
[1] Storm Surge 6 1 4 6 - REND: If all attacks from this assault group hit the same target, they gain 1 additional
•Blast(1)
power multiplier for this attack.
12 •Conduction
Special Abilities
3 •Master of Air
•Non-Living
10
1 2018
Elemental (3)
M 30mm [3]500 25
SHARD SLAVE INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
from an enemy deployment zone.
AG#1 AS RF� PW RN MAL
[1] Wind Shard 2 4 0 17 SHARD SCATTER(x): Once per activation, this model may spend 1 AP to place 1 Shard
3 •Unstable(Stun) Field(x) anywhere completely within 2” inches. This may be done as an On-Hold Action.
Shard Field(x): This terrain piece is represented by a Blast(1) Template. Any model
entering, or beginning their activation within, the Shard Shield suffers (x), and then the
Shard Field is removed.
6
SHARD WALK: This model ignores Shard Fields.
“BOOM!!!” STUN: Models hit by this attack gain 1 Stun Counter.
10 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1”,
3 •Infiltrate suffer (x).
•Shard Scatter(PW: 4, Stun)
•Shard Walk
8
1 2018
Slave (4)
M 30mm [3]500 25
SLING SLAVE STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
AG#1 AS RF� PW RN MAL
[1] Wind Shard Sling 4 4 6 17
3 •Stun
Special Abilities
3 •None
1 2018
Slave (4)
M 30mm [6]500 25
SPEAR SLAVE DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative.
AG#1 AS RF� PW RN MAL STUN: Models hit by this attack gain 1 Stun Counter.
[1] Wind Shard Spear 4 4 RE 17 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
3 •Unstable (Stun) removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1”,
suffer (x).
6
“EEEYYYAAHHH!!!”
10
Special Abilities
3 •Distraction
1 2018
Slave (4)
Description
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
Bleed Counter at any time.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
Description
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
complete, remove all Paralyzed Counters.
PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template
anywhere completely in range of this attack. Make 1 separate attack roll against each
enemy model under the template. Only the initial attack roll may suffer Malfunction
or gain the benefits of Aiming.
MALFUNCTION: Caster suffers 1 automatic PW: 6 hit.
Description
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
Description
On a successfull cast, this model gains 1 Crosswinds Counter.
CROSSWINDS COUNTER: This model may discard this counter to re-roll 1 ranged
attack roll, or force 1 enemy to re-roll 1 ranged attack roll targeting this model.
A model may only have 1 Crosswinds at any time.
Description
Models hit are automatically knocked prone.
Models hit may be forced up to 6” directly away.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
Description
Until the start of its next activation, whenever the caster of this psychogenic is hit
by a non-template Ranged Attack, roll a d20 for each hit. On a 10 or less, the hit is
discarded.
Description
This model may Disengage for 1 AP.
At the end of each Lingering Effects Phase, if this model is unengaged, it may perform 1
free move action (this cannot result in a charge).