Easy Player: Light Effect Software Version 1.0 Quick Start

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EASY PLAYER

LIGHT EFFECT SOFTWARE VERSION 1.0


QUICK START
TABLE OF CONTENTS

INTRODUCTION ......................................................................................................................................... 3
INSTALLATION ........................................................................................................................................... 4
USER INTERFACE...................................................................................................................................... 5
USER INTERFACE [Menus] ........................................................................................................................ 6
CONFIGURATION ....................................................................................................................................... 8
CONFIGURATION [Hardware Parameters] .................................................................................................. 9
LAYOUT EDITOR ...................................................................................................................................... 12
LAYOUT EDITOR [User Interface] ............................................................................................................. 13
LAYOUT EDITOR [Menus] ......................................................................................................................... 14
LAYOUT EDITOR [Manual Layout] ............................................................................................................ 16
LAYOUT EDITOR [Auto Layout] ................................................................................................................ 22
LAYOUT EDITOR [Copy Layout]................................................................................................................ 24
LAYOUT EDITOR [Paste Layout] ............................................................................................................... 25
LAYOUT EDITOR [Save Project] ............................................................................................................... 26
CONFIGURATION [Import Layout] ............................................................................................................. 27
CONFIGURATION [Finish Configuration] ................................................................................................... 28
FIRST STEPS TO A LIGHT SHOW [Load Material] ................................................................................... 29
FIRST STEPS TO A LIGHT SHOW [Play and Save Show] ........................................................................ 31
FIRST STEPS TO A LIGHT SHOW [Export and Play Show with Media Player] .......................................... 32

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1
INTRODUCTION

The PC program Easy Player was designed as graphical user interface for use with the EUROLITE Pixel Strings PSS-1 and PSS-4. It allows for
configuration, setting of control functions and design of light shows. The program support all popular media formats, such as the video
formats *.avi, *.swf, *.rm, *.mpeg, *.mpg, the image formats *.jpg, *.gif, *.bmp and the document formats *.txt, *.doc, *.excel, *.rtf.

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System Requirements
Operating System
Windows 2000/XP/Vista/7

Minimum system requirements


Celeron 2.4G or better
>1 GB RAM
Graphics card >32 MB
DVD drive
Network card 100 Mbps

Recommended system requirements


Core 2 Duo dual-core processor or better
>1 GB RAM
PCI-E graphics card 64 MB or better

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>> As drivers and software are constantly being developed, your installation screens and procedures may vary slightly from those described in this
user manual.

>> This is a quick guide for using the software. You can find extensive information in the program's help section.

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2
INSTALLATION

Insert the installation DVD into your computer's drive. Open the DVD and execute the installation file [EASY_PLAYER_2011.EXE].
Follow the instructions of the installation program.
In order to install the control software you must log on to your computer as administrator or user with administrator rights.
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File types
The program uses three different types of files which are listed below.

*.YTpx Contains the layout for pixel strings.

*.yep Contains the hardware configuration parameters and the light show without
embedded files.

*.bin Export file for the media player. Contains the hardware configuration parameters and
the complete light show with all materials embedded.

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3
USER INTERFACE

Start the program. The user interface and the preview window will be displayed.

Preview window

Main window

Menu bar

Player unit

Program tree structure

Editor

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USER INTERFACE [Menus]

Menu bar

[New Project] ➝ Create a new project file


[Open Project...] ➝ Open a .yep project file
[Save Project] ➝ Save the current project file
[Save As...] ➝ Save the current project file under a different name
[Append Material Save...] ➝ Save the current project with all materials embedded
[Save The Default...] ➝ Make current project file a default template
[Exit] ➝ Exit Easy Player

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[Copy] ➝ Copy episodes, multimedia windows or other materials


[Paste] ➝ Paste materials
[Move Up/Down] ➝ Position up/down
[Delete] ➝ Delete materials
[Edit Material] ➝ Edit materials
[Play Material] ➝ Play current material

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[Episodes] ➝ Create new episode


[Multimedia Window] ➝ Create a new multimedia window

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USER INTERFACE [Menus]

[Material File] ➝ Load image, video, flash, word and excel files
[Text Box] ➝ Open text editor
[Audio Spectrum] ➝ Load audio spectrum
[External Video] ➝ Load external video source
[Custom Table] ➝ Open table editor
[External Program] ➝ Load external program
[Web Display] ➝ Open web sites
[Instant Messaging] ➝ Load instant messaging
[Screen Capture] ➝ Capture live video from the computer monitor
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[Software Settings...] ➝ Call basic settings for Easy Player


[Hardware Settings...] ➝ Call hardware settings
[Write Offline Controller] ➝ Export project onto CF memory card
[Audio Input Select] ➝ Select audio input source
[Video Input Select] ➝ Select video input source
[New display] ➝ Create a new display
[Display Settings] ➝ Call display settings
[Delete display] ➝ Delete display
[Language] ➝ Select a language

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[Screen Test] ➝ Call test pictures


[View Pixel Colors] ➝ View color value on the computer monitor
[View Pixel Location] ➝ View pixel position on the computer monitor

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CONFIGURATION

The control software must be configured for use with the pixel strings and the control components.

Call menu item [Settings] ➝ [Hardware


Settings] ➝ [Display] to start with the
configuration.

A dialog window for password entry is


displayed. The password is [yt]. Enter the
password and click [Ok].

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CONFIGURATION [Hardware Parameters]

After entering the correct password, the hardware configuration menu is displayed:

Select the [NetWork] tab and enter your computer's IP


address: 192.168.x.y (x=0 or 1, y= 100-255).

You can find the IP address of your computer e.g.


under Windows 7 with: [Control Panel] ➝ [Network and
Sharing Center] ➝ [Change Adapter Settings] ➝ Right-
click network device ➝ [Internet Protocol Version 4].

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CONFIGURATION [Hardware Parameters]

Select the [Hardware parameters] tab and make the following adjustments:

[Chip Type] ➝ [TLS3001]

[Max Channels] ➝ [2048Channels]

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CONFIGURATION [Hardware Parameters]

Select the [Layout] tab.

Click [New Layout] to create a new layout. A query


dialog is displayed.
➝ Later you can load a layout file in .YTpx format with
[Import Layout] at this point.

Select [Advanced Layout] and click [Ok]. The layout


editor is displayed.

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LAYOUT EDITOR

The editor serves to create a layout (e.g. figures, letters, geometrical shapes) for the pixel strings. The program features a text editor and
allows for integrating reference images and AutoCAD files. Each individual pixel of the strings must be assigned to a control unit [Controller]
and the corresponding signal output [Port].

After calling the editor, the query window


[Setting] is displayed where you can enter
information regarding the size of the project and
the control units.

Specify the layout's maximum size in pixels


in the fields [Horizontal] and [Vertical].

Make the following adjustments:


[Type] ➝ [4Port 1024Channels]
[Color order] ➝ [RGB]
[Controller Count] ➝ [Anzahl Ihrer
verwendeten Steuereinheiten]

Confirm your settings with Ok]. The query


window will be closed.

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LAYOUT EDITOR [User Interface]

Menu bar

Tool bar

Browser

Controller list

Work space

Reference points

Completed layout part

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LAYOUT EDITOR [Menus]

Menu bar

[New] ➝ Create a new layout file


[Open] ➝ Open a .YTpx layout file
[Save] ➝ Save the current layout file
[Save as] ➝ Save the current layout file under a different name
[Output] ➝ Eport layout as .dfx file
[Import] ➝ Import .dfx file
Supports version 2004 (AC1018) with all elements on the default layer without other layers.
[Setting...] ➝ Call project settings
[Quit] ➝ Exit the layout editor

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[Insert] ➝ Load background picture (.bmp,.jpg,.gif)


[Delete] ➝ Delete background picture

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[Type mask] ➝ Call text editor


Tests will be displayed as reference points on the work space
[Photo mask] ➝ Load background picture (.bmp,.gif)
The colored area in the picture will be displayed with reference points on the work
space.
[Edit Reference-point] ➝ Edit reference point
[Delete all Reference-point] ➝ Delete all reference points

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LAYOUT EDITOR [Menus]

Tool bar

Display work space in the center

Zoom in/out of work space and display scale

Switch over background picktures

Load background picture (.bmp,.gif)


The colored area in the picture will be displayed with reference points on the work space.

Displays the numbers of the pixels

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Browser
Drag the purple frame within this area to adjust the display area of the work space.

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LAYOUT EDITOR [Manual Layout]

Controller list
Indication of the control units [Controller] and the corresponding signal outputs [Port]. To edit an item, select it with the left mouse button. Then press the
right mouse button to open the corresponding menu.

[Add controller] ➝ Add a controller


[Set controllers] ➝ Set the number of controllers
[Clear all layout] ➝ Clear layout of controller

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[Insert] ➝ Insert a controller before the current controller
[Layout Color] ➝ Select a data line color for current controller layout (used to distinguish between control units)
[Copy] ➝ Copy the controller layout
[Paste] ➝ Paste the controller layout
[Clear layout] ➝ Clear layout of controller
[Delete] ➝ Delete controller

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[Edit Layout] ➝ Edit layout of the signal output


[Layout Color] ➝ Select a data line color for current port layout (used to distinguish between ports)
[Copy] ➝ Copy the port layout
[Paste] ➝ Paste the controller layout
[Clear layout] ➝ Clear port layout

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LAYOUT EDITOR [Manual Layout]

Operation
• Roll the mouse wheel to zoom in/out of the work space.
• Press the mouse wheel to drag the displayed work space.
• Press left mouse button to select a pixel or drag a window to select a pixel group for editing.

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Manual layout
This type allows for setting each pixel individually (e.g. for complicated figures and round shapes).

To select this type left-click a signal


output [Port_X]. Then right mouse click ➝
[Edit Layout] ➝ [Layout].

To set a new pixel click a point in the


grid with the left mouse button.
➝ The pixel is displayed in white and
receives a number.

Drag the mouse to another grid point to


set the next pixel.

The data path is displayed with the


color defined under [Set Color].

If you drag a window with the left


mouse button you can set a whole group of
pixels (➝see Advanced Functions).

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LAYOUT EDITOR [Manual Layout]

Finish manual layout

Double-click the last pixel to finish the


layout.
➝ The pixel number disappears.
➝ The number of the control unit [cX] and
the signal output [pX] are displayed at the
data entry point [cX].

Alternatively, call the command menu


with a right click and select [Finish].

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Advanced Functions
Continuous Layout: Select the start point for your layout and press the [Shift button] on your keyboard. Select the end point with the [left mouse
button]. As a result, the program will automatically conduct the layout between start and end point.

Test Count: Select the start point for your layout and press the [Shift button] on your keyboard. Select the end point with the [right mouse button].
Enter the number of pixels for the layout and confirm. As a result, the program will automatically calculate and conduct the layout between start and end
point.

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LAYOUT EDITOR [Manual Layout]

Edit pixels
A comand menu can be opened to edit pixels.

Select the desired pixel with a left-click or drag a window around a whole group of pixels.

Call the menu with a right-click.

[Edit port] ➝ Open selected pixels for editing.


[Insert] ➝ Insert a pixel before the selected pixel.
[Delete] ➝ Delete selected pixels.
[Delete layout] ➝ Delete selected pixels; reference points will be kept.
[Finish] ➝ Finish editing

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LAYOUT EDITOR [Manual Layout]

Manual layout with text editor

Call the text editor: [Tools] ➝ [Mask tool] ➝ [Type mask].

Enter the your text, select a font and adjust size, word spacing and
orientation.

Confirm your settings with [Ok].

A query dialog displays the number of referece points. Confirm with


[Yes].

The work space shows your text with turquoise reference points
above it. Next we will make a layout with the aid of the reference points.

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LAYOUT EDITOR [Manual Layout]

Select the manual layout type.

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Select pixels with the left mouse button.


➝ The reference poinots within the frame will be
automatically numbered and connected.
➝ The direction from which you draw the frame will determine
the wiring direction and the horizontal and vertical direction.

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Example for a complete layout.

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LAYOUT EDITOR [Auto Layout]

Auto layout
The type Auto Layout allows for quick processing of pixel groups (e.g. for large geometrical shapes).

To select this type left-click a signal output [Port_X]. Then right mouse click ➝ [Edit
Layout] ➝ [Auto Layout].

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After selecting the auto layout, a query window is displayed. Specify the size of the layout
in pixels for the signal output selected in the fields [Width] and [Height].

Select the wiring direction. As a basic setting, data flow is from left to right. To change the
direction check one of these options:
[Z form] ➝ Each line starts from the left
[Right -> Left] ➝ data flow is from right to left

Select the orientation, i.e. the position of the data entry point.

If the subsequent signal ouputs shall adopt the same layout type check this option.

If the subsequent control units shall adopt the same layout type check this option.

Confirm your settings with Ok]. The query window will be closed.

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LAYOUT EDITOR [Auto Layout]

The work space indicates your pixel group with a purple


frame. You can move the group freely in the grid.

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Make a left-click to position the group in the


grid and finish editing.
➝ If you have assigned the layout type to all
subsequent signal outputs and/or control units,
these groups will also be positioned.
➝ The number of the control unit [cX] and
the signal output [pX] are displayed at the
data entry point [cX].

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LAYOUT EDITOR [Copy Layout]

Copy layout

To copy layout ➝ right-click the corres-


ponding signal output ➝ Copy.
The layout out is displayed with a purple
frame.

Drag the layout to its new position.

You can rotate and flip the layout. Call


the corresponding menu with a right-click.

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LAYOUT EDITOR [Paste Layout]

Insert layout

To insert the layout ➝ right-click the


corresponding signal output ➝ [Paste].

To finish the layout ➝ double-click.

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LAYOUT EDITOR [Save Project]

Save the project and exit the editor

Call menu item [Save] to save the project in .YTpx format.

Call menu item [Quit] to exit the edior and resume hardware configuration.

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CONFIGURATION [Import Layout]

After closing the layout editor, the hardware configuration menu is displayed.

To load your layout click [Import Layout] and navigate


to the desired file.
➝ Upon loading a layout file, the connection status of the
controllers will be displayed in the [Controller List].

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CONFIGURATION [Finish Configuration]

Select [Hardware parameters] tab.

For PC operation transfer your settings to the control


units connected by clicking [Write to hardware].

You can skip this step for stand-alone operation


without a computer. Your settings will be stored on the
CF memory card together with your light show.

The configuration is now complete and you can close


the hardware configuration menu.

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6
FIRST STEPS TO A LIGHT SHOW [Load Material]

Multimedia content
Easy Player devides a show into episodes which consist of individual multimedia windows. The size and position of the windows is freely
adjustable within the preview window. You can assign multimedia content to each window as desired, e.g. videos, graphics, texts, tables,
audio files and websites. Depending on the file format, different parameters such as background, position, text, play time and effects are
adjustable. Easy Player offers a range of native editors for creating contents.

Enter the start position for the preview window in


fields [Left] and [Top]. Then enter width and height in the
corresponding fields.
➝ You can also use the mouse for this task by dragging
the lower right corner of the window's frame to make it
bigger or smaller or to move it to the desired direction.
➝ If needed, you can adjust a name and a background
picture.
➝ If you check [Lock], the preview window is locked and
cannot be dragged with the mouse.

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FIRST STEPS TO A LIGHT SHOW [Load Material]

Click and create a first multimedia window for Episode 1.


➝ Enter the window's parameters on the right (e.g. name, start position,
size and playback options).

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Click to load contents. You can find example files on the


installation DVD.

➝ To embed special video fromats the corresponding codec must be


available on your computer. On the installation DVD, you can find the
application Final Codecs which provides you with all standard codecs.

➝ To embed MS Office files, the corresponding applications must be


installed on your computer.

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You can create further multimedia windows and episodes for your
show in the same way. If several episodes exist, they will be played one
after the other.

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FIRST STEPS TO A LIGHT SHOW [Play and Save Show]

Click [►] to play your show.


➝ The editor tools will be closed and a smaller version of the
program is displayed.

Click [ ] or [ ] to switch between episodes.

Click [II] or pause. Press [■] to stop the show.

...........................................................................................................................................................................................................................................

Call menu item [File] ➝ [Save Project As..] to save your show
as *.yep file.
➝ Alternatively, you cen save the project with all embedded files with
the command [File] ➝ [Append Material Save...].

➝ Use the command [File] ➝ [Open Project...] to load your project


again.

➝ You can also have show loaded automatically at each program


start Go to: [Settings] ➝ [Software Settings].

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FIRST STEPS TO A LIGHT SHOW [Export and Play Show with Media Player]

Plug the card reader with the CF memory card into a USB port of your computer.
...........................................................................................................................................................................................................................................

Call menu item [Settings] ➝ [Write Offline Controller]. A query dialog is


displayed.

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Select the IP address used in the upper field and navigate to the drive of the CF memory
card. Click [Start Write] to start transferring your project to the memory card. The project is
saved as *.bin file.

➝ Only save one file at a time on the CF card for playback with the media player. Do not
rename the file.

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Disable the card reader from the operating system correctly using the [Safely Remove Hardware] option. Always make sure to disable the card
reader from the computer correctly to prevent damage or loss of data.
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Insert the CF card into the media player. After the read-in, the *.bin file on the memory card is selected and
playback is started.

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