Domain Analysis: External Interfaces That Must Remain Stable
Domain Analysis: External Interfaces That Must Remain Stable
product. Process being a fundamental tool for carrying out community consensus and facilitating
very large number of people to work together on a collaborative project. On the assumption and
subject to endless debate that a methodical approach to software development results in fewer
defects and, therefore, ultimately provides shorter delivery time and better value. The necessity
of selecting and following a formal process for software development is to provide desired
discipline to deliver a quality product for business success and to avoid wastage of time, money,
demoralization in developers etc.
Domain Analysis
Often the first step in attempting to design a new piece of software, whether it be an addition to
an existing software, a new application, a new subsystem or a whole new system, is what is
generally referred to as "Domain Analysis". Assuming that the developers (including the
analysts) are not sufficiently knowledgeable in the subject area of the new software, the first task
is to investigate the so-called "domain" of the software. The more knowledgeable they are about
the domain already, the less the work required. Another objective of this work is to make the
analysts who will later try to elicit and gather the requirements from the area experts or
professionals, speak with them in the domain's own terminology and to better understand what is
being said by these people. Otherwise they will not be taken seriously. So, this phase is an
important prelude to extracting and gathering the requirements.
The most important task in creating a software product is extracting the requirements. Clients
typically know what they want, but not what software should do, while incomplete, ambiguous
or contradictory requirements are recognized by skilled and experienced software engineers.
Frequently demonstrating live code may help reduce the risk that the requirements are incorrect.
Specification
Specification is the task of precisely describing the software to be written, possibly in a rigorous
way. In practice, most successful specifications are written to understand and fine-tune
applications that were already well-developed, although safety-critical software systems are
often carefully specified prior to application development. Specifications are most important for
external interfaces that must remain stable.
Reducing a design to code may be the most obvious part of the software engineering job, but it is
not necessarily the largest portion.
Testing
Testing of parts of software, especially where code by two different engineers must work
together falls to the software engineer.
Documentation
An important (and often overlooked) task is documenting the internal design of software for the
purpose of future maintenance and enhancement. Documentation is most important for external
interfaces.
A large percentage of software projects fail because the developers fail to realize that it doesn't
matter how much time and planning a development team puts into creating software if nobody in
an organization ends up using it. People are occasionally resistant to change and avoid venturing
into an unfamiliar area so, as a part of the deployment phase, it is very important to have training
classes for the most enthusiastic software users (build excitement and confidence), shifting the
training towards the neutral users intermixed with the avid supporters, and finally incorporate the
rest of the organization into adopting the new software. Users will have lots of questions and
software problems which lead to the next phase of software.
Maintenance
Maintaining and enhancing software to cope with newly discovered problems or new
requirements can take far more time than the initial development of the software. Not only may it
be necessary to add code that does not fit the original design but just determining how software
works at some point after it is completed may require significant effort by a software engineer.
About ? of all software engineering work is maintenance, but this statistic can be misleading. A
small part of that is fixing bugs. Most maintenance is extending systems to do new things, which
in many ways can be considered new work
A software development process is a structure imposed on the development of a software
product. Process to be a fundamental tool for achieving community consensus and facilitate large
numbers of people to work together on a collaborative project. In the event and the subject of
endless debates that a methodical approach to software development results in fewer defects and,
therefore, finally gives the shortest delivery time and better value. The need to select and follow
a formal process for software development is to provide the discipline to deliver a quality
product for business success and avoid wasting time, money, the demoralization of developers,
etc.
Domain Analysis
Often the first step in trying to design new software, an addition to existing software, a new
application, a new subsystem or a whole new system, is what is generally referred to as "Domain
Analysis ". Assuming that developers (including analysts) are not sufficiently informed about the
subject matter of the new software, the first task is to investigate the so-called "domain"
software. The more sophisticated than they are already on the field, the less work required.
Another objective of this work is to make the analysts who will later try to create and gather the
needs of the area experts or professionals, speak with them in the terminology of the field and to
better understand what is said by these people. Otherwise, they will not be taken seriously. Thus,
this phase is an important prelude to extracting and gathering requirements.
The most important task in creating software involves extracting the requirements. Usually,
clients know what they want but not what software should do, then that needs incomplete,
ambiguous or contradictory are recognized by skilled and experienced software engineers.
Frequently demonstrate direct code can help reduce the risk that the requirements are not correct.
Specification
Specification is the task of precisely describing the software to write, perhaps in a rigorous
manner. In practice, most successful specifications are written to understand and refine the
applications that were already well advanced, even if critical software systems are often carefully
defined before implementation. Specifications are most important for external interfaces that
must remain stable.
Reducing a design code may be the most visible part of the software engineering job, but it is not
necessarily the most part.
Test
Test pieces of software, especially when code from two different engineers must work together
to grave software engineer.
Documentation
An important task (and often neglected) is documenting the internal design of software for future
maintenance and improvement. Documentation is most important for external interfaces.
A high percentage of projects fail because software developers fail to realize that it does not
matter how much time and planning a development team puts into creating software if nobody in
organization ends up using it. People are sometimes resistant to change and avoid venturing into
an unfamiliar area, so as part of the deployment phase, it is very important to have training
courses for software users the most enthusiastic (create enthusiasm and confidence), shifting the
training towards the neutral users mixed with fervent supporters, and finally add the rest of the
organization by adopting the new software. Users will have many questions and software
problems that lead to the next phase of the software.
Maintenance
Maintain and improve the software to cope with newly discovered problems or new requirements
can take far more time than the initial development of the software. Not only can it be necessary
to add code that does not match the original design but just determining how software works at
some point after it is completed may require significant effort by a software engineer. About? all
software engineering work is maintenance, but this statistic can be misleading. A small part of
that is fixing bugs. Most maintenance is extending systems to do new things, which in many
respects can be considered as new work
1. What (Analysis)
2. How (Design)
3. Do It (Implementation)
6. Maintain (Refinement)