Ch03 Process Concept
Ch03 Process Concept
Process Concept
Chapter 3: Process-Concept
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
Examples of IPC Systems
Communication in Client-Server Systems
3.2
Objectives
To introduce the notion of a process -- a
program in execution, which forms the basis of
all computation
To describe the various features of processes,
including scheduling, creation and termination,
and communication
To describe communication in client-server
systems
3.3
Process Concept
An operating system executes a variety of programs:
Batch system – jobs
stack
data section
3.4
Process in Memory
3.5
Process State
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some
event to occur
ready: The process is waiting to be assigned
to a processor
terminated: The process has finished
execution
3.6
Diagram of Process State
3.7
Process Control Block (PCB)
3.8
Process Control Block (PCB)
3.9
CPU Switch From Process to Process
3.10
Process Scheduling Queues
3.11
Ready Queue And Various I/O Device Queues
3.12
Representation of Process Scheduling
3.13
Schedulers
3.14
Addition of Medium Term Scheduling
Mid-term scheduler
3.15
Schedulers (Cont)
Short-term scheduler is invoked very frequently
(milliseconds) ⇒ (must be fast)
Long-term scheduler is invoked very infrequently
(seconds, minutes) ⇒ (may be slow)
The long-term scheduler controls the degree of
multiprogramming
Processes can be described as either:
I/O-bound process – spends more time doing I/O than
computations, many short CPU bursts
CPU-bound process – spends more time doing
computations; few very long CPU bursts
3.16
Context Switch
When CPU switches to another process, the
system must save the state of the old process and
load the saved state for the new process via a
context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does
no useful work while switching
Time dependent on hardware support
3.17
Process Creation
Parent process create children processes, which, in turn
create other processes, forming a tree of processes
Generally, process identified and managed via a process
identifier (pid)
Resource sharing
1. Parent and children share all resources
2. Children share subset of parent’s resources
3. Parent and child share no resources
Execution
1. Parent and children execute concurrently
2. Parent waits until children terminate
3.18
Process Creation (Cont)
Address space
1. Child duplicate of parent
2. Child has a program loaded into it
UNIX examples
fork system call creates new process
3.19
Process Creation
3.20
C Program Forking Separate Process
int main()
{
pid_t pid;
/* fork another process */
pid = fork();
if (pid < 0) { /* error occurred */
fprintf(stderr, "Fork Failed");
exit(-1);
}
else if (pid == 0) { /* child process */
execlp("/bin/ls", "ls", NULL);
}
else { /* parent process */
/* parent will wait for the child to complete */
wait (NULL);
printf ("Child Complete");
exit(0);
}
}
3.21
A tree of processes on a typical Solaris
3.22
Process Termination
Process executes last statement and asks the operating
system to delete it (exit)
Output data from child to parent (via wait)
If parent is exiting
Producer Consumer
3.26
Bounded-Buffer – Shared-Memory Solution
out
Shared data In
#define BUFFER_SIZE 10
typedef struct {
...
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1
elements
3.27
Bounded-Buffer – Producer
out
while (true) {
/* Produce an item */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
}
In
3.28
Bounded Buffer – Consumer
out
while (true) {
In
while (in == out)
; // do nothing -- nothing to consume
3.29
Interprocess Communication – Message Passing
Mechanism for processes to communicate and to synchronize their
actions
Message system – processes communicate with each other without
resorting to shared variables
IPC facility provides two operations:
send(message) – message size fixed or variable
receive(message)
If P and Q wish to communicate, they need to:
establish a communication link between them
exchange messages via send/receive
Implementation of communication link
physical (e.g., shared memory, hardware bus)
logical (e.g., logical properties)
3.30
Implementation Questions
3.31
Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
3.32
Indirect Communication
Messages are directed and received from mailboxes (also
referred to as ports)
Each mailbox has a unique id
3.33
Indirect Communication
Operations
create a new mailbox
destroy a mailbox
3.34
Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
Solutions
Allow a link to be associated with at most two
processes
Allow only one process at a time to execute a receive
operation
Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
3.35
Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send has the sender block until the message is
received
Blocking receive has the receiver block until a message
is available
Non-blocking is considered asynchronous
Non-blocking send has the sender send the message and
continue
Non-blocking receive has the receiver receive a valid
message or null
3.36
Buffering
Queue of messages attached to the link; implemented in
one of three ways
1. Zero capacity – 0 messages
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
3.37
Examples of IPC Systems - POSIX
POSIX Shared Memory
Process first creates shared memory segment
segment id = shmget(IPC PRIVATE, size, S IRUSR |
S IWUSR);
Process wanting access to that shared memory must attach to it
shared memory = (char *) shmat(id, NULL, 0);
Now the process could write to the shared memory
sprintf(shared memory, "Writing to shared
memory");
When done a process can detach the shared memory from its
address space
shmdt(shared memory);
3.38
C Program illustrating POSIX Shared-memory API
3.39
Examples of IPC Systems - Mach
Mach communication is message based
Even system calls are messages
3.40
Examples of IPC Systems – Windows XP
Message-passing centric via local procedure call (LPC) facility
Only works between processes on the same system
3.42
Communications in Client-Server Systems
Sockets
Remote Procedure Calls
Pipes
3.43
Sockets
A socket is defined as an endpoint for communication
Concatenation of IP address and port
The socket 161.25.19.8:1625 refers to port 1625 on host
161.25.19.8
Communication consists between a pair of sockets
3.44
Socket Communication
3.45
Sockets
Java provides three different types of sockets.
Connection-oriented (TCP) sockets are
implemented with socket class.
Connectionless (UDP) sockets use the
DatagramSocket class.
The MulticastSocket class is a subclass of the
DatagramSocket class. A multicast socket allows
data to be sent to multiple recipients.
Example: a data server uses connection-oriented
TCP sockets.
Allows clients to request the current date and time from
the server.
3.46
Date Server
3.47
Date Client
3.48
Date Client
The client creates a Socket and requests a
connection with the server at IP address 127.0.0.1
on port 6013.
The IP address 127.0.0.1 is a special address known
as the loopback, it is referring to itself. It allows a
client and server on the same host to
communicate using TCP/IP protocol.
Socket is a low level form of communications,
allows only an unstructured stream of bytes to be
exchanged.
Two higher-level methods: RPCs and Pipes
3.49
Remote Procedure Calls
Remote procedure call (RPC) abstracts procedure
calls between processes on networked systems
Stubs – client-side proxy for the actual procedure
on the server
The client-side stub locates the server and
marshalls the parameters
The server-side stub receives this message,
unpacks the marshalled parameters, and performs
the procedure on the server
3.50
Marshalling Parameters
3.51
Execution of
RPC
3.52
Pipes
A pipe allows two processes to communicate.
One of the first IPC mechanism in early UNIX.
Four issues must be considered to implement a pipe:
Unidirectional or bidirectional communication ?
3.55
Ordinary Pipes
UNIX treats a pipe as a special type of file. Pipes
can be accessed using read() and write() system
calls.
An ordinary pipe can not be accessed from outside
the process that creates it.
A parent process creates a pipe and uses it to
communicate with a child process it creates via
fork().
A child process inherits open files (also pipes) from
its parent.
3.56
Ordinary Pipes in UNIX
3.57
Ordinary Pipes in UNIX
3.58
Windows anonymous pipes
Ordinary pipes on Windows systems are termed
anonymous pipes.
Unidirectional, employ parent-child relationships.
Win 32 API to create a pipe
CreatePipe()
3.60
Windows anonymous pipes (parent process)
3.61
Windows anonymous pipes (child process)
3.62
Named Pipes
Ordinary pipes exist only while the processes are
communicating with one another.
On both UNIX and Windows systems, once the
processes have finished communicating and
terminated, the ordinary pipes ceases to exist.
Named pipes provide bidirectional communication
and no parent-child relationship.
Once a named pipe is established, several processes
can use it for communication. Thus, a named pipe
may have several writers.
Named pipes continue to exist after communicating
processes have finished.
3.63
Named Pipes on UNIX Systems
Named pipes are referred to as FIFOs in UNIX.
Once created, they appear as typical files in the file
system.
A FIFO is created with mkfifo() system call and
manipulated with open(), read(), write(), and close()
system calls.
FIFOs are bidirectional with half-duplex transmission.
But only byte-oriented data may be transmitted.
The communicating processes must on the same
machine. Sockets must be used if intermachine
communication is required.
3.64
Named Pipes on Windows Systems
Named pipes on Windows systems provide a richer
communication mechanism.
Full duplex communication is allowed, and the
communicating processes may reside on different
machines.
Byte- or message-oriented data can be transmitted.
Named pipes are created with CreateNamePipe()
function, a client can connect to a pipe using
ConnectNamePipe().
Communication over named pipe: ReadFile() and
WriteFile() funcitons.
3.65
Pipes in Practice
Pipes are used quite open in UNIX command line
environment.
Setup a pipe between ls and more commands
(which are running as individual processes) allows
the output of ls to be delivered as the input of
more.
A pipe can be constructed on the command line
using the “|” character.
ls | more
Windows systems
dir | more
3.66
End of Chapter 3
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