The Guild Companion: Reality's Toughest Competitor Is Here!
The Guild Companion: Reality's Toughest Competitor Is Here!
The Guild Companion: Reality's Toughest Competitor Is Here!
Introduction
Like its ancestor, Rolemaster, the HARP system uses professions for representing such
archetypes as a fighter or magician. For more flexibility, and also for enabling characters to
change their career path during their adventuring life, it also allows for adding more professions
to a character so that a PC might be part Fighter, part Thief etc.
But we might add even more flexibility. Why does the character have to have a profession at all?
Isn't a profession an artificial restriction that we can get rid of? The rules presented in the
following sections try to do exactly this, getting rid of professions for the HARP system without
losing any benefits.
Please note that this added flexibility comes at the price of a bit more work during character
creation because certain choices that the designers of the HARP professions have made now
need to be made by the player. This also means that this system is meant for the advanced
player and not for the HARP beginner.
Jack-of-all-trades (Lesser)
The character can easily pick up a variety of skills. The sum of the DP costs of all categories
can be as low as 28 instead of the usual 30. All stat restrictions still apply. If the stats don't allow
for lowering DP costs the level this Talent is selected then it still allows for lowering the costs at
a later level when the stats have reached the necessary values.
Cost: 10
Jack-of-all-trades (Greater)
The character can easily pick up a variety of skills. The sum of the DP costs of all categories
can be as low as 26 instead of the usual 30. All stat restrictions still apply. If the stats don't allow
for lowering DP costs the level this Talent is selected then it still allows for lowering the costs at
a later level when the stats have reached the necessary values.
Cost: 20
Example: The example character Luc should have cheap access to a few more skills. So his
player decides to pick the Jack-of-all-trades (Greater) Talent. This allows him to lower the DP
costs of four skill categories by 1, two categories by 2 or another combination that reduces the
DP costs of the existing categories by 4 points. Luc's player decides to again lower the costs of
the Subterfuge category to two, where he had to increase the costs beforehand. He might even
lower the costs of another category, but the Concentration category, where the stats would allow
him to lower the costs, is not so attractive for what the player has in mind for Luc. So he saves
the other points for later lowering the cost of categories, when the stats might have increased.
His costs are then as follows: Artistic (4), Athletic (2), Combat (2), Concentration (4), General
(3), Influence (4), Mystical Arts (3), Outdoor (3), Physical (2), Subterfuge (2), for a sum of 29
across all skill categories. This leaves Luc three categories that can be lowered at later levels.
Abbreviations
DP - Development Point
PC - Player character
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