Dune Imperium Faq 2021-3-8
Dune Imperium Faq 2021-3-8
Dune Imperium Faq 2021-3-8
Count Ilban Richese — The “Ruthless Negotiator” ability Liet Kynes — Cards from your Agent turns this round
works only when paying Solari for the printed cost of a and your current Reveal turn count; Liet Kynes provides
space on the game board (not, for example, when using 2 persuasion for each.
one of your cards with an ability that costs Solari).
1
* optional effects — Most effects from a board space or * Reverend Mother Mohiam — Your opponents choose
card you play are mandatory, unless: the cards they discard, beginning with the player to your
left and proceeding clockwise.
• a card says “you may” do something;
• there’s an arrow in the effect (if you don’t want the See also discard.
effect, you may choose not to pay the cost—except * Score track — See Victory Points.
when playing an Intrigue card, where paying a cost
is required); * Shifting Allegiances — If you choose, you may lose and
• you’re trashing a card using the “black X” card icon gain Influence with the same Faction (ultimately gaining
(but note that it is not optional when a card tells one Influence with that Faction).
you—without using an arrow—to trash itself). As with any cost, you must actually pay the cost (losing
* paying a cost — When an arrow indicates a cost you one Influence) in order to gain two Influence. You can’t
may pay to receive an effect, you may only choose to “lose” Influence with a Faction where you have none.
do this once. For example: when you play Duncan Idaho, * Solo Play — Rivals in Solo Play do earn Victory Points
you may pay 1 water to recruit a troop and draw a card; from a Faction’s Influence track (both for reaching 2
you can’t pay 2 water to recruit two troops and draw two Influence and for having an Alliance token). They do not
cards. receive the bonus for reaching 4 Influence.
Plans Within Plans — There are six spaces on each See also Conflict.
Influence track; you have 3 Influence on a track if you
reach the space one above where you score a Victory Sort Through the Chaos — When you win this Conflict,
Point. you take the Mentat at the start of the next round.
Poison Snooper — See Reveal turn. * The Spice Must Flow — You keep the Victory Point for
acquiring this card even if you later trash it.
Rapid Mobilization — See Retreat.
Staged Incident — When using this Intrigue card, move
Recruitment Mission — If you acquire more than one your Combat marker to lower your strength as you
card this turn, you may choose differently for each would with any other adjustment caused by a Combat
one whether to put it on top of your deck or discard it intrigue card.
normally.
* Test of Humanity — See discard.
See also Intrigue cards.
To the Victor… — See Intrigue cards.
* Refocus — If your discard pile is empty when you play
this card, reshuffle your deck. * Victory Points — You can score more than 12 Victory
Points, even though the Score track only goes to 12
See also Reveal turn. (enough for most games).
Retreat — When a card allows you to retreat “any * “When you win a Conflict” — Combat Intrigue cards
number” of troops, you may choose zero. that do something “when you win a conflict” can’t be
Reveal turn — If you draw a card during your Reveal played when you tie for victory with another player.
turn (for example: Poison Snooper, Refocus), you must If you receive an Intrigue card as a reward for winning a
immediately reveal that card and use it this turn. Conflict, and that card can be played “When you win a
Conflict,” you may choose to play it immediately.