Wizard: Archivist: Dark Knowledge
Wizard: Archivist: Dark Knowledge
Wizard: Archivist: Dark Knowledge
Archivists are those who devote themselves to the under- At 14th level, your knowledge of otherworldly creatures
standing of all magical knowledge, both arcane and divine. lets you give your allies insight into their defenses. As an
Whereas clerics and paladins recieve their spellcasting action, you can can grant one creature within 10 feet that
from gods, archivists seek out religious tomes to expand can understand you, a bonus on attack rolls equal to your
their repertoire of abilities. In their journey’s they also gain Intelligence modifier against creatures you’ve chosen as
insight into the different types of otherworldly entities that your Forbidden Knowledge. This bonus lasts for 1 minute.
seek to either help or hinder the material plane. Praised sag- Once you do this, you must finish a short rest before using
es and monster hunters, archivists are a welcome addition this again.
to any society.
Prayerbook
Starting at 2nd level, you learn one 1st level cleric spell of
Variant Prayerbook
Archivists make good replacements for clerics
your choice, and can copy cleric spells into your spellbook
as if they were wizard spells. Spells learned in this way count
in worlds where they don’t exist, such as Athas
as wizard spells for you. or Ravenloft. If your DM allows, in addition to
learning cleric spells, you may also have access to
Forbidden Knowledge paladin spells.
Scroll Scriber
At 6th level, you have learned to make spell scrolls. When
you make them, they can have a combined spell level equal
to your Intelligence modifier. You follow the rules for
copying spells into your spellbook when making scrolls. In
addition, any material component that is consumed by the
casting of the spell must also be added into the cost of the
scroll. For example, a scroll of hero’s feast requires an Intelli-
gence modifier of +6, takes 12 hours and 300 gp to make, in
addition to the 1,000 gp needed for the spells components.
Still Mind
When you reach 10th level, your intense intellectual dis-
cipline has rubbed off on your mind. You double your
proficiency bonus in your choice of either Intelligence or
Wisdom saving throws.