1stsem - MIL 2021
1stsem - MIL 2021
COM 001
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Vision, Mission, and Core Values of the University
Vision
The premier innovative center of development in the region.
Mission
To train and enhance human capital through:
Quality educational experiences;
Relevant research and innovations and regional and national
development; and
Responsive community engagement and empowerment
Core Values
R- Responsiveness
I-inclusiveness
S- Sustainability
In- Innovativeness
G- Global Competence
In- Integrity
Collaboration
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TABLE OF CONTENTS
First Quarter
Unit I: Media and Information: Cultures, Communities, and
Technologies
Lesson 1: Introduction to Media and Information Literacy 4
Lesson 2: The Evolution of Traditional to New Media . 20
Lesson 3: Information Literacy . . . . 31
Lesson 4: Types of Media . . . . . 39
Lesson 5: Media and Information Sources . . 48
Lesson 6: Media and Information Languages . . 58
Lesson 7: Legal, Ethical, and Societal Issues in Media and
Information . . . . . 73
Lesson 8: Opportunities, Challenges, and Power of Media and
Information . . . . . 94
Lesson 9: Current and Future Trends of Media and
Information . . . . . 104
Lesson 10: Media and Information Literate Individual . 113
Second Quarter
Unit Il: Media and Information: Design Principles, Elements, and
Selection Criteria
Appendices . . . . . . . .
A. OBE Syllabus . . . . . . 209
B. Materials used in the Lessons (Literary Pieces, Maps) 197
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FIRST QUARTER
LESSON 1
INTRODUCTION TO MEDIA AND INFORMATION LITERACY
Overview:
This lesson will cover topics on defining communication, explaining
the communication process through models, the means and the ends in
communication, a closer look at media and information, media and
information, and technology literacy: Laying the Groundwork, the danger
of desensitization, what it takes to be media and information literate, and
critical thinking: an important component of MIL.
Learning Outcomes:
At the end of this lesson, the students can:
1. describe the nature of communication and the concepts related to it;
2. identify the similarities and differences of media literacy, information
literacy, and technology literacy;
3. relate critical thinking with media and information literacy in the
production, consumption and transfer of media, and information
products by the society; and
4. identify the characteristics of responsible users and competent
producers of media and information.
Materials Needed:
Laswell‘s Communication Model
Shannon and Weaver‘s Communication Model
Westley and Maclean Model of Communication
Schramm‘s Model
Berlo‘s Model
PowerPoint Presentation
Duration: 4 hours
Learning Content:
Without consulting other sources of information, ask yourself what
the following words mean to you:
Communication
Media
Information
Technology
Literacy
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Try to compare your own understanding of these terms to those presented
in this module. How similar or different are your ideas with those in the
discussion?
You have heard time and again the adage ―No man is an island.‖ What
does this saying really mean to you? How do you feel when you are alone
and you have no one else to talk to or share your thoughts with? How
about if you accidentally left your mobile phone at home, or you are not
able to connect to the Internet and chat with your friends? Do you feel a
sense of distance or disconnect from the world?
Humans are social beings. Despite the few occasions of solitude, chatting
with friends either face-to-face, through a telephone, or online seems to be
a more likable situation to be in. People value the simplest opportunities to
communicate not just with themselves, but most especially with other
people.
Defining Communication
Littlejohn and Foss (2008), who are scholars and experts in the field,
regard communication as ―one of those everyday activities that is
intertwined with all of human life so completely that we sometimes
overlook its pervasiveness, importance, and complexity.‖ They suggest
that communicating feels so natural to people that oftentimes the act itself
is taken for granted.
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Explaining the Communication Process through Models
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Fig. 1.2. Shannon and Weaver‘s Communication Model
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accordingly. Can you think of any other instances where you see the
application of these transmission models?
Encoder
Message Interpreter
Decoder
Encoder
Interpreter Message
Decoder
Fig. 1.4. Schramm‘s Model
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Another reception model is the one by David Berlo that accounted for
factors that affect how communicators are influenced when they send and
receive a message. These factors include the following:
Communication skills such as reading, writing, speaking, listening
and watching
Knowledge about a subject or topic
Attitude toward the topic and audience
Social and cultural aspects that influence the content of the
message and the manner by which it is sent
The reception models show that it is not just about saying the message
but also considering how the message may be received because of
factors that may influence reception. That is why when someone breaks a
bad news to someone else; he or she does not say it as straightforward
and blatant. He or she will have to consider how the other person will react
to the news or what possible interpretations the other person might have
about the news.
Reflect Upon
Which among these models do you think describes your communication
habits or patterns the most? Why do you say so? Share to the class a
most recent example that illustrates your point.
What is evident among all the models discussed is that there are many
what communication is or how it works. But you have probably observed t
that are intrinsically interconnected with the concept of communication —
media and information. They are so intertwined that information is one of
the reasons why communication is done the first place; and this
information can be shared through media.
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those occasions where you read a magazine, watched a program on
television, listened to the radio, went to see a film at a movie house or
surfed the Internet. Any such activity involves media, information, and
communication. In a sense, you cannot do away with communicating, that
is, getting and sharing information and utilizing media to achieve both.
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of the world can be
communicated indirectly
Encyclopedic Dictionary of any means, agency, or
Semiotics, Media, and instrument of communication
Communications (2000) the physical means by which
a sign or text is encoded (put
together) and through which
it is transmitted (delivered,
actualized)
Presidential Decree No 1018 refers to the print medium of
(1976) communication, which
includes all newspapers,
periodicals, magazines,
journals, and publications
and all advertising therein,
and billboards, neon signs
and the like, and the
broadcast medium of
communication, which
includes radio and television
broadcasting in all their
aspects ad all other
cinematographic or radio
promotions and advertising
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because sharing wrong, inaccurate, or lacking information distorts the
quality of your message to your audience.
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Teachers) what techniques they employ and their
effects.
The ability to read, analyze, evaluate
and produce communication in a variety
of media forms, e.g. television, print,
radio, computers, etc.
Another understanding of the term is the
ability to decode, analyze, evaluate and
produce communication in a variety of
forms.
Information Literacy Refers to the ability to recognize when
(UNESCO Media and information is needed to locate,
Information Literacy evaluate, effectively use, and
Curriculum for communicate information in its various
Teachers) formats.
Technology (Digital) This is the ability to use digital
Literacy (University of technology, communication tools or
Illinois) networks to locate, evaluate, use, and
create information.
It also refers to the ability to understand
and use information in multiple formats
from a wide range of sources when it is
presented via computers and to a
person‘s ability to perform tasks
effectively in a digital environment.
Digital literacy includes the ability to
read and interpret media, to reproduce
data and images through digital
manipulation, and to evaluate and apply
new knowledge gained from digital
environments.
Learning Activity:
Activity 1:
Based on the definitions provided above, try and compare and contrast
the three concepts by filling out the table below:
Comparison Contrast
Media Literacy vs.
Information Literacy
Media Literacy vs.
Technology (Digital)
Literacy
Information Literacy
vs. Technology
(Digital) Literacy
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success. From the simple choice of clothes to buy, or food to eat, or to the
more complex ones such as ideas to include in a research or an opinion to
be shared in a discussion, you consult and, perhaps, rely on media and
other forms of technology for information you need. As UNESCO puts it,
―a literate community is a dynamic community, one that exchanges ideas
and engages in debate; illiteracy, however, is an obstacle to a better
quality of life and can even breed exclusion and violence.‖
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What It Takes to Be Media and Information Literate
There are two factors that can influence you to become a media and
information literate individual. One is clarifying your goals and motivations
for seeking information. The greater your need, the more effort you exert
to become selective of the information at your disposal. Another is
acquiring more skills in discerning, appreciating, and filtering information.
This involves being more media savvy and better acquainted with
information, look for 3 more and better acquainted with information
sources.
Table 1.5 shows the typology of media literacy Provided by Potter (2011)
which can help you assess the stage you are in as a media and
information literate individual.
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Sharpening differences
between likes and dislikes for
shows characters, and actions
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minutely
Source: http://uk.sagepub.com/sites/default/files/upm-
binaries/34589_2.paf (accessed 16 September 2015)
Learning Activity:
Activity 2:
Restricted Essay. Answer the following questions in 2-3 sentences only.
1. What specific instances in your life do you find being media and
information literate most relevant and important? Why do you say
so?
2. At what stage in the typology of media literacy do you think you are
at the moment? Why?
3. What questions do you think you need to ask yourself about any
media message?
4. How is being media and information literate helpful in your future
life?
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literate person understands the impact of music and special effects, for
example, in heightening the drama of a television program or film.
However, this recognition does not lessen the enjoyment of the action.
Learning Activity:
Activity 3:
Learning Evaluation:
Quiz 1:
Answer the following questions concisely.
ESSENTIAL LEARNING
Communication is a process that involves transmission of messages,
performance of rituals, competing over attention, and reception of
messages as dictated by context and culture. There are various attempts
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to explain the process and these explanations are presented through
communication models. Apparent in most of these models are the
concepts of media and information and how they relate to the process of
communication.
Media and information are necessities of your communicative lives. When
you understand and use various media forms to access information, you
consider yourself media literate. An information literate person, on the
other hand, is able ―to recognize when information is needed and to locate,
evaluate, effectively use, and communicate it in its various formats.‖ When
you are technologically or digitally literate, you are able to utilize different
―digital technology, communication tools or networks to locate, evaluate,
use, and create information.‖ Critical thinking is necessary for discerning
the media source and the kind of information that you use.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
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LESSON 2
THE EVOLUTION OF TRADITIONAL TO NEW MEDIA
Overview:
This lesson tackles on the Mcluhan Mantra, hot and cold media,
milestones in media evolution; culture shapes technology, traditional vs.
new media, what is new about new media, functions of communication
and media, media and government, relationships between traditional and
new media, and theories related to media.
Learning Outcomes:
At the end of this lesson, the students can:
1. identify traditional media and new media, and their relationships;
2. assess the type of media in the Philippines vis-à-vis the normative
theories of media; and
3. search latest theory on information and media.
Materials Needed:
The Evolution of Communication by McLuhan
McLuhan‘s Media Map of History
Normative Theories of the Press
PowerPoint Presentation
Collage Rubric
Duration: 3 hours
Learning Content:
Study the media forms indicated in the first column on the table-below. Put
a check mark on the corresponding cell identifying whether the media form
is traditional or new.
Media Form Traditional New
Magazine
Tabloid
Broadsheet
Paperback Novel
Radio
Television
Online Video Games
Web Video Portals
Online Telephony and
Messaging Capability
Over the years, media forms and the technology that come with them
have evolved dramatically. This display of ingenuity is a testament of how
media has been ingrained in every human being‘s sensibility. Now take a
look at this picture. What do you think does it suggest?
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Fig. 2.1. Evolution of Media Source: www.Oducks.wordpress.com
(accessed 16 September 2015)
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Source: www.courtneyrice523.files.wordpress.com (accessed September
2015)
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Learning Activity:
Activity 4:
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Milestones in Media Evolution
For McLuhan (1962), the three most significant inventions in
communication would be the phonetic alphabet, the printing press, and the
telegraph. Each of them linked one period to another. As mentioned
earlier, the most recent forms of media carry the features of the older
media.
In the media map shown, there are four main periods in the history of
communication. It begins with the tribal age where hearing was the
predominant and most valuable sense of reception. Early human
ancestors relied heavily on their sense of hearing to hunt for food and to
stay alert from danger. The next period is the literacy age where the sense
of sight was dominant. If the tribal age was highly acoustic, the literate age
was highly visual. This is because of the invention of the alphabet,
allowing humans to learn to read.
The printing press was invented in the print age, which meant mass-
producing written texts. Having more copies of these texts gave humans
the liberty to read them at their own pace and to share them to others.
With a growing number of produced and reproduced reading materials
came the inevitable—the building of libraries and other repositories.
McLuhan‘s (1989) idea of the ―global village,‖ a community where
everyone in the world is interconnected through media, was evident in the
electronic age. In this period, the telegraph was invented which paved the
way to the invention of more recent technologies such as the telephone,
television, mobile phone, and the Internet. The communication technology
at this time led humans to instantly connect to each other even in great
distances. An example is when you log on to play in an online video game
while simultaneously chatting with other players from other parts of the
world. The electronic age is the age of sound and tactile sense of
reception. An example would be the incorporation of touch screens in
smart phones, tablets, and laptop computers these days.
In addition to the media map of history are two other time periods not
covered in McLuhan‘s periodization. One is information age when the
world entered into a new era of media experience in the 21st century. Also
known as the digital or new media age, this is a time in human history
where everything relied heavily in the use of computers to run major
industries. Information was utilized based on personalized needs and
motivations. Global communication and networking were enhanced.
Digital technology and Internet become pervasive, thus, pushing the world
to enter the infrastructure age. A car with global positioning system built
with it, a railway system which runs digitally, or even simple appliances or
gadgets at home that can be controlled using the Internet are all examples
of infrastructures in this age. There is more involvement in the cyberspace.
Internet banking transactions and online purchases are other proofs to this.
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Key characteristics of new media, according to McQuail, include
interactivity, social presence (or sociability), media richness, autonomy,
playfulness, privacy, and personalization. New media use expanded
opportunities for self-expression especially among the youth through Web
logs, online forums, Web discussion boards, social media, and messaging
applications.
Human history is tied to the history of communication, media, and
information. As people in society improve and develop, so as the forms of
media and communication.
Learning Activity:
Activity 5:
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Table 2.1. Normative Theories of the Press
View Propositions
Authoritarian All forms of communications
(communicationtheory.org.) are under the control of the
governing elite, authorities,
or influential bureaucrats.
Controlling the media is
necessary to protect and
prevent the people from
national threats through any
form of communication
(information or news)
The government has all the
rights to restrict/censor any
sensitive issue from press to
maintain peace and security
in the nation.
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Libertarianism is free from
any authority or any control
or censorship and is an idea
of individualism and limited
government which is not
harmful to another.
The people are more than
enough to find and judge
good ideas from bad
[because] people are
rational.
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Learning Evaluation:
Quiz 2:
Read and answer the following.
1. The article found on this Web site is one of the many commentaries
on the nature of media that exist in the Philippines. Although
situated in a democratic society, Philippine media have not
necessarily displayed a libertarian or socially responsible
characteristics. ―Dissecting the Philippine Mass Media Today.‖
http://www.tigweb. org/youth-media/panorama/article.html?Content]
D=2010 (accessed on 17 September 2015)
From the arguments of the article above and from your understanding of
the basic principles of the normative theories presented earlier, engage in
a class debate to assess the Philippine media that you are exposed to
these days. The class will be divided into four groups, with each group
defending the normative theory assigned to it.
ESSENTIAL LEARNING
Traditional media is still prevalent despite the emergence of new media.
New media may be viewed as an addition rather than a replacement for
old media. Media experience has been enriched by new media forms
because of the added value they provide. Ina democratic society such as
the Philippines, the media has a very important role and function as a
great equalizer. Media monitors events, educates the audience, provides
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a venue for debate, acts as a ―watchdog,‖ and serves as a channel for
active participation in political affairs.
Theories on media and information are helpful lenses in understanding,
interpreting, analyzing, and communicating assumptions, concepts,
explanations, and principles on media, information, and communication.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
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LESSON 3
INFORMATION LITERACY
Overview:
This lesson tackles on the information needs of humans, the
sources of these information and the ethical standards on the use of these
information and media use.
Learning Outcomes:
At the end of this lesson, the students can:
1. define information needs;
2. assess, organize, and communicate information;
3. identify relevant ethical standards or principles in information and
media use; and
4. demonstrate ethical use of information.
Materials Needed:
Scholarly and Popular Resources
Primary, Secondary and Tertiary Sources
Duration: 3 hours
Learning Content:
Assess yourself.
1. What is your primary source of information especially for
schoolwork?
2. What are your considerations when looking for particular
information? Do you need a quick fact or a critical analysis?
3. Do you prefer unbiased information or an opinion? current
information or a historical one?
4. Do you automatically use a Web search engine to locate for the
information you need? What do you use and why?
5. Do you check just any kind of Web site? What are your personal
criteria for selecting a Web site as your source of information?
6. If you use traditional sources of information such as print,
broadcast, and electronic media, which among these do you often
refer to and why?
7. What good and bad practices do you commit during information
search and sharing?
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Use information to accomplish a specific purpose
Understand the economic, legal, and social issues surrounding
access and use of information
Access and use information ethically and legally
Information literacy is an important skill in life. An individual who is literate
in the location, access, evaluation, and use of information also displays a
certain sense of critical literacy. When you are information literate, you are
able to evaluate what information you need, what to discard, and how to
use the information you selected. As students, you unknowingly and
unwittingly display information literacy when you search for information to
address certain tasks such as projects, assignments, or research papers.
Information takes many forms. It is often interchanged with data which is
essentially ―raw information‖ and knowledge which is a characterized by
effective use of information.
Learning Activity:
Activity 6:
Restricted Essay. Answer the following in 2-3 sentences.
1. As a student, what do you think are the usual instances and
reasons for your need of information? What tasks have you done in
the past that required searching information for you to complete
them?
2. List down your information needs based on your other roles in life:
a. As someone who purchases consumer such as food and
clothing
b. As a sibling who helps out
c. As a child of parents who would like to know more about the
current trends in gadgets and fashion
d. As a person who has more access to a particular information
that a friend may find useful and beneficial
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The Effective and Efficient Information Seeker
A successful search strategy is one that allows you to judge at the onset
what information is relevant, thus, limiting the possible overload of
information sought. It also involves an understanding of information search
systems such as indexes, online catalogs, or Boolean logic. When you are
able to judge the ―potential value of an information,‖ you will be able to
maximize its use. According to Callison and Tilley (2006), an effective and
efficient information seeker is one who can do the following:
Understands how to utilize a variety of information sources and
agencies, as well as human resources, in order to gain useful
information
Understands the value of consulting with resource specialists and
critical peers to reframe and refine questions and inquiries, if
necessary
Identifies information important to a need and assesses its reliability,
bias, authority and intent
Organizes new information in meaningful ways to determine where
gaps may exist and to formulate the central question or thesis that
can be addressed (Doyle, 1994)
Aside from being information literate, you are also expected to display
information fluency which, refers to ―the ability to analyze information
needs and move confidently among media, information, and computer
literacy skills, resulting in the effective application of a strategy or
strategies that will best meet those needs (Callison & Tilley, 2006).‖
Typology of Information
According to www.lib.odu.edu, the kind of information you are looking for
may be categorized as the following:
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Scientific papers and news reports are common sources of
objective information.
But the requirement for the use of either current or historical information
depends on the discipline that makes use of them. In the hard or natural
sciences, the more recent findings are preferred. For the humanities,
historical information is primarily used to describe an event or
phenomenon. The social sciences usually consult both current and
historical information.
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and tables color
articles are many
usually long advertisements
and graphics
articles are
usually very
short
References almost always include a rarely include a list of
list of sources consulted sources consulted
Source: http:/Awww.tib.odu.edu/genedinfolit/1infobasics (accessed 16
September 2015)
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someone other encyclopedias
than the original research papers
researcher or
author
Tertiary topic review; and bibliography
usually include (citation list) of
bibliographies of primary and
primary and secondary sources
secondary about a person or
sources topic
provide access to encyclopedias
materials on databases and
specific topics indexes
If your answer to most of the questions is ―Yes,‖ you can be confident that
the Web site or page is stable enough for you to use as information source.
Learning Activity:
Activity 7:
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2. How do you evaluate your library sources? How about your online
sources?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Information seeking, like any other human activity, expects that a certain
level of ethical conduct be upheld. The Online Dictionary for Library and
Information Science defined information ethics as ―the branch of ethics
that focuses on the relationship between the creation, organization,
dissemination, and use of information and the ethical standards and moral
codes governing human conduct in society.‖ Responsible handling of
information from access down to sharing is necessary to promote a fair
and just utilization of information.
Learning Evaluation:
Quiz 3:
1. How do you understand the following terms?
Plagiarism
________________________________________________
________________________________________________
_______________________________________________
Intellectual Property
________________________________________________
________________________________________________
________________________________________________
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ESSENTIAL LEARNING
There is a lot of information out there. Among the many challenges that
you face is managing this vastness of information. Information literacy
equips you with the ability to effectively and efficiently identify your
information needs and handle the access, evaluation, utilization, and relay
of information. Information is very valuable to a student like you. There are
various categories or typologies of information that may address your
information needs. And while you address these needs, you should
evaluate your sources of information appropriately by employing the tips
on searching for information in physical and online archives. Knowledge of
ethical standards related to information literacy will also guide you to be
responsible consumers and transmitters of information.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
38
LESSON 4
TYPES OF MEDIA
Overview:
This lesson covers the different media types and the role of
Philippine Media in the global media landscape.
Learning Outcomes:
At the end of this lesson, the students can:
1. classify contents of different media types;
2. discuss in class how a particular individual or society is portrayed in
public using different types of media; and
3. demonstrate the role of Philippine media in the global media
landscape.
Materials Needed:
Crossword puzzle
Convergence among Different Types of Media
PowerPoint Presentation
Duration: 3 hours
Learning Content:
Fill in the boxes to complete the word being asked in each number.
Random clues are given below the puzzle.
1. M
2. E
3. D
4. I
5. A
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PRESS CINEMA RADIO
TELEVISION VIDEO GAMES INTERNET / www
Some will argue against this arrangement. But more than their historical
sequence, it is important to note what each of these media types are, what
they offer, and how they complement each other.
Print Media
Media is undeniably the most efficient way of communicating to a large
audience because of its capacity to relay the message across cultures and
distances. The variety of media forms provides a menu of choices for
where and when you can access information. One such media form is
print media. Also known as the press, this type of media refers to
materials that are written and are physically distributed. Perhaps the most
significant event in the history of printing is the invention of the printing
press by Johannes Gutenberg in 1440. This eventually led to the mass
production of books, which gave people an access to knowledge that they
never dreamt of during those times. Print media can either be in the form
of a book, a newspaper, or a magazine.
Books are the very first mass media in human history. Baran (2010)
considers books as very personal because they contain records of past
experiences and human knowledge that are passed on to later
generations. Books also provide opportunities for escape and personal
reflection as experienced by one who reads a novel. Although targeted to
a specific kind of audience, books are very specialized in that they offer
more ideas about a topic, unlike other mass media forms which are
beholden to advertising rules. When you read a book, you are able to
stretch your imagination and think deeper about ideas that you do not
normally encounter in your everyday life. Books are movers and shakers
of culture. As a testament to this, books in physical form are being stored
digitally as e-books.
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Film / Cinema
The film as a media form is one that is considered impressionable and has
a cathartic effect to its audience. With moving/motion pictures, the film is
able to enhance the media experience of its consumer because of the
audio-video component which heightens both the sense of hearing and
sense of sight. Films are very important cultural artifacts because, like
books, they reflect the desires, ideologies, and sensibilities of the culture
to which they originate from.
Learning Activity:
Activity 8:
Broadcast Media
One of the most distinctive characteristics of the broadcast media is their
ubiquity. They are considered ―household‖ media because they can be
found in practically any corner of a home. The broadcast media come in
two forms—radio and television. According to Baran (2010), radio was the
first electronic mass medium and the precursor of television. Because of
radio, television was a success in most parts of the world. For a long time,
radio was the ―young people‘s media.‖ This is evident in the proliferation of
FM radio stations catering to the musical taste of younger generations,
also known as format radio.
In the Philippines, you customarily expect FM programming to be format
radio, whereas AM programming is dominated by a news format. The
landscape is slowly changing as news format has already gone into
frequency modulation. The AM radio still remains the same but more
specialized radio broadcasts have emerged catering to particular niches
such as community radio.
Broadcasting has also started to conquer the Internet and mobile
technology through Internet-based radio and television.
Learning Activity:
Activity 9:
Listen to both FM and AM radio programs and compare them. In
what aspects are they similar? How are they different?
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Which of the following functions did your chosen programs fulfill?
Why do you say so?
o persuade
o entertain
o inform
o educate
Some people have mixed feelings about television as a media form. Some
think that next to printing press, it is the second most important invention.
―Television has changed the nature, operation, and relationship to their
audiences of books, magazines, movies, and radio (Baran, 2010).‖ Others
think that television has significantly dumb-down its content to adhere to
what they call the ―least common denominator‖ which means that
television programs avoid burdening the audience of complex and
complicated messages.
Learning Activity:
Activity 10:
Reflect Upon
2. What can you say about the local entertainment programs you see
on television? What values do you think do they promote? Choose
an example of a program as a case for your argument.
_____________________________________________________
_____________________________________________________
_____________________________________________________
Video Games
Video games continue to grow popular to both young and old because of
their increased interactivity and interconnectivity, ―from game consoles to
personal computers to the Internet to cell phones (Baran, 2010).‖ The
Internet, on the other hand, is a development in media technology that is
at the heart of all the convergence that you see occurring in traditional
media. The Internet made it easier to address a wider audience in all
corners of the world. Ideas reach other people in a shorter span of time.
Thus, societies are more connected than ever. Access to content
whenever and wherever is almost possible.
42
their individual effects.‖ Convergence, on the other hand, means the
combination of various elements to create a new whole. Think of the
traditional media form that optimizes your media use.
There is a very thin line that separates each media form. Synergy is the
rationale behind the concentration of media in one company or
organization. Say for instance, a local network giant that has its main free-
air channel with affiliate cable channels and a cable company subsidiary
owning a print media arm and a film production unit. ‖
Synergy is also a driving force for mergers and acquisitions in the media
and telecommunications industries, according to Baran. You probably
have heard of the news in recent years about a telecommunication
magnate having an interest to buy another local television station to
directly compete with the biggest network in the country so far.
43
(VCR)
Digital video disc (DVD)
Digital video recorder (DVR)
Digital television or high-
definition television internet-
based television
Video on the Internet
Interactive television
Phone-over-cable
Mobile video
Television recording
Video game Online interactive gaming
Internet-capable handheld
game devices
Advergaming
Advocacy gaming
Internet and the World Wide Web Functionalities of the traditional
media moving to the Web
platform internet technology
incorporated to mobile
technology (e.g., smart phones
and tablets)
Internet connected, Wi-Fi-
capable television monitor
Source: Baran, Stanley J. Introduction to Mass Communication: Media
Literacy and Culture. 6th ed. New York: McGraw-Hill, 2010.
Potter (2011) considered cross media convergence as a way of breaking
down barriers that separate each traditional media. An illustration that you
probably can relate well with would be memes and videos over the
Internet that people customize so they are able to produce their own
version.
Learning Activity:
Activity 11:
44
Learning Evaluation:
Quiz 4:
Answer the following questions briefly.
1. In what ways do media and culture affect each other? What can
you do as a student to use media to celebrate Philippine culture
and society?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Assignment:
Think of yourself as a program monitor/analyst in a television network.
Your job is to watch the programs of the network in a particular timeslot or
segment of the day. The head of the program monitoring division assigned
you to watch a prime time soap opera of your network and the soap opera
of a competing network in the same time slot. You were asked to write a
report comparing the two programs in terms of theme, content, target
audience, and advertisements.
Criteria:
Content -20 pts
Organization of ideas -5 pts
Completeness of entry -5pts
TOTAL 30 pts
ESSENTIAL LEARNING
Media utilizes mass communication to reach a large number of audiences.
It transcends boundaries and cultures. This may seem overwhelming for
some but media may be utilized to address certain needs of an individual
and society to become better members of the community. The information
offered through media technologies come from diverse sources, thus,
requiring that you as consumers of information should be very critical of
the content you consume.
Media and culture are very well tied together in that media becomes a
storyteller of culture. They portray images and interests of a society that
they cater to. Print media, such as books, magazines, and newspapers,
serve as repositories of our past. Film or cinema enhances the experience
earlier provided by print media because of film's use of audio and visual
46
elements. Broadcast media, such as radio and television, are so pervasive
that they attempt to appeal to the ―least common denominator" or the lay
people. Video games have significantly improved through time and have
attracted attention of more adults and young people alike. Video games
also reflect the culture, the values, and sensibilities of its consumers.
The lines that separate these media forms have become blurred due to
media convergence. Convergence, or the coming together of various
media components to create a new whole new media, is what
characterizes the Internet and other technological infrastructure that goes
with it.
Philippine media is very much involved in the global media landscape as
can be seen in the importation of foreign concepts and localizing them for
Filipino audiences, as well as exportation of media product, such as
Philippine soap operas, which are growing in popularity in other parts of
the world.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
47
LESSON 5
MEDIA AND INFORMATION SOURCES
Overview:
This lesson covers the potential sources of media information,
Indigenous Knowledge and Indigenous Media as Tool for Expression and
Participation information quality and indigenous media.
Learning Outcomes:
At the end of this lesson, the students can:
1. compare potential sources of media and information;
2. assess information quality; and
3. interview an elder from the community regarding indigenous media
and information sources.
Materials Needed:
Pros and Cons of the Different Types of Media as Sources of
Information
PowerPoint Presentation
Duration: 3 hours
Learning Content:
Which information sources (i.e., indigenous, library, Internet, mass media)
do you prefer to use for the following topics? Why?
1. Human genome project
2. The cultural practices of the Lumads of Mindanao
3. The current state of the tourism and hospitality industry in the
Philippines
4. Political conflicts and strife in different parts of the world
5. Human expedition on Mars
6. Agricultural practices in Central Luzon
7. Recent events in the last decade that changed the world
8. The ASEAN integration
9. Most promising careers for graduates of senior high school
10. The trends in the mobile application industry
11. The history of the Bangsamoro
12. Human organization and behavior
13. The global phenomenon on Korean pop
14. Paralympics
48
evaluated by looking at the information that they contain. In other words,
the content says a lot about the source.
49
community of identity or interest) [and] is separate from commercial media,
state-run media, or public broadcasting.‖
Indigenous communities are typically known to adhere to oral tradition of
communication. This means that they are not reliant on mainstream media.
They store information in their memories so the danger of losing the
information is greater. Information exchange is characterized by face-to-
face interaction, limiting the transfer and access of information over long
distances and containing it within the borders of the community. And
because of this, the creation and maintenance of indigenous media helps
in storing indigenous knowledge for posterity.
The AIPP observed that ―the ASEAN media landscape is generally
characterized by an urban-centric media system in flow, content,
consumption and ownership that limits indigenous peoples‘ access to
media and information and news coverage of their own issues and
conditions.‖ Some of the other observations of the group includes the
following:
Flow of information starting from metropolitan areas, tending to be
one-way as no effective mechanisms are in place for media
organizations to gather news from rural indigenous areas.
Distant locations of many indigenous territories and poor
infrastructures as big obstacles to indigenous peoples‘ access to
information from mass media.
50
more democratic ownership of media facilities, and more reader-oriented
industry practitioners.
Learning Activity:
Activity 12:
Answer the following questions briefly. 5 points each.
Libraries bought books (which they then owned), organized them, made them
available through library facilities, and took steps to ensure the longevity of the
volumes for future use... Libraries acquire and secure ownership of digital
content (typically through license), store the content on local servers, and make it
accessible to a target community. Libraries attempt, as protocols permit, to
ensure long-term access to the digital collection through license conditions and
through practices to create backup and redundancy, and to migrate the content
over time. In a variation of the model, some libraries host commercial content or
centrally manage content of other campus units. In both of these cases, the
classic collection stewardship model is sustained largely intact. A defining
characteristic of this traditional model is the library's ability to exercise primary
responsibility for and control over the content and future access to that content.
—Council on Library and Information Resources
Table 5.1. Pros and Cons of the Different Types of Media as Sources of
Information
Media Type / PROS CONS
Form
Books Portable/transferable ―Print is dead‖ or is
information it?
Affordable by volume, Costly typesetting
depending on size of and design
print run
Costly publication
Enduring medium that in multilingual
can last for editions editions
many years
Expensive storage
Ideal for content that and shipping
may not change
drastically over time Prohibitively
revising of outdated expensive
information (historical, reprinting/revising
academic works, outdated
catalogues of cultural information
artifacts/ works of art)
Environmental
issues
Magazines Loyal (but shrinking) Newspaper valid
and readership only for a day
Newspapers Target a geographical
area Message can be
52
lost (most papers
Can be shared with have more than
others 60% advertising)
Traditional TV is
less watched by
younger people
World Wide Main point of contact Perceived difficulty
Web between user and to set up
audience
Acts as a hub for all High cost
other activities/content maintenance
(audio/ (constant
video/text/events/social updating)
53
media aggregator) Information control
Easy to access from
multiple platforms
24/7 interaction with
target audiences
Social media Reach the correct Very time
audience through consuming to
hashtags/following engage directly
relevant groups with followers
Attract large number of Need to keep
people in short time content fresh
across platforms to
Drive traffic to other stay visible
communication actions
Cannot control the
Bring people together message or how
people react to
Gather information online contents
about target Campaigns can
Easy feedback get hijacked by
detractors
Place for real-life Bad news can go
experiences to
viral
exchanged
Mistakes can
Give a voice to timid happen in real
people time with
thousands of
witnesses
Negative feedback
cannot be ignored
Do not capture
tone
54
3. The information can be cross-referenced. This means that the
information can also be checked in other sources and can be
supported by them.
4. The manner on how the information has been dealt with by the
source is ethical and legal.
Learning Activity:
Activity 13:
1. Can you think of other aspects that can guarantee the quality of the
information that you seek? What are these aspects?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Learning Evaluation:
You are a video reporter for an online news portal. Your executive
producer assigned you to a story on indigenous media and information
resource.
You are to interview an elder of a certain community. Your task is to
produce a video using the interview and this will be uploaded in the LMS
MOODLE.
The video will deal about relevant concepts that you know about
indigenous knowledge and indigenous media. The video must not be
shorter than 8 minutes and must not be longer than 12 minutes. The video
must adhere to the principles of video production, must be highly
interesting, and should use text, audio, and visual elements that are
culturally sensitive to the indigenous group that the interviewee belongs to.
55
Have you reflected on what type of user and sharer are you? Take the
quizzes found in the following Web sites to find out the answer. Compare
your answers in both quizzes.
―What Is Your Social Media Personality Type?‖
https://www.qzzr.com/quiz/what-is-your-social-media-personality-
type
QUIZ: What Type of Social Media User Are You?
http://www.cision.com/uk/blog/quiz-what-type-of-social-media-user-
are-you/
(All Web sites were accessed on 17 September 2015.)
ESSENTIAL LEARNING
Almost everything at your grasp is a source of information. It just depends
on what you need them for and how you use them. When the information
is unrefined or unprocessed, it is called raw data. The data will only make
sense when it is interpreted and utilized based on your needs, Validity,
reliability, credibility, and relevance are the primary considerations for
evaluating information. But not all sources offer the same quality of
information. These sources may be indigenous or community knowledge,
physical materials libraries, or media resources. As you strive to become
56
more media and information literate, the higher is the expectation to be
judicious and more selective and critical of your information sources
because quality is everything with the vast information you can access.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
57
LESSON 6
MEDIA AND INFORMATION LANGUAGES
Overview:
This lesson covers the nature of genre in relation to understanding
codes and conventions and popular tropes in media.
Learning Outcomes:
At the end of this lesson, the students can:
1. describe the nature of genre in relation to understanding codes and
conventions;
2. discuss popular media tropes, specifically, television tropes; and
3. produce and assess the codes, conventions, and messages of a
group presentation.
Materials Needed:
Chandler‘s Typology of Genre Codes
Textual Features and Distinctive Properties Attributed to a Film
Genre (Chandler, 2014)
Duration: 4 hours
Learning Content:
Recall your encounter with the following instances of media exposure and
share in class your observations:
1. The types/themes of news story headlines of a local tabloid and the
photos that you see on its frontage (e.g., lewd or gory stories,
vulgar language used)
2. The types/themes of news story headlines of a local broadsheet
(e.g., Metro Manila-centric, focused on politics or
crime/controversy, etc.)
3. The plots/themes/structure of a teleserye/telenovela (local and
foreign)
4. The plots/themes/structure of a film (local and foreign, independent
or mainstream)
5. Reality-based programs and their themes
6. Trends in social media (e.g. viral videos, memes, vines, etc.)
What can you say about the form and content of the messages that
the media forms stated above relay to audiences? Are there any
consistent patterns or ―formulas‖ that characterize these
messages?
You are probably familiar with the word-guessing game more popularly
known as charades. The secret of winning a charades game is by being
familiar with common hints that may be recognizable to the player doing
the guessing. The charades illustrate that you can be successful when you
58
use familiar and recognizable codes and conventions so that the person
who is trying to guess the word or phrase will interpret the message you
are trying to relay. Media messages and information use the same
principle. Audiences interpret the meaning of these messages through
codes and conventions.
Learning Activity:
Activity 14:
59
There are different ways that genres may be categorized. The
categorization may be based on how the content is presented, or what the
intention of the content is, or other specificities that may depend on who
makes the categories.
For this activity, you are to do a research of the known or more
common genre types under these media. You may consult books on
media and communication or check reliable Internet sources to do the
activity:
News writing (Journalistic genres)
_____________________________________________________
_____________________________________________________
_____________________________________________________
TV news
_____________________________________________________
_____________________________________________________
_____________________________________________________
TV entertainment programs
_____________________________________________________
_____________________________________________________
_____________________________________________________
Film genres
_____________________________________________________
_____________________________________________________
_____________________________________________________
Literary writing
_____________________________________________________
_____________________________________________________
_____________________________________________________
Learning Activity:
Activity 15:
Answer the following questions.
1. Why is media content categorized into genres?
_____________________________________________________
_____________________________________________________
_____________________________________________________
60
_____________________________________________________
_____________________________________________________
_____________________________________________________
61
beyond your comprehension is to read synopses or reviews
of that film.
62
message may be interpreted or understood, it is not guaranteed that all
people will understand the message in the same way that others would.
The message is still open to miscommunication and misinterpretation
because of certain factors such as culture, personal biases, and level of
knowledge. Culture affects the way codes are interpreted. For instance, a
salutation in one cultural group may be different in other.
63
Codes
Textual Representative Aesthetic Poetry
Codes Codes Codes within Drama
the Various Painting
Expressive Sculpture
Arts Music
Artistic Expressions
including Classicism,
Romanticism, Realism
Genre, Narrative (Plot,
Rhetorical, Character, Action,
and Stylistic Dialogue, Setting, etc.)
Codes Exposition
Argument
Mass Media Photographic,
Codes Televisual, Filmic,
Radio, Newspaper, and
Magazine
Both Technical and
Conventional Codes
(including Format)
Interpretative Perceptual Visual Perception (Hall 4980,
Codes Codes 132; Nichols 4981, 11ff; Eco
1982)
Note: This code does not
assume intentional
communication.
64
At this point of your study of media and information, the knowledge
discussed in the table are meant purely to introduce to you certain
concepts that you may encounter in further study of the media. For your
everyday consumption of media messages, the more common codes
which are characterized as technical, visual/symbolic, or written should be
more practical at the moment.
Technical Codes
When equipment is used to tell the story in a media text which
consequently affects how you can interpret the meaning of that text, you
are dealing with technical codes. These are signs that are produced when
camera techniques, framing, depth of fields, lighting and exposure, and
juxtaposition are utilized. The type of film shot or the manner of capturing
a scene or even the way the scenes are spliced and put together through
editing suggests a particular meaning. You can notice this in certain
genres of film and television. In Philippine independent films, you may
have observed that the camera is following a central character or the
protagonist. Or, a thought bubble on screen may suggest a character to
be daydreaming or in a trance. You may also find how the video editing
technique, used in scenes in a film or in a television program, affects the
way we understand the narrative, e.g., a flashback would normally be
shown in black and white.
Visual/Symbolic Codes
There are codes that are embedded in the technical codes such as
objects, setting, body language, clothing, and, color. These codes suggest
or connote, rather than explicitly state the meaning of a media message.
The understanding of the message may depend on the receiver of the
message. For instance, in a soap opera scene, you may see a character
dressed in black and crying while seated on a rocking chair and caressing
an object of importance to him or her. Because of your familiarity with the
cultural symbolism of wearing black, you will begin to think that another
character very dear to the one crying has passed away. Another example
is when a drinking glass suddenly slips from the hand of a character which
connotes a premonition that danger looms or trouble waits. Symbolic
codes are very effective in suggesting meaning because they utilize our
sense of imagination and rely on our familiarity with cultural signs and
symbols.
Written Codes
The use of language style and textual layout also express meaning. In
newspapers for instance, the layout speaks about the degree of
importance of a news story with respect to other news stories. Typically,
newspaper editors follow the inverted ―S‖ of news layout because the
mode by which people read would be from left to right and from the upper
fold of the newspaper down to the lower fold. Captions, titles, slogans,
taglines, and some other language elements are also utilized in a way that
may suggest a particular meaning. This is more often dictated by editorial
principles and policies of a particular news agency/organization.
65
The Relationship of Codes and Textual Features of Audio-visual
Messages
Again, codes are signs and for you to 1 with how these signs operate. As
an example, audio-visual media may be categorized based on
recognizable genres, fiction, Western, and so on.
For you to be able to recognize the properties of a particular genre of film
that you watch, consider the textual features found in Table 6.2. The
features help you dissect the film and interpret it accordingly using these
same features. You will find that in your exposure to various films on the
same genre, they share similar distinctive properties attributed to that
genre. Thus, when taken collectively, all these films define the genre
where they belong to.
66
Learning Evaluation:
Using the following online sources on producing news or documentary
programs, form groups of four to five members and prepare a concept
paper for a news program or a documentary.
BBC News School Report
(http://www.bbc.co.uk/schoolreport/teacher_resources, accessed
on 17 September 2015)
Tropes in Television
Television is a very popular media form as this is perhaps the most
―invasive‖ of all media technology. You may have several television
monitors in every corner of your home. Thus being the case, you might
have encountered, without you knowing it, the different tropes in television
programs.
Tropes are storytelling devices. They are also conventions seen in
television genres. In the study of literature, tropes are the figures of
speech that audiences recognize too easily because of their occurrences
in almost all programs under a particular genre. In film language, these
67
are called motifs or recurrent themes. According to tvtropes.org, tropes
highlight twists on the plot or narrative, much like how an idiom is used to
connote a meaning rather than being literal about an expression. Tropes
provide texture to a story.
Although very informal and not quite scholarly, the wiki site
http://tvtropes.org presents an interesting and extensive discussion on the
tropes that several audiences of television have mustered to list based on
their exposure to television programs. The Web site is a starting point for
understanding how tropes work in television. Over the years, the Web site
has slowly looked into other types of media, and according to the authors
of the site, ―[t}]ropes transcend television... reflect life [and since] a lot of
art, especially the popular arts, does its best to reflect life, tropes are likely
to show up everywhere.‖
"[T]rope" has the even more general meaning of a pattern in storytelling, not only
within the media works themselves, but also in related aspects such as the
behind-the-scenes aspects of creation, the technical features of a medium, and
the fan experience. The idea being that storytelling is not just writing, it is the
whole process of creating and telling/showing a story.
— TV Tropes
Learning Activity:
Activity 16:
Answer the following questions briefly. Encode your answers as .doc
or .pdf file and upload in a file sharing platform that your teacher has set
up for your class.
68
Learning Evaluation:
The class will be divided into groups having 8-10 members each
(depending on the class size). Using the things learned on codes,
conventions, and media messages, each group will have to choose a
particular genre of a media form.
The groups will each produce a media content adhering to that
genre. The content can be a newscast, documentary, short film, magazine
show segment, comic book, or a front page of a newspaper. The content
will have to display the effective use of codes and conventions. The
groups will be responsible for researching further supplementary or
extended information about media content production and presentation.
The teacher will provide a reasonable period for each group to
accomplish the project. The output should be accompanied by an
assessment report on how the group utilized certain codes and
conventions to convey the message of their media content. All outputs
must be uploaded in the file sharing platform that the teacher has set up
for the class.
This will enable the groups to appreciate and assess the outputs of
one another. You are a graduate student of sociology enrolled in a course
on popular culture. Part of the requirement of the class is writing a critical
paper on the cultural significance of tropes in the reception of media texts.
The teacher is specifically interested in the relationship of the tropes and
the audiences. You will need to apply at least one of the theories on media
and communication that you have learned.
Furthermore, the paper should be able to discuss how tropes are
interpreted based on the culture of community that consumes the text
where these tropes are found. The critical paper should
not have less than 100 words but not more than 200 words;
use scholarly or academic sources;
display deep understanding of codes and conventions;
have logically organized and clearly presented arguments or claims;
and
observe correct use of structure and mechanics.
69
ESSENTIAL LEARNING
Meanings are produced through the use of codes and conventions. These
codes naturally embedded in genres which are used to group media
content or messages. The systems of codes that make up a convention
may be classified simply as technical, symbolic, or written. Members of a
community of code users can effectively understand media content or
messages if genre codes and conventions are recognizable. But codes
cannot guarantee that message will mean the same for all types of
audiences. Context is still central to understanding codes and conventions,
and they can work well when they are based on agreed rules of
interpretation.
70
Codes, conventions, and tropes are all tools for understanding and
interpreting contents or messages. They must be utilized with utmost care
to bring out the most accurate and reliable meanings of these messages.
Effective use of these tools can also help you unmask any hidden motives
of the meanings behind the texts.
71
SPELLING & Spelling & Spelling & Some errors Distracting
GRAMMAR grammar grammar in spelling number of
are correct. mainly & grammar spelling &
correct, with (4-6). grammar
No errors. few errors (1- errors.
3).
RUBRIC TOTAL
LATE POINTS DEDUCTED (1 PER DAY LATE)
TOTAL POINTS
https://studylib.net/doc/7675121/critical-thinking-essay-rubric
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
72
LESSON 7
LEGAL, ETHICAL, AND SOCIETAL ISSUES IN MEDIA AND
INFORMATION
Overview:
This lesson tackles on the intellectual property, copyright, fair use
of guidelines, proper conduct and behavior online.
Learning Outcomes:
At the end of this lesson, the students can:
1. put into practice the understanding of intellectual property,
copyright, and fair use of guidelines;
2. demonstrate proper conduct and behavior online (netiquette, virtual
self);
3. explain copyright and fair use, vis-a-vis human rights;
4. discuss current issues related to copyright vis-a-vis
government/private sectors‘ actions;
5. explain actions to promote ethical use of media and information;
and
6. enumerate opportunities and challenges in media and information.
Materials Needed:
Crossword puzzle
Types of Intellectual Property
Terms Related to Copyright
Duration: 4 hours
Learning Content:
The following terms are all associated with ethical use of media and
information. These concepts will be discussed in the entire module. But
before you proceed, try to figure out what these terms are by filling out the
blank boxes.
C R G
E A V E C M M S
A R U
F A M G
B E L L G
A G R M
E Q U E
73
invent technology furthering the preservation of the species. Of course,
this presumption may be debated on again and again in different fields
and disciplines. But one thing is apparent—humans are able to create
because of their ability to think.
In contemporary times, the creation of the human mind is given so much
value to the extent that mechanisms to protect these creations are put in
place. One such mechanism is legal and ethical in nature. We know of it
today as the intellectual property right.
74
whether, the invention
can be used by others
in exchange for this
right. The patent owner
makes technical
information about the
invention publicly
available in the
published patent
document
What Is Copyright?
Copyright is mainly the protection of one‘s expressions which only
becomes tangible and concrete when objects are created as manifestation
of these expressions. According to WIPO, laws do not normally have a
complete list of all the works protected by copyright, thus, it would serve
more practical to be familiar with the broader list of those commonly
protected.
literary works such as novels, poems, plays, reference works,
newspaper articles
computer programs, databases
films, musical compositions, and choreographies
artistic works such as paintings, drawings, photographs, and
sculptures
architecture
75
advertisements, maps, and technical drawings
To protect his or her economic tights, an author has the discretion to limit
or prohibit the use of the work in terms of the following:
Reproduction in various forms, such as printed publication or sound
recording
Public performance, such as in a play or musical work
Recording, for example, in the form of compact discs or DVDs
Broadcasting by radio, cable, or satellite
Translation into other languages
Adaptation such as a novel into a film screenplay An author‘s moral
rights pertain to his ―right to claim authorship of a work and the right
to oppose changes to a work that could harm the [his] reputation.‖
Registering Copyright
Majority of the state signatories of WIPO adhere to the Berne Convention
that provides automatic copyright protection. This means that a
registration or any other formality is not required. As for most countries,
including the Philippines, there is a system for voluntary registration of
works. Such system ―help solve disputes over ownership or creation, as
well as facilitate financial transactions, sales, and the assignment and/or
transfer of rights.‖
76
7. Protection of undisclosed information.
As you can see, these are all adhering to the more broad classifications of
IP provided by WIPO.
The Philippine IP Law has provisions on copyright and are found on the
fourth part of the law. Chapter I of the law provides the legal definitions of
terms related to copyright. Here are a few of the terms indicated in RA
8293 which you may find helpful in your understanding of copyright and
intellectual property.
77
circle of a family and that family's
closest social acquaintances are or
can be present, irrespective of
whether they are or can be present
at the same place and at the same
time, or at different places and/or at
different times, and where the
performance can be perceived
without the need for communication
within the meaning of subsection
171.3
Published works Works, which, with the consent of
the authors, are made available to
the public by wire or wireless means
in such a way that members of the
public may access these works from
a place and time individually chosen
by them:
Provided, That availability of such
copies has been such, as to satisfy
the reasonable requirements of the
public, having regard to the nature
of the work
Rental The transfer of the possession of
the original or a copy of work or a
sound recording for a limited period
of time, for profit-making purposes
78
Copyright Protected Works
Under Philippine copyright, both original works and derivative works are
protected. Original works are those that are literary or artistic in nature
which includes the following:
Books, pamphlets, articles, and other writings
Periodicals and newspapers
Lectures, sermons, addresses, dissertations prepared for oral
delivery, whether or not reduced in writing or other material form
Letters
Dramatic or dramatico-musical compositions; choreographic works
or entertainment in dumb shows
Musical compositions, with or without words
Works of drawing, painting, architecture, sculpture, engraving,
lithography or other works of art; models or designs for works of art
Original ornamental designs or models for articles of manufacture,
whether or not registrable as an industrial design, and other works
of applied art
Illustrations, maps, plans, sketches, charts and three-dimensional
works relative ' geography, topography, architecture or science
Drawings or plastic works of a scientific or technical character
Photographic works including works produced by a process
analogous to photography; lantern slides
Audiovisual works and cinematographic works and works produced
by a process analogous to cinematography or any process for
making audio-visual recordings: Pictorial illustrations and
advertisements
Computer programs
Other literary, scholarly, scientific and artistic works
Works ―by the sole fact of their creation, irrespective of their mode or form
of expression, as well as of their content, quality and purpose (Sec. 2, P.D.
No. 49a)‖ are also protected.
Derivative works, on the other hand, refer to:
Dramatizations, translations, adaptations, abridgments,
arrangements, and other alterations of literary or artistic works
Collections of literary, scholarly or artistic works, and compilations
of data and other materials which are original by reason of the
selection or coordination or arrangement of their contents. (Sec. 2,
[P] and [Q], P.D. No. 49) Publishers own copyright limited to the
right of reproduction of the typographical arrangement of the
published edition of the work.
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news of the day and other miscellaneous facts having the
character of mere items of press information
any Official text of a legislative, administrative or legal nature,
as well as any official translation
Learning Activity:
Activity 17:
Do the following.
1. In 50 words, explain the value of intellectual property especially in
the case of media content or products.
_____________________________________________________
_____________________________________________________
_____________________________________________________
Copyright Patent
4. Consult the full text of Republic Act 8293. In your own words,
answer the following questions:
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b) Why does the law limit copyright?
_____________________________________________________
_____________________________________________________
_____________________________________________________
a criticism or a commentary;
a parody;
a news report; an artistic expression or artifact;
scholarly and research works; a product of a time-shifting
device such as a TV program recorder; or
an information found through Web search engines;
it becomes available for unlimited use by the public provided that
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its use is based on a factual and historical news event;
it is only a small portion of the work and the purpose is a
commentary;
its use is ―transformative‖:
it is used solely for the purpose of scholarly analysis; and
t is not infringing and does not hurt the market value of the
copyrighted material
A Creative Commons license can ―give people the right to share, use, and
even build upon a [created] work‖ (e.g., automatic permission for
noncommercial use of a work) as well as protect users against threat of
copyright infringement with the condition that these users abide by the
conditions specified by the owner or holder of the copyright.
Flame Wars
Information is a valuable intellectual commodity, thus, you are expected to
consume information as responsibly as possible. Part of the responsible
use of information is the maintenance of appropriate behavior in the
production, consumption, and sharing of information. In this day and age
of the Internet, even the exchange of subjective and objective information
call for the observation of such propriety.
Known among Internet users (or netizens) is the term flamer defined as
someone who knowingly attacks other netizens, or expresses in
aggressive manner his opinion on controversial issues. To widen your
online vocabulary, you may check the following terms on the Internet.
1. Flame
2. Flame War
3. Troll
4. Flaming
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Taxonomy of Online Discussion Archetypes
A certain Web Illustrated named Mike Reed has come up with a list of
online discussion archetypes known to cyber communities as Flame
Warriors. This list is a product of a long period of exposure to the
dynamics that exist among participants of online discussions. What Reed
provides is not a formal list of these archetypes, but rather a self-made
―compendium of the different species of virtual combatant that inhabit
today's online forums, mailing lists and other communities.‖ Throughout
the years, netizens have added more categories in the list.
Learning Activity:
Activity 18:
2. What are some ways that you have prevented potential flame wars
or your tendency of being a flame warrior?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Responsible Netizenship
Becoming a flame warrior can be an indication of one‘s failure to be a
responsible netizen.
Like any other social activity, an online discussion group typically requires
its members or participants to abide by rules of acceptable behavior.
Flame warriors are not necessarily consciously violating these rules but
instead they might, in certain occasions, only be too emotional or
opinionated in expressing their thoughts. They may often fail to display
good netiquette.
Netiquette refers to observing proper etiquette as you engage in activities
over the Internet. It is contrary to what Flame Warriors display. Online
discussion members who adhere to rules of netiquette have high respect
for the views and opinions of other members and have high regard for
courtesy.
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Cyberbullying
An ill-managed impression often invites unwanted, offensive, and perhaps
violent responses.You are familiar to a situation like this as bullying. In the
case of the Internet, cyberbullying has been one of the worst kinds of
flaming activities because even innocent people are victimized by this.
Have you ever witnessed someone being bullied over the Internet? What
was your initial reaction? How did you realize that the person was already
being bullied?
Learning Activity:
Activity 19:
Write a 200-word essay expounding on this thesis statement: "Do not add
insult to injury." Use everything that you know about cyberbullying to
develop the statement. Your essay must be in .doc or .pdf and uploaded in
a file sharing platform that your teacher has set up for your class.
85
Conclusion statement, statement.
extends the but may not
argument and extend or
explains its explain
significance. the argument‘s
significance.
https://studylib.net/doc/7885254/analytical-essay-rubric---swampscott-
high-school
86
Internet Addiction
The Internet has introduced a whole new experience to human civilization.
You, being part of the Information Age, perhaps, have grown overly reliant
on the Internet for almost everything. But excessive use of online media
can interfere with certain mechanisms that keep flame wars and
cyberbullying at bay.
87
Feeling more excited with Internet activities rather than
physical activities.
Learning Evaluation:
Quiz 5:
1. How does Internet addiction affect a student‘s attitude and behavior
toward accessing information? You may argue by differentiating the
Internet as a source of information with that of physical resource
materials.
_____________________________________________________
_____________________________________________________
_____________________________________________________
2. Is cyberbullying primarily the fault of the person being bullied?
Explain your answer.
_____________________________________________________
_____________________________________________________
_____________________________________________________
3. How do you think can you avoid developing Internet addiction?
_____________________________________________________
_____________________________________________________
_____________________________________________________
4. What alternative routines on Internet usage can you recommend to
your peers?
_____________________________________________________
_____________________________________________________
_____________________________________________________
5. Consult the full text of Republic Act 10175 otherwise known as the
Philippine Cybercrime Act of 2012. In your own words, answer the
following questions:
a. What constitutes a cybercrime?
b. What are the pros and the cons of the law?
______________________________________________________
______________________________________________________
______________________________________________________
Stealing or Borrowing?
Ideas do not emanate merely from your own personal knowledge or
experience. More often than not, you need to consult other sources. But
when you do so, you probably sometimes find yourself in a dilemma of
how to utilize the information you have collected. Some may opt to literally
copy the information and pass it off as their own, or‘ some will extend all
effort to cite their sources.
When the first situation happens, the person committed a grave sin in
scholarship which is called plagiarism. The American Association of
University Professors defined plagiarism as ―taking over the ideas,
methods, or written words of another, without acknowledgment and with
88
the intention that they be taken as the work of the deceiver.‖ Simply put,
plagiarism is when you use others‘ ideas or words without informing your
readers/audience of the origin of the information. Plagiarism is often
committed largely because of not knowing what it is and of failing to
respect other people‘s right over their work.
89
make it all fit together,
instead of spending the
same effort on original
work.
The Self-Stealer The writer ―borrows‖
generously from his or
her previous work,
violating policies
concerning the
expectation of
originality adopted by
most academic
institutions.
Sources Cited The Forgotten The writer mentions an
Footnote author‘s name for a
source, but neglects to
include specific
information on the
location of the material
referenced. This often
masks other forms of
plagiarism by obscuring
source locations.
Misinformer The writer provides
inaccurate information
regarding the sources,
making it impossible to
find them.
The Too-perfect The writer properly cites
Paraphrase a source, but neglects
to put in quotation
marks text that has
been copied word-for-
word, or close to it.
Although attributing the
basic ideas to the
source, the writer is
falsely claiming original
presentation and
interpretation of the
information.
The Resourceful Citer The writer properly cites
all sources,
paraphrasing and using
quotations
appropriately. The
catch? The paper
contains almost no
original work! It is
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sometimes difficult to
spot this form of
plagiarism because it
looks like any other
well-researched
document.
You may have noticed that the entire module is dedicated for you to
acquire the knowledge on and the Teodoro and De Jesus (2007) argued
that recognizing and promoting the basic human values (shown in Table
7.4) guide ethical journalism. Because journalism is a practice that entails
management and sharing of information, it is safe for you to adopt these
values in your own handling of information in your daily life.
91
stewardship value and observe the
basic responsibilities of their craft
Learning Evaluation:
3. Explain what happened to the following events and how they have
become controversial with regard to plagiarism and copyright.
a. Philippine tourism campaign back in 2010
b. The speeches of several personalities/figures in local business
and politics
ESSENTIAL LEARNING
Media and information literate individuals have high regard for the law
and ethics of information production, consumption, and sharing.
Intellectual property right is a guarantee for the protection of the product of
the mind. IP is a valuable concept because it is where respect and
recognition toward the work of creators and inventors emanate. Copyright
is a specific kind of protection for works that are expressions of human
creativity. Fair use, on the other hand, is a limitation to the rights of
holders entitled to reproduce works for a limited period. Fair use makes
sure that a wider audience may benefit from a work when its copyright has
92
expired. A Creative Commons license is another leeway for greater
access to information within the bounds of agreed terms on a copyright.
Information is a valuable resource, thus, the legal and ethical use of it is
imperative.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
93
LESSON 8
OPPORTUNITIES, CHALLENGES, AND POWER OF MEDIA
AND INFORMATION
Overview:
This lesson covers topics on World Wide Web at the Forefront,
Socialness of Social Media, Cybercrime in the Philippines, Media and
Information Literate Audience, Media Content, and Media Effects.
Learning Outcomes:
At the end of this lesson, the students can:
1. realize opportunities and challenges in media and information;
2. classify aspects of media literacy such as audience, content, and
effects; and
3. research and cite recent examples of the power of media and
information to effect change.
Materials Needed:
Ishikawa (Fishbone diagram)
Information Processing Tasks
Duration: 4 hours
Learning Content:
In the box below, draw an Ishikawa (or ―fishbone‖) diagram that illustrates
your prior knowledge of opportunities, challenges, and power of media
and information in your daily life. Recall your experiences to guide you on
this activity.
As a citizen, not merely of your country but the rest of the world, media
and information are important to you. This is because media and
information equip you with the necessary Skills to become more functional
and participative in the affairs of your society. When you are exposed to
media and utilize it more effectively and efficiently, you have enormous
access to information that you can use and share. Media and
communication technology are all tools at your disposal, but one thing that
will separate you from other potential users of this technology is you being
a media and information literate individual.
94
In the first seven modules, you have been lead to a path toward greater
awareness and appreciation of media and information literacy by
introducing to you essential concepts. Halfway through your journey to
becoming a media and information literate individual, you have been
presented with the available tools and techniques in acquiring media
messages as Well as managing these messages as information that may
be utilized ethically and legally. Like every resource, there are challenges
as well as opportunities presented to you in your daily dealing with media
and information.
At the beginning of this module, three specific themes are discussed: 1)
the prospects of greater exposure and utilization of new media, with a
special interest in the World Wide Web and social media; and 3)
cybercrime. It is also important to be curious about the perspectives on
audience, content, and effects, in relation to the study of media and
information.
95
YouTube) (e.g.,
World of
Warcraft)
Learning Activity:
Activity 20:
96
Whibey (2014) classified netizens‘ engagement patterns with information
as the following:
1. Media (broadcast) activation - known as the sharing of content among
media users through the different media forms such as television, radio,
print media, and other traditional media.
2. Viral (peer-to-peer) — known as sharing of content through online or
new media.
3. Hybrid — a combination of media activation and peer-to-peer.
There are challenges and opportunities that you as a netizen face in the
midst of your engagement with social media.
97
Haenlein 2010) [Risky because] customers
The social media who turn out to be
equivalent of dissatisfied with or
personal web pages disappointed by the
and can come in a company‘s offerings may
multitude of different decide to engage in virtual
variations, from complaints in the form of
personal diaries protest Web sites or blogs
describing the (Ward & Ostrom 2006 as
author‘s life to cited in Kaplan & Haenlein
summaries of all 2010), which results in the
relevant information availability of potentially
in one specific damaging information in
content area online space.
Usually managed by
one person only, but
provide the
possibility of
interaction with
others through the
addition of
comments
Content Main objective of From a corporate viewpoint,
communities content communities content communities carry
is the sharing of the risk of being used as
media content platforms for the sharing of
between users copyright-protected
Exist for a wide materials.
range of different While major content
media types, communities have rules in
including text, place to ban and remove
photos, videos, and such illegal content, it is
PowerPoint difficult to avoid popular
presentations videos being uploaded only
hours after they have been
aired on television.
On the positive side, the
high popularity of content
communities makes them a
very attractive contact
channel for many firms.
Other firms rely on content
communities to share
recruiting videos, as well as
keynote speeches and
press announcements, with
their employees and
investors.
Social networking Applications that High popularity, specifically
98
sites enable users to among younger Internet
connect by creating users
personal information
profiles, inviting
friends and
colleagues to have
access to those
profiles, and sending
e-mails and instant
messages between
each other
Can include any type
of information,
including photos,
video, audio files,
and blogs
Virtual game worlds Platforms that Provide the highest level of
replicate a three- social presence and media
dimensional richness of all applications
environment in which
users can appear in Allows for an unlimited
the form of range of self-presentation
strategies
personalized avatars
and interact with Offer a multitude of
each other as they opportunities for companies
would in real life in marketing
Probably the ultimate (advertising/communication,
manifestation of virtual product sales/e-
social media virtual commerce marketing
game worlds – research), and human
require their users to resource and internal
behave according to process management
strict rules in the
context of a
massively
multiplayer online
role-playing game
(MMORPG)
99
Cybercrime in the Philippines
Cybercrime, according to the Department of Justice, is ―a crime committed
with or through the use of information and communication technologies
such as radio, television, cellular phone, computer and network, and other
communication device or application.‖
Going after cybercriminals used to be a grueling challenge for law
enforcement agencies. But after years of battling with the lack of laws to
penalize crimes committed in cyberspace, the Philippines finally passed a
cybercrime law in 2012. President Benigno Aquino III signed the bill law
on 12 September 2012, and the newly signed law took effect several days
later.
All was not well as some critics found the ―libel provision added by
Senator Vicente Sotto III which provided for blocking certain computer
data and for longer prison term for libel (Farmer, 2012)‖ very dangerous to
online users. There were petitions submitted to the Supreme Court by
several groups who argued that the law was not clear on how to punish
certain cybercrimes. Some even considered the law ―draconian.‖ The
Supreme Court eventually released a temporary restraining order on the
implementation of the law.
Learning Evaluation:
Quiz 6:
1. Why are cybercrime laws both good and bad? Explain your answer.
_____________________________________________________
2. How can cybercrime restrict the free flow of information?
_____________________________________________________
Laws describe the ways in which people are required to act in their
relationships with others in a society. They set requirements to act in a
given way, not just expectations or suggestions to act in that way.
The following are cybercrime-related laws in the Philippines:
Republic Act No. 10175 — Cybercrime Prevention Act of 2012
(which is currently suspended due to a TRO issued by the Supreme
Court)
Republic Act No. 9995 — Anti-photo Voyeurism Act of 2009
Republic Act No. 9775 — Anti-child Pornography Act of 2009
100
Republic Act No. 9208 — Anti-trafficking in Persons Act of 2003
Republic Act No. 8792 — E-commerce Act of 2000
Republic Act No. 8484 — Access Device Regulation Act of 1998;
and
Republic Act No. 4200 — Anti-wiretapping Law
Media Content
According to Potter (2011), people live in two worlds: the real world and
the media world. The challenge is how you as students of media and
information literacy are able to discern the thin line that separates these
two worlds. This means ―being able to tell the two worlds apart as the two
101
merge together under pressures from newer message formats and newer
technologies that seem to make boundary lines... very fuzzy.‖ Information
processing is a skill that every media and information literate audience
must exploit to avoid automaticity and normalization.
Media Effects
Media is pervasive. This being the case, you might not notice the subtle
ways media influence your attitude and behavior.
... certain types of messages will lead to certain kinds of opinions and behaviors...
as individuals, we do not have much power to control the media, but we have a
great deal of power (if we will use it) to control the media‘s effects on us.
— W. James Potter, Media Literacy
Media has a particular power over audiences that media scholars call the
third-person effect. This is an effect that can make you think that media
messages affect others but not you. This can happen because you are
made to think that media content may be too banal or simple to have any
effect on you. You have to remember three basic principles about media
effects (Potter, 2011):
Learning Evaluation:
Quiz 7:
102
ESSENTIAL LEARNING
Media and information present opportunities and challenges for greater
involvement and social presence. Being adept in proper processing of
media messages help you avoid building automatic responses or
normalized routines when handling these messages. Ag digital natives,
you are expected to anticipate and hurdle the challenges and exploit the
opportunities of media and information especially in the Digital Age.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
103
LESSON 9
CURRENT AND FUTURE TRENDS OF MEDIA AND
INFORMATION
Overview:
This lesson covers topics on the current trends in media and
information Massive Open Online Courses, Wearable Technology, 3D
Environment, Ubiquitous Learning, and Wiki and how they affect
individuals and the society as a whole.
Learning Outcomes:
At the end of this module, the students can:
1. evaluate current trends in media and information and how they
affect individuals and the society as a whole;
2. describe massive open online content;
3. identify prospect and challenges of adopting as well as alternatives
for these trends in the Philippines; and
4. synthesize the overall knowledge about media and information with
skills for producing a prototype of what the learners think is a future
media innovation.
Materials Needed:
Portfolio
PowerPoint Presentation
Duration: 3 hours
Learning Content:
List as many trends in media and information as you can think of. Include
technologies or specific gadgets that you use which have emerged in
recent years. Looking at your list, evaluate your adherence to these trends
or dependency on these technologies or gadgets. Share your thoughts in
class.
The world has changed dramatically over the years. Media and
communication grew more sophisticated, thus, changing the landscape of
information production, consumption, and sharing. These days you barely
write a letter to someone and send it through snail mail. E-mail Messaging
became more popular because of its capacity for immediate feedback.
Even just over the Internet, much has changed since its inception. You are
now able to do a lot of things such as go to an online school without
attending physically in a face-to-face classroom interaction. Developments
in multimedia platforms heightened media experiences by mixing various
functionalities in one gadget.
This module will present to you some of the latest advancements in media
and information technology. While you are getting familiar with each of
these new technologies, ponder on how they have shaped people‘s media
experience and influenced information needs.
104
Massive Open Online Courses
According to tech writer Justin Reich, MOOCs are open in two respects
(Vollmer, 2012):
open enrollment to students outside a hosting university (as in
―open registration‖ ); or
the materials of the course were licensed using Creative Commons
licenses so their materials could be remixed and reused by others
( as in ―open license‖)
Learning Activity:
Activity 21:
Answer the following. Encode your answers and save file as .doc or .pdf
and upload in a file sharing platform that your teacher has set up for your
class.
105
_____________________________________________________
_____________________________________________________
_____________________________________________________
Wearable Technology
Also known as wearable devices or wearables, wearable technologies are
―electronic technologies or computers that are incorporated into items of
clothing and accessories which comfortably be worn on the body.‖
The characteristics of wearables, according to Wearable Devices
magazine, include the following:
Performing computer-related tasks such as laptops and mobile
phones
Provide sensory and scanning features (such as biofeedback and
tracking of physiological function) that are typically not seen in
mobile and laptop devices
Have some form of communications capability and will allow the
wearer access to information in real time
Data-input capabilities
Local storage capabilities
The online magazine further noted that wearables may either be worn or
incorporated to the body ―to create constant, convenient, seamless,
portable, and mostly hands-free access to electronics and computers.‖
This is an indication that cyborg technology is not far-fetched although
technology has yet to fully incorporate and hybridize the organic nature of
the human body with electronics and computers. Different fields such as
―health and medicine, fitness, aging, disabilities, education, transportation,
enterprise, finance, gaming and music‖ have slowly started to adapt the
use of such technology to improve people‘s lives. Some examples of
devices include
watches
glasses
contact lenses
e-textiles and smart fabrics
headbands
beanies and caps
jewelry
hearing-aid—like devices (designed to look like earrings).
106
Wearable technology will continue to have an impact to modem society of
media and information users. For younger people like you, wearable
technology provides opportunity to mix functionality with aesthetics. Hand-
held devices and gadgets may be incorporated with One‘s fashion sense
while having a mobile access to information. According to the magazine,
―Already, the current hand-held devices available to consumers, such as
smart phones, iPods, and tablets, have changed the technological and
social landscapes on a global scale, such that, walking out in public and
seeing an individual engaging with a hand-held device is commonplace.‖
Learning Activity:
Activity 22:
Answer the following. Encode your answers for nos. 2 and 3 and save the
file as .doc or .pdf and upload in a file sharing platform that your teacher
has set up for your class.
3D Environment
You may have seen computer graphics as well as animation and
animatronics in video games, movies, and TV shows. 3D graphics or
environments have added texture to our media experience because of the
images that we see in three-dimensional rendering. According to
www.imagearts.ryerson.ca, there are three basic phases in 3D computer
graphics creation:
1. 3D modeling — the process of forming a computer model of an
object's shape
2. Layout and animation — the motion and placement of objects
within a scene
3. 3D rendering - the computer calculations that, generate the image
based on light placement, surface types, and other qualities
107
In a 3D environment, an artist creates an object rendered in three-
dimensional space to be able to ―make 3D models, animate them,
give them surface, render them all in one seamless environment...
[and] export the rendered file to different medium.‖ Some common
uses of 3D environment are in
o three-dimensional still models, landscape to represent
buildings, objects for architecture or print;
o two-dimensional animations for film or video effects, games,
broadcast, Web and advertising;
o three-dimensional virtual spaces; and
o interactive 3D theaters.
Ubiquitous Learning
A kind of e-learning experience that is more context-based and more
adaptive to learner needs is called ubiquitous learning or u-learning. From
the name itself, it is a learning environment that can be accessed in
various contexts and situations, most prominently through mobile learning.
A student is more involved in the learning process because u-learning
utilizes all forms of materials ―that may be transferred to mobile devices
via cable or wirelessly and [can] be operated in these mobile devices.‖
These materials can be videos, audios, PowerPoint presentations, or
notes with embedded source data in them. A student may not be
conscious that he or she is undergoing a learning process even by simply
watching the video or reading the notes.
Ubiquitous learning is especially important in education for several
reasons. It has shifted the learning paradigm from teacher-centered to
learner-centered. Students ―access instructional materials at different
times from different locations‖ making them ―lifelong learners in that they
are able to use multiple devices to access and search for knowledge and
information while developing their search skills (Alsheail, 2010).‖ When
you engage in u-learning, you are more equipped to face real-life
challenges because of your exposure to new technologies that can help
you in your careers. Also, your teachers can perform more efficiently
because u-learning helps them present knowledge without exhausting too
much of their energy.
Learning Activity:
Activity 22:
108
Wiki
You first encountered in module 8 what wikis are. These are applications
allowing several people to collaborate, modify, extend, or delete the
contents or structure of a particular page devoted to a topic or content.
Unlike blogs, a wiki has no defined writer or author and has ―little implicit
structure, allowing structure to emerge according to the needs of the users.
109
Learning Evaluation:
Quiz 8:
6. Name one trend or technology that you find useful to you. In what
ways is this useful?
_____________________________________________________
_____________________________________________________
_____________________________________________________
110
Extend Your Knowledge
If you are interested to know more about wearable technology, you may
visit the following Web sites:
o ―Wearable technology‖. The latest news and comment on wearable
technology. http://www.theguardian.com/technology/wearable-
technology
o ―Why Wearable Tech Will Be as Big as the Smartphone‖.
http://www.wired. com/2013/12/wearable-computers.
New technologies continue to emerge. Here are two Web articles that
validate this fact:
o Six emerging trends in media & communications.
http://www.acma.gov.au/
theACMA/Library/researchacma/Research-reports/six-emerging-
trends-inmedia-and-communications ;
http://www.acma.gov.au/theA CMA/engage-blogs/engage-
blogs/researchacma/ Emerging-media-and-communications-trends-
implications-for-regulation
ESSENTIAL LEARNING
The introduction of newer trends and advancements in media and
information technology is driven due to peoples‘ desire to enhance media
experience and exposure. One such development in media and
information is the massive open online course that delivers learning
content online to anyone who so desires to learn without being restricted
by the Cost of taking a course. Another tool utilized for educational
purposes is ubiquitous learning which is more attuned to the needs of
learners in the 21st century. Wikis are also a trend today since a growing
number of people tend to use these as go-to sources of information aside
from the vast collection of data found in Web search engines.
Wearable devices are technological advancements meant to ―smoothly
incorporate functional, portable electronics, and computers into individuals‘
daily lives (Wearable Devices, 2014).‖ On the other hand, 3D graphic
technology, has given people a whole new perspective on image
rendering, especially in audio-visual media.
111
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
112
LESSON 10
MEDIA AND INFORMATION LITERATE INDIVIDUAL
Overview:
This lesson covers Unmasking Media Messages, overall implication
of media and information to an individual, and the role of Media in Nation
Building.
Learning Outcomes:
At the end of this module, the students can:
1. synthesize the overall implication of media and information to an
individual (personal, professional, and educational) and the society
as a whole (economic, social, political, and educational); and
2. discuss how media is an important tool in the nation-building and
strengthening of cultural identities albeit globalization.
Materials Needed:
Print news
Broadcast news
Film
PowerPoint Presentation
Duration: 4 hours
Learning Content:
Think of eight words or phrases that describe a media and information
literate individual based on what you have learned in the previous
modules. Each word or phrase should begin with the letters found below:
L
I
T
E
R
A
C
Y
Mass media is all around you. You cannot escape it, except if you go to
the ends of the world where there are no means of producing media
technology. Media and information, as has been established in the entire
unit, are both ubiquitous and pervasive. They exert influence and
implications to the way you view the world. Your only one chance to take
control of these influences and effects is if you become a media and
information literate individual. This entails recognizing, acknowledging,
and managing your exposure to media and information. Being able to do
so will enable you to help yourself and others muster the confidence to
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overpower Potential effects and consequences, In the very first module of
this unit, you were able to identify and describe the characteristics of a
media and information literate individual. Now, let us see how that
previous knowledge will make sense to you in this module.
Learning Activity:
Activity 23:
Answer the following. Encode your answers and save file as .doc or .pdf
file and upload in a file sharing platform that your teacher has set up for
your class.
1. What is the perceived necessity by media organizations to resort to
the use of fallacies to promote their ideas/agenda about a topic?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Learning Activity:
Activity 24:
In your exposure to the various media forms stated below, you may have
experienced at some point that the media messages they offer suggest or
lead you toward certain propaganda. Recalling your experience, state at
least two (2) propaganda techniques that often occur in the following:
print news
print entertainment columns (showbiz news) broadcast news
advertising
film
Web portals/Web sites
Encode your answers and save file as .doc or .pdf and upload in a file
sharing platform that your teacher has set up for your class.
Learning Activity:
Activity 25:
Answer the following. Encode your answers and save file as .doc or .pdf
and upload in a file sharing platform that your teacher has set up for your
class.
116
provisions stating the importance of media and communication in the
process of strengthening the nation. Such provisions are as follows:
Learning Evaluation:
Quiz 9.
1. How can media and information affect individuals? How about
societies?
2. Why is media pivotal in building individual and national identity?
3. How can indigenous knowledge or media help balance the influx of
foreign ideas and ideologies?
4. What do you think will happen to the Philippines if media and
information were restricted?
Reflect Upon
What can you do to make sure that the media messages are culturally and
socially relevant?
ESSENTIAL LEARNING
With the myriad of messages that one receives from media every day, a
media and information literate individual is one who is highly skilled in
spotting propaganda and fallacy. Media are carriers of meanings and they
can overtly or covertly relay these meanings depending on their intention.
A media and information literate individual is also able to unmask this
intention because of the familiarity with the nature and functions of media
and information.
Aside from the less often devious ways media construct meanings to cater
to its agenda, it still has a very crucial role to play in nation building. Media
facilitates participation and social action. Through infrastructures, people
and places are brought together through media and communication. In the
Philippines, there is a very explicit legal guarantee that communication
technology and infrastructure must be established and propagated to
make sure that every citizen has access to media and information.
119
Grammar & No spelling or Fewer than Three to five Numerous
Spelling grammatical three grammatical grammatical
errors. grammatical or spelling and/ or
or spelling errors. spelling
errors. errors.
Adapted from
http://tutorials.istudy.psu.edu/writtenreports/WriteReportRubric.rtf
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
120
SECOND QUARTER
LESSON 11
PEOPLE AND MEDIA
Overview:
This lesson covers on topics tackled on perspectives on media
effects, people as media, opinion leaders as media, citizen journalism,
social journalism, crowd sourcing and people in media.
Learning Outcomes:
At the end of this lesson, the students can:
1. cite actual personal situations and experiences of observed and
perceived effects of media information on individual and society;
2. describe the different dimensions of people media; and
3. categorize different examples of people and state reasons for
such categorization.
Materials Needed:
Published research in online journals
PowerPoint Presentation
Duration: 4 hours
Learning Content:
Put a check mark on the cell to which you believe the item may be
appropriately categorized:
People as Media People in Media
1. Independent Blogger
2. Television Producer
3. Film Director
4. Print Journalist
5. University Professor
6. Business Analyst
7. Magazine Publisher
8. Radio Jockey
9. Online Marketer
10. Advertiser
You come to understand the word mediate which means ―to bridge‖ or ―to
connect.‖ you regard media as the mere technology itself, forgetting the
fact that behind the technologies are humans who invented and operate
them. In essence, any human being capable relaying a message may also
be a medium or a bridge to facilitate information exchange. Experts
contend that media, in varying degrees, exert a particular effect to
audiences.
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Perspectives on Media Effects
In the media education, the three main paradigms on effects are powerful
and dire effect, limited effect, and moderate effect. The most classic and
already debunked theory on direct effect is the magic-bullet or hypodermic
needle theory which posits that audiences are devoid of agency on their
media reception and that media is capable of greatly influencing the
attitudes and behaviors of these audiences without even realizing it.
Audiences are considered automatons and are at the mercy of media.
Limited effects paradigm, on the other hand, believes that you are highly
capable of discerning propaganda and that media has limited capacity to
persuade you. Moderate effects paradigm is reconciliatory and is mid-way
between the two. Audiences are not passive and are capable of creating
meaningful experience. This paradigm ―acknowledges that media effects
can occur over longer period of time (while the limited effect was unable to
understand the media role in cultural changes).‖
Learning Activity:
Activity 26:
1. Check sample researches published in online journals that
illustrate the following paradigms. Identify the theories that
correspond to these paradigms.
Powerful and direct effects of media
Limited effects of media
Moderate effects of media.
B. Answer the following.
1. What do these research or theories say about the nature of the
effects?
2. Are these effects positive or negative?
3. How do you think is media and information literacy helpful in
addressing these effects?
4. Why was the magic-bullet theory debunked?
5. What are some of the actual personal situations and experiences
in your media exposure that illustrate the effects of media
messages in your biases and thoughts toward realities in the world?
Have you ever thought of people acting as medium for information transfer?
In this module, you are introduced to the idea of people media which may
be roughly defined as any person engaged in the use, analysis, evaluation,
and production of media and information. People media may be informally
categorized as people as media (people serving as the channels of
information) or people in media (media workers who are responsible for
bringing you the information you need).
People as Media
Any person who is exposed to media messages is also able to serve as a
conduit of information and an influencer of ideas. You can be considered
people as media when you yourselves are well-oriented to media sources
and messages and when you are able to provide information as accurate
122
and reliable as possible. People as media are highly expected to be
responsible disseminators of information.
Consider, for instance, political campaigns during elections. You notice
some people acting as emissaries of political figures, spreading good
words and good news about political aspirants. These political town criers
are examples of people as media because apart from the media mileage
that political candidates aspire for, they help a lot in disseminating
information albeit potential propaganda.
In Ground Wars, Rasmus Kleis Nielsen wrote that in the realm of political
communication, you would expect politicians to rely on supporters to go to
places and cover more ground to Promote these political candidates
(Kreiss, 2012). This is in response to an ―oversaturation in advertising
markets, media fragmentation, and signature social science field
experiments‖ thus motivating political candidates to resort to ―volunteers
and paid canvassers going doorto-door to identify the partisan affiliations
of and deliver messages to voters—all in the hope of bringing
sympathizers to the polls on election day (Nielsen as cited in Kreiss,
2012).‖ In this example, you will see how people are able to ―mediate‖ or
communicate the information to others without necessarily having to
spend too much resources on media technologies or advertising schemes.
People are mobilized to relay messages. This is aptly termed by Nielsen
4S ground wars, which means people are sent out to do the legwork of
campaigning and sharing information through word-of-mouth, rather than
resorting to air wars, or the use of the airwaves to advertise the platforms
of political candidates.
People as media rely heavily on networks primarily because the first set of
people who would find you credible would be the people within your circle.
You do not find it difficult to convince people precisely because of the
belief that what you relay or convey to them i5 truthful and based on facts.
This is the principle that explains why you rely on your friends‘ opinion or
comment about certain things you feel that they are greatly knowledgeable
about: You may also think that they perhaps have quite a good network of
people from which they may have obtained the information.
Learning Activity:
Activity 26:
1. Why do you think is there a growing trend of content going viral over
the Internet? What does this say about the nature of people as
producers of information?
________________________________________________________
________________________________________________________
________________________________________________________
124
Industrial Application of People as Media
Various businesses and organizations acknowledge the utility of social
media in terms of promotions of any sort. Companies have slowly tapped
the power of social networking in reaching the market that traditional
media is limited on accessing. Online marketing and advertising has found
its way in social media because of the efficacy of the tool and the
seemingly personal way that the information is delivered. The online
account holder/owner is very much involved and taps many networks and
distant corners within these networks. Greater interaction between the
promoter/sharer and the recipients makes the sharing more ―intimate.‖
In a Web log by King Fish Media (2013), it is interesting to note how
people as media is defined in the light of a marketing approach that a
famous shoe brand employs. People as media has been described as a
way of ―turning your customers into brand advocates by starting
conversations and bringing like-minded people together.‖ Customers
guide fellow customers about the product or service at hand. This can be
seen when consumers discuss in an online forum their level of satisfaction
with a particular product and promote it to other people.
According to Lalla (2012), traditional media have diminished in providing
profitable returns for consumer goods/brands. In the words of Lalla: ―The
ripples of influence come from the people carrying a message, instead of
the channel carrying it. These ripples spread and create waves... get
powerful as they overlap and spread further and farther.‖ This means that
more than the technology used to relay the message, it is the people that
uses the technology who influences the receivers of the said message.
126
Learning Activity:
Activity 27:
1. Who is your opinion leader in your community? Why do you say so?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Citizen Journalism
Perhaps one of the most recent developments in the aspect of information
sharing is citizen journalism. Also known as ―public,‖ ―participatory,‖
―democratic,‖ ―guerrilla,‖ or ―street‖ journalism, citizen journalism occurs
when members of the public become active participants in the collection,
reportage, analysis, and dissemination of news and information to other
citizens (mashable.com). Ordinary citizens like you become people media
in your own rights because you perform the same functions professional
journalists do. Most people consider citizen journalism as ―a specific form
of both citizen media and user generated content.‖
Social Journalism
Of course, the expectation of delivering a credible and reliable source of
information would lie on media practitioners, especially journalists. This is
inarguable since journalists are professionally trained and most have been
academically prepared for the rigors of the job (including the legal and
ethical considerations of the journalistic profession). But some journalists
have found a new way of becoming more people media in orientation. You,
perhaps, know of this now as social journalism—a model of information
relay that combines Professional journalism with those offered by citizen
journalists or even regular audiences who post feedback, comment, or
who share content (such as stories and events) on their Online accounts.
Social journalism is likened to open publishing where readers intentionally
or unwittingly contribute content just by sharing through their online social
media accounts. But the distinguishing factor between social journalism
and citizen journalism is that the content of the former is still produced by
professional journalists. Social journalism becomes a viable source of
information (only when properly vetted or verified) because the audience
127
become more involved in contributing. The observable downside is that
this may be bound to be abused through reliance to third-party sources
that the stories may fail to undergo rigorous verification and fact-checking.
Learning Evaluation:
Quiz 10.
Answer the following. Encode your responses and answers and save file
as .doc or .pdf file and upload in a file-sharing platform that your teacher
has set up for your class.
128
2. How can people function the way media do vis-a-vis information
production and sharing?
_____________________________________________________
_____________________________________________________
Crowd sourcing
Another manifestation of people media is the recent practice called crowd
sourcing. This is when a group of people or a crowd is solicited for
information by certain entities or institutions. A person over a social media
network can post a question or inquiry in his or her social media account
where other people (either random strangers or people within the social
circle) can openly share their answers or thoughts. For instance, when you
ask about the best route to take to avoid a heavy traffic in a major highway
by posting the query in your account, people may post comments as
response to your concern. Crowd sourcing is also called collective
mobilization.
Learning Evaluation:
Quiz 11.
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3. What do you think is the danger of relying too much on crowd
sourced information?
Encode your responses and answers and save file as .doc or .pdf
and upload in a file sharing platform that your teacher has set up
for your class.
People in Media
Media practitioners themselves become people media. They are, in
particular, people in media. They provide information coming from their
expert knowledge or first-hand experience of events. People in media are
those involved in the media forms that they are primarily engage in—print,
broadcast, film, new media, and gaming.
Because it was stated in Unit I that media may be utilized for propaganda,
it pays that you are vigilant in spotting these agenda in media messages.
People have biases and may be observable in the things that they
produce. In other words, people media are only helpful up to a certain
extent.
Agency is a human attribute. No amount of media influence can take away
one‘s free will to decide on how messages of information should be
interpreted and used.
130
ESSENTIAL LEARNING
People relay messages to one another. This is a manifestation that even
human beings can become channels of communication themselves
because of the ability to facilitate information exchange. Over the long
period that experts in different fields have had interest in media and
communication, there have been paradigms, or ways of thinking, that were
developed to explain the effects of media to audiences.
No matter what the degree of influence media has to audiences, the fact
that media is a useful tool for information exchange remains. As has been
pointed out, even people become the media. We know of them as people
media and can be loosely categorized into 1) people as media and 2)
people in media. People as media, or the people serving as the channels
of information, can manifest through an opinion leader who is exposed to
media messages and serves as a conduit of information and as influencer
of ideas.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
131
LESSON 12
TEXT INFORMATION AND MEDIA
Overview:
This lesson covers topics on definition of texts and its types.
Learning Outcomes:
At the end of this lesson, the students can:
1. describe the different dimensions of text information and media;
2. evaluate the reliability and validity of text information and media
and its/their sources using selection criteria;
3. critique sample text-based presentation using design principle and
elements; and
4. produce and evaluate a creative text-based presentation using
design principle and elements.
Materials Needed:
Baybayin Typography
Types of text
PowerPoint Presentation
Duration: 3 hours
Learning Content:
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years of your life, you are taught how to write and how to share your
thoughts in written form.
Defining Text
So what exactly is a text? According to Rouse (2015), a text is any
―human-readable sequence of characters‖ that can form intelligible words.
It may be in the form of phonetic characters or even glyphs which are
associated with ancient writing culture. Text, when used in information
technology is distinct from ―noncharacter encoded data, such as graphic
images in the form of bitmaps and program code.‖
The history of human civilization is very well tied with the history of the
printed text. Early human civilizations attest to the importance of writing
and printing.
According to Parekh (2006), the textual medium offers an easier and more
flexible use in terms of content production, which is why it is ideal for
learning. Text is one of the elements of multimedia products that can then
be combined with several other elements to present information and
create an impression or impact. A text may be categorized into three:
Formatted Text
The formatted text, on the other hand, offers Some control over the
general appearance of alphanumeric characters. The formatting refers to
the changing of the typeface of fonts such as bold, underline, italics,
superscript, subscript, shapes, font sizes, and colors. Text processing
software provides such options. Formatted text is most often used in text
publishing. Printers should recognize formatted text to achieve the
appropriate appearance as generated using text processing software
(Parekh, 2006).
Font names are what distinguish one formatted text with another. Two
general types of fonts are the serif (with curves, such as Times New
Roman, Book Antiqua, Cambria Copperplate Gothic Bold, and Courier
New) and sans serif (fonts without curves, such as Arial, Tahoma,
Verdana, and Calibri). Font names carry the actual character appearance
of the fonts and these are found either as part of some computer operating
system packages or are sold or offered for free download by various
organizations.
What happens when a specific font is not available in an operating system?
The text is converted to a default font when the font used is not installed in
the system.
Some software application packages allow font files to be embedded within them
so that when a presentation file created using that package is shown on a target
133
system which do not have the requisite font files, then the embedded fonts are
used instead.
- Parekh, 2006
Hypertext
The principle of a hypertext makes use of linking a text to another text ―in
such a way that the user can navigate non-sequentially from one
document to the other for cross-references.‖ You expect to see hypertexts
in the World Wide Web. These texts link several Web pages together. The
hypertexts are also known as hyperlinks or underlined text strings. When
the cursor of a computer mouse is pointed at the strings, the user can click
on it, thus, being directed to another Web page. The underlined text string
is the anchor, while the document to which the user was directed to is the
target document. You often see hyperlinks as related stories or materials
in a Web content. The target documents are assigned with a Web site
address known as Uniform Resource Locators (or URL).
Aside from the Internet, hypertexts are also used to link one document to
another (or even a part of the document to another part inside the same
document) in desktop applications. These are useful to integrate some
form of interactivity and mobility in the acquisition of knowledge from
different digital documents.
134
Learning Evaluation:
Answer the following. Encode your responses and answers and save file
as .doc or .pdf and upload in a file sharing platform that your teacher has
set up for your class.
Texts are kept in different file formats. A file format refers to the digital
document 0 information that is stored in a computer as a sequence of bits
and bytes. You would normal recognize the file format by looking at the
extension at the file name. Some of the more common file formats are
listed in Table 12.2.
135
Extend Your Knowledge
Text files are also used by software developers for storing program data.
For more examples of text files, you may visit: ―Text Files‖ found at
http://fileinfo.com/filetypes/ text.
Learning Evaluation:
Quiz 12.
Answer the following. Encode your responses and answers and save file
as .doc or .pdf and upload in a file sharing platform that your teacher has
set up for your class.
As you have seen in the table, deciding on a file format for storage
depends on how you or what available file format is offered by a particular
computer operating system. Each type of file format has its own pros and
cons. For instance, a document with a file name extension .txt has been
encoded in a NotePad. Storage is relatively simple and the text characters
are encoded using ASCII. The format stores the text without formatting
guidelines. A text file is portable and can be read and modified using
software applications. This kind of file format is advantageous because it
can be opened in several other file formats and can be easily recovered
even with damaged storage.
Learning Activity:
Activity 28:
Answer the following. Encode your responses and answers and save file
as .doc or .pdf and upload in a file-sharing platform that your teacher has
set up for your class.
137
desktop publishing. The principle of desktop publishing is still latched on
the basic use of word processing technology, but desktop publishing deals
with the combination of texts and graphics. Printing presses are still
primarily used in the production of newspapers and magazines and
traditional layout practices such as manual preparation of dummy sheets
are still commonplace. But desktop publishing has significantly improved
the process of printing because of the labor intensive requirements of the
old-style of print material production.
Learning Evaluation:
Quiz 13:
Essay.
2. On the other hand, why would some (or perhaps more) people still
prefer word-processing and desktop publishing over handwriting?
Learning Evaluation:
Quiz 14.
1. Based on the discussions, how is text information and media
formally and informally produced, organized, and disseminated?
2. Choose a printed text/material (e.g., a newspaper, a book, a
magazine, a flyer, etc.) and critique your choice of material using
design principle and elements discussed in this module.
3. In no less than 100 words, answer each of the following and
encode your answers and save file as .doc or .pdf and upload in a
file-sharing platform that your teacher has set up for your class.
a. From your learning in Unit I, what are the criteria of a good
printed source material?
b. Why is an academic article published in a journal more preferred
than a textbook or encyclopedia? Encode your responses and
answers and save file as .doc or .pdf and upload in a file-sharing
platform that your teacher has set up for your class.
Learning Evaluation:
Using the design principle and elements of text information, you are
to produce these advertising materials. You would like to reach your target
market (which will depend on what business you are putting up) as
efficiently as possible; thus, the challenge of preparing visually compelling,
informative and inviting teaser, brochure, and poster.
The basic information you need to include is the name and nature
of your business, the products and/or services you offer, the rate or cost of
these products or services, and the manner by which they can be
purchased or availed. Evaluate your advertising materials using the same
139
design principle and elements (degree of adherence, clarity of the
content/message, and areas of improvement).
https://www.scribd.com/doc/315639591/poster-rubric
ESSENTIAL LEARNING
Writing and printing systems are two important human inventions. They
had a significant impact to civilization. Humans strive to improve these two
systems because of the need to spread knowledge by making information
more accessible. The written word or text is one of the greatest human
artifacts at the heart of this goal.
Text information, or plainly text, can be categorized as plain text,
formatted text or hypertext. Each may either be in the form of phonetic
characters or glyphs, both of which are associated with ancient writing
culture. It has been said that text offers an easier and more flexible use in
terms of content production, making it ideal for learning. Using a keyboard,
copying and pasting from one document to another, or reading images
and translating them to editable text using Optical Character Recognition
are the ways that texts can be digitally generated. Technologies
associated with the text medium are word processing and desktop
publishing.
140
Text information is considered the main mode of communication from
which other media modalities are based from. You have a better
understanding of the other modalities if you first appreciate the text and be
more acquainted to the effective and efficient use of it for communicative
purposes.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
141
LESSON 13
VISUAL INFORMATION AND MEDIA
Overview:
This lesson covers topics on images, color as primary attribute of
images, storage of image generation, graphics and its uses on learning
instruction, file formats and advantage and disadvantage of visual media.
Learning Outcomes:
At the end of this lesson, the students can:
1. describe the different dimensions of visual information and media;
2. evaluate the reliability and validity of visual information and media,
as well as their sources using selection criteria;
3. critique sample visual-based presentation using design principle
and elements; and
4. produce and evaluate a creative visual-based presentation using
design principle and elements.
Materials Needed:
Images
Graphics
PowerPoint Presentation
Duration: 4 hours
Learning Content:
When you were growing up, you may remember yourself enjoying reading
some materials with lots of pictures that accompany the written text. More
often than not, the number of pictures in a page of a printed material can
probably be the deal-maker or deal-breaker for you to even bother reading
the entirety of that material. This goes to show how pictures can really be
worth ―a thousand words.‖
Reflect Upon
What is the appeal of drawings and pictures in relation to your choices of
reading materials?
Do you think all written materials should be accompanied with visuals?
Why or why not?
Visual information entails the use of visual media (that may or may not be
accompanied With audio/sound) in the form of photographs, motion
pictures, video recordings, graphic arts, visual aids, and other displays
that use pictorial representations (Dictionary of Military und Associated
Terms, 2005). In multimedia presentations, developers or authors spend
as much time and effort to make a visual material more appealing to the
audience because pictures are not just supplements to the text—they also
complement and complete the meanings suggested by the written text.
142
You may roughly categorize visuals as either images (pictures that depict
some real world situation typically captured by a camera), or graphics
(pictures drawn or painted that depict any fictitious scenario) (Parekh,
2006).
What is An Image?
An image is a type of visual information that you normally see as either
―pure black and white or grayscale having a number of gray shades or
color containing a number of color shades.‖ In images, color is everything.
Color, in technical terms, refers to the sensation generated to the eyes of
the beholder due to differences in frequencies. You may remember from
your physics class that when light passes through a spectrum, lower
frequencies produce the reddish hue, while the higher frequencies
produce the bluish ones. In visual arts, you may consider black as the
presence of all colors if color is to be considered as a pigment. If color is
explained in terms of principles of light, then white is the combination of all
the colors.
143
versions. Much like a scanner, a digital camera also has electronic
sensors called Charge-Coupled Devices (CCD).
Editing is a stage where the digital image is manipulated with the use of
editing software. Editing involves ―operations like selecting, copying,
scaling, rotating, trimming, changing the brightness, contrast, color tones,
etc. of an image to transform it as per the requirements of the application.‖
When the image has already been edited, it may be stored in a file format
that can be displayed on the computer screen or in printed form. Storing or
saving the image will require compressing the file into a size that will not
take much of the computer storage memory. There is a variety of file
formats that may be used in storing images. Few other concerns on image
storage include resolution and overall quality of the image.
Learning Evaluation:
Quiz 14:
144
Table 13.1. Surface Features of Graphics (Clark and Lyons 2011)
Types Salient Feature Definition Example
Static Art Illustration Depiction of Pen and ink
visual elements, outline art; two-
using various dimensional
media watercolor of
flower parts;
diagrams and
charts
Photographic Captured image, Screen capture of
using a software
photographic or screen; Photo of
digital a person
technologies answering
phones
Modeled Computer- Three-
generated (CG) dimensional
– a faithful representation of
reproduction of an office; three-
reality, using dimensional
various media, representation of
including a combustion
computer- engine
assisted drawing
packages
Dynamic Art Animation Series of images Demonstration of
that simulate steps in a
motion software
procedure;
Process of
ammunition
detonation shown
through line art
Video Series of Capture of the
images, captured hydrogen bomb
as they occur, test explosion at
digitally, on film, White Sands,
or magnetic New Mexico Film
tape, displayed of a human
serially, over resources
time director
interviewing a job
applicant
Virtual Reality An interactive Simulated
three walkthrough o the
dimensional human heart
world that
dynamically
changes as the
145
―user‖ moves
through and
views it
Uses of Graphics
Web sites or multimedia output normally makes use of graphics to build
user interface. A graphic can become clickable item such as a browser
menu, button, tab, or window. In automated offices, graphics are used
(especially for desktop publishing) to represent data in charts, tables,
146
graphs, and other data presentation tools. Also, fields that require designs
or drawings heavily use graphics for 2D or 3D modeling of such designs.
Simulators and animators also and other related applications. Even
artworks and decorations utilize graphics. In media such as film and
television, graphics are typically used to design program title cards or
banners, advertisements, and visual effects.
Learning Evaluation:
Answer the following. Encode your answers and save file as .doc or .pdf
and upload in a file-sharing platform that your teacher has set up for your
class.
File Format
The key consideration in the selection of a particular format for storing
visual media is compression. This is because you may not want to reduce
or compromise the quality of your data especially when you want to store
them in smaller file sizes so that they may be retrieved or downloaded
easily. As has been mentioned earlier, color is everything. So Reducing
the file size will also affect the color quality of visual information.
Lossy Compression
When you are amenable to reducing the quality of the image or graphic
due to reduction of the file size, you are opting for a lossy kind of
compression. The image or graphic may have a lower resolution but would
still keep the appearance of the visual since you may not be too sensitive
with the color change.
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Lossless Compression
A more accurate way of storing the visual information is through lossless
compression because it does not allow the image to dramatically lose its
appearance. This still is an efficient manner of compressing since it ―look(s]
for a recurring pattern in the file, and replaces] each occurrence with a
short abbreviation, thereby cutting the file size (www.users.wfu.edu)
148
contain many, many colors
can achieve astounding
compression ratios even while
maintaining very high image quality
Source: http://users.wfu.edu/matthews/misc/graphics/formats/formats.
html
Images found in Web sites are typically in GIF and JPG formats. TIFF is
less popularly used because most Web browsers do not support it. PNG is
much like a GIF but is not a viable substitute for JPG because the latter
allows for greater compression while minimally reducing image quality.
149
communication since people may \till need to explain the data that is
contained in a visual presentation such as graphs, charts, and tables.
Presenting information visually is an easy way to relay information
because it makes use of universal cues or signs that people are familiar
with. Complex information is presented graphically which makes it easier
for people to interpret the message. As has been said over and over,
pictures are worth a thousand words, and thus they have an impact on the
people‘s understanding of ideas, regardless of who and where they are.
Visual information also saves time in relaying the message. The use of
visual information also enhances resourcefulness and creativity.
Reflect Upon
Why do you think that some images transcend culture and language?
What does this say about the universality of certain visual information?
Learning Evaluation:
Quiz 15:
Encode your answers and save file as .doc or .pdf and upload in a file-
sharing platform that your teacher has set up for your class.
What are the parameters that must be observed to make sure that
the visual information is not compromised in terms of its reliability
and validity?
_____________________________________________________
_____________________________________________________
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Learning Activity:
Activity 29:
https://www.classroomnook.com/blog/using-rubrics-to-improve-student-
performance
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ESSENTIAL LEARNING
Visual information may take the form of photographs, visual aids, and
other displays that use pictures to convey ideas. Visuals may either be
images or graphics. In the aspect of learning, visual information may be
useful because of the features and functions of pictorial messages with
respect to printed text. In visual information storage, compression is a
consideration because the information might not be dramatically affected
in terms of size, resolution, and ease of retrieval and sharing.
Visual media is advantageous because they can help present information
more easily to illiterate audiences. Pictures and drawings may effectively
convey information when they rely on universal cues or signs that people
are familiar with. This, in turn, bridges differences in languages. Also,
visual information saves time when it comes to sharing information to
other people. It also enhances resourcefulness and creativity. Some of the
disadvantages of using visual information include cost of preparation, the
complexity of certain images and graphics, and lack of familiarity of the
audience to some cues and signs conveyed by the visual information.
Despite the limitations in the use of visual information and media, you
cannot dismiss the fact that visuals are powerful in conveying messages in
conjunction with other media modalities such as text, audio, and
multimedia. But you must also be on guard on how you utilize visuals to
address your information needs.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
152
LESSON 14
AUDIO INFORMATION AND MEDIA
Overview:
This lesson covers topics on characteristics of sound, recording
formats and types of audio media.
Learning Outcomes:
At the end of this module, the students can:
1. describe different dimensions of audio information and media;
2. critique sample audio-based presentation using design principle
and elements; and
3. produce and evaluate a creative audio-based presentation using
design principle and elements.
Materials Needed:
Podcast
Music Recording
PowerPoint Presentation
Duration: 3 hours
Learning Content:
Assess yourself. . . .
1. If you were to think of the three sounds that you like listening to the
most, what would these be?
2. What are your reasons for listening to certain kinds of sounds?
3. Have you ever thought about the absence of sound in your life? These
are but a few of the questions that may get you thinking about the value of
sound in your existence.
Sound, as you may have learned in your science class, is an energy form
that is propagated by vibrating objects. The energy travels through a
medium such as air. Sound is in the same league as other forms of energy
such as heat and light. The law of conservation of energy states that
energy can neither be created nor destroyed, and it can only be converted.
Sound energy is converted from a vibrating object‘s kinetic energy.
Imagine throwing a pebble into a pond and you see a ripple spreading
over the water. This is the most classic illustration of that energy
conversion. When you study the nature of sound or audio in terms of
generation, transmission, and reception, you are engaged in what is called
acoustics. In this module, your concern is hot on the technical aspect of
audio, but rather in its informative capacity. But before you do understand
how audio is used for information relay, you have to be familiar with the
basic principles about sound and sound waves.
153
Characteristics of Sound
There are four fundamental attributes of sound and these are amplitude,
frequency, wave form, and speed of propagation. Amplitude refers to how
sound particles are displaced or scattered that produce a certain level or
intensity of loudness. The unit of measurement for amplitude is decibels.
On the other hand, frequency is measured by counting the number of
vibrations of sound particles in the path of a wave in a span of a second.
You typically associate frequency with pitch which is measured in Hertz
(Hz).
If your interest is on the actual shape of the sound wave, you are referring
to its wave form. This is commonly associated to the timbre or quality of
sound. Wave form is the characteristic that distinguishes one sound
coming from a source with that of another sound from another source.
Even if the two sounds have the same loudness and quality, you are still
able to distinguish one from the other because of wave form. A sound‘s
speed of propagation, meanwhile, pertains to how quickly sound travels.
This characteristic is dependent on the medium on which the sound is
propagated, as well as on the medium‘s temperature.
Sound is has both technical and aesthetic roles in media production. It has
depth an d Perspective, which is why it can be a mode of information
exchange. As suggested by Roberts. Breslin (2008), sound is ―a powerful
tool of expression, both alone and in combination with images.‖
Visual media and sound/audio media complement each other rather well.
The aural sense appeals to a certain part of the human brain that the
visual media may not be able to trigger If you consider visual information
to greatly augment the informative capacity of the printed text, audio
performs the same exact role for visual information. Various aural media
enrich the visual experience in one way or another. In other words, sound,
according to Roberts-Breslin (2008)
1. encourages you to imagine the experience of visuals in your minds,
creating a unique experience for each listener; and
2. allows you to hear what people are talking about, and hearing their
voices, which, as opposed to reading their words, can give you
information about the speaker‘s ―attitude, mood, geographical origin,
and age.‖
Sound is also context dependent. Shouting or whispering the same
message implies two different emotions or intent. Printed text is more
neutral than sound because the inflection or emphasis during speech can
suggest the intent of the message and the speaker (e.g., a sarcastic tone
or a fearful tone.)
Learning Evaluation:
Quiz 16:
1. What are the technical aspects that characterize audio information?
2. How is sound or audio useful in information exchange? What is the
importance of sound in media forms such as film and television?
Encode your answers and save file as .doc or .pdf and upload in a file-
sharing platform that your teacher has set up for your class.
154
Learning Activity:
Activity 30:
Go to your favorite spot where you usually spend your idle time. For about
15 minutes, listen to the mix of sounds you hear on that spot and try to
scribble some notes about your thoughts on the questions below:
1. How many distinctive sources of sound can you hear in that period
you spent listening?
_____________________________________________________
_____________________________________________________
_____________________________________________________
Recording Formats
Sound may be recorded through analog (as in the case of audio tapes) or
digital (in the form of digital audiotape or disc-based format such as
compact discs, recordable CDs, rewritable CDs, digital versatile discs, and
mini discs). When you want to record straight to the computer, you may
use digital audio recorders (Roberts-Breslin, 2008).
Sound is vital in film and television production. You see sound manifesting
as dialogue, music, and sound effects; thus, it is not merely an additional
element to the video component but is rather considered the fifth
dimension of media aesthetics. As Zettl (1999) puts it, ―sound is an
indispensable element in television and film communication.‖
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Table 14.1. Types of Audio Media (Roberts-Breslin, 2008).
Type Description
Radio transmission of audio signals through the air
(broadcasting
Podcast a radio broadcast or audio blog that can be downloaded
or streamed to a personal computer
can be listened to from the computer or downloaded to a
portable media player
Most of the time, it is not what is said that matters, it is how it is said that
evokes more meaning. In the case of audio media, the informative
capacity of sound is in the way it evokes a certain feeling to the hearer or
listener.
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&pageid=icb.page23750. The material briefly discusses podcast
production technologies and other relevant information on
podcasting
o ―Audible revolution.‖
_http://www.theguardian.com/media/2004/feb/12/
broadcasting.digitalmedia. This piece talks about the rise of online
radio as a consequence of technological advancements.
o ―Will the iPod Kill the Radio Star? Profiling Podcasting as Radio?‖
http:// citeseerx.ist.psu.edu/viewdoc/download;jsessionid=BA
175CEC99768B01
ECBC0B099A26CA30?doi=10.1.1.461.4552&rep=rep1 &type=pdf.
This is a critical look at how audiences have become producers of
audio, and as a consequence, cutting them off from traditional
media.
o http://www.bbc.co.uk/podcasts. The Web page provides sample
podcasts that you can listen to.
Dimensions of Sound
According to Zettl (1999) sound has the following dimensions:
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Table 14.2. Functions of Sound (Zettl, 1999)
General Function Form Description/Characteristics
Information. Sound Dialogue (or a Dialogue on television is the
or audio conversation chief means of conveying
communicate between two or what the event is all about
specific information more persons) (theme), developing the story
verbally. It is progression (plot), saying
certainly easier to something specific about the
simply deliver the people in the Story
message in some (characterization), and
form of speech describing where, when, and
under what circumstances
the event takes place
(environment, context).
Information is contained in a
few lines of Carefully crafted
dialogue.
Direct Address This happens when the
performer speaks directly to
you from her or his screen
position.
You are no longer passive
observers but have become
active dialogue partners,
even if the dialogue is one-
sided
Provides for optimal
information exchange
People on television tell you
what to watch, what to buy,
what to think, what to feel
and how to behave
158
define the location familiar with those
of an event, its environmental sounds
spatial environment, Environment. You can use
and off-screen various sounds to indicate
space the specific spatial
characteristics of an
environment by simply
switching sounds from
expansive to restricted
space.
Off-screen space
Time. Sounds are powerful
indicator of clock time and
the seasons.
Situation. Sounds can
describe a specific situation.
Predictive sound (or a signal
of an upcoming situational
change)
Leitmotiv (leading motif),
which is a short musical
phrase or specific sound
effect that signals the
appearance of a person,
action, or situation. This
leads the audience to expect
a specific recurring
phenomenon, and may only
be effective only if used
repeatedly to signal the
same event.
External condition — indicate
whether something is big or
small, smooth or rough, high
or low, old or new, fast or
slow
Inner Orientation Mood You can create or
underscore mood by a
variety of nonmusical sounds
(usually synthesized or
otherwise electronically
distorted sound) or a
combination of music and
nonmusical sounds.
Internal Condition Sounds can express a
variety of internal conditions,
such as an unstable
environment (often in
conjunction with the
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contextual visual clue) or a
person who feels calm,
excited, or agitated.
Energy Music and other nonliteral
sounds such as electronic
hisses, whistles, and whines,
can provide or increase the
aesthetic energy of a scene.
Learning Evaluation:
Answer the following. Encode your answers and save file as .doc or .pdf
and upload in a file-sharing platform that your teacher has set up for your
class.
1. What is noise?
______________________________________________________
______________________________________________________
File Format
Audio information may be stored using different file extensions or formats.
Probably the most common among these are the Wave files (wav) and
MPEG Layer-3 files (mp3). Compressing and storing an audio file is done
through a codec, which determines the size of the audio. While there are
formats that mainly contain the audio itself, some other formats also
provide header information and other relevant notes about the audio file.
160
In Table 14.3, you will see a list of the audio file format that you may use
to store your sound files.
161
Lossless Audio codec (lossless
Codec) compression is like a ZIP file
for audio)
if you compress a PCM file
to flac and then restore it
again it will be a perfect
copy of the original
162
Formats Audio Coding) MPEG4 audio standard
owned by Dolby. A copy-
protected version of this
format has been developed
by Apple for use in music
downloaded from their
iTunes Music Store
RA (Real Audio) designed for streaming
audio over the Internet
allows files to be stored in a
self-contained fashion on a
computer, with all of audio
data contained inside the file
itself
MSV (Memory Stick a Sony proprietary format
Voice) for Memory Stick
compressed voice files
Other ATRAC the newer style Sony
Formats (.OMA, .OMG, .ATP) proprietary format designed
for minidisc use
always has a .oma, .omg,
or .atp file extension
Source: http:/www.nch.com.au/acm/formats.html
Learning Activity:
Activity 31:
Do you think noise has an informative capacity as that of the desired kind
of sound? Why do you think so?
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___________________________________________________________
___________________________________________________________
Learning Evaluation:
1. Why are there various choices for audio file format?
2. What happens to the informative capacity of audio
information when lossy compression is opted for
storing the information?
3. What are the parameters that must be observed to
make sure that audio information is not
compromised in terms of its reliability and validity?
4. What is the relationship of being an effective listener
with becoming a media and information-literate
individual? Encode your answers and save file
as .doc or .pdf and upload in a file-sharing platform
that your teacher has set up for your class.
164
Learning Activity:
Activity 32.
Pick an audio book or a podcast and write a reflection paper about your
experience on such kinds of audio information. The paper should be no
more than 300 words. Be guided by the following questions in your
reflection:
° What is the audiobook or podcast all about?
° What audio media design principles and elements were present in the
material?
° How different is this audio information from text-based and/or visual-
based information? Do you find it an effective modality for information
sharing?
o What difficulties or challenges did this audio information present to
you before, during, and after listening to it?
o On what context will audio information be most effectively used?
ESSENTIAL LEARNING
Sound is an energy form that is propagated by vibrating objects. It has
both technical and aesthetic functions in media production. Through the
use of sound or audio information, you are able to express your thoughts
with speech in combination with other media modalities such as text and
visual information. Visual media and audio media are complementary
since the aural sense appeals to a certain part of your brain that visual
media may not address. Through audio information and media, you are
able to stir the imagination by giving someone to recreate a visual of an
idea based only on sound. And because audio involves listening, the
information processing, as opposed to text and visual media, is more vivid
165
and more accurately reflects the attitude, mood, geographical origin, and
the age of the audio source. Sound is very important in film and television
content because of its capacity to make pictures more authentic.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
166
LESSON 15
MOTION INFORMATION AND MEDIA
Overview:
This lesson covers topics on motion media and its processes,
motion pictures, independent versus mainstream media, motion video,
animation, characteristics of motion media and its advantages and
disadvantages.
Learning Outcomes:
At the end of this module, the students can:
1. describe the different dimensions of motion information and media;
2. produce and evaluate a creative motion-based presentation using
design principle and elements; and
3. critique sample motion-based presentation using design principle
and elements.
Materials Needed:
PowerPoint Presentation
Motion Media
Duration: 4 hours
Learning Content:
On the lines below, write a film project that you have in mind or you would
like to produce if given the chance. Describe the project by presenting the
characters and the main plot.
You just watched what your friends considered as the most awesome
superhero movie of the year, or ever. You loved the action scenes,
especially that climactic scene that put you on adrenaline rush, but you
thought the story was lacking. On your way home, you saw a huge
electronic billboard featuring a gorgeous blonde in a popular brand of
jeans that perfectly hugged her figures. She was making movements and
facial expressions you deemed inappropriate. Bakit niya kailangang gawin
iyon? You asked yourself.
At home, your mother was sitting on the sofa, her eyes glued to the
television. She was watching her favorite afternoon telenovela. You sat
beside her and soon after, began making lots of comments about how
unrealistic the scenes were. While waiting for dinner, you took your tablet
computer and browsed for new viral videos from your go-to video sharing
Web site. The video of two girls dead serious in insisting that no one or
nothing could stop them (“Walang makakapigil sa amin!) caught your
attention. You wondered why it became viral. Was it because they were
plain funny, or was there something deeper? Then you checked your
cellphone and saw some game notifications. You were about to start
solving mysteries when your mother called you for dinner.
167
What Is Motion Media?
Film or cinema, electronic billboards, television shows, online videos, and
phone gaming are all examples of what we call motion media, or ―media
based on moving ; images with audio and interaction functions‖
(Lee,Park,Lee, and Cameron, 2010) aimed at communicating information
in multiple ways (Roblyer, 2006). They use technologies in animation and
or video footage to produce images that have an illusion of motion.
Typically, motion media is shown through electronic media technology;
however, they can also be created using manual technology (e.g.
stroboscope, flick book, zoetrope).
In this module, we will focus on motion picture, motion video, and
animation. Let us differentiate these terms. In concept, motion pictures
and motion videos are similar, but they are physically different. Motion
pictures are recorded on celluloid film and are projected on a screen in
cinema theaters. Motion videos, on the other hand, are represented as
electrical signals as an output from video devices. They can be
transmitted as TV broadcast signals and recorded on magnetic media and
played back using VCD, DVD, or USB. Also in concept, motion video is
similar to animation. However, while the former shows sequences of real-
world images using movie cameras, the latter represents sequences of
images that are drawn by artists using animation software or the more
traditional pen-and-paper technique (Parekh, 2006).
Motion Pictures
Since their invention, motion pictures have continued to be an important
part of human
history. Thanks to the interest in optic science in the nineteenth century—
which resulted in Thomas Edison‘s Kinetoscope and the Lumiére brothers‘
first practical camera, signaling the birth of motion pictures—movies have
entertained, touched, and transformed the lives of many people for more
than a century.
Today, we sit in a darkened theater to enjoy movies as small and as silent
as ripples on a pond and as huge and as loud as volcanic eruptions. We
watch in awe as stories of betrayal, revenge, love, and hope unfold before
our very eyes. Movies (full-length, short film, or documentary feature)
make us blush, cry, laugh, cower in fear, and take us in the edge of our
Seats. Motion pictures, however, go beyond the individual and the
personal. It has long been affirmed by many cultures and societies as
having importance in social movements and group identities.
What elements bring motion pictures to life? The actors, the way scenes
are cut and put together, the camera movements and camera angles, the
props and costume design, the hair and make-up, the special effects, the
sound, and the musical score all give life to films. This is what we call
mise-en-scéne, or the arrangement of everything that appears in the
framing (Moura, 2014). These elements are used to enhance the visual,
aural, and the narrative constructions in the film. In many cases, these
elements of motion pictures are used to further interest, and ideologies.
They have been used by powerful organizations and governments as
powerful} propaganda tools to support policies that curtail basic human
168
rights, and promote sexism, racism, classism, and other oppressive
ideologies.
On the other hand, motion pictures are used to reveal the injustices and
inequalities that are plaguing the society. They are used as instruments of
subverting the dominant g order or countering the oppressive ideologies.
For example, filmmakers in the 1970s and 1980s, who were inspired by
reality, made movies that tackled Black Power, sexual revolution,
counterculture movements, corruption, poverty, violence, Vietnam War,
and many more. In Germany, we have Werner Herzog‘s Aguirre: The
Wrath of God (1972) and in Hollywood, we have Francis Ford Coppola‘s
The Godfather (1972) and Apocalypse Now(1979).
In the Philippines, filmmakers also used the moving pictures to make
commentaries on the oppressive Marcos regime. Lino Brocka‘s landmark
films like Tinimbang Ka Ngunit Kulang (1974), Maynila sa mga Kuko ng
Liwanag (1975), Insiang (1976), and Jaguar (1979) were critical of the
unjust and violent society that robbed people of their basic rights, a society
that oppressed its people. Likewise, the films of Ishmael Bernal, such as
City after Dark (1980), Relasyon (1982), Himala (1982), and Working Girls
(1984) were commentaries on a crumbling society. Mike de Leon tackled
in his films, like Itim (1976), Kisapmata (1981), Batch ‗81 (1982), and
Sister Stella L. (1984) the political and social issues in the Philippines with
imposing and disquieting imagery.
Remember, motion pictures may seem neutral, but they are not. You need
to look at the narrative and the elements to know what messages these
movies are trying to convey. You may need to ask yourself the following:
1. What is the story about? What does it tell about people and society?
How does if relate to my experience? Is it timely and relevant?
2. Who is the director? What is the theme that connects all of his work?
Who or what are his personal or artistic influences? What are his
motivations for making films?
3. Does the mise-en-scéne (acting, editing, cinematography, sound and
musical score, hair and make-up, props and costumes, set and production
design) contribute to the development of the story? Does it give clues as
to what the movie is not telling?
169
Learning Activity:
Activity 33:
170
comedy and melodrama), tried-and-tested formula of Storytelling (boy-
meets-girl), and marketing strategies. On the other hand, since indie
directors have more ―freedom‖ to pursue their artistic visions, indie films
tend to tackle serious and sometimes controversial themes or topics such
as poverty, sex, and crime. Others are more understated, confronting the
everyday life and making the familiar unfamiliar. Contrary to popular
beliefs, indie films can be lucrative, can be entertaining, and can attract
wide audiences and mainstream actors (Cabagnot, 2008). They are often
shown in film festivals such as Cinemalaya, Cinema One Originals, Cine
Filipino, and festivals abroad.
Learning Evaluation:
Quiz 16:
Answer the following. Encode your responses and answers and save file
as .doc or .pdf and upload in a file-sharing platform that your teacher has
set up for your class.
1. Differentiate a motion picture from a motion video.
___________________________________________________________
___________________________________________________________
Motion Video
Motion videos include the videos you watch on television, on your laptops
or computers, or on your cell phones. Let us begin with television, one of
the most significant inventions of the twentieth century. In the nineteenth
century, a number of experiments were conducted that led to the
advancement of basic electrical and radio technologies that paved the way
for the creation of television. An early breakthrough was the development
of the first mechanical module of TV by Paul Gottlieb Nipkow who
succeeded in transmitting images through wires using a rotating metal
disk. In the early twentieth century, A.A. Campbell-Swinton and Boris
171
Rosing utilized the cathode ray tube which ushered in a new age of
television (Noble Technologies, 2015). The rest, as they say, is history.
Reflect Upon
Why do you watch films? In what ways can they affect you on a personal
level?
What am I watching?
Why am I watching it?
Do I like what I am watching?
Does it have a hidden agenda? What is it?
What do I get from watching this TV show?
How does this show affect my views of myself, of others, and of society at
large?
The linear videos we watch online are examples of motion videos. You
can specifically view, upload, and share them on video-sharing Web sites
or applications. Even those who are not registered users can watch videos.
Those who get attention and reach a certain number of ―comments,‖
―likes,‖ or ―shares‖ are considered viral. These viral videos have become
quite a phenomenon in that they dominate the Philippine pop culture
scene. Again, videos do not get viral for some unknown reason. A video
172
may be a hit, or patok, because it shows something that is contrary to your
experience and expectations as an audience. It invites you to laugh at the
misfortunes of others, or to feel close to something. Whatever the reasons
are, you need to be critical about these videos. Do not be like a passive
absorber as a sponge who ravenously absorbs everything and anything
without thinking about it first.
In addition, we also have interactive videos that combine interactive
elements to originally linear videos. There are online interactive videos
that you can customize or modify according ‗o your preferences (for
example, creating a clickable spot in the video or adding annotations),
However, you cannot actually interact with these kinds of videos while
they are still playing. There are also conversational videos that enable you
to interact with the video as if you are actually having a personal face-to-
face conversation with the person or persons in the video, Videophone
and videoconferencing are some examples.
Learning Activity:
Activity 34:
Answer the following. Encode your responses and answers and save file
as .doc or .pdf and upload in a file-sharing platform that your teacher has
set up for your class.
Animation
Animation is, well, any kind of image that moves. It combines the creative
elements of graphic design, film, and video. Thus its history is as old as
the history of cinema or moving pictures. In the traditional type of
animation, you draw and color by hand every frame of the film and then
scan or photograph them and add sound. In the stop-motion type, you
manipulate and take a photo of an object or objects (dolls, clay figures, or
rocks) one frame and motion at a time. Then you transfer the photos to
film and combine them with sound. With the advancement in design
technologies, you can now use computer software for your 2D or 3D
animation projects.
The cartoons you watch every Sunday morning, your favorite movie with
an adorable clownfish, and a regal blue tang who suffers from short-term
memory loss, the impressive animated GIFs you are wondering at the
whole day, and the games that you play using your cell phone are
examples of animations. Many of the less common forms of animation use
173
uncommon medium such as glass or sand to make moving images.
Others combine drawings, computer-generated images, and live action in
their animation projects.
Production
The filming proper is done during production, where scenes ate shot
according to the schedule and to the screenplay. Shots may be done
indoors or outdoors. Filming may not necessarily be according to the
chronological arrangement of events as indicated in the screenplay. Most
of the time, the director would shoot the scenes for practical reasons such
as she limitation of shooting time in a particular location, or the necessity
of a particular lighting, mood, or weather for a scene. Production must be
done according to plan; otherwise, there are no other opportunities to
repeat the scenes that are necessary especially for postproduction.
Postproduction
Editing of the scenes that were shot happens during postproduction. The
film editor must ―build a rough cut taken from sequences (or scenes)
based on individual ‗takes‘ (shots).‖ The rough cut provides the editor with
choices of scenes to include in the final cut. After the rough cut is
prepared, a fine cut is done to get all the shots to be in a smooth flow and
create a seamless story. The editor, along with the director, perform the
process of trimming, or making scenes shorter by a few minutes, seconds,
or frames. Both may also decide the final selection of footage, music,
graphics, menus, and few other elements. When the director and producer
agrees on the fine cut, it is locked and rendered into a final cut so changes
are no longer made to it.
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Learning Evaluation:
1. What happens during preproduction, production, and postproduction
stages of filmmaking?
2. How does a film become an ideological tool?
3. What possible attributes can make a motion media worthwhile to watch
for information and entertainment?
Encode your responses and answers and save file as .doc or .pdf and
upload in a filesharing platform that your teacher has set up for your class.
Learning Activity:
Activity 35:
1. Pick a film you would like to review. Write a 200-word critique of the film
based on the following considerations:
a. the main theme of the film
b. the argument/thesis
c. the loopholes in the narrative (if any)
d. the values and biases it wants to impart to audiences
2. Develop your own criteria of what makes a film a useful tool for learning
more about the world around you. Encode your responses and answers
and save file as .doc or .pdf and upload in a file-sharing platform that your
teacher has set up for your class.
175
Learning Activity:
Activity 36:
You are to draft the idea (using your own format) and encode it and save
file as .doc or .pdf to be uploaded in a file-sharing platform set up for the
entries.
With the help of your friends, produce a five minute short film based on the
story idea that you have mentioned in above. Write a brief background of
your short film in the form of a promotional teaser. Make sure that the
teaser explains to the audience why the film is a must-see.
Collect some of the most interesting film reviews you can find over the
Internet. Make sure the reviews come from respectable and reputable film
critics. Prepare an electronic album of your collection of reviews. Write a
200-word synthesis paper as to how these reviews display media and
information literacy.
176
ESSENTIAL LEARNING
Motion media include forms such as film or cinema, electronic billboards,
television shows, online videos, and phone gaming. All these forms
involve moving images with audio and interaction functions. Motion media
may be done electronically or manually. They may be categorized as
motion picture, motion video, or animation. All these motion media display
what is known as mise-en-scéne which refers to how everything that
appears in the framing of a film in arranged. Mise-en-scéne enhances the
visual, aural, and the narrative constructions in the Independent cinema,
or commonly called ―indie‖ films, refers to motion media that are produced
as a reaction or alternative to mainstream films which are beholden of the
usual Conventions and practices of commercial filmmaking. Mainstream
cinema, characterized by Hollywood films, are very much commercial and
are usually constrained by the film producer‘s whims.
Motion media have attributes that make them appealing to audiences. The
messages they relay can be personal/impersonal or fleeting/permanent.
They bring about visual and aural stimulation, thus, may affect attitude and
behavior of audiences, Stages of motion media production processes
include preproduction, production, and postproduction. Like any other
media modality, motion in media also has its advantages and
disadvantages. It is worth pointing out that motion media may the most
impressionable media modality because of its cathartic effect to its
audiences.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
177
LESSON 16
MANIPULATIVE INFORMATION AND MEDIA
Overview:
This lesson covers topic on interactive media, googling
phenomenon as manipulative media, and internet use as manipulative
data.
Learning Outcomes:
At the end of this module, the students can:
1. describe the different dimensions of manipulative information and media;
2. comprehend how manipulative information and media is/are formally
and informally produced, organized and disseminated;
3. produce and evaluate a creative manipulative presentation using design
principle and elements; and
4. critique sample manipulative information and media using design
principle and elements.
Materials Needed:
PowerPoint Presentation
Google
Duration: 3 hours
Interpret the image found below. How does this illustrate the concept of
manipulative media? Encode your response and answers and save file
as .doc or .pdf and upload in a file-sharing platform that your teacher has
set up for your class.
Source: http./www.omtechnologies.com/education.html
178
tools may be considered to be manipulative because of the degree of
manipulation of control you have over your use and access of these tools.
Social media is a kind of interactive media because they use graphics and
text that allow sharing of information between users, online conversing or
chatting, and playing online of Web-based games. Video games are also
interactive media because the participants or players are able to control
and ―respond to visual and sound cues on the screen that are generated
by a computer program.‖
Interactivity is the foremost attribute of manipulative media because the
main goal is for a user or learner like you to have high involvement in your
use of the applications. According to software developer OM Technologies,
Web and mobile applications aid students and educational institutions to
have a more expansive and integrative learning experience because
learning management systems enable a teacher-supported learning
environment. Manipulative media in the form of applications provide a
compact, online learning platform.
There is also open source software that is developed to cater to needs for
creative and modern educational needs that utilize the resources from the
Internet. This is a testament of how the Internet, coupled with technologies
that have risen in recent times such as tablets and smart phones, has
redefined your learning experience. These advancements have been
hoped by their developers to enhance your engagement with learning via
the tools that they offer.
Learning Activity:
Activity 37:
1. Have you experienced using Web and mobile applications? How were
they helpful and useful to you?
2. Do you think Web and mobile applications can take the role of books
and other traditional sources of information? Why?
179
3. Up to what extent would you rely on interactive media in terms of your
educational needs?
You may find yourself enjoying the use of manipulative media especially
when it is used for activities that students like you are normally not fond of
such as tests and other study related chores. One of the goals of
manipulative media is to increase your receptiveness to such tools. As
mentioned in the previous unit, mobile learning applications, or m-learning,
are facilitated using portable devices like tablets and smart phones
(Leyden, 2015).
Learning Evaluation:
Encode your answers in a word processor and save file as .doc or .pdf
and upload in a file-sharing platform that your teacher has set up for your
class.
1. What are the different forms of manipulative media? Differentiate each.
___________________________________________________________
___________________________________________________________
3. Are other media modalities (visual, audio, motion, and multimedia) also
considered to be manipulative media? Why or why not?
___________________________________________________________
___________________________________________________________
Leyden (2015) reported that there are about 7 billion mobile phones in the
world which is almost as many inhabitants on Earth. Should this come as
a surprise? Not quite, since you may actually own more than one mobile
phone, which validates this statistic. Leyden also added that in Lahore,
Pakistan, there is a UNESCO-sponsored project on the use of text
messaging to distribute educational content in areas that the educational
system cannot seem to reach. The project is a testament of how
communication is vital in promoting certain literacy skills that are impeded
by the lack of some other means or infrastructures that the conventional
school system normally provides. Although mobile learning is not meant to
replace the conventional way of learning, it augments areas of learning
through use of computers and virtual classes (Leyden, 2015).
180
Mobile learning apps are extremely helpful in certain situations, for example,
when you need to check a fact or consume small amounts of information at a
given time. About three in four (74%) teens aged 12-17 say they access the
Internet on cell phones, tablets, and other mobile devices. However, if one were
to choose between a computer and a mobile phone for researching a subject in-
depth, mobile learning probably wouldn‘t be your best option. The important thing
is, therefore, to use the appropriate means at the right time to optimise the way in
which you learn. —Andrea Leyden
Mobile learning lets you maximize the technology at your fingertips. For
instance, you may effectively use images on your smart phone by taking
snapshots of your note (using the screen-grab capability of your phone).
Doing so will save you time to go to a library or money to reproduce
hardcopies of notes. As for audio-visual elements, you can access
educational videos from video sharing platforms or from podcasts. Your
smart phones or tablets can let you access digital notes and information
which save you the time and effort to access the same information from
traditional media modalities.
Known then as BackRub, the Web search engine Google was a project by
Larry Page and Sergey Brin in 1996 who wanted to ―revolutionize search
by using links as the primary ranking metric in order to improve relevancy‖
(Clark, 2015). Both creators, employing a so-called ―theory of citation
notation,‖ believed that each site that linked to another site was essentially
expressing their confidence in the content offered within its pages‖ and
that ―[t]hese links served as votes, and the anchor text within the link
served as a way to.index sites based on what others were issuing these
votes for‖ (Clark, 2015).
Google was able to serve over 10 000 queries a day and quickly gained a
reputation as a trustworthy source of information during its infancy. The
site eventually managed to cater to a larger number of queries every day
181
and thus was forced to move into its Googleplex headquarters in
California. Google became renowned for its service to its users as can be
gleaned from the continued growth and improvement of its reputation ―for
effectiveness, relevance, speed, and reliability.‖ The search engine
boasting of more than 50% share of the total search market Owed to the
fact that many of the search results for numerous search engines on the
Web come from Google (History of Google: From Garage-based Business
to #1 Search Engine).
Google has become all important to both search engines and search engine
optimization specialists alike. The other search engines have a tendency to
mimic any algorithmic changes made by Google. Likewise, search engine
optimization specialists continually study the changes as well in order to provide
their clients with the best search engine rankings.
- History of Google: From Garage-based Business to #1 Search
Engine
Learning Evaluation:
Quiz 17.
Encode your answers and save file as .doc or .pdf and upload in a file-
sharing platform that your teacher has set up for your class.
Google searching (or Googling) is one of the many activities over the
Internet that people engage in. According to Clark (2015), Google is by far
the most relevant and most used search engine in the world because of its
adaptability and user-friendliness. He said that ―when new technologies —
such as social media — start to play an active role in our conversations,
Google finds a way to integrate them into the algorithm to improve
relevancy [and when] search habits change, Google changes with them‖.
He also claimed that there are various reasons that make Google the
search engine of choice among online users. Like any other search engine,
Google is able to ―deliver results based on how well queries matched up
with web pages‖. But Google is set apart due to its capacity to understand
the intent behind the search (known as semantic search where a user
encounters several other associated/related terms when one types in the
search words/terms).
182
Bing and Google have both largely invested in utilizing their massive databases
of information in order to provide quick bites of information for specific keywords
and phrases. In order to improve user experience, both are attempting to
eliminate additional steps in which the user must take to find information, and
instead relying on knowledge graph technology. For example, movies, celebrity
names, or location-related queries now feature information about the query at the
top of the page. For quick searches, this may save you the additional steps of
having to dig deeper through the results or visit multiple sites to find the
information. This has big implications on mobile, as well as voice search (such as
Siri or Google Now) as most searches are quick attempts to retrieve information
as opposed to exhaustive searches for research.
— Bryan Clark
Wills (2006) further explained that ―the choice of which webpage to visit
next does not depend on the previously visited webpages, and the
idealized Web surfer never grows tired of visiting webpages; thus, the
PageRank score of a webpage represents the probability that a random
Web surfer chooses to view the webpage.‖ In order for a Web site to climb
in Google‘s search hit list, it employs three rating criteria: 1) the contents
of the Web site; 2) the number of links that lead to the Web site; and 3) the
good image names and captions.
183
According to an article by Baldivia (2013), ―[t]here are over 33 million
active Internet users in the Philippines [to date); that means 3.5 out of 10
Filipinos are online‖ and that in the Southeast Asian region alone, ―the
Philippines was named the fastest growing Internet audience.‖ As of 2015,
the number of Internet users in the Philippines kept growing.
Despite the Internet speed in the Philippines, the Internet has significantly
shaped the way Filipinos viewed information search. The Internet is
merely a tool and not the end-all and be-all of your need for information.
Reflect Upon
What is the average time that you spend on the Internet daily? Has this
significantly affected your routines? How about the way you relate with
people?
Do you think you can ever live without the internet? Why do you say so?
Learning Evaluation:
Encode your answers and save file as .doc or .pdf and upload in a file-
sharing platform your teacher has set up for your class.
1. Enumerate the Web and mobile applications that you have in your
phone or in the phones of the people close to you. Ask yourself or the
people who has these applications as to how dramatically they equal the
playing field in terms of access to quality information or knowledge.
___________________________________________________________
___________________________________________________________
184
Extend Your Knowledge
You can find a rich offering of resource on educational Web tools and
mobile apps for learners like you in the Web page ―Educational
Technology and Mobile Learning‖ found at
http://www.educatorstechnology.com/
Are you wondering on what made the list of the top Web applications in
2015. You can find out the answer from ―The Best Web 2.0 Applications
For Education In 2015 — So Far‖ found at
http://larryferlazzo.edublogs.org/2015/06/03/the-best-web-2-0-
applicationsfor-education-in-2015-so-far/.
ESSENTIAL LEARNING
Known as any material, program, or application that people use to
formulate new information to aid learning through the use, analysis,
evaluation, and production of interactive and hands-on media,
manipulative media are considered as such because of the degree of
manipulation or control you have over your use and access of these tools.
Manipulative media may also be associated with interactive media where
a user interacts with the media through engagement and manipulation of
the technology.
Some examples of manipulative media include social media, search
engine use, and Web and mobile applications. Internet use is a
manipulative and interactive media because it invites a certain degree of
control in the use and application of the algorithm of search engines. One
of the most evident situations that also denote manipulative media
structure is the ―googling‖ phenomenon.
Media convergence is a key attribute of a manipulative media. Delivery of
information is being augmented by highly accessible manipulative media.
The primary goal of manipulative media is to incorporate it to education to
stimulate students to have a higher engagement and involvement in
studying.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
185
LESSON 17
MULTIMEDIA INFORMATION AND MEDIA
Overview:
This lesson covers topics on multiple media, multimedia as
nonlinear, multimedia as interactive, analog versus digital media, basic
requirements of multimedia content, uses of multimedia presentations,
and advantages and disadvantages of multimedia.
Learning Outcomes:
At the end of this module, the students can:
1. describe the different dimension of multimedia information and
media;
2. create an online media portfolio multimedia outputs as well as
outputs from previous modules; and
3. synthesize overall knowledge about different information and media
sources by producing and subsequently evaluating a creative
multimedia form (living museum, electronic portfolio).
Materials Needed:
Collage
PowerPoint Presentation
Portfolio
Duration: 4 hours
186
audience. You put up a multimedia presentation in the digital version of
your school paper, enhance your own computer skills, or advertise your
ideas to other people. So, practically, any kind of information you wish to
share can be shared through the use of multimedia. You can call your
users or viewers of the multimedia your target audience (which also is the
case for the visual or sound media).
Like any other media modality, multimedia has its own production process.
Although jf rows most of the concepts of production from these other
media sources; it may be distinct ‗a certain ways. People who create
multimedia information are called authors and the process, authoring
(Parekh, 2006). But what makes multimedia a distinct media and
information tool?
Multiple Media
It has been previously discussed that text is the main mode of
communication and all other media modalities have merely supplemented
its informative capability. Computer technology has made it possible to
combine text with several other media. The visual media has aided the ext
in recreating a more textured or enhanced experience of information
consumption. Camera captured pictures, or images, as well as hand-
drawn ones (sketches, diagrams, portraits), of graphics, have helped the
text express more ideas and stimulated audience reception of the
information. You probably remember yourself having to prefer books with
pictures than those which are text heavy. Sometimes, you even prefer
pictures with colors than those in gray scale. This is why desktop
publishing has been invented to be able to put together static elements,
such as text and images, together.
Multimedia Is Nonlinear
Nonlinearity, in this sense, refers to being able to navigate from one point
ina presentation to another at any given time without being restricted of
the chronological or logical sequencing of the content of the multimedia
presentation. Unlike simple visual media or motion media that rely on the
predefined sequencing of the content (as defined by their
creators/authors/ producers), a multimedia author can change the
sequencing or even the timing of the content, The user should be able to
jump into different parts of a multimedia presentation and ―display the
frames in any way he or she chooses, without appreciable delays.‖
Multimedia content fan exploit the use of hypertexts or hyperlinks that can
187
bring the user back and forth to the Origin and the destination. But this can
also serve as a limitation because the user may be restricted because he
or she may only be able to navigate along paths predefined by the author
or developer of the multimedia content. In other words, you may only jump
into certain points 'nd may not actually be able to go back again if the
multimedia content is too complex for such
Multimedia is Interactive
The multimedia modality is very applicable to the new media because of
this attribute. Interactivity provides users more leeway for feedback and
more participation in the Creation ‗and improvement of the multimedia
content. Multimedia presentations can make use of hyperlinks, drop-down
menus, or clickable tabs/buttons so that the user can also navigate other
points within and outside the multimedia presentation. Most multimedia
authors are conscious -of incorporating such helpful aids in their content
because they would like to maximize the opportunity for users to be
directed to other content that may supplement and complement their own.
Businesses are especially interested in using multimedia as a tool since
they can exploit for advertising and the like.
An interactive media such as a multimedia modality allows the users to get
more involved not just in the content production but also in sharing the
multimedia information to others. In education, multimedia can create ―an
environment within the presentation where the learner can give inputs and
ask the system to provide certain or feedback.‖ That is why you would
expect multimedia presentations to be part of training or learning
packages (i.e., Computer Based Training or Computer Aided Instructions).
This rests on what previous studies have shown about the amount of
information human beings can capture from what they are exposed to:
20°o from what is read, 40% from what is seen or heard over an extended
period of time, and 80° o from what is asked to be done (Parekh, 2006). In
other words, when user-involvement is increased, retention is also
increased. That is why multimedia is popular among developers of e-
learning tools.
Learning Activity:
Activity 38:
189
Learning Evaluation:
1. What differentiates multimedia from t discussed previously? What are
the value adding attributes of multimedia?
2. How does multimedia complement these other modalities in terms of
producing and sharing information?
190
viewed on a monitor
Corporate Emphasizes the salient
presentations features and activities
of a company, its
products, its business
partners, by
incorporating
multimedia elements
along with textual
descriptions
Business Product display
through multimedia
presentation which and
distribution saves
space, inventory, and
distribution
Tourism and travel Packaged tours A multimedia system
industry implementing an
intelligent travel agent
software would enable
the user to specify
his/her travel needs
and budget, and then
ask the system to find
places that satisfy
these requirements
Electronic Shopping Customized Immensely useful to e-
presentation for commerce practices
costumer and industrial Can also be useful in
products providing after-sales
services
191
images, CT scans, provide better
ultrasonography consultations and
images could serve as an
expert system
Can help in the growth
of telemedicine
Engineering Computer Aided Enable engineers to
applications Design (CAD) and develop software
Computer Aided representations of
Manufacuring (CAM) products from various
viewpoints, rotate
scale and move parts
and portions, zoom on
to critical parts, and try
various combinations
before deciding on the
final product
implementation
Content Based Fingerprint matching Immensely helpful
Storage and Retrieval and other similar especially in cases
(CBSR) systems applications where there are no
additional or prior
information about the
person in question
Learning Evaluation:
1. Can multimedia information be cited for scholarly/academic information
needs? Why or why not? How is this so?
2. What selection criteria can you think of that you can follow when using
multimedia interaction for your academic purposes?
3. How can you make your multimedia presentations more appealing and
credible for your audiences?
Advantages and Disadvantages of Multimedia
Reflect Upon
1. There are articles spreading over the Internet that slowly discourage the
use of multimedia presentations as they are reportedly dumbing down
students and make them lazier and too dependent. What is your stand
regarding this issue? You may want to check these articles so that you
have a better-informed judgment on the matter.
192
2. Recall the speeches you have heard in the past that made use of a
multimedia presentation as a supplement. How did the presentation
enhance your listening experience? Was it helpful in the delivery of the
speech, or was it an impediment/distraction?
Learning Evaluation:
1. What are the processes and guidelines in the creation of multimedia
presentations?
2. Why does multimedia have a close affinity with new or online media?
3. How can multimedia be utilized in the context of self-learning? Encode
your responses and answers and save file as .doc or .pdf and upload in a
file-sharing platform that your teacher has set up for your class.
Learning Evaluation:
Compile all of your outputs for the entire unit and create an online media
portfolio. Think of this portfolio as something that you can present to
would-be employers as proof of your ability to produce and share different
media outputs.
Then answer the following questions and encode your responses and
answers, and save file as .doc or .pdf and upload in a file-sharing platform
that your teacher has set up for your class.
193
ESSENTIAL LEARNING
Multimedia is a combination of modalities such as text, visuals (images,
graphics, video, and animation), audio or sound media. Multimedia
presentations, like any types of media product, follow a production
process which it borrows from other media modalities. A multimedia is
considered to be one when all other modalities are combined into a single
entity performing a particular functionality. According to Parekh, this single
modality must be user-defined and must provide a certain way of
controlling its various components. There are various situations that you
can make use of multimedia. Ranging from the personal! to the
professional, multimedia creates a more textured or ―complete‖ experience
of the content you get from it. You become more engaged because your
sensory perceptions are heightened and work simultaneously. It is
especially useful in education because multimedia can make learning
more stimulating and fun. There are a few challenges in the use of
multimedia but with conscious effort to familiarize yourself with the design
principles and criteria for managing multimedia information, you can
produce a multimedia output that you and other people can benefit from.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
194
Gonzales, E. (2016). Media and Information Literacy. K-12 Compliant
Textbook for Senior High School. JFS Publishing Services.
195
APPENDICES
196
Quarter Challenge (1st Quarter)
A. Choose the letter of the best answer.
1. This is the communication model that depicts a cyclical encoding
and decoding relationship.
a. Transmission model
b. Ritual model
c. Reception model
d. Publicity model
2. This refers to a media category or classification characterized by
text, audio, video, graphics, or animation.
a. Modality
b. Media form
c. Media codes
d. Tropes
3. The period in media and communication technology where trends
and technologies in media and information are more prevalent and
are more connected to the Internet.
a. Print age
b. Infrastructure age
c. Industrial age
d. Electronic age
4. A normative theory of media that believes on media self-regulation
than government intervention in the conduct of media work.
a. Libertarian perspective
b. Authoritarian perspective
c. Social responsibility perspective
d. Soviet socialist perspective
5. An information source that appeals to general interest is
a. current
b. scholarly
c. stable
d. popular
6. The phenomenon characterizing the hybrid media of today.
a. Synergy
b. Hybridization
c. Convergence
d. Emergence
7. A kind of media that produces culturally appropriate information in
the languages understood by the community.
a. Traditional media
b. Indigenous media
c. People media
d. Multimedia
8. Media codes that suggest or connote rather than explicitly state the
meaning of a media message.
a. Visual codes
b. Technical codes
c. Behavioral codes
d. Written codes
197
9. Pertains to recognizable formulas in media messages that enable
you to interpret the meaning of the message.
a. Genre
b. Code
c. Metaphor
d. Convention
10. An intellectual property right endowed to owners of an expression.
a. Patent
b. Copyright
c. Trademark
d. License
11. A legal mechanism that provides opportunities for universal access
through ―a free public, and standardized infrastructure‖ of sharing
content and information with the bounds of free flow of information
and protection of copyright.
a. Massive open online content
b. Ubiquitous learning
c. Creative commons license
d. Fair use
2. What are the impacts to the youth of reality programs that you see on
television?
3. If you were to develop your own code of conduct for media and
information management, what five principles will you consider? Explain
these five principles.
4. Do you agree that the Philippine cybercrime law is a threat to human
rights?
5. How important is a law on freedom of information in a democratic
society like in the Philippines?
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
199
Culminating Output (1st Quarter)
Track: Academic
The class must be divided into groups with three members each. Each
group will act as researchers for an academic institution doing a special
project for educational purposes. The groups will interview someone or
research over the Internet about any of the following government
agencies/institutions:
1. Philippine Information Agency
2. National Telecommunications Commission
3. Department of Science and Technology — Information and
Communications Technology Office
4. Presidential Communications Operations Office.
Questions should be geared toward asking about the role of the agency in
promoting information management in the country. Using the interview
transcript, each of the research groups will prepare a written report on the
role of the chosen agency/institution. The report must be submitted in hard
copy on the set deadline. The rubric for evaluation of output will be as
follows:
Excellent Good Satisfactory Needs
(4 points) (3 points) (2 points) Improvemen
t (1 point)
200
paragraph paragraph paragraph is paragraph is
summarizes follows and only not apparent.
and draws a summarize remotely
clear, effective s the report related to
conclusion and discussion the report
enhances the and draws topic.
impact of the a
report. conclusion.
201
Culminating Output (2nd Quarter)
Wrap It Up
excessive
use of
graphic
elements
2. Consist backgroun backgroun background, Backgrou
ency d, text d, text text format, nd, text
The design format, format, and color format,
must be and color and color usage and color
consistent in usage are usage are somewhat usage are
the whole Web randomly randomly consistent carefully
site. Each chosen chosen with little chosen to
page must be pages with few inappropriate produce a
predictable seem consistent variation consistent
and look unrelated elements screen
similar to each throughou layout for
of the other t all your
pages in color, pages
text format,
and/ or some
familiar layout.
202
link, active
link, border,
and table.
4. Audien tone of audience tone of the tone of
ce language is not language is language
The audience not defined or mostly appropriat
will influence appropriat poorly appropriate e for
every aspect e defined for audience audience
of your Web use of through
site's design. use of
graphics confusing
and/or use of graphics
and colors
colors is tone and
is
not language appropriat
appropriat structure e for
e for audience
audience
audience
is well
defined
5. Structur Content is Content is Content is Content is
e/Navig confusing somewhat presented in a presented
ation and difficult confusing clear manner in a clear
Format to follow and difficult that is easy to manner
Good web to follow follow that is easy
sites are well Site is to follow
difficult to Site is Navigation is
organized.
navigate somewhat difficult Readers
Their content
difficult to can get
is presented in Not intuitive navigate Not intuitive around
a clear manner
your
that is easy to Large Too much website
follow. You images textual with ease
should ensure that take informatio
that the long to n There are
readers get load no blind
around your links
web site with
ease. Blocks
of text and
images must
be of
appropriate
size
6. Resourc None of the Documenta Documentation All text,
e resources tion is is mostly graphics,
docume used are incomplete complete with sounds,
ntation documente or poorly one or two and
You must d done errors multimedia
always resources
document all are
the resources documente
used on your d and
site. This correctly
means you organized
must give in
credit to any alphabetica
website, l order
books, and/or
other
resources
203
used.
This activity will give you the opportunity to highlight your understanding,
insights, and perceptions of different resources of media and information
which were tackled in the entire book. You may use the rubric provided
below as basis for evaluation of your Web home page project:
204
Website Design Rubric
Score Guide:
0-12 Needs work
13-16 Developing
17-20 Meets Standard
21-24 Above Standard
Adapted from
http://piotech.wsd.wednet.edu/techoneunits/3webpagedesign/worksheets/
webpagerubric.pdf.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
205
Quarter Challenge (2nd Quarter)
206
b. Powerful effects
c. Moderate effects
d. Social journalist
3. Text that consists of fixed-sized characters having essentially the
same type of appearance
a. Plain text
b. Formatted text
c. Hypertext
d. Hyperlink
4. Pictures that are either drawn by hand or through computer
software
a. Visuals
b. Graphics
c. Images
d. Pixels
5. Considered the most popular format for downloading and storing
music.
a. WAV
b. WMA
c. M3
d. VOX
6. This is used when compressing and storing an audio file.
a. Editing software
b. Codec
c. Audio conversion
d. Audio player
7. Involves the production of commercially viable and marketable films
that cost huge amount of money
a. Mainstream media
b. B-rated movie
c. Independent film
d. Alternative cinema
8. This is an expression used to describe the design aspects of a film
production.
a. cinematography
b. narrative
c. preproduction
d. misc-en-scene
9. Refers to the method of communication in which the program‘s
outputs depend on the user‘s inputs, and the user‘s inputs in turn
affect the program‘s outputs
a. visual media
b. motion media
c. interactive media
d. multimedia
207
_____ 1. Compression is a key consideration in the selection of a
particular format for storing visual media to avoid reducing or
compromising the quality of the data during storage.
_____ 2. Motion pictures may be used to reveal the injustices and
inequalities in a society.
______ 3. Multimedia is less popular among developers of e-learning tools.
______4. A more accurate way of storing the visual information is through
lossy compression.
______ 5. Interactivity is the foremost attribute of manipulative media.
D. In not less than 50 words and not more than 100 words, answer each
question that follows adequately.
References:
Books
Liquigan, B. (2016). Media and Information Literacy. DIWA Senior High
School Series. DIWA Learning Systems INC.
208