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Detailed Lesson Plan in Mathematics 8

1. The document provides a detailed lesson plan for a mathematics lesson on logic and reasoning for grade 8. It includes objectives, subject matter, and procedures for two classroom activities. 2. The first activity involves students exploring and playing with Scratch software to create an "if-then" game involving a ladybug, cheesy puff, and buttons. The second activity challenges students to code the ladybug's movement through a tunnel using arrow keys. 3. The lesson introduces the concept of conditional "if-then" statements and how they are used in coding the movement and interactions of sprites in Scratch. Students will analyze how order of commands and conditions are important to make the algorithms and games function correctly.

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Alier Alao
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0% found this document useful (0 votes)
100 views6 pages

Detailed Lesson Plan in Mathematics 8

1. The document provides a detailed lesson plan for a mathematics lesson on logic and reasoning for grade 8. It includes objectives, subject matter, and procedures for two classroom activities. 2. The first activity involves students exploring and playing with Scratch software to create an "if-then" game involving a ladybug, cheesy puff, and buttons. The second activity challenges students to code the ladybug's movement through a tunnel using arrow keys. 3. The lesson introduces the concept of conditional "if-then" statements and how they are used in coding the movement and interactions of sprites in Scratch. Students will analyze how order of commands and conditions are important to make the algorithms and games function correctly.

Uploaded by

Alier Alao
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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DETAILED LESSON PLAN IN MATHEMATICS 8

I. Objectives
A. Content Standard
The learner demonstrates understanding of key concepts of logic and
reasoning.
B. Performance Standard
The learner is able to communicate mathematical thinking with coherence and
clarity in formulating and analyzing arguments.
C. Learning Code
M8GE-IIF-1
D. Specific Objectives
1. Determine the relationship between the hypothesis and the conclusion of
an if-then statement.
2. Create a game in scratch applying the concept of if-then statement.
3. Appreciate the application of mathematical concepts in making computer
games.
II. Subject Matter
a. Subject: If-then
b. Reference:
c. Materials : Activity sheets, Rubrics, Manila Paper, marking pen,
laptop/computer
d. Values: Cooperation, perseverance,
III. Procedure
Teachers’ Activity Students’ Activity
A. Preliminaries
1. Prayer

“Class, please all stand up for our prayer. Ground


When the green flag is click it
Mary Grace, lead the prayer.” will always go to (-6, -47)
“Good Morning class!” location.

2. Classroom Condition Laddy Bug


When the green flag is click,
the ladybug sprite will always
“Before you take your seats, kindly pick up go to (-220,-159), pointing 90
the small pieces of papers and candy degrees or facing right. It will
wrappers under your chairs.” forever check if the two
(Now the teacher will check the attendance. conditions are met. First, if the
Chairs that is not being occupied means the ladybug touches the color
brown and the ladybug sprite
student(s) on the specified area(s) is/are touches the cheesy puff
absent.) sprite. If the ladybug feels the
brown color, it will say ouch
3. Review/ Presenting new lesson for 2 seconds, go to (-200,
-159) location, and broadcast
a message that he is hit.
Activity 1 Second, if the ladybug
PLAY AND DISCOVER! touches the cheesy puff, it will
say yummy for 2 seconds.
Before we start, I will group you into group of
four.Each group should assign the following Cheesy Puff
When the green flag is click
role: programmer (writing the code), the cheesy Puff will go to
debugger (evaluate and review the solution), (200,99) location and it will
planner (plan and analyze), and Observer forever check if the lady bug
sprite touches the cheesy puff
(take note of what the member is saying). sprite. If it touches, the sprite
Let the groups play and discover scratch will hide.
software by answering the guided activity
given to them. Go Button
(Each group will be given activity sheets) When the green flag is
clicked, the Go button sprite
will go to the (-80,-147)
After exploring,playing and writing the codes location. It will show in front of
in each sprites, each group should explore its the other sprite and have an
code functionality and explain at least one of 80% size. It will forever check
these codes. if the mouse pointer touches
Group 1 : Ground and Lady bug the sprite or not. If the mouse
pointer touches the sprite, the
Group 2 : Cheesy Puff size of the go button sprite will
Group 3 : Go button change to 100% percent. If
Group 4 : Go Button not, it will remain to its original
extent. If the mouse pointer
Guided Question: touches the go button, sprite,
and if the mouse down
 What did you explore? ( click), it will broadcast a
“GO” message. This will
 How this program works? sends a signal to other sprites
that the go button is click. And
4. Motivation if it receives the message, the
sprite will hide. It will only
show if the ladybug touches
Activity 2 the brown color.

Make a script/instruction which makes


the bug move through the tunnel by
itself. You win when the bug touches
the food at the upper right.

Hint: You can use these blocks :

Guided Question
Yes
1. Did you win the challenge? What series of
instruction did you use to reach the
bugs’ food?
The lady bug starts at
2. Describe the movement of the the lady bug the lower left corner of
to reach the its good. the stage and it will glide
3. Can you cite any mathematical concept Real number, Cartesian
that can you relate in this activity? plane
Yes, It is important that
4. Is order of command is important in this the steps in an
activity? Why ? algorithm/order of
command are performed
5. What is/are the rule of the game? in the right order-
otherwise the algorithm
Very Good! will not work correctly. A
computer can only do
Each sprite has its own set of instructions what it is programmed to
and conditions to function based on the do. If the steps are
previous activity. For them to perform, each programmed in the
of them should decide whether the action is wrong order/sequence
taken or not. For example, the Go button the computer will
sprite will only change its size if it touches the perform the task in this
mouse pointer. Also, the Go button will hide if sequence even if this
the sprite is click,it will only show if the incorrect.
ladybug touches the Ground sprite. 5. The rule of the game
is that if the lady bug
Now, don't you know even our digital devices touches the tunnel, it will
follow a set of instructions and conditions for go back the original
them to decide and function? For example, position. The lady bug
the fingerprint scanner in your smartphone. should touch the cheesy
Its' role is to prevent your phone from puff in order to complete
possible data invasion or theft. It serves in the game.
two ways for verification and identification. Its
condition is simple; if it matches, it will
unlocked.

B. Presentation of the Lesson


Our topic for today is about conditional
statement, specifically an if-then statement.

Conditional statement

An if-then statement is composed of two


clauses: the if-clause and the then-clause.
We can denote a letter of each clause,p for
the if-clause and q for the then clause. The
statement is in the form, “If p then q.”
Conditional statements are formed by joining
two statements p and q using the words if
and then. The p statement is called the
hypothesis and the q statement is called the
conclusion.

1. Activity 3

Make a script/instruction which


makes the bug move through
the tunnel using arrow keys or
keyboard keys. Be careful that
the bug doesn’t touch the sides
of the background! See what
the script does and play with
it.You win when the ant touches
the food at the upper right.

Hint: You can use these blocks :

2. Analysis

Guided Question
 Did you touch the food using the arrow
keys?

 What code/s did you use to move the bug


through the tunnel? Explain how it
works?

 Write the “if-then statement used in


creating the movement of the bug and
identify the hypothesis and the
conclusion.

 What is the relationship between the


hypothesis and the conclusion in a “if-
then” statement?

 How important is the use of the if-then


statement in creating the movement of
the bug?

3. Abstraction

The “if-then” coding block in Scratch, a


coding app for children, can be used to direct
the action in animated scenes, puzzles, or
games. It uses blocks that are joined together
to form scripts. The ‘if then” coding block has
a blank spot that is filled with the condition.
In Scratch the if then condition can be:

Example

The conditional statement will only be false


when the hypothesis is true but the
conclusion is false.

4. Application
With your knowledge now in game making, it
is your turn now to make a plan of the game
that you wanted to develop. You are going to
do this by group. Make a lay out or drawings
and give description on your planned game.

C. Generalization

From the activities that we did, what can you


generalize on the concepts of if-then
statements?

IV. Evaluation

The planned game of each group will now be realized. Each group will make their
game using the scratch app. They can select any sprite in scratch software or even
draw their sprite and use “if-then” statements to set an instruction. The sprite must
work effectively based on the given codes (“if-then) in the program, and then, they
will be going to present their output in front of the class. The groups will be given
2hrs to perform the game development. After submitting, each group will exchange
their game and will let other groups play the game. 
Sharing and giving feedbacks will then follow after playing each developed game.
(each group will be graded using a rubric)

V. Assignment

(Journal Writing)

Express your understanding of the if-then statements and their applications or use in
real life.
Write this in paragraph form in your journal.

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