Detailed Lesson Plan in Mathematics 8
Detailed Lesson Plan in Mathematics 8
I. Objectives
A. Content Standard
The learner demonstrates understanding of key concepts of logic and
reasoning.
B. Performance Standard
The learner is able to communicate mathematical thinking with coherence and
clarity in formulating and analyzing arguments.
C. Learning Code
M8GE-IIF-1
D. Specific Objectives
1. Determine the relationship between the hypothesis and the conclusion of
an if-then statement.
2. Create a game in scratch applying the concept of if-then statement.
3. Appreciate the application of mathematical concepts in making computer
games.
II. Subject Matter
a. Subject: If-then
b. Reference:
c. Materials : Activity sheets, Rubrics, Manila Paper, marking pen,
laptop/computer
d. Values: Cooperation, perseverance,
III. Procedure
Teachers’ Activity Students’ Activity
A. Preliminaries
1. Prayer
Guided Question
Yes
1. Did you win the challenge? What series of
instruction did you use to reach the
bugs’ food?
The lady bug starts at
2. Describe the movement of the the lady bug the lower left corner of
to reach the its good. the stage and it will glide
3. Can you cite any mathematical concept Real number, Cartesian
that can you relate in this activity? plane
Yes, It is important that
4. Is order of command is important in this the steps in an
activity? Why ? algorithm/order of
command are performed
5. What is/are the rule of the game? in the right order-
otherwise the algorithm
Very Good! will not work correctly. A
computer can only do
Each sprite has its own set of instructions what it is programmed to
and conditions to function based on the do. If the steps are
previous activity. For them to perform, each programmed in the
of them should decide whether the action is wrong order/sequence
taken or not. For example, the Go button the computer will
sprite will only change its size if it touches the perform the task in this
mouse pointer. Also, the Go button will hide if sequence even if this
the sprite is click,it will only show if the incorrect.
ladybug touches the Ground sprite. 5. The rule of the game
is that if the lady bug
Now, don't you know even our digital devices touches the tunnel, it will
follow a set of instructions and conditions for go back the original
them to decide and function? For example, position. The lady bug
the fingerprint scanner in your smartphone. should touch the cheesy
Its' role is to prevent your phone from puff in order to complete
possible data invasion or theft. It serves in the game.
two ways for verification and identification. Its
condition is simple; if it matches, it will
unlocked.
Conditional statement
1. Activity 3
2. Analysis
Guided Question
Did you touch the food using the arrow
keys?
3. Abstraction
Example
4. Application
With your knowledge now in game making, it
is your turn now to make a plan of the game
that you wanted to develop. You are going to
do this by group. Make a lay out or drawings
and give description on your planned game.
C. Generalization
IV. Evaluation
The planned game of each group will now be realized. Each group will make their
game using the scratch app. They can select any sprite in scratch software or even
draw their sprite and use “if-then” statements to set an instruction. The sprite must
work effectively based on the given codes (“if-then) in the program, and then, they
will be going to present their output in front of the class. The groups will be given
2hrs to perform the game development. After submitting, each group will exchange
their game and will let other groups play the game.
Sharing and giving feedbacks will then follow after playing each developed game.
(each group will be graded using a rubric)
V. Assignment
(Journal Writing)
Express your understanding of the if-then statements and their applications or use in
real life.
Write this in paragraph form in your journal.