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MATH 304 Linear Algebra Matrix Transformations (Continued) - Matrix of A Linear Transformation

The document discusses linear transformations and their representation as matrices. It provides examples of finding the matrix of a linear transformation with respect to different bases. Specifically, it asks to find the matrix N of a linear transformation L:R2→R2 with respect to the basis v1=(3,1), v2=(2,1), given that the matrix S with respect to the standard basis is S=((1 1), (0 1)) and the change of basis matrix is U=((3 2), (1 1)). It is noted that the matrices are related by N=U-1SU.

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0% found this document useful (0 votes)
86 views26 pages

MATH 304 Linear Algebra Matrix Transformations (Continued) - Matrix of A Linear Transformation

The document discusses linear transformations and their representation as matrices. It provides examples of finding the matrix of a linear transformation with respect to different bases. Specifically, it asks to find the matrix N of a linear transformation L:R2→R2 with respect to the basis v1=(3,1), v2=(2,1), given that the matrix S with respect to the standard basis is S=((1 1), (0 1)) and the change of basis matrix is U=((3 2), (1 1)). It is noted that the matrices are related by N=U-1SU.

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MATH 304

Linear Algebra
Lecture 16:
Matrix transformations (continued).
Matrix of a linear transformation.
Linear transformation
Definition. Given vector spaces V1 and V2 , a
mapping L : V1 → V2 is linear if
L(x + y) = L(x) + L(y),
L(r x) = rL(x)
for any x, y ∈ V1 and r ∈ R.
Basic properties of linear mappings:
• L(r1 v1 + · · · + rk vk ) = r1 L(v1 ) + · · · + rk L(vk )
for all k ≥ 1, v1 , . . . , vk ∈ V1 , and r1 , . . . , rk ∈ R.
• L(01 ) = 02 , where 01 and 02 are zero vectors in
V1 and V2 , respectively.
• L(−v) = −L(v) for any v ∈ V1 .
Matrix transformations

Any m×n matrix A gives rise to a transformation


L : Rn → Rm given by L(x) = Ax, where x ∈ Rn
and L(x) ∈ Rm are regarded as column vectors.
This transformation is linear.
    
x 1 0 2 x
Example. L y  = 3 4 7y .
z 0 5 8 z
Let e1 = (1, 0, 0), e2 = (0, 1, 0), e3 = (0, 0, 1) be the
standard basis for R3 . We have that L(e1 ) = (1, 3, 0),
L(e2 ) = (0, 4, 5), L(e3 ) = (2, 7, 8). Thus L(e1 ), L(e2 ), L(e3 )
are columns of the matrix.
Problem. Find a linear mapping L : R3 → R2
such that L(e1 ) = (1, 1), L(e2 ) = (0, −2),
L(e3 ) = (3, 0), where e1 , e2 , e3 is the standard
basis for R3 .
L(x, y , z) = L(xe1 + y e2 + ze3 )
= xL(e1 ) + yL(e2 ) + zL(e3 )
= x(1, 1) + y (0, −2) + z(3, 0) = (x + 3z, x − 2y )
 
    x
x + 3z 1 0 3  
L(x, y , z) = = y
x − 2y 1 −2 0
z
Columns of the matrix are vectors L(e1 ), L(e2 ), L(e3 ).
Theorem Suppose L : Rn → Rm is a linear map. Then
there exists an m×n matrix A such that L(x) = Ax for all
x ∈ Rn . Columns of A are vectors L(e1 ), L(e2 ), . . . , L(en ),
where e1 , e2 , . . . , en is the standard basis for Rn .
y1 a11 a12 . . . a1n x1
    
 y2   a21 a22 . . . a2n  x2 
y = Ax ⇐⇒   ...  =  ... .. ... .. .
.  .. 
 
.
ym am1 am2 . . . amn xn
y1 a11 a12 a1n
       
 y2  a   a22   a2n 
⇐⇒  .  = x1  21
 ..   ...  + x2  ...  + · · · + xn  ... 
    

ym am1 am2 amn


Basis and coordinates

If {v1 , v2 , . . . , vn } is a basis for a vector space V ,


then any vector v ∈ V has a unique representation
v = x1 v1 + x2 v2 + · · · + xn vn ,
where xi ∈ R. The coefficients x1 , x2 , . . . , xn are
called the coordinates of v with respect to the
ordered basis v1 , v2 , . . . , vn .

The mapping
vector v 7→ its coordinates (x1 , x2 , . . . , xn )
provides a one-to-one correspondence between V
and Rn . Besides, this mapping is linear.
Matrix of a linear transformation
Let V , W be vector spaces and f : V → W be a linear map.
Let v1 , v2 , . . . , vn be a basis for V and g1 : V → Rn be the
coordinate mapping corresponding to this basis.
Let w1 , w2 , . . . , wm be a basis for W and g2 : W → Rm
be the coordinate mapping corresponding to this basis.
f
V −→ W

g1 y yg2
 

Rn −→ Rm
The composition g2 ◦f ◦g1−1 is a linear mapping of Rn to Rm .
It is represented as x 7→ Ax, where A is an m×n matrix.
A is called the matrix of f with respect to bases v1 , . . . , vn
and w1 , . . . , wm . Columns of A are coordinates of vectors
f (v1 ), . . . , f (vn ) with respect to the basis w1 , . . . , wm .
Examples. • D : P3 → P2 , (Dp)(x) = p ′ (x).
Let AD be the matrix of D with respect to the bases
1, x, x 2 and 1, x. Columns of AD are coordinates
of polynomials D1, Dx, Dx 2 w.r.t. the basis 1, x.
 
0 1 0
D1 = 0, Dx = 1, Dx 2 = 2x =⇒ AD =
0 0 2

• L : P3 → P3 , (Lp)(x) = p(x + 1).


Let AL be the matrix of L w.r.t. the basis 1, x, x 2 .
L1 = 1, Lx = 1 + x, Lx 2 = (x + 1)2 = 1 + 2x + x 2 .
 
1 1 1
=⇒ AL = 0 1 2
0 0 1
Problem. Consider a linear operator L on the
vector space of 2×2 matrices given by
    
x y 1 2 x y
L = .
z w 3 4 z w
Find the matrix of L with respect to the basis
       
1 0 0 1 0 0 0 0
E1 = , E2 = , E3 = , E4 = .
0 0 0 0 1 0 0 1

Let ML denote the desired matrix.


By definition, ML is a 4×4 matrix whose columns are
coordinates of the matrices L(E1 ), L(E2 ), L(E3 ), L(E4 )
with respect to the basis E1 , E2 , E3 , E4 .
    
1 2 1 0 1 0
L(E1 ) = = = 1E1 +0E2 +3E3 +0E4 ,
3 4 0 0 3 0
    
1 2 0 1 0 1
L(E2 ) = = = 0E1 +1E2 +0E3 +3E4 ,
3 4 0 0 0 3
    
1 2 0 0 2 0
L(E3 ) = = = 2E1 +0E2 +4E3 +0E4 ,
3 4 1 0 4 0
    
1 2 0 0 0 2
L(E4 ) = = = 0E1 +2E2 +0E3 +4E4 .
3 4 0 1 0 4

It follows that  
1 0 2 0
0 1 0 2
ML = 
3
.
0 4 0
0 3 0 4
Thus the relation
    
x1 y1 1 2 x y
=
z1 w1 3 4 z w
is equivalent to the relation
    
x1 1 0 2 0 x
 y1  0 1 0 2  y .
 
 =
 z1  3 0 4 0  z 
w1 0 3 0 4 w
Problem. Consider a linear operator L : R2 → R2 ,
    
x 1 1 x
L = .
y 0 1 y
Find the matrix of L with respect to the basis
v1 = (3, 1), v2 = (2, 1).
Let N be the desired matrix. Columns of N are coordinates of
the vectors L(v1 ) and L(v2 ) w.r.t. the basis v1 , v2 .
         
1 1 3 4 1 1 2 3
L(v1 ) = = , L(v2 ) = = .
0 1 1 1 0 1 1 1
Clearly, L(v2 ) = v1 = 1v1 + 0v2 .
 
3α + 2β = 4 α=2
L(v1 ) = αv1 + βv2 ⇐⇒ ⇐⇒
α+β =1 β = −1
 
2 1
Thus N = .
−1 0
Change of basis for a linear operator
Let L : V → V be a linear operator on a vector space V .
Let A be the matrix of L relative to a basis a1 , a2 , . . . , an
for V . Let B be the matrix of L relative to another basis
b1 , b2 , . . . , bn for V .
Let U be the transition matrix from the basis a1 , a2 , . . . , an
to b1 , b2 , . . . , bn .
A
a-coordinates of v −→ a-coordinates of L(v)
 
Uy yU
 

B
b-coordinates of v −→ b-coordinates of L(v)

It follows that UAx = BUx for all x ∈ Rn =⇒ UA = BU.


Then A = U −1 BU and B = UAU −1 .
Problem. Consider a linear operator L : R2 → R2 ,
    
x 1 1 x
L = .
y 0 1 y
Find the matrix of L with respect to the basis
v1 = (3, 1), v2 = (2, 1).
Let S be the matrix of L with respect to the standard basis,
N be the matrix of L with respect to the basis v1 , v2 , and U be
the transition matrix from v1 , v2 to e1 , e2 . Then N = U −1 SU.
   
1 1 3 2
S= , U= ,
0 1 1 1
   
1 −2 1 1 3 2
N = U SU =
−1
−1 3 0 1 1 1
    
1 −1 3 2 2 1
= = .
−1 2 1 1 −1 0
Similarity

Definition. An n×n matrix B is said to be similar


to an n×n matrix A if B = S −1 AS for some
nonsingular n×n matrix S.

Remark. Two n×n matrices are similar if and only


if they represent the same linear operator on Rn
with respect to different bases.

Theorem If A and B are similar matrices then they


have the same (i) determinant, (ii) trace = the
sum of diagonal entries, (iii) rank, and (iv) nullity.
Linear transformations of R2

Any linear mapping f : R2 → R2 is represented as


multiplication of a 2-dimensional column vector by a
2×2 matrix: f (x) = Ax or
    
x a b x
f = .
y c d y

Linear transformations corresponding to particular


matrices can have various geometric properties.
Texture
 
0 −1
A=
1 0

Texture Rotation by 90o


Texture
√1 − √12
!
2
A=
√1 √1
2 2
Te
xt
ur

Rotation by 45o
e
Texture
 
−1 0
A=
0 1
erutxeT

Reflection about
the vertical axis
Texture
 
0 1
A=
1 0

erutxeT Reflection about


the line x − y = 0
Texture
 
1 1/2
A=
0 1

Te
x ture

Horizontal shear
Texture
 
1/2 0
A=
Texture 0 1/2

Scaling
Texture
 
3 0
A=
0 1/3

Squeeze
Texture
Texture
 
1 0
A=
0 0

Vertical projection on
the horizontal axis
Texture
 
0 −1
A=
0 1

Horizontal projection
on the line x + y = 0
Texture
 
1 0
A=
0 1
Texture

Identity

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