Necromunda Cards (Resources)
Necromunda Cards (Resources)
Necromunda Cards (Resources)
1
DOMINION TERRITORIES
SLAG FURNACE (1) FIGHTING PIT (2) SMELTING WORKS (3)
Income: D6x5. Recruit: 2x generic Hive Scum every Income: D6x5 credits.
battle (including equipment).
Goliath Goliath
Reputation: +2. Goliath Income: D6x5, or D6x10 if also
Recruit: Roll 2D6, on a roll of 6 on Reputation: +2. controlling Slag Furnace.
either dice, a single Juve may be
recruited for free. If both dice come up
as 6, a ganger may be recruited for
free instead.
2
DOMINION TERRITORIES
GENERATORIUM (1) ARCHAEOTECH DEVICE (2) TECH BAZAAR (3)
Special: The power may be cut any Income: D6x10 credits.
Special: Any number of weapons may Equipment: One Leader or Champion can
round before rolling for Priority,
be given one of the following Traits for make a Haggle post-battle action to gain a
enabling the Pitch Black rules. At the
free: Blaze, Rad-phage, Seismic, or discount on a single item (half the cost
start of each End phase, before
Shock. All weapons must be given the rounded down) from the Trading Post or
making any Bottle tests, the generators
same Trait and new weapons may also Black Market. Roll 2D6 (add +1 for Exotic
restart on a 5+ and the Pitch Black
be given this Trait. These weapons Furs):
rules immediately cease to be in effect. ● 7+: 1 item with Rarity equal to the
also gain the Unstable Trait. If the
Van Saar Territory is lost, the weapons lose result.
these additional traits. ● 4-7: Common item.
Reputation: +1.
● 2-3: No item gained (the fighter
proves to be very poor at
Van Saar
haggling).
Special: Choose 2 Traits instead of 1
from the list above. Van Saar
Reputation: +2 Income: D6x10, or 2D6x10 credits if also in
control of an Archaeotech Device.
Reputation: +1.
YAQ:
Only receive credits from dead fighters!
3
RACKETS
NARCO-DISTRIBUTION (1) OUT-HIVE SMUGGLING GHAST PROSPECTING (3)
ROUTES (2)
Special: Equipment:
Chem synths, medicae kits, stimm-slug Linked: 3 doses of Ghast each battle. Temp!
stashes and any weapon with the Gas Ghast Prospecting (♦3), Linked:
or Toxin traits are treated as Common The cold Trade (♦4). Out-Hive Smuggling Routes (♦2),
in the Trading post. Income (Linked 0, 1, 2): Caravan Route control (♣9).
Linked: 1D6x10, 2D6x10, 3D6x10 Income (Linked 1, 2):
Out-Hive Smuggling Routes (♦2), 2D6x10, 4D6x10
Ghast Prospecting (♦3).
Income (Linked 0, 1, 2):
1D6x10, 2D6x10, 3D6x10
THE COLD TRADE (4) LIFE COIN EXCHANGE (5) XENOS BEAST
TRAFFICKING (6)
Special: Recruit:
Xenos weapons (Black Market) are 2x generic Hive Scum or 1x generic Special:
treated as Common. Bounty Hunter each battle Grapplehawks and Gyrinx Cats (Black
Equipment: (including equipment). Market) are treated as Common.
1 Xenos weapon. Temp! Once! Linked: Equipment:
Linked: Whisper Brokers (♦7), 1 Grapplehawk or Gyrinx Cat (Leader
Out-Hive Smuggling Routes (♦2), Corpse Guild Bond (♦8). only). Temp! Once!
Spire Patronage (♣6). Income (Linked 1): Linked:
Income (Linked 1, 2): D6x10 Out-Hive Smuggling Routes (♦2),
1D6x10, 2D6x10 Special (Linked 2): Blood Pits (♣5).
All gang members gain Fearsome Income (Linked 1, 2):
(skill). Temp! 1D6x10, 2D6x10
WHISPER BROKERS (7) CORPSE GUILD BOND (8) SLAVE GUILD BOND (9)
Special: Exclusive: Exclusive:
+D3 Tactics cards each battle. Cannot control other Guild Bond Cannot control other Guild Bond
Linked: Rackets. Rackets.
Life Coin Exchange (♦5), Income: Income:
Peddlers of Forbidden Lore (♣13). D6x10 + 10 per other Resource D6x10 + 10 per other Resource
Special (Linked 1): controlled controlled
When challenged, choose the Recruit (choose one): Recruit (choose one):
Resource at stake (instead of the ● Law Abiding only: Form an ● Law Abiding only: Form an
challenger as normal). automatic alliance with the automatic alliance with the
Special (Linked 2): Guild. Can always add the Guild. Can always add the
When challenged for an already Guild to the crew each battle. Guild to the crew each battle.
controlled Resource, the Leader can ● Any: 1x Bounty Hunter + 2x ● Any: 1x Bounty Hunter + 2x
try to pass an Intelligence check to generic Hive Scum each generic Hive Scum each
play as Attacker on the Ambush battle (including equipment) battle (including equipment)
scenario instead of rolling.
4
RACKETS
PROMETHIUM GUILD GUILD OF COIN BOND (11) WATER GUILD BOND (12)
BOND (10)
Exclusive: Exclusive:
Exclusive: Cannot control other Guild Bond Cannot control other Guild Bond
Cannot control other Guild Bond Rackets. Rackets.
Rackets. Income: Income:
Income: D6x10 + 10 per other Resource D6x10 + 10 per other Resource
D6x10 + 10 per other Resource controlled controlled
controlled Recruit (choose one): Recruit (choose one):
Recruit (choose one): ● Law Abiding only: Form an ● Law Abiding only: Form an
● Law Abiding only: Form an automatic alliance with the automatic alliance with the
automatic alliance with the Guild. Can always add the Guild. Can always add the
Guild. Can always add the Guild to the crew each battle. Guild to the crew each battle.
Guild to the crew each battle. ● Any: 1x Bounty Hunter + 2x ● Any: 1x generic Bounty
● Any: 1x Bounty Hunter + 2x generic Hive Scum each Hunter + 2x generic Hive
generic Hive Scum each battle (including equipment) Scum each battle (including
battle (including equipment). equipment)
5
RACKETS
SPIRE PATRONAGE (19) BULLET CUTTING (20) SETTLEMENT
PROTECTION (21)
Income: Special:
2D6x10 when winning a battle. Re-roll any failed Ammo checks. Recruit:
Linked: Equipment: 1 Hanger-on.
Proxies of the Omnissiah (♣3), Treat all items with Rarity 9 or below Linked:
Blood Pits (♣5). as Common from either Black Market Any Guild Bond (♦8 - ♦12),
Equipment (Linked 1): or Trading Post. Bullet Cutting (♣7).
All Leaders and Champions can gain 1 Linked: Income (Linked 0, 1, 2):
Extravagant Goods each: Gold-plated Proxies of the Omnissiah (♣3), 1D6x10, 2D6x10, 3D6x10
Gun, Exotic Furs, Opulent Jewellery, Blood Pits (♣5).
Uphive Raiments. Income (Linked 1, 2):
Income (Linked 2): 1D6x10, 2D6x10
Gain a Caryatid for the Leader. It will
not leave if losing Reputation.
6
UPRISING TERRITORIES
SETTLEMENT (1) WASTELANDS (2) HAB LEVEL (3)
Income: D6x10. Income: D3x10. Reputation: +D6.
Recruit: Roll a 3+ to gain a free Juve Ambush: Once each campaign week, Income: D6x10.
including additional equipment worth after rolling to determine the scenario,
25 credits. roll a D6. On a 3+, the controlling gang RUINED
can decide who is attacker and Starvation: D6.
RUINED defender. Scavenging: D3.
Recruit: Roll a 3+ to gain a free Juve
excluding additional equipment. RUINED
Starvation: D6. Ambush: Once each campaign week,
after rolling to determine the scenario,
roll a D6. On a 2+, the controlling gang
can decide who is attacker and
defender.
7
UPRISING TERRITORIES
THERMAL VENT (10) FUNGAL SPRAWL (11) ASH GATE (12)
Better Living: Before each battle, roll Income: D6x10. Income: 2D6x10.
a 6+ to recover any fighters that are Equipment: Each fighter can gain Recruit: Roll a 4+ to gain a free Juve
Into Recovery (roll individually). Toxin for a Melee weapon on a 6+. excluding additional equipment.
Income: 2D6x10. Lasts for the Campaign Week.
Weapons with Toxin have Strength ‘-’. RUINED
RUINED Starvation: D6.
Starvation: D3. RUINED Scavenging: 2D3.
Scavenging: 1. Equipment: Same as above.
Starvation: D6.