Anand Visual Com
Anand Visual Com
Comics is a medium used to express ideas through images, often combined with text or other
visual information. Frequently, comics takes the form of sequences of panels of images. Often
textual devices such as speech balloons, captions, and onomatopoeia indicate dialogue,
narration, sound effects, or other information. The size and arrangement of panels contribute
to narrative pacing. Cartooning and similar forms of illustration are the most common image-
making means in comics; fumetti is a form which uses photographic images. Common forms
include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century,
bound volumes such as graphic novels, comic albums, and tankōbon have become increasingly
common, while online webcomics have proliferated in the 21st century with the advent of the
internet.
4 Comics
The term derives from the mostly humorous early work in the medium, and came to apply to that
form of the medium including those far from comic. The sequential nature of the pictures, and the
predominance of pictures over words, distinguishes comics from picture books. Comics are
combination of cartoon with a story line, laid out in a series of pictorial panels across a page or a
digital media and concerning a continuous character or set of characters, whose thoughts and
dialogues are indicated by means of "balloons" containing written speech. The comic strip form can
be employed to convey a variety of messages (e.g., advertisements, education, entertainment, etc.)
Spider-Man by Marvel
Year released: 1963
Copies sold: 360 million
Batman, the second-best superhero in a cape, was created just a year after
Superman, in 1939. Similar to its predecessor, Batman received instant
success and led to further adaptations of the comic series. And for more
guy-friendly reads, check out these 40 Books Every Man Over 40 Should
Have on His Bookshelf.
X-Men by Marvel
Year released: 1963
Copies sold: 270 million
Cartoon
A cartoon is a type of illustration, possibly animated, typically in a non-realistic or semi-realistic
style. The specific meaning has evolved over time, but the modern usage usually refers to either:
an image or series of images intended for satire, caricature, or humor; or a motion picture that
relies on a sequence of illustrations for its animation. Someone who creates cartoons in the first
sense is called a cartoonist,[1] and in the second sense they are usually called an animator.
The concept originated in the Middle Ages, and first described a preparatory drawing for a piece
of art, such as a painting, fresco, tapestry, or stained glass window. In the 19th century,
beginning in Punch magazine in 1843, cartoon came to refer – ironically at first – to humorous
illustrations in magazines and newspapers. In the early 20th century, it began to refer
to animated films which resembled print cartoons.[2]
Digital images
A digital image is a numeric representation, normally binary, of a two-dimensional image.
the term "digital image" usually refers to raster images or bitmapped images (as opposed
to vector images).
Digital images at some point start to pixelate
Most users come into contact with raster images through digital cameras, which use any of
several image file formats.
Some digital cameras give access to almost all the data captured by the camera, using a raw
image format.The Universal Photographic Imaging Guidelines (UPDIG) suggests these formats
be used when possible since raw files produce the best quality images. These file formats allow
the photographer and the processing agent the greatest level of control and accuracy for output.
Their use is inhibited by the prevalence of proprietary information (trade secrets) for some
camera makers, but there have been initiatives such as OpenRAW to influence manufacturers to
release these records publicly. An alternative may be Digital Negative (DNG), a proprietary
Adobe product described as "the public, archival format for digital camera raw data".[1] Although
this format is not yet universally accepted, support for the product is growing, and increasingly
professional archivists and conservationists, working for respectable organizations, variously
suggest or recommend DNG for archival purposes.[2][3][4][5][6][7][8][9][10]
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Animation vfx
Visual effects involve the integration of live-action footage (special effects) and generated
imagery (digital effects and/or optical effects) to create environments, inanimate objects, animals
and/or creatures which look realistic, but would be dangerous, expensive, impractical, time
consuming or impossible to capture on film. Visual effects using computer-generated
imagery (CGI) have recently become accessible to the independent filmmaker with the
introduction of affordable and easy-to-use animation and compositing software.
Categories[edit]
Visual effects primarily divides into two groups of:
1. Special effects: It covers any visual effects that take place in live action, e.g. on set
explosions or stunt performances.
2. Digital effects (commonly shortened to digital FX or FX): It covers the various processes
by which imagery is created or manipulated with or from photographic assets. Digital
Effects often involve the integration of still photography and computer-generated
imagery (CGI) to create environments which look realistic but would be dangerous,
costly, or impossible to capture in camera. FX is usually associated with the still
photography world in contrast to visual effects which is associated with motion film
production. Digital FX also divides into different subgroups of professions such as:
Animation