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Last Exception

The document reports two desync errors that occurred while a Sim was trying to carry an object. Both errors occurred on the same line of code that is trying to choose a hand for the Sim to carry the object, but failed to find a valid hand. This resulted in an index error when accessing a tuple. The desync happened deep in the posture and interaction code while transitioning between postures during an interaction.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
100 views9 pages

Last Exception

The document reports two desync errors that occurred while a Sim was trying to carry an object. Both errors occurred on the same line of code that is trying to choose a hand for the Sim to carry the object, but failed to find a valid hand. This resulted in an index error when accessing a tuple. The desync happened deep in the posture and interaction code while transitioning between postures during an interaction.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:05</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 150,
in on_loot&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 107, in
apply_operations&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 417, in
apply_to_resolver&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 207,
in apply_to_resolver&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 624, in _apply_to_subject_and_target&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 403, in modify_relationship&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 341, in _trigger_relationship_changed_callbacks_for_sim_id&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in
__call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 1270,
in _on_relationship_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 62, in
_satisfy&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py",
line 88, in _on_condition_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py",
line 131, in _condition_group_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5485, in
_conditional_action_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4587, in
satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3279, in _set_satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 3032, in guaranteed_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4983, in _on_guaranteed_to_inertial&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1529,
in on_si_phase_change&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
873, in _head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 955, in
get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:06</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 150,
in on_loot&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 107, in
apply_operations&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 417, in
apply_to_resolver&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 207,
in apply_to_resolver&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 624, in _apply_to_subject_and_target&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 403, in modify_relationship&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 341, in _trigger_relationship_changed_callbacks_for_sim_id&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in
__call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 1270,
in _on_relationship_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 62, in
_satisfy&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py",
line 88, in _on_condition_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py",
line 131, in _condition_group_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5485, in
_conditional_action_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4587, in
satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3279, in _set_satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 3032, in guaranteed_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4983, in _on_guaranteed_to_inertial&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1529,
in on_si_phase_change&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
873, in _head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 955, in
get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3273, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:06</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 150,
in on_loot&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 107, in
apply_operations&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 417, in
apply_to_resolver&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 207,
in apply_to_resolver&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 624, in _apply_to_subject_and_target&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 403, in modify_relationship&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\components\object_relationship_component
.py", line 341, in _trigger_relationship_changed_callbacks_for_sim_id&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in
__call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 1270,
in _on_relationship_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 62, in
_satisfy&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py",
line 88, in _on_condition_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py",
line 131, in _condition_group_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5485, in
_conditional_action_satisfied_callback&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4587, in
satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3279, in _set_satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 3032, in guaranteed_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4983, in _on_guaranteed_to_inertial&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1530,
in on_si_phase_change&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
886, in _head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3273, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:07</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in
_process_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 754, in
process_one_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1542, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in
run_super_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3985, in run_direct_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in
remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py",
line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in
_head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:07</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in
_resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646,
in _process_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 754, in
process_one_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1542, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in
run_super_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3987, in run_direct_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 604, in
run_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5105, in perform_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4587, in
satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3279, in _set_satisfied&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 3032, in guaranteed_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4983, in _on_guaranteed_to_inertial&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1530,
in on_si_phase_change&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
886, in _head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3273, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:07</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in
_process_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 754, in
process_one_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1542, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in
run_super_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3985, in run_direct_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in
remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py",
line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in
_head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5608eeba9d58f16603b5191</sessionid><type>des
ync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2021-02-28
10:20:09</createtime><buildsignature>Local.Unknown.Unknown.1.71.86.1520-
1.340.000.36.Release</buildsignature><categoryid>transition_sequence.py:1803</categ
oryid><desyncid>5608eeba9d58f16603b5191</desyncid><systemconfig/><screenshot/><desy
ncdata>Sim failed to find a hand to carry object
prototype_RetailCompatible:0x0ded0ca18f852769 (IndexError: tuple index out of
range)&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in
c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line
465, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py",
line 112, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in
_resume&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4119, in
do_transition_single&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4075, in
_create_transition_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in
run_super_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3985, in run_direct_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in
remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py",
line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in
_head_change_watcher&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in
_get_head&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in
get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2622, in get_sims_with_invalid_paths&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2586, in _generate_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in
compute_transition_connectivity&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in
run_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in
_build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in
_build_and_log_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in
_build_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in
get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2854, in
_get_transitions_for_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in
get_templates_including_carry_transference&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1966, in
_get_specs_for_constraints&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1803, in
choose_hand_and_filter_specs&#13;&#10;IndexError: tuple index out of
range&#13;&#10;rtim=0</desyncdata></report>
</root>

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