Module 1 Kinematics
Module 1 Kinematics
MODULE 1: KINEMATICS
MECHANICS
The branch of Physics that is concerned with the motion and equilibrium of bodies in
a particular frame of reference is called “mechanics”. Mechanics can be divided into
three branches: (i) Statics – which deals with bodies at rest relative to some given
frame of reference, with the forces between them and with the equilibrium of the
system; (ii) Kinematics - the description of the motion of bodies without reference to
mass or force; and (iii) Dynamics – which deals with forces that change or produce
the motions of bodies.
Some common terms used in the study of mechanics (and indeed many other branches
of Physics) are: scalars, vectors and SI Units.
Since describing the features of something is usually a lot simpler than explaining
how or why it works, we will start our Year 11 Physics course with a look at
kinematics.
d
v av =
t
where vav = average speed, d = total distance travelled and t = total time taken to
travel distance d.
3. Velocity – The velocity of a body is its speed in a given direction. In other words,
velocity is the rate of change of displacement with time. It is a vector quantity
with the same SI units as speed.
Δs
v av =
Δt
where vav = average velocity, s = change in displacement and t = change in
time taken to achieve that change in displacement. Note that the symbol r is
sometimes used in place of s to denote displacement.
Another way to express average velocity is as the average of the initial and final
velocities.
u+ v
v av =
2
where vav = average velocity, u = initial velocity of the body and v = final
velocity of the body. Note that this equation applies ONLY when the velocity
of the body is increasing or decreasing at a constant rate.
v−u
a av=
t
where aav = average acceleration, v = final velocity of the body, u = initial velocity
of the body, and t = time over which the change in velocity took place.
When describing rectilinear motion there are only ever two possible directions that
we need to consider, backwards and forwards along the line. We usually refer to
one of those directions as the positive direction and the other as the negative
direction. We can choose either direction to be positive as long as we are
consistent once we have made that choice. We usually take motion to the right as
positive and to the left as negative, as on a number line. Likewise motion upwards
is usually taken as positive and downwards as negative.
Often the most effective way to describe the motion of a body is to graph it.
Displacement-Time Graphs:
These may be used to gain information about the displacement of an object at various
times or about the velocity of the object at various times.
Δs
Gradient = Δt = velocity
Note that a positive gradient implies a positive velocity and a negative gradient
implies a negative velocity.
For a curved displacement-time graph, the gradient of the tangent to the curve at a
particular point equals the gradient of the curve at that point, which in turn equals the
velocity of the object at that particular time. Such a velocity, that is, the velocity at a
particular instant in time, is called the instantaneous velocity.
Note that a straight line displacement-time graph implies that velocity is constant. A
curved line displacement-time graph implies that velocity is changing with time (ie
the object is accelerating).
Velocity-Time Graphs:
These may be used to gain information about the displacement, velocity and
acceleration of an object at various times.
Δv
Gradient = Δt = acceleration
Note that a positive gradient implies a positive acceleration and a negative gradient
implies a negative acceleration.
1
A= 2 ΔtΔv
in the case above, has units of: seconds x metres per second = metres. Thus, the area
under a velocity-time graph is equal to the displacement travelled by the object in the
time t.
Note that a horizontal straight line velocity-time graph implies that acceleration is
zero – ie velocity remains constant.
Acceleration-Time Graphs:
These may be used to gain information about the velocity and acceleration of an
object at various times.
Often it is necessary to compare the velocity of one object to that of another. For
instance, two racing car drivers, A and B, may be travelling north at 150 km/h and
160 km/h respectively. We could say that the velocity of car B relative to car A is 10
km/h north. In other words, driver A would see driver B pull away from her with a
velocity of 10 km/h north.
Likewise, two jet aircraft, C and D, flying directly at each other in opposite directions
(hopefully as part of an aerobatics display) may have velocities of 900 km/h north and
1000 km/h south respectively. We could say that the velocity of D relative to C is
1900 km/h south. In other words, jet C will observe jet D flying towards it at a speed
of 1900 km/h.
Clearly, when the objects are travelling in the same direction, the velocity of one
relative to the other is the difference between their speeds, taking due care to state the
appropriate direction. When the objects are travelling in opposite directions the
velocity of one relative to the other is the sum of their speeds, again taking due care to
state the correct direction.
There is a vector equation which can be used to calculate the relative velocities of
objects, even when the objects travel at various angles to one another.
Solution: Let vb represent the boy and vf his friend. Then we have that vb = 9 m/s
N and vf = 5 m/s S. Also, let north be the positive direction and south the negative.
From vbf = vb - vf
We have vbf = 9 – (-5), the 5 is negative since its direction is south.
This makes sense. If you imagine you are the friend running south towards the boy,
the boy is approaching you at 9 m/s and you are approaching the boy at 5 m/s. So, the
boy would seem to be approaching you at 14 m/s.
Relative velocity along a straight line can seem trivial. Why even use a formula?
Learn the formula now as it will prepare you for when we need to calculate the
relative velocities of objects travelling at angles to each other rather than along a
straight line. The formula is then invaluable.
So far in this module we have defined some basic terms used in the description of
motion. We have used various types of motion graphs to gain a better understanding
of what those definitions mean. We have learned that graphing motion is a very
effective way of gathering data about motion and that motion graphs can be used to
further analyse the motion we are studying.
Analysis in kinematics can also be done algebraically using equations. We shall now
derive a series of equations for this purpose. They are often referred to as the
equations of uniformly accelerated motion.
These equations are really vector equations and involve vector addition in straight
lines only.
Derivation
Since we are dealing here with uniform (constant) acceleration, the instantaneous
acceleration equals the average acceleration at all times.
The correct sign must accompany each vector quantity in these equations.
Time is the only scalar quantity in these equations.
The data and the unknown quantity (ie four quantities in all) will determine
which equation is appropriate.
In addition, always keep in mind the definitional equations given at the start of
this module.
VECTOR ANALYSIS
As stated at the start of this module, a vector is a physical quantity defined in terms of
both magnitude and direction. Vectors play an extremely important role in Physics.
They can be manipulated to enable the analysis of quite complex physical situations
and systems. There is an entire branch of mathematics devoted to vectors and vector
analysis. If you become a Physicist or an Engineer or work in one of the many fields
of Physical Science, vectors will be an important part of your study and work.
Vector Notation
The squiggle under the A in number 1 above is called a tilde (pronounced tilda). The
arrow above the A as in 2 above is what is used in the Syllabus document for this
course. The heavy print A as in 3 above is often used in text books. The notations in
4 & 5 are less common. The notations in 6 & 7 refer strictly to the magnitude of the
vector A.
There are two main methods of vector addition: graphical and analytical.
Graphical Methods
Method of Parallelogram of Vectors: This can be used where there are just two
vectors to add together. Form a parallelogram using the two given vectors as sides.
The resultant vector is formed by drawing in the diagonal of the parallelogram from
the point of intersection of the two given vectors. The diagram must be drawn to
scale.
eg Find the resultant of displacements of 3.0 m and 4.0 m inclined at 1350 to each
other.
The magnitude of the resultant is found by measuring the length of the resultant
vector and using the scale. The direction is found by using a protractor.
When representing vectors graphically, the magnitude of the vector is given by the
length of the line and the direction of the vector is given by the direction in which the
arrow on the line is pointing. When using graphical methods to manipulate vectors
accuracy in measurement is essential.
To solve this problem, we pick a displacement vector to begin with – it does not
matter which one. Let’s start with the 4.5 m vector. We draw it on the page and then
following the instructions above, we add the next vector, say the 5 m vector, with its
tail touching the head of the 4.5 m vector and in a direction at 900 to the direction of
the 4.5 m vector as shown in the diagram above. And so we proceed until we have
added all vectors into the sum.
The resultant displacement vector, R, is 3.2 m at an angle of 390 clockwise from the
direction of the 4.5 m displacement.
Had the equilibrant vector been asked for, it would be a vector of the same size as the
resultant but in the opposite direction to the resultant.
Note that when using a graphical approach, the scale must be clearly stated on
the diagram. Always choose a sensible numerical scale. Also, choose a scale that
will produce a large diagram. The larger the diagram, the more accurate the answer.
For the example problem above, the scale used was 1 m = 1.5 cm. This is certainly
the smallest scale I would use for this problem. Anything less is too inaccurate. A
scale of 1 m = 2 cm would be preferable. The smaller scale was used here to fit the
diagram neatly onto this page.
Note also, that depending on which printer is used to print these notes, there may
be a small discrepancy between the stated scale and the actual scale on the page.
Practice Problem: An Aircraft Carrier heads due West at a steady speed of 15m/s. A
current of 3 m/s is running due south. Use graphical vector addition to calculate the
resultant velocity of the Aircraft Carrier. (Answer: 15.3 m/s W110S or S790W)
By measuring the length of the resultant and using the scale we find that the
magnitude of the resultant velocity of the aircraft carrier is 15.3 m/s. By using a
protractor, we measure the resultant direction of the aircraft carrier as W110S (or
S790W or any other equivalent statement of direction).
So, although the ship heads west, the current pushes it south. The two velocities add
together to give the resultant motion. If you were sitting on the sea-bed looking
upwards you would see the ship move in direction slightly south of west.
Note in the vector diagram above, the scale is stated & a compass is marked on the
diagram to indicate direction. Do these things every time you draw a graphical
solution to a vector problem.
Clearly, if the Captain of the aircraft carrier wants to move west, he or she will have
steer the ship in a direction slightly north of west to allow the current to pull the ship
back onto a westerly course.
Practice Problem: So, if the Captain wanted his or her course to be 15 m/s West, in
which direction and at what speed would he or she have to steer the ship? Assume the
current remains at 3 m/s South.
Solution: This time we know the resultant. We want the ship’s velocity + the
current’s velocity to add together to produce a resultant velocity of 15 m/s west. We
need to find the ship’s velocity (produced by its engines) that will allow this to
happen.
When we complete these measurements, we find that the ship must travel at 15.3 m/s
in a direction W110N to achieve a net velocity of 15 m/s W with the help of the
current.
Analytical Methods
Method of Triangle of Vectors: When given only two vectors to add together we can
simply draw the vectors tail to head to form the sides of a triangle. The third side will
be the resultant. The diagram need not be drawn to scale, since we are going to use
mathematics to determine the resultant.
Eg A jet is flying at 1000 km/h due east. There is a cross-wind blowing in a direction
East 60o South at 100 km/h. Calculate the velocity of the jet relative to the ground.
So, the velocity of the jet relative to the ground is 1054 km/h in a direction of East 5o
South.
NOTE: You must be familiar with trigonometric ratios and the sine and cosine
rules in order to solve vector problems in Physics.
Example: Resolve the velocity vector below into its rectangular components. The
vector is 12 ms-1 NE.
Solution:
We must resolve this vector into two component vectors at right angles to each other,
such that the sum of the two component vectors is equal to the original vector. This
can be achieved as follows:
We say that the easterly component of the velocity is 12 cos 45° = 8.5 m/s and the
northerly component of the velocity is 12 sin 45° = 8.5 m/s.
Being able to resolve vectors into rectangular components is an essential skill that you
will use throughout your study of Physics. It is this method that is used in computer
programs to perform additions of multiple vectors often involved in complex
engineering situations.
A̰x and A̰y are the components of A̰ in the x and y directions respectively.
Therefore, Rx = R cos
Ry = R sin
To add two or more vectors together using this method, firstly resolve each vector into
its rectangular components. Then sum the x-components to obtain the x-component
of the resultant, sum the y-components to obtain the y-component of the resultant and
use Pythagoras’ Theorem to calculate the magnitude of the resultant.
eg To find the magnitude of the resultant R̰ of three vectors A̰, B̰ and C̰:
Rx = A x + B x + C x
Ry = A y + B y + C y
Note that because the x-component of each vector lies along the x-axis we can just
add them together to obtain the x-component of the resultant. Similarly, for the y-
components to obtain the y-component of the resultant. Be careful to take account of
the sign of each component – some may be positive while others are negative.
Once we have the x-component of the resultant and the y-component of the resultant,
we can use Pythagoras’ Theorem to calculate the magnitude of the resultant, since the
x and y components form two sides of a right-angled triangle, as shown in the
diagram above.
The angle , made by the resultant with the positive direction of the x-axis is given
by:
Clearly, this method of vector addition lends itself easily to being programmed into a
computer to sum any number of vectors.
Example Problem: A girl walks north for 2.0 m and then turns in a direction N60°E
and walks a further 5.0 m. Find the resultant displacement of the girl from her start
point.
Firstly, draw the vectors on an x-y plane, as below. We need each vector drawn from
the origin because we want to resolve each vector into its rectangular components.
The vectors need not be to scale and the angle between them does not need to be
accurately measured. It does help if the given vectors are drawn roughly to the right
relative sizes and angles just by eye, as below. This helps you to assess whether the
size and relative direction of the resultant seems correct. Also, if possible draw one of
the vectors along the x or y axis. This simplifies the calculations a little. Draw in the
resultant vector (marked as R̰ at an angle below). Then proceed with the
calculations as shown below the vector resolution diagram.
Next, we look at the vector resolution diagram above and determine the x and y
components of each of the vectors we are trying to sum. Then we can calculate the
Therefore, the girl’s resultant displacement is 6.2 m E460N from her start point.
Note that we have quoted the answer above to no more decimal places than were
stated in the question, when it gave us the magnitudes and directions of the girl’s
displacement vectors. The magnitude of the resultant displacement is expressed to
one decimal place and the angle is expressed to the nearest full degree. For an
explanation of why this is important, see the section on Significant Figures in the
notes on Measurement available on my website:
https://www.bobemeryphysics.com/measurement
We have now covered all four standard methods for the addition of vectors. No
matter what vectors you come across from now on, be they displacements or forces or
momenta or electric field strength, you can successfully perform vector addition.
Which method should you use? Sometimes, the question will demand that you use a
particular method. If this is not the case, use whichever method provides the easiest
solution. You will come to know this instinctively.
Now we turn our attention to vector subtraction. You may have already guessed
how we handle this. If so, well done.
Then the vector -A̰ is a vector of the same magnitude as A̰ but in the opposite
direction.
In order to find the difference of two vectors, add the negative of the second
vector to the first.
Change in Displacement
The change in displacement of an object is defined as:
s̰ = s̰ - s̰ f i
s̰
f = final displacement of object
s̰
i = initial displacement of object
Example: A girl walks due north for 2.0 m from her start point and then stops. Then
the girl starts walking again. A short time later she stops again and now her
displacement from her start point is 6.2 m E460N.
(b) Explain if it is possible to determine the distance travelled by the girl between
these two stops.
sf = 6.2 m and si = 2 m
The vector sf has a direction E46 N. 0
s
So, the angle between the vectors f and -si is
0
44 .
Cosine rule can now be used to determine the magnitude of s and sine rule for the
direction. (That is why we do not need a scale on the vector diagram. We are
working completely mathematically here.)
Note how well this answer agrees with the example given in the section on Resolution
of Vectors (as it should, seeing it is the same situation).
(b) Now, can we say how far the girl walked on the second leg of her journey?
The answer is no. Although we know the final displacement from her start
point, we do not know that she walked from her first stop to her second stop in
one straight line. She could have zig-zagged all over the place and still ended
up at her second stop at a displacement of 6.2 m in a direction E460N of her
start point. Distance and displacement are not the same quantity. The former
is a scalar, the latter a vector. (Note that we can be sure the girl walked a
distance of exactly 2 m on the first leg of her journey because we were told
she walked for 2 m in a direction due north – one straight line.)
Change in Velocity
The change in velocity of an object is defined as:
v̰ = v̰ - v̰ f i
Have you picked up the pattern? Just as for scalar quantities, the change in any vector
quantity is always the final value of the vector minus the initial. The difference is that
to calculate the change in a vector quantity we usually have to draw a vector diagram.
Solution:
The average rate of change of velocity (the average acceleration) over the ten
second interval is given by:
a = 28 ms-1 / 10 s
We are now going to focus on the relative velocity of objects that move at angles to
one another in two dimensions. You will note that we use the same formula as before.
Don’t be concerned that the vector notation used is different. The equation is the
same as that in the earlier section.
v̰ = v̰ - v̰
AB A B
Example: A battleship, A, is moving due north at a speed of 5.5 m/s. Nearby at the
same time, a submarine, B, is cruising on the surface at a speed of 8.3 m/s due east.
Calculate the velocity of the battleship relative to the submarine.
Firstly, construct the relevant vector resolution diagram. Draw in v̰A and v̰B. Then
draw -v̰B. Add v̰A to -v̰B to produce v̰AB. Then we can do the maths below the
diagram.
Think for a moment about the answer to this example. Does it make sense to
you? If you think about the original situation, if you were on the submarine
heading due east, it would appear that the battleship was moving both north and
away from you in a westerly direction. So, yes, it would seem that the battleship
was heading in a north-west sort of direction. Also, as that puts the sub and the
ship almost moving in opposite directions, you would expect the speed of the ship
relative to the sub to be higher than the sub’s speed. You should always think
about your answers – do they make sense. Physics is logical.
The solutions to these questions are contained in the pdf document “Practice Problems
– Solutions” in the Worksheets section on the Kinematics Module page of this
website.
1. A motor boat sets out from one bank of a flowing river and heads for the other
side, as shown in the diagram below. The boat heads in a direction
perpendicular to the bank from which it left at its top speed of 12 ms-1. The
river current is flowing downstream at 5 ms-1.
Assume the banks of this section of river are straight and parallel to each
other.
a. Calculate the velocity of the boat as seen by someone standing on the
bank from which it left.
b. If it takes 10 minutes for the boat to reach the other bank, determine
how far downstream the boat travels before reaching the other bank.
c. Following on from part (b) above, how wide is the river?
d. In which direction should the boat head at its top speed in order to
reach the other bank exactly opposite the point from which it left.
e. In part (d) above, what is the net speed of the boat perpendicular to the
banks.
3. An F-16 fighter jet is travelling with a true airspeed of 195 ms-1 in a direction
S450W. A strong cross-wind is blowing at 30 ms-1 in a direction S450E.
Calculate the velocity of the F-16 relative to the ground.
NOTE: For aircraft, the true airspeed (TAS) is the actual speed of the aircraft
through the air (the speed of the aircraft relative to the air). The wind speed is
usually measured relative to the ground. Groundspeed is the speed of the
aircraft relative to the ground. The groundspeed of the aircraft is the vector
sum of the true airspeed and the wind speed.
The following indicates the specific content from the Stage 6 Physics Syllabus that
has been covered in the notes, worksheets & practicals provided on the Kinematics
Module web page.
The resources on this website are meant to supplement the work you do in class NOT
replace it. The notes will always provide you with a comprehensive and accurate set
of notes on the Module under study. The worksheets will provide some introduction
& practice to appropriate problem-solving skills for the topic. You will need to do
much more problem-solving practice than just what is provided on this website. The
practicals section will provide some experiments relevant to the topic but again you
will need to do more than just what is suggested here. Your teacher should provide
you with much more problem-solving & practical experience than you will find on
this website.
The content statements that are ticked have been covered. Those left without a tick
have either not been covered at all or have been only partially covered. These are
mainly content statements requiring practical work of some kind.
Content
Motion in a Straight Line
Inquiry question: How is the motion of an object moving in a straight line described
and predicted?
Students:
● calculate the relative velocity of two objects moving along the same line using
vector analysis
● conduct practical investigations, selecting from a range of technologies, to record
and analyse the motion of objects in a variety of situations in one dimension in
order to measure or calculate:
Students: