Video
Video
#
# Syntax: forcemode [value]
#
# [value]: 0 = Use SDL Option Menu for Enabling/Disabling modes
#
# 1 = Only video.txt has control of Video Mode.
#
###################################################################
forcemode 1
video 0
#scenes data/scenes2/
#backgrounds data/bgs2/
#levels levels2.txt
##########################colour depth########################
# 8bit = BoR Standard
#16Bit = Colour depth screen view only (gifs are still 8bit)
#32Bit = Colour depth screen view only (gifs are still 8bit)
#
#8bit (default): There is one, and only one 256 color universal palette that
everything in the module draws its colors from.
#While you can switch this palette live, you can never have more then one at a
time.
#
#16bit: Each entity and the backgrounds have their own 256 color palette, and the
screen can display 65,536 possible colors
#at once. A little slower then 8bit.
#
#32bit: Each entity and the backgrounds have their own 256 color palette, and the
screen can display 4,294,967,296 possible
#colors at once. Obviously this is maximum quality, but it's the slowest. Only PCs
can run this at full speed;
#the PSP can run at reasonable speed but any other console is out.
#
#-= Usage =-
#
#ColourDepth 8bit
#ColourDepth 16bit
#ColourDepth 32bit
#
###################################################################
ColourDepth 32bit