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Video

The document contains configuration settings for a video game. It defines options for force mode, video modes, scenes, backgrounds, level order, and color depth that can be set via keywords followed by values.

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Daniel Resende
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0% found this document useful (0 votes)
13 views2 pages

Video

The document contains configuration settings for a video game. It defines options for force mode, video modes, scenes, backgrounds, level order, and color depth that can be set via keywords followed by values.

Uploaded by

Daniel Resende
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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######################### Force Mode #############################

#
# Syntax: forcemode [value]
#
# [value]: 0 = Use SDL Option Menu for Enabling/Disabling modes
#
# 1 = Only video.txt has control of Video Mode.
#
###################################################################

forcemode 1

######################### Video Modes #############################


#
# Syntax: video [value]
#
# [value]: 0 = 480x240 Gameplay Mode Only
# 320x240 Scenes, Titles, Select Screens, etc...
#
# 1 = 480x240 All Modes with Black Bars
#
# 2 = 480x240 Gameplay Mode Only
# 480x272 Scenes, Titles, Select Screens, etc...
#
# 3 = 480x272 All Modes Full Screen
#
###################################################################

video 0

############################ Scenes ###############################


#
# Syntax: scenes [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################

#scenes data/scenes2/

########################## Backgrounds ############################


#
# Syntax: backgrounds [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################

#backgrounds data/bgs2/

########################## Level Order ############################


#
# Syntax: levels [filename]
#
# [filename]: levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################

#levels levels2.txt

##########################colour depth########################
# 8bit = BoR Standard
#16Bit = Colour depth screen view only (gifs are still 8bit)
#32Bit = Colour depth screen view only (gifs are still 8bit)
#
#8bit (default): There is one, and only one 256 color universal palette that
everything in the module draws its colors from.
#While you can switch this palette live, you can never have more then one at a
time.
#
#16bit: Each entity and the backgrounds have their own 256 color palette, and the
screen can display 65,536 possible colors
#at once. A little slower then 8bit.
#
#32bit: Each entity and the backgrounds have their own 256 color palette, and the
screen can display 4,294,967,296 possible
#colors at once. Obviously this is maximum quality, but it's the slowest. Only PCs
can run this at full speed;
#the PSP can run at reasonable speed but any other console is out.
#
#-= Usage =-
#
#ColourDepth 8bit
#ColourDepth 16bit
#ColourDepth 32bit
#
###################################################################

ColourDepth 32bit

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