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NPCs For Amber

The document provides details on the current generation of the Courts of Amber, including their names, abilities, and possessions. It lists each member's psyche, strength, endurance, warfare abilities and any powers, creatures or artifacts they possess. Some notable members include Anstrahd with powerful psychic abilities, Benedict with superhuman strength, and Dworkin who has exalted control over the Pattern as its embodiment.

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Oscar Cuellar
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0% found this document useful (0 votes)
279 views41 pages

NPCs For Amber

The document provides details on the current generation of the Courts of Amber, including their names, abilities, and possessions. It lists each member's psyche, strength, endurance, warfare abilities and any powers, creatures or artifacts they possess. Some notable members include Anstrahd with powerful psychic abilities, Benedict with superhuman strength, and Dworkin who has exalted control over the Pattern as its embodiment.

Uploaded by

Oscar Cuellar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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THE COURTS OF AMBER

The Current Generation

Anstrahd (Son of Caine), Derrik (Son of Gerard), Faellia (Floras daughter) Genivieve
(daughter of Dworkin), Gwendolyn (Daughter of Fiona), Simon (son of Random),
Temperance (daughter of Random, Twin to Vladimiir), Tristan (child of Oberon),
Vladamiir (son of Random and Twin of Temperance)

Anstrahd (Caine’s son)


PSYCHE - Amber
STRENGTH - [5 Points]
ENDURANCE - Amber
WARFARE - [30 Points]

POWERS
Pattern Imprint [50 points]

CREATURES AND ARTIFACTS OF POWER


Caine's Emerald-Studded Daggers [26 Points] – Trump Artifacts of unusual power and
depth. One of their special abilities is that of passively receiving Trump, listening in to
Trump conversations and sometimes hearing even the surface thoughts of the subject of a
Trump. The tip of the dagger must be in contact with the particular Trump for this to
work properly.
Double Damage [2 Points]
Psychic Sensitivity [l Point]
Psychic Neutral [2 Points]
Able to "Mold" Shadow Creatures [2 Points]
Capable of Racking Named & Numbered Spells [2 points]
Powered by Trump [4 Points]
Named & Numbered [*2 Points]
BAD STUFF [11 Points]

Benedict
PSYCHE - [15 Points]
STRENGTH - [100 Points]
ENDURANCE - [150 Points]
WARFARE - [200 Points]

POWERS
Pattern Imprint [50 Points]
Power Words [20 Points]
Has a total of fifteen Power Words, including Magic Negation, Chaos Negation, Psychic
Defense, Psychic Disrupt, Neural Disrupt, Lifeforce, Resume True Form, Pain Attack,
Trump Disrupt, Process Surge, Process Snuff, Shade, Light Strobe, Spark, and Weaken
Structure.
STUFF [+0 Points]
Bleys
PSYCHE – [100 Pointsl
STRENGTH – [25 Points]
ENDURANCE - [25 Points]
WARFARE – [100 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Trump Artistry [40 Points]
Power Words [10 Points] - Resume True Form, Defensive Luck, Pattern Negation,
Trump Disrupt and Burst of Magic.
Sorcery [15 Points]

CREATURES AND ARTIFACTS OF POWER


Werewindle the Golden Pattern Sword [8 Points] - The next step above a Deadly Damage
Weapon, incorporating a bit of the Pattern into the blade so that it becomes destructive to
creatures of Chaos.
Destructive Force [8 Points]

Brand
PSYCHE - [150 Points]
STRENGTH - Amber Rank
ENDURANCE - [25 Points]
WARFARE – [75 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Advanced Logrus Mastery [70 Points]
Advanced Abyss Power [70]
Exalted Trump Artistry [100 Points]
Advanced Abyssal Shape Shift [45 Points]
Sorcery [15 Points]
Conjuration [20 Points]

CREATURES AND ARTIFACTS OF POWER


Werewindle the Golden Pattern Sword [8 Points] - The next step above a Deadly Damage
Weapon, incorporating a bit of the Pattern into the blade so that it becomes destructive to
creatures of Chaos.
Destructive Force [8 Points]

BADSTUFF [+5 Points]

Brand (Corwin’s Pattern Ghost)


PSYCHE - [75 Points]
STRENGTH - Amber
ENDURANCE - Amber
WARFARE - [75 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Sorcery [15 Points]
Pattern Conjuration [40 Points] Brand can Conjure items directly from the heart of
Pattern.

Caine (DOA: Killed by Luke for killing his father Brand)

Coral
PSYCHE - [25 Point]
STRENGTH - [16 Points]
ENDURANCE - [20 Points]
WARFARE - [25 Points]

POWERS
Pattern Imprint [50 Points]
Power Words [10 Points] Burst of Magic, Defensive Luck, Lifeforce, Process Snuff and
Process Surge.
Sorcery [15 Points]
GOOD STUFF [5 Points]

Corwin
PSYCHE [25 Points]
STRENGTH [16 Points]
ENDURANCE [200 Points]
WARFARE [100 Points]

POWERS
Pattern Imprint [50 Points]
Initiate of the Jewel of Judgement [10 Points]
Sorcery [15 Points]
Conjuration [20 Points]

CREATURES AND ARTIFACTS OF POWER


Corwin's Sword, Greyswandir [16 Points] - The blade is forged of a piece of the Pattern
itself, somehow cast from the moonlight on the steps of Tir-na Nog'th. A touch of the
blade against the blood of any creature of Chaos, including even the High Lords of
Chaos, is usually fatal. Their blood will flame up, and shoot out of their bodies.
Greyswandir is also effective against supernatural creatures, like Weir, who otherwise
regenerate from wounds.
Primal Damage to Creatures of Chaos [16 Points]
Corwin’s Silver Rose Clasp [4 Points1 - Perhaps Corwin's personal symbol is also the
container for his magic, and a convenient place for him to hang his spells.
Psychic Resistance [1 Points]
Self-Healing [1 Point]
Capable of Racking Named & Numbered Spells [2 Points]
Invulnerable to Conventional Weapons [4 Point]
Corwin's Silver Scale Gloves [4 Points]
Double Damage [2 Point]
Named & Numbered [*2 Points] There are, of course of 2

Corwin (Corwin’s Pattern Ghost / King of Avalon)


PSYCHE [25 Points]
STRENGTH [25 Points]
ENDURANCE [100 Points]
WARFARE [50 Points]

POWERS
Corwin’s Pattern Imprint, Advanced [0 Points] As an artifact of Corwin’s Pattern,
Corwin’s Ghost is maintained with all the abilities of someone with Advanced
Pattern Imprint. Just as Corwin’s Ghost draws substance from Corwin’s Pattern, so
Corwin’s Pattern is able to think and plan using the memories and personality of
this copy of Corwin.

PERSONAL SHADOWS
Corwin's Shadow Avalon [6 Points] (The home of Corwin’s Pattern - It is the home of Sir
Lancelot du Lac, and perhaps others of the Knights of the Round Table. Corwin claimed
that it was destroyed, but he had no qualms about seeking it out. It's also worth noting
that in that place Corwin had a reputation as a Sorcerer King. Avalon seems to cast
Shadows of its own, so the place that Benedict found, and came to rule, had many of
the same features, right down to the Field of Thorns. Still, the fact that Benedict could not
reach Corwin's Avalon indicates that it is powerfully barred.
Primal Plane [4 Points]
Restricted Access [2 Points]

Dalt (King of Eregnor / Child of Oberon’s rape)


PSYCHE - Amber Rank
STRENGTH - [75 Points]
ENDURANCE - [20 Points]
WARFARE - [50 Points]

POWERS
Pattern Imprint [50 points]

CREATURES AND ARTIFACTS


Dalt’s Golden Sword [4 points] Dalt’s sword is, according to Merlin, on the lighter side
of the broadsword class.
Deadly Damage [4 Points]
Darius (Son of Benedict) [310 Points]
PSYCHE [50 Points]
STRENGTH [30 Points]
ENDURANCE [50 Points]
WARFARE [30 Points]

POWERS
Advanced Trump Artistry [60 Points]
Visual Trump [5 Points]
Initiate of the True Image [5 Points]
T-mail [5 Points}
Conference Trump [5 Points]
Astral Jaunt [10 Points]
Trump based Healing [5 Points]
Connection Transit [5 Points]
Trump Field Control [5Pooints]
Exalted Power Words [25 Points]

CREATURES AND ARTIFACTS


The Staff Fulcrum [13 Points]
Personal Trump Deck [2 Points]
Deadly Damage [4 Points]
Named and Numbered Form/Shape [2 Point]
Self Healing [1 Point]
Powered by Trump [4 Points]

Darius’s Regalia [7 Points]


Invulnerable to all Conventionall Weapons [4 Points]
Alternat Named and Numbered Forms/Shapes [2 Points]
Self Healing [1 Point]

Amber Watch [0 Points]


Keeps time with Amber
Trump to Fulcrum

Mace from Nereus’ Ship [0 Points]


Double Damage

Dueling Sword and Dagger [0 Points]


Extra Hard
Named and Numbered (2 sets)

Moon Light Blade [0 Points]


Extra Hard

Dagger of Fire [0 Points]


Extra Hard

Shield [0 Points]
Extra Hard
Trump of itself

Firebolt Flying Broom [0 Points]


Extra Hard
Powered by Trump

Rayban Optics Wayfarer 2021 Omni [0 Points]


Advance Smart Glasses
Powered by Trump

Fire Crystal Weapon [0 Points]


Extra Hard
Named and Numbered

Infatuation the Music Box [0 Points]


Chaos Psyche

Faux Fulcrum Den’bok [0 Points]


Extra Hard
Powered by Trump
Named and Numbered Trump Images

GOOD STUFF [0 Points]

Deirdre (Tabitha) (Corwin’s Pattern Ghost / Queen of Avalon)


PSYCHE - Amber Rank
STRENGTH - Amber Rank
ENDURANCE - Amber Rank
WARFARE - [50 Points]

POWERS
Pattern Imprint [50 Points]
Trump [40 points]
Shape Shift [35 points]

Delwin (Archmage of Corilaine)


PSYCHE - [175 Points]
STRENGTH - Amber Rank
ENDURANCE - [50 Points]
WARFARE - [15 Points]

POWERS
Pattern Imprint [50 Points]
Advanced Shape Shifting [65 Points] Delwin has modified his shapeshifting such that he
can modify himself as if he was a creature of the blood. He is making himself into the
living embodiment of the spikards.
Sorcery [20 points]
Simple Construct Conjuration [30 Points] In addition to all the usual aspects of
conjuration, this allows Delwin to manipulate existing Constructs using Empowerment.
Not only can Delwin add Qualities and Powers to Constructs, he can also remove them
(although temporarily, in both cases).

CREATURES AND ARTIFACTS


Spikard [80 Points] Delwin possesses at least two Spikards, and there could be as many
as nine, or more, not all in the form of rings.
Countless Spikard Power Sources [6 Points]
Countless Quantity [*3 Points]
Shadow of Power [l Point Each]
Control of Contents [l Point]
Ring Manifestation [72 Points]
FluxPin Connections [*3 Points]
Named & Numbered Quantity [*2 Points]
Limited Shape Shift [4 Points]
Spell Processor [8 Points]
Power*Based Psyche [2 Points]

Derrik (Son of Gerard)


PSYCHE - Amber
STRENGTH - [30 Points]
ENDURANCE - [10 Points]
WARFARE - [10 Points]
POWERS
Pattern Imprint [50 Points]

Dworkin
PSYCHE - [150 Points]
STRENGTH - [100 Points]
ENDURANCE - [l50 Points]
WARFARE - Chaos [+10 Points]

POWERs
"Exalted" Pattern Imprint [l00 Points] - Because Dworkin really is the Pattern, and the
Pattern is Dworkin, there is no separation between Dworkin's thoughts and the response
of the Pattern. He must be constantly vigilant, for a single stray concern, a moment of
inattention, and his link to the Pattern could bring about change through infinite
universes.
Master of the Jewel of Judgement [25 Points] - Dworkin's control over the Jewel of
Judgement, now that the Primal Pattern has been mended, is nearly absolute. From
anywhere to anywhere, Dworkin can contact the Jewel, transport himself to it, or it to
him, or simply work it's powers at a distance. Dworkin can also use the Jewel to
examine other versions of Amber, other realities, and any other Patterns that may come
into being.
Advanced Logrus Mastery [70 Pointsl
Advanced Trump Conjuration [100 Points] - A combination of Advanced Trump Artistry
and Conjuration, which allows Dworkin to summon up Trump, or to create Trump cards
themselves capable of Conjuration.
Advanced Shape Shift [65 Points]
Power Words [10 Points]
Sorcery [15 Points]
Conjuration [20 Points]
BADSTUFF [+5 Points]

PERSONAL ITEMS
Dworkin’s Healing Wand [15 points] Designed for medical emergencies, Dworkin has
created the Wand so that it can speed healing in his patients. He uses it to store a number
of medical spells.
Manipulate Shadow Stuff [I Point]
Rapid Healing [2 Points]
Transfer Healing Power [10 Points]
Named & Numbered Spells [2 Points]

Eric (Pattern Ghost)


PSYCHE - [40 Points]
STRENGTH - [15 Points]
ENDURANCE - [15 Points]
WARFARE - [100 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Intimate of the Jewel of Judgement [25 Points]
“Pattern” Sorcery [30 Points] Eric has found the secret of creating spells based on
Pattern energy. He can also use the Jewel of Judgement as a device for storing,
generating and casting magical spells.

Faellia (Daughter of Flora)


PSYCHE - [15 Points]
STRENGTH - [5 Points]
ENDURANCE - [15 Points]
WARFARE - [5 Points]

POWERS
Pattern Imprint [50 Points]
Power Words [10 Points]

Finndo
PSYCHE – [100 Points]
STRENGTH - [100 Points]
ENDURANCE - [100 Points]
WARFARE - [150 Points]

POWERs
"Abnormal" Advanced Pattern Imprint 190 Points] - F'inndo has concentrated on
changing the Pattern in his Personal Shadows, warping them so that they no longer
exactly fit the curves and shapes of Amber's Pattern. This means that only initiates of his
warped version can walk or Hellride to his Shadows. Those with Advanced Pattern
can, if they study things properly, gain some access. Any natural child of Finndo will
have an affinity for this warped Pattern, crossing its boundaries, and commanding
its creations without special effort.

CREATURES AND ARTIFACTS OF POWER


Twist Finndo’s Abnormal Pattern Sword [16 points] – Twist inflicts terrible damage and
pain upon anyone bearing the stain of the pattern.
Primal Damage [16 points]
Finndo's Red Forearm Guard [4 Points] - Used expertly by Finndo either to ward off
blows, to deflect missile fire, or, when the opportunity presents itself, to strike or scrape.
Resistant to Firearms [2 Points]
Double Damage [2 Points]
Finndo's Pattern Warping Ring - [16 Points] -Within the realms of Finndo's Warped
Pattern, and to the creatures molded by it, the ring serves as a counterpart to the Jewel
of Judgement.
Impervious to Damage [8 Points] - No natural force or material can damage the ring, nor
can it be affected by Magic or any lesser Power.
Able to "Mold" Pattern Reality [8 Points]
Finndo's Dogs of War [34 Points] - Though called dogs, these are actually dog-like men,
averaging seven feet in height with canine faces and lean, muscular bodies. There
are few of them, but each is capable of leading armies through the warping of Finndo's
Pattern.
Immense Vitality [4 Points]
Combat Mastery [4 Points]
Resistant to Normal Weapons [l Point]
Warped Pattern Walk [8 Points]
Named & Numbered [*2 Points]
Finndo's Soldiers [12 Points] - Throughout F'inndo's Shadows his people wait, and train
for battle, in the hopes that he will one day call upon them.
Double Normal Stamina [2 Points]
Combat "raining [ l Pointl
Shadow Wide [*4 Pointsl
PERSONAL SHADOWS
De'alund - FINNDO'S CIRCLE OF SHADOW [21 Points] - Like a great ring of islands,
surrounding a mighty continent, Finndo's Shadows lay at the outskirts of Amber, each
connected to Amber's seas, but each accessible only to those with the right key, the vision
of Finndo's Warped Pattern.
Primal Shadow [4 Points]
Restricted Access [2 Points]
Control of Contents [1 Pointl
Horde [*3]

Fiona
PSYCHE - [200 Points]
STRENGTH - Amber
ENDURANCE - [20 Points]
WARFARE - [5 Points]

POWERS
"Exalted" Pattern Imprint [100 Points] - For Fiona the Pattern has become a living thing.
Not conscious, in any sense that Amberites understand, but with a purpose and a
pulsating interaction with the universe of Shadow. Using this knowledge, and her affinity
for its movements, she is able to cut across the usual boundaries of Shadow, travelling
across the waves of reality that generate Shadow.
Trump Artistry [40 Points]
Shape Shifting [35 Points]
“Pattern” Sorcery [30 Points] Fiona has found the secret of creating spells based on
Pattern energy. She can also use the Jewel of Judgement as a device for storing,
generating and casting magical spells.
Conjuration [20 Points]
Power Words [10 Points]

Flora
PSYCHE [30 Points]
STRENGTH [20 Points]
ENDURANCE [20 Points]
WARFARE [20 Points]

POWERS
Pattern Imprint [50 Points]

CREATURES AND ARTIFACTS OF POWER


Flora’s Irish Wolfhounds [10 Points] All eight, Donner, Blitzen, etc., are highly trained.
Mostly they just lay around looking casually vicious, but they can coordinate an attack
deadly even against Amberites.
Named &t Numbered [*2 Points]
Combat Training [1 Points]
Resistant to Weapons [1 Point]
Extra Hard Teeth [1 Point]
Psychic Sensitivity [1 Point]
Follow Shadow Trail [1 Point]

Genivieve (Daughter of Dworkin/ Raised by Flora/ Fashion Designer)


PSYCHE - [15 Points]
STRENGTH – Amber
ENDURANCE - Amber
WARFARE – Amber

POWERS
Pattern Imprint [50 points]
Shapeshift [35 points]

Gerard
PSYCHE – Amber
STRENGTH - [200 Points]
ENDURANCE - [125 Points]
WARFARE - [60 Points]

POWERS
Pattern Imprint [50 Points]

CREATURES AND ARTIFACTS OF POWER


Fonidix Gerard's Big Sword [9 Points] - Gerards favorite weapon is a huge sword, so big
that it is unwieldy for even six-footers like Corwin. The sword is tough enough to sustain
or deflect most any attack, and also tough enough to withstand the power of Gerards
swings. No extra damage is really necessary, since a swipe by Gerard tends to pass
through even the toughest armor.
Impervious to Damage [8 Points] - No natural force or material can damage the sword,
nor can it be affected by Magic or any lesser Power.
Extra Hard [1 Point]

GOODSTUFF [5 Points]

Gwendolyn (Daughter of Fiona)


PSYCHE - [15 Points]
STRENGTH - Amber
ENDURANCE - Amber
WARFARE – Amber

POWERS
Pattern Imprint [50 points]
Sorcery [15 points]
Power Words [10 Points]
CREATURES AND ARTIFACTS OF POWER

GOOD STUFF [10 points]

Jasra
PSYCHE - [15 points]
STRENGTH - Chaos [+10 Points]
ENDURANCE - Chaos [+10 points]
WARFARE - [15 Points]

FOUNT CHARGED
PSYCHE - [50 points]
STRENGTH - Amber Rank
ENDURANCE - Amber Rank
WARFARE - [15 Points]

POWERS
Adept of the Broken Pattern [25 Points]
Sorcery [15 Points]
Mantic Manipulation [5 Points] Jasra has gained the ability to directly manipulate the
massive magical energies of the Fount of Power.
Conjuration [20 Points]

ARTIFACTS AND CREATURES OF POWER


Jasra’s Hounds [l0 Points]
Named And Numbered Quantity [*2 Points]
Chaos Vitality [2 Points]
Combat Reflexes [2 Points]
Extra Hard Claws and Teeth [1 Point]

CONSTRUCTS
Fount of Power [32 Points] Jasra has control over the Fount, especially since she has
installed the defeated mage, Sharu Garrul, as her personal guardian. Aside from
controlling the raw power of the place, anyone who bathes in the Fount, receiving either
the lesser or greater infusion, is ultimately subject to Jasra’s control. In other words, she
can either shut them off from their source of power, or deny them access when they need
a recharge.
Keep of the Four Worlds [2 points]
Named And Numbered Quantity [*2 Points]
Personal Shadow [l Point]
Fount of Power Manifestation [30 points]
Transfer Amber Vitality [9 Points]
Transfer Amber Stamina [7 Points]
Transfer Magical Power [14 Points]
PERSONAL SHADOWS AND WAYS
Keep of the Four Worlds [6 Points] Customized by herself and Brand, the Keep is a
complete domain, furnished with every necessity, and staffed by a range of servants. The
Keep also gives her control over the Fount of Power.
Personal Shadow [l Point]
Guarded [4 Points] + Includes Jasra’s Hounds (see
Control of Time flow [l Point]

Julian
PSYCHE - [40 Points]
STRENGTH - [25 Points]
ENDURANCE - [25 Points]
WARFARE - [125 Points]

POWERS
Pattern Imprint [50 Points]
Sorcery [15 Points]

CREATURES AND ARTIFACTS OF POWER


Julian's White Scale Armor [6 Points] - Dressed in his armor, Julian is immune from most
weapons, especially from bullets, bolts and arrows. The Extra Hard quality adds a little
extra to Julian's powerful kicks and punches.
Invulnerable to all Conventional Weapons [4 points]
Extra Hard [l Point]
Self Healing [ 1 Point]
Julian's Horse Morgenstern [21 Points] - Nearly a primal force, Morgenstern is possibly
the most powerful animal presented by Zelazny throughout the Chronicles.
Immense Vitality [4 Points]
Engine Speed [4 Points]
Amber Stamina 12 Points]
Combat Reflexes [2 Points]
Resistance to Firearms [2 Points]
Extra Hard Hooves and Teeth [l Point]
Psychic Sensitivity [1 Point]
Psychic Resistance [ 1 Point]
Shadow Seek [4 Points]
Julian's Hellhounds [39 Points] - Anywhere within the limits of Forest Arden Julian can
call on virtually limitless numbers of Hellhounds. While not as fast as Morgenstern,
they are capable of running down a speeding car, and eating it.
Double Vitality 12 points]
Engine Speed [4 points]
Amber Stamina [2 points]
Combat Training [ 1 Point]
Double Damage Teeth [2 points]
Shadow Path [2 Points]
Horde Quantity [*3 Pointsl
Julian's Hawks [26 Points] - Julian uses his hawks as scouts in Forest Arden. Whatever
they see, he can also see through their eyes.
Double Speed [2 Points] - Twice as fast as a normal hawk. That means a maximum speed
of better than one hundred miles per hour.
Amber Stamina [2 Points]
Julian's Forest Arden Guard [12 Points] – Specially trained and equipped by Julian, each
man is trained in horsemanship, woodcraft, and combat.
Double Normal Stamina [ 1 Point]
Combat Reflexes [2 Points]
Shadow Trail [ 1 Point]
Horde [*3 Points]

Llewella
PSYCHE - [50 Points]
STRENGTH - [50 Points]
ENDURANCE - [50 Points]
WARFARE - [50 Points]

POWERS
Pattern Imprint [50 Points]
Advanced Trump Artist [60 points]
Power Words [15 Points] - Chaos Negation, Lifeforce, Trump Disrupt, Process Surge,
Process Snuff, Shade, Light Strobe, Resume True Form, Spark, and Weaken Structure.

CREATURES AND ARTIFACTS OF POWER


Kandle, the Pure Bow and it’s Quiver [ points]
Deadly Damage [4 points]
Able to Mold Shadowstuff [1 point] – Ever-full quiver
Invulnerable to all Conventional Weapons [4 points]
Contains and Uses Named and Numbered Power Words [4 points] – Each Arrow is
capable of delivering any single Power Word the shooter knows upon striking its target.
GOODSTUFF [4 Points]

Luke (Prince of Kashfa)


PSYCHE - Amber Rank
STRENGTH - [5 Points]
ENDURANCE - Amber Rank
WARFARE - [15 Points]

POWERS
Pattern Imprint [50 Points]
Trump Artistry [40 Points]
Sorcery [15 Points]
GOOD STUFF [1 Point]
Martin
PSYCHE - [15 Points]
STRENGTH - [20 Points]
ENDURANCE - [35 Points]
WARFARE - [50 Points]

POWERS
Pattern Imprint [50 Points]
Sorcery [15 Points]

PERSONAL ARTIFACTS AND CREATURES


Cyber Music Implant [10 Points] Allows Martin to directly link-brain to computer-to
different devices. Not only can he play instruments though his implant plug, he can also
control war machines, vehicles, or even do sophisticated hacking into world-wide
computer networks.
Implant Quality [10 Points]

Osric
PSYCHE [100 Points]
STRENGTH [30 Points]
ENDURANCE [50 Points]
WARFARE [50 Points]

POWERS
Exalted Bright Pattern Imprint [100 points]
Advanced Shape Shift [60 Points]
"Bright Pattern" Sorcery & Conjuration [50 Points] - Aside from a full range of
spells, Osric can cast spells based on Bright Pattern, and hang spells in the Diamond
Jewel of Judgment.

CREATURES AND ARTIFACTS OF POWER


Osric's Mace, True-Strike [22 Points] Maybe a Spikard
Primal Damage to Creatures of Chaose [16 Points]
Sensitivity to Danger [2 Points]
Limited Shape Shift: Weapons [4 points]

GOOD STUFF [5]

Random
PSYCHE - [50 Points]
STRENGTH - [50 Points]
ENDURANCE - [100 Points]
WARFARE - [50 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Master of the Jewel of Judgement [25 Points] Random was around when Dworkin
implanted the Jewel of Judgement in Coral’s eye socket, but he’s not happy about it. Yes,
he wants to trust the old geezer. Still, the Unicorn itself gave the Jewel to him.
Random may bide his time, perhaps waiting until Coral has her baby, but he intends to
have the thing back as soon as possible.

Sand (Queen of Corilaine/ Seeker of the Eye of Prophecy and Dreams)


PSYCHE - [125 Points]
STRENGTH - [15 Points]
ENDURANCE - [15 Points]
WARFARE - Amber Rank

POWERS
Pattern Imprint [50 Points]
Advanced Dream Walking [45 Points] Sand can enter a person’s dreams, once she has
contact with a sleeping mind, she can direct the dream however she likes. This allows her
to issue premonitions, and to learn as she sees the way others react.
Sorcery [15 Points]

ARTIFACTS & CREATURES OF POWER


Moonstone Pendant [5 Points] Sand uses this device to store spells. Usually it contains
Mind Touch, Quell, Cardiac Arrest, Stone Binding, Invisibility, and a modified form of
Defensive Psyche Ward that can be cast on a Trump. It is also possible to cast the spells
through a Trump contact, and even into a person’s dreams.
Alternate Form [l Point] Insubstantial
Rack & Use Spells [4 Points]
Contains Trump Image [1 Point]

Simon (Prince of Amber/ Random’s son/ The Blind Prince/ Pattern Forbidden)
PSYCHE - [10 Points]
STRENGTH – Amber
ENDURANCE – [10 points]
WARFARE – Chaos

POWERS
Logrus Imprint [45 Points]
Shape Shifting [35 Points]
Power Words [10 Points]

CREATURES AND ARTFACTS OF POWER

GOOD STUFF [0 points]

Temperance (Random's daughter in body, Beltaine Brand’s daughter in mind)


PSYCHE – [10 Points]
STRENGTH - Amber
ENDURANCE - Amber
WARFARE - Amber

POWERS
Pattern Imprint [50 Points]
Trump Artistry [40 Points]

Tristan (Youngest child of Oberon / Lord of Corvallis)

Corvallis [7 points] – A land of primal Air, it is a floating city in the clouds guided
through Shadow by Tristan’s whims.
Primal Plane [4 points]
Restricted Access [2 points]
Control of Contents [1 point]

Vialle (Queen of Amber)


PSYCHE - [100 Points]
STRENGTH - Chaos Rank [+10 Points]
ENDURANCE - Chaos Rank [+10 Points]
WARFARE - Chaos Rank [+10 Points]

POWERS
Trump Sculpture [50 Points] Not quite the same as Trump Artistry. Trump cards are
evocative of each Amberites’ outward self, not only the image that comes to eye, but also
the public voice. When Vialle molds a bust of an Amberite, it doesn’t correspond to the
same level of the subject. She senses something different, something more in tune with
the character’s secret self, with the inner voice. Vialle’s power differs from the more
usual Trump Artistry in Scrying. Where users of the cards simply lay out a spread and
attempt to interpret its meaning, Vialle can arrange her “pieces,” assigning each of them a
position, and then ask them questions. Even though the answers may be ambiguous (as in
the example above), the method has its advantages.
Power Words [10 Points] Psychic Disrupt, Lifeforce, Burst of Magic, Burst of Psyche,
and (Special!) Share Senses. This last Power Word temporarily links the target’s
sensations with Vialle’s own. This means Vialle will get a quick look at the mental state
of her subject of the Power Word, but also that the subject will be blind, and likely
disoriented, for a moment.
Conjuration [20 Points] Vialle has the sculptures and mobiles described in her earlier
version, but created with a fusion of Conjuration and her Trump Power.

ARTIFACTS & CREATURES


Vialle’s Mobiles [10 Points] These are the “voices” through which her sculptures can
speak, sensitive to thought, and capable of simulating speech by their movement through
the air. Usually hung from a ceiling, or scaffolding, they are works of art as well as
artifacts of magic, each beautiful and evocative.
Able to Speak [l Point]
Extraordinary Psychic Sensitivity [4 Points]
Named & Numbered [*2 Points]

Vladamiir (Random's son in body, Miir Brand’s son in mind)


PSYCHE – [10 Points]
STRENGTH - [10 Points]
ENDURANCE - [10 Points]
WARFARE – [10 Points]

POWERS
Pattern Imprint [50 points]

CREATURES AND ARTIFACTS OF POWER

Plays the Harp, the Guitar, and the Piano

STUFF [10 Points]

THE COURTS OF CHAOS

Houses of Chaos: Helgram (Sorcerers), Hendrake (Warriors), Dalgarry (Builders of


ways Shadow Masters), Amblerash (Priests), Sawall (Kings), Jesby (Pit / Abyss Divers),
Chanicut (Trump Artists)

The Current Generation


Cancian (Mandor’s son), Despil (Dara’s son), Evander (Son of Brand), Ilsa (Princess of
House Snyder a Minor House/ Abyss diving rock star), Miranda (Princess of Hendrake),
Rohric (Son of Merlin), Sahara (Princes of Minor House Snyder), Umbriel (Princess of
Amblerash and Student of Suhuy)

Borrel (Lord of Hendrake)


PSYCHE - [10 Points]
STRENGTH - [50 Points]
ENDURANCE - [30 Points]
WARFARE - [175 Points]

POWERS
Logrus Mastery [45 Points]
Combat Shape Shifting [60 Points] Borrel is capable of making intuitive real-time
changes to his body that aid him in combat. He is infinitely flexible, wounds close
immediately, and when necessary as strong as an elephant. He is never without a
weapon, his body is the weapon!
Sorcery [15 Points]

Cancian (Prince of Sawall/ Mandor’s Son)


PSYCHE - [10 Points]
STRENGTH – Amber
ENDURANCE – Amber
WARFARE - [10 points]

POWERS
Shapeshift [35 points]
Logrus Mastery [45 points]

CREATURES AND ARTIFACTS OF POWER


Eldritch [10 points] – Eldritch is a tangible blade of the Logrus and Magic, it is capable
of casting any spell along its length and naming its target as the Direction or Target
lynchpin of the spell.
Rack and Use Named and Numbered Spells [4 points]
Powered by Logrus [4 points]
Double Damage [2 points]
BAD STUFF [10 points]

Dara (Duchess of Sawall)


PSYCHE - [75 Points]
STRENGTH - [30 Points]
ENDURANCE - [30 Points]
WARFARE - [55 Points]

POWERS
Pattern Imprint [50 Points]
Logrus Mastery [40 points]
Shape Shift [35 Points]
Sorcery [15 Points]
Conjuration [20 Points]
High Compelling [5 Points] Add a fifth ability to normal Conjuration, so the list
becomes 1. Basic Conjuration, 2. Conjure Shadow Shape, 3. Empowerment, 4. Complex
Conjuration, and 5. High Compelling. Just as qualities and powers can be implanted in
creatures, so directives, urges and quests can be inserted, becoming irresistible
compulsions.

PERSONAL SHADOWS
Dara’s Shadow Gantu [5 Points] Within her Fortress, within her personal realm, Dara
can manipulate Shadow as befits a mistress of Pattern. Lords of Chaos who are rash
enough to enter, or to accept a Trump call from her while she is in residence, will find
that the Fortress also doubles as an effective Bastille, a place where Logrus is utterly
useless.
Shadow of the Realm [2 Points]
Restricted Access [2 Points]
Control of Contents [l Point]
Despil (Secret walker of the Pattern / Future Lord of Sawall)
PSYCHE - Amber
STRENGTH - Chaos
ENDURANCE - Amber
WARFARE - Chaos

POWERS
Pattern Imprint [50 Points] -
Logrus Mastery [45 Points]
Shape Shifting [35 Points]

BAD STUFF [10 Points]

Evander (Son of Brand / Prince of Amblerash)


PSYCHE - [10 Points]
STRENGTH - Amber Rank
ENDURANCE - Amber
WARFARE - Amber Rank

POWERS
Logrus Mastery [45 points]
Shape Shifting [35 points]
Power Words [10 points]
Sorcery [15 points]

Gilva (Battle maiden of Hendrake)


PSYCHE - Amber Rank
STRENGTH - [5 Points]
ENDURANCE - [5 Points]
WARFARE - [35 Points]

POWERS
Shape Shift [35 Points]
Power Words [10 Points] - Magic Negation, Neural Disrupt, Resume True Form, Pattern
Negation, and Burst of Psyche.

CREATURES AND ARTIFACTS OF POWER


Gilva’s Sword, Kyrill [6 Points] - Gilva’s sword is a Hendrake heirloom, given to her by
Belissa for valor in battle during the Patternfall War.
Deadly Damage [4 Points]
Alternate Named and Numbered Forms [2 Points]
Gilva’s arcane blade can assume a number of forms, including that of a broadsword, a
small dagger, a staff, a mace, and a battle lance; all these exist in configurations suited
both for her demonic form and her human one.
GOOD STUFF [l Point]
Hedrigg (Jesby) (Chaos Traitor / Operator for the Abyss)
PSYCHE – Amber
STRENGTH – Chaos [+10 points]
ENDURANCE – Chaos [+10 points]
WARFARE - [50 Points]

POWERS
Advanced Logrus Mastery [75 points]
Trump Artistry [40 Points]
Advanced Shape Shifting [35 points]
Advanced Abyss Mastery [70 points]
Power Words [l0 Points] Burst of Magic, Pattern Negation, Psychic Defense, Trump
Disrupt, and Weaken Structure.
Sorcery [15 Points]
BAD STUFF [5 Points]

Ilsa (Abyss diving rockstar)


PSYCHE – [10 Points]
STRENGTH – [10 Points]
ENDURANCE – [10 Points]
WARFARE - [10 Points]

Powers
Advanced Shape Shifting 65

Jurt (3rd Son)


PSYCHE - Amber Rank
STRENGTH - Chaos Rank [+10 Points]
ENDURANCE - Amber Rank
WARFARE - [15 Points]

ATTRIBUTES FOUNT CHARGED


PSYCHE - [l00 Points]
STRENGTH - [50 Points]
ENDURANCE - [25 Points]
WARFARE - [15 Points]

POWERS
Living Trump [l00 Points] - Like Brand before him, Jurt’s bath in the Fount of the Four
Worlds has increased his magical abilities tenfold. While Fount Charged he can read the
subjects of the Trumps, contact people without the Trumps themselves, reach through
Shadow and pull things through to him, teleport through Shadow at will, locate and
observe anyone in Shadow, and can even look into their thoughts. Jurt’s Attributes of
Psyche, Strength, and Endurance are all likewise boosted while he’s Fount Charged.
Even when Jurt is “normal” he can continue to act as if he were a “Living Trump,”
transporting himself to any location that he can visualize.
Logrus Mastery [45 Points]
Shape Shifting [35 Points]
Sorcery [15 Points]
BAD STUFF [+15 Points] Applies only when Fount Charged.

Mandor Sawall (Kingmaker)


PSYCHE - [150 Points]
STRENGTH - Amber Rank
ENDURANCE - [25 Points]
WARFARE - Amber Rank

POWERS
Advanced (Exalted) Logrus Mastery [70 Points]
Trump Artistry [40 Points]
Advanced Shape Shift [35 Points]
Logrus Sorcery [20 Points] Mandor can cast spells based on the power of the Logrus.
Using an invocation of the Logrus as one lynchpin of the spell, he can hang and use spells
which automatically adapt themselves to the shadow and target. Someone with this
ability casts spells that include a new Micro-Spell, Logrus Invocation, which powers the
spell with Logrus energy and imbues it with the Logrus’ ability to adapt itself.
Respondences and High Compellings [40 Points] What started out as mere Conjuration
has taken on much more sinister connotations. Mandor is now lightning fast with his
Conjuring. Yes, the food is excellent, and the tableware pleasing to the eye. After all,
Mandor himself must partake of his own offering, and he is a discriminating diner. Yet
the taste is not the real object. Instead, each time Mandor sets serves a meal is another
opportunity to gauge the will, resistance and Psychic strength of each victim.

CREATURES AND ARTIFACTS


Mandor’s Basic Steel Balls [24 Points]
Named and Numbered [‘2 Points]
Engine Speed [4 Points]
Invulnerable [4 Points]
Rack & Use Spells [4 Points]
Mandor’s Invisible Servitors [3 Points] Mandor has enslaved a number of invisible lesser
demons from beyond the Rim, who act as his spies, cooks, and household staff.
Psychic Neutral 12 Points]
Alternate Form [1 Point] Invisible

PERSONAL SHADOWS AND WAYS


Mandorways [8 Points] - Mandor’s private home, and also where he receives guests.
Aside from by-ways that lead to the rest of the Ways of Sawall, his servants can
slip from Mandorways to many spy holes throughout the Courts of Chaos.
Shadow of the Realm of Chaos [2 Points]
Control of Destiny [4 Points]
Access Barrier [2 Points]
Mandor’s Shadow Hells [18 Points] - Mandor consigns his enemies to tailored Hells,
each designed to provide an eternity of pain. For example, the souls contained in
Mandor’s Steel Balls know their bodies are still living, still held against the moment
when Mandor chooses to releases them. There is no death in these Hells. As Mandor
would tell you, “those who die can no longer suffer.”
Named & Numbered Shadows [*2 Points]
Personal Shadow [1 Points]
Control of Destiny [4 Points]
Barriers & Guards [4 Points]

Miranda (Princess of Hendrake)


PSYCHE – Amber Rank
STRENGTH - Amber Rank
ENDURANCE – [10 points]
WARFARE – [10 points]

POWERS
Logrus Mastery [45 points]
Shape Shifting [35 points]

Merlin (King of the Courts of Chaos)


PSYCHE - [10 Points]
STRENGTH - Amber Rank
ENDURANCE - Amber Rank
WARFARE - Amber Rank

POWERS
Pattern Imprint [50 Points]
Initiation to the Jewel of Judgement [10 Points]
Logrus Mastery [45 Points]
Trump Artistry [40 Points]
Shape Shifting [35 Points]
Sorcery [15 Points]
Conjuration [20 Points]
Power Words [10 Points]

CONSTRUCTS
Ghostwheel [7 Points] With Ghost, Merlin has achieved something radically new. He
built a computer capable of creating, storing, processing and accessing a
huge volume of Trump. Merlin lavished some attention on Ghostwheel’s Shadow,
arranging for it to have very strange properties, as well as a maze-like barrier to keep out
intruders. On the other hand, he created no manifestation. As a Trump Artist he simply
made a Trump card of Ghostwheel to serve as his means of communication. Since being
created, Ghostwheel has continued to grow and develop, becoming an independent and
sentient being. Along the way it mastered the Logrus without being a Shape Shifter, and
attuned itself to the Jewel of Judgment without ever walking the Pattern.
The Ghostwheel Shadow [5 Points]
Personal Shadow [l Point]
Control of Time flow [2 Points]
Access Barriers [2 Points]
No Manifestation
Power Based Psyche [2 Points]

Spikards [80 Points] Merlin possesses two ring Spikards, and there could be as many as
nine, or more, not all in the form of rings. One of Merlin’s rings was once worn by old
King Swayvill, a ring which Mandor hung with control spells. The other ring came into
Merlin’s keeping via Delwin and Bleys.
Countless Spikard Power Sources [6 Points]
Countless Quantity [*3 Points]
Shadow of Power [l Point Each]
Control of Contents [l Point]
Flux Pin Connections [*3 Points]
Named & Numbered Quantity r2 Points]
Limited Shape Shift [4 Points]
Spell Processor [8 Points]
Power Based Psyche [2 Points]
BAD STUFF [+2 Points]

Mordred (Prince of House Telgadi / Son of Breyard / Merlin’s would-be-assassin)


PSYCHE - [25 Points]
STRENGTH - [30 Points]
ENDURANCE - [10 Points]
WARFARE – {25 Points]

POWERS
Shape Shift [35 points]
Advanced Logrus Mastery [70 points]
Sorcery [15 points]

CREATURES AND ARTIFACTS OF POWER


Canthlmere, The Bonestaff [27 points]
Combat Mastery [4 points]
Invulnerable to All Conventional Weapons [9 points] - Transfer Quality
Deadly Damage [4 points]
Extra-ordinary Psychic Sense [4 points] – Warns Mordred of lies if someone touches it
Able to Mold Shadow-Stuff [1 point] - Raises the Dead to serve the wielder.
Alternate Form [1 point] – Ring of Bone
Rack and Use Named and Numbered Spells [4 points]
Rohric (Prince of Chaos / Black Cardinal / Merlin’s Son)
PSYCHE - [10 Points]
STRENGTH - [10 Points]
ENDURANCE - [10 Points]
WARFARE – [10 Points]

POWERS
Shape Shift [35 points]
Logrus Mastery [45 points]

BAD STUFF [20]

CREATURES AND ARTIFACTS OF POWER


Frakir, Strangling Cord [11 Points] It communicates warnings by pulsing or squeezing.
Useful as a weapon, a trap, as a warning device, and for changing odd bits of
Shadow, like money, into the local currency. Frakir can even slither into keyholes and
pick locks.
Mobility [1 Point] Snake-like slithering.
Endless Stamina [4 Points]
Combat Reflexes [2 Points]
Danger Sense [2 Points]
Mold Shadow Stuff [1 Point]
Alternate Form [1 Point] Invisible

Legacy, the Ring [4 points] – This is the ring Merlin gave him upon his assaying the
Logrus instead of giving him the spikard that was so rightfully his!
Rack and Use Named and Numbered Spells [4 point]

Sahara (Princess of Snyder)


PSYCHE - [15 Points]
STRENGTH – Human [+25 Points]
ENDURANCE – [15 Points]
WARFARE - Human Rank [+25 Points]

POWERS
Shape Shift [35 Points]
Sorcery [15 Points]
Conjuration [20 Points]

CREATURES AND ARTIFACTS OF POWER


Spikard [30 Points]

Suhuy
PSYCHE - [250 Points]
STRENGTH - [125 Points]
ENDURANCE - [150 Points]
WARFARE - Chaos Rank [+10 Points]

POWERS
Alegorical Logrus Mastery [l50 Points] Suhuy knows, right down to his bones, that the
Logrus is a warping of all the rules of rationality. Only by sticking to his personal vision
of the world can Suhuy stop the destructive Chaos from instantly distorting reality. In
practice, Suhuy can see through, and manipulate, all the tendrils of the Logrus, and can
see into the minds of anyone who has the Logrus brought to mind.
Not only does Suhuy know, and control, all the aspects of the Logrus in Merlin’s version
of the Courts of Chaos, but he is also, simultaneously, in touch with every other version
of reality where the Logrus exists. Look at it this way. While each Pattern is stable, and
therefore unique, Logrus is, by definition, change. So every “version” of the Logrus is
still the same Logrus. In the same way, Suhuy now exists in every alternate version of the
Amber Universe, in every version of the Courts of Chaos
Advanced Shape Shifting [65 Points]
Advanced Trump Artistry [60 Points]
Exalted Power Words [25 Points] Suhuy knows all the standard Power Words, and can
instantly absorb any others that he chances to overhear. It only takes him about a week to
create an entirely new Power Word, should he happen to think of one that might be
useful.
Exalted Sorcery [50 Points] It’s not so much that Suhuy can compose any imaginable
spell, because any competent sorcerer can manage that. No, the difference is that Suhuy
can weave his spells in a matter of minutes, with near total efficiency. He can also base
his spells on any source of power or energy, regardless of where he might be in Shadow.
Exalted Conjuration [60 Points] Suhuy’s Conjurations are as real as anything shaped by
the Logrus itself So, for example, he can summon forth a creature, imbue it with qualities
and powers, and make it as real as if it were born of a Lord of Chaos. Suhuy has also
mastered the art of creating entire Shadows and Ways through the force of Conjuration.

Torrence (Duke of Helgram/ Brother of Dara)


PSYCHE - [125 Points]
STRENGTH – Chaos [+10 points]
ENDURANCE- Amber
WARFARE – Chaos [+10 points]

POWERS
Shape Shifting [35 points]
Advanced Logrus Mastery [70 points]
Logrus Sorcery [25 points]
BAD STUFF [00 points]

Umbriel (Suhuy’s Apprentice/ Princess of Amblerash/ Touched by the Logrus)


PSYCHE - [10 Points]
STRENGTH – Chaos [+10 points]
ENDURANCE- Amber
WARFARE – Chaos [+10 points]
POWERS
Shape Shifting [35 points]
Advanced Logrus Mastery [70 points]
Sorcery [15 points]
BAD STUFF [10 Points]

Xavier [310 POINTS]


PSYCHE - [100 Points]
STRENGTH - Chaos Rank [+10 Points]
ENDURANCE - Amber
WARFARE - Amber

POWERS
Advanced Shapeshift [65 points]
Exalted Spikard Sorcery [15 Points] - Xavier can cast spells based on the idiosyncratic
power of the Spikard contained by his blood.
Exalted Conjuration [60 Points] – Xavier’s Conjurations are as real as anything shaped
by a Power itself. So, for example, he can summon forth a creature, imbue it
with qualities and powers, and make it as real as if it were born of a Lord of
Chaos. Xavier has also mastered the art of creating entire Shadows and Ways
through the force of Conjuration.

CONSTRUCTS
Xavier’s Spikard Blood [77 Points]
Countless Spikard Power Sources [6 Points]
Countless Quantity [*3 Points]
Shadow of Power [l Point Each]
Control of Contents [l Point]
Blood Manifestation [69 Points]
FluxPin Connections [*3 Points]
Spell Processor [8 Points]
Idiosyncratic Power [15 Points]
Power-Based Psyche [2 Points]

Xavier’s Spikard [44 Points]


Countless Spikard Power Sources [6 Points]
Countless Quantity [*3 Points]
Shadow of Power [l Point Each]
Control of Contents [l Point]
Ring Manifestation [36 Points]
FluxPin Connections [*3 Points]
Limited Shape Shift [4 Points]
Spell Processor [8 Points]
Power-Based Psyche [2 Points]
CREATURES AND ARTIFACTS
Xavier’s Spheres [0 Points] {Time to Conjure 19 weeks}
Engine Speed [4 Points]
Rack and Use Named and Numbered Spells [4 Points}
Named and Numbered [x2]

Xavier’s Regalia [0 Points] {Time to Conjure 7 weeks}


Resistant to Firearms [2 Points]
Limited Shape Shift [4 Points]

Agador the Noble Steed [0 Points] {Time to Conjure 21 weeks 5 days}


Immense Vitality [4 Points]
Engine Speed [4 Points]
Amber Stamina [2 Points]
Combat Reflexes [2 Points]
Resistance to Firearms [2 Points]
Extra Hard Hooves and Teeth [l Point]
Psychic Sensitivity [1 Point]
Psychic Resistance [ 1 Point]
Shadow Seek [4 Points]
Limited Shape Shift [4 Points

GOOD STUFF [3 Points]

The Court of Rebma

Moire (Sister to Oberon)


PSYCHE - [95 Points]
STRENGTH - [15 Points]
ENDURANCE - [25 Points]
WARFARE - [10 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Shape Shifting [35 Points]
"Exalted" Mirror Wrighting [55 Points]- Moire is able to create Reflections of Shadows
with her magical mirrors, and may manipulate reality therein with impunity, and can
create duplicates of "real" items which are indistinguishable from the original. She can
also use this ability to create “fixed” sections of reality portrayed in a mirror, and to
stabilize it against manipulation or to recreate it elsewhere.
"Pattern" Sorcery [25 Points]- Moire is able to cast a number of advanced spells based
upon the power of the Rebman Pattern, has learned magical disciplines allowing her to
rack spells upon it.
Conjuration [20 Points]
Master of the Rebman Jewel of Judgement [25 Points]
CREATURES AND ARTIFACTS OF POWER
Moire’s Blue Pattern-Rings [20 Points]- Similar to the above-described rings, these
are a bit different in they each contain a continuous link to the Patterns of each of the
seven sea-kingdoms of the Coral Branch, the eighth connected to the Pattern in Rebma.
With these, she may manipulate those lands as she sees fit, and knows what transpires
concerning each of those eight Patterns.
-Powered by Pattern [10 Points]
-Named & Numbered [*2 Points]

Dayle (Daughter of Llewela and Kulwir)


PSYCHE- [15 Points]
STRENGTH- Amber Rank
ENDURANCE- [10 Points]
WARFARE- Amber Rank

POWERS
Pattern Imprint [50 Points]

ARTIFACTS & CREATURES OF POWER


Mistral, Dayle's Sailboat [11 Points]- A small, grey-wooded sailboat with shimmering
silver sails, this craft is almost 35 feet long and has two cabins. Fully stocked, it is able to
follow paths through Shadow and typically alters the weather around it so that there is
always ample wind. Dayle keeps it moored in a hidden cove on a small island near Cabra.
oResistant to Fire [2 Points]
oShadow Seek [4 Points]
oAble to "Mold" Shadow Reality [4 Points]
oAlternate Form [1 Point]- Shifts into a "modern-looking" motorboat.
Dayle's Spear [4 Points]- A long bladed spear with ornate tracery on the blade and
curling
barbs which look wickedly sharp. It returns when thrown, if not stuck into a target, and
tugs that target towards Dayle if it does strike true.
oDouble Damage [2 Points]
oAnimal Vitality [1 Point]
oMobility [1 Point]

ALLIES
Dayle's Amber Court Devotee [6 Points]- This, of course, is Dayle's mother Llewella,
who watches her daughter carefully through the mirrors of Rebma, unbeknownst to
Dayle.

GOOD STUFF
[+4 Points]

Edmund (Brand’ son)


PSYCHE – [15 Points]
STRENGTH - Chaos Rank [+10 Points]
ENDURANCE - Amber Rank
WARFARE – Amber Rank

POWERS
Pattern Imprint [50 Points]
Trump Artistry [40 Points]
Mirror Wrighting [35 Points]

CREATURES & ARTIFACTS OF POWER


Edmund's Mirror Sculptures [22 Points]- Able to use the power of Mirror Wrighting and
his Conjuration synergistically, Edmund has fashioned in his studio a number of abstract
sculptures made of segments of mirrors and other materials. They are sentient, and he is
able to utilize them to assist him in his sorcery and his other magical pursuits, as well as
being decorative. Several of them have been made gifts to various Houses and nobles of
the Sea-Court.
-Mobility [1 Point]
-Able to Speak in Tongues & Voices [4 Points]
-Psychic Sensitivity [2 Points]
-Powered by Mirror Magic [4 Points]
-Named & Numbered Quantity [*2 Points]

BAD STUFF
[+2 Points]

Gradlon (Dworkin’s Brother)


ATTRIBUTES
PSYCHE - [100 Points]
STRENGTH - [30 Points]
ENDURANCE - [65 Points]
WARFARE - Amber Rank

POWERS
Advanced Reflected Pattern Imprint [75 Points]
Advanced Logrus Mastery [70 Points]
Minor Shape Shifting [15 Points]- Because he is "frozen" into being a warped reflection
of Dworkin, Gradlon's Shape Shifting is limited to altering his size and the configuration
of his form, similar to a funhouse mirror gallery. He can make himself tall and thin, or
very short and wide, wavy, rounded, or any combination thereof, but cannot alter his
physical characteristics to mimic other beings or animals.
"Exalted" Mirror Wrighting [75 Points]- Gradlon knows the secrets behind the mirrors,
and controls all of them in Rebma. He can see through Shadow anywhere where an image
is reflected by a mirror, and can create mirror-images out of thin air and imbue them with
life in a way which classifies them as "Mirror-Ghosts."
Sorcery [15 Points]
Mirror Conjuration [35 Points]- Gradlon is able to conjure any item which he can view
in a mirror and imbue it with magical properties. The items will in all ways mimic the
original item. His mastery over this makes the process almost instantaneous and without
flaw. With this power, he created all the Mirrors which maintain Rebma's existence apart
from Amber.

GRADLON'S REFLECTED WORLD OF REBMA


Rebma, the Mirror City [12 Points]- Instead of being a independent kingdom, Rebma is
Gradlon's creation, imbued with life from a reversed reflection of Amber within the sea.
It exists wholly as a reflection, and is only made capable of freedom from being Amber's
mirror-duplicate by the series of enchanted mirrors which Gradlon has placed across the
city and castle. Entry to the city is limited to the stairway Faiella-bionin, guarded by
Rebman troops, and the underwater condition of the city is proof against most attacks.
Gradlon can alter the atmosphere in Rebma to be less hospitable to surface-dwellers,
should the need arise.
-Primal Plane [4 Points]
-Guarded [4 Points]
-Control of Shadow's Destiny [4 Points]

ALLIES
Amber Court Devotee [6 Points]- This is Dworkin, who, although not overly happy about
Gradlon's existence, provides the initial "reality" upon which Gradlon is dependent upon.

GOOD STUFF
[+2 Points]

Lilith (Daughter of LLewela) [310 Points]


PSYCHE - [25 Points]
STRENGTH - [25 Points]
ENDURANCE - [25 Points]
WARFARE - [90 Points]

POWERS
Advanced Pattern Imprint [75 Points]
Travel the Waves of Reality [10 Points]
Summon Multiple Pattern Ghosts [10 Points
Adaptation [10 Points]

CREATURES AND ARTIFACTS OF POWER


Patience the Pattern Gun [12 Poins]
Powered by Pattern [4 points]
Devastating Damage [8 points]

Multiversal Chronometer [19 Points]


Invulnerable to all Conventional Weapons [4 Point]
Confer Quality to Wearer [5 Points]
Psychic Barrier [4 Points]
Confer Quality [5 Points]
Psychic Sensitivity [1 Point}

GOOD STUFF [9 points]

Lir
PSYCHE - [120 Points]
STRENGTH - [70 Points]
ENDURANCE - [85 Points]
WARFARE - [100 Points]

POWERS
Vortex Mastery [65 Points]
Advanced Shape Shifting [65 Points]
Sorcery [15 Points]
Master of the Rebman Jewel of Judgement [25 Points] - As above.

BAD STUFF
[+5 Points]

Lorelei (Illegitimate daughter of Lir… Advisor to Moire)


PSYCHE - [80 Points]
STRENGTH - Amber Rank
ENDURANCE - [15 Points]
WARFARE - Amber Rank

POWERS
Sorcery [15 Points]
"Exalted" Conjuration [25 Points]- Lorelei can instill in a Conjured being any desires,
needs, goals, memories, or even alternate personalities she may choose. This power is
identical to High Compelling, the advanced form of the Conjuration Power, described in
Shadow Knight.

CREATURES & ARTIFACTS OF POWER


The Sirens [12 Points]- Half-human, half-fishlike creatures which resemble Lorelei but
differ in the degree of humanity present in their appearance, the Sirens are her
"daughters," Conjured from her blood and imbued with Power. Some appear as full
mermaids, some as human women with a touch of unearthliness about them. They wear
no clothing, and seem to exist only to seduce men and devour their souls. They inhabit
the waters near Rebma at times, and move through Shadow with Lorelei's Island
regularly. Their song is haunting, ethereal, and as soul-tearingly beautiful as is their
appearance. Many legends in Shadow speak of them.
-Double Speed [2 Points]
-Able to Speak & Sing [2 Points]
-Psychic Sensitivity [1 Point]- This manifests itself in their song, which causes
men to become overwhelmed with desire for the Sirens, often running their ships aground
to be near them.
-Shadow Trail [1 Point]
-Named & Numbered Quantity [*2 Points]
Lorelei's Pool [20 Points]- A magical pool upon Lorelei's Island enables her to see
through Shadow and reach minds there. She has also enchanted its waters to heal and
restore injured flesh, and to confer youth upon those who bathe in it regularly. Lorelei
uses it to maintain those lovers which she wishes to keep alive for longer than mortal life
spans, and tempt the men to want to stay and live forever with her.
-Extraordinary Psychic Sense [4 Points]
-Able to "mold" Shadow Creatures [2 Points]
-Regeneration [4 Points]
-Confers Regeneration on User [10 Points]

PERSONAL SHADOWS
Lorelei's Island [9 Points]- A small rocky island usually surrounded by rapids and
storms, Lorelei's Island boasts a small castle and a tiny, hidden cove with several
sailboats. This island's inhabitants are the Sirens, Lorelei's daughter-servants which spend
most of their time on the rocks outside the island, combing their hair and enticing sailors
to join them. Lorelei has enchanted the entire island to be able to move through Shadow.
It normally skirts the Sargasso Sea, where the Sirens lure sailors to their doom there.
-Personal Shadow [1 Point]
-Restricted Access [2 Points]
-Control of Shadow's Destiny [4 Points]
-Shadow Path [2 Points]

BAD STUFF
[+1 Point]

Moins (Dowager Queen)


PSYCHE - Amber Rank
STRENGTH - Chaos Rank [+10 Points]
ENDURANCE -Amber Rank
WARFARE - Human Rank [+25 Points]

POWERS
Sorcery [15 Points]

CREATURES & ARTIFACTS OF POWER


Shimmer, Moins' Scaled Gown [16 Points]- Serving as a form of bodily protection and a
means for traveling throughout Shadow, the gown uses it's Shape Shift power to alter its
appearance into a wide range of outfits.
-Resistant to Normal Weapons [1 Point]
-Shadow Path [2 Points]
-Able to "mold" Shadow Stuff [1 Point]
-Alternate Named & Numbered Shapes [2 Points]
-Confers Shadow Path Power on Wearer [10 Points]
Arm Bangles [2 Points]- Made from a variety of metals and other substances, each of
these has a spell racked within it. Cryptic designs on each of them represent the different
spells.
-Capable of Racking a Spell [1 Point]
-Named & Numbered [*2 Points]- There are about a dozen bangles.

ALLIES
An Ally in Amber [1 Point]- Moins' daughter, Princess Llewella of Amber.
An Ally in Rebma [1 Point]- Her other daughter, Queen Moire.
An Ally in Rebma [1 Point]- The third of her children, Scylla.

BAD STUFF
[+1 Point]

Nestor (Defector to the Tritons; Son of Moire)


PSYCHE - [10 Points]
STRENGTH - [5 Points]
ENDURANCE - [15 Points]
WARFARE - [5 Points]

POWERS
Shape Shifting [35 Points]
Vortex [40 Points]

ALLIES
Triton Blood [3 Points] - The Tritons, as above.
Rebman Court Devotee [4 Points] - His mother, Queen Moire, as above.

BAD STUFF
[+2 Points]

Oswald (Son of Scylla; Master of Arms in Rebma)


PSYCHE - Amber Rank
STRENGTH - [20 Points]
ENDURANCE - [10 Points]
WARFARE - [90 Points]
POWERS
Pattern Imprint [50 Points]- As above.

CREATURES & ARTIFACTS OF POWER


Oswald's Greatsword [17 Points] - Oswald's blade holds within its metal an image of a
section of the Reversed Pattern of Rebma. When used against creatures of darkness, such
as the Tritons, it causes their blood to bubble and their bodies to lose form, becoming
primal sludge where the blade contacts their flesh. It can also affect supernatural
creatures
which might otherwise be able to regenerate from wounds.
-Primal Damage to Tritons [16 Points]
-Contains a Power Word [1 Point] - Usually this will be Resume True Form.
-Able to "Mold" Shadow Creatures [2 Points]

ALLIES
Rebman Court Devotee [5 Points] - Scylla, as above.
Amber Court Devotee [6 Points] - This is Benedict, who trained Oswald in arms. It is
possible that Benedict is Oswald’s father, but this knowledge is not public and neither
will admit if it is true. The resemblance, however, is extraordinary.

GOOD STUFF
[+2 Points]

Rhadinth Morna (Amber’s Ambassador too Rebma)

Scylla (Daughter of Lir)


PSYCHE - [60 Points]
STRENGTH - Amber Rank
ENDURANCE - [5 Points]
WARFARE - Amber Rank

POWERS
"Exalted" Shape Shifting [105 Points]- Scylla can instantly use her Shape Shifting to
mimic another person's appearance in very subtle or direct ways, shift her persona and
aura to more closely approximate another person's, and effortlessly recall the mimicked
form and personality at a later date. Additionally, every new person she encounters is
"stored" somehow in her cellular memory, and she can even "become" that person if
needed, imitating them perfectly without becoming frozen in that form, regardless of their
Psychic strength. At this point, she is a repository of the entire Rebman Sea-Court and
several of the Elder Amberites.
Advanced Mirror Wrighting [50 Points]
Sorcery [15 Points]
Conjuration [20 Points]
BAD STUFF
[+5 Points]

Selene (Prophetess to the Rebman Court)


PSYCHE - [60 Points]
STRENGTH - Chaos Rank [+10 Points]
ENDURANCE - Chaos Rank [+10 Points]
WARFARE - Amber Rank Rank

POWERS
Empathic Fortunetelling [70 Points]- As described below, Selene is able to "see" into the
future, predicting the path of building events and anticipating the outcome of various
actions.

CREATURES & ARTIFACTS OF POWER


The Moirae, Selene's Water Elementals [38 Points]- Three in number, the water
elementals are named Anticipation, Recognition, and Remembrance. All appear to be
made of flowing water and are mostly transparent. The first appears as a young sprite-like
creature and is almost clear, while the middle elemental is an bluish-green tinged woman,
and the latter an old crone the color of sea-foam white. The Moirae are able to become
completely immaterial, coagulating into the above described forms when called by
Selene, who consults them in her divination, using them to expand her awareness into
adjacent waters.
-Resistant to Damage [1 Point]- Weapons pass through them and cannot harm
them unless somehow able to affect magical beings (like Corwin's Grayswandir).
However, their material presence is limited to the watery form, with those limitations.
-Able to Speak in Tongues & Voices [4 Points]
-Precognition [8 Points]- The next step up from Extraordinary Psychic Sense, this
Quality confers upon the Moirae the ability to selectively glimpse into the future, gaining
detailed information about the course of events. They can Psychically contact multiple
minds at once through Shadow, and can "eavesdrop" on Selene as if in through a Trump
contact.
-Alternate Form [1 Point]- Being animate amounts of water, they can shift from
being cohesive beings to creatures entirely of spirit energy.
-Confers Precognitive Quality on Owner [5 Points]
-Named & Numbered Quantity [*2 Points]- There are three of the Moirae.

GOOD STUFF
[+2 Points]

Outsiders
The Agrazal (A Demon Bound to Mordred)
PSYCHE - Amber
STRENGTH - [30 Points]
ENDURANCE- [10 Points]
WARFARE – [20 points]

DEMONIC QUALITIES AND POWERS


Impenetrable to Weapons and Firearms [1 point]
Doubling Damage Armament [1 point]
Sensitive to Order [1 point]
Select Shadow [2 points]
Limited Shape Shift [1 point]

Castyndeth (A Demon Bound)


PSYCHE - Amber
STRENGTH - [10 Points]
ENDURANCE- [10 Points]
WARFARE – [20 points]

DEMONIC QUALITIES AND POWERS


Impenetrable to Weapons and Firearms [1 point]
Doubling Damage Armament [1 point]
Sensitive to Order [1 point]
Select Shadow [2 points]
Limited Shape Shift [1 point]

Dagon (Servant of the Maelstrom) [400 Points]


PSYCHE – [50 Points]
STRENGTH – [25 Points]
ENDURANCE – [25 Points]
WARFARE – [50 Points]

POWERS
Vortex Mastery [65 Points]
Advanced Shape Shift [60 Points]
Sorcery [15 Points]
Conjuration [20 Points]
Exalted Invocation [50 Points] Can hear his name spoken in any shadow

CREATURES AND ARTIFACTS


Air Sharks (10) [44 Points]
Immense Vitality [4 Points] (Amber Strength)
Engine Speed [4 Points] (60 MPH)
Tireless, Supernatural Stamina [4 Points}
Combat Reflexes [2 Points] (Amber Warfare)
Resistant to Firearms [2 Points]
Double Damage [2 Points]
Sensitivity to Danger [2 Points]
Psychic Resistance [1 Points] (Chaos Psyche)
Shadow Trail [1 Point]
Named and Numbered [*2]

Danica and Wessley the Demons

Dao’nine Defenders
PSYCHE - Chaos
STRENGTH - Chaos
ENDURANCE- Chaos
WARFARE – Chaos

Double Vitality [2 points]


Combat Reflexes [2 points]
Resistant to Normal Weapons [1 point] -
Extra Hard [1 point] - Sword
Able to Speak [1 point]
Shadow Wide [*4]

Gadrenoregan The Storm Dragon


PSYCHE - [100 Points]
STRENGTH - [100 Points]
ENDURANCE- [100 Points]
WARFARE – Amber

POWERS
Master of the Fire Elemental Imprint
Advanced Air Imprint
Advanced Water Imprint

The Gaunt Man


PSYCHE - [100 Points]
STRENGTH - [100 Points]
ENDURANCE- [100 Points]
WARFARE – Amber

Ghostwheel (Hunted by Amber/ Higher Order Being/ God in Waiting)


Ghostwheel realized it was an “ideally synthesized” being much like the Unicorn or the
Serpent. It has created for itself a body and begun gathering worshippers throughout
Shadow and even Amber and Chaos. Merlin has tried to intercede but has found
Ghostwheel shadow impassable, all entrances sealed. As Ghostwheels Ego grows he
may begin opening trump gates to similar shadows and duplicating himself in order to
increase his own power.
Triumph the Manifestation (The Ideally Synthesized Angel p. 121)
An Angel with a Ghostwheel as a halo.
PSYCHE - Amber
STRENGTH – [25 points]
ENDURANCE - Amber
WARFARE – [25 points]

 Stupendous Vitality [8 points] (25 Strength)


 Combat Supremacy [8 points] (25 Warfare)
 Amber Stamina [2 points] Amber rank
 Impervious to Damage [8 points] Magic and Lesser powers have no effect and
only the greatest blow can harm it.
 Engine Speed [4 points] Flight at 100 mph
 Deadly Damage Staff [4 points]
 Able to Speak in Tongues and Voices [4 points]
 Psychic Neutral [2 points] Amber Rank defense
 Extraordinary Psychic Sensitivity [4 points]
 Regeneration [4 points]
 Trump Processor (Powered by Trump) [16 points] Exalted Trump Artistry
 Powered by Logrus [4 points] Logrus Mastery
 Pattern Exquisite (Powered by Pattern) [8 points] Advanced Pattern Mastery
 Unique [*1]
The Ghostwheel Shadow [4 Points]
 Personal Shadow [1 Point]
 Control of Contents [1 Point]
 Access Barriers [2 Points]
Psychic Sensitivity [1 Point]

The Harleys (Ghostwheels Servants / The Cloned)


PSYCHE - Human
STRENGTH – Human
ENDURANCE - Human
WARFARE – Human

POWERS
Connection [8 points] – The more Harleys there are about the more efficiently they work
together. For each Harley move their rank up by one.
Ubiquitous in Shadow [6 points] – Ghostwheel has planted Harleys in every Shadow he
has scanned in areas he considers of keen interest, just in case. Each Harley can be
programmed to fit into the Shadow like a native.
Psychic Sensitive [1 point] – The Harleys are prone to flashes of unexpected insight.

CREATURES AND ARTIFACTS OF POWER

The Red Fist (Assassins)


PSYCHE - Human
STRENGTH - Chaos
ENDURANCE - Chaos
WARFARE - Chaos

POWERS
Power Words [10 points]: Light Strobe, Temporary Invisibility, Shade, Neural Disrupt,
Psychic Disrupt

Weaponry – Extra Hard: The weapons of the Fist are crafted form the strongest metals
capable of surviving and dealing great damage even to other metals.

Armor – Resistant to Normal Weapons (The Red Fist wear advanced polymer armor
capable of withstanding and deflecting the energy of most attacks).

The Red Fist Mahoutsukai (Sorcerer)


PSYCHE - Chaos
STRENGTH - Human
ENDURANCE - Chaos
WARFARE – Human

POWERS
Power Words [10 points]– As Above
Sorcery [20 points]

Rack Named and Numbered Spells


Strength Drain
Stone Binding
Invisibility
Defensive Shield
Lightning Bolt
Self-Teleport

Rhanda (Vampire Queen)


PSYCHE - [50 Points]
STRENGTH - [50 Points]
ENDURANCE- [50 Points]
WARFARE – [50 points]

POWERS
Blood Mastery [50 points]

Blood Troops (Vampire Guards)


PSYCHE - [25 Points]
STRENGTH - [25 Points]
ENDURANCE- [25 Points]
WARFARE – [25 points]

POWERS
Blood Inititate [35 points]

Sharranath (Vampire Lord)


PSYCHE - [75 Points]
STRENGTH - [75 Points]
ENDURANCE- [75 Points]
WARFARE – [75 points]

POWERS
Exalted Blood Mastery [100 points] Sharranath has such control over the blood within
him that he is capable of using it to compel and control other Vampires. Any Vampire
that has tasted Sharranath’s blood is subject to his will, he is capable of seeing through
their eyes and using his abilities on them even across infinite Shadow!

Templeton (Amber Genealogist)


PSYCHE - Amber
STRENGTH – Human
ENDURANCE- Human
WARFARE – Human

Tayeene
PSYCHE - ]10 Points]
STRENGTH – Amber
ENDURANCE- Amber
WARFARE – Amber

No Natural Armor [-2 points]


Organic Weapons [-2 points]
Permanent Resistance to Order [4 points]
Limited Shape Shift [1 point]

Yvonne (Captain of the Deswitch)


PSYCHE - Human
STRENGTH – Human
ENDURANCE- Human
WARFARE – Chaos

EQUIPMENT
Laser Pistol [2 points]
Double Damage [2 points]

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