Human Perception System
Human Perception System
Human Perception System
2.1 Introduction
視覺是人類最重要的知覺,而視覺中最重要的是色彩與立體感覺。
顏色是完完全全要給眼睛看的。
顏色是不存在的。
顏色完全是不同波長的電磁波刺激眼睛視網膜上的三種錐狀感光細
胞 (cone) 所造成的。三種錐狀細胞受光線刺激後會產生脈衝
(impulse) 傳輸到大腦的視覺皮質 (visual cortex) 。三種錐狀細胞各
有其不同的感光曲線,因而可以在視覺皮質中組合出多種不同的感
受,不同的感受造成不同顏色的認知。
顏色的認知是後天學習而來的,不是與身俱來。
所以顏色是大腦所產生的感知,而不是存在我們的環境中。
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Due to the structure of the human eye, all colors are seen as
variable combinations of the three so-called primary color RGB.
For the purpose of standardization, the CIE designated in 1931
the following specific wavelength values to the three primary
colors: blue = 435.8nm, green = 546.1nm, red = 700nm.
綠 洋紅
黃 靛 藍 紅
白 黑
紅 洋紅 藍 靛 綠 黃
The amounts of red, green and blue needed to form any given
color are called the tristimulus values and are denoted,
respectively, by X, Y and Z. A color is then specified by its
trichromatic coefficients (x,y,z),
X Y Z
x , y , z
X Y Z X Y Z X Y Z
and
x + y + z = 1.
太陽穴側 鞏膜 (第一層)
脈絡膜 (第二層)
虹膜 玻璃體
視網膜 (第三層)
角膜 水晶體
視軸
中心凹
房水 視神經
盲點
鼻側
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The relative sizes and positions of the macula and optic disc in
the left eye (back view).
5o
太陽穴側 鼻側
5o
7o
2o
盲點
中心凹
15o
Blind axis
Side view Top view
invisible
15o
Optic axis
2o Optic axis
invisible
Optic axis
15o
invisible
Look at another figure below. Fixate on the cross with your left
eye. You will find that where the break in the line falls is imaged
on the blind spot, your perception will be of a continuous,
uninterrupted line.
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桿狀細胞
錐狀細胞
視紫質
粒線體
細胞核
神經鍵
樹突
桿狀細胞
傳輸至大腦
脈衝 視
視 神 光
網 經
膜
神經節細胞
錐狀細胞 二極細胞
The rods, about 130 million in number, are relatively long and
thin. They provide scotopic vision, which is visual response at the
lower several orders of magnitude of illumination.
The cones, about 7 million in number, are shorter and thicker and
less sensitive than the rods. They provide photopic vision, the
visual response at the higher 5 to 6 orders of magnitude of
illumination. The cones are also responsible for color vision.
Rod and cones 細胞中帶有對光線十分敏感的視紫質 (Rhodopsin)。
視紫質碰到光線時會立刻產生化學反應,視紫質吸收光能,分解成
維生素 A 醛和視蛋白而變成白色,同時產生電衝動 (impulse) 傳給
兩極細胞。維生素 A 醛和視蛋白在黑暗中又會結合成視紫質,以便
再次循環使用。在眼睛完全適應黑暗時,每個 rod 細胞中有 107 個
視紫質分子。
Light
Rhodopsin Vitamins A + Protein + Impulse
Enzyme
Vitamins A + Protein + Nutrition Rhodopsin
(酵素)
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視軸 每
mm2
的 180,000 盲點
桿 160,000
Why ?
Most raincoats are yellow.
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10 5
10 4
敏 3
感 10
度 10 2
10
1 波長
400 500 600 700
Why ?
Someone has color blindness.
Lateral inhibition
The upper and lower circles have exactly the same color.
The fact that dark spots do not appear when you look at them
directly can be explained if there is less lateral inhibition in the
fovea than in the periphery.
刻意或不經意的讓你的視線在圖中左右移動,你會或多或少
看到似乎有三個圓筒左右滾動。這是眼球運動所造成的錯覺 -
微顫動 (microsaccade) 。
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depth of field
radius of pupil = 2 mm
depth of field
景深短 景深長
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Binocular vision
Not all animals have binocular vision.
Categories
1. Semidecussation (半交錯): The visual fields of two eyes of
some animals are heavily overlapped; their visual nerves are
semi-chiastic at the optic chiasma; for example, human, dog,
cat, monkey, etc. Their vision systems have stereo vision
based on the disparity.
2. Decussation (交錯): The visual
fields of two eyes of some animals
are heavily overlapped, but their
visual nerves are fully chiastic at
the optic chiasma; for example,
fogs, owl (貓頭鷹), etc. These
animals have no stereo vision.
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影像2
(x1, y1) 光軸
yc
(x2, y2)
B - zc
xc 基底線
w (X, Y, Z)
空間點
- zc
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影像2 A - zc
w (X, Y, Z)
Assume (X,Y,Z) is a world point, (x1, y1) and (x2, y2) are two
corresponding image points on image1 and image2, respectively.
Suppose that we bring the first camera into coincidence with the
world coordinate system. Then by the similar triangle principle, we
have
q Z
x1 A Z
A x1
q Z q
x 2 B A
q Z Z Z qZ
x2 A B x1 Z B x1 Z qB x1 Z qB
q q
q x1 Z q 2 B q x 2 Z
x1 Z qB x 2 Z
x1 Z x 2 Z qB
qB
Z = .
x1 x 2 The term (x1 - x2) is called the disparity.
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錯誤的對映
Wrong range data come from wrong correspondence.
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Stereogram
一個消除雙眼競賽的方法是減弱畫面的清晰度,也就是將畫面變模
糊些。
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q p
q : 像距
p : 物距
Retina
f : 焦距
q p
1 1 1
= p+q
f
R
I
Q
B
1931
CIE XYZ, Yxy NTSC RGB 1953
1964
1976 1953
CIE L* a* b* CIE Yuv, uvw NTSC YIQ NTSC YCbCr
1976 CIE L* u* v*
U *V * W * Yuv L * u * v * Yuv
W * 25 (100Y / Y )1/ 3 - 17 L * 25 (100Y / Y )1/ 3 - 16
* o
* o
11 U 13 W (u u o )
* . 12 u 13 L (u u o )
* .
V * 13 W * (v v ) v * 13 L * (1.5v v )
o o
Geometric structure
White
G R
Hue ( )
Saturation
B
Intensity
A horizontal cross
section of the HIS
Black
color model.
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S 1
3
min R, G, B
R G B
1
R G R B
H cos 1 2
1 2
R G R B G B
2
r
1
1 S , g 1 1 S cosH
, b 1 r g .
3 3 cos(60 H )
o
g
1
1 S , b 1 1 S cosH
, r 1 g b .
3 3 cos(60 H )
o
IHS of L*a*b*
2 2
I L* , S (a* ) (b* ) , H tan 1(b* a* ).
Color reproduction
The classical theory states that any color can be reproduced by
mixing an appropriate set of three primary colors.
Three primary colors: Red, Green, and Blue.
Three complementary colors: Cyan, Magenta, and Yellow.
In application, the primary colors are mainly used for describing color
light, and the complementary colors are mainly used for describing
color printing.
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W (White) = R + G + B R G B
K (black) = C + M + Y
C = G+B R = M+Y
M = R+B G = C+Y
C M Y
Y = R+G B = C+M
皮膚構造
皮膚的觸覺
皮膚的觸覺感受器 (tactile receptor) 包含:
髮根神經叢 (hair root plexuses),
自由神經末梢 (free nerve endings),
觸覺碟 (tactile discs),
觸覺小體 (corpuscle of touch) 和
type II 皮膚力學感受器 (type II cutaneous mechanoreceptors):
髮根神經叢可以偵測皮膚外表的移動;
自由神經末梢可以偵測痛覺及連續觸覺;
觸覺碟是用以協助判定皮膚上的觸覺位置;
觸覺小體是用以確認皮膚上的接觸位置,觸覺小體在手指頭及手掌
上最多;
type II 皮膚力學感受器是在真皮的深層裡,主要是感受較重和連續
的刺激。
不同區域的皮膚觸覺是由不同的脊髓神經所控制,這也是造成不同
部位的皮膚有著不同觸感的原因之一。
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觸覺神經系統
神經系統分為中樞神經與末梢神經。中樞神經是腦與脊髓,而末梢
神經是連接中樞神經與身體各部位末梢的情報連絡路線,分為腦神
經及脊髓神經。
主管皮膚觸覺的中樞神經是脊髓,而其末梢神經即為脊髓神經。
脊髓可以當做腦部與身體末梢的連絡媒體 (media)。它可以接收身
體末梢傳來的訊號,傳送至腦部;然後再將腦部所下達的指令傳達
到身體末梢。其次是當身體面臨緊急狀況時,脊髓會發揮中樞的功
能,直接引起反射運動,而省略對腦部的連絡。(脊髓也是內臟與
血管的自律反射中樞。)
觸覺門檻值與刺激的形態、位置及、時間有關。
觸覺門檻值與刺激脈衝持續時間的範例,
也就是說刺激的持續時間愈小,則刺激力量要愈大才會有感覺。
觸覺門檻值是皮膚刺激的一大特性。
第二個皮膚刺激的特性是持續刺激的時間愈久,觸覺的敏感性愈
低,甚至於低到完全沒有感覺。
另一個特性是當皮膚上的刺激移去後,刺激的感覺仍然殘留在皮膚
上。
Sensorial adaptation for a “slow adapting” receptor, for three stimulus intensities.
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Transmission of sound
聲波的傳送及轉換
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聽覺通往大腦的途徑 平衡感通往大腦的途徑
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聲音到達雙耳的時差及大小聲是人耳判斷音源方位的主要線索。假
設人耳與音源的相對方位如下圖所示:
則音源到達雙耳的距離相差 d, d = r sin + r ,
d r
雙耳時差為 t , t (sin ) ,
c c
其中 c 是聲波在空氣中傳播的速度。
假設在頭顱半徑為 8.75cm,
聲波速度為 344 m/sec 的情
形下,方位角與雙耳時差的
關係如右圖所示:
雙耳時差與聲波頻率無關。
在諸多聲音中要能聽到某特定的聲音則其頻率要能與別的聲音有所區
別。當同時發生的兩個聲音頻率太相近,則會聽成另一個聲音。這種
現象稱為歐姆音響定則 (Ohm's acoustic law)。
人耳對於在 1KHZ 至 3KHZ 頻率範圍內的音調變化 (sound pitch
variation) 極為敏感。平均人耳可以感覺到的最小頻率變化是 0.3 %;
也就是說 1000 至 1003 的變化可以被偵測出來。受過專業訓練的人
可以分辨更細微的音調變化。在較低頻的聲音中(從 32HZ 到
64HZ),人耳可以感受到的最小頻率變化約為 1 %;而在較高頻的範
圍中 (16 KHZ 至 20 KHZ),人耳對於音調變化的感覺就變了非常的
差。正常的聽覺系統約能區別 2000 個音調的變化。