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Getting Started With: Start Here

1. The document provides step-by-step instructions for getting started with Scratch, including creating an account, navigating the Scratch interface, and understanding basic code blocks. 2. It then guides the reader through building their first Scratch program by having a cat move, play a sound, and repeat the action when clicking the green flag. 3. Finally, it proposes creating a catching game where the player catches falling objects by having the objects move to random top positions and fall down the screen, returning to the top when reaching the bottom.

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Fatma Attia
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
312 views

Getting Started With: Start Here

1. The document provides step-by-step instructions for getting started with Scratch, including creating an account, navigating the Scratch interface, and understanding basic code blocks. 2. It then guides the reader through building their first Scratch program by having a cat move, play a sound, and repeat the action when clicking the green flag. 3. Finally, it proposes creating a catching game where the player catches falling objects by having the objects move to random top positions and fall down the screen, returning to the top when reaching the bottom.

Uploaded by

Fatma Attia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

Getting Started with

NEW TO SCRATCH? GET STARTED BY CREATING YOUR


SCRATCH ACCOUNT!

You will need a Scratch account to create, save,


and share your Scratch projects. The steps below
will walk you through creating a new account and
setting up your profile.

START HERE
❑ Open a web browser and navigate to
the Scratch website:
http://scratch.mit.edu
❑ On the homepage, click on “Join
Scratch” at the top on the right of
the page.
❑ Complete the steps to sign up for
your very own Scratch account!

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The Scratch Interface
A mentor will guide you through this.

START HERE
❑ Go to the Scratch website:
http://scratch.mit.edu
❑ Sign into your account.
❑ Click on the “Create” tab located at the top
left of the browser to start a new project.
❑ Time to explore!

Code Block Categories


Code Blocks are organised by colour
and category to make them easier to
find
Code Blocks
These are the instructions you use to
create your computer program

Script or Code Area Stage


Click and drag code blocks
This is where your Scratch Programs run.
here to create your program

The “move ( ) steps” block Sprite


tells your selected sprite to Any object that goes on
move a specified number of the stage is a sprite. In
steps. You can choose the Scratch, the sprite is the
image on the stage
number of steps.
The current sprite is the
one that’s selected in
the sprite list.

Sprite Thumbnails and


Properties
Shows a list of thumbnails of all
the sprites you have added or
created, and which one is
currently selected. You can change
the size, name or delete it.

Backdrops
A backdrop is one out of
possibly many frames, or
backgrounds, of the Stage.
There is currently no backdrop
selected in this picture.

Page 2
Mentor to show you:
1. Explain that relevant Sprite or backdrop needs to be selected when coding
2. How do drag and drop blocks
3. How to connect blocks
4. How to test code by clicking on the blocks
5. Using the Green Flag to Start and Stop button to stop your program running
6. How to delete/remove blocks
7. Add sprites and backgrounds
8. Move and resize sprites
9. Understand that you need to make sure you have selected the sprite that want to code
10. How to name and save your project
11. How to start a new game
12. Where to find your saved projects
13. Show them the Tutorials within Scratch

Page 3
Create your first Scratch Program
Follow the step by step guide and create your first scratch program!

Start Moving
❑ Drag a move block into the code area.

❑ Then, click on that block to make the cat move:

Page 4
Add a Sound
❑ Drag out a play sound… block (from Sound) and snap it onto the move block.

❑ Change the sound, click on the “Sounds” tab

❑ click on “Choose a Sound” button

❑ Select Hi Tun Tabla

❑ Click on the Code tab to go back to your code

Page 5
❑ Choose Hi Tun Tabla from the pull-down menu

❑ Click and listen. Make sure your computer's speakers are on.

Start a Dance
❑ Add another move block. Click inside the block and type in a minus sign.

❑ Add another play sound… block, then choose a Hi Tun Tabla from the pull-down menu.

❑ Click on any of the blocks to run the stack:

Page 6
Again and Again

❑ Drag out a repeat block and drop it on top of the stack. (You want the "mouth" of the repeat to wrap around the
other blocks.)

❑ Click to run the stack:

Say Something
❑ Click looks and drag out a say block.

Page 7
❑ Type in the block to change the words:

❑ Click on the stack to run.

Green Flag
❑ Drag out a when clicked block and snap it on top.

❑ Your code will start whenever you click the green flag:

❑ To stop, click the stop button:

Page 8
Change Color
❑ Now to try something different... Drag out a change effect block.
❑ Click to see what it does.

Key Press
❑ Snap on a when key pressed

❑ Now press the space bar on your keyboard and watch what happens.
❑ You can choose a different key from the menu, if you want to:

Page 9
Page 10
Add a Background
You can add new backdrops on the Stage.

❑ Click to choose a New backdrop from the Library (such as "Concert"):

Add a Sprite
Each object in Scratch is called a sprite.

❑ To add this sprite, click then select "Cassy Dance":

❑ Drag the characters to where you want them on the Stage.

Explore!
You can add sound and animation to your new sprite.

ADD SOUND

❑ Drag in a play sound block. Choose the sound you want from the menu and click to play.
❑ Drag out a when clicked block and snap it on top.

ANIMATE

❑ Click the tab to see a sprite's costumes. You can animate by switching between costumes.

❑ Click and create code that switches between costumes:

Page 11
Remember to Name and Save your game!

Page 12
Create a Game!
Catch Game
Make a game where you catch things falling from the sky.

Choose an Object to Fall

❑ Click this icon to choose a new sprite:

❑ Choose the object you want to fall (such as 'Apple'):

Tip: Adjust the size of the apple by changing the size in the Sprite properties area:

Remember, in Scratch, characters and objects are called ‘sprites.'

Tip: You can delete the Cat sprite by clicking the on the top right of the sprite card.

Page 13
Choose a Backdrop

❑ Click the icon to open the Backdrop library:

❑ Then choose the backdrop you want (such as 'blue sky'):

Go to the Top
❑ Select your sprite by clicking on its thumbnail:

❑ Click the tab.

❑ Tell your sprite to go to a random position at the top of the screen:


Your code should look like this:

Fall Down
❑ Make your sprite fall by adding these blocks:

❑ Your code should look like this:

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❑ Type a negative number in change y to make the sprite move down.
❑ Click the green flag to run your code and the stop sign to stop it.

Go Back to the Top


Make your object go back to the top when it reaches the bottom, add the following to your code:

Your code should look like this:

Add a Catcher

❑ Click this icon to choose a new sprite

❑ Choose a catcher (such as 'Bowl'):

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Tip: Adjust the size of the catcher by changing the size in the Sprite properties area:

Move the Catcher


❑ Use arrow keys to move your catcher back and forth.
Your code should look like this:

Try it! Press the arrow keys to move left and right.

Catch the Object


❑ Select the falling sprite by clicking on its thumbnail:

❑ Add code to catch the object:


Page 16
The code will look like this:

Remember to Save your game!

Enhance Your Game


What else do you want to add to your game? Try some of these ideas.

ADD SCORE
Create a variable for keeping score.

❑ Select the “Variables” category

❑ Click “Make a Variable”

Page 17
❑ Type a name like “score” and click OK

❑ Then add the score blocks to your code:

❑ MAKE MORE APPLES


Use the Duplicate tool to copy the apple sprite with its Code.

Page 18
❑ Share Your Game
Type a title for your project.

❑ When you are ready to share your project with others, click the button at the top of the screen.

❑ To add notes and credits, click:

You have coded 2 of your own programs already!! Well done!

Page 19

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