Starfinder Society Boons by Faction Compiled by James Krolak

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The document outlines different reputation tiers and boons available through the Starfinder Society based on reputation. Higher tiers provide access to more powerful boons and benefits.

There are 5 reputation tiers - tier 0 provides access to basic services, tier 1 unlocks additional boons and abilities, and higher tiers continue to enhance boon access and reputation gains. Higher tiers represent greater reputation and standing within the Society.

Basic boons include services like lesser magic, skills boosts, and hireling access. Starship towing and a sellback plan are also outlined. Higher tier boons enhance these abilities.

REPUTATION TIER THRESHOLDS Special Note: To calculate your current Reputation Tier for the

Reputation Tier Reputation purpose of all-factions boons, add up your total Reputation from all
0 0+ factions. For example, a character with 5 Reputation with the
1 5+ Wayfinders and 11 Reputation with the Exo-Guardians would have 16
2 15+ Reputation with all factions and have access to Tier 2 all-factions
3 25+ rewards.
4 45+

ALL FACTIONS
Basic Purchasing Plan (Slotless; Limited-Use) Sellback Plan (Slotless)
Prerequisites: All Factions Tier 0 Prerequisites: All Factions Tier 1
Cost: Varies (see below) Cost: None (see below)
Benefit: Every Starfinder can acquire certain services from the Benefit: You can return previously purchased boons with a Fame
Starfinder Society by spending Fame. All Starfinders have access to cost that is less than or equal to your current Reputation Tier in All
the following list of services. Factions as long as the boon is neither a limited-use nor a slotless
Award Cost* boon. You immediately gain an amount of Fame equal to the total
+4 to any one skill check** 1 Fame Fame cost of the boon traded in.
Dispel magic 1 Fame Special: You can utilize this boon multiple times, but you can sell
Lesser restoration 1 Fame only one boon this way between scenarios and cannot sell boons
Make whole 1 Fame during the course of play.
Remove affliction (CL 7th) 1 Fame
Break enchantment 2 Fame Amateur Hireling Access (Ally)
Greater dispel magic 2 Fame Prerequisites: All Factions Tier 1, Basic Hireling Access
Restoration 2 Fame Cost: 2 Fame
Regenerate 6 Fame Benefit: This boon acts as Basic Hireling Access, except the total
Have your body recovered by a rescue team 5 Fame bonus to your ally’s skill check bonus is now equal to 2 + your level.
Raise dead 14 Fame Special: This boon supersedes the skill bonus used by Basic
Reduce Infamy by 1 4 Fame Hireling Access. When slotting this boon, you select any skill set from
Mnemonic editor (mk varies) 4 × mk of the editor purchased*** Basic Hireling Access that you already purchased but use the
* Increase cost by 3 in Near Space and 5 in the Vast improved skill check bonus instead.
**Does not include Day Job check
***Mk 1 = 4 Fame, mk 2 = 8 Fame, mk 3 = 12 Fame, mk 4 = 16
Professional Hireling Access (Ally)
Fame
Prerequisites: All Factions Tier 2, Amateur Hireling Access
Special: This boon can be purchased multiple times, as it strictly
Cost: 2 Fame
allows access to purchase the services listed above.
Benefit: This boon acts as Basic Hireling Access, except the total
bonus to your ally’s skill check is now equal to 4 + your level.
Starship Towing (Slotless; Limited-Use) Special: This boon supersedes the skill bonus used by Basic
Prerequisites: All Factions Tier 0 Hireling Access. When slotting this boon, you can select one skill set
Cost: 5 Fame from Basic Hireling Access that you already purchased but use the
Benefit: You can purchase this boon when your starship has been improved skill check bonus instead.
reduced to 0 Hull Points during a starship combat encounter. When
you do so, a recovery team arrives to recover you and your party
Untarnished Reputation (Slotless; Limited-Use)
members before the enemy can finish you off. It is assumed that you
Prerequisites: All Factions Tier 3 or Exo-Guardians Tier 2
and your group manage to somehow make your way to the next
Cost: 1 Fame
encounter in the scenario if there is one. This boon does not count the
Benefit: You can purchase this boon to remove a single point of
starship combat encounter as being completed, so it is still possible to
Infamy that you have accrued.
miss out on rewards from the encounter.
Normal: Reducing Infamy typically costs multiple Fame.
Normal: The destruction of a starship can lead to severe
Special: You can purchase this boon only once, even if you qualify
repercussions, as detailed in individual scenarios.
for it from multiple factions.
Special: Multiple PCs can contribute Fame to purchase this boon.
You can purchase this boon multiple times.
Elite Hireling Access (Ally)
Prerequisites: All Factions Tier 3, Professional Hireling Access
Basic Hireling Access (Ally)
Cost: 2 Fame
Prerequisites: All Factions Tier 0
Benefit: This boon acts as Basic Hireling Access, except the total
Cost: 1 Fame
bonus to your ally’s skill check is now equal to 6 + your level.
Benefit: You bring on a non-combat ally that can assist with a
Special: This boon supersedes the skill bonus used by Basic
certain set of skill checks. This ally can perform the listed skills with a
Hireling Access. When slotting this boon, you can select one skill set
total bonus equal to your level. You must expend any necessary
from Basic Hireling Access that you already purchased but use the
actions and be in range to perform the action yourself. The ally’s result
improved skill check bonus instead.
cannot be modified by class abilities or spells, but can be improved by
a successful aid another action. The ally does not participate in
combat, cannot be killed outside of combat, and has no effect other Master Hireling Access (Ally)
than providing the ability to attempt skill checks. Prerequisites: All Factions Tier 4, Elite Hireling Access
When you select this boon, you must select one of the following sets Cost: 2 Fame
of skills. Benefit: This boon acts as Basic Hireling Access, except the total
Set 1: Computers, Engineering, Physical Science bonus to your ally’s skill check is now equal to 8 + your level.
Set 2: Bluff, Diplomacy, Intimidate Special: This boon supersedes the skill bonus used by Basic
Set 3: Culture, Medicine, Survival Hireling Access. When slotting this boon, you can select one skill set
Set 4: Life Science, Mysticism, Physical Science from Basic Hireling Access that you already purchased but use the
Special: You can purchase this boon multiple times. Each time you improved skill check bonus instead.
purchase this boon, you can select a different set of skills from the list
above. When slotting this boon, you can only select one of the skill lists
you have available from the above list, even if you have purchased
multiple lists.
ACQUISITIVES
Acquisitives Champion (Faction) Known Quality (Social)
Prerequisites: Acquisitives Tier 0 Prerequisites: Acquisitives Tier 2
Cost: 2 Fame Cost: 2 Fame
Benefit: This Faction boon allows the character to gain Reputation Benefit: When you have this boon slotted and you attempt a Day
with the Acquisitives faction. A character with this boon slotted at the Job check at the end of a session, multiply your total earnings by your
end of a successfully completed scenario gains Reputation as detailed Acquisitives Reputation Tier. For example, if you are Tier 3 in the
in the primary and secondary success conditions of that scenario. Acquisitives, you multiply the result of your Day Job check by 3.
Normal: A character gains no Reputation unless he has a Faction
boon slotted. Skillful Sales (Slotless; Limited-Use)
Prerequisites: Acquisitives Tier 2
Purveyor of Fortunes (Slotless) Cost: 2 Fame (see below)
Prerequisites: Acquisitives Tier 1 Benefit: At the end of a scenario, you can spend 2 Fame to
Cost: 0 Fame (see below) increase the sale value of any number of pieces of equipment you sell
Benefit: After a scenario for which you achieved the primary from 10% of their price to 20% of their price. You must sell the
success condition and participated in the Starfinder Society Retail equipment immediately, and the list of equipment thus sold must be
Incentive Program by contributing at least $10, then you earn 1 noted on the Chronicle sheet with a GM signature. If you sell
additional Fame and 1 additional Reputation with the Acquisitives equipment later, you gain 10% of the equipment’s price (as normal)
Faction. unless you purchase this boon (and pay the required Fame) again.
Special: You can only benefit from this boon a number of times Special: You can purchase this boon multiple times (though only
equal to your current Reputation Tier with the Acquisitives faction once per scenario).
(maximum four total times at Reputation Tier 4). Each time you fulfill
the requirements of this boon, mark it on your Chronicle sheet along Shameless Sponsorship (Social)
with the associated Reputation Tier. Have the GM sign beside this Prerequisites: Acquisitives Tier 3, Sponsorship
notation. Cost: 3 Fame
Benefit: By slotting this boon, you gain two additional Promotional
Publicist (Ally) boon slots. This allows you to slot up to three Promotional boons as
Prerequisites: Acquisitives Tier 1 long as you meet all the prerequisites for those boons, such as having
Cost: 2 Fame the appropriate product or having earned the necessary volunteer
Benefit: When slotting this boon, select either Culture, Diplomacy, recognition. You cannot slot the same Promotional boon multiple
or Profession. You gain a circumstance bonus to that skill check equal times, nor can you slot two or more Promotional boons that offer the
to your half your current Acquisitives Reputation Tier (rounding up). If same effect (such as two boons that both provide rerolls).
you gain any Infamy while this boon is slotted, you can choose to forgo Normal: Characters have only one Promotional boon slot.
gaining Reputation at the end of the adventure to avoid gaining any
Infamy. If you choose to do this, mark this boon as being permanently Personalized Hull (Starship)
expended. Prerequisites: Acquisitives Tier 3
Special: If you gain Infamy and use this boon to pay it off, that Cost: 2 Fame
character can never retake this boon—no publicist will ever work with Benefit: When an opponent imposes a critical damage condition on
such a scoundrel again. your starship, after rolling d% to see which system is affected, you can
force the GM to reroll the d% and use the new result. A critical damage
Abundant Ammunition (Starship) result can only be rerolled in this way once.
Prerequisites: Acquisitives Tier 1 Special: A starship can only benefit from one copy of this Starship
Cost: 1 Fame boon at a time.
Benefit: When this boon is slotted, select one starship weapon with
the limited fire special property on the group’s starship. The selected Balanced Nepotism (Slotless)
weapon increases the value of the limited fire value by half (rounded Prerequisites: Acquisitives Tier 4
down). For example, a limited fire 5 weapon would become limited fire Cost: 4 Fame
7. This boon can be used to improve weapons gained as a result of Benefit: When you select this boon, it does not apply to your current
other Starship boons. character. Instead, select one of your Starfinder Society characters
Special: Multiple copies of this boon can be used on a starship, but with 0 XP. That character immediately gains 10 Reputation with a
each copy must affect a different weapon. faction of your choosing.

Acquisitives Champion, Improved (Faction)


Prerequisites: Acquisitives Tier 2
Cost: 4 Fame
Benefit: This Faction boon allows the character to gain Reputation
with the Acquisitives faction. A character with this boon slotted at the
end of a successfully completed scenario gains Reputation as detailed
in the primary and secondary success conditions of the scenario.
In addition, once per adventure, when you succeed at a Culture or
Intimidate skill check that is written into the adventure, you recover 1
Resolve Point, up to your Resolve Point total.
Normal: A character gains no Reputation unless he has a Faction
boon slotted.

Sponsorship (Social)
Prerequisites: Acquisitives Tier 2
Cost: 2 Fame
Benefit: By slotting this boon, you gain an additional Promotional
boon slot. This allows you to slot up to two Promotional boons as long
as you meet all the prerequisites for those boons, such as possessing
the appropriate product or having earned the necessary volunteer
recognition. You cannot slot the same Promotional boon multiple
times, nor can you slot two Promotional boons that offer the same
effect (such as two boons that both provide rerolls).
Normal: Characters have only one Promotional boon slot.
DATAPHILES
Dataphiles Champion (Faction) the PCs arriving at the adventure location. Typically, these skill checks
Prerequisites: Dataphiles Tier 0 include a table with information provided based on varying DCs; with
Cost: 2 Fame this boon, you can reroll one of these skill checks and use the higher of
Benefit: This Faction boon allows the character to gain Reputation the two results. Skill checks occurring after the start of the first
with the Dataphiles faction. A character with this boon slotted at the encounter of the scenario cannot be affected by the purchase of this
end of a successfully completed scenario gains Reputation as detailed boon.
in the primary and secondary success conditions of that scenario. Special: You can purchase this boon multiple times, but only once
Normal: A character gains no Reputation unless he has a Faction per skill check.
boon slotted.
Computational Savant (Starship)
Digital Presence (Slotless) Prerequisites: Dataphiles Tier 2
Prerequisites: Dataphiles Tier 1 Cost: 3 Fame
Cost: 0 Fame (see below) Benefit: When operating on board a starship with a computer, that
Benefit: If you complete a scenario that you played online, such as computer counts as having an extra node that only you can use. For
by using a virtual tabletop or a play-by-post format, you earn 1 example, if you’re on a starship with a mk 2 trinode computer, it would
additional Fame and 1 additional Reputation with the Dataphiles count as providing +2/+2/+2/+2, with the last +2 bonus being available
faction (regardless of whether you have the Dataphiles Champion only for a skill check that you attempt. If your starship has no
Faction boon slotted for that scenario). computer, you can cobble together a basic network with onboard
Special: You can benefit from this boon only a number of times systems that counts as a mk 1 mononode that only you can use to
equal to your current Reputation Tier with the Dataphiles faction enhance your skill checks.
(maximum four total times at Reputation Tier 4). Each time you fulfill Special: A starship can only benefit from one copy of this Starship
the requirements of this boon, mark it on your Chronicle sheet along boon at a time.
with the associated Reputation Tier. Have the GM sign beside this
notation. Digital Imp (Ally)
Prerequisites: Dataphiles Tier 2
Enhanced Targeting (Starship) Cost: 2 Fame
Prerequisites: Dataphiles Tier 1 Benefit: The Dataphiles have provided you with a digital construct.
Cost: 1 Fame While commonly called an “imp,” this digital program can resemble any
Benefit: At the start of a starship combat encounter, you can creature you desire, along with a personality you choose. Lacking
increase the range of one of your starship’s weapons. A short-range physical form, this intricate program can reside within a wrist-mounted
weapon becomes medium-range, or a medium-range weapon computer, a hacking kit, or even inside a mechanic’s exocortex. As a
becomes long-range. This effect lasts for the first 1d3 rounds of the standard action, you can unleash the digital imp on an adjacent
starship combat, after which the required computations become too computer system , where it is able to perform the following uses of the
complex to maintain. This boon has no effect on long-range weapons. Computers skill: Access Unsecured System, Destroy System or
Special: Multiple copies of this boon can be used on a starship, but Module, Detect Fake Shell, Disable or Manipulate Module, Gain Root
each copy must affect a different weapon. Access, or Hack System. The digital imp uses your bonus to
Computers with a –4 penalty to the check and cannot take 10 or 20.
The digital imp also doubles the time to perform any task, such as 2 full
Expert Blackmail (Social)
actions per tier of a computer system to hack a system. You can
Prerequisites: Dataphiles Tier 1
recollect the deployed digital imp as a standard action when adjacent
Cost: 1 Fame
to a computer system where the imp is deployed.
Benefit: During the course of an adventure in which you have this
boon slotted, you can spend 1 Resolve Point to call in outside
assistance on a skill check against an opponent. You roll 1d4 and add Ruthless Blackmail (Social)
the total to one Bluff, Computers, Culture, Diplomacy, Engineering, Prerequisites: Dataphiles Tier 3, Expert Blackmail
Intimidate, Life Science, Physical Science, or appropriate Profession Cost: 3 Fame
check, representing the added effort of an outside organization. This Benefit: This Social Boon works exactly like Expert Blackmail,
effect can only occur in situations where you’re acting against a known except you add 1d8 to your check rather than 1d4.
target or organization. For example, you could spend a Resolve Point
to gain this bonus when attempting a Diplomacy or Intimidate check Data Concierge (Ally)
against an opponent, but could not use it for attempting an Engineering As long as you have the ability to communicate with the Pact
check to overcome a lock in a forgotten ruin. Worlds, you can call in an ally to assist on a failed skill check.
Special: In some cases, the GM can rule that your outside contacts Prerequisites: Dataphiles Tier 3
can’t assist. This might be because you’re on a world cut off from the Cost: 2 Fame
Pact Worlds or dealing with a completely alien threat. In these Benefit: You have gained the ability to contact a junior member of
instances, you do not expend a Resolve Point. the Dataphiles in the Pact Worlds. Once per scenario, while outside of
a combat situation and with access to an unlimited-range
Dataphiles Champion, Improved (Faction) communication device (such as your starship or facilities in a
Prerequisites: Dataphiles Tier 2 cosmopolitan settlement), you can contact this ally. The ally allows you
Cost: 4 Fame to reroll one previously failed skill check to acquire a piece of
Benefit: This Faction boon allows the character to gain Reputation knowledge, such as identifying a creature or understanding a coded
with the Dataphiles faction. A character with this boon slotted at the language. Successfully contacting this ally requires 1 hour.
end of a successfully completed scenario gains Reputation as detailed
in the primary and secondary success conditions of that scenario. Information Sharing (Slotless)
In addition, once per adventure, when you succeed at a Computers Prerequisites: Dataphiles Tier 4
or Engineering check that is written into the adventure, you recover 1 Cost: 4 Fame
Resolve Point, up to your Resolve Point total. Benefit: When you select this boon, it does not apply to your current
Normal: A character gains no Reputation unless he has a Faction character. Instead, select one of your Starfinder Society characters
boon slotted. with 0 XP. That character gains access to one boon your current
character has. The selected boon must be from a Chronicle sheet
Backup Info Check (Slotless; Limited-Use) played from Tier 1–4 or Tier 3–6. Alternatively, you can share any
Prerequisites: Dataphiles Tier 2 boon you’ve previously purchased that has a Reputation Tier
Cost: 1 Fame requirement of 2 or less
Benefit: Most scenarios include a mission briefing with one or more
relevant skill checks that you can attempt to learn information
important to the scenario. Some scenarios include skill checks prior to
EXO-GUARDIANS
Exo-Guardians Champion (Faction) Tools for the Job (Slotless; Limited-Use)
Prerequisites: Exo-Guardians Tier 0 Prerequisites: Exo-Guardians Tier 2
Cost: 2 Fame Cost: 2 Fame (see below)
Benefit: This Faction boon allows the character to gain Reputation Benefit: At the end of a scenario, you can spend 2 Fame to treat the
with the Exo-Guardians faction. A character with this boon slotted at effective item level of a single piece of armor or weapon as 1 lower for
the end of a successfully completed scenario gains Reputation as the purpose of determining what you can purchase. This allows you to
detailed in the primary and secondary success conditions of that purchase armor or a weapon from the Starfinder Core Rulebook whose
scenario. level is equal to your character level + 2, or equipment from other
Normal: A character gains no Reputation unless she has a Faction sanctioned sources whose item level is equal to your character level +
boon slotted. 1. This boon does not affect the available item level of items found on
Chronicle sheets.
Theoretical Historian (Slotless) Normal: You can normally purchase only equipment from the
Prerequisites: Exo-Guardians Tier 1 Starfinder Core Rulebook whose item level equal to your character
Cost: 0 Fame (see below) level + 1, or equipment from other sanctioned sources whose level
Benefit: If you run a scenario as a GM that you have already run as equal to your character level.
a GM, you can take a Chronicle sheet from that scenario and apply it Special: You can purchase this boon multiple times. Its effects do
to this character. This Chronicle sheet provides no rewards (such as not stack; each purchase instead applies to a different piece of
XP, credits, or boons), except you can mark the Chronicle sheet as equipment.
being completed as part of this boon and earn 1 additional Fame and 1
additional Reputation with the Exo- Guardians Faction for your Expert Gunnery (Starship)
associated character. Prerequisites: Exo-Guardians Tier 2
Special: You can benefit from this boon only a number of times Cost: 2 Fame
equal to your current Reputation Tier with the Exo-Guardians faction Benefit: During a starship combat encounter, when your ship scores
(to a maximum of four total times at Reputation Tier 4). Each time you critical damage against an opponent, you can spend 1 Resolve Point
fulfill the requirements of this boon, mark it on your Chronicle sheet to reroll the critical damage effect. You must use the second result.
along with the associated Reputation Tier. Special: A starship can only benefit from one copy of this Starship
boon at a time.
Collector and Examiner (Ally) Normal: A character gains no Reputation unless she has a Faction
Prerequisites: Exo-Guardians Tier 1 boon slotted.
Cost: 2 Fame
Benefit: You have a growing relationship with a researcher among Ammo Caddy (Ally)
the Exo-Guardians. At the end of a scenario for which you’ve slotted Prerequisites: Exo-Guardians Tier 3
this boon, you can return one, and only one, mostly intact cadaver of a Cost: 3 Fame
defeated significant enemy (Starfinder Core Rulebook 242) for the ally Benefit: You recruit a non-combat ally who can assist you by
to study. Mark the creature type (such as aberration, fey, or ooze) of reloading your weapon. Once per adventure, you can spend 1 Resolve
the collected cadaver on your Chronicle sheet. While this boon is Point to have the caddy reload one weapon in your possession, as
slotted, you gain an insight bonus to Engineering, Life Science and long as you have the requisite spare ammo to provide. The reloading
Mysticism checks to identify creatures corresponding to creatures of occurs at the beginning of your turn or at the end of your turn (your
the types you have collected. The bonus is equal to the number of choice). If reloading the weapon would take more than 1 round, this
corpses of that creature type collected, up to a maximum of +3. The instead reduces the time to reload the weapon by 1 round. It is
bonus represents your correspondence between you and your assumed the caddy carries a set of your ammunition appropriate for
examiner ally, and it does not mean the examiner is physically present each of your weapons, but will only reload one weapon once per
during the adventure. adventure.

Pact Worlds Defender (Social) Fusion Guild Contact (Social)


Prerequisites: Exo-Guardians Tier 1 Prerequisites: Exo-Guardians Tier 3
Cost: 1 Fame Cost: Varies (see below)
Benefit: When you have this boon slotted, you and any adjacent Benefit: When you purchase this boon, select a weapon fusion
allies gain a +1 morale bonus to saving throws against fear effects. (Starfinder Core Rulebook 192) with an item level equal to 2 × your
This bonus increases to +2 if the source of the fear effect is something Exo-Guardians Reputation Tier. This boon costs a number of Fame
that did not originate within the Pact Worlds. equal to half the item level of the weapon fusion, rounding up. While
this boon is slotted, you gain a fusion seal for that specific weapon
Exo-Guardians Champion, Improved (Faction) fusion for the duration of the scenario. You do not keep the fusion seal,
Prerequisites: Exo-Guardians Tier 2 but you can gain it again in any adventure in which you slot this boon.
Cost: 4 Fame Special: You can purchase this boon multiple times. Each time you
Benefit: This Faction boon allows the character to gain Reputation purchase this boon, select a different weapon fusion.
with the Exo-Guardians faction. A character with this boon slotted at
the end of a successfully completed scenario gains Reputation as Starship Schematic (Slotless)
detailed in the primary and secondary success conditions of that Prerequisites: Exo-Guardians Tier 4
scenario. Cost: 4 Fame
In addition, once per adventure when you successfully score a Benefit: When you select this boon, it does not apply to your current
critical hit in combat against a significant enemy (Starfinder Core character. Instead, select one of your Starfinder Society characters
Rulebook 242) or succeed at Life Science check that is written into the with 0 XP. That character gains access to a new base starship. The
adventure, you recover 1 Resolve Point, up to your Resolve Point total. character can select this unique starship by slotting this boon in the
Starship boon slot. The statistics for this new starship will be presented
Untarnished Reputation (Slotless; Limited-Use) in a future update.
Prerequisites: All Factions Tier 3 or Exo-Guardians Tier 2
Cost: 1 Fame
Benefit: You can purchase this boon to remove a single point of
Infamy that you have accrued.
Normal: Reducing Infamy typically costs multiple Fame.
Special: You can purchase this boon only once, even if you qualify
for it from multiple factions.
SECOND SEEKERS
Second Seekers: Luwazi Elsebo Champion (Faction) In addition, once per adventure when you successfully use the aid
Prerequisites: Second Seekers (Luwazi Elsebo) Tier 0 another action to improve an ally’s skill check using a skill that is
Cost: 2 Fame written into the adventure, or when you succeed at Sense Motive
Benefit: This Faction boon allows the character to gain Reputation check that is written into the adventure, you recover 1 Resolve Point,
with the Second Seekers (Luwazi Elsebo) faction. A character with this up to your Resolve Point total.
boon slotted at the end of a successfully completed scenario gains Normal: A character gains no Reputation unless she has a Faction
Reputation as detailed in the primary and secondary success boon slotted.
conditions of that scenario.
Normal: A character gains no Reputation unless she has a Faction Team Spirit (Slotless)
boon slotted. Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
Cost: 1 Fame
Society Shepherd (Slotless) Benefit: When you or another character is killed during an
Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1 adventure in which you participated, reduce the Fame cost of the raise
Cost: 0 Fame (see below) dead spellcasting service by 2. This boon is not expended when used.
Benefit: If you brought a new player—a player without a Starfinder Special: A dead character can benefit from only one copy of this
Society character or playing their first Starfinder Society session—you boon at a time, to a maximum discount of 2 Fame.
earn 1 additional Fame and 1 additional Reputation with the Second
Seekers (Luwazi Elsebo) faction. Efficient Administrator (Ally)
Special: You can benefit from this boon only a number of times Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
equal to your current Reputation Tier with the Second Seekers (Luwazi Cost: 2 Fame
Elsebo) faction. Each time you fulfill the requirements of this boon, Benefit: You hire an administrator to help vet and assist certain
mark it on your Chronicle sheet along with the associated Reputation allies recruited by your fellow party members. While this boon is
Tier. Have the GM sign beside this notation. slotted, all other PC’s Ally boons gain an insight bonus to their skill
checks equal to your current Reputation Tier with the Second Seekers
Field Trainee (Ally) faction. If the ally performs a combat role, then he instead gains an
Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1 insight bonus to his ability DCs, attack rolls, and saving throws equal to
Cost: 1 Fame half your Reputation Tier with the Second Seekers.
Benefit: You bring along an ally who assists you in and out of Special: An ally can benefit from only one copy of this boon at a
combat. Once per adventure, you can direct your trainee to perform time. This has no effect on Ally boons that do not have a skill check,
the aid another action (Starfinder Core Rulebook 133) or provide combat roll, or DC-based effect.
covering fire (Starfinder Core Rulebook 246). Your trainee is
considered to have a +3 bonus to all skill checks and a +5 ranged Uniter (Social)
attack roll bonus. You can direct your trainee to provide this more than Prerequisites: Second Seekers (Luwazi Elsebo) Tier 3
once in an adventure, but each use beyond the first requires you to Cost: 5 Fame
spend 1 Resolve Point. Benefit: When this boon is slotted, you treat your effective
Special: While the trainee can affect combat encounters, he’s Reputation Tier for any faction for which you have earned Reputation
considered a noncombatant and is not tracked during combat. Tier 1 as though you were Reputation Tier 2. This affects any boons
that scale off Reputation Tier as long as your unaltered Reputation Tier
Instructor (Social) for those factions is 1. At the end of any scenario in which you have
Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1 this boon slotted, you can purchase Tier 2 rewards from those factions.
Cost: 2 Fame These rewards can only be slotted or used if you have this boon
Benefit: This boon represents time spent outside of adventuring that slotted, or if your Reputation Tier for that faction rises to 2 through
you’re taking to train a potential new Starfinder. At the end of every natural reputation gain.
adventure you have this boon slotted, record the total amount of Fame
you earned. You can expend your Downtime at the end of an Scrappy Little Ship (Starship)
adventure to increase the amount of Fame recorded for this boon by 1. Prerequisites: Second Seekers (Luwazi Elsebo) Tier 3
Once you have accrued 40 Fame with this boon, your student has Cost: 3 Fame
come into his or her own and is ready to become a full-fledged Benefit: When your starship suffers critical damage that results in a
Starfinder (a new character). Have your GM mark the Chronicle sheet glitching system, you can temporarily increase your AC or TL by 1.
where you accomplished this, and keep a copy with your new This bonus lasts until the critical damage is fixed, or until the end of the
character. starship combat. This bonus occurs only as a result of damage (not as
When your new character reaches 5th level, instead of choosing a result of effects like EMP weapons). A subsequent critical damage
four ability scores to increase, you can choose five. Otherwise you effect that results in a malfunctioning system allows you to increase
follow all other rules for leveling up. This bonus only applies at 5th this temporary bonus to +2. Wrecked systems do not provide any
level. bonus beyond that gained from a malfunctioning system.
Special: You can apply this boon only to one new character, and Special: A starship can only benefit from one copy of this Starship
only once the objectives have been completed. boon at a time.

Rugged Hull (Starship) Rising Star (Slotless)


Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1 Prerequisites: Second Seeker (Luwazi Elsebo) Tier 4
Cost: 2 Fame Cost: 4 Fame
Benefit: Increase the critical threshold (CT) of your starship by an Benefit: When you select this boon, it does not apply to your current
amount equal to your current Reputation Tier with the Second Seekers character. Instead, select one of your Starfinder Society characters
(Luwazi Elsebo) faction. with 0 XP. That character begins play with 5 Fame to spend on
Special: A starship can only benefit from one copy of this Starship purchases and no longer pays additional Fame for purchases in Near
boon at a time. Space, and only pays 3 additional Fame for purchases made in the
Vast (instead of 5). That character gains an additional 5 Fame once
Second Seekers: Luwazi Elsebo Champion, they reach 20 Reputation with any one faction.
In addition to the benefits of this boon, once you purchase this
Improved (Faction)
capstone boon, you are encouraged to send an e-mail to
Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
[email protected] with a subject line of “Second Seekers
Cost: 4 Fame
Rising Star.” Include your character’s race, class, name, character
Benefit: This Faction boon allows the character to gain Reputation
number, and a description of 75 words or less in the body of the e-mail.
with the Second Seekers (Luwazi Elsebo) faction. A character with this
That character is entered into a drawing to become a future in-world
boon slotted at the end of a successfully completed scenario gains
Venture-Captain, member of the Forum, or even the First Seeker.
Reputation as detailed in the primary and secondary success
conditions of that scenario.
WAYFINDERS
Wayfinders Champion (Faction) Wayfinders Champion, Improved (Faction)
Prerequisites: Wayfinders Tier 0 Prerequisites: Wayfinders Tier 2
Cost: 2 Fame Cost: 4 Fame
Benefit: This Faction boon allows the character to gain Reputation Benefit: This Faction boon allows the character to gain Reputation
with the Wayfinders faction. A character with this boon slotted at the with the Wayfinders faction. A character with this boon slotted at the
end of a successfully completed scenario gains Reputation as detailed end of a successfully completed scenario gains Reputation as detailed
in the primary and secondary success conditions of that scenario. in the primary and secondary success conditions of that scenario.
Normal: A character gains no Reputation unless he has a Faction In addition, once per adventure when you succeed at a Diplomacy
boon slotted. or Survival skill check that is written into the adventure, you recover 1
Resolve Point, up to your Resolve Point total.
Mobile Translator (Slotless) Normal: A character gains no Reputation unless he has a Faction
Prerequisites: Wayfinders Tier 1 boon slotted.
Cost: 2 Fame
Benefit: You acquire a Tetrad certified translator as if you had Living Translator (Ally)
purchased it, but you do not need to expend any credits. Prerequisites: Wayfinders Tier 2
Normal: You need to spend credits to acquire this item. Cost: 2 Fame
Benefit: You bring along a noncombatant translator skilled in
TETRAD CERTIFIED TRANSLATOR LEVEL 2 several languages. In addition to Common, the translator knows a
ITEM PRICE BULK number of languages equal to your current Reputation Tier with the
TECHNOLOGICAL 500 L Wayfinders faction + 1. When you purchase this boon, you must select
the languages known by the translator. These can be any languages
This elaborate datapad has several additional audio receptors to listed on page 41 of the Starfinder Core Rulebook or any unique
capture nearby sounds. If you don’t share a language with creatures language you’ve encountered in a previous scenario. When your
you encounter, you can activate this device to collect basic linguistic Reputation Tier increases, you can add an additional language to
information. The device requires 10 minutes of observed conversation those known by your translator.
to gain enough information to operate. The device then acts as a
rudimentary translator. It does not allow you to converse with creatures Enhanced Shield Regeneration (Starship)
with whom you don’t share a language, but it can relate very basic Prerequisites: Wayfinders Tier 2
information. Examples of statements the device could interpret would Cost: 2 Fame
be: “come with us,” “lower your weapons,” or “leave immediately.” The Benefit: Once per starship combat, you can spend 1 Resolve Point
device cannot parse proper names, including personal designations or to push your starship’s shields to the limit. The starship regains a
the names of items and places. Some extraordinary complex or number of Shield Points (SP) equal to the starship tier × your current
obscure languages might not translate clearly with this device. Wayfinder Reputation Tier. You can assign these SP to any facing, or
A Tetrad certified translator has 10 capacity and 1/hour usage. divide them among any number of facings. A starship can only benefit
from this boon once per starship combat encounter.
Worldwide Explorer (Slotless)
Prerequisites: Wayfinders Tier 1 Alien Access (Social)
Cost: 0 Fame (see below) Prerequisites: Wayfinders Tier 3
Benefit: If you complete a scenario in a region with a different Cost: 3 Fame
Regional Venture-Coordinator than your home region, you earn 1 Benefit: You gain a +2 circumstance bonus to skill checks related to
additional Fame and 1 additional Reputation with the Wayfinders negotiating for equipment outside of the Pact Worlds. This also applies
faction. For more information on the regions overseen by Regional to skill checks where a successful result would secure you and your
Venture-Coordinators, see paizo.com/organizedplay/coordinators. party a gifted alien item (typically detailed in the Treasure section of an
Special: You can benefit from this boon only a number of times encounter). In addition, you always have access to new equipment
equal to your current Reputation Tier with the Wayfinders faction. Each found on your Chronicle sheet, regardless of whether you are in an
time you fulfill the requirements of this boon, mark it on your Chronicle appropriate settlement. You can purchase this equipment at a 10%
sheet along with the associated Reputation Tier. Have the GM sign discount, and it arrives via a non-combat starship within 1d3 days.
beside this notation.
Alien Observer (Ally)
First Contact Step-In (Social) Prerequisites: Wayfinders Tier 3
Prerequisites: Wayfinders Tier 1 Cost: 2 Fame
Cost: 1 Fame Benefit: You bring along a noncombatant alien observer belonging
Benefit: When an ally fails a skill check during a first contact to a species from outside of the Pact Worlds. This alien does not take
situation—specifically when encountering a previously undiscovered part in combat. It speaks Common and its native language. The alien
species—you can spend 1 Resolve Point to immediately attempt the observes your actions, but it does not take part in any encounters; it
same skill check. If the result of your skill check is greater than your refrains from involving itself in combat or making skill checks. Because
ally’s failed attempt, use your result to determine the outcome. You can of the importance of preserving the observer, while this boon is slotted,
use this ability on any skill check so long as it relates to a first contact you and other characters taking part in the scenario reduce the Fame
encounter. A common example would be using skills like Diplomacy or cost to purchase a body recovery by a rescue team (see the Basic
Intimidate on a newly encountered race, but attempting a Computers Purchasing Plan boon) by 2. If you gain Infamy at any point while this
check to learn from an alien network about a new species would also boon is slotted, you immediately lose this boon.
be appropriate. Exactly when this boon can be used is up to the GM’s Special: You can only benefit from one copy of this boon at a time;
discretion. this boon’s effects do not stack with those of other Alien Observer
boons.
Improved Drift Engine (Starship)
Prerequisites: Wayfinders Tier 1 Alien Allies (Slotless)
Cost: 1 Fame Prerequisites: Wayfinders Tier 4
Benefit: Increase the Drift engine of your starship to Signal Booster. Cost: 4 Fame
This may affect certain aspects of a scenario, but only if the scenario Benefit: When you select this boon, it does not apply to your current
specifically calls this out. Otherwise, the increased engine gives you character. Instead, select one of your Starfinder Society characters
extra time to prepare for any starship combat encounter you take part with 0 XP. That character can select a new playable race without
in. At the start of a starship combat encounter, you can choose your needing to expend the Personal boon slot. That character cannot slot a
ship facing and move your ship up to 1d6 hexes in any direction. different race boon into the Personal boon slot, but can slot another
Special: A starship can only benefit from one copy of this Starship type of Personal boon. The rules on this new race will appear in a
boon at a time. future update.

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