Theo Exp Probability Se
Theo Exp Probability Se
2021
1. First, Carlos spins a 3. How likely do you think it is that Margaret will get a higher number?
1/2
2. Next, Margaret spins a 5. How likely do you think it is that James will get a higher number?
Gizmo Warm-up
The probability of an event is the likelihood that the event will happen.
Probability is given as a number that ranges from 0 (impossible) to 1
(certain). You can explore probability using numbered spinners with the
Theoretical and Experimental Probability Gizmo.
1. To begin, check that the Number of spinners is 1, Sections is 6, Number is 2, and the
sign is chosen. In this game, a win (a favorable outcome) occurs if the spinner lands on 2.
How likely do you think it is that a player will win the game? Explain.
THE PLAYER HAS 6 CHANCES FOR THE SPINNER TO LAND ON 2
2. On the EXPERIMENTAL tab, click Run 1 trial. What was the outcome? 4
3. Click Clear. Then, click Run 10 trials. How many trials were favorable? 1
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4. Click Run 10 trials 5 more times so there are a total of 60 trials. How many favorable
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Get the Gizmo ready:
Activity A:
One-spinner With Number of spinners set to 1, set Sections
games to 3, Number to 1, and the sign to .
1. The set of all possible outcomes make up the sample space of an experiment.
2. Turn on Show theoretical probabilities. The table shows the number of favorable and
unfavorable outcomes, and the theoretical probabilities as fractions and percentages.
3. Turn off Show theoretical probabilities. Change the Sections in the spinner to 7, the
Number to 4, and the sign to .
4. The experimental probability of an outcome is the fraction (or percentage) of times the
outcome occurs in an experiment. On the EXPERIMENTAL tab, run 100 trials.
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B. What is experimental probability of a favorable outcome? 53/100 = 53%
5. On the THEORETICAL tab, turn off Show theoretical probabilities. Change the Sections
in the spinner to 10, the Number to 3, and the sign to .
6. In general, how do you find the theoretical and experimental probabilities of a favorable
outcome if there are n equally likely outcomes and p of them are favorable?
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Get the Gizmo ready:
Activity B:
Select the EXPERIMENTAL tab.
Two-spinner
Next to Number of spinners, select 2. Set the
games
Sections of each spinner to 2, and the sign to .
1. In this game, two spinners are spun. If the spinners show the same number, the outcome is
favorable. If the spinners show different numbers, the outcome is unfavorable.
A. What are the possible outcomes of spinning these two spinners? List outcomes as
correct? YES
Possible blue outcomes
B. How does the number of possible outcomes relate to the number of sections on each
spinner?
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3. In general, how do you find the theoretical probability of a favorable outcome in a two-
spinner game?
1. Check that the spinner has 10 sections, the Number is 7, and the sign is .
2. On the EXPERIMENTAL tab, click Run 10 trials. Record the number and percentage of
favorable outcomes in the first column of the table below. Click Clear. Repeat the
experiment seven more times (clicking Clear after each one) to complete the table.
Experiment 1 2 3 4 5 6 7 8
Number favorable 5 2 3 7 5 5 6 2
Percentage favorable 50% 20% 30% 70% 50% 50% 60% 20%
3. Click Clear. Now, do the same experiment, but with 100 trials in each experiment. (To run
100 trials, click Run 10 trials 10 times.) Be sure to click Clear after each experiment. Fill in
the table below.
Experiment 1 2 3 4 5 6 7 8
Number favorable 48 40 53 43 43 49 46 47
Percentage favorable 48% 40% 53% 43% 43% 49% 46% 47%
B. Which experiment gave experimental probabilities that were closer to the theoretical
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C. In general, how does the number of trials seem to affect experimental probability?
This is an example of the law of large numbers. In general, the greater the number
of trials, the closer the experimental probability will be to the theoretical probability.
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