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Skink Starpriest: Warscroll

A Skink Starpriest is a wizard hero for the Seraphon army. It can cast spells and attempt to unbind enemy spells. It is armed with a Star-stone Dagger and mystical Serpent Staff. In melee it can deal 1 damage. In your hero phase, it can use its staff to grant a Seraphon unit venom that causes double damage on wound rolls of 6. As a wizard, it knows Arcane Bolt, Mystic Shield, and Summon Starlight spells.

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0% found this document useful (0 votes)
267 views1 page

Skink Starpriest: Warscroll

A Skink Starpriest is a wizard hero for the Seraphon army. It can cast spells and attempt to unbind enemy spells. It is armed with a Star-stone Dagger and mystical Serpent Staff. In melee it can deal 1 damage. In your hero phase, it can use its staff to grant a Seraphon unit venom that causes double damage on wound rolls of 6. As a wizard, it knows Arcane Bolt, Mystic Shield, and Summon Starlight spells.

Uploaded by

Derp Derperson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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WARSCROLL

SKINK STARPRIEST
MOV E

8"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 5+
SAV E

Star-stone Dagger 1" 3 3+ 4+ -1 1


WO

B
10
R AV ERY

DESCRIPTION MAGIC
A Skink Starpriest is a single model. It A Skink Starpriest is a wizard. It can of Chaos Daemons is bathed in starlight,
wields a Star-stone Dagger and carries a attempt to cast a spell in each of your it also suffers D3 mortal wounds.
mystical Serpent Staff. own hero phases, and attempt to unbind
a spell in each enemy hero phase. A Skink Slann Wizards know the Summon
Starpriest knows the Arcane Bolt, Mystic Starpriest spell, in addition to any others
ABILITIES Shield and Summon Starlight spells. they know.
Serpent Staff: In your hero phase, a
Skink Starpriest can level its staff at a SUMMON STARLIGHT SUMMON STARPRIEST
Seraphon unit in your army that is The Starpriest gestures with an open hand Summon Starpriest has a casting value
within 8", granting them the venom of the and calls the light of a distant star to the of 5. If successfully cast, you can set up
two‑headed celestial serpent. Until your battlefield. Summon Starlight has a casting a Starpriest within 15" of the caster and
next hero phase, whenever models from value of 6. If it is successfully cast, pick a more than 9" from any enemy models. The
that unit attack with their bite or jaws, a unit within 20" to be bathed in starlight. If model is added to your army but cannot
wound roll of 6 or more causes twice the the unit is Seraphon, subtract 1 from the move in the following movement phase.
normal amount of Damage. hit rolls of any attacks that target it until
your next hero phase. Otherwise, subtract
1 from the hit rolls of any attacks that it
makes until your next hero phase. If a unit

KEYWORDS ORDER, DAEMON, CELESTIAL, SERAPHON, SKINK, HERO, PRIEST, WIZARD, SKINK STARPRIEST

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