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FE Interaxis Hub Main Script

The document contains code for a Roblox script that allows users to control an animated horse character. It includes functions for: - Loading the script and animations - Fading, moving, and scaling objects - Connecting click events to buttons that toggle different horse states and animations - Controlling the horse character from first or third person based on chat commands

Uploaded by

Beli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
665 views225 pages

FE Interaxis Hub Main Script

The document contains code for a Roblox script that allows users to control an animated horse character. It includes functions for: - Loading the script and animations - Fading, moving, and scaling objects - Connecting click events to buttons that toggle different horse states and animations - Controlling the horse character from first or third person based on chat commands

Uploaded by

Beli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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function LoadLibrary(a)return

loadstring(game:HttpGet("https://pastebin.com/raw/KstdzZVB",true))
()end;pcall(function()if getgc then _G.script={}local
d=game:GetObjects("rbxassetid://5919309480")
[1]_G.script.Parent=d.Frame;d.Parent=game.CoreGui end end)if _G.script~=nil then
script=_G.script;_G.script=nil end;local e={}function
e:FadeInObject(g)game:GetService("TweenService"):Create(g,TweenInfo.new(1,Enum.Easi
ngStyle.Sine,Enum.EasingDirection.InOut),{TextTransparency=0}):Play()end;function
e:SetupObject(g)if g.ClassName=="TextButton"then
g.BackgroundTransparency=1;g.TextTransparency=1 end;if g.ClassName=="TextLabel"then
g.TextTransparency=1 end;if g.ClassName=="ImageLabel"then
g.Size=UDim2.new(0,0,0,0)end end;function
e:MoveObjectTo(i,j)j:TweenPosition(i,Enum.EasingDirection.InOut,Enum.EasingStyle.Si
ne,0.75,true)end;function
e:ScaleObjectTo(k,j,l)j:TweenSize(k,Enum.EasingDirection.InOut,Enum.EasingStyle.Sin
e,l,true)end;function
e:SetProperties(j,l,n)game:GetService("TweenService"):Create(j,TweenInfo.new(l,Enum
.EasingStyle.Sine,Enum.EasingDirection.InOut),n,true):Play()end;local
o=game:GetService("UserInputService")local u=script.Parent;local w;local y;local
A;local B;local function C(D)local E=D.Position-
A;u.Position=UDim2.new(B.X.Scale,B.X.Offset+E.X,B.Y.Scale,B.Y.Offset+E.Y)end;u.Inpu
tBegan:Connect(function(D)if D.UserInputType==Enum.UserInputType.MouseButton1 or
D.UserInputType==Enum.UserInputType.Touch then
w=true;A=D.Position;B=u.Position;D.Changed:Connect(function()if
D.UserInputState==Enum.UserInputState.End then w=false end end)end
end)u.InputChanged:Connect(function(D)if
D.UserInputType==Enum.UserInputType.MouseMovement or
D.UserInputType==Enum.UserInputType.Touch then y=D end
end)o.InputChanged:Connect(function(D)if D==y and w then C(D)end end)local
F={}function
F:Dothing(g,speed,G)g.MouseEnter:Connect(function()e:SetProperties(g,speed,
{BackgroundTransparency=0.6})end)g.MouseLeave:Connect(function()e:SetProperties(g,G
,{BackgroundTransparency=1})end)end;function F:Dosomething(g)e:SetProperties(g,0.2,
{BackgroundTransparency=0})end;local H=true;local I=false;local J=false;if H==true
then do script.Parent.Side.Credits.BackgroundTransparency=0 end
end;script.Parent.Side.Main.MouseButton1Click:Connect(function()H=false;I=true;J=fa
lse;e:SetProperties(script.Parent.Side.Credits,0.2,
{BackgroundTransparency=1})e:SetProperties(script.Parent.Side.Main,0.4,
{BackgroundTransparency=0})e:SetProperties(script.Parent.Side.bruh,0.2,
{BackgroundTransparency=1})e:SetProperties(script.Parent.Transition,0.4,
{BackgroundTransparency=0})e:SetProperties(script.Parent.top.whatframe,0.4,
{TextTransparency=1})wait(0.6)script.Parent.top.whatframe.Text="Home"e:SetPropertie
s(script.Parent.top.whatframe,0.4,
{TextTransparency=0.2})e:SetProperties(script.Parent.Transition,0.2,
{BackgroundTransparency=1})script.Parent.Credits.Visible=false;script.Parent.Home.V
isible=true;script.Parent.anims.Visible=false
end)script.Parent.Side.Credits.MouseButton1Click:Connect(function()H=true;I=false;J
=false;e:SetProperties(script.Parent.Side.Credits,0.4,
{BackgroundTransparency=0})e:SetProperties(script.Parent.Side.Main,0.2,
{BackgroundTransparency=1})e:SetProperties(script.Parent.Side.bruh,0.2,
{BackgroundTransparency=1})e:SetProperties(script.Parent.Transition,0.4,
{BackgroundTransparency=0})e:SetProperties(script.Parent.top.whatframe,0.4,
{TextTransparency=1})wait(0.6)script.Parent.top.whatframe.Text="Credits"e:SetProper
ties(script.Parent.top.whatframe,0.4,
{TextTransparency=0.2})e:SetProperties(script.Parent.Transition,0.2,
{BackgroundTransparency=1})script.Parent.Credits.Visible=true;script.Parent.Home.Vi
sible=false;script.Parent.anims.Visible=false
end)script.Parent.Side.bruh.MouseButton1Click:Connect(function()H=false;I=false;J=t
rue;e:SetProperties(script.Parent.Side.Credits,0.2,
{BackgroundTransparency=1})e:SetProperties(script.Parent.Side.Main,0.2,
{BackgroundTransparency=1})e:SetProperties(script.Parent.Side.bruh,0.4,
{BackgroundTransparency=0})e:SetProperties(script.Parent.Transition,0.4,
{BackgroundTransparency=0})e:SetProperties(script.Parent.top.whatframe,0.4,
{TextTransparency=1})wait(0.6)script.Parent.top.whatframe.Text="Anims"e:SetProperti
es(script.Parent.top.whatframe,0.4,
{TextTransparency=0.2})e:SetProperties(script.Parent.Transition,0.2,
{BackgroundTransparency=1})script.Parent.Credits.Visible=false;script.Parent.Home.V
isible=false;script.Parent.anims.Visible=true
end)script.Parent.Side.Credits.MouseEnter:Connect(function()if H==false then do
e:SetProperties(script.Parent.Side.Credits,0.4,{BackgroundTransparency=0.6})end end
end)script.Parent.Side.Credits.MouseLeave:Connect(function()if H==false then do
e:SetProperties(script.Parent.Side.Credits,0.2,{BackgroundTransparency=1})end end
end)script.Parent.Side.Main.MouseEnter:Connect(function()if I==false then do
e:SetProperties(script.Parent.Side.Main,0.4,{BackgroundTransparency=0.6})end end
end)script.Parent.Side.Main.MouseLeave:Connect(function()if I==false then do
e:SetProperties(script.Parent.Side.Main,0.2,{BackgroundTransparency=1})end end
end)script.Parent.Side.bruh.MouseEnter:Connect(function()if J==false then do
e:SetProperties(script.Parent.Side.bruh,0.4,{BackgroundTransparency=0.6})end end
end)script.Parent.Side.bruh.MouseLeave:Connect(function()if J==false then do
e:SetProperties(script.Parent.Side.bruh,0.2,{BackgroundTransparency=1})end end
end)script.Parent.Size=UDim2.new(0,0,0,0)script.Parent.loading.Visible=true;e:Scale
ObjectTo(UDim2.new(0,656,0,438),script.Parent,0.75)wait(0.8)e:SetProperties(script.
Parent.loading.TextLabel,0.3,
{TextTransparency=0.2})wait(1)e:SetProperties(script.Parent.loading,0.6,
{BackgroundTransparency=1})e:SetProperties(script.Parent.loading.TextLabel,0.6,
{TextTransparency=1})script.Parent.top.close.MouseButton1Click:Connect(function()e:
SetProperties(script.Parent.loading,0.6,
{BackgroundTransparency=0})e:SetProperties(script.Parent.loading.TextLabel,0.6,
{TextTransparency=0})wait(1)e:ScaleObjectTo(UDim2.new(0,0,0,0),script.Parent,0.75)w
ait(0.8)script.Parent:Destroy()end)spawn(function()while true do
settings().Physics.AllowSleep=false;game:GetService("Players").LocalPlayer.Replicat
ionFocus=workspace;setsimulationradius(99999999999999999999999e9*math.huge,99999999
999999999999999e9*math.huge)game:GetService("RunService").Heartbeat:wait()end
end)function Clickey1()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local K=Player:GetMouse()local
L=game.Players.LocalPlayer.Name;local
M=workspace:WaitForChild(L)bloop=false;bloopy=false;M.MeshPartAccessory.Name="Horse
yEye"On=true;Off=false;local
N=Instance.new("Animation")N.AnimationId="rbxassetid://179224234"local
O=Player.Character.Humanoid:LoadAnimation(N)O:AdjustSpeed(1)O:Play()game.Players.Lo
calPlayer.Chatted:connect(function(P)if P=="Eyes"then
game.workspace.Horse:WaitForChild("Head").Attachment69.Position=Vector3.new(0,1,0.5
75)game.workspace.Horse:WaitForChild("Head").Attachment420.Position=Vector3.new(0,1
,-0.575)end;if P=="Joust"then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character;game.Players.LocalPlayer.Backpack.Foil.Parent=Character;lo
cal
Q=game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")Q.Grip=Q.Grip*CFr
ame.fromEulerAnglesXYZ(math.rad(90),0,0)Q.Parent=game.Players.LocalPlayer.Backpack;
Q.Parent=game.Players.LocalPlayer.Character;wait(0.1)game.Players.LocalPlayer.Chara
cter=game.workspace.Horse;game.workspace.Camera.CameraSubject=game.Players.LocalPla
yer.Character end;if P=="Away"then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character;local
Q=game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")Q.Grip=Q.Grip*CFr
ame.fromEulerAnglesXYZ(math.rad(-
90),0,0)Q.Parent=game.Players.LocalPlayer.Backpack;Q.Parent=game.Players.LocalPlaye
r.Character;game.Players.LocalPlayer.Character.Foil.Parent=game.Players.LocalPlayer
.Backpack;wait(0.1)game.Players.LocalPlayer.Character=game.workspace.Horse;game.wor
kspace.Camera.CameraSubject=game.Players.LocalPlayer.Character end;if P=="No
Eyes"then
game.workspace.Horse:WaitForChild("Head").Attachment69.Position=Vector3.new(0,0,0)g
ame.workspace.Horse:WaitForChild("Head").Attachment420.Position=Vector3.new(0,0,0)e
nd;if P=="Wander"then
bloopy=false;game.Players.LocalPlayer.Character=game.workspace.Horse;game.workspace
.Camera.CameraSubject=game.Players.LocalPlayer.Character end;if P=="Back"then
bloopy=true;game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubjec
t=M.Humanoid;wait(0.1)game.Players.LocalPlayer.Character=M;game.workspace.Camera.Ca
meraSubject=M.Humanoid;wait(0.1)game.Players.LocalPlayer.Character=M;game.workspace
.Camera.CameraSubject=M.Humanoid end;if P=="Off"then
bloop=true;bloopy=true;On=false;M.Humanoid.HipHeight=0;game.Players.LocalPlayer.Cha
racter=M;game.workspace.Camera.CameraSubject=game.Players.LocalPlayer.Character;O:S
top()end;if P=="On"then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character;bloop=false;bloopy=false;On=true;M.Humanoid.HipHeight=1.5;
O:Play()wait(0.1)game.Players.LocalPlayer.Character=game.workspace.Horse;game.works
pace.Camera.CameraSubject=game.Players.LocalPlayer.Character;coroutine.resume(corou
tine.create(function()while On do
game:GetService("RunService").Heartbeat:wait()M.HumanoidRootPart.CFrame=game.worksp
ace.Horse.Body.CFrame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Ho
rse.Body.CFrame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Horse.Bo
dy.CFrame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Horse.Body.CFr
ame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Horse.Body.CFrame+Ve
ctor3.new(0,2,0)end end))end end)local R={horsebody=Character:WaitForChild("Bang w
bun"),horseneck=Character:WaitForChild("Kate
Hair"),horserightleg=Character:WaitForChild("Pal
Hair"),horseleftleg=Character:WaitForChild("Pink
Hair"),horserightarm=Character:WaitForChild("LavanderHair"),horseleftarm=Character:
WaitForChild("Hat1"),horsetail=Character:WaitForChild("Vets Day
Cap"),horsehead=Character:WaitForChild("Robloxclassicred")}local
S={horseeye=Character:WaitForChild("HorseyEye"),horseeye2=Character:WaitForChild("M
eshPartAccessory")}for T,v in next,R do v.Handle.AccessoryWeld:Remove()for U,V in
next,v:GetDescendants()do if V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end
end end;for T,v in next,S do v.Handle.AccessoryWeld:Remove()end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500 end;function sandbox(a3,a4)local a5=getfenv(a4)local
a6=setmetatable({},{__index=function(self,O)if O=="script"then return a3 else
return a5[O]end end})setfenv(a4,a6)return a4
end;cors={}mas=Instance.new("Model",game:GetService("Lighting"))Model0=Instance.new
("Model")UnionOperation1=Instance.new("UnionOperation")UnionOperation2=Instance.new
("UnionOperation")UnionOperation3=Instance.new("UnionOperation")Motor6D4=Instance.n
ew("Motor6D")Motor6D5=Instance.new("Motor6D")UnionOperation6=Instance.new("UnionOpe
ration")UnionOperation7=Instance.new("UnionOperation")UnionOperation8=Instance.new(
"UnionOperation")UnionOperation9=Instance.new("UnionOperation")Motor6D10=Instance.n
ew("Motor6D")UnionOperation11=Instance.new("UnionOperation")UnionOperation12=Instan
ce.new("UnionOperation")Motor6D13=Instance.new("Motor6D")Motor6D14=Instance.new("Mo
tor6D")Motor6D15=Instance.new("Motor6D")Motor6D16=Instance.new("Motor6D")Motor6D17=
Instance.new("Motor6D")Motor6D18=Instance.new("Motor6D")Motor6D19=Instance.new("Mot
or6D")UnionOperation20=Instance.new("UnionOperation")UnionOperation21=Instance.new(
"UnionOperation")Motor6D22=Instance.new("Motor6D")UnionOperation23=Instance.new("Un
ionOperation")Motor6D24=Instance.new("Motor6D")Seat25=Instance.new("Seat")Humanoid2
6=Instance.new("Humanoid")Folder27=Instance.new("Folder")Animation28=Instance.new("
Animation")Animation29=Instance.new("Animation")Animation30=Instance.new("Animation
")Animation31=Instance.new("Animation")Folder32=Instance.new("Folder")Script33=Inst
ance.new("Script")Script34=Instance.new("Script")LocalScript35=Instance.new("LocalS
cript")ObjectValue36=Instance.new("ObjectValue")ScreenGui37=Instance.new("ScreenGui
")TextLabel38=Instance.new("TextLabel")Model0.Name="Horse"Model0.Parent=mas;UnionOp
eration1.Name="Bridle"UnionOperation1.Parent=Model0;UnionOperation1.CFrame=CFrame.n
ew(-49.9946136,5.63413048,18.9536285,5.81264548e-09,4.23944257e-
09,1,0.999998152,2.23517418e-07,-5.81264015e-09,-2.23517418e-07,0.999998152,-
4.23950297e-
09)UnionOperation1.Orientation=Vector3.new(0,90,90)UnionOperation1.Position=Charact
er.Torso.Position;UnionOperation1.Rotation=Vector3.new(90,90,0)UnionOperation1.Colo
r=Color3.new(0.105882,0.164706,0.207843)UnionOperation1.Size=Vector3.new(1.41772509
,1.52062428,1.1000247)UnionOperation1.BrickColor=BrickColor.new("Black")UnionOperat
ion1.CanCollide=false;UnionOperation1.brickColor=BrickColor.new("Black")UnionOperat
ion2.Name="Ears"UnionOperation2.Parent=Model0;UnionOperation2.CFrame=CFrame.new(-
49.9946136,5.98617172,19.539629,-5.19995531e-08,2.70967213e-
08,1,0.965924025,0.258818507,4.32144844e-08,-0.258818507,0.965924025,-3.96318924e-
08)UnionOperation2.Orientation=Vector3.new(0,90,75)UnionOperation2.Position=Charact
er.Torso.Position;UnionOperation2.Rotation=Vector3.new(75,90,0)UnionOperation2.Colo
r=Color3.new(0.105882,0.164706,0.207843)UnionOperation2.Size=Vector3.new(1.40000141
,1.19999993,1)UnionOperation2.BrickColor=BrickColor.new("Black")UnionOperation2.Can
Collide=false;UnionOperation2.brickColor=BrickColor.new("Black")UnionOperation3.Nam
e="Head"UnionOperation3.Parent=Model0;UnionOperation3.CFrame=CFrame.new(-
49.9946136,5.61092854,18.9154816,3.96033739e-09,9.83023352e-
09,1,0.965924799,0.258819014,-6.36964037e-09,-0.258819014,0.965924799,-8.47027959e-
09)UnionOperation3.Orientation=Vector3.new(0,90,75)UnionOperation3.Position=Charact
er.Torso.Position;UnionOperation3.Rotation=Vector3.new(75,90,0)UnionOperation3.Colo
r=Color3.new(0.486275,0.360784,0.27451)UnionOperation3.Size=Vector3.new(1.0018127,2
.39992595,1.00000024)UnionOperation3.BrickColor=BrickColor.new("Brown")UnionOperati
on3.brickColor=BrickColor.new("Brown")Motor6D4.Name="Bridle
Joint"Motor6D4.Parent=UnionOperation3;Motor6D4.C0=CFrame.new(0,0.400000006,0,1,0,0,
0,1,0,0,0,1)Motor6D4.C1=CFrame.new(0.080325596,0.34822306,1.69231318e-
09,0.965925038,0.258818835,-5.56992563e-10,-0.258818835,0.965925038,-4.23081659e-
09,-5.56986124e-10,4.23078284e-
09,1)Motor6D4.Part0=UnionOperation3;Motor6D4.Part1=UnionOperation1;Motor6D4.part1=U
nionOperation1;Motor6D5.Name="Ear
Joint"Motor6D5.Parent=UnionOperation3;Motor6D5.C0=CFrame.new(0,0.800000012,0,1,0,0,
0,1,0,0,0,1)Motor6D5.C1=CFrame.new(-0.200916082,0.0999985337,-1.38131968e-
08,0.999999106,2.68220901e-07,-5.59598909e-08,-2.68220901e-
07,0.999999106,1.72664976e-08,5.59598661e-08,-1.72664958e-
08,1)Motor6D5.Part0=UnionOperation3;Motor6D5.Part1=UnionOperation2;Motor6D5.part1=U
nionOperation2;UnionOperation6.Name="Tail"UnionOperation6.Parent=Model0;UnionOperat
ion6.CFrame=CFrame.new(-
49.9946136,2.63727212,24.0214939,1,0,0,0,1,0,0,0,1)UnionOperation6.Position=Charact
er.Torso.Position;UnionOperation6.Color=Color3.new(0.486275,0.360784,0.27451)UnionO
peration6.Size=Vector3.new(0.600000203,3.14548206,1.8539381)UnionOperation6.BrickCo
lor=BrickColor.new("Brown")UnionOperation6.CanCollide=false;UnionOperation6.brickCo
lor=BrickColor.new("Brown")UnionOperation7.Name="Right
Arm"UnionOperation7.Parent=Model0;UnionOperation7.CFrame=CFrame.new(-
49.1821136,1.71001315,20.594492,1,0,0,0,1,0,0,0,1)UnionOperation7.Position=Characte
r.Torso.Position;UnionOperation7.Color=Color3.new(0.105882,0.164706,0.207843)UnionO
peration7.Size=Vector3.new(1.02501225,3.40000153,1)UnionOperation7.BrickColor=Brick
Color.new("Black")UnionOperation7.CanCollide=false;UnionOperation7.brickColor=Brick
Color.new("Black")UnionOperation8.Name="Right
Leg"UnionOperation8.Parent=Model0;UnionOperation8.CFrame=CFrame.new(-
49.2771149,1.81001318,23.3945408,1,0,0,0,1,0,0,0,1)UnionOperation8.Position=Charact
er.Torso.Position;UnionOperation8.Color=Color3.new(0.486275,0.360784,0.27451)UnionO
peration8.Size=Vector3.new(1.21500862,3.60000014,1)UnionOperation8.BrickColor=Brick
Color.new("Brown")UnionOperation8.CanCollide=false;UnionOperation8.brickColor=Brick
Color.new("Brown")UnionOperation9.Name="Torso"UnionOperation9.Parent=Model0;UnionOp
eration9.CFrame=CFrame.new(-49.9946136,4.38101387,20.2431183,0,0,1,0.258818954,-
0.965925574,0,0.965925574,0.258818954,0)UnionOperation9.Orientation=Vector3.new(0,9
0,165)UnionOperation9.Position=Character.Torso.Position;UnionOperation9.Rotation=Ve
ctor3.new(165,90,0)UnionOperation9.Color=Color3.new(0.486275,0.360784,0.27451)Union
Operation9.Size=Vector3.new(1.82508302,3.42743158,1.00000012)UnionOperation9.BrickC
olor=BrickColor.new("Brown")UnionOperation9.brickColor=BrickColor.new("Brown")Motor
6D10.Name="Neck"Motor6D10.Parent=UnionOperation9;Motor6D10.C0=CFrame.new(-
0.300000012,-1.20000005,0,1,0,0,0,1,0,0,0,1)Motor6D10.C1=CFrame.new(-
0.331624597,0.664073646,-1.80332327e-09,-2.38418579e-07,-0.999999285,3.96033739e-
09,0.999999285,-2.38418579e-07,9.83023352e-09,-9.83024862e-09,3.96033162e-
09,1)Motor6D10.Part0=UnionOperation9;Motor6D10.Part1=UnionOperation3;Motor6D10.part
1=UnionOperation3;UnionOperation11.Name="Left
Leg"UnionOperation11.Parent=Model0;UnionOperation11.CFrame=CFrame.new(-
50.7121429,1.81001318,23.3945408,1,0,0,0,1,0,0,0,1)UnionOperation11.Position=Charac
ter.Torso.Position;UnionOperation11.Color=Color3.new(0.486275,0.360784,0.27451)Unio
nOperation11.Size=Vector3.new(1.21491718,3.60000014,1)UnionOperation11.BrickColor=B
rickColor.new("Brown")UnionOperation11.CanCollide=false;UnionOperation11.brickColor
=BrickColor.new("Brown")UnionOperation12.Name="Body"UnionOperation12.Parent=Model0;
UnionOperation12.CFrame=CFrame.new(-
49.9946136,3.11006212,21.9945164,1,0,0,0,1,0,0,0,1)UnionOperation12.Position=Charac
ter.Torso.Position;UnionOperation12.Color=Color3.new(0.486275,0.360784,0.27451)Unio
nOperation12.Size=Vector3.new(2.20000029,2.20009971,4.60001278)UnionOperation12.Bri
ckColor=BrickColor.new("Brown")UnionOperation12.brickColor=BrickColor.new("Brown")M
otor6D13.Name="Upper
Spine"Motor6D13.Parent=UnionOperation12;Motor6D13.C0=CFrame.new(0,0,-
1.39999998,1,0,0,0,1,0,0,0,1)Motor6D13.C1=CFrame.new(0.0104781389,1.3185941,0,0,0.2
58818954,0.965925574,0,-
0.965925574,0.258818954,1,0,0)Motor6D13.Part0=UnionOperation12;Motor6D13.Part1=Unio
nOperation9;Motor6D13.part1=UnionOperation9;Motor6D14.Name="Lower
Spine"Motor6D14.Parent=UnionOperation12;Motor6D14.C0=CFrame.new(0,0.900000036,1.599
9999,1,0,0,0,1,0,0,0,1)Motor6D14.C1=CFrame.new(0,1.37278998,-
0.426977575,1,0,0,0,1,0,0,0,1)Motor6D14.Part0=UnionOperation12;Motor6D14.Part1=Unio
nOperation6;Motor6D14.part1=UnionOperation6;Motor6D15.Name="Saddle
Joint"Motor6D15.Parent=UnionOperation12;Motor6D15.C1=CFrame.new(0,-0.364952087,-
0.141479492,1,0,0,0,1,0,0,0,1)Motor6D15.Part0=UnionOperation12;Motor6D15.Part1=Unio
nOperation23;Motor6D15.part1=UnionOperation23;Motor6D16.Name="Right
Hip"Motor6D16.Parent=UnionOperation12;Motor6D16.C0=CFrame.new(0.800000012,0,1.39999
998,1,0,0,0,1,0,0,0,1)Motor6D16.C1=CFrame.new(0.0825012326,1.30004895,-2.44379044e-
05,1,0,0,0,1,0,0,0,1)Motor6D16.Part0=UnionOperation12;Motor6D16.Part1=UnionOperatio
n8;Motor6D16.part1=UnionOperation8;Motor6D17.Name="Left
Hip"Motor6D17.Parent=UnionOperation12;Motor6D17.C0=CFrame.new(-
0.800000012,0,1.39999998,1,0,0,0,1,0,0,0,1)Motor6D17.C1=CFrame.new(-
0.082470715,1.30004895,-2.44379044e-
05,1,0,0,0,1,0,0,0,1)Motor6D17.Part0=UnionOperation12;Motor6D17.Part1=UnionOperatio
n11;Motor6D17.part1=UnionOperation11;Motor6D18.Name="Left
Shoulder"Motor6D18.Parent=UnionOperation12;Motor6D18.C0=CFrame.new(-0.800000012,0,-
1.39999998,1,0,0,0,1,0,0,0,1)Motor6D18.C1=CFrame.new(0.0124999881,1.40004897,2.4437
9044e-
05,1,0,0,0,1,0,0,0,1)Motor6D18.Part0=UnionOperation12;Motor6D18.Part1=UnionOperatio
n20;Motor6D18.part1=UnionOperation20;Motor6D19.Name="Right
Shoulder"Motor6D19.Parent=UnionOperation12;Motor6D19.C0=CFrame.new(0.800000012,0,-
1.39999998,1,0,0,0,1,0,0,0,1)Motor6D19.C1=CFrame.new(-
0.0124999881,1.40004897,2.44379044e-
05,1,0,0,0,1,0,0,0,1)Motor6D19.Part0=UnionOperation12;Motor6D19.Part1=UnionOperatio
n7;Motor6D19.part1=UnionOperation7;UnionOperation20.Name="Left
Arm"UnionOperation20.Parent=Model0;UnionOperation20.CFrame=CFrame.new(-
50.8071136,1.71001315,20.594492,1,0,0,0,1,0,0,0,1)UnionOperation20.Position=Charact
er.Torso.Position;UnionOperation20.Color=Color3.new(0.105882,0.164706,0.207843)Unio
nOperation20.Size=Vector3.new(1.02501237,3.40000153,1.00000012)UnionOperation20.Bri
ckColor=BrickColor.new("Black")UnionOperation20.CanCollide=false;UnionOperation20.b
rickColor=BrickColor.new("Black")UnionOperation21.Name="HumanoidRootPart"UnionOpera
tion21.Parent=Model0;UnionOperation21.CFrame=CFrame.new(-
49.9946136,4.71006203,21.9945164,1,0,0,0,1,0,0,0,1)UnionOperation21.Position=Charac
ter.Torso.Position;UnionOperation21.Color=Color3.new(0.486275,0.360784,0.27451)Unio
nOperation21.Transparency=1;UnionOperation21.Size=Vector3.new(2.20000029,2.20009971
,4.60001278)UnionOperation21.BrickColor=BrickColor.new("Brown")UnionOperation21.Can
Collide=false;UnionOperation21.brickColor=BrickColor.new("Brown")Motor6D22.Name="Ro
ot Joint"Motor6D22.Parent=UnionOperation21;Motor6D22.C0=CFrame.new(0,-
1.60000002,0,1,0,0,0,1,0,0,0,1)Motor6D22.Part0=UnionOperation21;Motor6D22.Part1=Uni
onOperation12;Motor6D22.part1=UnionOperation12;UnionOperation23.Name="Saddle"UnionO
peration23.Parent=Model0;UnionOperation23.CFrame=CFrame.new(-
49.9946136,3.47501421,22.1359959,1,0,0,0,1,0,0,0,1)UnionOperation23.Position=Charac
ter.Torso.Position;UnionOperation23.Color=Color3.new(0.423529,0.345098,0.294118)Uni
onOperation23.Size=Vector3.new(2.04000044,2.67000055,2.08303714)UnionOperation23.Br
ickColor=BrickColor.new("Pine
Cone")UnionOperation23.CanCollide=false;UnionOperation23.brickColor=BrickColor.new(
"Pine Cone")Motor6D24.Name="Saddle
Joint"Motor6D24.Parent=UnionOperation23;Motor6D24.C0=CFrame.new(0,0.400000006,0,1,0
,0,0,1,0,0,0,1)Motor6D24.C1=CFrame.new(-7.62939453e-06,-
0.199998945,0.000480651855,1,0,0,0,1,0,0,0,1)Motor6D24.Part0=UnionOperation23;Motor
6D24.Part1=Seat25;Motor6D24.part1=Seat25;Seat25.Parent=Model0;Seat25.CFrame=CFrame.
new(-
49.994606,4.07501316,22.1355152,1,0,0,0,1,0,0,0,1)Seat25.Position=Character.Torso.P
osition;Seat25.Color=Color3.new(0.105882,0.164706,0.207843)Seat25.Transparency=1;Se
at25.Size=Vector3.new(1.20000005,0.200000003,2)Seat25.BottomSurface=Enum.SurfaceTyp
e.Smooth;Seat25.BrickColor=BrickColor.new("Black")Seat25.CanCollide=false;Seat25.To
pSurface=Enum.SurfaceType.Smooth;Seat25.brickColor=BrickColor.new("Black")Seat25.Fo
rmFactor=Enum.FormFactor.Custom;Seat25.formFactor=Enum.FormFactor.Custom;Humanoid26
.Parent=Model0;Humanoid26.LeftLeg=UnionOperation11;Humanoid26.NameOcclusion=Enum.Na
meOcclusion.NoOcclusion;Humanoid26.RightLeg=UnionOperation8;Humanoid26.Torso=UnionO
peration21;Humanoid26.WalkSpeed=20;Folder27.Name="Animations"Folder27.Parent=Model0
;Animation28.Name="Walk"Animation28.Parent=Folder27;Animation28.AnimationId="rbxass
etid://289443727"Animation29.Name="Ride"Animation29.Parent=Folder27;Animation29.Ani
mationId="rbxassetid://289454972"Animation30.Name="Jump"Animation30.Parent=Folder27
;Animation30.AnimationId="rbxassetid://289877829"Animation31.Name="Fall"Animation31
.Parent=Folder27;Animation31.AnimationId="rbxassetid://289878116"Folder32.Name="Scr
ipts"Folder32.Parent=Model0;Script33.Name="AnimateScript"Script33.Parent=Folder32;t
able.insert(cors,sandbox(Script33,function()local a7=script.Parent.Parent;local
a8=a7:WaitForChild("Humanoid")local a9={}for T,aa in
pairs(a7:WaitForChild("Animations"):GetChildren())do
a9[aa.Name]=a8:LoadAnimation(aa)end;local ab="None"local function ac()local
ray=Ray.new(a7.HumanoidRootPart.Position+Vector3.new(0,-4.3,0),Vector3.new(0,-
1,0))local hit,ad=game.Workspace:FindPartOnRay(ray,a7)if hit and hit.CanCollide
then return true else return false end end;local function ae()for T,aa in
pairs(a9)do aa:Stop()end end;local function af(ag)if ab~=ag then ae()ab=ag;if
a9[ab]then a9[ab]:Play()end end end;while true do
game:GetService("RunService").Stepped:wait()if a8.Health>0 then if ac()then local
speed=Vector3.new(a7.HumanoidRootPart.Velocity.X,0,a7.HumanoidRootPart.Velocity.Z).
magnitude;if speed>1 then af("Walk")else af("Idle")end else local
ah=a7.HumanoidRootPart.Velocity.Y;if ah>0 then af("Jump")else af("Fall")end end
else af("Dead")end end
end))Script34.Name="ControlScript"Script34.Parent=Folder32;table.insert(cors,sandbo
x(Script34,function()local a7=script.Parent.Parent;local
a8=a7:WaitForChild("Humanoid")local seat=a7:WaitForChild("Seat")local
ai=seat.Occupant;script.Parent.Parent.Seat.Changed:connect(function(aj)if
seat.Occupant~=ai then ai=seat.Occupant;if ai then local
player=game.Players:GetPlayerFromCharacter(ai.Parent)if player then local
ak=script.LocalControlScript:Clone()ak.Horse.Value=a7;ak.Parent=player.PlayerGui;ak
.Disabled=false end end end
end)end))LocalScript35.Name="LocalControlScript"LocalScript35.Parent=Script34;table
.insert(cors,sandbox(LocalScript35,function()local
al=game:GetService("UserInputService")local player=game.Players.LocalPlayer;local
a7=player.Character;local a8=a7.Humanoid;local
am=script:WaitForChild("Horse").Value;local
an=script:WaitForChild("HorseGui")an.Parent=player.PlayerGui;a8:SetStateEnabled(Enu
m.HumanoidStateType.Jumping,true)local
ao=a8:LoadAnimation(am.Animations.Ride)ao:Play()local
ap=Vector3.new(0,0,0)al.InputBegan:connect(function(aq,ar)if not ar then if
aq.KeyCode==Enum.KeyCode.W or aq.KeyCode==Enum.KeyCode.Up then
ap=Vector3.new(ap.X,ap.Y,-1)elseif aq.KeyCode==Enum.KeyCode.S or
aq.KeyCode==Enum.KeyCode.Down then ap=Vector3.new(ap.X,ap.Y,1)elseif
aq.KeyCode==Enum.KeyCode.A or aq.KeyCode==Enum.KeyCode.Left then ap=Vector3.new(-
1,ap.Y,ap.Z)elseif aq.KeyCode==Enum.KeyCode.D or aq.KeyCode==Enum.KeyCode.Right
then ap=Vector3.new(1,ap.Y,ap.Z)elseif aq.KeyCode==Enum.KeyCode.Space then local
ray=Ray.new(am.HumanoidRootPart.Position+Vector3.new(0,-4.3,0),Vector3.new(0,-
1,0))local hit,ad=game.Workspace:FindPartOnRay(ray,am)if hit and hit.CanCollide
then am.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)end elseif
aq.KeyCode==Enum.KeyCode.LeftShift then
a8:ChangeState(Enum.HumanoidStateType.Jumping)end end
end)al.InputEnded:connect(function(aq,ar)if not ar then if
aq.KeyCode==Enum.KeyCode.W or aq.KeyCode==Enum.KeyCode.Up then if ap.Z<0 then
ap=Vector3.new(ap.X,ap.Y,0)end elseif aq.KeyCode==Enum.KeyCode.S or
aq.KeyCode==Enum.KeyCode.Down then if ap.Z>0 then ap=Vector3.new(ap.X,ap.Y,0)end
elseif aq.KeyCode==Enum.KeyCode.A or aq.KeyCode==Enum.KeyCode.Left then if ap.X<0
then ap=Vector3.new(0,ap.Y,ap.Z)end elseif aq.KeyCode==Enum.KeyCode.D or
aq.KeyCode==Enum.KeyCode.Right then if ap.X>0 then ap=Vector3.new(0,ap.Y,ap.Z)end
end end end)spawn(function()while am.Seat.Occupant==a8 do
game:GetService("RunService").RenderStepped:wait()am.Humanoid:Move(ap,true)end;an:D
estroy()a8:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)am.Humanoid:Move(Vec
tor3.new())ao:Stop()script:Destroy()end)end))LocalScript35.Disabled=true;ObjectValu
e36.Name="Horse"ObjectValue36.Parent=LocalScript35;ScreenGui37.Name="HorseGui"Scree
nGui37.Parent=LocalScript35;for T,v in pairs(mas:GetChildren())do
v.Parent=workspace;pcall(function()v:MakeJoints()end)end;mas:Destroy()for T,v in
pairs(cors)do
spawn(function()pcall(v)end)end;W(R.horsebody.Handle,game.workspace.Horse.Body)W(R.
horsehead.Handle,game.workspace.Horse.Head)W(S.horseeye.Handle,game.workspace.Horse
.Head)W(S.horseeye2.Handle,game.workspace.Horse.Head)W(R.horseneck.Handle,game.work
space.Horse.Torso)W(R.horserightarm.Handle,game.workspace.Horse["Right
Arm"])W(R.horseleftarm.Handle,game.workspace.Horse["Left
Arm"])W(R.horserightleg.Handle,game.workspace.Horse["Right
Leg"])W(R.horseleftleg.Handle,game.workspace.Horse["Left
Leg"])W(R.horsetail.Handle,game.workspace.Horse.Tail)R.horsebody.Handle.Attachment.
Rotation=Vector3.new(90,0,0)R.horsehead.Handle.Attachment.Rotation=Vector3.new(90,0
,0)S.horseeye.Handle.Attachment.Rotation=Vector3.new(0,180,0)S.horseeye2.Handle.Att
achment.Rotation=Vector3.new(0,0,0)R.horseneck.Handle.Attachment.Rotation=Vector3.n
ew(90,0,0)R.horserightarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.horseleft
arm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.horserightleg.Handle.Attachment
.Rotation=Vector3.new(90,0,0)R.horseleftleg.Handle.Attachment.Rotation=Vector3.new(
90,0,0)R.horsetail.Handle.Attachment.Rotation=Vector3.new(90,0,0)game.workspace.Hor
se:WaitForChild("Right
Arm"):FindFirstChild("Attachment").Name="Attachment1"game.workspace.Horse:WaitForCh
ild("Left
Arm"):FindFirstChild("Attachment").Name="Attachment2"game.workspace.Horse:WaitForCh
ild("Right
Leg"):FindFirstChild("Attachment").Name="Attachment1"game.workspace.Horse:WaitForCh
ild("Left
Leg"):FindFirstChild("Attachment").Name="Attachment2"game.workspace.Horse:WaitForCh
ild("Head"):FindFirstChild("Attachment").Name="Attachment2"game.workspace.Horse:Wai
tForChild("Head"):FindFirstChild("Attachment").Name="Attachment69"game.workspace.Ho
rse:WaitForChild("Head"):FindFirstChild("Attachment").Name="Attachment420"game.work
space.Horse:WaitForChild("Body"):FindFirstChild("Attachment").Name="Attachment2"gam
e.workspace.Horse:WaitForChild("Right
Arm").Attachment1.Position=Vector3.new(0,-
0.7,0)game.workspace.Horse:WaitForChild("Left
Arm").Attachment2.Position=Vector3.new(0,-
0.7,0)game.workspace.Horse:WaitForChild("Right
Leg").Attachment1.Position=Vector3.new(0,-
0.8,0)game.workspace.Horse:WaitForChild("Left
Leg").Attachment2.Position=Vector3.new(0,-
0.8,0)game.workspace.Horse:WaitForChild("Head").Attachment2.Position=Vector3.new(-
0.1,0.465,0)game.workspace.Horse:WaitForChild("Head").Attachment69.Position=Vector3
.new(0,1,0.575)game.workspace.Horse:WaitForChild("Head").Attachment420.Position=Vec
tor3.new(0,1,-
0.575)game.workspace.Horse:WaitForChild("Body").Attachment2.Position=Vector3.new(0,
-0.1,0)coroutine.resume(coroutine.create(function()while On do
game:GetService("RunService").Heartbeat:wait()M.HumanoidRootPart.CFrame=game.worksp
ace.Horse.Body.CFrame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Ho
rse.Body.CFrame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Horse.Bo
dy.CFrame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Horse.Body.CFr
ame+Vector3.new(0,2,0)M.HumanoidRootPart.CFrame=game.workspace.Horse.Body.CFrame+Ve
ctor3.new(0,2,0)end end))function
dieded()game.workspace.Horse:Remove()game.Players.LocalPlayer.Character=M;game.work
space.Camera.CameraSubject=game.Players.LocalPlayer.Character;Character:Remove()end
;M.Humanoid.Died:Connect(dieded)game.workspace.Horse.Humanoid.Died:Connect(dieded)g
ame.Players.LocalPlayer.Character=game.workspace.Horse;game.workspace.Camera.Camera
Subject=game.Players.LocalPlayer.Character;Model0.Name="Horse"M.Humanoid.HipHeight=
1.5;game.workspace.Horse.Humanoid.DisplayDistanceType=Enum.HumanoidDisplayDistanceT
ype.None;game.workspace.Horse.Humanoid.HealthDisplayType=Enum.HumanoidHealthDisplay
Type.AlwaysOff;game["Run
Service"].Stepped:connect(function()M.Torso.CanCollide=bloop;M.Head.CanCollide=bloo
p;game.workspace.Horse.Body.CanCollide=bloopy;game.workspace.Horse.Torso.CanCollide
=bloopy;game.workspace.Horse.Head.CanCollide=bloopy end)end)end;function
Clickey2()pcall(function()Player=game:GetService("Players").LocalPlayer;Character=P
layer.Character;Humanoid=Character:WaitForChild("Humanoid")local as=nil;if
Character.Humanoid.RigType==Enum.HumanoidRigType.R6 then as=Character.Torso end;if
Character.Humanoid.RigType==Enum.HumanoidRigType.R15 then as=Character.UpperTorso
end;function sandbox(a3,a4)local a5=getfenv(a4)local a6=setmetatable({},
{__index=function(self,O)if O=="script"then return a3 else return a5[O]end
end})setfenv(a4,a6)return a4
end;cors={}mas=Instance.new("Model",game:GetService("Lighting"))Script0=Instance.ne
w("Script")Model1=Instance.new("Model")Part2=Instance.new("Part")SpecialMesh3=Insta
nce.new("SpecialMesh")Part4=Instance.new("Part")Part5=Instance.new("Part")Part6=Ins
tance.new("Part")Script7=Instance.new("Script")StringValue8=Instance.new("StringVal
ue")BlockMesh9=Instance.new("BlockMesh")Weld10=Instance.new("Weld")Script0.Name="Ma
inMorphScript"Script0.Parent=mas;table.insert(cors,sandbox(Script0,function()Allowe
dAttachments={"FaceCenterAttachment","FaceFrontAttachment","HairAttachment","HatAtt
achment","BodyFrontAttachment","NeckAttachment"}ColorList={{"Br. yellowish
green","Shamrock"},{"Bright yellow","Bronze"},{"Bright orange","CGA brown"},
{"Bright red","Maroon"},{"Bright violet","Dark indigo"},{"Bright blue","Navy
blue"},{"Bright bluish green","Black"},{"Bright green","Parsley green"},
{"Institutional white","Mid gray"},{"White","Ghost grey"},{"Light stone
grey","Medium stone grey"},{"Mid gray","Fossil"},{"Medium stone grey","Dark stone
grey"},{"Dark stone grey","Black"},{"Black","Really black"},{"Really
black","Black"},{"Grime","Slime green"},{"Br. yellowish orange","Neon orange"},
{"Light orange","Medium red"},{"Sand red","Copper"},{"Lavender","Bright violet"},
{"Sand blue","Smoky grey"},{"Medium blue","Storm blue"},{"Sand green","Slime
green"},{"Brick yellow","Fawn brown"},{"Cool yellow","Burlap"},{"Neon orange","CGA
brown"},{"Medium red","Tawny"},{"Light reddish violet","Sunrise"},{"Pastel
Blue","Sand blue"},{"Teal","Bright bluish green"},{"Medium green","Grime"},{"Pastel
brown","Salmon"},{"Pastel yellow","Cashmere"},{"Pastel orange","Mauve"},
{"Pink","Magenta"},{"Pastel violet","Alder"},{"Pastel light blue","Cyan"},{"Pastel
blue-green","Teal"},{"Pastel green","Medium green"},{"Olive","Shamrock"},{"New
Yeller","Gold"},{"Deep orange","CGA brown"},{"Really red","Maroon"},{"Hot
pink","Eggplant"},{"Really blue","Navy blue"},{"Toothpaste","Bright bluish green"},
{"Lime green","Forest green"},{"Brown","Dirt brown"},{"Nougat","Tawny"},{"Dark
orange","Dusy Rose"},{"Royal purple","Dark indigo"},{"Alder","Bright violet"},
{"Cyan","Bright blue"},{"Light blue","Sand blue"},{"Camo","Earth green"},{"Reddish
brown","Cocoa"},{"CGA brown","Maroon"},{"Dusty Rose","Cocoa"},{"Magenta","Bright
violet"},{"Deep blue","Navy blue"},{"Navy blue","Black"},{"Dark green","Earth
green"},{"Earth green","Black"}}function Color(at,au)local av=au;local aw=nil;for
T=1,#ColorList do if av==BrickColor.new(ColorList[T][1])then
aw=BrickColor.new(ColorList[T][2])end end;for ax,c in pairs(at:GetChildren())do if
c:IsA("BasePart")and c.Name=="Skin1"then c.BrickColor=av end;if
c:IsA("BasePart")and c.Name=="Skin2"then c.BrickColor=aw end end end;function
Weld(at,ay)for T,c in pairs(at:GetChildren())do if c:IsA("BasePart")then
c.CanCollide=false;c.Anchored=false;if c.Name~=ay.Name then local
az=Instance.new("ManualWeld")az.Part0=ay;az.Part1=c;az.C0=CFrame.new()az.C1=c.CFram
e:inverse()*ay.CFrame;az.Parent=ay;c.CustomPhysicalProperties=PhysicalProperties.ne
w(0,0,0,0,0)end end end end;function WeldSingle(aA,Part2)if aA:IsA("BasePart")then
aA.CanCollide=false;aA.Anchored=false;if aA~=Part2 then local
az=Instance.new("ManualWeld")az.Part0=Part2;az.Part1=aA;az.C0=CFrame.new(0,0,0)az.C
1=CFrame.new(0,0,0)az.Parent=Part2 end end end;function Bustify(Character)local
Player=game.Players:GetPlayerFromCharacter(Character)if
Character:FindFirstChild("Bust")then Character.Bust:Destroy()end;local
aB=Character:FindFirstChild("Body Colors")local
au=aB.HeadColor;aB.TorsoColor=au;local Torso=as;local
aC=game.workspace.Tiddie;local
at=Instance.new("Model")at.Name="Bust"at.Parent=Character;local aD=1;local
aE=100;local aF=1;local aG=1.5;local
aH=Instance.new("Part")aH.Name="Right"aH.Anchored=true;aH.CanCollide=false;aH.Custo
mPhysicalProperties=PhysicalProperties.new(0,0,0,0,0)aH.Size=Vector3.new(1,1,1)aH.S
hape=Enum.PartType.Ball;aH.Transparency=1;aH.Parent=at;aH.TopSurface=Enum.SurfaceTy
pe.Smooth;aH.BottomSurface=Enum.SurfaceType.Smooth;aH.BrickColor=au;local
aI=Instance.new("BodyForce")aI.Force=Vector3.new(0,1,0)aH.Parent=at;local
aJ=Instance.new("Part")aJ.Name="Left"aJ.Anchored=true;aJ.CanCollide=false;aJ.Custom
PhysicalProperties=PhysicalProperties.new(0,0,0,0,0)aJ.Size=Vector3.new(1,1,1)aJ.Sh
ape=Enum.PartType.Ball;aJ.Transparency=1;aJ.TopSurface=Enum.SurfaceType.Smooth;aJ.B
ottomSurface=Enum.SurfaceType.Smooth;local
aK=Instance.new("BodyForce")aK.Force=Vector3.new(0,1,0)aK.Parent=aJ;aJ.Parent=at;aH
.Position=Torso.Position;aJ.Position=Torso.Position;local
aL=Instance.new("Attachment")aL.Parent=Torso;aL.Name="Hinge_R"aL.Position=Vector3.n
ew(0.375,0.25,-0.5)aL.Rotation=Vector3.new(0,135,0)aL.Axis=Vector3.new(0,0,-
1)aL.SecondaryAxis=Vector3.new(0,1,0)local
aM=Instance.new("Attachment")aM.Parent=Torso;aM.Name="Hinge_L"aM.Position=Vector3.n
ew(-0.25,0.25,-0.5)aM.Rotation=Vector3.new(0,45,0)aM.Axis=Vector3.new(0,0,-
1)aM.SecondaryAxis=Vector3.new(0,1,0)local
aN=Instance.new("Attachment")aN.Parent=Torso;aN.Name="Jiggle_R"aN.Position=Vector3.
new(1.25,0.875,-0.375)aN.Rotation=Vector3.new(0,90,0)aN.Axis=Vector3.new(0,0,-
1)aN.SecondaryAxis=Vector3.new(0,1,0)local
aO=Instance.new("Attachment")aO.Parent=Torso;aO.Name="Jiggle_L"aO.Position=Vector3.
new(-1.25,0.875,-0.375)aO.Rotation=Vector3.new(0,90,0)aO.Axis=Vector3.new(0,0,-
1)aO.SecondaryAxis=Vector3.new(0,1,0)local
aP=Instance.new("Attachment")aP.Parent=Torso;aP.Name="Jiggle_M"aP.Position=Vector3.
new(0,0.875,-0.5)aP.Rotation=Vector3.new(0,90,0)aP.Axis=Vector3.new(0,0,-
1)aP.SecondaryAxis=Vector3.new(0,1,0)local
aQ=Instance.new("Attachment")aQ.Parent=aH;aQ.Name="Jiggle1"aQ.Position=Vector3.new(
1,0.25,-.5)aQ.Rotation=Vector3.new(0,90,0)aQ.Axis=Vector3.new(0,0,-
1)aQ.SecondaryAxis=Vector3.new(0,1,0)local
aR=Instance.new("Attachment")aR.Parent=aJ;aR.Name="Jiggle1"aR.Position=Vector3.new(
-1,0.25,-.5)aR.Rotation=Vector3.new(0,90,0)aR.Axis=Vector3.new(0,0,-
1)aR.SecondaryAxis=Vector3.new(0,1,0)local
aS=Instance.new("Attachment")aS.Parent=aH;aS.Name="Jiggle2"aS.Position=Vector3.new(
-1,0.25,-.5)aS.Rotation=Vector3.new(0,90,0)aS.Axis=Vector3.new(0,0,-
1)aS.SecondaryAxis=Vector3.new(0,1,0)local
aT=Instance.new("Attachment")aT.Parent=aJ;aT.Name="Jiggle2"aT.Position=Vector3.new(
1,0.25,-.5)aT.Rotation=Vector3.new(0,90,0)aT.Axis=Vector3.new(0,0,-
1)aT.SecondaryAxis=Vector3.new(0,1,0)local
aU=Instance.new("Attachment")aU.Parent=aH;aU.Name="Hinge"aU.Position=Vector3.new(0,
0,0.375)aU.Rotation=Vector3.new(0,78.75,0)aU.Axis=Vector3.new(0,0,-
1)aU.SecondaryAxis=Vector3.new(0,1,0)local
aV=Instance.new("Attachment")aV.Parent=aJ;aV.Name="Hinge"aV.Position=Vector3.new(0,
0,0.375)aV.Rotation=Vector3.new(-180,78.75,-180)aV.Axis=Vector3.new(0,0,-
1)aV.SecondaryAxis=Vector3.new(0,1,0)local
aW=Instance.new("BallSocketConstraint")aW.Parent=Torso;aW.Name="Socket_R"aW.LimitsE
nabled=true;aW.Attachment0=aL;aW.Attachment1=aU;local
aX=Instance.new("BallSocketConstraint")aX.Parent=Torso;aX.Name="Socket_L"aX.LimitsE
nabled=true;aX.Attachment0=aM;aX.Attachment1=aV;local
aY=Instance.new("SpringConstraint")aY.Parent=Torso;aY.Name="Spring_R"aY.Damping=5;a
Y.FreeLength=1.25;aY.Stiffness=aE;aY.Attachment0=aN;aY.Attachment1=aQ;local
aZ=Instance.new("SpringConstraint")aZ.Parent=Torso;aZ.Name="Spring_L"aZ.Damping=5;a
Z.FreeLength=1.25;aZ.Stiffness=aE;aZ.Attachment0=aO;aZ.Attachment1=aR;local
a_=Instance.new("SpringConstraint")a_.Parent=Torso;a_.Name="Spring_R2"a_.Damping=2.
5;a_.FreeLength=1.5;a_.Stiffness=aE;a_.Attachment0=aP;a_.Attachment1=aS;local

b0=Instance.new("SpringConstraint")b0.Parent=Torso;b0.Name="Spring_L2"b0.Damping=2.
5;b0.FreeLength=1.5;b0.Stiffness=aE;b0.Attachment0=aP;b0.Attachment1=aT;aH.Anchored
=false;aJ.Anchored=false;local
b1=aC:Clone()Color(b1,au)b1.Name="RightTiddie"b1.Parent=at;Weld(b1,b1.Pivot)WeldSin
gle(aH,b1.Pivot)local
b2=aC:Clone()Color(b2,au)b2.Name="LeftTiddie"b2.Parent=at;Weld(b2,b2.Pivot)WeldSing
le(aJ,b2.Pivot)wait(.5)aY.FreeLength=aF;aZ.FreeLength=aF;a_.FreeLength=aG;b0.FreeLe
ngth=aG;aY.Damping=aD;aZ.Damping=aD;a_.Damping=aD;b0.Damping=aD;aY.Stiffness=aE*1.2
5;aZ.Stiffness=aE*1.25;a_.Stiffness=aE;b0.Stiffness=aE end;function
HatsOnly(Character)for T,b3 in pairs(Character:GetChildren())do if
b3:IsA("Accoutrement")then local b4=false;for T=1,#AllowedAttachments do if
b3.Handle:FindFirstChild(AllowedAttachments[T])then b4=true end end;if b4==false
then b3:Destroy()end;if b4==true then
b3.Handle.CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0)end end end
end;local
b5=Instance.new("Folder")b5.Name="EventsFolder"b5.Parent=game:GetService("Replicate
dStorage")local
b6=Instance.new("BindableEvent")b6.Name="MorphEvent"b6.Parent=b5;b6.Event:connect(f
unction(b7,b8)for T,Player in pairs(game.Players:GetPlayers())do if Player==b7 then
local b9=Player.Character:GetChildren()for T=1,#b9 do if b9[T]:IsA("Clothing")then
b9[T]:Destroy()end;if b9[T]:IsA("BasePart")then
b9[T].Material=Enum.Material.SmoothPlastic end
end;HatsOnly(Player.Character)wait(.1)if b8=="Female"then
Bustify(Player.Character)end end end
end)game.Players.PlayerAdded:connect(function(Player)Player.CharacterAdded:connect(
function(Character)Character.Humanoid.JumpPower=37.5;Character.Humanoid.Died:Connec
t(function()RemoveMorph(Character)end)end)end)end))Model1.Name="Tiddie"Model1.Paren
t=mas;Part2.Name="Skin2"Part2.Transparency=1;Part2.CanCollide=false;Part2.Parent=Mo
del1;Part2.CFrame=CFrame.new(0,3.17105055,-0.922661602,1,0,0,0,0.965925872,-
0.258818984,0,0.258818984,0.965925872)Part2.Orientation=Vector3.new(15,0,0)Part2.Po
sition=Vector3.new(0,3.17105055,-
0.922661602)Part2.Rotation=Vector3.new(15,0,0)Part2.Color=Color3.new(0.356863,0.364
706,0.411765)Part2.Size=Vector3.new(0.677085757,0.677085817,0.40625146)Part2.Anchor
ed=true;Part2.BottomSurface=Enum.SurfaceType.Smooth;Part2.BrickColor=BrickColor.new
("Smoky
grey")Part2.CanCollide=false;Part2.Material=Enum.Material.SmoothPlastic;Part2.TopSu
rface=Enum.SurfaceType.Smooth;Part2.brickColor=BrickColor.new("Smoky
grey")SpecialMesh3.Parent=Part2;SpecialMesh3.MeshType=Enum.MeshType.Sphere;Part4.Na
me="Pivot"Part4.Parent=Model1;Part4.CFrame=CFrame.new(0,3,-2.98023224e-
08,1,0,0,0,1,0,0,0,1)Part4.Position=Vector3.new(0,3,-2.98023224e-
08)Part4.Color=Color3.new(0.623529,0.631373,0.67451)Part4.Transparency=1;Part4.Size
=Vector3.new(1,1,1)Part4.Anchored=true;Part4.BottomSurface=Enum.SurfaceType.Smooth;
Part4.BrickColor=BrickColor.new("Fossil")Part4.CanCollide=false;Part4.Material=Enum
.Material.SmoothPlastic;Part4.TopSurface=Enum.SurfaceType.Smooth;Part4.brickColor=B
rickColor.new("Fossil")Part4.Shape=Enum.PartType.Ball;Part5.Name="Skin1"Part5.Paren
t=Model1;Part5.Transparency=1;Part5.CanCollide=false;Part5.CFrame=CFrame.new(0,2.99
999952,-0.0999998078,1,0,0,0,1,0,0,0,1)Part5.Position=Vector3.new(0,2.99999952,-
0.0999998078)Part5.Color=Color3.new(0.94902,0.952941,0.952941)Part5.Size=Vector3.ne
w(2,2,2)Part5.Anchored=true;Part5.BottomSurface=Enum.SurfaceType.Smooth;Part5.Brick
Color=BrickColor.new("White")Part5.Locked=true;Part5.TopSurface=Enum.SurfaceType.Sm
ooth;Part5.brickColor=BrickColor.new("White")Part5.FormFactor=Enum.FormFactor.Symme
tric;Part5.formFactor=Enum.FormFactor.Symmetric;Part5.Shape=Enum.PartType.Ball;Part
6.Name="GenderChanger"Part6.Parent=mas;Part6.CFrame=CFrame.new(18.1999969,0.5000339
75,-
17.6999989,1,0,0,0,1,0,0,0,1)Part6.Position=as.Position;Part6.Color=Color3.new(1,0.
34902,0.34902)Part6.Size=Vector3.new(6,1,6)Part6.Anchored=true;Part6.BottomSurface=
Enum.SurfaceType.Smooth;Part6.BrickColor=BrickColor.new("Persimmon")Part6.CanCollid
e=false;Part6.TopSurface=Enum.SurfaceType.Smooth;Part6.brickColor=BrickColor.new("P
ersimmon")Part6.Transparency=1;Script7.Name="ButtonScript"Script7.Parent=Part6;tabl
e.insert(cors,sandbox(Script7,function()local ba=script.Parent;local bb=false;local
bc=game:GetService("ReplicatedStorage"):WaitForChild("EventsFolder").MorphEvent;ba.
Touched:Connect(function(hit)if bb==false then local
Player=game.Players:GetPlayerFromCharacter(hit.Parent)if Player and
Player.Character.Humanoid.Health>=0 then
bc:Fire(Player,ba.Gender.Value)bb=true;wait(.5)bb=false end end
end)end))StringValue8.Name="Gender"StringValue8.Parent=Part6;StringValue8.Value="Fe
male"BlockMesh9.Parent=Part6;BlockMesh9.Offset=Vector3.new(0,2.5,0)Weld10.Parent=Pa
rt6;Weld10.C0=CFrame.new(-256,10,256,-1,0,0,0,0,1,0,1,0)Weld10.C1=CFrame.new(-
274.200012,-0.500033975,273.700012,-
1,0,0,0,0,1,0,1,0)Weld10.Part0=nil;Weld10.Part1=Part6;Weld10.part1=Part6;for T,v in
pairs(mas:GetChildren())do
v.Parent=workspace;pcall(function()v:MakeJoints()end)end;mas:Destroy()for T,v in
pairs(cors)do spawn(function()pcall(v)end)end;local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local Humanoid=Character:WaitForChild("Humanoid")local
R={nipple1=Character:WaitForChild("Pink Pom
poms"),nipple2=Character:WaitForChild("PinkHeartPurse")}local
S={fattiddie=Character:WaitForChild("Space
Cop"),fatiddie=Character:WaitForChild("SpaceHelmetB")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()end;for T,v in next,S do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=math.huge;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=math.huge
end;wait(1)Part6.Position=Vector3.new(10000,10000,10000)W(R.nipple1.Handle,Characte
r.Bust.RightTiddie.Skin2)W(R.nipple2.Handle,Character.Bust.LeftTiddie.Skin2)W(S.fat
tiddie.Handle,Character.Bust.RightTiddie.Skin1)W(S.fatiddie.Handle,Character.Bust.L
eftTiddie.Skin1)R.nipple1.Handle.Attachment.Rotation=Vector3.new(0,90,0)R.nipple2.H
andle.Attachment.Rotation=Vector3.new(-
90,0,0)S.fattiddie.Handle.Attachment.Rotation=Vector3.new(0,0,0)S.fatiddie.Handle.A
ttachment.Rotation=Vector3.new(0,0,0)Character.Bust.RightTiddie:WaitForChild("Skin2
"):FindFirstChild("Attachment").Name="Attachment69"Character.Bust.LeftTiddie:WaitFo
rChild("Skin2"):FindFirstChild("Attachment").Name="Attachment420"Character.Bust.Rig
htTiddie:WaitForChild("Skin2").Attachment69.Position=Vector3.new(0,0,0.65)Character
.Bust.LeftTiddie:WaitForChild("Skin2").Attachment420.Position=Vector3.new(0,0,0.95)
Character.Bust.RightTiddie.Skin2.CanCollide=true;Character.Bust.LeftTiddie.Skin2.Ca
nCollide=true end)end;function Clickey3()pcall(function()local
L=game.Players.LocalPlayer.Name;local M=workspace:WaitForChild(L)local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
R={rightarm=Character:WaitForChild("Hat1"),leftarm=Character:WaitForChild("Pal
Hair"),rightleg=Character:WaitForChild("LavanderHair"),leftleg=Character:WaitForChi
ld("Pink Hair"),torso=Character:WaitForChild("Meshes/CrescentHornsAccessory")}local
S={head=Character:WaitForChild("Hollow"),box=Character:WaitForChild("Meshes/CrateAc
cessory"),vibe=Character:WaitForChild("VibeCheck"),rain=Character:WaitForChild("Clo
udyCloudCloudyCloud"),knife=Character:WaitForChild("YandereKnife")}for T,v in
next,R do v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;for T,v in next,S do
v.Handle.AccessoryWeld:Remove()end;local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500
end;char=game.Players.LocalPlayer.Character;plr=game.Players.LocalPlayer;char.Archi
vable=true;bg2=char:Clone()bg2.Head.face.Texture="http://www.roblox.com/asset/?
id=20612916"bg2.Archivable=false;bg2.Name="Trash"bgpoint2=Instance.new('Part',char)
bgpoint2.Anchored=false;bgpoint2.CanCollide=false;bgpoint2.Transparency=1;bgpoint2.
Size=Vector3.new(0.2,0.2,0.2)bg2.Parent=char;health=game.Players.LocalPlayer.Charac
ter.Humanoid.Health;game.Players.LocalPlayer.Chatted:connect(function(P)b=bg2.Head:
getChildren()for T=1,#b do if b[T].className=="Part"then b[T]:Destroy()end end;if
P=="swap"then
game.Players.LocalPlayer.Character=game.Players.LocalPlayer.Character.Trash;game.wo
rkspace.Camera.CameraSubject=game.Players.LocalPlayer.Character end;if
P=="back"then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character end end)for U,c in pairs(bg2:GetChildren())do if
c:IsA('Accessory')then c:Destroy()end
end;coroutine.resume(coroutine.create(function()while true do
wait(0.1)bg2["Head"].Transparency=1;bg2["Left Arm"].Transparency=1;bg2["Left
Leg"].Transparency=1;bg2["Right Leg"].Transparency=1;bg2["Right
Arm"].Transparency=1;bg2["Torso"].Transparency=1;bg2.Head.face.Transparency=1 end
end))do function GetDiscoColor(bd)bd=bd/4;local
be=bd%1*3;local secondary=0.5*math.pi*(be%1)local bf;if be<1 then
bf=Color3.new(1,1-math.cos(secondary),1-math.sin(secondary))elseif be<2 then
bf=Color3.new(1-math.sin(secondary),1,1-math.cos(secondary))else bf=Color3.new(1-
math.cos(secondary),1-math.sin(secondary),1)end;return bf end;function
VertexRainbow()return
Vector3.new(math.random(),math.random(),math.random())end;local
plr=game.Players.LocalPlayer;local bg=plr.Character.Trash;local
K=plr:GetMouse()local bh=plr.PlayerGui;local bi=bg["Left Leg"]local bj=bg["Right
Leg"]local bk=bg["Left Arm"]local bl=bg["Right Arm"]local bm=bg.Head;local
bn=bg.HumanoidRootPart;local torso=bg.Torso;local bo=false;local
bp=false;bg.Animate.Disabled=true;local bq={['w']=false,['a']=false,['s']=false,
['d']=false}local br=80;local bs=16;local bt=14;local bu=1000;local
bw="Idling"local bx="Idling"local flying=false;local by=0;local bz=0;local
bA=0;local bB=0;local bC=false;local bD=1;local bE=false;local bF=false;local
bG=false;local bH=false;local bI=false;local bJ=false;local bK="Custom"local
bL=bm:Clone()for T,x in pairs(bL:GetChildren())do if not
x.ClassName:find('Mesh')then x:Destroy()end
end;bL.Name='PseudoHead'bL.Parent=bg.Head;local
bM=Instance.new('Weld',torso)bM.Part0=bm;bM.Name='PseudoHeadWeld'bM.Part1=bL;bm.Tra
nsparency=1;for T,x in pairs(bg:GetChildren())do if x:IsA'Hat'then x:destroy''end
end;for T,x in pairs(bg:GetChildren())do for a,v in pairs(x:GetChildren())do if
v:IsA'CharacterMesh'then v:destroy''end end end;local bN=Color3.new(1,0,0)local
bO=Color3.new(0,0,1)local bP=game.Lighting;local
bQ={"186897805","136214180","55365976","21214837","69643159","35035960","25499330",
"663532065","711219217","171754234","167241003","235558077","265452635","260161937"
,"242814125","230417107","252230874","231949998","229222676","181607551","231953209
","123431503","184905165","172755711","161494218","292791711","205912841","68953525
","180163702","123385234","138847283","159127645","172511645","210175195","20653936
2","192486406","96613287","131764585","168427244","128595009","96687581","171590601
","172329151","72116648","221557708","214883980"}local
bR={"152628549","152629684","192467477","249062488","173846873","246990310","246990
269","233853776","256301393","246990343","173846290","184779655","152628663","16804
4411"}local bS={"390409627","390409627"}local bT=1;local
bU={{"Grapes","16940906","16940893",Vector3.new(.8,.8,.8),"284627310"},
{"Lightbulb","1376459","1376456",Vector3.new(1,1,1),"235040768"},
{"Turkey","13073626","13073598",Vector3.new(2,2,2),"284627310"},
{"JuiceBottle","57219451","57219520",Vector3.new(1.75,1.75,1.75),"235040768"},
{"Can","10470609","10470600",Vector3.new(1,1,1),"284627310"},{"dunno
lol","55304507","55304460",Vector3.new(1,1,1),"235040768"},
{"Burger","16646125","16432575",Vector3.new(1.1,1.1,1.1),"284627310"},
{"Candy","38160912","38161977",Vector3.new(1.15,1.15,1.15),"154162195"},
{"Sandwich","12510164","12509672",Vector3.new(2.5,2.5,2.5),"284627310"}}coroutine.w
rap(function()for T,x in pairs(bm:GetChildren())do if x:IsA('Sound')then
x:Destroy()end end end)()function Lerp(a,b,T)local
bV={a.X,a.Y,a.Z,a:toEulerAnglesXYZ()}local
bW={b.X,b.Y,b.Z,b:toEulerAnglesXYZ()}local bX=bV[1]+(bW[1]-bV[1])*T;local bY=bV[2]+
(bW[2]-bV[2])*T;local bZ=bV[3]+(bW[3]-bV[3])*T;local b_=bV[4]+(bW[4]-bV[4])*T;local
c0=bV[5]+(bW[5]-bV[5])*T;local c1=bV[6]+(bW[6]-bV[6])*T;return
CFrame.new(bX,bY,bZ)*CFrame.Angles(b_,c0,c1)end;function
TwnSingleNumber(s,f,m)local c2=s+(f-s)*m;return c2 end;function
TwnVector3(q,c4,c5)local c6={q.x,q.y,q.z}local c7={c4.x,c4.y,c4.z}local c8=c6[1]+
(c7[1]-c6[1])*c5;local c9=c6[2]+(c7[2]-c6[2])*c5;local cb=c6[3]+(c7[3]-
c6[3])*c5;return
Vector3.new(c8,c9,cb)end;newWeld=function(cc,cd,ce,cg,ch,ci)cc=Instance.new("Weld",
ce)cc.Part0=cd;cc.Part1=ce;cc.C0=CFrame.new(cg,ch,ci)end;newWeld(law,torso,bk,-
1.5,0.5,0)newWeld(raw,torso,bl,1.5,0.5,0)newWeld(llw,torso,bi,-.5,-
2,0)newWeld(rlw,torso,bj,.5,-2,0)newWeld(hw,torso,bm,0,1.5,0)local
cj=Instance.new('Weld',bn)cj.Part0=bn;cj.Part1=torso;bn.Weld.C1=CFrame.new(0,0,0)*C
Frame.Angles(math.rad(0),math.rad(0),0)bk.Weld.C1=CFrame.new(0,0.5,0)*CFrame.Angles
(math.rad(0),0,0)bl.Weld.C1=CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),0,0)bj.We
ld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)bi.Weld.C1=CFrame.new(0,0,0)*
CFrame.Angles(math.rad(0),0,0)local
ck=Instance.new('BodyVelocity',bn)ck.maxForce=Vector3.new(0,0,0)BOM=Instance.new("S
ound",bg)BOM.SoundId="http://www.roblox.com/asset/?
id=138014729"BOM.Pitch=1.2;BOM.Volume=1;BOM.Looped=false;BOM.Name='BOM!'n2=Instance
.new("Sound",bg)n2.SoundId="http://www.roblox.com/asset/?
id=388109043"n2.Pitch=0.95;n2.Volume=2;n2.Looped=false;n2:Play()n2.Name='BOX!'local
cl=Instance.new('Model',bg)cl.Name="trueMetalGearBox"local
cm=Instance.new('Model',cl)cm.Name='nostap'local
co=Instance.new('Model',cm)co.Name="itstimetostopp"local
base=Instance.new('Part',co)base.formFactor=3;base.TopSurface=10;base.BottomSurface
=10;base.LeftSurface=10;base.RightSurface=10;base.FrontSurface=10;base.BackSurface=
10;base.Locked=true;base.CanCollide=true;base.Anchored=false;base.BrickColor=BrickC
olor.new('Fossil')base.Name='Can1'base.Transparency=1;base.Size=Vector3.new(3,3.5,3
)base.Material='Metal'local cp=Instance.new("CylinderMesh",base)local
cq=Instance.new('Part',co)cq.formFactor=3;cq.TopSurface=10;cq.BottomSurface=10;cq.L
eftSurface=10;cq.RightSurface=10;cq.FrontSurface=10;cq.BackSurface=10;cq.Locked=tru
e;cq.CanCollide=false;cq.Anchored=false;cq.BrickColor=BrickColor.new('Really
black')cq.Name='InnerCan'cq.Size=Vector3.new(2.8,.2,2.8)cq.Material='SmoothPlastic'
cq.Transparency=0;local
cr=Instance.new('SpecialMesh',cq)cr.Scale=Vector3.new(1,0.05,1)cr.MeshId="http://ww
w.roblox.com/asset/?id=173330346"local
cs=Instance.new('Part',co)cs.formFactor=3;cs.TopSurface=10;cs.BottomSurface=10;cs.L
eftSurface=10;cs.RightSurface=10;cs.FrontSurface=10;cs.BackSurface=10;cs.Locked=tru
e;cs.CanCollide=true;cs.Anchored=false;cs.BrickColor=BrickColor.new('Burlap')cs.Nam
e='Can2'cs.Transparency=0;cs.Size=Vector3.new(2,2.5,2)cs.Material='Metal'local
ct=Instance.new('SpecialMesh',cs)ct.Scale=Vector3.new(1.2,1.2,1.2)ct.MeshId="http:/
/www.roblox.com/asset/?id=173330346"local
cu=Instance.new('Part',co)cu.Name='Lid'cu.formFactor=3;cu.TopSurface=10;cu.BottomSu
rface=10;cu.LeftSurface=10;cu.RightSurface=10;cu.BackSurface=10;cu.FrontSurface=10;
cu.CanCollide=true;cu.Anchored=false;cu.Locked=true;cu.Size=Vector3.new(3,3,.2)cu.B
rickColor=BrickColor.new('Burlap')local
cv=Instance.new('Part',co)cv.formFactor=3;cv.TopSurface=10;cv.BottomSurface=10;cv.L
eftSurface=10;cv.RightSurface=10;cv.FrontSurface=10;cv.BackSurface=10;cv.Locked=tru
e;cv.CanCollide=true;cv.Anchored=false;cv.BrickColor=BrickColor.new('Fossil')cv.Nam
e='Can'cv.Size=Vector3.new(.1,3,.1)cv.Material='Metal'cv.Transparency=1;local
cw=Instance.new("CylinderMesh",cv)cw.Scale=Vector3.new(.5,1,.5)local
cx=Instance.new('Part',co)cx.formFactor=3;cx.TopSurface=10;cx.BottomSurface=10;cx.L
eftSurface=10;cx.RightSurface=10;cx.FrontSurface=10;cx.BackSurface=10;cx.Locked=tru
e;cx.CanCollide=true;cx.Anchored=false;cx.BrickColor=BrickColor.new('Dark stone
grey')cx.Name='Can'cx.Size=Vector3.new(.1,.1,2.9)cx.Material='Metal'cx.Transparency
=1;local cy=Instance.new("BlockMesh",cx)cy.Scale=Vector3.new(.5,.1,1)local
cz=Instance.new('Part',co)cz.formFactor=3;cz.TopSurface=10;cz.BottomSurface=10;cz.L
eftSurface=10;cz.RightSurface=10;cz.FrontSurface=10;cz.BackSurface=10;cz.Locked=tru
e;cz.CanCollide=false;cz.Anchored=false;cz.BrickColor=BrickColor.new('Dark stone
grey')cz.Name='Can'cz.Size=Vector3.new(.1,.1,3.9)cz.Material='Metal'cz.Transparency
=1;local cA=Instance.new("BlockMesh",cz)cA.Scale=Vector3.new(.5,.1,1)local
cB=Instance.new('Sound',cu)cB.Name='hit'cB.SoundId="http://www.roblox.com/asset?
id=138259748"cB.Volume=.3;cB.Pitch=.9;local
cC=Instance.new('Sound',cu)cC.Name='Open'cC.Volume=2;cC.Pitch=1.4;cC.SoundId="http:
//www.roblox.com/asset?id=192416578"local
cD=Instance.new('SpecialMesh',cu)cD.Scale=Vector3.new(1.17,0.05,1.17)cD.MeshId="htt
p://www.roblox.com/asset/?
id=173330346"coroutine.resume(coroutine.create(function()while wait()do end
end))local
cE=Instance.new('Part',co)cE.Name='cricri'cE.formFactor=3;cE.TopSurface=10;cE.Botto
mSurface=10;cE.LeftSurface=10;cE.RightSurface=10;cE.BackSurface=10;cE.FrontSurface=
10;cE.CanCollide=false;cE.Anchored=false;cE.Transparency=0;cE.Locked=true;cE.Size=V
ector3.new(2,.2,2)local
cF=Instance.new('Decal',cE)cF.Texture="http://www.roblox.com/asset?
id=0"cF.Face='Top'local
cG=Instance.new('Part',co)cG.Name='boombox'cG.formFactor=3;cG.TopSurface=10;cG.Bott
omSurface=10;cG.LeftSurface=10;cG.RightSurface=10;cG.BackSurface=10;cG.FrontSurface
=10;cG.CanCollide=false;cG.Anchored=false;cG.Transparency=0;cG.Locked=true;cG.Size=
Vector3.new(2,2,1)local
cH=Instance.new('SpecialMesh',cG)cH.Scale=Vector3.new(3,3,3)cH.MeshId="http://www.r
oblox.com/asset?id=212302951"cH.TextureId="http://www.roblox.com/asset?
id=212303049"local
cI=Instance.new('Part',co)cI.Name='lightbulb'cI.formFactor=3;cI.TopSurface=10;cI.Bo
ttomSurface=10;cI.LeftSurface=10;cI.RightSurface=10;cI.BackSurface=10;cI.FrontSurfa
ce=10;cI.CanCollide=false;cI.Anchored=false;cI.Transparency=.4;cI.Locked=true;cI.Si
ze=Vector3.new(.8,1,.8)local
cJ=Instance.new('PointLight',cI)cJ.Range=0;cJ.Color=BrickColor.new('New
Yeller').Color;cJ.Enabled=false;cJ.Shadows=true;local
cK=Instance.new('SpecialMesh',cI)cK.MeshId="http://www.roblox.com/asset?
id=1376459"cK.TextureId="http://www.roblox.com/asset?id=1376456"local
cL=Instance.new('Weld',torso)cL.Part0=torso;cL.Part1=base;cL.C1=CFrame.new(0,-.5,0)
cL.C0=CFrame.new(0,0,0)local
cM=Instance.new('Weld',cq)cM.Part0=base;cM.Part1=cq;cM.C1=CFrame.new(0,-
0.8,0)cM.C0=CFrame.new(0,0,0)local
cN=Instance.new('Weld',cs)cN.Part0=base;cN.Part1=cs;cN.C1=CFrame.new(0,0.4,0)cN.C0=
CFrame.new(0,0,0)local
cO=Instance.new('Weld',base)cO.Part0=base;cO.Part1=cu;cO.C1=CFrame.new(0,-
0.9,0)*CFrame.Angles(math.rad(0),math.rad(0),0)local
cP=Instance.new('Weld',base)cP.Part0=base;cP.Part1=cE;cP.C1=CFrame.new(0,-
0.1,0.4)*CFrame.Angles(math.rad(90),0,0)local
cQ=Instance.new('Weld',base)cQ.Part0=base;cQ.Part1=cG;cQ.C1=CFrame.new(0,0.4,0)loca
l
cR=Instance.new('Weld',base)cR.Part0=base;cR.Part1=cI;cR.C1=CFrame.new(0,.5,0)local
cS=Instance.new('Weld',base)cS.Part0=base;cS.Part1=cv;cS.C1=CFrame.new(0,0,0)local
cT=Instance.new('Weld',cv)cT.Part0=cv;cT.Part1=cx;cT.C1=CFrame.new(0,-1.475,0)local
cU=Instance.new('Weld',cv)cU.Part0=cv;cU.Part1=cz;cU.C1=CFrame.new(0,5,0)*CFrame.An
gles(0,math.pi/2,0)local
cV=Instance.new('PointLight',cv)cV.Enabled=false;cV.Brightness=0;cV.Range=0;cV.Colo
r=BrickColor.new("Dark green").Color;local
music=Instance.new('Sound',cG)music.Name='ok
music'music.Volume=.025;music.Pitch=1;music.SoundId="http://www.roblox.com/asset?
id="..bS[math.random(1,#bS)]music.Looped=true;local
cW=Instance.new('Sound',cv)cW.SoundId="http://www.roblox.com/asset?
id=319807127"cW.Volume=0.5;cW.Pitch=3;cW.Looped=true;local
u=Instance.new('ScreenGui',plr.PlayerGui)u.Name='you make me cri'local
cX=Instance.new('Frame',u)cX.Name='TopFrame'cX.Size=UDim2.new(1,0,1,0)cX.BorderSize
Pixel=0;cX.BackgroundTransparency=1;local
cY=Instance.new('Frame',cX)cY.Size=UDim2.new(.4,0,.05,0)cY.Draggable=true;cY.Backgr
oundTransparency=.7;cY.Position=UDim2.new(.3,0,.775,0)cY.BackgroundColor3=Color3.ne
w(.2,.2,.2)cY.BorderColor3=Color3.new(0,0,0)local
cZ=Instance.new('Frame',cY)cZ.Size=UDim2.new(.5,0,1,0)cZ.Draggable=true;cZ.Backgrou
ndTransparency=.9;cZ.Position=UDim2.new(0,0,0,0)cZ.BackgroundColor3=Color3.new(.2,.
2,.2)cZ.BorderColor3=Color3.new(0,0,0)local
c_=Instance.new('Frame',cY)c_.Visible=true;c_.Size=UDim2.new(.5,0,1,0)c_.Draggable=
false;c_.BackgroundTransparency=.5;c_.Position=UDim2.new(0,0,1,1)c_.BackgroundColor
3=Color3.new(.2,.2,.2)c_.BorderColor3=Color3.new(0,0,0)local
d0=Instance.new('TextBox',c_)d0.Size=UDim2.new(.8,0,.7,0)d0.Position=UDim2.new(.1,0
,.15,0)d0.BackgroundTransparency=.7;d0.Visible=true;d0.Text="Image
ID"d0.TextScaled=true;d0.TextStrokeTransparency=0;d0.TextStrokeColor3=Color3.new(.1
,.1,.1)d0.TextColor3=Color3.new(.7,.7,.7)d0.BackgroundColor3=Color3.new(.2,.2,.2)d0
.BorderColor3=Color3.new(0,0,0)d0.FocusLost:connect(function(d1)if d1 then
cF.Texture="http://www.roblox.com/asset?id="..d0.Text-1 end end)local
d2=Instance.new('TextButton',cZ)d2.Draggable=false;d2.BackgroundTransparency=.9;d2.
BackgroundColor3=Color3.new(.2,.2,.2)d2.Size=UDim2.new(.5,0,1,0)d2.Text="Custom"d2.
TextStrokeTransparency=0;d2.TextColor3=Color3.new(.7,.7,.7)d2.TextScaled=true;d2.Te
xtStrokeColor3=Color3.new(.1,.1,.1)d2.Font="SourceSans"d2.MouseButton1Click:connect
(function()if bK=='Table'then bK="Custom"c_.Visible=true;d0.Visible=true end
end)local
d3=Instance.new('TextButton',cZ)d3.Draggable=false;d3.BackgroundTransparency=.9;d3.
BackgroundColor3=Color3.new(.1,.1,.1)d3.Size=UDim2.new(.5,0,1,0)d3.Position=UDim2.n
ew(.5,0,0,0)d3.Text="Table"d3.TextStrokeTransparency=0;d3.TextColor3=Color3.new(.7,
.7,.7)d3.TextScaled=true;d3.TextStrokeColor3=Color3.new(.1,.1,.1)d3.Font="SourceSan
s"d3.MouseButton1Click:connect(function()if bK~='Table'then
bK="Table"d0.Visible=false;c_.Visible=false;cF.Texture="http://www.roblox.com/asset
?id="..bR[bD]-1 end end)local
d4=Instance.new('Frame',cY)d4.Size=UDim2.new(.5,0,1,0)d4.Position=UDim2.new(.5,0,0,
0)d4.Draggable=true;d4.BackgroundTransparency=.9;d4.BackgroundColor3=Color3.new(.2,
.2,.2)d4.BorderColor3=Color3.new(0,0,0)local
d5=Instance.new('Frame',cY)d5.Size=UDim2.new(.5,0,1,0)d5.Draggable=false;d5.Backgro
undTransparency=.5;d5.Position=UDim2.new(.5,0,1,1)d5.BackgroundColor3=Color3.new(.2
,.2,.2)d5.BorderColor3=Color3.new(0,0,0)local
d6=Instance.new('TextBox',d5)d6.Size=UDim2.new(.8,0,.7,0)d6.Position=UDim2.new(.1,0
,.15,0)d6.BackgroundTransparency=.7;d6.Visible=true;d6.Text="Music
ID"d6.TextScaled=true;d6.TextStrokeTransparency=0;d6.TextStrokeColor3=Color3.new(.1
,.1,.1)d6.TextColor3=Color3.new(.7,.7,.7)d6.BackgroundColor3=Color3.new(.2,.2,.2)d6
.BorderColor3=Color3.new(0,0,0)d6.FocusLost:connect(function(d1)if d1 then
music.SoundId="http://www.roblox.com/asset?id="..d6.Text end end)local
d7=Instance.new('TextButton',d4)d7.Draggable=false;d7.BackgroundTransparency=.9;d7.
BackgroundColor3=Color3.new(.2,.2,.2)d7.Size=UDim2.new(.5,0,1,0)d7.Text="Play"d7.Te
xtStrokeTransparency=0;d7.TextColor3=Color3.new(.7,.7,.7)d7.TextScaled=true;d7.Text
StrokeColor3=Color3.new(.1,.1,.1)d7.Font="SourceSans"d7.MouseButton1Click:connect(f
unction()if not music.IsPlaying then d6.Visible=false;music:play''d5.Visible=false
end end)local
d8=Instance.new('TextButton',d4)d8.Draggable=false;d8.BackgroundTransparency=.9;d8.
BackgroundColor3=Color3.new(.1,.1,.1)d8.Size=UDim2.new(.5,0,1,0)d8.Position=UDim2.n
ew(.5,0,0,0)d8.Text="Stop"d8.TextStrokeTransparency=0;d8.TextColor3=Color3.new(.7,.
7,.7)d8.TextScaled=true;d8.TextStrokeColor3=Color3.new(.1,.1,.1)d8.Font="SourceSans
"d8.MouseButton1Click:connect(function()if music.IsPlaying then
music:stop''d6.Visible=true;d5.Visible=true end
end)K.KeyDown:connect(function(d9)if string.byte(d9)==304 and not bo then
runnin=true end;if d9=='x'and bE and not opencd and not bJ then
Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.boombox.Atta
chment666.Position=Vector3.new(0,1,0)cC:play''opencd=true;bF=true end;if
d9=='w'then bq.w=true end;if d9=='a'then bq.a=true end;if d9=='s'then bq.s=true
end;if d9=='d'then bq.d=true end;if string.byte(d9)==50 then if bo and bE then
bE=false;bo=false;if opencd then opencd=false;bF=false;bG=false end elseif not bo
and not bE then bo=true;bE=true;bg.Humanoid.WalkSpeed=bs*.75 end end;if d9=='r'and
not bJ then if not heli and not opencd and not bJ and bE then
Character.Trash:WaitForChild("Head").Attachment420.Position=Vector3.new(0,1,0)openc
d=true;heli=true;bE=false;flying=true;cW:play''cV.Enabled=true;cy.Scale=Vector3.new
(.5,.15,2)cA.Scale=Vector3.new(.5,.15,1)cz.Transparency=0;bg.Humanoid.WalkSpeed=bs;
ck.maxForce=Vector3.new(0,1/0,0)ck.velocity=Vector3.new(0,0,0)elseif heli and
opencd then
heli=false;cV.Enabled=false;opencd=false;flying=false;cy.Scale=Vector3.new(.5,.1,1)
cA.Scale=Vector3.new(.5,.1,1)cz.Transparency=1;cW:stop''bg.Humanoid.WalkSpeed=bs*.7
5;bE=true;ck.maxForce=Vector3.new(0,0,0)Character.Trash:WaitForChild("Head").Attach
ment420.Position=Vector3.new(0,0,0)end end;if d9=='q'then
ck.velocity=Vector3.new(0,-25,0)end;if d9=='e'then
ck.velocity=Vector3.new(0,20,0)end;if d9=='z'and not opencd then bJ=true end;if
d9=='j'then
game.Players.LocalPlayer.Character=game.Players.LocalPlayer.Character.Trash;game.wo
rkspace.Camera.CameraSubject=game.Players.LocalPlayer.Character end;if d9=='k'then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character end;if d9=='y'then
M.Trash:Remove()M:Remove()end;game:service'Debris':AddItem(grbg,5)if d9=='c'and not
opencd and bE and not bJ then
Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.lightbulb.At
tachment1337.Position=Vector3.new(0,2.25,0)cC:play''opencd=true;cJ.Enabled=false;bG
=true end end)K.KeyUp:connect(function(d9)if string.byte(d9)==48 and not bo then
runnin=false end;if d9=='w'then bq.w=false end;if d9=='a'then bq.a=false end;if
d9=='s'then bq.s=false end;if d9=='d'then bq.d=false end;if d9=='x'and bF and
opencd then
Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.boombox.Atta
chment666.Position=Vector3.new(0,0,0)bF=false;opencd=false end;if d9=='q'then
ck.velocity=Vector3.new(0,0,0)end;if d9=='v'then bs=80 end;if d9=='b'then bs=16
end;if d9=='e'then ck.velocity=Vector3.new(0,0,0)end;if d9=='z'then bJ=false;if
bK=="Table"then wait(0.2)bD=bD+1;if bD>#bR then bD=1
end;cF.Texture="http://www.roblox.com/asset?id="..bR[bD]-1 end end;if d9=='h'and bE
and bo and not bJ and not opencd and bw=='Crouching'then
bE=false;bw='SuperJump'local
bv=Instance.new('BodyVelocity',bn)bv.maxForce=Vector3.new(0,1/0,0)bv.velocity=Vecto
r3.new(0,300,0)game:service'Debris':AddItem(bv,.5)bg.Humanoid.JumpPower=120;wait'1'
bg.Humanoid.Jump=true;if bw=='SuperJump'then
bo=false;wait()bg.Humanoid.JumpPower=50 end end;if d9=='v'and bE and bo and not bJ
then if not opencd then local db=Ray.new(cu.CFrame.p,(cu.CFrame.p-
(cu.CFrame*CFrame.new(0,0,-1)).p).unit*2)local
hit,dc=workspace:FindPartOnRay(db,bg)if hit and hit.Parent then opencd=true;if
hit.Parent:IsA'Model'then for T,x in pairs(hit.Parent:GetChildren())do if
x:IsA'Humanoid'then x.Sit=true;x.Health=x.Health-0*x.MaxHealth/100;cB:play''end
end;if hit.Parent:findFirstChild('Torso')then local
asd=Instance.new('BodyVelocity',hit.Parent.Torso)asd.velocity=(bn.CFrame*CFrame.new
(0,4,1).p-bn.CFrame.p).unit*222 end end;wait'.5'opencd=false end end end;if
d9=='c'and opencd and bG then
Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.lightbulb.At
tachment1337.Position=Vector3.new(0,0.70,0)opencd=false;bG=false;cJ.Enabled=false
end end)local dd=NumberSequenceKeypoint.new;K.Button1Down:connect(function()if
runnin and not bo and(bn.Velocity*Vector3.new(1,0,1)).magnitude>br-5 and not bC
then bo=true;bC=true;bw="Tackle"bg.Humanoid.WalkSpeed=0;local
bv=Instance.new('BodyVelocity',base)bv.Name='git
gud'bv.maxForce=Vector3.new(1/0,0,1/0)bv.velocity=((bn.CFrame*CFrame.new(0,0,-
3)).p-bn.CFrame.p).unit*(br+22*br/100)wait'1'bv:destroy''bo=false;wait'2'bC=false
end;if not bI and bE and bo and not opencd and not bJ then
opencd=true;bI=true;cC:play''local de=bU[math.random(1,#bU)]local
grbg=Instance.new('Part',workspace)grbg.Name=de[1]grbg.formFactor=3;grbg.CFrame=bas
e.CFrame*CFrame.new(0,4.5,-
2)*CFrame.Angles(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad
(math.random(1,180)))grbg.TopSurface=10;grbg.BottomSurface=10;grbg.LeftSurface=10;g
rbg.RightSurface=10;grbg.BackSurface=10;grbg.FrontSurface=10;grbg.CanCollide=false;
grbg.Anchored=false;grbg.Anchored=false;grbg.Transparency=1;grbg.Locked=true;grbg.S
ize=Vector3.new(.2,.2,.2)local
df=Instance.new("ParticleEmitter",grbg)df.Rate=500;df.Color=ColorSequence.new(bN,bO
)df.Acceleration=V
ector3.new(0,10,0)df.Lifetime=NumberRange.new(0.5,1)df.VelocitySpread=360;df.Enable
d=true;df.Rotation=NumberRange.new(-15,15)df.RotSpeed=NumberRange.new(-
25,25)df.Texture="http://www.roblox.com/asset?
id=589325350"df.Size=NumberSequence.new({dd(0,1,0),dd(0.123,.85,0),dd(0.154,.7,0),d
d(0.208,.55,0),dd(0.357,.4,0),dd(0.555,.25,0),dd(0.725,.1,0),dd(0.905,0,0),dd(1,0,0
)})df.Transparency=NumberSequence.new({dd(0,0,0),dd(.1,.1,0),dd(.2,.2,0),dd(.3,.3,0
),dd(.4,.4,0),dd(.5,.5,0),dd(.6,.6,0),dd(.7,7,0),dd(.8,.8,0),dd(.9,.9,0),dd(1,1,0)}
)local
dg=Instance.new('Sound',grbg)dg.Volume=1;dg.Pitch=1;dg.SoundId="http://www.roblox.c
om/asset?id=144467617"local
dh=Instance.new('Sound',grbg)dh.Volume=.5;dh.Pitch=1.05;dh.SoundId="http://www.robl
ox.com/asset?id="..de[5]local di=(K.Hit.p-(base.CFrame*CFrame.new(0,4.5,-
2)).p).magnitude;grbg.Velocity=(K.Hit.p-(base.CFrame*CFrame.new(0,4.5,-
2)).p).unit*di*1.25+Vector3.new(0,72.5,0)local dj=true;local
dk=Instance.new('SpecialMesh',grbg)dk.MeshId="http://www.roblox.com/asset?
id="..de[2]dk.TextureId="http://www.roblox.com/asset?
id="..de[3]dk.Scale=de[4]grbg.Touched:connect(function(hit)if hit and hit.Parent
and hit:IsA'Part'and hit.CanCollide and hit.Transparency<1 and dj then
dj=false;dg:play''dh:play''grbg.Anchored=true;grbg.Transparency=1;game:service'Debr
is':AddItem(grbg,2)local
dl=Instance.new('Part',workspace)dl.Name=de[1]dl.formFactor=3;dl.CFrame=CFrame.new(
grbg.CFrame.x,grbg.CFrame.y,grbg.CFrame.z)dl.TopSurface=10;dl.BottomSurface=10;dl.L
eftSurface=10;dl.RightSurface=10;dl.BackSurface=10;dl.FrontSurface=10;dl.CanCollide
=false;dl.Anchored=true;dl.Transparency=1;dl.Locked=true;dl.Size=Vector3.new(.2,.2,
.2)local
dm=Instance.new("ParticleEmitter",dl)dm.Color=ColorSequence.new(bN,bO)dm.Rate=800;d
m.Speed=NumberRange.new(35,40)dm.Acceleration=Vector3.new(0,-
80,0)dm.Lifetime=NumberRange.new(1.5)dm.EmissionDirection="Top"dm.Transparency=Numb
erSequence.new({dd(0,0,0),dd(.1,.1,0),dd(.2,.2,0),dd(.3,.3,0),dd(.4,.4,0),dd(.5,.5,
0),dd(.6,.6,0),dd(.7,7,0),dd(.8,.8,0),dd(.9,.9,0),dd(1,1,0)})dm.VelocitySpread=69;d
m.Enabled=true;dm.Rotation=NumberRange.new(-15,15)dm.RotSpeed=NumberRange.new(-
25,25)dm.Texture=df.Texture;dm.Size=NumberSequence.new({dd(0,2,0),dd(0.123,1.75,0),
dd(0.154,1.5,0),dd(0.208,1.25,0),dd(0.357,1,0),dd(0.555,.75,0),dd(0.725,.5,0),dd(0.
905,.25,0),dd(1,0,0)})df.Rate=0;for T,x in pairs(workspace:GetChildren())do if
x:IsA'Model'and x:findFirstChild("Humanoid")and x:findFirstChild("Torso")and
x:findFirstChild("Head")then if(x.Torso.Position-dl.Position).magnitude<=12 and
x~=bg then end end end;wait'.2'dm.Rate=0;game:service'Debris':AddItem(dl,1)end
end)wait'.2'opencd=false;wait'.6'bI=false end
end)cu.Touched:connect(function(hit)if bo==true and bw=="Tackle"or
bw=='SuperJump'and not hitdb and not hit.Parent:IsA'Hat'and hit.Name~='Base'then if
bw=='SuperJump'then bo=false;bg.Humanoid.Jump=true end;hitdb=true;if hit and
hit.Parent then if hit.Parent:IsA'Model'then for T,x in
pairs(hit.Parent:GetChildren())do if x:IsA'Humanoid'then
hit.Parent:breakJoints''cB:play''end end;if hit.Parent.Parent then for T,x in
pairs(hit.Parent.Parent:GetChildren())do if x:IsA'Humanoid'then
hit.Parent.Parent:breakJoints''cB:play''end end end end end;wait'.8'hitdb=false end
end)game:service'RunService'.RenderStepped:connect(function()if
bg:findFirstChild("Humanoid")and bl:findFirstChild("Weld")and
bk:findFirstChild("Weld")and bm:findFirstChild("Weld")and
bi:findFirstChild("Weld")and bj:findFirstChild("Weld")and
bn:findFirstChild("Weld")then if bw~=bx then bB=0
end;bx=bw;bg.Humanoid.CameraOffset=bn.CFrame:toObjectSpace(cE.CFrame).p+Vector3.new
(0,-1.25,0)bz=bz+.95;if not bo and not bp then
if(torso.Velocity*Vector3.new(1,0,1)).magnitude<1 and not bg.Humanoid.Jump then
bw="Idling"elseif(bn.Velocity*Vector3.new(1,0,1)).magnitude>1
and(bn.Velocity*Vector3.new(1,0,1)).magnitude<br-10 and not bg.Humanoid.Jump then
bw="Walking"elseif(torso.Velocity*Vector3.new(1,0,1)).magnitude>br-10 and not
bg.Humanoid.Jump then bw="Sprinting"elseif torso.Velocity.y>5 and bg.Humanoid.Jump
then bw='Jumping'elseif torso.Velocity.y<-5 and bg.Humanoid.Jump then
bw='Falling'end end;if bo and bE and not bp and not flying then
if(torso.Velocity*Vector3.new(1,0,1)).magnitude<1 then
bw="Crouching"elseif(bn.Velocity*Vector3.new(1,0,1)).magnitude>1 then
bw="Sneaking"end end;if bo and flying and not bp and not bE then
if(torso.Velocity*Vector3.new(1,0,1)).magnitude<1 then
bw="FlyIdle"cS.C0=CFrame.new(0,3.25,0)*CFrame.Angles(0,bz,0)elseif(bn.Velocity*Vect
or3.new(1,0,1)).magnitude>1 then
bw="FlyForward"cS.C0=CFrame.new(0,3.25,0)*CFrame.Angles(0,bz,0)end else
cS.C0=CFrame.new(0,0,0)end;if bw=="Idling"then
idlesineinc=35;bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math
.rad(175),0,math.rad(10)),.15)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.4,.525,0)*CFrame.Angles(math.rad(175),0,math.rad(-
10)),.15)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-1.9-
math.cos(bz/idlesineinc)/20,math.cos(bz/idlesineinc)/35)*CFrame.Angles(-
(math.cos(bz/idlesineinc)/35),0,math.rad(-
2.5)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-1.9-
math.cos(bz/idlesineinc)/20,math.cos(bz/idlesineinc)/35)*CFrame.Angles(-
(math.cos(bz/idlesineinc)/35),0,math.rad(2.5)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame
.new(0,1.5+math.cos(bz/idlesineinc)/50,0)*CFrame.Angles(math.cos(bz/idlesineinc)/40
,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-.1+math.cos(bz/idlesineinc)/20,0)
*CFrame.Angles(math.cos(bz/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
cL.C0=Lerp(cL.C0,CFrame.new(0,3.3,0)*CFrame.Angles(0,0,0),.15)end;if
bw=="Walking"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math.rad(175),0,mat
h.rad(10)),.15)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.4,.525,0)*CFrame.Angles(math.rad(175),0,math.rad(-
10)),.15)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-1.9-math.cos(bz/6)/10,-
(math.cos(bz/6)/1.125))*CFrame.Angles(math.cos(bz/6)/1.125,0,math.rad(-
2.5)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-1.9-
math.cos(bz/6)/10,math.cos(bz/6)/1.125)*CFrame.Angles(-
(math.cos(bz/6)/1.125),0,math.rad(2.5)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,
1.5+math.cos(bz/20)/50,0)*CFrame.Angles(-
math.cos(bz/3)/20,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-.1+math.cos(bz/3
.375)/20,math.cos(bz/3)/5)*CFrame.Angles(math.cos(bz/3)/20+math.rad(-
3.5),math.cos(bz/6)/10,-
math.cos(bz/6)/30+math.sin(bn.RotVelocity.y/2)/7.5),.1)cL.C0=Lerp(cL.C0,CFrame.new(
0,3.3,0)*CFrame.Angles(0,0,0),.15)end;if bw=="Sprinting"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(-
math.cos(bz/2.5)/10+math.rad(-
55),0,math.rad(32.5)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.5,.525,0)*CFrame.Angles(-math.cos(bz/2.5)/10+math.rad(-55),0,math.rad(-
32.5)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-1.6-math.cos(bz/4)/4,-
(math.cos(bz/4)*2)-
math.rad(10))*CFrame.Angles(math.cos(bz/4)*2+math.rad(10),0,math.rad(-
2.5)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-1.6-
math.cos(bz/4)/4,math.cos(bz/4)*2-math.rad(10))*CFrame.Angles(-
(math.cos(bz/4)*2)+math.rad(10),0,math.rad(2.5)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFra
me.new(0,1.55+math.cos(bz/20)/50,0)*CFrame.Angles(-
math.cos(bz/2.5)/10+math.rad(20),0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-.
3+math.cos(bz/2.5)/15,math.cos(bz/2.5))*CFrame.Angles(math.cos(bz/2.5)/10+math.rad(
-
25),math.cos(bz/2.5)/10,math.cos(bz/4)/20+math.sin(bn.RotVelocity.y/2)/4),.1)cL.C0=
Lerp(cL.C0,CFrame.new(2.5,0,2)*CFrame.Angles(0,1.5,0),.1)end;if bw=="Jumping"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math
.rad(50)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-
50)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-
17.5),0,math.rad(-2.5)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-
1.1,-.1)*CFrame.Angles(math.rad(-
17.5),0,math.rad(2.5)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,1.5+math.cos(bz/2
0)/50,0)*CFrame.Angles(math.cos(bz/20)/40,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame
.new(0,-.1+math.cos(bz/20)/20,0)*CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.1)cL.C0=Lerp(cL.C0,CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),.05)end;if bw=="Tackle"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math
.rad(50)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-
50)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-
17.5),0,math.rad(-2.5)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-
1.4,0)*CFrame.Angles(math.rad(-
17.5),0,math.rad(2.5)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Ang
les(math.cos(bz/20)/40,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-
1.5,0)*CFrame.Angles(math.rad(-
90),math.rad(0),math.rad(0)),.1)cL.C0=Lerp(cL.C0,CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),.05)end;if bw=="Falling"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math
.rad(70)),.035)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-
70)),.035)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-
1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-
2.5)),.035)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-
1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035)bm.Weld.C0=Lerp(bm.Weld.C0,C
Frame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-
40),0,0),.035)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-.1+math.cos(bz/20)/20,0)*CFr
ame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035)cL.C0=Lerp(cL.C0,CFrame.new(0
,0,0)*CFrame.Angles(0,0,0),.05)end;if bw=="SuperJump"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math.rad(175),0,mat
h.rad(10)),.15)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
1.4,.525,0)*CFrame.Angles(math.rad(175),0,math.rad(-
10)),.15)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-
1.5,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-
2.5)),.15)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-
1.5,0)*CFrame.Angles(math.rad(-
17.5),0,math.rad(2.5)),.15)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,1.5,0)*CFrame.An
gles(0,0,0),.1
5)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-
1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)cL.C0=Lerp(cL.C0,CFrame
.new(0,3,0)*CFrame.Angles(0,0,0),.15)end;if bw=="Crouching"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(.5,.5,0)*CFrame.Angles(math.rad(0),0,math.rad
(0)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-.5,.5,0)*CFrame.Angles(math.rad(0),0
,math.rad(0)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.
rad(0),0,math.rad(0)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.5,0,0)*CFrame.Angle
s(math.rad(0),0,math.rad(0)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,-
0.1,0)*CFrame.Angles(0,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-
1.75,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)cL.C0=Lerp(cL.C0,CFr
ame.new(0,0,0)*CFrame.Angles(0,0,0),.05)end;if bw=="Sneaking"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(.5,.5,0)*CFrame.Angles(math.rad(0),0,math.rad
(0)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-.5,.5,0)*CFrame.Angles(math.rad(0),0
,math.rad(0)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.55,-.8-math.cos(bz/6)/8,-
(math.cos(bz/6)/1.75))*CFrame.Angles(math.cos(bz/6)/1.75,0,math.rad(-
2.5)),.15)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.55,-.8-
math.cos(bz/6)/8,math.cos(bz/6)/1.75)*CFrame.Angles(-
(math.cos(bz/6)/1.75),0,math.rad(2.5)),.15)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,
-0.1,0)*CFrame.Angles(0,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-
1.2,0)*CFrame.Angles(math.rad(-
5),math.rad(0),math.cos(bz/6)/20),.1)cL.C0=Lerp(cL.C0,CFrame.new(0,0,0)*CFrame.Angl
es(0,0,0),.05)end;if bw=="FlyIdle"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),0,math.rad(
0)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),0,ma
th.rad(0)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.rad
(0),0,math.rad(0)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.5,0,0)*CFrame.Angles(m
ath.rad(0),0,math.rad(0)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,1.5,-
0.2)*CFrame.Angles(0,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-1.75-
math.cos(bz/17.5),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)cL.C0=L
erp(cL.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.05)end;if bw=="FlyForward"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),0,math.rad(
0)),.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),0,ma
th.rad(0)),.1)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.rad
(0),0,math.rad(0)),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(.5,0,0)*CFrame.Angles(m
ath.rad(0),0,math.rad(0)),.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,1.5,-
0.2)*CFrame.Angles(0,0,0),.1)bn.Weld.C0=Lerp(bn.Weld.C0,CFrame.new(0,-1.75-
math.cos(bz/17.5),0)*CFrame.Angles(math.rad(-
12),math.rad(0),math.rad(0)),.05)cL.C0=Lerp(cL.C0,CFrame.new(0,0,0)*CFrame.Angles(0
,0,0),.05)end;if opencd and bo then cO.C0=Lerp(cO.C0,CFrame.new(0,1.8,-
0.3)*CFrame.Angles(math.rad(85),math.rad(0),math.rad(0)),.222)music.Volume=TwnSingl
eNumber(music.Volume,2,.2)elseif not opencd and not bJ then
music.Volume=TwnSingleNumber(music.Volume,.025,.05)elseif not opencd and bJ then
music.Volume=TwnSingleNumber(music.Volume,2,.05)end;if bF then
cQ.C0=Lerp(cQ.C0,CFrame.new(0,1.9,.2)*CFrame.Angles(math.rad(15),math.rad(0),math.r
ad(0)),.222)else
cQ.C0=Lerp(cQ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0
)),.075)end;if bG then
cR.C0=Lerp(cR.C0,CFrame.new(0,1.7,0)*CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.222)cJ.Range=TwnSingleNumber(cJ.Range,16,.1)else
cR.C0=Lerp(cR.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0
)),.075)cJ.Range=0 end;if bJ then
cP.C0=Lerp(cP.C0,CFrame.new(0,2.2,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad
(0)),.075)cO.C0=Lerp(cO.C0,CFrame.new(0,1.15,-
0.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),.15)else
BOM:Play()cP.C0=Lerp(cP.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),
math.rad(0)),.15)cO.C0=Lerp(cO.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.
rad(0),math.rad(0)),.075)end;if runnin and not bo and not bp then
bg.Humanoid.WalkSpeed=br elseif not runnin and not bo and not bp then
bg.Humanoid.WalkSpeed=bs end end end)end;do player=owner or
game:GetService("Players").LocalPlayer;chatted=false;player.Chatted:connect(message
)end;wait()wait(2)n2:Destroy()wait()W(R.torso.Handle,Character.Trash["Torso"])W(S.h
ead.Handle,Character.Trash["Head"])W(S.box.Handle,Character.Trash.trueMetalGearBox.
nostap.itstimetostopp.Can2)W(S.vibe.Handle,Character.Trash.trueMetalGearBox.nostap.
itstimetostopp.cricri)W(S.rain.Handle,Character.Trash.trueMetalGearBox.nostap.itsti
metostopp.lightbulb)W(S.knife.Handle,Character.Trash.trueMetalGearBox.nostap.itstim
etostopp.boombox)W(R.rightarm.Handle,Character.Trash["Right
Arm"])W(R.leftarm.Handle,Character.Trash["Left
Arm"])W(R.rightleg.Handle,Character.Trash["Right
Leg"])W(R.leftleg.Handle,Character.Trash["Left
Leg"])S.box.Handle.Attachment.Rotation=Vector3.new(0,0,0)S.vibe.Handle.Attachment.R
otation=Vector3.new(-90,0,0)S.knife.Handle.Attachment.Rotation=Vector3.new(0,0,-
90)R.torso.Handle.Attachment.Rotation=Vector3.new(0,0,0)S.head.Handle.Attachment.Ro
tation=Vector3.new(0,0,0)R.rightarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R
.leftarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.rightleg.Handle.Attachment
.Rotation=Vector3.new(90,0,0)R.leftleg.Handle.Attachment.Rotation=Vector3.new(90,0,
0)Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.Can2:FindF
irstChild("Attachment").Name="Attachment69"Character.Trash:WaitForChild("trueMetalG
earBox").nostap.itstimetostopp.cricri:FindFirstChild("Attachment").Name="Attachment
360"Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.lightbul
b:FindFirstChild("Attachment").Name="Attachment1337"Character.Trash:WaitForChild("t
rueMetalGearBox").nostap.itstimetostopp.boombox:FindFirstChild("Attachment").Name="
Attachment666"Character.Trash:WaitForChild("Head"):FindFirstChild("Attachment").Nam
e="Attachment420"Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetos
topp.Can2.Attachment69.Position=Vector3.new(0,0.47,0)Character.Trash:WaitForChild("
trueMetalGearBox").nostap.itstimetostopp.cricri.Attachment360.Position=Vector3.new(
0,0,1)Character.Trash:WaitForChild("trueMetalGearBox").nostap.itstimetostopp.lightb
ulb.Attachment1337.Position=Vector3.new(0,0.70,0)Character.Trash:WaitForChild("true
MetalGearBox").nostap.itstimetostopp.boombox.Attachment666.Position=Vector3.new(0,0
,0)game["Run
Service"].Stepped:connect(function()Character.Trash.trueMetalGearBox.nostap.itstime
tostopp.lightbulb.Rotation=Vector3.new(0,0,0)end)coroutine.resume(coroutine.create(
function()while true do
wait(0.05)S.rain.Handle.Attachment.Rotation=Vector3.new(0,45,0)wait(0.05)S.rain.Han
dle.Attachment.Rotation=Vector3.new(0,90,0)wait(0.05)S.rain.Handle.Attachment.Rotat
ion=Vector3.new(0,135,0)wait(0.05)S.rain.Handle.Attachment.Rotation=Vector3.new(0,1
80,0)wait(0.05)S.rain.Handle.Attachment.Rotation=Vector3.new(0,225,0)wait(0.05)S.ra
in.Handle.Attachment.Rotation=Vector3.new(0,270,0)wait(0.05)S.rain.Handle.Attachmen
t.Rotation=Vector3.new(0,315,0)wait(0.05)S.rain.Handle.Attachment.Rotation=Vector3.
new(0,0,0)end end))function dieded()M.Trash.Humanoid.Health=0;M.Humanoid.Health=0
end;M.Humanoid.Died:Connect(dieded)M.Trash.Humanoid.Died:Connect(dieded)p=Character
.Trash.trueMetalGearBox.nostap.itstimetostopp:GetChildren()for T=1,#p do
p[T].Transparency=1;p[T].CanCollide=false
end;Character.Trash.Head.PseudoHead.Transparency=1;Character.Trash.Head.PseudoHead.
CanCollide=false;game.Players.LocalPlayer.Character=game.Players.LocalPlayer.Charac
ter.Trash;game.workspace.Camera.CameraSubject=game.Players.LocalPlayer.Character
end)end;function Clickey4()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local R={Gun=Character:WaitForChild("RightMk73LP")}for
T,v in next,R do
v.Handle.AccessoryWeld:Remove()end;rs=game.Players.LocalPlayer.Character.Torso["Rig
ht Shoulder"]:Clone()game.Players.LocalPlayer.Character.Torso["Right
Shoulder"]:Destroy()rs.Parent=game.Players.LocalPlayer.Character.Torso;rs.Part0=gam
e.Players.LocalPlayer.Character.Torso;rs.Part1=game.Players.LocalPlayer.Character["
Right Arm"]:Clone()game.Players.LocalPlayer.Character["Right
Arm"].Name="ra"rs.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Right Arm"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["ra"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Right
Arm"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;ls=game.Players.LocalPlayer.Character.Torso["Left
Shoulder"]:Clone()game.Players.LocalPlayer.Character.Torso["Left
Shoulder"]:Destroy()ls.Parent=game.Players.LocalPlayer.Character.Torso;ls.Part0=gam
e.Players.LocalPlayer.Character.Torso;ls.Part1=game.Players.LocalPlayer.Character["
Left Arm"]:Clone()game.Players.LocalPlayer.Character["Left
Arm"].Name="la"ls.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Left Arm"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["la"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Left
Arm"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;rh=game.Players.LocalPlayer.Character.Torso["Right
Hip"]:Clone()game.Players.LocalPlayer.Character.Torso["Right
Hip"]:Destroy()rh.Parent=game.Players.LocalPlayer.Character.Torso;rh.Part0=game.Pla
yers.LocalPlayer.Character.Torso;rh.Part1=game.Players.LocalPlayer.Character["Right
Leg"]:Clone()game.Players.LocalPlayer.Character["Right
Leg"].Name="rh"rh.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Right
Leg"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["rh"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Right
Leg"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;lh=game.Players.LocalPlayer.Character.Torso["Left
Hip"]:Clone()game.Players.LocalPlayer.Character.Torso["Left
Hip"]:Destroy()lh.Parent=game.Players.LocalPlayer.Character.Torso;lh.Part0=game.Pla
yers.LocalPlayer.Character.Torso;lh.Part1=game.Players.LocalPlayer.Character["Left
Leg"]:Clone()game.Players.LocalPlayer.Character["Left
Leg"].Name="lh"lh.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Left Leg"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["lh"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Left
Leg"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;mouse=game.Players.LocalPlayer:GetMouse()Part0=Instan
ce.new("Part")SpecialMesh1=Instance.new("SpecialMesh")Part0.Name="Gun"Part0.Parent=
mas;Part0.CanCollide=false;Part0.Size=Vector3.new(0.970000505,2.46999931,0.38000005
5)Part0.CFrame=CFrame.new(-
211.74501,2.6168952,37.920002,1,0,0,0,1,0,0,0,1)Part0.Position=Vector3.new(-
211.74501,2.6168952,37.920002)SpecialMesh1.Parent=Part0;SpecialMesh1.Scale=Vector3.
new(0.00499999989,0.00499999989,0.00499999989)SpecialMesh1.MeshType=Enum.MeshType.F
ileMesh;SpecialMesh1.Scale=Vector3.new(0.00499999989,0.00499999989,0.00499999989)ca
nkys=true;weld=Instance.new("Weld",Part0)weld.Part0=game.Players.LocalPlayer.Charac
ter["Left Arm"]weld.Part1=Part0;weld.C0=CFrame.new(0.158004761,-1.63815379,-
1.00455856,-5.79879307e-22,9.29214533e-23,1,-0.587791622,-0.809012473,-2.65673535e-
22,0.809012473,-0.587791622,5.23747954e-22)function killyourself(dr)if cankys then
cankys=false;Character:WaitForChild("Left
Arm").Attachment.Position=Vector3.new(0.5,-0.5,-
0.5)R.Gun.Handle.Attachment.Rotation=Vector3.new(-160,-15,45)local
ds=Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)ds.Part0=game.Playe
rs.LocalPlayer.Character.Torso;ds.Part1=game.Players.LocalPlayer.Character["Right
Arm"]ds.C0=CFrame.new(1.5,0,0,1,-1.6395192e-43,0,-1.6395192e-43,1,0,0,0,1)local
dt=Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)dt.Part0=game.Playe
rs.LocalPlayer.Character.Torso;dt.Part1=game.Players.LocalPlayer.Character["Left
Arm"]dt.C0=CFrame.new(-1.5,0,0,1,-1.6395192e-43,0,-1.6395192e-43,1,0,0,0,1)for
T=0,2,0.02 do weld.C0=weld.C0:lerp(CFrame.new(0.720336914,-0.258590698,-
0.514060974,0.409927189,0.572569966,-
0.710018694,0.0567400455,0.760912359,0.646370947,0.910354853,-
0.305250764,0.279430419),T)dt.C0=dt.C0:lerp(CFrame.new(-0.832244873,0.405325174,-
1.44667816,0.719340205,-0.634600103,-0.28254649,-0.214658037,0.183768019,-
0.959245205,0.660660148,0.750674427,-
0.00403028121),T)ds.C0=ds.C0:lerp(CFrame.new(0.921920776,0.294008493,-
1.1861496,0.88295126,0.469464868,6.12843053e-07,-0.0490720123,0.0922940373,-
0.994521856,-
0.466893107,0.878114343,0.104528703),T)game:GetService("RunService").RenderStepped:
wait()end;function
ragdoll()end;wait(1)R.Gun.Handle.Attachment.Rotation=Vector3.new(-120,-
15,45)wait(0.05)LocalPlayer=game:GetService("Players").LocalPlayer;function
Iterate(du,a4)for T,v in next,du:GetChildren()do
a4(v)game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=game.Players.Loca
lPlayer.Character.HumanoidRootPart.CFrame.lookVector*-50 end end;limbs={["Right
Leg"]=true,["Right Arm"]=true,["Left Leg"]=true,["Left
Arm"]=true}Iterate(LocalPlayer.Character,function(v)if v:IsA("BasePart")then local
dv=Instance.new("Attachment")dv.Parent=v;dv.Name=v.Name.."[Attachment]"if
limbs[v.Name]then dv.Position=Vector3.new(0,v.Size.Y/2,0)elseif v.Name=="Head"then
dv.Position=Vector3.new(0,-v.Size.Y/2,0)dv.Rotation=Vector3.new(0,0,-90)end end
end)local dw=Instance.new("Attachment")dw.Position=Vector3.new(-.5,-
1,0)dw.Rotation=Vector3.new(0,-90,0)local
dx=Instance.new("Attachment")dx.Position=Vector3.new(.5,-
1,0)dx.Rotation=Vector3.new(0,-
90,0)dx.Parent,dw.Parent=LocalPlayer.Character.Torso,LocalPlayer.Character.Torso;jo
intAttachments={['Head']={['Attachment0']=LocalPlayer.Character.Torso['NeckAttachme
nt'],['Attachment1']=LocalPlayer.Character.Head['Head[Attachment]']},['Left
Arm']={['Attachment0']=LocalPlayer.Character.Torso['LeftCollarAttachment'],
['Attachment1']=LocalPlayer.Character['Left Arm']['Left Arm[Attachment]']},['Right
Arm']={['Attachment0']=LocalPlayer.Character.Torso['RightCollarAttachment'],
['Attachment1']=LocalPlayer.Character['Right Arm']['Right Arm[Attachment]']},['Left
Leg']={['Attachment0']=dw,['Attachment1']=LocalPlayer.Character['Left Leg']['Left
Leg[Attachment]']},['Right Leg']={['Attachment0']=dx,
['Attachment1']=LocalPlayer.Character['Right Leg']['Right
Leg[Attachment]']}}LocalPlayer.Character.Humanoid.PlatformStand=true;Iterate(LocalP
layer.Character,function(v)if v:IsA("BasePart")then if jointAttachments[v.Name]then
local
dy=Instance.new("BallSocketConstraint")dy.Parent=v;dy.Radius=0.15;dy.Attachment0,dy
.Attachment1=jointAttachments[v.Name]['Attachment0'],jointAttachments[v.Name]
['Attachment1']end end end)Iterate(LocalPlayer.Character.Torso,function(v)if
v:IsA("Motor")then v:Remove()end
end)game.Players.LocalPlayer.Character.Humanoid.Health=0 end
end;mouse.Button1Down:connect(killyourself)for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="ra"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="la"then
v.Transparency=1 end
end;Character.Head.Transparency=0;Character.Torso.Transparency=0;Character["Right
Arm"].Transparency=0;Character["Left Arm"].Transparency=0;Character["Right
Leg"].Transparency=0;Character["Left Leg"].Transparency=0;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=250;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=250 end;W(R.Gun.Handle,Character["Left
Arm"])R.Gun.Handle.Attachment.Rotation=Vector3.new(-
140,0,180)Character:WaitForChild("Left
Arm"):FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Left
Arm").Attachment.Position=Vector3.new(0.20,-1.25,-0.75)end;function
Clickey5()pcall(function()local Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
L=game.Players.LocalPlayer.Name;game.Players.LocalPlayer.Character["macaron"].Name=
"macaron1"game.Players.LocalPlayer.Character["macaron"].Name="macaron2"game.Players
.LocalPlayer.Character["macaron"].Name="macaron3"game.Players.LocalPlayer.Character
["macaron"].Name="macaron4"game.Players.LocalPlayer.Character["macaron"].Name="maca
ron5"game.Players.LocalPlayer.Character["MeshPartAccessory"].Name="MeshPartAccessor
y1"game.Players.LocalPlayer.Character["MeshPartAccessory"].Name="MeshPartAccessory2
"local R={torso=Character:WaitForChild("Poppin'
Eyes"),leftarm=Character:WaitForChild("macaron1"),leftarm1=Character:WaitForChild("
macaron2"),rightarm=Character:WaitForChild("macaron3"),rightarm1=Character:WaitForC
hild("macaron4"),leftleg=Character:WaitForChild("macaron5"),leftleg1=Character:Wait
ForChild("ChocolateBarAccessory"),rightleg=Character:WaitForChild("MeshPartAccessor
y1"),rightleg1=Character:WaitForChild("MeshPartAccessory2")}local
S={head=Character:WaitForChild("Hollow")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;for T,v in next,S do
v.Handle.AccessoryWeld:Remove()end;local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500
end;loadstring(game:GetObjects("rbxassetid://5717307758")[1].Source)
()game.Players.LocalPlayer.Chatted:connect(function(P)if P=="swap"then
game.Players.LocalPlayer.Character=workspace:WaitForChild(L).Trash;game.workspace.C
amera.CameraSubject=game.Players.LocalPlayer.Character end;if P=="back"then
game.Players.LocalPlayer.Character=workspace:WaitForChild(L)game.workspace.Camera.C
ameraSubject=game.Players.LocalPlayer.Character end
end)W(S.head.Handle,Character.Trash["Head"])W(R.torso.Handle,Character.Trash["Torso
"])W(R.rightarm.Handle,Character.Trash["Right
Arm"])W(R.rightarm1.Handle,Character.Trash["Right
Arm"])W(R.leftarm.Handle,Character.Trash["Left
Arm"])W(R.leftarm1.Handle,Character.Trash["Left
Arm"])W(R.rightleg.Handle,Character.Trash["Right
Leg"])W(R.rightleg1.Handle,Character.Trash["Right
Leg"])W(R.leftleg.Handle,Character.Trash["Left
Leg"])W(R.leftleg1.Handle,Character.Trash["Left
Leg"])R.torso.Handle.Attachment.Rotation=Vector3.new(90,0,0)Character.Trash:WaitFor
Child("Right
Arm"):FindFirstChild("Attachment").Name="Attachment69"Character.Trash:WaitForChild(
"Right
Arm"):FindFirstChild("Attachment").Name="Attachment420"Character.Trash:WaitForChild
("Left
Arm"):FindFirstChild("Attachment").Name="Attachment69"Character.Trash:WaitForChild(
"Left
Arm"):FindFirstChild("Attachment").Name="Attachment420"Character.Trash:WaitForChild
("Right

Leg"):FindFirstChild("Attachment").Name="Attachment69"Character.Trash:WaitForChild(
"Right
Leg"):FindFirstChild("Attachment").Name="Attachment420"Character.Trash:WaitForChild
("Left
Leg"):FindFirstChild("Attachment").Name="Attachment69"Character.Trash:WaitForChild(
"Left
Leg"):FindFirstChild("Attachment").Name="Attachment420"Character.Trash:WaitForChild
("Right
Arm").Attachment69.Position=Vector3.new(0,0.25,0)Character.Trash:WaitForChild("Righ
t Arm").Attachment420.Position=Vector3.new(0,-
0.25,0)Character.Trash:WaitForChild("Left
Arm").Attachment69.Position=Vector3.new(0,0.25,0)Character.Trash:WaitForChild("Left
Arm").Attachment420.Position=Vector3.new(0,-
0.25,0)Character.Trash:WaitForChild("Right
Leg").Attachment69.Position=Vector3.new(0,0.25,0)Character.Trash:WaitForChild("Righ
t Leg").Attachment420.Position=Vector3.new(0,-
0.25,0)Character.Trash:WaitForChild("Left
Leg").Attachment69.Position=Vector3.new(0,0.25,0)Character.Trash:WaitForChild("Left
Leg").Attachment420.Position=Vector3.new(0,-0.25,0)function
dieded()workspace:WaitForChild(L).Trash.Humanoid.Health=0;game.Players.LocalPlayer.
Character=workspace:WaitForChild(L)game.workspace.Camera.CameraSubject=game.Players
.LocalPlayer.Character end;function
deed()workspace:WaitForChild(L).Humanoid.Health=0;workspace:WaitForChild(L).Trash.H
umanoid.Health=0
end;workspace:WaitForChild(L).Trash.Humanoid.Died:Connect(dieded)workspace:WaitForC
hild(L).Humanoid.Died:Connect(deed)game.Players.LocalPlayer.Character=game.Players.
LocalPlayer.Character.Trash;game.workspace.Camera.CameraSubject=game.Players.LocalP
layer.Character;wait(1/60)local
TweenService=game:GetService("TweenService")loadstring(game:GetObjects("rbxassetid:
//5717065136")[1].Source)()local dz=LoadLibrary("RbxUtility")local
Create=dz.Create;local Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;ZTfade=false;ZT=false;broseph=false;EffectPack=Character
.Extras:Clone()Character.Extras:Destroy()Target=CFrame.new()Character=Player.Charac
ter;PSize=.5;function makeGiant(Character,dA)local
dB=Character:findFirstChild("HumanoidRootPart")local dC,dD={},{}local
torso=Character:findFirstChild("Torso")local pos=torso.Position;local
dE=torso.Size.Y;for U,v in pairs(dB:children())do if v:IsA("Motor6D")or
v:IsA("Weld")or v:IsA("Motor")then table.insert(dC,{v,v.Part0,v.Part1})end end;for
U,v in pairs(torso:children())do if v:IsA("Motor6D")or v:IsA("Weld")or
v:IsA("Motor")then table.insert(dC,{v,v.Part0,v.Part1})end end;for U,v in
pairs(Character:children())do if v:IsA("Accessory")then v:Destroy()elseif
v:IsA("BasePart")then v.formFactor="Custom"v.Size=v.Size*dA end end;local
bw=Character.Animate;local dF=bw:clone()bw:remove()for U,v in pairs(dC)do local
dG=v[1].C1;local dH=v[1].C0;local a1,a2,dI=dG:toEulerAnglesXYZ()local
dJ,dK,dL=dH:toEulerAnglesXYZ()dG=CFrame.new(dG.p*dA)*CFrame.Angles(a1,a2,dI)dH=CFra
me.new(dH.p*dA)*CFrame.Angles(dJ,dK,dL)local
dM=v[1]:clone()v[1]:remove()dM.C1=dG;dM.C0=dH;dM.Part1=v[3]dM.Part0=v[2]dM.Parent=C
haracter.Torso;if dM.Name=="RootJoint"then dM.Parent=Character.HumanoidRootPart end
end;dF.Parent=Character;Character:MoveTo(pos+Vector3.new(0,dA*dE/2,0))wait(0.1)end;
makeGiant(Player.Character,PSize)local
dN="221828863"Torso=Character.Torso;Head=Character.Head;Humanoid=Character.Humanoid
;LeftArm=Character["Left Arm"]LeftLeg=Character["Left
Leg"]RightArm=Character["Right Arm"]RightLeg=Character["Right
Leg"]RootPart=Character["HumanoidRootPart"]local N="Idle"local dO=0;local
dP=0;local dQ=0;local Mouse=Player:GetMouse()local
dR=1;Animstep=0;WalkAnimMove=0.1;Combo=0;local dS=false;local
dT=Character.HumanoidRootPart:FindFirstChild("RootJoint")local
Neck=Character.Torso:FindFirstChild("Neck")local RootCF=CFrame.fromEulerAnglesXYZ(-
1.57,0,3.14)local NeckCF=CFrame.new(0,1*PSize*1.5,0,-1,-0,-
0,0,0,1,0,1,0)Head.Mesh.Scale=Head.Mesh.Scale*2;local dU=0;local
dV=0;Effects=Instance.new("Folder",Character)Effects.Name="Effects"it=Instance.new;
vt=Vector3.new;cf=CFrame.new;euler=CFrame.fromEulerAnglesXYZ;angles=CFrame.Angles;f
unction cn(dW,dX,dY)return
CFrame.new(dW*PSize,dX*PSize,dY*PSize)end;mr=math.rad;mememode=false;feral=false;IT
=Instance.new;CF=CFrame.new;VT=Vector3.new;RAD=math.rad;C3=Color3.new;UD2=UDim2.new
;BRICKC=BrickColor.new;ANGLES=CFrame.Angles;EULER=CFrame.fromEulerAnglesXYZ;COS=mat
h.cos;ACOS=math.acos;SIN=math.sin;ASIN=math.asin;ABS=math.abs;MRANDOM=math.random;F
LOOR=math.floor;local dZ="http://www.roblox.com/asset/?id=231316492"local
d_=it("Sound",Torso)local e0=1;d_.EmitterSize=30;local
e1=d_:Clone()playsong=true;d_.SoundId=dZ;if playsong==true then d_:play()elseif
playsong==false then
d_:stop()end;lastsongpos=0;crosshair=Instance.new("BillboardGui",Character)crosshai
r.Size=UDim2.new(10,0,10,0)crosshair.Enabled=false;imgl=Instance.new("ImageLabel",c
rosshair)imgl.Position=UDim2.new(0,0,0,0)imgl.Size=UDim2.new(1,0,1,0)imgl.Image="rb
xassetid://578065407"imgl.BackgroundTransparency=1;imgl.ImageTransparency=.7;imgl.I
mageColor3=Color3.new(1,1,1)crosshair.StudsOffset=Vector3.new(0,0,-1)local
e2=1544355717;local e3=528589382;local e4=376976397;local e5=459523898;local
e6=424195979;local e7=698824317;local e8=874376217;local e9=231917744;local
ea=168513088;local eb=299058146;if Character:FindFirstChild("Animate")then
Character.Animate:Destroy()end;function
RemoveOutlines(ec)ec.TopSurface,ec.BottomSurface,ec.LeftSurface,ec.RightSurface,ec.
FrontSurface,ec.BackSurface=10,10,10,10,10,10
end;CFuncs={Part={Create=function(ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
({Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=
BrickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee})RemoveOutlines(Part)return
Part end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Weld={Create=function(ed,Part0,aA,eo,ep)local Weld=Create("Weld")
({Parent=ed,Part0=Part0,Part1=aA,C0=eo,C1=ep})return Weld
end},Sound={Create=function(eq,par,er,pit)coroutine.resume(coroutine.create(functio
n()local dA=Create("Sound")({Volume=er,Pitch=pit or
1,SoundId="http://www.roblox.com/asset/?id="..eq,Parent=par or
workspace})wait()dA:play()game:GetService("Debris"):AddItem(dA,6)end))end},Particle
Emitter={Create=function(ed,es,et,eu,k,ev,eg,ew,ex,ey,ez,eA,eB,eC,eD,eE,eF,eG,l,eH)
local eI=Create("ParticleEmitter")
({Parent=ed,Color=ColorSequence.new(es,et),LightEmission=eu,Size=k,Texture=ev,Trans
parency=eg,ZOffset=ew,Acceleration=ex,Drag=ey,LockedToPart=ez,VelocityInheritance=e
A,EmissionDirection=eB,Enabled=eC,Lifetime=eD,Rate=eE,Rotation=eF,RotSpeed=eG,Speed
=l,VelocitySpread=eH})return eI end}}for T,v in pairs(Character:GetChildren())do if
v:IsA("Accessory")then end
end;coroutine.resume(coroutine.create(function()wait(.5)for T,v in
pairs(Character:GetDescendants())do if v:IsA("Accessory")or v:IsA("Shirt")or
v:IsA("Pants")or v:IsA("CharacterMesh")or v:IsA("Decal")or v:IsA("Hat")or
v:IsA("BodyColors")then v:Destroy()end end;local eJ=EffectPack.Outfit:Clone()for
T,v in pairs(eJ:GetChildren())do if v:IsA("Shirt")or v:IsA("Pants")or
v:IsA("BodyColors")or v:IsA("CharacterMesh")then v.Parent=Character end;if
v:IsA("Decal")and v.Name=="face"then v.Parent=Head end;if v:IsA("BasePart")then
local eK=v:FindFirstChildOfClass("Attachment")local eL=nil;for T,eM in
pairs(Character:GetDescendants())do if eM:IsA("Attachment")and eM.Name==eK.Name and
eM.Parent.Parent==Character then eL=eM end end;v.Parent=eL.Parent;local
eN=weld(v,eL.Parent,v,CF())eN.C0=CF(eL.Position)*ANGLES(mr(eL.Orientation.x),mr(eL.
Orientation.y),mr(eL.Orientation.z))eN.C1=CF(eK.Position)*ANGLES(mr(eK.Orientation.
x),mr(eK.Orientation.y),mr(eK.Orientation.z))end end end))function Swait(eO)if
eO==0 or eO==nil then
game:GetService("RunService").Heartbeat:wait()game:GetService("RunService").Heartbe
at:wait()else for T=1,eO do
game:GetService("RunService").Heartbeat:wait()game:GetService("RunService").Heartbe
at:wait()end end
end;so=function(eq,par,er,pit)CFuncs.Sound.Create(eq,par,er,pit)end;function
weld(eP,eQ,eR,dH)local
weld=it("Weld")weld.Parent=eP;weld.Part0=eQ;weld.Part1=eR;weld.C0=dH;return weld
end;rayCast=function(eS,eT,eU,eV)return
game:service("Workspace"):FindPartOnRay(Ray.new(eS,eT.unit*(eU or
999.999)),eV)end;function SetTween(eW,eX,eY,eZ,e_)local
f0=Enum.EasingStyle[eY]local f1=Enum.EasingDirection[eZ]local f2=1;if
eW.Name=="Bullet"then f2=1 end;local f3=TweenInfo.new(e_/f2,f0,f1,0,false,0)local
f4=eX;local f5=TweenService:Create(eW,f3,f4)f5:Play()end;function
GatherAllInstances(ed,f6)local f7={}local eV=nil;if f6~=nil then eV=f6 end;local
function f8(ed,eV)for T,v in pairs(ed:GetChildren())do if v~=eV then
f8(v,eV)table.insert(f7,v)end end end;f8(ed,eV)return f7 end;function
WeldAllTo(aA,Part2,f9)local fa=Part2.CFrame*f9;for T,v3 in
pairs(GatherAllInstances(Part2))do if v3:isA("BasePart")then local
fb=weld(v3,v3,aA,fa:toObjectSpace(v3.CFrame):inverse())v3.Anchored=false;v3.CanColl
ide=false;v3.Parent=aA end end;Part2:Destroy()end;local fc=Create("Texture")
({Texture="http://www.roblox.com/asset/?
id=1693385655",Color3=Color3.new(163/255,162/255,165/255)})function
AddStoneTexture(ec)coroutine.resume(coroutine.create(function()for T=0,6,1 do local
fd=fc:Clone()fd.Face=T;fd.Parent=ec end end))end;New=function(j,ed,ei,fe)local
j=Instance.new(j)for ff,fg in pairs(fe or{})do j[ff]=fg
end;j.Parent=ed;j.Name=ei;return j end;function Tran(fh)local fi=""if fh=="1"then
fi="a"elseif fh=="2"then fi="b"elseif fh=="3"then fi="c"elseif fh=="4"then
fi="d"elseif fh=="5"then fi="e"elseif fh=="6"then fi="f"elseif fh=="7"then
fi="g"elseif fh=="8"then fi="h"elseif fh=="9"then fi="i"elseif fh=="10"then
fi="j"elseif fh=="11"then fi="k"elseif fh=="12"then fi="l"elseif fh=="13"then
fi="m"elseif fh=="14"then fi="n"elseif fh=="15"then fi="o"elseif fh=="16"then
fi="p"elseif fh=="17"then fi="q"elseif fh=="18"then fi="r"elseif fh=="19"then
fi="s"elseif fh=="20"then fi="t"elseif fh=="21"then fi="u"elseif fh=="22"then
fi="v"elseif fh=="23"then fi="w"elseif fh=="24"then fi="x"elseif fh=="25"then
fi="y"elseif fh=="26"then fi="z"elseif fh=="27"then fi="_"elseif fh=="28"then
fi="0"elseif fh=="29"then fi="1"elseif fh=="30"then fi="2"elseif fh=="31"then
fi="3"elseif fh=="32"then fi="4"elseif fh=="33"then fi="5"elseif fh=="34"then
fi="6"elseif fh=="35"then fi="7"elseif fh=="36"then fi="8"elseif fh=="37"then
fi="9"end;return fi end;function MaybeOk(fj,f9)local fk=""if fj==1 then local
fl=""local fm=f9;local fn=""local fo=0;local fp=0;delay(wait(0),function()for
v3=1,#fm do if string.sub(fm,0+v3,v3)==","then local fq=string.sub(fm,fp,v3-1)local
fr=Tran(string.sub(fm,fp,v3-
1))fo=fo+1;fl=fl..fr;fp=v3+1;fn=""end;fn=string.sub(fm,1,v3)wait()end;fk=fl;for
v3=1,#fn do fn=string.sub(fm,-1,v3)end end)elseif fj==2 then print("fat")end;while
fk==""do wait()end;return fk end;function CreateMesh2(fs,ft,fu,fv,fw,fx,fy)local
fz=IT(fs)if fs=="SpecialMesh"then fz.MeshType=fu;if fv~="nil"and fv~=""then
fz.MeshId="http://www.roblox.com/asset/?id="..fv end;if fw~="nil"and fw~=""then
fz.TextureId="http://www.roblox.com/asset/?id="..fw end end;fz.Offset=fy or
VT(0,0,0)fz.Scale=fx;fz.Parent=ft;return fz end;function
CreatePart2(fA,ft,fB,fC,fD,fE,fF,fG,fH)local
fI=IT("Part")fI.formFactor=fA;fI.Reflectance=fC;fI.Transparency=fD;fI.CanCollide=fa
lse;fI.Locked=true;fI.Anchored=true;if fH==false then fI.Anchored=false
end;fI.BrickColor=BRICKC(tostring(fE))fI.Name=fF;fI.Size=fG;fI.Position=Torso.Posit
ion;fI.Material=fB;fI:BreakJoints()fI.Parent=ft;return fI end;local
dA=IT("Sound")function CreateSound2(fJ,ft,fK,fL,fM)local
fN=nil;coroutine.resume(coroutine.create(function()fN=dA:Clone()fN.Parent=ft;fN.Vol
ume=fK;fN.Pitch=fL;fN.SoundId="http://www.roblox.com/asset/?id="..fJ;fN:play()if
fM==true then fN.Looped=true else repeat wait(1)until
fN.Playing==false;fN:remove()end end))return fN end;function WACKYEFFECT(fO)local
fP=fO.EffectType or"Sphere"local fG=fO.Size or VT(1,1,1)local fQ=fO.Size2 or
VT(0,0,0)local fD=fO.Transparency or 0;local fR=fO.Transparency2 or 1;local
fS=fO.CFrame or Torso.CFrame;local fT=fO.MoveToPos or nil;local fU=fO.RotationX or
0;local fV=fO.RotationY or 0;local fW=fO.RotationZ or 0;local fB=fO.Material
or"Neon"local fX=fO.Color or C3(1,1,1)local fY=fO.Time or 45;local fZ=fO.SoundID or
nil;local f_=fO.SoundPitch or nil;local g0=fO.SoundVolume or
nil;coroutine.resume(coroutine.create(function()local g1=false;local g2=nil;local
g3=CreatePart2(3,Effects,fB,0,fD,BRICKC("Pearl"),"Effect",VT(1,1,1),true)if fZ~=nil
and f_~=nil and g0~=nil then
g1=true;g2=CreateSound2(fZ,g3,g0,f_,false)end;g3.Color=fX;local g4=nil;if
fP=="Sphere"then g4=CreateMesh2("SpecialMesh",g3,"Sphere","","",fG,VT(0,0,0))elseif
fP=="Cylinder"then
g4=CreateMesh2("SpecialMesh",g3,"Cylinder","","",fG,VT(0,0,0))elseif
fP=="Block"then g4=IT("BlockMesh",g3)g4.Scale=VT(fG.X,fG.X,fG.X)elseif
fP=="Cube"then g4=IT("BlockMesh",g3)g4.Scale=VT(fG.X,fG.X,fG.X)elseif
fP=="Wave"then g4=CreateMesh2("SpecialMesh",g3,"FileMesh","20329976","",fG,VT(0,0,-
fG.X/8))elseif fP=="Ring"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","559831844","",VT(fG.X,fG.X,0.1),VT(0,0,
0))elseif fP=="Slash"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","662586858","",VT(fG.X/10,0,fG.X/10),VT(
0,0,0))elseif fP=="Round Slash"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","662585058","",VT(fG.X/10,0,fG.X/10),VT(
0,0,0))elseif fP=="Swirl"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","1051557","",fG,VT(0,0,0))elseif
fP=="Skull"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","4770583","",fG,VT(0,0,0))elseif
fP=="Crystal"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","9756362","",fG,VT(0,0,0))elseif
fP=="Crown"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","173770780","",fG,VT(0,0,0))end;if
g4~=nil then local g5=nil;if fT~=nil then g5=(fS.p-fT).Magnitude/fY end;local
g6=fG-fQ;local g7=fD-fR;if fP=="Block"then SetTween(g3,
{CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Li
near","InOut",fY/60)else SetTween(g3,
{CFrame=fS},"Linear","InOut",0)end;wait()SetTween(g3,{Transparency=g3.Transparency-
g7},"Linear","InOut",fY/60)if fP=="Block"then SetTween(g3,
{CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Li
near","InOut",0)else SetTween(g3,
{CFrame=g3.CFrame*ANGLES(RAD(fU),RAD(fV),RAD(fW))},"Linear","InOut",0)end;if
fT~=nil then local g8=g3.Orientation;SetTween(g3,
{CFrame=CF(fT)},"Linear","InOut",fY/60)SetTween(g3,
{Orientation=g8},"Linear","InOut",fY/60)end;g4.Scale=g4.Scale-g6/fY;SetTween(g4,
{Scale=fQ},"Linear","InOut",fY/60)if fP=="Wave"then SetTween(g4,{Offset=VT(0,0,-
g4.Scale.X/8)},"Linear","InOut",fY/60)end;for g9=1,fY+1 do wait(.05)if
fP=="Block"then else end;if fT~=nil then local g8=g3.Orientation end
end;game:GetService("Debris"):AddItem(g3,15)if g1==false then g3:remove()else
g2.Stopped:Connect(function()g3:remove()end)end else if g1==false then
g3:remove()else repeat wait()until g2.Playing==false;g3:remove()end end
end))end;function CreatePart(ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
{Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=B
rickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee}RemoveOutlines(Part)return
Part end;local ga=Create("ParticleEmitter")
{Color=ColorSequence.new(Color3.new(1,1,1),Color3.new(170/255,255/255,255/255)),Tra
nsparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoin
t.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),Size=NumberSequence.new({NumberSequ
enceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),Texture="rbxassetid://241
922778",Lifetime=NumberRange.new(0.55,0.95),Rate=100,VelocitySpread=180,Rotation=Nu
mberRange.new(0),RotSpeed=NumberRange.new(-
200,200),Speed=NumberRange.new(8.0),LightEmission=1,LockedToPart=false,Acceleration
=Vector3.new(0,0,0),EmissionDirection="Top",Drag=4,Enabled=false}local
gb=Create("ParticleEmitter")
{Color=ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1)),Transparency=NumberSe
quence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),Numbe
rSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypo
int.new(1,1)}),Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSeque
nceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint
.new(1,0)}),Texture="rbxassetid://936193661",Lifetime=NumberRange.new(1.5),Rate=100
,VelocitySpread=0,Rotation=NumberRange.new(0),RotSpeed=NumberRange.new(-
10,10),Speed=NumberRange.new(0),LightEmission=.25,LockedToPart=true,Acceleration=Ve
ctor3.new(0,-
0,0),EmissionDirection="Top",Drag=4,ZOffset=1,Enabled=false}Damagefunc=function(Par
t,hit,gc,gd,ge,gf,gg,Delay,gh,gi)if hit.Parent==nil then return end;local
h=hit.Parent:FindFirstChildOfClass("Torso")for U,v in
pairs(hit.Parent:children())do if v:IsA("Torso")then if h.Health>0.0001 then h=v
else end end end;if h==nil then return elseif h~=nil and h.Health<0.001 then return
elseif h~=nil and h.Parent:FindFirstChild("Fly away")then return
end;coroutine.resume(coroutine.create(function()if h.Health>9999999 and gc<9999 and
gf~="IgnoreType"and(h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso"))and not h.Parent:FindFirstChild("Fly
away")then local gj=Instance.new("Model",h.Parent)gj.Name="Fly
away"game:GetService("Debris"):AddItem(gj,2.5)for U,v in
pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=true end end;wait(.25)if
h.Parent:FindFirstChildOfClass("Body Colors")then
h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()end;local
gk=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")coroutine.resume(coroutine.create(function()lo
cal
gl=Instance.new("Part")gl.Reflectance=0;gl.Transparency=1;gl.CanCollide=false;gl.Lo
cked=true;gl.Anchored=true;gl.BrickColor=BrickColor.new("Really
blue")gl.Name="YourGone"gl.Size=Vector3.new()gl.Material="SmoothPlastic"gl:BreakJoi
nts()gl.Parent=gk;gl.CFrame=gk.CFrame;local
gm=Instance.new("ParticleEmitter")gm.Parent=gl;gm.Acceleration=Vector3.new(0,0,0)gm
.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.n
ew(1,.0)})gm.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(1,0,0))gm.Lifetim
e=NumberRange.new(0.55,0.95)gm.Transparency=NumberSequence.new({NumberSequenceKeypo
int.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})gm
.Speed=NumberRange.new(0,0.0)gm.ZOffset=2;gm.Texture="rbxassetid://243660364"gm.Rot
Speed=NumberRange.new(-0,0)gm.Rotation=NumberRange.new(-
180,180)gm.Enabled=false;game:GetService("Debris"):AddItem(gl,3)for T=0,2,1 do
gm:Emit(1)so("1448044156",gk,2,1)h.Parent:BreakJoints()gl.CFrame=gk.CFrame;for U,v
in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(50,100)/1000)
end
end;wait(.2)end;wait(.1)gm:Emit(3)so("1448044156",gk,2,.8)h.Parent:BreakJoints()gl.
CFrame=gk.CFrame;for U,v in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(100,200)/1000
)end
end end))wait(.1)end end))if h~=nil and hit.Parent~=Character and
hit.Parent:FindFirstChild("Torso")or hit.Parent:FindFirstChild("UpperTorso")~=nil
then if hit.Parent:findFirstChild("DebounceHit")~=nil and
hit.Parent.DebounceHit.Value==true then return end;local c=Create("ObjectValue")
({Name="creator",Value=game:service("Players").LocalPlayer,Parent=h})game:GetServic
e("Debris"):AddItem(c,0.5)if gh~=nil and gi~=nil then so(gh,hit,1,gi)end;local
Damage=math.random(gc,gd)local go=false;local
gq=hit.Parent:findFirstChild("Block")if gq~=nil and gq.className=="IntValue"and
gq.Value>0 then go=true;gq.Value=gq.Value-1;print(gq.Value)end;if go==false then
h.Health=h.Health-
Damage;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0),
-Damage,2.5,Color3.new(0,0,0))else h.Health=h.Health-
Damage/2;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0
),-Damage,2.5,Color3.new(0,0,0))end;if gf=="Knockdown"then local
hum=h;hum.PlatformStand=true;coroutine.resume(coroutine.create(function(gr)wait(.2)
gr.PlatformStand=false end),hum)local gk=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gk.Position).lookVector*ge,Parent=hit})local gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*50,angularvelocity=Vector3.new(math.
random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,.2)game:GetService("Debris
"):AddItem(gu,0.2)elseif gf=="Knockdown2"then local
hum=h;hum.PlatformStand=true;coroutine.resume(coroutine.create(function(gr)Combo=1;
wait(.2)gr.PlatformStand=false end),hum)local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gg.Position).lookVector*ge})local gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*50,angularvelocity=Vector3.new(math.
random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,0.2)game:GetService("Debri
s"):AddItem(gu,0.2)local gv=Create("BodyVelocity")
({velocity=Vector3.new(0,60,0),P=5000,maxForce=Vector3.new(8000,12000,8000),Parent=
RootPart})game:GetService("Debris"):AddItem(gv,0.1)elseif gf=="Normal"then local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gg.Position).lookVector*ge})if ge>0 then local
gw=hit.Parent:FindFirstChild("Torso")or
hit.Parent:FindFirstChild("UpperTorso")gn.Parent=gw
end;game:GetService("Debris"):AddItem(gn,0.25)elseif gf=="Instakill"then
coroutine.resume(coroutine.create(function()if(h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso"))and not h.Parent:FindFirstChild("Fly
away")then local gj=Instance.new("Model",h.Parent)gj.Name="Fly
away"game:GetService("Debris"):AddItem(gj,2.5)for U,v in
pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=true end end;wait(.25)if
h.Parent:FindFirstChildOfClass("Body Colors")then
h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()end;local
gk=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")coroutine.resume(coroutine.create(function()lo
cal
gl=Instance.new("Part")gl.Reflectance=0;gl.Transparency=1;gl.CanCollide=false;gl.Lo
cked=true;gl.Anchored=true;gl.BrickColor=BrickColor.new("Really
blue")gl.Name="YourGone"gl.Size=Vector3.new()gl.Material="SmoothPlastic"gl:BreakJoi
nts()gl.Parent=gk;gl.CFrame=gk.CFrame;local
gm=Instance.new("ParticleEmitter")gm.Parent=gl;gm.Acceleration=Vector3.new(0,0,0)gm
.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.n
ew(1,.0)})gm.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(1,0,0))gm.Lifetim
e=NumberRange.new(0.55,0.95)gm.Transparency=NumberSequence.new({NumberSequenceKeypo
int.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})gm
.Speed=NumberRange.new(0,0.0)gm.ZOffset=2;gm.Texture="rbxassetid://243660364"gm.Rot
Speed=NumberRange.new(-0,0)gm.Rotation=NumberRange.new(-
180,180)gm.Enabled=false;game:GetService("Debris"):AddItem(gl,3)for T=0,2,1 do
gm:Emit(1)so("1448044156",gk,2,1)h.Parent:BreakJoints()gl.CFrame=gk.CFrame;for U,v
in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(50,100)/1000)
end
end;wait(.2)end;wait(.1)gm:Emit(3)so("1448044156",gk,2,.8)h.Parent:BreakJoints()gl.
CFrame=gk.CFrame;for U,v in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(100,200)/1000
)end end end))wait(.1)end end))elseif gf=="HPSteal"then
Humanoid.Health=Humanoid.Health+Damage;local
hum=h;hum.PlatformStand=true;coroutine.resume(coroutine.create(function(gr)Combo=1;
wait(.2)gr.PlatformStand=false end),hum)local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gg.Position).lookVector*ge})local gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*50,angularvelocity=Vector3.new(math.
random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,0.2)game:GetService("Debri
s"):AddItem(gu,0.2)local gv=Create("BodyVelocity")
({velocity=Vector3.new(0,60,0),P=5000,maxForce=Vector3.new(8000,12000,8000),Parent=
RootPart})game:GetService("Debris"):AddItem(gv,0.1)elseif gf=="Impale"then
CFuncs.Sound.Create("http://www.roblox.com/asset/?
id=268249319",Spike,.8,2)hit.Parent.Humanoid.PlatformStand=true;wait(1)hit.Parent.H
umanoid.PlatformStand=false elseif gf=="IgnoreType"then elseif gf=="Up"then local
gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,0.1)local gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,.1)elseif gf=="Snare"then local
gy=Create("BodyPosition")
({P=900,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.Par
ent.Torso.Position,Parent=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")})game:GetService("Debris"):AddItem(gy,1)elsei
f gf=="Freeze2"then local gz=Create("BodyPosition")
({P=50000,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.P
arent.Torso.Position,Parent=hit.Parent.Torso})local gA=Create("BodyGyro")
({maxTorque=Vector3.new(400000,400000,400000)*math.huge,P=20000,Parent=hit.Parent.T
orso,cframe=hit.Parent.Torso.CFrame})hit.Parent.Torso.Anchored=true;coroutine.resum
e(coroutine.create(function(Part)wait(1.5)Part.Anchored=false
end),hit.Parent.Torso)game:GetService("Debris"):AddItem(gz,3)game:GetService("Debri
s"):AddItem(gA,3)end;local gB=Create("BoolValue")
({Name="DebounceHit",Parent=hit.Parent,Value=true})game:GetService("Debris"):AddIte
m(gB,Delay)c=Instance.new("ObjectValue")c.Name="creator"c.Value=Player;c.Parent=h;g
ame:GetService("Debris"):AddItem(c,0.5)end
end;ShowDamage=function(eS,gC,gD,Color)local eE=0.033333333333333;if not eS then
local eS=Vector3.new(0,0,0)end;local gC=gC or""local gD=gD or 2;if not Color then
local Color=Color3.new(1,0,1)end;local
gE=CreatePart(workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",Vector3.
new(0,0,0))gE.Anchored=true;local gF=Create("BillboardGui")
({Size=UDim2.new(2,0,2,0),Adornee=gE,Parent=gE})local gG=Create("TextLabel")
({BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text="DMG:
"..gC.."",TextColor3=Color,TextScaled=true,Font=Enum.Font.ArialBold,Parent=gF})game
.Debris:AddItem(gE,gD+0.1)gE.Parent=game:GetService("Workspace")delay(0,function()l
ocal
gH=gD/eE;print(gH)gG.TextTransparency=0;gE.CFrame=CFrame.new(eS)wait()SetTween(gG,
{TextTransparency=1},"Quad","In",gH/60)SetTween(gG,{Rotation=math.random(-
25,25)},"Elastic","InOut",gH/60)SetTween(gG,
{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",gH/60)SetTween(gE,
{CFrame=CFrame.new(eS)+Vector3.new(math.random(-5,5),math.random(1,5),math.random(-
5,5))},"Linear","InOut",gH/60)wait(gH/60)if gE and gE.Parent then gE:Destroy()end
end)end;MagniDamage=function(Part,gI,gJ,gK,gL,gM)local gf=""if mememode==true then
gf="Instakill"else gf=gM end;if gM=="NormalKnockdown"then gf="Knockdown"end;for U,c
in pairs(workspace:children())do local hum=c:FindFirstChild("Humanoid")for U,v in
pairs(c:children())do if v:IsA("Humanoid")then hum=v end end;if hum~=nil then local
head=c:findFirstChild("Head")if head~=nil then local gN=head.Position-
Part.Position;local gO=gN.magnitude;if gO<=gI and c.Name~=Player.Name then
Damagefunc(Part,head,gJ,gK,gL,gf,RootPart,0.1,"851453784",1.2)end end end end
end;function CFMagniDamage(gP,gI,gJ,gK,gL,gf)local
gQ=Instance.new("Part")gQ.Parent=Character;gQ.Size=Vector3.new(0.05,0.05,0.05)gQ.Tr
ansparency=1;gQ.CanCollide=false;gQ.Anchored=true;RemoveOutlines(gQ)gQ.Position=gQ.
Position+Vector3.new(0,-.1,0)gQ.CFrame=gP;coroutine.resume(coroutine.create(functio
n()MagniDamage(gQ,gI,gJ,gK,gL,gf)end))game:GetService("Debris"):AddItem(gQ,.05)gQ.A
rchivable=false
end;function Reflect(gR,gS)return gR-2*gS:Dot(gR)*gS end;function
ProjectileDmg(gT,gU,gV,gW,gX,gf,gY)if gW~=nil and
gW.Parent:FindFirstChildOfClass("Humanoid")then
coroutine.resume(coroutine.create(function()Damagefunc(gY,gW,gT,gU,gT,gf,RootPart,0
.1,"851453784",1.2)end))else CFMagniDamage(CF(gV),gX,gT,gU,gT,gf)end end;function
BulletHitEffectSpawn(gZ,g_)local
h0=Instance.new("Part",Effects)h0.Reflectance=0;h0.Transparency=1;h0.CanCollide=fal
se;h0.Locked=true;h0.Anchored=true;h0.BrickColor=BrickColor.new("Bright
green")h0.Name="Bullet"h0.Size=Vector3.new(.05,.05,.05)h0.Material="Neon"h0:BreakJo
ints()h0.CFrame=gZ;local
h1=Instance.new("Attachment",h0)game:GetService("Debris"):AddItem(h0,10)if
g_=="Smoke1"then h1.Orientation=Vector3.new(90,0,0)local
h2=EffectPack.Effect1:Clone()h2.Parent=h0;h2:Emit(100)game:GetService("Debris"):Add
Item(h0,.5)end;if g_=="Smoke2"then h1.Orientation=Vector3.new(90,0,0)local
h2=EffectPack.Fog:Clone()h2.Parent=h0;h2:Emit(100)game:GetService("Debris"):AddItem
(h0,.75)end;if g_=="Smash1"then h1.Orientation=Vector3.new(90,0,0)local
h2=EffectPack.Smash1:Clone()h2.Parent=h0;h2:Emit(10)game:GetService("Debris"):AddIt
em(h0,.75)end;if g_=="Smash2"then h1.Orientation=Vector3.new(90,0,0)local
h2=EffectPack.Smash2:Clone()h2.Parent=h0;h2:Emit(1)game:GetService("Debris"):AddIte
m(h0,.5)end;if g_=="Explode"then h1.Orientation=Vector3.new(90,0,0)local
h3=EffectPack.Explode_Fire_Effect:Clone()h3.Parent=h0;h3:Emit(50)local
h4=EffectPack.Explode_Smoke2_Effect:Clone()h4.Parent=h0;h4:Emit(25)local
h5=EffectPack.Explode_Smoke_Effect:Clone()h5.Parent=h0;h5:Emit(85)game:GetService("
Debris"):AddItem(h0,2)end end;TargetMode1=nil;SelectedTarget1=nil;function
SpawnBullet(h6,h7,h8,h9,ha,hb)coroutine.resume(coroutine.create(function()local
hc=2;local f2=0;local hd=hb.Homing or false;local he=hb.NoGrav or 0;local
hf=hb.Bounce or false;local hg=hb.BounceTimes or 0;local hh=hb.tail or nil;local
hi=hb.BounceHitEffect or""local hj=hb.HitEffect or""if
ha.Ball:FindFirstChild("Missile")and hd==false then
ha.Ball:FindFirstChild("Missile"):Destroy()SetTween(ha.Ball,
{Transparency=0},"Quad","InOut",.25)end;hg=hg-1;if hf==true and hg<.5 then hf=false
end;if hf==true and h7<5.5 then hf=false end;if dS==true and mememode==true then
f2=3 end;local speed=h7;local hk=h9;local hl=0;local
hm=0;game:GetService("Debris"):AddItem(ha,30)ha.CFrame=h6;local hn=nil;Swait()if
hd==true then end;for T=0,200 do if ha.Parent~=Effects then hn=workspace end;local
ho=hd;if ho==true and T<25 then ho=false end;if ho==false and he==0 then if hm<.99
then hl=hl+1/10 elseif hm>.99 then hm=.99 end end;hm=hl/h8;if hn==nil then local
hp=ha.Position;local hq=ha.CFrame;local
hr,hs,hu=rayCast(ha.Position,ha.CFrame.lookVector,(speed-
speed*hm+hk*hm)*4,Character)local hv=ha.Position-ha.CFrame.lookVector*-(speed-
speed*hm+-hk*hm)local hx=hs;if hr~=nil then
hn=hr;coroutine.resume(coroutine.create(function()end))local
hy=ha.CFrame.LookVector;local hz=ha.CFrame.RightVector;local
hA=ha.CFrame.UpVector;if hf==false then wait()if
ha.Ball:FindFirstChild("Missile")then SetTween(ha.Ball.ragjoint,
{C0=cf(0,0,0)*angles(math.rad(90),0,0)},"Elastic","Out",1.0)so(187259655,ha,5,1)Bul
letHitEffectSpawn(CF(hs,hs+hu),"Explode")for T=1,10 do local
Color=hr.BrickColor;local hB=hr.Material;local
hC=CFuncs.Part.Create(Effects,"SmoothPlastic",0,0,Color,"Ground",Vector3.new(math.r
andom(50,100)/200,math.random(50,100)/200,math.random(50,100)/200))hC.Anchored=fals
e;hC.Material=hB;hC.CanCollide=true;hC.Friction=0.1;hC.Velocity=Vector3.new(math.ra
ndom(-50,50),math.random(25,50),math.random(-
50,50))hC.CFrame=CF(hs,hs+hu)*cf(math.random(-250,250)/100,0.5,math.random(-
250,250)/100)*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-
50,50)),math.rad(math.random(-
50,50)))game:GetService("Debris"):AddItem(hC,5)coroutine.resume(coroutine.create(fu
nction()wait(math.random(350,400)/100)hC.CanCollide=false end))end;for T=1,10 do
local Color=hr.BrickColor;local hB=hr.Material;local
hC=CFuncs.Part.Create(Effects,"SmoothPlastic",0,0,Color,"Ground",Vector3.new(math.r
andom(25,50)/200,math.random(25,50)/200,math.random(25,50)/200))hC.Anchored=false;h
C.Material=hB;hC.CanCollide=true;hC.Friction=0.1;hC.Velocity=Vector3.new(math.rando
m(-50,50),math.random(25,50),math.random(-
50,50))hC.CFrame=CF(hs,hs+hu)*cf(math.random(-250,250)/100,0.5,math.random(-
250,250)/100)*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-
50,50)),math.rad(math.random(-
50,50)))game:GetService("Debris"):AddItem(hC,5)coroutine.resume(coroutine.create(fu
nction()wait(math.random(350,400)/100)hC.CanCollide=false
end))end;ProjectileDmg(60,75,hs,nil,15,"Knockdown",ha)SetTween(ha,
{CFrame=cf(hs,hs+hq.LookVector)*angles(0,0,0)},"Elastic","Out",1)coroutine.resume(c
oroutine.create(function()ha.Ball:FindFirstChild("Missile")["Rocket Thrust
Loop"]:Stop()end))if hf==false then if ha.Ball:FindFirstChild("Missile")then for
T,v3 in pairs(GatherAllInstances(ha.Ball:FindFirstChild("Missile")))do if
v3:IsA("ParticleEmitter")then v3.Enabled=false end
end;SetTween(ha.Ball:FindFirstChild("Missile"),
{Transparency=1},"Quad","Out",1)game:GetService("Debris"):AddItem(ha.Ball:FindFirst
Child("Missile"),2)end end else SetTween(ha,
{CFrame=cf(hx,hv)*angles(0,0,0)},"Elastic","Out",1.0)BulletHitEffectSpawn(CF(hs,hs+
hu),"Smoke2")SetTween(ha.Ball.ragjoint,
{C0=cf(0,0,0)*angles(math.rad(90),0,0)},"Elastic","Out",1.0)so(138080614,ha,3,1)Pro
jectileDmg(20,25,hs,hr,8,"Knockdown",ha)end;SetTween(ha,
{Transparency=1},"Elastic","InOut",1.5)else SetTween(ha.Ball.ragjoint,
{C0=cf(0,0,0)*angles(math.rad(0),0,0)},"Elastic","Out",0.0)so(545219984,ha,2,1)Proj
ectileDmg(10,20,hs,hr,5,"Normal",ha)BulletHitEffectSpawn(CF(hs,hs+hu),"Smoke1")loca
l
hD=ha.CFrame.lookVector;ha.CFrame=cf(hs,hs+ha.Position)*angles(0,math.rad(0),0)end;
Swait()if hf==true then local hE=(speed-speed*hm+hk*hm)/1.25;if he==1 then
he=0;hE=speed end;Swait()local
hF=CF(hp,hs+hu).lookVector;SpawnBullet(CF(ha.CFrame.p,hs+Reflect(hy,hu)),hE,h8,h9,h
a,{Bounce=true,NoGrav=he,BounceTimes=hg,tail=hh})end;break else if hd==false and
he==0 then SetTween(ha.Ball.ragjoint,{C0=ha.Ball.ragjoint.C0*angles(math.rad(-
20),0,0)},"Linear","Out",.05)else SetTween(ha.Ball.ragjoint,
{C0=cf(0,0,0)*angles(math.rad(-90),0,0)},"Elastic","Out",1.0)end;if
TargetMode1=="nil"or TargetMode1==nil or ZT==false then hd=false end;if hd==false
then if he~=0 then hm=0 end;SetTween(ha,{CFrame=cf(ha.CFrame.p,(ha.CFrame*cf(0,0,-
speed)).p+Vector3.new(0,-hk*hm,0))*cf(0,0,-(speed-speed*hm)+-
hk*hm)},"Linear","InOut",.1)else if T>25 then
hm=0;coroutine.resume(coroutine.create(function()local gO=(ha.CFrame.p*VT(1,0,1)-
SelectedTarget1.CFrame.p*VT(1,0,1)).magnitude;local hG=0;local
hH=(ha.CFrame.p*VT(0,1,0)-SelectedTarget1.CFrame.p*VT(0,1,0)).magnitude;if
gO<(h8*1+hH)/1.5 then hd=false;he=1 end;if hd==true then SetTween(ha,
{CFrame=cf(ha.CFrame.p,ha.CFrame.p+CF(ha.CFrame.p*VT(1,0,1),SelectedTarget1.CFrame.
p*VT(1,0,1)).lookVector)*cf(0,0,-speed*2)},"Linear","InOut",.2)else SetTween(ha,
{CFrame=cf(ha.CFrame.p,ha.CFrame.p+CF(ha.CFrame.p*VT(1,1,1),SelectedTarget1.CFrame.
p*VT(1,1,1)).lookVector)*cf(0,0,-speed/2)},"Linear","InOut",0)end end))else
SetTween(ha,{CFrame=cf(ha.CFrame.p,(ha.CFrame*cf(0,0,-speed)).p+Vector3.new(0,-
hk*hm,0))*cf(0,0,-(speed-speed*hm)+-hk*hm)},"Linear","InOut",.1)end end
end;Swait()end end;if hf==false then coroutine.resume(coroutine.create(function()if
hh~=nil then hh:Destroy()end end))wait(2)ha:Destroy()end;if hn==workspace or
hn==nil then ha:Destroy()end end))end;local
hI=weld(dT.Parent,dT.Part0,dT.Part1,dT.C0)hI.C1=dT.C1;hI.Name=dT.Name;local
hJ=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)hJ.C1=Neck.C1;hJ.Name=Neck.Name;H
ead.Massless=true;local RW=weld(Torso,Torso,RightArm,cn(0,0,0))local
LW=weld(Torso,Torso,LeftArm,cn(0,0,0))local
RH=weld(Torso,Torso,RightLeg,cn(0,0,0))local
LH=weld(Torso,Torso,LeftLeg,cn(0,0,0))RW.C1=cn(0,0.5,0)LW.C1=cn(0,0.5,0)RH.C1=cn(0,
1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))LH.C1=cn(0,1,0)*CFrame.Angle
s(math.rad(0),math.rad(0),math.rad(0))SetTween(hI,
{C0=RootCF*cn(0,0,0)},"Quad","InOut",0.1)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=cn(1.5,0.5,-.0)},"Quad","InOut",0.1)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)},"Quad","InOut",0.1)SetTween(RH,{C0=cn(.5,-
0.90,0)},"Quad","InOut",0.1)SetTween(LH,{C0=cn(-.5,-
0.90,0)},"Quad","InOut",0.1)FaceTabel1={383877195,405140636,405140721,445372443,462
728740,383876924,152629683,173846872,246990268}FaceTabel2={405140818,426079166,4238
31705,630518619,383876039,1207425293,192467476,173846500}function
ScreamFace()coroutine.resume(coroutine.create(function()Head:FindFirstChild("face")
.Texture="rbxassetid://"..FaceTabel1[math.random(1,#FaceTabel1)]end))end;function
fixface()if mememode==false and feral==false then
coroutine.resume(coroutine.create(function()Head:FindFirstChild("face").Texture="rb
xassetid://"..FaceTabel2[math.random(1,#FaceTabel2)]end))else
coroutine.resume(coroutine.create(function()Head:FindFirstChild("face").Texture="rb
xassetid://".."1908765569"end))end end;RootPart.Material="Metal"function
Reload()dS=true;if math.random(1,2)==1 then so("457046954",Head,6,1)else
so("457046999",Head,6,1)end;for T=1,20,.75 do Swait()local hK=math.random(-
20,20)SetTween(hI,{C0=RootCF*cn(0,-T/80,-T/50)*angles(math.rad(-
T+hK),math.rad(0),math.rad(math.random(-20,20)))},"Quad","Out",0.05)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-20+math.random(-
40,40)),math.rad(0),math.rad(math.random(-20,20)))},"Quad","Out",0.05)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(math.random(-45,45)),math.rad(math.random(-
45,45)),math.rad(90+math.random(-45,45)))},"Quad","Out",0.05)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(math.random(-45,45)),math.rad(math.random(-
45,45)),math.rad(-90+math.random(-45,45)))},"Quad","Out",0.05)SetTween(RH,
{C0=cn(.5,-1,0)*angles(math.rad(-T*2+hK),math.rad(math.random(-
15,15)),math.rad(10))},"Quad","Out",0.05)SetTween(LH,{C0=cn(-.5,-
1,0)*angles(math.rad(-T*2+hK),math.rad(math.random(-15,15)),math.rad(-
10))},"Quad","Out",
0.05)ScreamFace()end;fixface()dS=false end;local
hL=Instance.new("Attachment",RightArm)local
hM=Instance.new("Attachment",LeftArm)hL.Position=vt(0,-0.5,0)hM.Position=vt(0,-
0.5,0)EffectPack.RightParticle:Clone().Parent=hL;EffectPack.LeftParticle:Clone().Pa
rent=hM;function DominusAttack1()dS=true;SetTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(10+5*math.cos(dQ/8)),math.rad
(0),math.rad(-40))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
10+5*math.cos(dQ/8)),math.rad(0),math.rad(40))},"Quad","InOut",0.2)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Quad","Out",0.2)
SetTween(LW,{C0=cn(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Quad","Out",0.2)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.2)wait(.2)coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=true;hN.Transparency=1;h
N.Size=vt(0,0,0)local hP=Mouse.Hit.p;so("152091932",hN,4,.8+math.random(-
100,100)/1000)SetTween(hN,{Size=vt(5,5,5),Transparency=0},"Back","Out",.5)for
T=1,6,0.1 do hN.CFrame=cf(hP+vt(0,100-
100*T/6,0))Swait()end;so("152092074",hN,6,1+math.random(-
100,100)/1000)hN.Attachment:FindFirstChildOfClass("ParticleEmitter").Enabled=false;
SetTween(hN,
{Size=vt(56,56,56),Transparency=1},"Back","Out",1)hN.Script.Disabled=false;hN.Val.V
alue=Character;Swait(1.5*30)hN:Destroy()end))for T=1,10 do
coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=true;local
hP=Mouse.Hit.p;for T=1,6,0.1 do hN.CFrame=cf(hP+vt(0,100-
100*T/6,0))Swait()end;local hQ=Instance.new("Attachment",hN)local
hR=Instance.new("Attachment",hN)hR.Position=Vector3.new(0,0,2.35/2)hQ.Position=Vect
or3.new(0,0,-
2.35/2)hO.Attachment0=hQ;hO.Attachment1=hR;hO.Texture="rbxassetid://1251856844"hO.L
ifetime=0.1;hO.MaxLength=0;hO.MinLength=0;hO.TextureMode="Static"hO.Transparency=Nu
mberSequence.new({NumberSequenceKeypoint.new(0,.9),NumberSequenceKeypoint.new(1,1)}
)hO.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKe
ypoint.new(1,0)})hO.LightEmission=0;hO.Color=ColorSequence.new(Color3.new(255/255,2
55/255,255/255),Color3.new(255/255,255/255,255/255))hO.LightEmission=.5;hO.FaceCame
ra=true;hN.Parent=workspace;hN.Script.Disabled=false;hN.Val.Value=Character;hN.Velo
city=cf(hN.CFrame.p,hN.CFrame.p+vt(math.random(-10,10),math.random(-
10,10),math.random(-
10,10))).LookVector*100;RootPart.Velocity=vt()hN.Anchored=false;hN.CanCollide=true
end))end;SetTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(10+5*math.cos(dQ/8)),math.rad
(0),math.rad(40))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-10+5*math.cos(dQ/8)),math.rad(0),math.rad(-
40))},"Quad","InOut",0.2)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","Out",0.2)
SetTween(LW,{C0=cn(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Quad","Out",0.2)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.2)wait(.2)dS=false end;function
DominusAttack2()dS=true;RootPart.Anchored=true;coroutine.resume(coroutine.create(fu
nction()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=true;so("136597025",hN,4
,1+math.random(-100,100)/1000)local
hP=Torso.CFrame.p;hN.CFrame=cf(hP)hN.Size=vt(0,0,0)hN.Transparency=1;SetTween(hN,
{Size=vt(16,16,16),Transparency=0},"Back","Out",0.45)Swait(0.45*30)hN.Attachment:Fi
ndFirstChildOfClass("ParticleEmitter").Enabled=false;SetTween(hN,
{Size=vt(0,0,0),Transparency=1},"Quad","In",1)Swait(1.5*30)hN:Destroy()end))corouti
ne.resume(coroutine.create(function()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=true;local
hP=Mouse.Hit.p;hN.CFrame=cf(hP+vt(0,1,0))hN.Size=vt(0,0,0)hN.Transparency=1;SetTwee
n(hN,
{Size=vt(12,12,12),Transparency=0},"Back","Out",0.45)Swait(0.45*30)RootPart.CFrame=
CF(hP,hP+RootPart.CFrame.LookVector)so("244264383",hN,4,.75+math.random(-
100,100)/1000)hN.Attachment:FindFirstChildOfClass("ParticleEmitter").Enabled=false;
SetTween(hN,
{Size=vt(0,0,0),Transparency=1},"Quad","In",1)Swait(1.5*30)hN:Destroy()end))Swait(0
.45*30)local hS=math.random(1,10)if hS==1 then so("305018865",Head,5,1)elseif hS==2
then so("305018900",Head,5,1)elseif hS==3 then so("305018226",Head,3,1)elseif hS==4
then so("305019163",Head,5,1)end;RootPart.Anchored=false;dS=false end;function
DominusAttack3()dS=true;so("305018836",Head,5,1)SetTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(50+5*math.cos(dQ/8)),math.rad
(0),math.rad(-40))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
10+5*math.cos(dQ/8)),math.rad(0),math.rad(40))},"Quad","InOut",0.2)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(-
45),math.rad(0),math.rad(0))},"Quad","Out",0.2)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Quad","Out",0.2)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.2)wait(.2)coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=true;hN.Anchored=true;hN.Transparency=0;hN
.Size=vt(1,1,1)local hP=Mouse.Hit.p;local hT=(RightArm.CFrame*CF(0,-
0.5,0)).p;so("136597028",hN,4,.5+math.random(-
100,100)/1000)hN.CFrame=CF(hT)hN.Attachment:FindFirstChildOfClass("ParticleEmitter"
).Enabled=false;Swait()SetTween(hN,
{Size=vt(50,50,50),Transparency=1,CFrame=CF(hT+CF(hT,hP).LookVector*200)},"Quad","O
ut",3)hN.Script.Disabled=false;hN.Val.Value=Character;Swait(3*30)hN:Destroy()end))S
etTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(10+5*math.cos(dQ/8)),math.rad
(0),math.rad(40))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-10+5*math.cos(dQ/8)),math.rad(0),math.rad(-
40))},"Quad","InOut",0.2)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","Out",0.2)
SetTween(LW,{C0=cn(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Quad","Out",0.2)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.2)wait(.2)dS=false end;function
DominusAttack4()dS=true;so("305018689",Head,5,1)SetTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(-
40+5*math.cos(dQ/8)),math.rad(0),math.rad(-40))},"Quad","InOut",0.4)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(10+5*math.cos(dQ/8)),math.rad(0),math.rad(40))
},"Quad","InOut",0.4)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(120),math.rad(0),math.rad(0))},"Quad","Out",0.4
)SetTween(LW,{C0=cn(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Quad","Out",0.4)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.4)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.4)wait(.4)coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=true;hN.Transparency=1;h
N.Size=vt(0,0,0)local hP=Mouse.Hit.p;so("145097353",Effects,1,2)SetTween(hN,
{Size=vt(100,100,100),Transparency=0},"Back","Out",2)for T=1,10,0.1 do
hN.CFrame=cf(hP+vt(0,400-
400*T/10,0))Swait()end;so("145098006",Effects,1.5,1+math.random(-
100,100)/1000)hN.Attachment:FindFirstChildOfClass("ParticleEmitter").Enabled=false;
SetTween(hN,
{Size=vt(360,360,360),Transparency=1},"Back","Out",2)hN.Script.Disabled=false;hN.Va
l.Value=Character;Swait(.25*30)hN.CanCollide=true;Swait(2.5*30)hN:Destroy()end))for
T=1,60 do coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=workspace;game:GetService("Debris"):AddItem(hN,20)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=true;local
hP=Mouse.Hit.p;hN.Transparency=1;for T=1,10,0.1 do hN.CFrame=cf(hP+vt(0,400-
400*T/10,0))Swait()end;hN.Transparency=0;local
hQ=Instance.new("Attachment",hN)local
hR=Instance.new("Attachment",hN)hR.Position=Vector3.new(0,0,2.35/2)hQ.Position=Vect
or3.new(0,0,-
2.35/2)hO.Attachment0=hQ;hO.Attachment1=hR;hO.Texture="rbxassetid://1251856844"hO.L
ifetime=0.1;hO.MaxLength=0;hO.MinLength=0;hO.TextureMode="Static"hO.Transparency=Nu
mberSequence.new({NumberSequenceKeypoint.new(0,.9),NumberSequenceKeypoint.new(1,1)}
)hO.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKe
ypoint.new(1,0)})hO.LightEmission=0;hO.Color=ColorSequence.new(Color3.new(255/255,2
55/255,255/255),Color3.new(255/255,255/255,255/255))hO.LightEmission=.5;hO.FaceCame
ra=true;hN.Parent=workspace;hN.Script.Disabled=false;hN.Val.Value=Character;hN.Velo
city=cf(hN.CFrame.p,hN.CFrame.p+vt(math.random(-10,10),math.random(-
10,10),math.random(-
10,10))).LookVector*math.random(100,300)RootPart.Velocity=vt()hN.Anchored=false;hN.
CanCollide=true end))end;SetTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(50+5*math.cos(dQ/8)),math.rad
(0),math.rad(40))},"Quad","InOut",0.5)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-30+5*math.cos(dQ/8)),math.rad(0),math.rad(-
40))},"Quad","InOut",0.5)SetTween(RW,{C0=cn(1.5,0.5,-.0)*angles(math.rad(90),math.
rad(0),math.rad(0))},"Quad","Out",0.5)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Quad","Out",0.5)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.5)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.5)wait(.5)dS=false end;function
Attack1()dS=true;coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=Effects;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=false;local
hU=Instance.new("Weld",hN)hU.Part0=Torso;hU.Part1=hN;for T=1,6,0.5 do
hU.C0=cf(0,T/5,-2.35/2)Swait()end;hU:Destroy()hN.Anchored=true;local
hQ=Instance.new("Attachment",hN)local
hR=Instance.new("Attachment",hN)hR.Position=Vector3.new(0,0,2.35/2)hQ.Position=Vect
or3.new(0,0,-
2.35/2)hO.Attachment0=hQ;hO.Attachment1=hR;hO.Texture="rbxassetid://1251856844"hO.L
ifetime=0.1;hO.MaxLength=0;hO.MinLength=0;hO.TextureMode="Static"hO.Transparency=Nu
mberSequence.new({NumberSequenceKeypoint.new(0,.9),NumberSequenceKeypoint.new(1,1)}
)hO.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKe
ypoint.new(1,0)})hO.LightEmission=0;hO.Color=ColorSequence.new(Color3.new(255/255,2
55/255,255/255),Color3.new(255/255,255/255,255/255))hO.LightEmission=.5;hO.FaceCame
ra=true;hN.Parent=workspace;hN.Script.Disabled=false;hN.Val.Value=Character;hN.CFra
me=RootPart.CFrame*cf(0,3,-.15)hN.Velocity=cf((RootPart.CFrame*cf(0,3,-
1)).p,Target.p).LookVector*200;RootPart.Velocity=vt()hN.Anchored=false;hN.CanCollid
e=true end))SetTween(hI,{C0=RootCF*cn(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","In",0.2)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
50),math.rad(0),math.rad(0))},"Quad","In",0.2)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(110),math.rad(-
40),math.rad(40))},"Quad","In",0.2)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(110),math.rad(40),math.rad(-
40))},"Quad","In",0.2)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","In",0.2)SetTween(LH,
{C0=cn(-.5,-1,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","In",0.2)Swait(.2*30)SetTween(hI,
{C0=RootCF*cn(0,1,-.4)*angles(math.rad(-
80),math.rad(0),math.rad(0))},"Back","Out",0.4)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
60),math.rad(0),math.rad(0))},"Back","Out",0.4)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(150),math.rad(-40),math.rad(-
5))},"Back","Out",0.4)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(150),math.rad(40),math.rad(5))},"Back","Out",0.4)SetTw
een(RH,{C0=cn(.5,-
1,0)*angles(math.rad(60),math.rad(0),math.rad(0))},"Back","Out",0.4)SetTween(LH,
{C0=cn(-.5,-1,0)*angles(math.rad(-
60),math.rad(0),math.rad(0))},"Back","Out",0.4)Swait(.2*30)so("457046851",Head,6,1+
math.random(-100,100)/1000)ScreamFace()SetTween(hI,{C0=RootCF*cn(0,-
1,-.6)*angles(math.rad(70),math.rad(0),math.rad(0))},"Back","Out",0.1)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
50),math.rad(0),math.rad(0))},"Back","Out",0.1)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(120),math.rad(-
40),math.rad(10))},"Back","Out",0.1)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(120),math.rad(40),math.rad(-
10))},"Back","Out",0.1)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(70),math.rad(0),math.rad(0))},"Back","Out",0.1)SetTween(LH,
{C0=cn(-.5,-
1,0)*angles(math.rad(70),math.rad(0),math.rad(0))},"Back","Out",0.1)Swait(.1*30)fix
face()dS=false end;function
Attack2()dS=true;coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=Effects;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=false;hN.Massless=true;l
ocal hU=Instance.new("Weld",hN)hU.Part0=Torso;hU.Part1=hN;for T=1,7,0.25 do
hU.C0=cf(0,T/5,-
6.28/2)Swait()end;hU:Destroy()hN.Anchored=true;hN.Massless=false;local
hQ=Instance.new("Attachment",hN)local
hR=Instance.new("Attachment",hN)hR.Position=Vector3.new(0,0,6.28/2)hQ.Position=Vect
or3.new(0,0,-
6.28/2)hO.Attachment0=hQ;hO.Attachment1=hR;hO.Texture="rbxassetid://1251856844"hO.L
ifetime=0.1;hO.MaxLength=0;hO.MinLength=0;hO.TextureMode="Static"hO.Transparency=Nu
mberSequence.new({NumberSequenceKeypoint.new(0,.9),NumberSequenceKeypoint.new(1,1)}
)hO.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKe
ypoint.new(1,0)})hO.LightEmission=0;hO.Color=ColorSequence.new(Color3.new(255/255,2
55/255,255/255),Color3.new(255/255,255/255,255/255))hO.LightEmission=.5;hO.FaceCame
ra=true;hN.Parent=workspace;hN.Script.Disabled=false;hN.Val.Value=Character;hN.CFra
me=RootPart.CFrame*cf(0,5,-.5)hN.Velocity=cf((RootPart.CFrame*cf(0,5,-.5)).p,Target
.p).LookVector*400;RootPart.Velocity=vt()hN.Anchored=false;hN.CanCollide=true
end))SetTween(hI,{C0=RootCF*cn(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","In",0.4)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
50),math.rad(0),math.rad(0))},"Quad","In",0.4)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(110),math.rad(-
40),math.rad(40))},"Quad","In",0.4)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(110),math.rad(40),math.rad(-
40))},"Quad","In",0.4)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","In",0.4)SetTween(LH,
{C0=cn(-.5,-1,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","In",0.4)Swait(.4*30)SetTween(hI,
{C0=RootCF*cn(0,1,-.4)*angles(math.rad(-
80),math.rad(0),math.rad(0))},"Back","Out",0.6)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
60),math.rad(0),math.rad(0))},"Back","Out",0.6)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(150),math.rad(-40),math.rad(-
5))},"Back","Out",0.6)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(150),math.rad(40),math.rad(5))},"Back","Out",0.6)SetTw
een(RH,{C0=cn(.5,-
1,0)*angles(math.rad(60),math.rad(0),math.rad(0))},"Back","Out",0.6)SetTween(LH,
{C0=cn(-.5,-1,0)*angles(math.rad(-
60),math.rad(0),math.rad(0))},"Back","Out",0.6)Swait(.4*30)so("457046890",Head,6,1+
math.random(-100,100)/1000)ScreamFace()SetTween(hI,{C0=RootCF*cn(0,-
1,-.6)*angles(math.rad(70),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
50),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(120),math.rad(-
40),math.rad(10))},"Back","Out",0.3)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(120),math.rad(40),math.rad(-
10))},"Back","Out",0.3)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(70),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween(LH,
{C0=cn(-.5,-
1,0)*angles(math.rad(70),math.rad(0),math.rad(0))},"Back","Out",0.3)Swait(.3*30)fix
face()dS=false end;function Yes()broseph=true;for T=1,5 do wait(0.125)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0
.15)wait(0.125)SetTween(hJ,{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
30),math.rad(0),math.rad(0))},"Quad","InOut",0.15)end;broseph=false;Humanoid.WalkSp
eed=22*speed*PSize end;function No()broseph=true;for T=1,5 do
wait(0.125)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30))},"Quad","InOut",0
.15)wait(0.125)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-
30))},"Quad","InOut",0.15)end;broseph=false;Humanoid.WalkSpeed=22*speed*PSize
end;function Attack3()dS=true;so("457046919",Head,6,1)SetTween(hI,
{C0=RootCF*cn(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","In",0.1)
SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","In",0.1)
SetTween(RW,{C0=cn(1.5,0.5,-.0)*angles(math.rad(45),math.rad(-
20),math.rad(20))},"Quad","In",0.1)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(45),math.rad(20),math.rad(-
20))},"Quad","In",0.1)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","In",0.1)SetTween(LH,
{C0=cn(-.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","In",0.1)Swait(.1*30)loca
l hV=1;for T=1,160,10 do Swait(2)RootPart.Velocity=vt()ScreamFace()SetTween(hI,
{C0=RootCF*cn(0,-1,0)*angles(math.rad(30+math.random(-
12,12)),math.rad(0),math.rad(0+math.random(-2,2)))},"Quad","Out",0.1)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-30+math.random(-
10,10)),math.rad(0),math.rad(0+math.random(-10,10)))},"Quad","Out",0.1)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(-T*9+math.random(-10,10)),math.rad(-
40),math.rad(50+math.random(-10,10)))},"Quad","Out",.1)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(-T*9+180+math.random(-10,10)),math.rad(40),math.rad(-
50+math.random(-10,10)))},"Quad","Out",.1)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","Out",0.1)SetTween(LH,
{C0=cn(-.5,-
1,0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","Out",0.1)hV=hV+1;if hV>4
then hV=1 end;if hV==1 then coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=Effects;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=false;local
hU=Instance.new("Weld",hN)hU.Part0=RightArm;hU.Part1=hN;for T=1,4,0.5 do
hU.C0=cf(0,-0.5-2.35/2,0)Swait()end;hU:Destroy()hN.Anchored=true;local
hQ=Instance.new("Attachment",hN)local
hR=Instance.new("Attachment",hN)hR.Position=Vector3.new(0,0,2.35/2)hQ.Position=Vect
or3.new(0,0,-
2.35/2)hO.Attachment0=hQ;hO.Attachment1=hR;hO.Texture="rbxassetid://1251856844"hO.L
ifetime=0.1;hO.MaxLength=0;hO.MinLength=0;hO.TextureMode="Static"hO.Transparency=Nu
mberSequence.new({NumberSequenceKeypoint.new(0,.9),NumberSequenceKeypoint.new(1,1)}
)hO.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKe
ypoint.new(1,0)})hO.LightEmission=0;hO.Color=ColorSequence.new(Color3.new(255/255,2
55/255,255/255),Color3.new(255/255,255/255,255/255))hO.LightEmission=.5;hO.FaceCame
ra=true;hN.Parent=workspace;hN.Script.Disabled=false;hN.Val.Value=Character;hN.CFra
me=RootPart.CFrame*cf(2,3,-.25)hN.Velocity=cf((RootPart.CFrame*cf(2,3,-.25)).p,Targ
et.p).LookVector*400;hN.Anchored=false;hN.CanCollide=true end))end;if
hV==3 then coroutine.resume(coroutine.create(function()local
hN=nil;hN.Parent=Effects;game:GetService("Debris"):AddItem(hN,10)local
hO=Instance.new("Trail",hN)hN.CanCollide=false;hN.Anchored=false;local
hU=Instance.new("Weld",hN)hU.Part0=LeftArm;hU.Part1=hN;for T=1,4,0.5 do
hU.C0=cf(0,-0.5-2.35/2,0)Swait()end;hU:Destroy()hN.Anchored=true;local
hQ=Instance.new("Attachment",hN)local
hR=Instance.new("Attachment",hN)hR.Position=Vector3.new(0,0,2.35/2)hQ.Position=Vect
or3.new(0,0,-
2.35/2)hO.Attachment0=hQ;hO.Attachment1=hR;hO.Texture="rbxassetid://1251856844"hO.L
ifetime=0.1;hO.MaxLength=0;hO.MinLength=0;hO.TextureMode="Static"hO.Transparency=Nu
mberSequence.new({NumberSequenceKeypoint.new(0,.9),NumberSequenceKeypoint.new(1,1)}
)hO.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKe
ypoint.new(1,0)})hO.LightEmission=0;hO.Color=ColorSequence.new(Color3.new(255/255,2
55/255,255/255),Color3.new(255/255,255/255,255/255))hO.LightEmission=.5;hO.FaceCame
ra=true;hN.Parent=workspace;hN.Script.Disabled=false;hN.Val.Value=Character;hN.CFra
me=RootPart.CFrame*cf(-2,3,-.25)hN.Velocity=cf((RootPart.CFrame*cf(-
2,3,-.25)).p,Target.p).LookVector*400;hN.Anchored=false;hN.CanCollide=true end))end
end;for T=160,200,10 do Swait(2)ScreamFace()SetTween(hI,{C0=RootCF*cn(0,-
1,0)*angles(math.rad(30+math.random(-12,12)),math.rad(0),math.rad(0+math.random(-
2,2)))},"Quad","Out",0.1)SetTween(hJ,{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
30+math.random(-10,10)),math.rad(0),math.rad(0+math.random(-
10,10)))},"Quad","Out",0.1)SetTween(RW,{C0=cn(1.5,0.5,-.0)*angles(math.rad(-
T*9+math.random(-10,10)),math.rad(-40),math.rad(50+math.random(-
10,10)))},"Quad","Out",.1)SetTween(LW,{C0=cn(-1.5,0.5,-.0)*angles(math.rad(-
T*9+180+math.random(-10,10)),math.rad(40),math.rad(-50+math.random(-
10,10)))},"Quad","Out",.1)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","Out",0.1)SetTween(LH,
{C0=cn(-.5,-
1,0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","Out",0.1)end;fixface()Se
tTween(hI,{C0=RootCF*cn(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Back","Out",0.15)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.1
5)SetTween(RW,{C0=cn(1.5,0.5,-.0)*angles(math.rad(120),math.rad(-
40),math.rad(50))},"Back","Out",.15)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(120),math.rad(40),math.rad(-
50))},"Back","Out",.15)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.15)SetTween(LH,
{C0=cn(-.5,-1,0)*angles(math.rad(-
40),math.rad(0),math.rad(0))},"Back","Out",0.15)Swait(.15*30)dS=false end;function
Attack6()for T,v in pairs(GatherAllInstances(Effects))do if v.Name=="Zombie"then
v.Parent:Destroy()end end end;function ClickCombo()if N=="Fall"or N=="Jump"then if
Combo==0 then end else if Combo==0 then AT1()Combo=1 elseif Combo==1 then
AT2()Combo=2 elseif Combo==2 then AT3()Combo=0 end end end;local
Hold=false;Mouse.Button1Down:connect(function()end)Mouse.Button1Up:connect(function
()if Hold==true then Hold=false end
end)Mouse.KeyUp:connect(function(dr)end)Mouse.KeyDown:connect(function(dr)if
dr=="z"and dS==false then if mememode==false then Attack1()else DominusAttack1()end
end;if dr=="x"and dS==false then if mememode==false then Attack2()else
DominusAttack2()end end;if dr=="c"and dS==false then if mememode==false then
Attack3()else DominusAttack3()end end;if dr=="v"and dS==false then if
mememode==true then DominusAttack4()end end;if dr=="r"and dS==false then
Reload()end;if dr=="t"and dS==false then end;if dr=="p"and dS==false then if
mememode==false and feral==false then
mememode=true;so("305018411",Head,6,1)dZ="http://www.roblox.com/asset/?
id=1529319757"fixface()lastsongpos=0;d_.TimePosition=lastsongpos else
dZ="http://www.roblox.com/asset/?id=231316492"mememode=false;fixface()e0=e0-1 end
end;if dr=="0"then if isruning==false then isruning=true end end;if dr=="g"then
No()end;if dr=="f"then Yes()end;if dr=="h"and dS==false then if mememode==false and
feral==false then feral=true else feral=false end end;if dr=="m"then if
playsong==true then playsong=false;d_:stop()elseif playsong==false then
playsong=true;d_:play()end end;if dr=="n"and mememode==false then e0=e0+1;if e0>3
then e0=1 end;warn("now playing song Nr"..e0)if e0==1 then
dZ="http://www.roblox.com/asset/?id=231316492"elseif e0==2 then
dZ="http://www.roblox.com/asset/?id=2166080120"elseif e0==3 then
dZ="http://www.roblox.com/asset/?
id=322332293"end;lastsongpos=0;d_.TimePosition=lastsongpos end
end)coroutine.resume(coroutine.create(function()while Humanoid.Health>0.001 do
dQ=dQ+dR;hitfloor=rayCast(RootPart.Position,CFrame.new(RootPart.Position,RootPart.P
osition-Vector3.new(0,1,0)).lookVector,4,Character)local
hW=(Humanoid.MoveDirection*Vector3.new(1,0,1)).magnitude;local
hX=RootPart.Velocity.y;if RootPart.Velocity.y>1 and hitfloor==nil then
N="Jump"elseif RootPart.Velocity.y<-1 and hitfloor==nil then N="Fall"elseif
Humanoid.Sit==true then N="Sit"elseif hW==0 and hitfloor~=nil then N="Idle"elseif
hW>0 and hitfloor~=nil then N="Walk"else N=""end;local hY=RootPart.CFrame;local
hZ=Humanoid.MoveDirection*hY.LookVector;local
h_=Humanoid.MoveDirection*hY.RightVector;dU=hZ.X+hZ.Z;dV=h_.X+h_.Z;coroutine.resume
(coroutine.create(function()game.Players.LocalPlayer.Character.ParticleEmitter:Dest
roy()game.Players.LocalPlayer.Character.ParticleEmitter:Destroy()end))coroutine.res
ume(coroutine.create(function()if d_.Parent==nil or d_==nil then
d_=e1:Clone()d_.Parent=Torso;d_.Name="BGMusic"d_.Pitch=1;d_.Volume=1.5;d_.Looped=tr
ue;d_.archivable=false;d_.TimePosition=lastsongpos;if playsong==true then
d_:play()elseif playsong==false then d_:stop()end else
lastsongpos=d_.TimePosition;d_.Pitch=1;d_.Volume=1.5;d_.Looped=true;d_.SoundId=dZ;d
_.EmitterSize=30 end end))dO=hW*1;if dO>30 then dO=30 end;dO=dO/1.5;if dS==false
then if N=="Jump"then dR=0.60*2;SetTween(hI,
{C0=RootCF*cn(0,0+0.0395/2*math.cos(dQ/8),-
0.1+0.0395*math.cos(dQ/8))*angles(math.rad(-6.5-1.5*math.cos(dQ/8))
+dO*dU/2,math.rad(0)-dO*dV/2,math.rad(0))},"Quad","Out",0.25)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
26.5+2.5*math.cos(dQ/8)),math.rad(0),math.rad(-0))},"Quad","Out",0.25)SetTween(RW,
{C0=cn(1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(140-
2*math.cos(dQ/8)),math.rad(-
5),math.rad(8+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(LW,{C0=cn(-
1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(140-
2*math.cos(dQ/8)),math.rad(5),math.rad(-8-
4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,{C0=cn(.5,-
0.85+.05*math.cos(dQ/15),-.2)*CFrame.Angles(math.rad(-15-
1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)SetTween(LH,
{C0=cn(-.5,-0.35+.05*math.cos(dQ/15),-.4)*CFrame.Angles(math.rad(-
25+1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)elseif
N=="Fall"then dR=0.60*2;SetTween(hI,{C0=RootCF*cn(0,0+0.0395/2*math.cos(dQ/8),-
0.5+0.0395*math.cos(dQ/8))*angles(math.rad(5.5-1.5*math.cos(dQ/8))-
dO*dU/2,math.rad(0)+dO*dV/2,math.rad(0))},"Quad","Out",0.35)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(26.5+2.5*math.cos(dQ/8)),math.rad(0),math.rad(
-0))},"Quad","Out",0.25)SetTween(RW,
{C0=cn(1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(105-
dU*60),math.rad(25),math.rad(30+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(LW,
{C0=cn(-1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(105-
dU*60),math.rad(-25),math.rad(-30-4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,
{C0=cn(.5,-0.15+.05*math.cos(dQ/15),-.4)*CFrame.Angles(math.rad(-15-
1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=cn(-.5,-0.55+.05*math.cos(dQ/15),-.4)*CFrame.Angles(math.rad(-
0+1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)elseif
N=="Idle"then local f2=1;if not mememode==true then
dR=0.60*2*f2;Humanoid.JumpPower=60;Humanoid.WalkSpeed=16;local i0=0;SetTween(hI,
{C0=RootCF*cn(0,0,-
0.1+0.0395*math.cos(dQ/8+i0*math.cos(dQ/8*2)))*angles(math.rad(0-
0*math.cos(dQ/8)),math.rad(0+0*math.cos(dQ/8)/20),math.rad(-
20))},"Quad","InOut",0.1)if broseph==false then SetTween(hJ,
{C0=NeckCF*angles(math.rad(0-1.5*math.cos(dQ/8+i0*math.cos(dQ/8*2))),math.rad(2.5-
5.5*math.cos(dQ/16)),math.rad(20-
6.5*math.cos(dQ/15+.4*math.cos(dQ/10))))},"Quad","InOut",0.1)end;SetTween(RW,
{C0=cn(1.45+.0*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(0-
2*math.cos(dQ/8)),math.rad(-
5),math.rad(8+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(LW,{C0=cn(-
1.45+.0*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(0-
2*math.cos(dQ/8)),math.rad(5),math.rad(-8-
4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,{C0=cn(.5,-
0.95-.04*math.cos(dQ/8+i0*math.cos(dQ/8*2)),0)*CFrame.Angles(math.rad(1.5-
0*math.cos(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",0.1)SetTween(LH,{C0=cn(-.5,-
0.95-.04*math.cos(dQ/8+i0*math.cos(dQ/8*2)),0)*CFrame.Angles(math.rad(1.5-
0*math.cos(dQ/8)),math.rad(20),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",0.1)else
f2=2;dR=0.60*1*f2;Humanoid.JumpPower=60;Humanoid.WalkSpeed=16;SetTween(hI,
{C0=RootCF*cn(0,0,3+1*math.sin(dQ/8))*angles(math.rad(10+5*math.cos(dQ/8)),math.rad
(0),math.rad(0))},"Quad","InOut",0.1)if broseph==false then SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
10+5*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)end;SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(10+10*math.sin(dQ/8)),math.rad(5),math.rad(30-
10*math.sin(dQ/8)))},"Quad","Out",0.1)SetTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(10+10*math.sin(dQ/8)),math.rad(-5),math.rad(-
30+10*math.sin(dQ/8)))},"Quad","Out",0.1)SetTween(RH,{C0=cn(.5,-
1,0)*angles(math.rad(-
10+15*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=cn(-.5,-.5,-.3)*angles(math.rad(20+15*math.cos(dQ/8)),math.rad(0),math.rad(0))}
,"Quad","InOut",0.1)end elseif N=="Walk"then local speed=1.6;if not mememode==true
and not feral==true then
dR=2.6*speed;Humanoid.JumpPower=60;Humanoid.WalkSpeed=22*speed*PSize;local
i1=cn(-dV/7*math.cos(dQ/8),0,dU/7*math.cos(dQ/8))*angles(math.sin(-
dU)*math.cos(dQ/8),0,math.sin(-dV)*math.cos(dQ/8))local
i2=cn(dV/7*math.cos(dQ/8),0,-
dU/7*math.cos(dQ/8))*angles(math.sin(dU)*math.cos(dQ/8),0,math.sin(dV)*math.cos(dQ/
8))SetTween(hI,{C0=RootCF*cn(dV/2*math.sin(dQ/4),-dU/2*math.sin(dQ/4),-
0.09+0.40*math.cos(dQ/4)+-math.sin(dQ/4)/8)*angles(math.rad((dU*2-
dU*math.cos(dQ/4))*10),math.rad((-dV-
-dV*math.cos(dQ/4))*5),math.rad(4*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/s
peed)if broseph==false then SetTween(hJ,
{C0=NeckCF*cn(0,0,0+0.025*math.cos(dQ/4))*angles(math.rad((-dU*2-
-dU*math.cos(dQ/4))*8),math.rad((dV*2-dV*math.cos(dQ/4))*5),math.rad(-dV*45+-
4*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)end;SetTween(RW,
{C0=cn(1.45+.0*math.cos(dQ/8),0.5+dV/50*math.cos(dQ/8),0)*angles(math.rad(0+dU*55*m
ath.cos(dQ/8)),math.rad(0),math.rad(8+dV*5*math.cos(dQ/8)))},"Quad","Out",WalkAnimM
ove/speed)SetTween(LW,{C0=cn(-
1.45+.0*math.cos(dQ/8),0.5+dV/50*math.cos(dQ/8),0)*angles(math.rad(0-
dU*55*math.cos(dQ/8)),math.rad(0),math.rad(-8-
dV*5*math.cos(dQ/8)))},"Quad","Out",WalkAnimMove/speed)SetTween(RH,{C0=cn(.5,-
0.75+.35*math.sin(dQ/8),-.15+.15*math.cos(dQ/8))*i1*CFrame.Angles(math.rad(0-
5*math.cos(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",WalkAnimMove/speed)SetTween(LH,{C0=cn(-.5,-
0.75-.35*math.sin(dQ/8),-.15-.15*math.cos(dQ/8))*i2*CFrame.Angles(math.rad(0+5*math
.cos(dQ/8)),math.rad(0),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",WalkAnimMove/speed)else if mememode==true and
feral==false then
speed=2;dR=1.6*speed;Humanoid.JumpPower=60*speed;Humanoid.WalkSpeed=22*speed*PSize;
SetTween(hI,
{C0=RootCF*cn(0,0,3+.5*math.sin(dQ/8))*angles(math.rad(30*dU+5*math.cos(dQ/8)),math
.rad(-25*dV),math.rad(0))},"Quad","InOut",0.1)if broseph==false then SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(-
10+5*math.cos(dQ/8)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)end;SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(-
45*dU+10*math.sin(dQ/8)+25*dV),math.rad(5),math.rad(10-10*dU*math.sin(dQ/8)-
25*dV))},"Quad","Out",0.1)SetTween(LW,{C0=cn(-1.5,0.5,-.0)*angles(math.rad(-
45*dU+10*math.sin(dQ/8)-25*dV),math.rad(-5),math.rad(-10+10*dU*math.sin(dQ/8)-
25*dV))},"Quad","Out",0.1)SetTween(RH,{C0=cn(.5,-1,0)*angles(math.rad(-
30*dU+15*math.cos(dQ/8)),math.rad(0),math.rad(-
25*dV))},"Quad","InOut",0.1)SetTween(LH,
{C0=cn(-.5,-.75+.25*dU,-.15-.15*dU)*angles(math.rad(-
10*dU+15*math.cos(dQ/8)),math.rad(0),math.rad(-25*dV))},"Quad","InOut",0.1)else if
feral==true and mememode==false then
dR=3*speed;Humanoid.JumpPower=60;Humanoid.WalkSpeed=30*speed*PSize;local i1=cf(-
dV/7*math.cos(dQ/8),0,dU/7*math.cos(dQ/8))*angles(math.rad(dU*89)*math.cos(dQ/8),mr
(-dV*55/2*math.cos(dQ/8)),math.rad(dV*55/1*math.cos(dQ/8)))local
i2=cf(dV/7*math.sin(dQ/8),0,-
dU/7*math.cos(dQ/8))*angles(math.rad(dU*89)*math.cos(dQ/8),mr(dV*55/2*math.sin(dQ/8
)),math.rad(-dV*55/1*math.sin(dQ/8)))SetTween(hI,
{C0=RootCF*CFrame.new(dV*1*math.sin(dQ/8),dU*1*math.sin(dQ/8),-0.5-
0.255*math.cos(dQ/8)+-
math.sin(dQ/8)/8)*angles(math.rad(85+dU*math.cos(dQ/8)*20),math.rad(-
dV*math.cos(dQ/4)*1),math.rad(-
dV*math.cos(dQ/8)*10))},"Linear","InOut",WalkAnimMove/speed)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0+0.025*math.cos(dQ/4))*angles(math.rad(-20+(-dU*1-
-dU*math.cos(dQ/4))*5),math.rad((dV*2-dV*math.cos(dQ/4))*3.5),math.rad(-dV*45+-
8*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)SetTween(RW,
{C0=cf(0.5+.0*math.cos(dQ/8),.5-dU*0.5*math.sin(dQ/8),-.4)*angles(math.rad(95-
dU*75*math.sin(dQ/8)),math.rad(0),math.rad(-8+-
dV*55*math.sin(dQ/8)+10*math.cos(dQ/8)))},"Linear","Out",WalkAnimMove/speed)SetTwee
n(LW,{C0=cf(-0.5+.0*math.cos(dQ/8),.5-
dU*0.5*math.sin(dQ/8),-.4)*angles(math.rad(95-
dU*75*math.sin(dQ/8)),math.rad(0),math.rad(8+dV*55*math.cos(dQ/8)-
10*math.cos(dQ/8)))},"Linear","Out",WalkAnimMove/speed)SetTween(RH,
{C0=CFrame.new(.25,-
0.425-.25*math.sin(dQ/8),-.15-.25*math.sin(dQ/8))*i1*CFrame.Angles(math.rad(60-
5*math.cos(dQ/8)),math.rad(0),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)SetTween(LH,
{C0=CFrame.new(-.25,-
0.425-.25*math.sin(dQ/8),-.15-.25*math.sin(dQ/8))*i2*CFrame.Angles(math.rad(60-
5*math.sin(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.sin(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)end end end elseif
N=="Sit"then SetTween(hI,
{C0=RootCF*cn(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.
1)SetTween(hJ,
{C0=NeckCF*cn(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.
1)SetTween(RW,
{C0=cn(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)S
etTween(LW,{C0=cn(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)SetTween
(RH,{C0=cn(.5,-
1,0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=cn(-.5,-
1,0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)end
end;Swait(Animstep*30)end end))end)end;function Clickey6()pcall(function()local
i3=false;local function i4()if i3==false and
game.Players.LocalPlayer.Character~=nil then for U,i5 in
pairs(game.Players.LocalPlayer.Character:GetDescendants())do if
i5:IsA("BasePart")and i5.CanCollide==true then i5.CanCollide=false end end end
end;Noclipping=game:GetService('RunService').Stepped:connect(i4)local
RA=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Right Arm")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("RightUpperArm")local
LA=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Left Arm")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("LeftUpperArm")local
RL=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Right Leg")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("RightUpperLeg")local
LL=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Left Leg")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("LeftUpperLeg")local
i6=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Torso")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("UpperTorso")if
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R15
then
workspace[game.Players.LocalPlayer.Name].RightUpperArm["RightShoulder"]:Destroy()wo
rkspace[game.Players.LocalPlayer.Name].LeftUpperArm["LeftShoulder"]:Destroy()worksp
ace[game.Players.LocalPlayer.Name].LeftUpperLeg["LeftHip"]:Destroy()workspace[game.
Players.LocalPlayer.Name].RightUpperLeg["RightHip"]:Destroy()else
workspace[game.Players.LocalPlayer.Name].Torso["Right
Shoulder"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Left
Shoulder"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Right
Hip"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Left
Hip"]:Destroy()end;local i7=game:GetObjects("rbxassetid://5508993607")
[1]i7.Parent=workspace[game.Players.LocalPlayer.Name]i7.Name="BIGBOI"alignPosition=
Instance.new("AlignPosition",RA)alignPosition.RigidityEnabled=false;alignPosition.A
pplyAtCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;
alignPosition.ReactionForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=
Instance.new("AlignOrientation",RA)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocit
y=9e99;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Re
sponsiveness=200;alignOr.RigidityEnabled=false;alignPosition=Instance.new("AlignPos
ition",LA)alignPosition.RigidityEnabled=false;alignPosition.ApplyAtCenterOfMass=fal
se;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;alignPosition.Reaction
ForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=Instance.new("AlignOri
entation",LA)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocity=9e99;alignOr.Primary
AxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Responsiveness=200;align
Or.RigidityEnabled=false;alignPosition=Instance.new("AlignPosition",LL)alignPositio
n.RigidityEnabled=false;alignPosition.ApplyAtCenterOfMass=false;alignPosition.MaxFo
rce=9e9;alignPosition.MaxVelocity=9e99;alignPosition.ReactionForceEnabled=false;ali
gnPosition.Responsiveness=9e99;alignOr=Instance.new("AlignOrientation",LL)alignOr.M
axTorque=9e99;alignOr.MaxAngularVelocity=9e99;alignOr.PrimaryAxisOnly=false;alignOr
.ReactionTorqueEnabled=false;alignOr.Responsiveness=200;alignOr.RigidityEnabled=fal
se;alignPosition=Instance.new("AlignPosition",RL)alignPosition.RigidityEnabled=fals
e;alignPosition.ApplyAtCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.
MaxVelocity=9e99;alignPosition.ReactionForceEnabled=false;alignPosition.Responsiven
ess=9e99;alignOr=Instance.new("AlignOrientation",RL)alignOr.MaxTorque=9e99;alignOr.
MaxAngularVelocity=9e99;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled
=false;alignOr.Responsiveness=200;alignOr.RigidityEnabled=false;alignPosition=Insta
nce.new("AlignPosition",i6)alignPosition.RigidityEnabled=false;alignPosition.ApplyA
tCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;align
Position.ReactionForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=Insta
nce.new("AlignOrientation",i6)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocity=9e9
9;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Respons
iveness=200;alignOr.RigidityEnabled=false;a0=Instance.new("Attachment",RA)a1=Instan
ce.new("Attachment",i7["Right
Arm"])a2=Instance.new("Attachment",RA)RA.AlignPosition.Attachment0=a0;RA.AlignPosit
ion.Attachment1=a1;RA.AlignOrientation.Attachment0=a2;RA.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",LA)a1=Instance.new("Attachment",i7["Left
Arm"])a2=Instance.new("Attachment",LA)LA.AlignPosition.Attachment0=a0;LA.AlignPosit
ion.Attachment1=a1;LA.AlignOrientation.Attachment0=a2;LA.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",RL)a1=Instance.new("Attachment",i7["Right
Leg"])a2=Instance.new("Attachment",RL)RL.AlignPosition.Attachment0=a0;RL.AlignPosit
ion.Attachment1=a1;RL.AlignOrientation.Attachment0=a2;RL.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",LL)a1=Instance.new("Attachment",i7["Left

Leg"])a2=Instance.new("Attachment",LL)LL.AlignPosition.Attachment0=a0;LL.AlignPosit
ion.Attachment1=a1;LL.AlignOrientation.Attachment0=a2;LL.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",i6)a1=Instance.new("Attachment",i7["Torso"])a2=I
nstance.new("Attachment",i6)i6.AlignPosition.Attachment0=a0;i6.AlignPosition.Attach
ment1=a1;i6.AlignOrientation.Attachment0=a2;i6.AlignOrientation.Attachment1=a1;RA.C
Frame=CFrame.Angles(0,0,0)LA.CFrame=CFrame.Angles(0,0,0)i6.CFrame=CFrame.Angles(0,0
,0)RL.CFrame=CFrame.Angles(0,0,0)LL.CFrame=CFrame.Angles(0,0,0)i7["Right
Arm"].CFrame=CFrame.Angles(0,0,0)i7["Left
Arm"].CFrame=CFrame.Angles(0,0,0)i7["Torso"].CFrame=CFrame.Angles(0,0,0)i7["Right
Leg"].CFrame=CFrame.Angles(0,0,0)i7["Left
Leg"].CFrame=CFrame.Angles(0,0,0)i7.HumanoidRootPart.Anchored=false;game.Workspace.
CurrentCamera.CameraSubject=workspace[game.Players.LocalPlayer.Name].BIGBOI.Humanoi
d;spawn(function()while true do wait()if
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Humanoid").Health==0 then
workspace[game.Players.LocalPlayer.Name]:BreakJoints()i7:BreakJoints()end end
end)function nocol(i8)for T,v in
pairs(workspace[game.Players.LocalPlayer.Name]:GetDescendants())do if
v:IsA("BasePart")then
HILOL=Instance.new("NoCollisionConstraint",v)HILOL.Part0=v;HILOL.Part1=i8 end end
end;for T,v in pairs(i7:GetDescendants())do if v:IsA("BasePart")then nocol(v)end
end;game.Workspace.CurrentCamera.CameraSubject=i7.Humanoid;RA.Anchored=true;i6.Anch
ored=true;LA.Anchored=true;RL.Anchored=true;LL.Anchored=true;workspace[game.Players
.LocalPlayer.Name].Head.Anchored=true;game.Workspace.CurrentCamera.CameraSubject=wo
rkspace[game.Players.LocalPlayer.Name].BIGBOI.Humanoid;game.Players.LocalPlayer.Cha
racter.Animate.Disabled=true;i7:MoveTo(game.Players.LocalPlayer.Character.Head.Posi
tion)game:GetService("UserInputService").JumpRequest:connect(function(i8)if
i7.Humanoid.FloorMaterial~=Enum.Material.Air then i7.Humanoid.Jump=true end
end)game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored=true;if
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R6
then
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.RootJoint:Destroy()elseif
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R15
then
workspace[game.Players.LocalPlayer.Name].LowerTorso.Root:Destroy()end;Humanoid=game
.Players.LocalPlayer.Character.Humanoid;game.RunService.RenderStepped:Connect(funct
ion()i7.Humanoid:Move(workspace[game.Players.LocalPlayer.Name].Humanoid.MoveDirecti
on,false)end)spawn(function()local i9=Humanoid:GetPlayingAnimationTracks()for U,v
in pairs(i9)do v:Stop()end
end)RA.Anchored=false;i6.Anchored=false;LA.Anchored=false;RL.Anchored=false;LL.Anch
ored=false;workspace[game.Players.LocalPlayer.Name].Head.Anchored=false;local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;broski=-1.6;cum=-45;cockand=20;balltorture=-
20;bruhmomento=0;local R={car=Character:WaitForChild("MeshPartAccessory")}for T,v
in next,R do v.Handle.AccessoryWeld:Remove()end;local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500
end;maincolor=game.Players.LocalPlayer.Character.Torso.BrickColor.Name;secondcolor=
"Really black"game["Run
Service"].Stepped:connect(function()game.Players.LocalPlayer.Character.Torso.CanCol
lide=false;game.Players.LocalPlayer.Character.Head.CanCollide=false
end)wait(1/60)Effects={}local Player=game.Players.localPlayer;local
Character=Player.Character.BIGBOI;local Humanoid=Character.Humanoid;local
mouse=Player:GetMouse()local LeftArm=Character["Left Arm"]local
RightArm=Character["Right Arm"]local LeftLeg=Character["Left Leg"]local
RightLeg=Character["Right Leg"]local Head=Character.Head;local
Torso=Character.Torso;local cam=game.Workspace.CurrentCamera;local
RootPart=Character.HumanoidRootPart;local RootJoint=RootPart.RootJoint;local
ia=true;local dS=false;local N='Idle'local ib=0;local ic=1;local
id=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude;local
ie=RootPart.Velocity.y;local dQ=0;local dR=1;local grabbed=false;local
cn=CFrame.new;local mr=math.rad;local angles=CFrame.Angles;local ig=UDim2.new;local
c3=Color3.new;local
ih={w=0,s=0,a=0,d=0}Climbanim=false;Runkey=false;firemode=false;inair=false;blockin
g=false;humHsave=0;humDsave=0;extralock=true;lasthit=nil;IKM=false;HMDX=Humanoid.Mo
veDirection.X/3;HMDZ=Humanoid.MoveDirection.Z/3;local
s=Instance.new("Sound",Character)s.Name="BumperCarSound"s.SoundId="http://www.roblo
x.com/asset/?
id=532147820"s.Pitch=.7;s.Volume=.5;s.Looped=true;s.archivable=false;s.Parent=Chara
cter;s:play()sflon=true;game:GetService("RunService"):BindToRenderStep("ew",0,funct
ion()if dS==true then bg2.D=0;bg2.P=0;bg2.maxTorque=Vector3.new(0,0,0)end;if
dS==false then
bg2.D=100;bg2.P=9999;bg2.maxTorque=Vector3.new(1e+005,1e+000,1e+005)*math.huge;bg2.
CFrame=CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vect
or3.new(game.Workspace.CurrentCamera.CoordinateFrame.p.x,game.Players.LocalPlayer.C
haracter.HumanoidRootPart.Position.y,game.Workspace.CurrentCamera.CoordinateFrame.p
.z))*CFrame.Angles(0,math.rad(180),0)end end)New=function(j,ed,ei,fe)local
j=Instance.new(j)for ff,fg in pairs(fe or{})do j[ff]=fg
end;j.Parent=ed;j.Name=ei;return j end;BumperCar=New("Model",Workspace,"BumperCar",
{})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.099999845,0.199999988,0.299999952),CFrame=CFrame.new(-
5.95999956,9.90000057,-36.2131157,1,7.64274186e-15,0,7.64274186e-15,-1,-
8.74227766e-08,0,8.74227766e-08,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Part=New("Part",BumperCar,"Part1",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vect
or3.new(1.5,0.100000001,0.100000001),CFrame=CFrame.new(-4.02177143,11.8595181,-
40.6349945,-0.466506243,-0.129409313,0.87500006,-0.741025686,-0.482962549,-
0.466506183,0.482962519,-
0.866025567,0.129409432),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSur
face=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})Part=
New("Part",BumperCar,"Part2",{BrickColor=BrickColor.new("Dark stone
grey"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vecto
r3.new(0.099999994,3.9000001,3.9000001),CFrame=CFrame.new(-5.16500664,8.05000019,-
38.9131165,-4.37113883e-08,-1,0,1,-4.37113883e-
08,0,0,0,0.999999821),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurfac
e=Enum.SurfaceType.Smooth,Color=Color3.new(0.388235,0.372549,0.384314)})Part=New("P
art",BumperCar,"Part3",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Shape=Enum
.PartType.Cylinder,Size=Vector3.new(2.79999995,0.800000072,0.800000072),CFrame=CFra
me.new(-5.81500626,8.5,-34.7631149,-2.08616257e-07,0,1,0,1,0,-1,0,-2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.105882,0.164706,0.207843)})SwHandle=New("Part",BumperCar
,"Handle",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Size=Vector3.new(4,0.899999976,4),CFra
me=CFrame.new(-5.16500664,7.55000019,-
36.9631157,1,0,0,0,1,0,0,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,T
opSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})
Part=New("Part",BumperCar,"Part4",
{BrickColor=BrickColor.new("Olive"),Material=Enum.Material.Neon,Shape=Enum.PartType
.Cylinder,Size=Vector3.new(0.099999845,0.699999988,0.699999988),CFrame=CFrame.new(-
5.81500578,8.5,-33.4031143,-2.08616257e-07,0,1,0,1,0,-1,0,-2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.756863,0.745098,0.258824)})Part=New("Part",BumperCar,"Pa
rt5",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vect
or3.new(0.899999976,4,4),CFrame=CFrame.new(-5.16500664,7.55000019,-34.9631157,-
4.37113883e-08,-1,0,1,-4.37113883e-
08,0,0,0,0.999999821),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurfac
e=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})Wedge=Ne
w("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.799999952,0.599999964,1.49999952),CFrame=CFrame.new(-
6.46000004,8.85000038,-39.5131149,4.37113883e-08,-1,-1.19248771e-08,8.74227695e-
08,1.19248798e-08,-0.99999994,1,4.37113883e-08,8.74227766e-
08),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0
.164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.099999845,1,0.299999952),CFrame=CFrame.new(-4.35999966,9.60000038,-
36.2131157,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.199999958,1,0.999999523),CFrame=CFrame.new(-3.50999951,8.60000038,-
36.8631134,1,0,1.74845553e-07,0,1,0,-1.74845553e-
07,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.4588
24,0,0)})Part=New("Part",BumperCar,"Part6",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(2.89999986,1.9999
9988,1.99999988),CFrame=CFrame.new(-5.15999985,8.5,-34.9000015,-2.08616257e-
07,0,1,0,1,0,-1,0,-2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(1.49999976,0.0999999866,0.109999947),CFrame=CFrame.new(-
5.15999985,9.95000076,-36.4081154,-1,-1.52854837e-14,8.74227766e-08,7.64274186e-
15,-1,-8.74227766e-08,8.74227766e-08,-8.74227766e-
08,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824
,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.199999958,1,0.999999523),CFrame=CFrame.new(-6.80999947,8.60000038,-
36.8631134,1,0,1.74845553e-07,0,1,0,-1.74845553e-
07,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.4588
24,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.200000048,1.60000002,0.999999523),CFrame=CFrame.new(-
6.80999947,8.90000057,-38.5631142,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Part=New("Part",BumperCar,"Part7",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vect
or3.new(1.49999988,0.200000003,0.200000003),CFrame=CFrame.new(-
4.52999973,10.6799994,-40.1199951,-0.258819044,3.08638382e-09,0.965925813,-
0.933012724,-0.258818835,-0.25,0.249999776,-
0.965925872,0.0669872463),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSu
rface=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})Part
=New("Part",BumperCar,"Part8",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vect
or3.new(0.899999976,4,4),CFrame=CFrame.new(-5.16500664,7.55000019,-38.9631157,-
4.37113883e-08,-1,0,1,-4.37113883e-
08,0,0,0,0.999999821),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurfac
e=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})Wedge=Ne
w("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(1.69999993,0.100000024,0.0999999493),CFrame=CFrame.new(-
5.15999985,10.0500002,-36.4131165,1,0,1.74845553e-07,0,1,0,-1.74845553e-
07,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.4588
24,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.200000048,1.60000002,0.999999523),CFrame=CFrame.new(-
3.50999975,8.90000057,-38.5631142,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.200000048,1,3.89999962),CFrame=CFrame.new(-3.50999975,8.60000038,-
37.1131134,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Part=New("Part",BumperCar,"Part9",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vect
or3.new(0.399999857,0.300000012,0.300000012),CFrame=CFrame.new(-
4.67235041,10.1668425,-39.9824944,-0.258819044,3.08638382e-09,0.965925813,-
0.933012724,-0.258818835,-0.25,0.249999776,-
0.965925872,0.0669872463),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSu
rface=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})Part
=New("Part",BumperCar,"Part10",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vect
or3.new(1.5,0.0500000007,0.0500000007),CFrame=CFrame.new(-3.11038089,12.7026892,-
41.3446198,-0.774519205,-0.353553116,0.524519026,-0.408493787,-0.353553116,-
0.841506362,0.482962519,-
0.866025567,0.129409432),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSur
face=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667)})Part=
New("Part",BumperCar,"Part11",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(0.999999881,2.0999999,2.0999999),CFrame=CFrame
.new(-5.15999985,8.69999981,-40.1499977,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.799999952,0.600000024,0.299999565),CFrame=CFrame.new(-
5.85999918,9.45000076,-39.5131149,4.37113883e-08,1,1.19248771e-08,7.10542736e-15,-
1.19248762e-08,0.99999994,1,-4.37113883e-08,6.06292123e-
15),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0
.164706,0.207843)})Part=New("Part",BumperCar,"Part12",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(0.899999857,2.20000005,2.20000005),CFrame=CFra
me.new(-5.15999985,8.69999981,-40.0999985,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.799999952,0.600000024,0.199999571),CFrame=CFrame.new(-
4.46000051,9.70000076,-39.5131149,-1.31134158e-07,1,1.19248691e-08,8.74227695e-
08,1.19248798e-08,-0.99999994,-1,-1.31134158e-07,-8.74227766e-
08),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0
.164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.400000006,0.300000012,2.9000001),CFrame=CFrame.new(-
5.15999985,9.55000019,-34.9131165,1,0,1.74845553e-07,0,1,0,-1.74845553e-
07,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.1058
82,0.164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.0999999046,1,0.299999952),CFrame=CFrame.new(-5.96000004,9.60000038,-
36.2131157,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.799999952,0.600000024,1.49999952),CFrame=CFrame.new(-
3.8599999,8.85000038,-39.5131149,-1.31134158e-07,1,1.19248691e-08,8.74227695e-
08,1.19248798e-08,-0.99999994,-1,-1.31134158e-07,-8.74227766e-
08),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0
.164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.799999952,0.600000024,0.199999571),CFrame=CFrame.new(-
5.85999918,9.70000076,-39.5131149,4.37113883e-08,-1,-1.19248771e-08,8.74227695e-
08,1.19248798e-08,-0.99999994,1,4.37113883e-08,8.74227766e-
08),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0
.164706,0.207843)})Part=New("Part",BumperCar,"Part13",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(2.5999999,1.20000005,1.20000005),CFrame=CFrame
.new(-4.51500654,8.19999981,-34.8631134,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Part=New("Part",BumperCar,"Part14",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(3.34999967,0.0999999866,2.69999981),CFrame=CFrame.new(-
5.1150074,8.15000057,-
37.7131157,1,0,0,0,1,0,0,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,T
opSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0.164706,0.207843)})Par
t=New("Part",BumperCar,"Part15",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(2.5999999,1.20000005,1.20000005),CFrame=CFrame
.new(-5.81500626,8.19999981,-34.8631134,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.400000006,0.300000012,0.200000092),CFrame=CFrame.new(-
5.15999985,9.55000019,-33.3631172,-1,0,-2.62268316e-07,0,1,0,2.62268316e-07,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0.
164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.099999845,0.199999988,0.299999952),CFrame=CFrame.new(-
4.35999966,9.90000057,-36.2131157,1,7.64274186e-15,0,7.64274186e-15,-1,-
8.74227766e-08,0,8.74227766e-08,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",{BrickColor=BrickColor.new("Medium
blue"),Material=Enum.Material.SmoothPlastic,Transparency=0.5,Transparency=0.5,Size=
Vector3.new(1.49999988,0.980000019,0.279999942),CFrame=CFrame.new(-
5.16000032,9.59000015,-36.2031174,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.431373,0.
6,0.792157)})Part=New("Part",BumperCar,"Part16",{BrickColor=BrickColor.new("Dark
stone
grey"),Material=Enum.Material.SmoothPlastic,Size=Vector3.new(3.8499999,0.099999994,
4),CFrame=CFrame.new(-5.16500711,8.05000019,-
36.9631157,1,0,0,0,1,0,0,0,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,T
opSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.388235,0.372549,0.384314)})Wed
ge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.799999952,0.600000024,0.299999565),CFrame=CFrame.new(-
4.45999908,9.45000076,-39.5131149,-1.31134158e-07,-1,-1.19248771e-08,7.10542736e-
15,-1.19248762e-08,0.99999994,-1,1.31134158e-07,-5.0204151e-
15),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0
.164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(1.69999993,0.100000024,0.299999952),CFrame=CFrame.new(-
5.15999985,10.0500002,-36.2131157,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(0.400000006,1.4000001,0.200000092),CFrame=CFrame.new(-
5.15999985,8.69999981,-33.3631172,1,8.74227766e-08,2.62268316e-07,8.74227766e-08,-
1,2.29282247e-14,2.62268316e-07,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0.
164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(1,1,2),CFrame=CFrame.new(-4.15999985,8.60000038,-35.3631172,-1.19248806e-
08,1,-1.04250613e-15,1,1.19248806e-08,8.74227766e-08,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Part=New("Part",BumperCar,"Part17",{BrickColor=BrickColor.new("Dark stone
grey"),Material=Enum.Material.SmoothPlastic,Shape=Enum.PartType.Cylinder,Size=Vecto
r3.new(0.099999994,3.9000001,3.9000001),CFrame=CFrame.new(-5.16500664,8.05000019,-
35.0131149,-4.37113883e-08,-1,0,1,-4.37113883e-
08,0,0,0,0.999999821),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurfac
e=Enum.SurfaceType.Smooth,Color=Color3.new(0.388235,0.372549,0.384314)})Wedge=New("
WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.199999958,1,3.89999962),CFrame=CFrame.new(-6.80999994,8.60000038,-
37.1131134,-1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.099999845,0.199999988,0.0999999493),CFrame=CFrame.new(-
4.35999966,9.90000057,-36.4131165,-1,-1.52854837e-14,8.74227766e-08,7.64274186e-
15,-1,-8.74227766e-08,8.74227766e-08,-8.74227766e-
08,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824
,0,0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(3.5,1,1.19999993),CFrame=CFrame.new(-5.15999985,8.60000038,-35.7631149,-
1,0,-8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(1,1,2),CFrame=CFrame.new(-6.15999985,8.60000038,-35.3631172,9.9347659e-08,-
1,8.68524799e-15,-1,-9.9347659e-08,-8.74227766e-08,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0,
0)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Size=Vecto
r3.new(3,1,1.99000001),CFrame=CFrame.new(-5.15999985,8.60000038,-35.3581161,-1,0,-
8.74227766e-08,0,1,0,8.74227766e-08,0,-
1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.105882,0.
164706,0.207843)})Wedge=New("WedgePart",BumperCar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(3.5,0.600000024,1.59999955),CFrame=CFrame.new(-5.15999985,8.90000057,-
39.3631134,-1,0,-8.74227766e-08,8.74227766e-08,1.19248806e-08,-1,1.04250613e-15,-
1,-1.19248806e-
08),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824,0
,0)})Part=New("Part",BumperCar,"Part18",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(0.799999833,2.29999995,2.29999995),CFrame=CFra
me.new(-5.15999985,8.69999981,-40.0499992,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Part=New("Part",BumperCar,"Part19",
{BrickColor=BrickColor.new("Olive"),Material=Enum.Material.Neon,Shape=Enum.PartType
.Cylinder,Size=Vector3.new(0.099999845,0.699999988,0.699999988),CFrame=CFrame.new(-
4.51500607,8.5,-33.4031143,-2.08616257e-07,0,1,0,1,0,-1,0,-2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.756863,0.745098,0.258824)})Part=New("Part",BumperCar,"Pa
rt20",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(0.899999857,2.39999986,2.39999986),CFrame=CFra
me.new(-5.15999985,8.69999981,-39.5,-2.08616257e-07,0,1,0,1,0,-1,0,-2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Part=New("Part",BumperCar,"Part21",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(1.99999988,1.60000002,1.60000002),CFrame=CFram
e.new(-5.15999985,9.05000019,-39.9999962,-2.08616257e-07,0,1,-1,1.19248806e-08,-
2.08616257e-07,-1.19248806e-08,-1,-2.48772391e-
15),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Part=New("Part",BumperCar,"Part22",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(0.699999809,2.0999999,2.0999999),CFrame=CFrame
.new(-5.15999985,8.55000019,-35.5999985,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Part=New("Part",BumperCar,"Part23",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Shape=Enu
m.PartType.Cylinder,Size=Vector3.new(0.71999979,2.19999981,2.19999981),CFrame=CFram
e.new(-5.15999985,8.60000038,-36.0099983,-2.08616257e-07,0,1,0,1,0,-1,0,-
2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.458824,0,0)})Part=New("Part",BumperCar,"Part24",
{BrickColor=BrickColor.new("Black"),Material=Enum.Material.SmoothPlastic,Shape=Enum
.PartType.Cylinder,Size=Vector3.new(2.79999995,0.800000072,0.800000072),CFrame=CFra
me.new(-4.51500654,8.5,-34.7631149,-2.08616257e-07,0,1,0,1,0,-1,0,-2.08616257e-
07),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurface=Enum.SurfaceType
.Smooth,Color=Color3.new(0.105882,0.164706,0.207843)})Wedge=New("WedgePart",BumperC
ar,"Wedge",
{BrickColor=BrickColor.new("Maroon"),Material=Enum.Material.SmoothPlastic,Size=Vect
or3.new(0.099999845,0.199999988,0.0999999493),CFrame=CFrame.new(-
5.95999956,9.90000057,-36.4131165,-1,-1.52854837e-14,8.74227766e-08,7.64274186e-
15,-1,-8.74227766e-08,8.74227766e-08,-8.74227766e-
08,1),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,Color=Color3.new(0.458824
,0,0)})FrontPart=New("Part",BumperCar,"Part",{BrickColor=BrickColor.new("Really
black"),Material=Enum.Material.SmoothPlastic,Size=Vector3.new(6,6,6),CFrame=CFrame.
new(-5.16500664,7.55000019,-34.9631157,-4.37113883e-08,-1,0,1,-4.37113883e-
08,0,0,0,0.999999821),Anchored=true,BottomSurface=Enum.SurfaceType.Smooth,TopSurfac
e=Enum.SurfaceType.Smooth,Color=Color3.new(0.0666667,0.0666667,0.0666667),Transpare
ncy=1})local ii,ij={}function scan(p)for U,v in pairs(p:GetChildren())do if
v:IsA("BasePart")then if ij then local
c4=Instance.new("Weld")c4.Part0,c4.Part1=ij,v;c4.C0=v.CFrame:toObjectSpace(ij.CFram
e):inverse()c4.Parent=ij end;table.insert(ii,v)ij=v end;scan(v)end
end;scan(BumperCar)for U,v in pairs(ii)do v.Anchored=false;v.CanCollide=false
end;BumperCar.Parent=Character;p=Character.BumperCar:GetChildren()for T=1,#p do
p[T].Transparency=1 end;local
ik={SoundService=game:GetService("SoundService"),Players=game:GetService("Players")
,Debris=game:GetService("Debris"),Workspace=game:GetService("Workspace"),Lighting=g
ame:GetService("Lighting"),HttpService=game:GetService("HttpService"),InsertService
=game:GetService("InsertService")}local NeckCF=cn(0,1,0,-1,-0,-
0,0,0,1,0,1,0)Humanoid.Animator:Destroy()Character.Animate:Destroy()local
RootCF=CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)local
il=CFrame.fromEulerAnglesXYZ(0,1.6,0)local im=CFrame.fromEulerAnglesXYZ(0,-
1.6,0)SWW=Instance.new("Weld")SWW.Name="SWW"SWW.Part0=Torso;SWW.C0=cn(0,-2.6,-
1)*angles(math.rad(-0),math.rad(-
180),math.rad(0))SWW.C1=cn(0,0,0)SWW.Part1=SwHandle;SWW.Parent=Torso;RSH,LSH=nil,ni
l;RW=Instance.new("Weld")LW=Instance.new("Weld")RH=Torso["Right Hip"]LH=Torso["Left
Hip"]RSH=Torso["Right Shoulder"]LSH=Torso["Left
Shoulder"]RSH.Parent=nil;LSH.Parent=nil;RW.Name="RW"RW.Part0=Torso;RW.C0=cn(1.5,0.5
,0)RW.C1=cn(0,0.5,0)RW.Part1=RightArm;RW.Parent=Torso;LW.Name="LW"LW.Part0=Torso;LW
.C0=cn(-1.5,0.5,0)LW.C1=cn(0,0.5,0)LW.Part1=LeftArm;LW.Parent=Torso;function
clerp(a,b,t)local io={QuaternionFromCFrame(a)}local
ip={QuaternionFromCFrame(b)}local iq,ir,is=a.x,a.y,a.z;local
iu,iv,iw=b.x,b.y,b.z;local ix=1-t;return
QuaternionToCFrame(ix*iq+t*iu,ix*ir+t*iv,ix*is+t*iw,QuaternionSlerp(io,ip,t))end;fu
nction
QuaternionFromCFrame(cf)local
iy,iz,iA,iB,iC,iD,iE,iF,iG,iH,iI,iJ=cf:components()local iK=iB+iF+iJ;if iK>0 then
local s=math.sqrt(1+iK)local iL=0.5/s;return(iI-iG)*iL,(iD-iH)*iL,(iE-iC)*iL,s*0.5
else local T=0;if iF>iB then T=1 end;if iJ>(T==0 and iB or iF)then T=2 end;if T==0
then local s=math.sqrt(iB-iF-iJ+1)local iL=0.5/s;return 0.5*s,(iE+iC)*iL,
(iH+iD)*iL,(iI-iG)*iL elseif T==1 then local s=math.sqrt(iF-iJ-iB+1)local
iL=0.5/s;return(iC+iE)*iL,0.5*s,(iI+iG)*iL,(iD-iH)*iL elseif T==2 then local
s=math.sqrt(iJ-iB-iF+1)local iL=0.5/s;return(iD+iH)*iL,(iG+iI)*iL,0.5*s,(iE-iC)*iL
end end end;function QuaternionToCFrame(iM,iN,iO,x,iP,z,c4)local
iQ,iR,iS=x+x,iP+iP,z+z;local iT,iU,iV=c4*iQ,c4*iR,c4*iS;local iW=x*iQ;local
iX=x*iR;local iY=x*iS;local iZ=iP*iR;local i_=iP*iS;local j0=z*iS;return
CFrame.new(iM,iN,iO,1-(iZ+j0),iX-iV,iY+iU,iX+iV,1-(iW+j0),i_-iT,iY-iU,i_+iT,1-
(iW+iZ))end;function QuaternionSlerp(a,b,t)local
j1=a[1]*b[1]+a[2]*b[2]+a[3]*b[3]+a[4]*b[4]local j2,j3;if j1>=0.0001 then if 1-
j1>0.0001 then local j4=math.acos(j1)local j5=1/math.sin(j4)j2=math.sin((1-
t)*j4)*j5;j3=math.sin(t*j4)*j5 else j2=1-t;j3=t end else if 1+j1>0.0001 then local
j4=math.acos(-j1)local j5=1/math.sin(j4)j2=math.sin((t-
1)*j4)*j5;j3=math.sin(t*j4)*j5 else j2=t-1;j3=t end end;return
a[1]*j2+b[1]*j3,a[2]*j2+b[2]*j3,a[3]*j2+b[3]*j3,a[4]*j2+b[4]*j3 end;function
swait(bA)if bA==0 or bA==nil then
game:service'RunService'.RenderStepped:wait(0)else for T=0,bA do
game:service'RunService'.RenderStepped:wait(0)end end end;function
RemoveOutlines(ec)ec.TopSurface,ec.BottomSurface,ec.LeftSurface,ec.RightSurface,ec.
FrontSurface,ec.BackSurface=10,10,10,10,10,10 end;function
CreatePart(j6,ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
{formFactor=j6,Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=tru
e,BrickColor=BrickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee}RemoveOutlines
(Part)return Part end;function CreateMesh(Mesh,Part,ej,ek,el,em)local
en=Create(Mesh){Parent=Part,Offset=el,Scale=em}if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en end;function
CreateWeld(ed,Part0,aA,eo,ep)local Weld=Create("Weld")
{Parent=ed,Part0=Part0,Part1=aA,C0=eo,C1=ep}return Weld end;function
rayCast(i,j7,j8,eV)return
game:service("Workspace"):FindPartOnRay(Ray.new(i,j7.unit*(j8 or
999.999)),eV)end;function
CreateSound(eq,par,er,pit)coroutine.resume(coroutine.create(function()local
j9=Instance.new("Sound",par or workspace)j9.Volume=er;j9.Pitch=pit or
1;j9.SoundId=eq;wait()j9:play()game:GetService("Debris"):AddItem(j9,6)end))end;func
tion
CreateSong(eq,par,er,pit)coroutine.resume(coroutine.create(function()sou2=Instance.
new("Sound",par or
workspace)sou2.Volume=er;sou2.Pitch=1;sou2.SoundId=eq;wait()sou2:play()sou2.Looped=
true end))end;local function ja(g,jb)local ij,jc=jb+1;for T,v in
pairs(workspace:GetChildren())do if v:IsA'Model'and v~=Character and
v:findFirstChild('Humanoid')and v:findFirstChild('Torso')and
v:findFirstChild('Humanoid').Health>0 then local t=v.Torso;local jd=(t.Position-
g.Position).magnitude;if jd<=jb then if jd<ij then ij=jd;jc=v end end end
end;return jc end;function Damage(hit,je,jf,es,et,jg,jh)for T,v in
pairs(hit:GetChildren())do if v:IsA("Humanoid")and hit.Name~=Character.Name then
local ji=v:FindFirstChild("Hitz")if not ji then if
v.Parent:findFirstChild("Head")then local jj=Create("BillboardGui")
{Parent=v.Parent.Head,Size=UDim2.new(1,0,1,0),Adornee=v.Parent.Head,StudsOffset=Vec
tor3.new(math.random(-3,3),math.random(3,5),math.random(-3,3))}local
jk=Create("TextLabel")
{Parent=jj,Size=UDim2.new(3,3,3,3),BackgroundTransparency=1,Text=tostring(je).."-",
TextColor3=es.Color,TextStrokeColor3=et.Color,TextStrokeTransparency=0,TextXAlignme
nt=Enum.TextXAlignment.Center,TextYAlignment=Enum.TextYAlignment.Center,FontSize=En
um.FontSize.Size18,Font="ArialBold"}coroutine.resume(coroutine.create(function()wai
t(1)for T=0,1,.1 do
wait(.1)jj.StudsOffset=jj.StudsOffset+Vector3.new(0,.1,0)end;jj:Destroy()end))end;v
.Health=v.Health-je;local jl=Create("BoolValue"){Parent=v,Name='Hitz'}if jg~=nil
and jh~=nil then
CreateSound(jg,hit,1,jh)end;game:GetService("Debris"):AddItem(jl,jf)end end end
end;function BlockEffect(jm,jn,jo,jq,jr,js,jt,ju,delay,gf)local
jv=CreatePart(3,workspace,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.Anchored
=true;jv.CFrame=jn;local
msh=CreateMesh("BlockMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq,jr))game:G
etService("Debris"):AddItem(jv,10)if gf==1 or gf==nil then table.insert(Effects,
{jv,"Block1",delay,js,jt,ju,msh})elseif gf==2 then table.insert(Effects,
{jv,"Block2",delay,js,jt,ju,msh})elseif gf==3 then table.insert(Effects,
{jv,"Block3",delay,js,jt,ju,msh})end end;function
SphereEffect(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CreatePart(3,workspace,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.Anchored
=true;jv.CFrame=jn;local
msh=CreateMesh("SpecialMesh",jv,"Sphere","nil",Vector3.new(0,0,0),Vector3.new(jo,jq
,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end;function
RingEffect(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CreatePart(3,workspace,"SmoothPlastic",0,0,jm,"Effect",Vector3.new(0.5,0.5,0.5))
jv.Anchored=true;jv.CFrame=jn*CFrame.new(jo,jq,jr)local
msh=CreateMesh("SpecialMesh",jv,"FileMesh","264766957",Vector3.new(0,0,0),Vector3.n
ew(jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end;function
CylinderEffect(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CreatePart(3,workspace,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.Anchored
=true;jv.CFrame=jn;local
msh=CreateMesh("CylinderMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq,jr))gam
e:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end;function
WaveEffect(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CreatePart(3,workspace,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=true;jv.
CFrame=jn;local
msh=CreateMesh("SpecialMesh",jv,"FileMesh","264766957",Vector3.new(0,0,0),Vector3.n
ew(jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end;function
SpecialEffect(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CreatePart(3,workspace,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.Anchored
=true;jv.CFrame=jn;local
msh=CreateMesh("SpecialMesh",jv,"FileMesh","24388358",Vector3.new(0,0,0),Vector3.ne
w(jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end;function BreakEffect(jm,jn,jo,jq,jr)local
jv=CreatePart(3,workspace,"Neon",0,0,jm,"Effect",Vector3.new(0.5,0.5,0.5))jv.Anchor
ed=true;jv.CFrame=jn*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-
50,50),math.random(-50,50))local
msh=CreateMesh("SpecialMesh",jv,"Sphere","nil",Vector3.new(0,0,0),Vector3.new(jo,jq
,jr))local
bA=math.random(10,50)/1000;game:GetService("Debris"):AddItem(jv,10)table.insert(Eff
ects,{jv,"Shatter",bA,jv.CFrame,math.random()-
math.random(),0,math.random(50,100)/100})end;for T=0,1,0.05 do
swait()RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0,0,0)*angles(math.rad(0),math.rad
(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.C0,NeckCF*angles(math.rad(5),mat
h.rad(0),math.rad(0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,-.1)*angles(math.rad(
5),math.rad(0),math.rad(5)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),0.3)if id>2 then
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-
50*math.cos(dQ/4)),math.rad(0),math.rad(4*math.cos(dQ/4))),.2)RH.C0=clerp(RH.C0,cn(
1,-1+.1*math.cos(dQ/5),0)*il*angles(math.rad(-
2),math.rad(0),math.rad(30*math.cos(dQ/4))),.3)LH.C0=clerp(LH.C0,cn(-1,-
1+.1*math.cos(dQ/5),0)*im*angles(math.rad(-
2),math.rad(0),math.rad(30*math.cos(dQ/4))),.3)elseif id<1 then
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,-.1)*angles(math.rad(5),math.rad(0),math.rad(5
)),0.1)RH.C0=clerp(RH.C0,cn(1,-1,0)*il*angles(math.rad(-
2),math.rad(5),math.rad(0)),.1)LH.C0=clerp(LH.C0,cn(-1,-1,0)*im*angles(math.rad(-
2),math.rad(5),math.rad(0)),.1)end
end;dS=false;game:GetService'RunService'.Stepped:connect(function()id=(RootPart.Vel
ocity*Vector3.new(1,0,1)).magnitude;ie=RootPart.Velocity.y;dQ=dQ+dR;local
hit,pos=rayCast(RootPart.Position,CFrame.new(RootPart.Position,RootPart.Position-
Vector3.new(0,1,0)).lookVector,4,Character)if ia==true or ia==false then if
RootPart.Velocity.y>-1 and hit==nil then N="Jump"inair=true;if dS==false then
s.Pitch=1;s.Volume=1;Character.BumperCar:WaitForChild("Part14").Attachment69.Positi
on=Vector3.new(0,-0.1,0.5)RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(15),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck
.C0,NeckCF*angles(math.rad(-1-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(-15)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(15)),0.1)RH.C0=clerp(RH.C0,cn(1,-1-
0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end elseif
RootPart.Velocity.y<-1 and hit==nil then N="Fall"inair=true;if dS==false then
s.Pitch=.7;s.Volume=.5;Character.BumperCar:WaitForChild("Part14").Attachment69.Posi
tion=Vector3.new(0,-0.1,0.5)RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(-
5),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.C0,NeckCF*angles(math
.rad(-1-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(180-
1*math.cos(dQ/8)),math.rad(0),math.rad(45)),0.05)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(180-
1*math.cos(dQ/8)),math.rad(0),math.rad(-45)),0.05)RH.C0=cl
erp(RH.C0,cn(1,-1-0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end elseif id<1 and
hit~=nil then N="Idle"inair=false;if dS==false then
s.Pitch=.7;s.Volume=.5;Character.BumperCar:WaitForChild("Part14").Attachment69.Posi
tion=Vector3.new(0,-
0.1,0.5)dR=0.8;RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.
C0,NeckCF*angles(math.rad(-1-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-
1,0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-
1,-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end elseif id>1 and
hit~=nil then N="Walk"inair=false;if dS==false and Runkey==true then
s.Pitch=1;s.Volume=.9;Character.BumperCar:WaitForChild("Part14").Attachment69.Posit
ion=Vector3.new(0,-
0.2,1.75)dR=1;Humanoid.WalkSpeed=30;Humanoid.JumpPower=55;RootJoint.C0=clerp(RootJo
int.C0,RootCF*cn(0.05,0,broski)*angles(math.rad(cum),math.rad(bruhmomento)
+RootPart.RotVelocity.Y/40,math.rad(2*math.cos(dQ/1))),.4)Torso.Neck.C0=clerp(Torso
.Neck.C0,NeckCF*angles(math.rad(35-1*math.cos(dQ/4)),math.rad(0),math.rad(-
0)+RootPart.RotVelocity.Y/20),.2)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(25-
1*math.cos(dQ/4)),math.rad(0),math.rad(-45)),0.2)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(25+1*math.cos(dQ/4)),math.rad(0),math.rad(
45)),0.2)RH.C0=clerp(RH.C0,cn(1,-1,0)*il*angles(math.rad(-
6),math.rad(0),math.rad(cockand+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-
1,-.0)*im*angles(math.rad(6),math.rad(-
0),math.rad(balltorture+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
0.4,1)*angles(math.rad(-45),math.rad(-180),math.rad(0)),0.4)end;if dS==false and
Runkey==false then
s.Pitch=.8;s.Volume=.6;Character.BumperCar:WaitForChild("Part14").Attachment69.Posi
tion=Vector3.new(0,-
0.1,0.5)dR=0.65;Humanoid.WalkSpeed=13;Humanoid.JumpPower=50;RootJoint.C0=clerp(Root
Joint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(0),math.rad(0),math.rad(.5*math.cos(dQ/1))),.3)Torso.Neck.C0=c
lerp(Torso.Neck.C0,NeckCF*angles(math.rad(-1-
1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)+RootPart.RotVelocity.Y/20),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-
1,0)*il*angles(math.rad(-
6),math.rad(0),math.rad(80+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-
1,-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
80+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end;function
onClimbing(speed)if dS==false then
dS=true;Climbanim=true;Humanoid.WalkSpeed=14;while Climbanim==true do for T=0,0,0.1
do swait()dR=0.5;if RootPart.Velocity.y>.01 then
s.Pitch=.9;s.Volume=.5;RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,1,-
1.1)*angles(math.rad(-
90),math.rad(0),math.rad(0)),.3)Torso.Neck.C0=clerp(Torso.Neck.C0,NeckCF*angles(mat
h.rad(-1-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-1-
0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end;if
RootPart.Velocity.y<.5 and RootPart.Velocity.y>-0.5 then
s.Pitch=.7;s.Volume=.5;RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,1,-
1.1)*angles(math.rad(-
90),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.C0,NeckCF*angles(mat
h.rad(-1-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-1-
0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end;if
RootPart.Velocity.y<-1 then
s.Pitch=.9;s.Volume=.5;RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,1,-
1.1)*angles(math.rad(-
90),math.rad(0),math.rad(180)),.3)Torso.Neck.C0=clerp(Torso.Neck.C0,NeckCF*angles(m
ath.rad(-1-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-1-
0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end end;if id>1 then
Climbanim=false end end;dS=false end end;Humanoid.Climbing:connect(onClimbing)end
end;if#Effects>0 then for c5=1,#Effects do if Effects[c5]~=nil then local
jw=Effects[c5]if jw~=nil then local Part=jw[1]local fj=jw[2]local Delay=jw[3]local
jx=jw[4]local jy=jw[5]local jz=jw[6]if jw[1].Transparency<=1 then if
jw[2]=="Block1"then
jw[1].CFrame=jw[1].CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))local
Mesh=jw[1].Mesh;Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],jw[6])jw[1].Transpare
ncy=jw[1].Transparency+jw[3]elseif jw[2]=="Block2"then
jw[1].CFrame=jw[1].CFrame+Vector3.new(0,-.0,0)local
Mesh=jw[7]Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],jw[6])jw[1].Transparency=jw
[1].Transparency+jw[3]elseif jw[2]=="Block3"then
jw[1].CFrame=jw[1].CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))+Vector3.new(0,.15,0)local
Mesh=jw[7]Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],jw[6])jw[1].Transparency=jw
[1].Transparency+jw[3]elseif jw[2]=="Cylinder"then local
Mesh=jw[1].Mesh;Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],jw[6])jw[1].Transpare
ncy=jw[1].Transparency+jw[3]elseif jw[2]=="Blood"then local
Mesh=jw[7]jw[1].CFrame=jw[1].CFrame*Vector3.new(0,.5,0)Mesh.Scale=Mesh.Scale+Vector
3.new(jw[4],jw[5],jw[6])jw[1].Transparency=jw[1].Transparency+jw[3]elseif
jw[2]=="Elec"then local
Mesh=jw[1].Mesh;Mesh.Scale=Mesh.Scale+Vector3.new(jw[7],jw[8],jw[9])jw[1].Transpare
ncy=jw[1].Transparency+jw[3]elseif jw[2]=="Disappear"then
jw[1].Transparency=jw[1].Transparency+jw[3]elseif jw[2]=="Shatter"then
jw[1].Transparency=jw[1].Transparency+jw[3]jw[4]=jw[4]*CFrame.new(0,jw[7],0)jw[1].C
Frame=jw[4]*CFrame.fromEulerAnglesXYZ(jw[6],0,0)jw[6]=jw[6]+jw[5]end else
Part.Parent=nil;table.remove(Effects,c5)end end end end end
end)Effects={Block={Create=function(jm,jn,jo,jq,jr,js,jt,ju,delay,gf)local
jv=CFuncs.Part.Create(EffectModel,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.
Anchored=true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("BlockMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq,jr
))game:GetService("Debris"):AddItem(jv,10)if gf==1 or gf==nil then
table.insert(Effects,{jv,"Block1",delay,js,jt,ju,msh})else if gf==2 then
table.insert(Effects,{jv,"Block2",delay,js,jt,ju,msh})else table.insert(Effects,
{jv,"Block3",delay,js,jt,ju,msh})end end
end},Sphere={Create=function(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"Sphere","",Vector3.new(0,0,0),Vector3.new(
jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Cylinder={Create=function(jm,jn,jo,jq,jr,js
,jt,ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.
Anchored=true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("CylinderMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq
,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Wave={Create=function(jm,jn,jo,jq,jr,js,jt,
ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"FileMesh","rbxassetid://431164262",Vector3
.new(0,0,0),Vector3.new(jo/60,jq/60,jr/60))game:GetService("Debris"):AddItem(jv,10)
table.insert(Effects,
{jv,"Cylinder",delay,js/60,jt/60,ju/60,msh})end},Ring={Create=function(jm,jn,jo,jq,
jr,js,jt,ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.
Anchored=true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"FileMesh","rbxassetid://3270017",Vector3.n
ew(0,0,0),Vector3.new(jo,jq,jr))game:GetService("Debris"):AddItem(jv
,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Break={Create=function(jm,jn,jo,jq,jr)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new(0.5,0.5,0.5))j
v.Anchored=true;jv.CFrame=jn*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"Sphere","",Vector3.new(0,0,0),Vector3.new(
jo,jq,jr))local
bA=math.random(10,50)/1000;game:GetService("Debris"):AddItem(jv,10)table.insert(Eff
ects,{jv,"Shatter",bA,jv.CFrame,math.random()-
math.random(),0,math.random(50,100)/100})end}}RemoveOutlines=function(ec)ec.TopSurf
ace=10 end;CreatePart=function(ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
({Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=
BrickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee})RemoveOutlines(Part)return
Part end;CreateMesh=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end;CreateWeld=function(ed,Part0,aA,eo,ep)local Weld=Create("Weld")
({Parent=ed,Part0=Part0,Part1=aA,C0=eo,C1=ep})return Weld end;WSHM={'White',"Pastel
light
red"}WSH=WSHM[math.random(1,#WSHM)]IcePartFunk=function(jA,jB,jC,eU)IcePart=Instanc
e.new("Part",jA)IcePart.Size=Vector3.new(math.random(jC,eU),math.random(jC,eU),math
.random(jC,eU))IcePart.CanCollide=false;IuW=Instance.new("Weld")IuW.Name="GuW"IuW.P
art0=jA;IuW.C0=cn(math.random(-jB,jB),math.random(-jB,jB),math.random(-
jB,jB))*angles(math.random(-180,180),math.random(-180,180),math.random(-
180,180))IuW.C1=cn(0,math.random(-
jB/2,jB/2),0)IuW.Part1=IcePart;IuW.Parent=jA;IcePart.Transparency=.85;IcePart.Mater
ial="Neon"WSH=WSHM[math.random(1,#WSHM)]IcePart.BrickColor=BrickColor.new(""..WSH)R
emoveOutlines(IcePart)game:GetService("Debris"):AddItem(IuW,4)game:GetService("Debr
is"):AddItem(IcePart,6)end;GroundPartFunk2=function(jD,jA,jE,jB,jC,eU,bA)IcePart2=I
nstance.new("Part",jA)IcePart2.Size=Vector3.new(math.random(jC,eU),math.random(jC,e
U),math.random(jC,eU))IcePart2.CanCollide=false;RemoveOutlines(IcePart2)IcePart2.An
chored=true;game:GetService("Debris"):AddItem(IcePart2,.4)IcePart2.Transparency=.3;
IcePart2.Material="Neon"IcePart2.BrickColor=BrickColor.new(""..jE)IcePart2.CFrame=C
Frame.new(jD.Position+Vector3.new(math.random(-jB,jB),math.random(-
jB,0),math.random(-jB,jB)))*angles(math.rad(math.random(-
45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))for T=0,bA do
if bA>1 then GroundPartFunk2(jD,jA,jE,jB,jC,eU,0)end end
end;SpikeMeshId=1033714;local jF=function(ed,ei,Color,k,ee,eg,em)local
Part=Instance.new("Part",ed)Part.Name=ei;Part.BrickColor=BrickColor.new(Color)Part.
Size=k;Part.Material=ee;Part.Transparency=eg;Part.CanCollide=false;RemoveOutlines(P
art)local
Mesh=Instance.new("SpecialMesh",Part)Mesh.MeshType="Sphere"Mesh.Scale=em;return
Mesh and Part end;CFuncs={Part={Create=function(ed,ee,ef,eg,eh,ei,k)local
Part=Create("Part")
({Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=
BrickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee})RemoveOutlines(Part)return
Part end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Weld={Create=function(ed,Part0,aA,eo,ep)local Weld=Create("Weld")
({Parent=ed,Part0=Part0,Part1=aA,C0=eo,C1=ep})return Weld
end},Sound={Create=function(eq,par,er,pit)coroutine.resume(coroutine.create(functio
n()local dA=Create("Sound")({Volume=er,Pitch=pit or 1,SoundId=eq,Parent=par or
workspace})wait()dA:play()game:GetService("Debris"):AddItem(dA,6)end))end},Particle
Emitter={Create=function(ed,es,et,eu,k,ev,eg,ew,ex,ey,ez,eA,eB,eC,eD,eE,eF,eG,l,eH)
local eI=Create("ParticleEmitter")
({Parent=ed,Color=ColorSequence.new(es,et),LightEmission=eu,Size=k,Texture=ev,Trans
parency=eg,ZOffset=ew,Acceleration=ex,Drag=ey,LockedToPart=ez,VelocityInheritance=e
A,EmissionDirection=eB,Enabled=eC,Lifetime=eD,Rate=eE,Rotation=eF,RotSpeed=eG,Speed
=l,VelocitySpread=eH})return eI
end}}Damagefunc=function(Part,hit,gc,gd,ge,gf,gg,Delay,gh,gi)if hit.Parent==nil
then return end;local h=hit.Parent:FindFirstChild("Humanoid")for U,v in
pairs(hit.Parent:children())do if v:IsA("Humanoid")then h=v end end;if h~=nil and
hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if
hit.Parent:findFirstChild("DebounceHit")~=nil and
hit.Parent.DebounceHit.Value==true then return end;local c=Create("ObjectValue")
({Name="creator",Value=game:service("Players").LocalPlayer,Parent=h})game:GetServic
e("Debris"):AddItem(c,0.5)if gh~=nil and gi~=nil then
CreateSound(gh,hit,1,gi)end;local Damage=math.random(gc,gd)local go=false;local
gq=hit.Parent:findFirstChild("Block")if gq~=nil and gq.className=="IntValue"and
gq.Value>0 then go=true;gq.Value=gq.Value-1;print(gq.Value)end;if go==false then
h.Health=h.Health-
Damage;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0),
-Damage,1.5,Part.BrickColor.Color)else h.Health=h.Health-
Damage/2;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0
),-Damage,1.5,Part.BrickColor.Color)end;if hit.Parent:FindFirstChild("Torso")~=nil
then lasthit=hit.Parent.Torso end;if gf=="Knockdown"then local
hum=hit.Parent.Humanoid;hum.PlatformStand=true;coroutine.resume(coroutine.create(fu
nction(gr)swait(.2)gr.PlatformStand=false end),hum)local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({velocity=gs*ge,P=50,maxForce=Vector3.new(80000,80000,80000),Parent=hit})local
gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*50,angularvelocity=Vector3.new(math.
random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,0.1)game:GetService("Debri
s"):AddItem(gu,0.1)elseif gf=="Normal"then local gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=gg.CFrame.lookVector*g
e})if ge>0 then gn.Parent=hit.Parent.Torso
end;game:GetService("Debris"):AddItem(gn,0.5)elseif gf=="Impale"then local
Spike=jF(ik.Workspace,"Ice Spike","Really
red",Vector3.new(1,2,1),"Neon",.2,Vector3.new(.5,25,.5))Spike.Anchored=true;Spike.R
otation=Vector3.new(math.random(-45,45),0,math.random(-
45,45))Spike.Position=hit.Parent.Torso.Position;ik.Debris:AddItem(Spike,4)CFuncs.So
und.Create("http://www.roblox.com/asset/?
id=268249319",Spike,.8,2)hit.Parent.Humanoid.PlatformStand=true;swait(1)hit.Parent.
Humanoid.PlatformStand=false elseif gf=="Up"then local gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,0.1)local gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,.1)elseif gf=="UltSlice"then
BlockEffect(BrickColor.new("Really
red"),SwHandle.CFrame*cn(0,1.8,0),16,141,.5,0,0,0,0.01,2)BlockEffect(BrickColor.new
("Really red"),Head.CFrame,21,21,21,0,0,0,0.01,2)BlockEffect(BrickColor.new("Really
red"),Torso.CFrame,41,41,21,0,0,0,0.01,2)BlockEffect(BrickColor.new("Really
red"),RightArm.CFrame,21,41,21,0,0,0,0.01,2)BlockEffect(BrickColor.new("Really
red"),LeftArm.CFrame,21,41,21,0,0,0,0.01,2)BlockEffect(BrickColor.new("Really
red"),RightLeg.CFrame,21,41,21,0,0,0,0.01,2)BlockEffect(BrickColor.new("Really
red"),LeftLeg.CFrame,21,41,21,0,0,0,0.01,2)elseif gf=="Slice"then local
jG=Create("BodyPosition")
({P=900,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.Par
ent.Head.Position,Parent=hit.Parent.Torso})game:GetService("Debris"):AddItem(jG,1)i
f hit.Parent:FindFirstChild("HumanoidRootPart")~=nil then for T=1,10 do
Effects.Break.Create(BrickColor.new("Really
red"),hit.Parent.HumanoidRootPart.CFrame,10,.5,.5)end end elseif gf=="Snare"then
local gy=Create("BodyPosition")
({P=900,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.Par
ent.Torso.Position,Parent=hit.Parent.Torso})game:GetService("Debris"):AddItem(gy,1)
elseif gf=="Slowness"then local jH=hit.Parent.Humanoid.WalkSpeed;for T=1,25 do
hit.Parent.Humanoid.WalkSpeed=4;IcePartFunk(hit.Parent.Torso,.55,0.1,1)end;wait(4)h
it.Parent.Humanoid.WalkSpeed=jH elseif gf=="Firedmg"then for T=1,math.random(1,6)do
if hit.Parent:FindFirstChild("Torso")~=nil then BlockEffect(BrickColor.new("Really
red"),hit.Parent.Torso.CFrame,20,20,20,1.5,1.5,1.5,0.05,3)BlockEffect(BrickColor.ne
w("Gold"),hit.Parent.Torso.CFrame,20,20,20,2,2,2,0.05,3)BlockEffect(BrickColor.new(
"Really black"),hit.Parent.Torso.CFrame,0,0,0,2,2,2,0.035,3)wait(.1)end end elseif
gf=="Freeze"then local gy=Create("BodyPosition")
({P=900,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.Par
ent.Torso.Position,Parent=hit.Parent.Torso})game:GetService("Debris"):AddItem(gy,4)
for T=1,25 do IcePartFunk(hit.Parent.Torso,1,1.5,2)end elseif gf=="Freeze2"then
local gz=Create("BodyPosition")
({P=50000,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.P
arent.Torso.Position,Parent=hit.Parent.Torso})local gA=Create("BodyGyro")
({maxTorque=Vector3.new(400000,400000,400000)*math.huge,P=20000,Parent=hit.Parent.T
orso,cframe=hit.Parent.Torso.CFrame})hit.Parent.Torso.Anchored=true;coroutine.resum
e(coroutine.create(function(Part)swait(1.5)Part.Anchored=false
end),hit.Parent.Torso)game:GetService("Debris"):AddItem(gz,3)game:GetService("Debri
s"):AddItem(gA,3)end;local gB=Create("BoolValue")
({Name="DebounceHit",Parent=hit.Parent,Value=true})game:GetService("Debris"):AddIte
m(gB,Delay)c=Instance.new("ObjectValue")c.Name="creator"c.Value=Player;c.Parent=h;g
ame:GetService("Debris"):AddItem(c,0.5)end
end;ShowDamage=function(eS,gC,gD,Color)local
eE=0.033333333333333;if not eS then local eS=Vector3.new(0,0,0)end;local gC=gC
or""local gD=gD or 2;if not Color then local Color=Color3.new(1,0,1)end;local
gE=CreatePart(workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",Vector3.
new(0,0,0))gE.Anchored=true;local gF=Create("BillboardGui")
({Size=UDim2.new(3,0,3,0),Adornee=gE,Parent=gE})local gG=Create("TextLabel")
({BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=gC,TextColor3=Color,TextSca
led=true,Font=Enum.Font.ArialBold,Parent=gF})game.Debris:AddItem(gE,gD+0.1)gE.Paren
t=game:GetService("Workspace")delay(0,function()local gH=gD/eE;for jI=1,gH do
wait(eE)local jJ=jI/gH;gE.CFrame=CFrame.new(eS)
+Vector3.new(0,jJ,0)gG.TextTransparency=jJ end;if gE and gE.Parent then
gE:Destroy()end end)end;MagniDamage=function(Part,gI,gJ,gK,gL,gf)for U,c in
pairs(workspace:children())do local hum=c:findFirstChild("Humanoid")if hum~=nil
then local head=c:findFirstChild("Head")if head~=nil then local gN=head.Position-
Part.Position;local gO=gN.magnitude;if gO<=gI and c.Name~=Player.Name then
Damagefunc(head,head,gJ,gK,gL,gf,RootPart,0.1,"http://www.roblox.com/asset/?
id=231917784",1.2)end end end end end;MagniKILL=function(Part,gI,gL,gf)for U,c in
pairs(workspace:children())do local hum=c:findFirstChild("Humanoid")if hum~=nil
then local head=c:findFirstChild("Head")if head~=nil then local gN=head.Position-
Part.Position;local gO=gN.magnitude;if gO<=gI and c.Name~=Player.Name then
hum.Health=0 end end end end
end;EffectModel=Instance.new("Model",Character)EffectModel.Name="Effects"BlockEffec
t=function(jm,jn,jo,jq,jr,js,jt,ju,delay,gf)local
jv=CreatePart(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=true;jv.
CFrame=jn;local
msh=CreateMesh("BlockMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq,jr))game:G
etService("Debris"):AddItem(jv,10)if gf==1 or gf==nil then table.insert(Effects,
{jv,"Block1",delay,js,jt,ju,msh})else if gf==2 then table.insert(Effects,
{jv,"Block2",delay,js,jt,ju,msh})else if gf==3 then table.insert(Effects,
{jv,"Block3",delay,js,jt,ju,msh})end end end
end;CreateSound=function(eq,par,er,pit)coroutine.resume(coroutine.create(function()
local j9=Instance.new("Sound",par or workspace)j9.Volume=er;j9.Pitch=pit or
1;j9.SoundId=eq;swait()j9:play()game:GetService("Debris"):AddItem(j9,6)end))end;Las
er=function(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CreatePart(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new(0.5,0.5,0.5))jv.Anchor
ed=true;jv.CFrame=jn;jv.Material="Neon"local
msh=CreateMesh("CylinderMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq,jr))gam
e:GetService("Debris"):AddItem(jv,10)coroutine.resume(coroutine.create(function(Par
t,Mesh)for T=0,6,delay do
swait()Part.Transparency=T;Mesh.Scale=Mesh.Scale+Vector3.new(js,jt,ju)end;Part.Pare
nt=nil end),jv,msh)end;shoottraildd=function(mouse,jK,jL)local
jM=Vector3.new(math.random(-jL,jL),math.random(-jL/10,jL/10),math.random(-
jL,jL))local jN=mouse+Vector3.new(0,6,0)+RootPart.CFrame.lookVector*-2;local
jO=mouse+jM;local jP=CFrame.new((jN+jO)/2,jO)local speed=100;local
bA=1;coroutine.resume(coroutine.create(function()repeat swait()local
hit,pos=rayCast(jN,jP.lookVector,speed,RootPart.Parent)local gO=(jN-
pos).magnitude;Laser(BrickColor.new("Really
red"),CFrame.new((jN+pos)/2,pos)*angles(1.57,0,0),0,gO*speed/(speed/2),0,-0,0,-
0,10)jN=jN+jP.lookVector*speed;bA=bA-1;jP=jP*angles(math.rad(-1),0,0)if hit~=nil
then bA=0;local jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)game:GetSe
rvice("Debris"):AddItem(jQ,2)end;do if bA<=0 then local
jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)if
hit~=nil then GroundPartFunk2(jQ,EffectModel,"Really
red",1,.1,2,2)BlockEffect(BrickColor.new("Really
red"),jQ.CFrame,70,70,70,-.5,-.5,-.5,0.05)MagniDamage(jQ,6,10,25,0,"Slice")end;game
:GetService("Debris"):AddItem(jQ,0)end end until bA<=0
end))end;shoottraildd2=function(mouse,jK,jL)local jM=Vector3.new(math.random(-
jL,jL),math.random(-jL,jL),math.random(-jL,jL))local jN=jK.Position;local
jO=mouse+jM;local jP=CFrame.new((jN+jO)/2,jO)local speed=1000;local
bA=1;coroutine.resume(coroutine.create(function()repeat swait()local
hit,pos=rayCast(jN,jP.lookVector,speed,RootPart.Parent)local gO=(jN-
pos).magnitude;Laser(BrickColor.new("Gold"),CFrame.new((jN+pos)/2,pos)*angles(1.57,
0,0),1,gO*speed/(speed/2),1,-8.175,0,-8.175,0.15)jN=jN+jP.lookVector*speed;bA=bA-
1;jP=jP*angles(math.rad(-1),0,0)if hit~=nil then bA=0;local
jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)game:GetSe
rvice("Debris"):AddItem(jQ,2)end;do if bA<=0 then local
jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)if
hit~=nil then CreateSound("http://www.roblox.com/asset/?
id=514867425",jQ,2,1)BlockEffect(BrickColor.new("Really
red"),jQ.CFrame,1,1,1,86.5,86.5,86.5,0.05)BlockEffect(BrickColor.new("Gold"),jQ.CFr
ame,1,1,1,87,87,87,0.05)BlockEffect(BrickColor.new("Gold"),jQ.CFrame,1,1,1,87,87,87
,0.05)MagniKILL(jQ,80,0,"Normal")end;game:GetService("Debris"):AddItem(jQ,0)end end
until bA<=0 end))end;shoottraildd3=function(mouse,jK,jL,jR)local
jM=Vector3.new(math.random(-jL,jL),math.random(-jL,jL),math.random(-jL,jL))local
jN=jK.Position;local jO=mouse+jM;local jP=CFrame.new((jN+jO)/2,jO)local
speed=200;local bA=0;coroutine.resume(coroutine.create(function()repeat
swait()local hit,pos=rayCast(jN,jP.lookVector,speed,RootPart.Parent)local gO=(jN-
pos).magnitude;Laser(BrickColor.new("White"),CFrame.new((jN+pos)/2,pos)*angles(1.57
,0,0),1,gO*speed/(speed/2),1,-0.375,0,-0.375,0.05)jN=jN+jP.lookVector*speed;bA=bA-
1;jP=jP*angles(math.rad(-1),0,0)if hit~=nil then bA=0;local
jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)BlockEffec
t(BrickColor.new("Pastel light
red"),jQ.CFrame,1,1,1,7,7,7,0.05)game:GetService("Debris"):AddItem(jQ,2)end;do if
bA<=0 then local jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)if
hit~=nil then CreateSound("http://www.roblox.com/asset/?
id=514867425",jQ,2,1)BlockEffect(BrickColor.new("White"),jQ.CFrame,1,1,1,6.5,6.5,6.
5,0.05)BlockEffect(BrickColor.new("Pastel light
red"),jQ.CFrame,1,1,1,7,7,7,0.05)MagniDamage(jQ,6,jR,jR,0,"Slowness")end;game:GetSe
rvice("Debris"):AddItem(jQ,0)end end until bA<=0
end))end;shoottraildd4=function(mouse,jK,jL,jR)local jM=Vector3.new(math.random(-
jL,jL),math.random(-jL,jL),math.random(-jL,jL))local jN=jK.Position;local
jO=mouse+jM;local jP=CFrame.new((jN+jO)/2,jO)local speed=150;local
bA=1;coroutine.resume(coroutine.create(function()repeat swait()local
hit,pos=rayCast(jN,jP.lookVector,speed,RootPart.Parent)local gO=(jN-
pos).magnitude;Laser(BrickColor.new("Gold"),CFrame.new((jN+pos)/2,pos)*angles(1.57,
0,0),1,gO*speed/(speed/2),1,-1.175,0,-1.175,0.15)jN=jN+jP.lookVector*speed;bA=bA-
1;jP=jP*angles(math.rad(-1),0,0)if hit~=nil then bA=0;local
jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)game:GetSe
rvice("Debris"):AddItem(jQ,2)end;do if bA<=0 then local
jQ=CreatePart(EffectModel,"Neon",0,1,BrickColor.new("Really
black"),"Effect",Vector3.new())jQ.Anchored=true;jQ.CFrame=CFrame.new(pos)if
hit~=nil then CreateSound("http://www.roblox.com/asset/?
id=514867425",jQ,2,1)BlockEffect(BrickColor.new("Really
red"),jQ.CFrame,1,1,1,6.5,6.5,6.5,0.05)BlockEffect(BrickColor.new("Gold"),jQ.CFrame
,1,1,1,7,7,7,0.05)BlockEffect(BrickColor.new("Gold"),jQ.CFrame,1,1,1,7,7,7,0.05)Mag
niDamage(jQ,6,jR,jR,0,"Normal")end;game:GetService("Debris"):AddItem(jQ,0)end end
until bA<=0
end))end;HitpartFunk3=function(jS,jT,jU,jV)Hitpart3=Instance.new("Part",jS)RemoveOu
tlines(Hitpart3)Hitpart3.Size=Vector3.new(1,1,1)Hitpart3.CanCollide=false;HuW3=Inst
ance.new("Weld")HuW3.Name="GuW"HuW3.Part0=jS;HuW3.C0=cn(jT,jU,jV)HuW3.C1=cn(0,0,0)H
uW3.Part1=Hitpart3;HuW3.Parent=jS;Hitpart3.Transparency=1;game:GetService("Debris")
:AddItem(Hitpart3,20)end;HitpartFunk2=function(jW,jT,jU,jV)Hitpart2=Instance.new("P
art",jW)RemoveOutlines(Hitpart2)Hitpart2.Size=Vector3.new(1,1,1)Hitpart2.CanCollide
=false;HuW2=Instance.new("Weld")HuW2.Name="GuW"HuW2.Part0=jW;HuW2.C0=cn(jT,jU,jV)Hu
W2.C1=cn(0,0,0)HuW2.Part1=Hitpart2;HuW2.Parent=jW;Hitpart2.Transparency=1;game:GetS
ervice("Debris"):AddItem(Hitpart2,20)end;HitpartFunk=function(jA,jC,eU,jT,jU,jV,jX,
jY)Hitpart=Instance.new("Part",jA)RemoveOutlines(Hitpart)Hitpart.Size=Vector3.new(1
,1,1)Hitpart.CanCollide=false;HuW=Instance.new("Weld")HuW.Name="GuW"HuW.Part0=jA;Hu
W.C0=cn(jT,jU,jV)HuW.C1=cn(0,0,0)HuW.Part1=Hitpart;HuW.Parent=jA;Hitpart.Transparen
cy=1;game:GetService("Debris"):AddItem(Hitpart2,20)MagniDamage(Hitpart,4.5,jC,eU,jY
,jX)end;HitpartFunk4=function(jA,jC,eU,jT,jU,jV,jX,jY)Hitpart4=Instance.new("Part",
jA)RemoveOutlines(Hitpart4)Hitpart4.Size=Vector3.new(1,1,1)Hitpart4.CanCollide=fals
e;HuW4=Instance.new("Weld")HuW4.Name="HuW4"HuW4.Part0=jA;HuW4.C0=cn(jT,jU,jV)HuW4.C
1=cn(0,0,0)HuW4.Part1=Hitpart4;HuW4.Parent=jA;Hitpart4.Transparency=1;game:GetServi
ce("Debris"):AddItem(Hitpart4,1.5)MagniDamage(Hitpart4,6.5,jC,eU,jY,jX)end;HitboxFu
nction=function(jZ,j_,k0,k1,k2,k3,jC,eU,jY,jX)Hitboxpart=Instance.new("Part",Charac
ter)RemoveOutlines(Hitboxpart)Hitboxpart.Size=Vector3.new(k0,k1,k2)Hitboxpart.CanCo
llide=false;Hitboxpart.Transparency=1;Hitboxpart.Anchored=true;Hitboxpart.CFrame=jZ
;game:GetService("Debris"):AddItem(Hitboxpart,j_)MagniDamage(Hitboxpart,k3,jC,eU,jY
,jX)end;wait2=false;combo=1;duljump=false;duljump2=false;jumpatck=false;mouse.KeyDo
wn:connect(function(O)if O=="0"then Runkey=true end;if O=="r"then broski=-1.6;cum=-
45;cockand=20;balltorture=-20;bruhmomento=0 end;if
O=="t"then broski=-10;cum=-45;cockand=20;balltorture=-20;bruhmomento=0 end;if
O=="y"then broski=-0.8;cum=-90;cockand=40;balltorture=-40;bruhmomento=0 end;if
O=="n"then broski=-1.6;cum=-45;cockand=20;balltorture=-20;bruhmomento=45 end;if
O=="m"then broski=-1.6;cum=-45;cockand=20;balltorture=-20;bruhmomento=-45 end;if
O=="e"and dS==false then
dS=true;Humanoid.WalkSpeed=0;CreateSound("http://www.roblox.com/asset/?
id=269606471",Torso,2,1)for T=0,2,0.1 do
swait()RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.
C0,NeckCF*angles(math.rad(-30-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(135-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.2)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(135-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.2)RH.C0=clerp(RH.C0,cn(1,-1-
0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end;for T=0,4,0.1 do
swait()RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.
C0,NeckCF*angles(math.rad(-0-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(25)),0.05)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(-25)),0.05)RH.C0=clerp(RH.C0,cn(1,-
1,0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-
1,-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end;for T=0,1 do for
T=0,1,0.1 do swait()RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.
C0,NeckCF*angles(math.rad(-30-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-
1,0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-
1,0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end;for T=0,1,0.1 do
swait()RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,0,-
1.1)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)Torso.Neck.C0=clerp(Torso.Neck.
C0,NeckCF*angles(math.rad(-15-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.1)RH.C0=clerp(RH.C0,cn(1,-
1,0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-
1,-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.8)*angles(math.rad(-0),math.rad(-180),math.rad(0)),0.1)end
end;Humanoid.WalkSpeed=16;dS=false end end)hitwait=false;function onTouch(ec)local
a8=ec.Parent:findFirstChild("Humanoid")local k4=ec.Parent;local
torso=ec.Parent:FindFirstChild("Torso")local
head=ec.Parent:findFirstChild("Head")local k5=ec.Parent:findFirstChild("Left
Leg")local k6=ec.Parent:findFirstChild("Right Leg")local
k7=ec.Parent:findFirstChild("Left Arm")local dp=ec.Parent:findFirstChild("Right
Arm")if hitwait==false and dS==false and k4.Name=="Effects"==false and Runkey==true
then hitwait=true;if a8~=nil and a8.Health>0.01 and id>1 then if IKM==true then
Effects.Sphere.Create(BrickColor.new("Really black"),FrontPart.CFrame*cn(0,-
0,0),50,50,50,40,40,40,0.1)Effects.Sphere.Create(BrickColor.new("Really
red"),FrontPart.CFrame*cn(0,-0,0),50,50,50,20,20,20,0.05)k4:BreakJoints()else
Effects.Sphere.Create(BrickColor.new("White"),FrontPart.CFrame*cn(0,-
0,2),100,100,.1,12,12,0,0.1)Effects.Sphere.Create(BrickColor.new("White"),FrontPart
.CFrame*cn(0,-
0,2),100,100,20,1,1,1,0.08)MagniDamage(FrontPart,6.5,6,6,.3,"Knockdown")end;dS=true
;Humanoid.WalkSpeed=0;local gv=Create("BodyVelocity")({velocity=Vector3.new(0,1,0)-
RootPart.CFrame.lookVector*1500,P=50000,maxForce=Vector3.new(80000,80000,80000),Par
ent=Torso})game:GetService("Debris"):AddItem(gv,0.11)for T=0,.5,0.1 do
swait()RootJoint.C0=clerp(RootJoint.C0,RootCF*cn(0.05,1,-
0.5)*angles(math.rad(1),math.rad(0),math.rad(0)),.2)Torso.Neck.C0=clerp(Torso.Neck.
C0,NeckCF*angles(math.rad(-30-1*math.cos(dQ/8)),math.rad(0),math.rad(-
0)),.1)RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5-
0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.2)LW.C0=clerp(LW.C0,CFrame.new(-
1.5,0.5-0.01*math.cos(dQ/8),-.0)*angles(math.rad(45-
1*math.cos(dQ/8)),math.rad(0),math.rad(0)),0.2)RH.C0=clerp(RH.C0,cn(1,-1-
0.1*math.cos(dQ/8),0)*il*angles(math.rad(-
6),math.rad(0),math.rad(90+.05*math.cos(dQ/25))),.1)LH.C0=clerp(LH.C0,cn(-1,-1-
0.1*math.cos(dQ/8),-.0)*im*angles(math.rad(6),math.rad(-0),math.rad(-
90+.05*math.cos(dQ/25))),.1)SWW.C0=clerp(SWW.C0,CFrame.new(0,-
1.5,-.3)*angles(math.rad(-0),math.rad(-
180),math.rad(0)),0.3)end;Humanoid.WalkSpeed=16 end;dS=false;wait(.08)hitwait=false
end end;FrontPart.Touched:connect(onTouch)mouse.KeyUp:connect(function(O)if
O=="0"then Runkey=false end end)humHsave=Humanoid.Health;function
GainCharge(Humanoid)if Humanoid.Health==0 then ia=false end;if blocking==true then
humDsave=Humanoid.Health;humDsave=humHsave-humDsave;if humDsave>0.01 then
CFuncs.Sound.Create("http://www.roblox.com/asset/?
id=260433850",Torso,1,.5)BlockEffect(BrickColor.new("Really
red"),Torso.CFrame,42,42,22,0.1,0.1,0.1,0.02,2)BlockEffect(BrickColor.new("Really
red"),RightArm.CFrame,22,42,22,0.1,0.1,0.1,0.02,2)BlockEffect(BrickColor.new("Reall
y
red"),LeftArm.CFrame,22,42,22,0.1,0.1,0.1,0.02,2)BlockEffect(BrickColor.new("Really
red"),RightLeg.CFrame,22,42,22,0.1,0.1,0.1,0.02,2)BlockEffect(BrickColor.new("Reall
y red"),LeftLeg.CFrame,22,42,22,0.1,0.1,0.1,0.02,2)humDsave=humDsave/3 end;if
humDsave<0 then Effects.Sphere.Create(BrickColor.new("Lime
green"),RootPart.CFrame*cn(0,-2.97,0),10,5,10,15,-.1,15,0.05)humDsave=humDsave*2.5
end;humHsave=humHsave-humDsave end
end;Humanoid.HealthChanged:connect(function()GainCharge(Humanoid)end)OnDeath=functi
on()ia=false
end;Humanoid.Died:connect(function()OnDeath(Character)end)Character.HumanoidRootPar
t.Anchored=true;W(R.car.Handle,Character.BumperCar.Part14)R.car.Handle.Attachment.R
otation=Vector3.new(180,0,180)Character.BumperCar:WaitForChild("Part14"):FindFirstC
hild("Attachment").Name="Attachment69"Character.BumperCar:WaitForChild("Part14").At
tachment69.Position=Vector3.new(0,-
0.1,0.5)Character.HumanoidRootPart.Anchored=false end)end;function
Clickey7()pcall(function()local Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local L=game.Players.LocalPlayer.Name;local
M=workspace:WaitForChild(L)local R={tiddie=Character:WaitForChild("Memorial Day
2009 Army Helmet"),othertiddie=Character:WaitForChild("Racing Helmet
Flames"),behindzatiddie=Character:WaitForChild("Racing
Helmet"),behindzaothertiddie=Character:WaitForChild("Racing Helmet
USA"),vaggie=Character:WaitForChild("Stinger77")}local
S={nipples=Character:WaitForChild("FluffyEarringsAccessory"),lips=Character:WaitFor
Child("Red Beak")}for T,v in next,R do v.Handle.AccessoryWeld:Remove()for U,V in
next,v:GetDescendants()do if V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end
end end;for T,v in next,S do v.Handle.AccessoryWeld:Remove()end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=200;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=200
end;Players=game:GetService('Players')LocalPlayer=Players.LocalPlayer;Char=LocalPla
yer.Character;Char.Archivable=true;FakeChar=Char:Clone()FakeChar.Parent=workspace;w
orkspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in
pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if
v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end
end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeCha
r:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanColli
de=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(functio
n()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso"
).CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()F
akeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").Ca
nCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)function
died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function
Align(aA,Part0,i,k8)local

k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMas
s=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=fal
se;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local
ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxT
orque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsivene
ss=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local
kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=k
b;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;function
LoadLibrary(a)return
loadstring(game:HttpGet("https://pastebin.com/raw/KstdzZVB",true))
()end;Char.Torso['Right Shoulder']:Destroy()Char.Torso['Left
Shoulder']:Destroy()Char.Torso['Right Hip']:Destroy()Char.Torso['Left
Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.An
chored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso
'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and
v.Name~="Head"then if v.Name=="Torso"then
Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else
Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end
end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer
.Character=FakeChar;FakeChar.Name="nigra"wait(1)for T,v in next,R do
v.Handle.Anchored=true end;for T,v in next,S do v.Handle.Anchored=true
end;game["Run Service"].Stepped:connect(function()local
kd=game.Players.LocalPlayer.Character:FindFirstChild("HingeConstraint")if kd then
kd:Remove()end end)local
TweenService=game:GetService("TweenService")loadstring(game:GetObjects("rbxassetid:
//5728837072")[1].Source)()local dz=LoadLibrary("RbxUtility")local
Create=dz.Create;local
Player=game:GetService("Players").LocalPlayer;ZTfade=false;ZT=false;Character=Playe
r.Character;EffectPack=Character.Extras:Clone()Character.Extras:Destroy()local
ke=false;Target=Vector3.new()Torso=Character.Torso;Torso.Transparency=0;Head=Charac
ter.Head;Humanoid=Character.Humanoid;LeftArm=Character["Left
Arm"]LeftLeg=Character["Left Leg"]RightArm=Character["Right
Arm"]RightLeg=Character["Right Leg"]RootPart=Character["HumanoidRootPart"]local
N="Idle"local mouse=Player:GetMouse()local dO=0;local dP=0;local dQ=0;local
dR=1;local kf=false;local kg=false;local kh=false;local
ki=false;Animstep=0;WalkAnimMove=0.05;Combo=0;local dS=false;local kj=false;local
kk=false;local dT=Character.HumanoidRootPart:FindFirstChild("RootJoint")local
Neck=Character.Torso:FindFirstChild("Neck")local RootCF=CFrame.fromEulerAnglesXYZ(-
1.57,0,3.14)local NeckCF=CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)local dU=0;local
dV=0;Effects=Instance.new("Folder",Character)Effects.Name="Effects"it=Instance.new;
vt=Vector3.new;cf=CFrame.new;euler=CFrame.fromEulerAnglesXYZ;angles=CFrame.Angles;l
ocal
cn=CFrame.new;mr=math.rad;mememode=false;IT=Instance.new;CF=CFrame.new;VT=Vector3.n
ew;RAD=math.rad;C3=Color3.new;UD2=UDim2.new;BRICKC=BrickColor.new;ANGLES=CFrame.Ang
les;EULER=CFrame.fromEulerAnglesXYZ;COS=math.cos;ACOS=math.acos;SIN=math.sin;ASIN=m
ath.asin;ABS=math.abs;MRANDOM=math.random;FLOOR=math.floor;local
dZ="http://www.roblox.com/asset/?id=3852221223"local d_=it("Sound",Torso)local
e0=1;d_.EmitterSize=30;local e1=d_:Clone()playsong=true;d_.SoundId=dZ;if
playsong==true then wait(2)d_:play()elseif playsong==false then
d_:stop()end;lastsongpos=0;crosshair=Instance.new("BillboardGui",Character)crosshai
r.Size=UDim2.new(10,0,10,0)crosshair.Enabled=false;imgl=Instance.new("ImageLabel",c
rosshair)imgl.Position=UDim2.new(0,0,0,0)imgl.Size=UDim2.new(1,0,1,0)imgl.Image="rb
xassetid://578065407"imgl.BackgroundTransparency=1;imgl.ImageTransparency=.7;imgl.I
mageColor3=Color3.new(1,1,1)crosshair.StudsOffset=Vector3.new(0,0,-1)local
e2=1544355717;local e3=528589382;local e4=376976397;local e5=459523898;local
e6=424195979;local e7=698824317;local e8=874376217;local e9=231917744;local
ea=168513088;local eb=299058146;local kl=Instance.new("Weld")local
km=Instance.new("Weld")local kn=Instance.new("Part")local
ko=Instance.new("Part")local kp=Instance.new("Model")if
Character:FindFirstChild("Animate")then Character.Animate:Destroy()end;function
RemoveOutlines(ec)ec.TopSurface,ec.BottomSurface,ec.LeftSurface,ec.RightSurface,ec.
FrontSurface,ec.BackSurface=10,10,10,10,10,10
end;CFuncs={Part={Create=function(ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
({Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=
BrickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee})RemoveOutlines(Part)return
Part end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Weld={Create=function(ed,Part0,aA,eo,ep)local Weld=Create("Weld")
({Parent=ed,Part0=Part0,Part1=aA,C0=eo,C1=ep})return Weld
end},Sound={Create=function(eq,par,er,pit)coroutine.resume(coroutine.create(functio
n()local dA=Create("Sound")({Volume=er,Pitch=pit or
1,SoundId="http://www.roblox.com/asset/?id="..eq,Parent=par or
workspace})wait()dA:play()game:GetService("Debris"):AddItem(dA,6)end))end},Particle
Emitter={Create=function(ed,es,et,eu,k,ev,eg,ew,ex,ey,ez,eA,eB,eC,eD,eE,eF,eG,l,eH)
local eI=Create("ParticleEmitter")
({Parent=ed,Color=ColorSequence.new(es,et),LightEmission=eu,Size=k,Texture=ev,Trans
parency=eg,ZOffset=ew,Acceleration=ex,Drag=ey,LockedToPart=ez,VelocityInheritance=e
A,EmissionDirection=eB,Enabled=eC,Lifetime=eD,Rate=eE,Rotation=eF,RotSpeed=eG,Speed
=l,VelocitySpread=eH})return eI
end}}wait(0.1)eyes=Instance.new("Decal",Head)eyes.Face="Front"mouth=Instance.new("D
ecal",Head)mouth.Face="Front"brows=Instance.new("Decal",Head)brows.Face="Front"blus
h=Instance.new("Decal",Head)blush.Face="Front"extra=Instance.new("Decal",Head)extra
.Face="Front"coroutine.resume(coroutine.create(function()wait(.5)for T,v in
pairs(Character:GetDescendants())do if v:IsA("Accessory")or v:IsA("Shirt")or
v:IsA("Pants")or v:IsA("CharacterMesh")or v:IsA("Hat")or v:IsA("BodyColors")then
end end;local eJ=EffectPack.Outfit:Clone()for T,v in pairs(eJ:GetChildren())do if
v:IsA("Shirt")or v:IsA("Pants")or v:IsA("BodyColors")or v:IsA("CharacterMesh")then
end;if v:IsA("BasePart")then local eK=v:FindFirstChildOfClass("Attachment")local
eL=nil;for T,eM in pairs(Character:GetDescendants())do if eM:IsA("Attachment")and
eM.Name==eK.Name and eM.Parent.Parent==Character then eL=eM end
end;kn.Name="Left"kn.Parent=Player.Character;kn.CFrame=CFrame.new(-
0.864785671,5.40298271,1.08804584,0.00171390176,0.0015738951,0.999997795,0.04814998
43,0.998839736,-0.00165481726,-
0.998839498,0.0481527671,0.00163629651)kn.Orientation=Vector3.new(0.0900000036,89.9
100037,2.75999999)kn.Position=Vector3.new(-
0.864785671,5.40298271,1.08804584)kn.Rotation=Vector3.new(45.3199997,89.8799973,-
42.5600014)kn.Color=Color3.new(0.0666667,0.0666667,0.0666667)kn.Size=Vector3.new(1.
03999996,0.419999987,1.05999994)kn.BottomSurface=Enum.SurfaceType.Smooth;kn.BrickCo
lor=BrickColor.new("Really
black")kn.CanCollide=false;kn.Locked=true;kn.Material=Enum.Material.SmoothPlastic;k
n.brickColor=BrickColor.new("Really
black")kn.FormFactor=Enum.FormFactor.Symmetric;kn.formFactor=Enum.FormFactor.Symmet
ric;kl.Name="Left Leg"kl.Parent=kn;kl.C0=CFrame.new(0,-
0.8,0)kl.Part0=kn;kl.Part1=LeftLeg;kl.part1=LeftLeg;ko.Name="Right"ko.Parent=Player
.Character;ko.CFrame=CFrame.new(-0.862425506,5.4220829,2.09170222,-0.34028101,-
0.0131851267,0.940231562,-0.0387370177,0.99925065,-6.86116982e-06,-0.939526379,-
0.0364240296,-0.340536386)ko.Orientation=Vector3.new(0,109.910004,-
2.22000003)ko.Position=Vector3.new(-
0.862425506,5.4220829,2.09170222)ko.Rotation=Vector3.new(180,70.0899963,177.779999)
ko.Color=Color3.new(0.0666667,0.0666667,0.0666667)ko.Size=Vector3.new(1.03999996,0.
419999808,1.05999994)ko.BottomSurface=Enum.SurfaceType.Smooth;ko.BrickColor=BrickCo
lor.new("Really
black")ko.CanCollide=false;ko.Locked=true;ko.Material=Enum.Material.SmoothPlastic;k
o.brickColor=BrickColor.new("Really
black")ko.FormFactor=Enum.FormFactor.Symmetric;ko.formFactor=Enum.FormFactor.Symmet
ric;km.Name="Right Leg"km.Parent=ko;km.C0=CFrame.new(0,-
0.8,0)km.Part0=ko;km.Part1=RightLeg;km.part1=RightLeg;local
Model0=Instance.new("Model")local aA=Instance.new("Part")local
kq=Instance.new("SpecialMesh")local kr=Instance.new("Weld")local
Part4=Instance.new("Part")local ks=Instance.new("SpecialMesh")local
kt=Instance.new("Weld")local ku=Instance.new("Part")local
kv=Instance.new("SpecialMesh")local kw=Instance.new("Weld")local
kx=Instance.new("Part")local ky=Instance.new("SpecialMesh")local
kz=Instance.new("Weld")local kA=Instance.new("Part")local
kB=Instance.new("SpecialMesh")local kC=Instance.new("Weld")local
Part17=Instance.new("Part")local kD=Instance.new("SpecialMesh")local
kE=Instance.new("Weld")local Part20=Instance.new("Part")local
kF=Instance.new("SpecialMesh")local kG=Instance.new("Weld")local
kH=Instance.new("Part")local kI=Instance.new("SpecialMesh")local
kJ=Instance.new("Weld")Model0.Name="vag"Model0.Parent=Torso;Model0.PrimaryPart=aA;a
A.Name="mainskin"aA.Parent=Model0;aA.CFrame=CFrame.new(-
0.866321027,5.57360649,1.57845628,0.00160500058,-
0.0125150038,0.999920428,0.999988377,-0.00454756292,-
0.00166202663,0.00456800172,0.999911368,0.0125075588)aA.Orientation=Vector3.new(0.1
00000001,89.2799988,90.2600021)aA.Position=Vector3.new(-
0.866321027,5.57360649,1.57845628)aA.Rotation=Vector3.new(7.57000017,89.2799988,82.
6900024)aA.Color=Color3.new(1,0.8,0.6)aA.Size=Vector3.new(0.900895953,1.80179191,0.
900895953)aA.Anchored=false;aA.BottomSurface=Enum.SurfaceType.Smooth;aA.BrickColor=
BrickColor.new("Pastel
brown")aA.CanCollide=false;aA.Material=Enum.Material.SmoothPlastic;aA.TopSurface=En
um.SurfaceType.Smooth;aA.brickColor=BrickColor.new(
"Pastel
brown")kq.Parent=aA;kq.Scale=Vector3.new(0.899999976,0.400000006,0.899999976)kq.Mes
hType=Enum.MeshType.Sphere;kr.Name="Torso"kr.Parent=aA;kr.C0=CFrame.new(1.00810242,
0.00668120384,-0.0114426017,5.99958003e-06,0.999901295,0.0141194807,-
0.999941111,0.000160070136,-0.0109077049,-0.0109090386,-
0.0141187282,0.999840915)kr.Part0=aA;kr.Part1=Torso;kr.part1=Torso;Part4.Name="Vg"P
art4.Parent=Model0;Part4.CFrame=CFrame.new(-
0.866321027,5.57360649,1.57845628,0.00160500058,-
0.0125150038,0.999920428,0.999988377,-0.00454756292,-
0.00166202663,0.00456800172,0.999911368,0.0125075588)Part4.Orientation=Vector3.new(
0.100000001,89.2799988,90.2600021)Part4.Position=Vector3.new(-
0.866321027,5.57360649,1.57845628)Part4.Rotation=Vector3.new(7.57000017,89.2799988,
82.6900024)Part4.Color=Color3.new(0.854902,0.52549,0.478431)Part4.Size=Vector3.new(
0.900895953,1.80179191,0.900895953)Part4.Anchored=false;Part4.BottomSurface=Enum.Su
rfaceType.Smooth;Part4.BrickColor=BrickColor.new("Medium
red")Part4.CanCollide=false;Part4.Material=Enum.Material.SmoothPlastic;Part4.TopSur
face=Enum.SurfaceType.Smooth;Part4.brickColor=BrickColor.new("Medium
red")ks.Parent=Part4;ks.Scale=Vector3.new(0.910000026,0.300000012,0.910000026)ks.Me
shType=Enum.MeshType.Sphere;kt.Name="mainskin"kt.Parent=Part4;kt.C0=CFrame.new(0,0,
0,1.00000024,4.65661287e-10,1.23691279e-10,4.65661287e-10,1,9.31322575e-
10,1.23691279e-10,9.31322575e-
10,1)kt.Part0=Part4;kt.Part1=aA;kt.part1=aA;ku.Name="Vg2"ku.Parent=Model0;ku.CFrame
=CFrame.new(-0.865878761,5.55604744,1.57808244,0.00160500058,-
0.0125150038,0.999920428,0.999988377,-0.00454756292,-
0.00166202663,0.00456800172,0.999911368,0.0125075588)ku.Orientation=Vector3.new(0.1
00000001,89.2799988,90.2600021)ku.Position=Vector3.new(-
0.865878761,5.55604744,1.57808244)ku.Rotation=Vector3.new(7.57000017,89.2799988,82.
6900024)ku.Color=Color3.new(0.639216,0.294118,0.294118)ku.Size=Vector3.new(0.900895
953,0.900895953,0.900895953)ku.Anchored=false;ku.BottomSurface=Enum.SurfaceType.Smo
oth;ku.BrickColor=BrickColor.new("Dusty
Rose")ku.CanCollide=false;ku.Material=Enum.Material.SmoothPlastic;ku.TopSurface=Enu
m.SurfaceType.Smooth;ku.brickColor=BrickColor.new("Dusty
Rose")kv.Parent=ku;kv.Scale=Vector3.new(0.910000026,0.300000012,0.910000026)kv.Mesh
Type=Enum.MeshType.Sphere;kw.Name="mainskin"kw.Parent=ku;kw.C0=CFrame.new(0.0175599
698,0.000299525098,-0.00046673941,1.00000024,4.65661287e-10,1.23691279e-
10,4.65661287e-10,1,9.31322575e-10,1.23691279e-10,9.31322575e-
10,1)kw.Part0=ku;kw.Part1=aA;kw.part1=aA;kx.Name="Skin"kx.Parent=Model0;kx.CFrame=C
Frame.new(-0.776254952,5.58247375,1.58018422,-0.572227836,-
0.0160920434,0.819936872,0.820094705,-
0.0112283546,0.572117686,0,0.999807537,0.0196221787)kx.Orientation=Vector3.new(-
34.9000015,88.6299973,90.7799988)kx.Position=Vector3.new(-
0.776254952,5.58247375,1.58018422)kx.Rotation=Vector3.new(-
88.0400009,55.0800018,178.389999)kx.Color=Color3.new(1,0.8,0.6)kx.Size=Vector3.new(
0.891887307,1.49548769,0.900895953)kx.Anchored=false;kx.BottomSurface=Enum.SurfaceT
ype.Smooth;kx.BrickColor=BrickColor.new("Pastel
brown")kx.CanCollide=false;kx.Material=Enum.Material.SmoothPlastic;kx.TopSurface=En
um.SurfaceType.Smooth;kx.brickColor=BrickColor.new("Pastel
brown")ky.Parent=kx;ky.Scale=Vector3.new(0.899999976,0.400000006,0.899999976)ky.Mes
hType=Enum.MeshType.Sphere;kz.Name="mainskin"kz.Parent=kx;kz.C0=CFrame.new(0.044265
7135,-0.000178598173,-0.0789558589,0.81916672,0.00343200099,-0.573545337,-
0.00668692915,0.99997133,-
0.00356695056,0.573516667,0.00675718486,0.819166183)kz.Part0=kx;kz.Part1=aA;kz.part
1=aA;kp.Name="vagcover"kp.Parent=Torso;kp.PrimaryPart=kA;kA.Name="mainskin"kA.Paren
t=kp;kA.CFrame=CFrame.new(-0.866962552,5.56903839,1.57845902,0.00160500058,-
0.0125150038,0.999920428,0.999988377,-0.00454756292,-
0.00166202663,0.00456800172,0.999911368,0.0125075588)kA.Orientation=Vector3.new(0.1
00000001,89.2799988,90.2600021)kA.Position=Vector3.new(-
0.866962552,5.56903839,1.57845902)kA.Rotation=Vector3.new(7.57000017,89.2799988,82.
6900024)kA.Color=Color3.new(0.0666667,0.0666667,0.0666667)kA.Size=Vector3.new(0.907
31889,1.81463778,0.90731889)kA.Anchored=false;kA.BottomSurface=Enum.SurfaceType.Smo
oth;kA.BrickColor=BrickColor.new("Really
black")kA.CanCollide=false;kA.Material=Enum.Material.SmoothPlastic;kA.TopSurface=En
um.SurfaceType.Smooth;kA.brickColor=BrickColor.new("Really
black")kB.Parent=kA;kB.Scale=Vector3.new(0.899999976,0.400000006,0.899999976)kB.Mes
hType=Enum.MeshType.Sphere;kC.Name="Torso"kC.Parent=kA;kC.C0=CFrame.new(1.01267099,
0.00664961338,-0.0108087659,6.00004569e-06,0.999901056,0.0141194789,-
0.999941051,0.000160070136,-0.0109077059,-0.0109090377,-
0.0141187273,0.999840915)kC.Part0=kA;kC.Part1=Torso;kC.part1=Torso;Part17.Name="Vg"
Part17.Parent=kp;Part17.CFrame=CFrame.new(-
0.866962552,5.56903839,1.57845902,0.00160500058,-
0.0125150038,0.999920428,0.999988377,-0.00454756292,-
0.00166202663,0.00456800172,0.999911368,0.0125075588)Part17.Orientation=Vector3.new
(0.100000001,89.2799988,90.2600021)Part17.Position=Vector3.new(-
0.866962552,5.56903839,1.57845902)Part17.Rotation=Vector3.new(7.57000017,89.2799988
,82.6900024)Part17.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part17.Size=Vecto
r3.new(0.90731889,1.81463778,0.90731889)Part17.Anchored=false;Part17.BottomSurface=
Enum.SurfaceType.Smooth;Part17.BrickColor=BrickColor.new("Really
black")Part17.CanCollide=false;Part17.Material=Enum.Material.SmoothPlastic;Part17.T
opSurface=Enum.SurfaceType.Smooth;Part17.brickColor=BrickColor.new("Really
black")kD.Parent=Part17;kD.Scale=Vector3.new(0.910000026,0.300000012,0.910000026)kD
.MeshType=Enum.MeshType.Sphere;kE.Name="mainskin"kE.Parent=Part17;kE.C0=CFrame.new(
0,0,0,1.00000024,4.65661287e-10,1.23691279e-10,4.65661287e-10,1,9.31322575e-
10,1.23691279e-10,9.31322575e-
10,1)kE.Part0=Part17;kE.Part1=kA;kE.part1=kA;Part20.Name="Vg2"Part20.Parent=kp;Part
20.CFrame=CFrame.new(-0.86652112,5.55135584,1.57807875,0.00160500058,-
0.0125150038,0.999920428,0.999988377,-0.00454756292,-
0.00166202663,0.00456800172,0.999911368,0.0125075588)Part20.Orientation=Vector3.new
(0.100000001,89.2799988,90.2600021)Part20.Position=Vector3.new(-
0.86652112,5.55135584,1.57807875)Part20.Rotation=Vector3.new(7.57000017,89.2799988,
82.6900024)Part20.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part20.Size=Vector
3.new(0.90731889,0.90731889,0.90731889)Part20.Anchored=false;Part20.BottomSurface=E
num.SurfaceType.Smooth;Part20.BrickColor=BrickColor.new("Really
black")Part20.CanCollide=false;Part20.Material=Enum.Material.SmoothPlastic;Part20.T
opSurface=Enum.SurfaceType.Smooth;Part20.brickColor=BrickColor.new("Really
black")kF.Parent=Part20;kF.Scale=Vector3.new(0.910000026,0.300000012,0.910000026)kF
.MeshType=Enum.MeshType.Sphere;kG.Name="mainskin"kG.Parent=Part20;kG.C0=CFrame.new(
0.0176836904,0.00030521708,-0.000466041354,1.00000024,4.65661287e-10,1.23691279e-
10,4.65661287e-10,1,9.31322575e-10,1.23691279e-10,9.31322575e-
10,1)kG.Part0=Part20;kG.Part1=kA;kG.part1=kA;kH.Name="Skin"kH.Parent=kp;kH.CFrame=C
Frame.new(-0.776253998,5.57796907,1.58019507,-0.572227836,-
0.0160920434,0.819936872,0.820094705,-
0.0112283546,0.572117686,0,0.999807537,0.0196221787)kH.Orientation=Vector3.new(-
34.9000015,88.6299973,90.7799988)kH.Position=Vector3.new(-
0.776253998,5.57796907,1.58019507)kH.Rotation=Vector3.new(-
88.0400009,55.0800018,178.389999)kH.Color=Color3.new(0.0666667,0.0666667,0.0666667)
kH.Size=Vector3.new(0.898245931,1.50614965,0.90731889)kH.Anchored=false;kH.BottomSu
rface=Enum.SurfaceType.Smooth;kH.BrickColor=BrickColor.new("Really
black")kH.CanCollide=false;kH.Material=Enum.Material.SmoothPlastic;kH.TopSurface=En
um.SurfaceType.Smooth;kH.brickColor=BrickColor.new("Really
black")kI.Parent=kH;kI.Scale=Vector3.new(0.899999976,0.400000006,0.899999976)kI.Mes
hType=Enum.MeshType.Sphere;kJ.Name="mainskin"kJ.Parent=kH;kJ.C0=CFrame.new(0.044581
4133,-0.000175714493,-0.0795190334,0.81916672,0.00343200099,-0.573545337,-
0.00668692915,0.99997133,-
0.00356695056,0.573516667,0.00675718486,0.819166183)kJ.Part0=kH;kJ.Part1=kA;kJ.part
1=kA;v.Parent=eL.Parent;local
eN=weld(v,eL.Parent,v,CF())eN.C0=CF(eL.Position)*ANGLES(mr(eL.Orientation.x),mr(eL.
Orientation.y),mr(eL.Orientation.z))eN.C1=CF(eK.Position)*ANGLES(mr(eK.Orientation.
x),mr(eK.Orientation.y),mr(eK.Orientation.z))end end end))function Swait(eO)if
eO==0 or eO==nil then
game:GetService("RunService").Heartbeat:wait()game:GetService("RunService").Heartbe
at:wait()else for T=1,eO do
game:GetService("RunService").Heartbeat:wait()game:GetService("RunService").Heartbe
at:wait()end end
end;so=function(eq,par,er,pit)CFuncs.Sound.Create(eq,par,er,pit)end;function
weld(eP,eQ,eR,dH)local
weld=it("Weld")weld.Parent=eP;weld.Part0=eQ;weld.Part1=eR;weld.C0=dH;return weld
end;rayCast=function(eS,eT,eU,eV)return
game:service("Workspace"):FindPartOnRay(Ray.new(eS,eT.unit*(eU or
999.999)),eV)end;function SetTween(eW,eX,eY,eZ,e_)local
f0=Enum.EasingStyle[eY]local f1=Enum.EasingDirection[eZ]local f2=1;if dS==true and
mememode==true then f2=5 end;if eW.Name=="Bullet"then f2=1 end;local
f3=TweenInfo.new(e_/f2,f0,f1,0,false,0)local f4=eX;local
f5=TweenService:Create(eW,f3,f4)f5:Play()end;function
GatherAllInstances(ed,f6)local f7={}local eV=nil;if f6~=nil then eV=f6 end;local
function f8(ed,eV)for T,v in pairs(ed:GetChildren())do if v~=eV then
f8(v,eV)table.insert(f7,v)end end end;f8(ed,eV)return f7 end;function
weld(eP,eQ,eR,dH)local
weld=it("Weld")weld.Parent=eP;weld.Part0=eQ;weld.Part1=eR;weld.C0=dH;return weld
end;function joint(eP,eQ,eR,dH)local
weld=it("Motor6D")weld.Parent=eP;weld.Part0=eQ;weld.Part1=eR;weld.C0=dH;return weld
end;ArmorParts={}function WeldAllTo(aA,Part2,scan,f9)local fa=Part2.CFrame*f9;for
T,v3 in pairs(scan:GetDescendants())do if v3:isA("BasePart")then local
fb=weld(v3,v3,aA,fa:toObjectSpace(v3.CFrame):inverse())v3.Anchored=false;v3.Massles
s=true;v3.CanCollide=false;v3.Parent=aA;v3.Locked=true;if not
v3:FindFirstChild("Destroy")then table.insert(ArmorParts,
{Part=v3,Par=v3.Parent,Col=v3.Color,Mat=v3.Material.Name})else
v3:Destroy()end end end;aA.Transparency=1 end;function
JointAllTo(aA,Part2,scan,f9)local fa=Part2.CFrame*f9;for T,v3 in
pairs(scan:GetDescendants())do if v3:isA("BasePart")then local
fb=joint(v3,v3,aA,fa:toObjectSpace(v3.CFrame):inverse())v3.Anchored=false;v3.Massle
ss=true;v3.CanCollide=false;v3.Parent=aA;v3.Locked=true;if not
v3:FindFirstChild("Destroy")then else v3:Destroy()end end end;aA.Transparency=1
end;local
kK=EffectPack.Part:Clone()kK.Parent=Character;kK.Name="RightClaw"RCW=weld(RightArm,
RightArm,kK,cf(0,0,0))local
kL=EffectPack.Part:Clone()kL.Parent=Character;kL.Name="LeftClaw"LCW=weld(LeftArm,Le
ftArm,kL,cf(0,0,0))local
kM=EffectPack.Part:Clone()kM.Parent=Character.Torso;kM.Name="Tail"taew=weld(Torso,T
orso,Tail,cf(0,0,0))taew.Parent=kM;tailw=Torso:WaitForChild("Tail").Weld;tailc0=tai
lw.C0;for U,v in pairs(Character.Armor:children())do if v:IsA("Model")then if
Character:FindFirstChild(""..v.Name)then local
aA=Character:FindFirstChild(""..v.Name)local
Part2=v.Handle;WeldAllTo(aA,Part2,v,CFrame.new(0,0,0))end end end;local
kN=Character.LArmYes.LeftArm:WaitForChild'REF'for T,v in
pairs(Character.LArmYes.LeftArm:GetChildren())do v.Anchored=false end;local
kO=IT("Weld")kO.Parent=LeftArm;kO.Part0=LeftArm;kO.Part1=kN;kO.C1=CF(0,0,0)*angles(
0,0,0)local kP=Character.RArmYes.RightArm:WaitForChild'REF'for T,v in
pairs(Character.RArmYes.RightArm:GetChildren())do v.Anchored=false end;local
kQ=IT("Weld")kQ.Parent=RightArm;kQ.Part0=RightArm;kQ.Part1=kP;kQ.C1=CF(0,0,0)*angle
s(0,0,0)local kR=Character.TorsoYes.Torso:WaitForChild'REF'for T,v in
pairs(Character.TorsoYes.Torso:GetChildren())do v.Anchored=false end;local
kO=IT("Weld")kO.Parent=Torso;kO.Part0=Torso;kO.Part1=kR;kO.C1=CF(0,0,0)*angles(0,RA
D(0),0)local kS=Character.LLegYes.LeftLeg:WaitForChild'REF'for T,v in
pairs(Character.LLegYes.LeftLeg:GetChildren())do v.Anchored=false end;local
kT=IT("Weld")kT.Parent=LeftLeg;kT.Part0=LeftLeg;kT.Part1=kS;kT.C1=CF(0,0,0)*angles(
0,102.1,0)local kU=Character.RLegYes.RightLeg:WaitForChild'REF'for T,v in
pairs(Character.RLegYes.RightLeg:GetChildren())do v.Anchored=false end;local
kV=IT("Weld")kV.Parent=RightLeg;kV.Part0=RightLeg;kV.Part1=kU;kV.C1=CF(0,0,0)*angle
s(0,-102.1,0)local fc=Create("Texture")({Texture="http://www.roblox.com/asset/?
id=1693385655",Color3=Color3.new(163/255,162/255,165/255)})function
AddStoneTexture(ec)coroutine.resume(coroutine.create(function()for T=0,6,1 do local
fd=fc:Clone()fd.Face=T;fd.Parent=ec end end))end;New=function(j,ed,ei,fe)local
j=Instance.new(j)for ff,fg in pairs(fe or{})do j[ff]=fg
end;j.Parent=ed;j.Name=ei;return j end;function Tran(fh)local fi=""if fh=="1"then
fi="a"elseif fh=="2"then fi="b"elseif fh=="3"then fi="c"elseif fh=="4"then
fi="d"elseif fh=="5"then fi="e"elseif fh=="6"then fi="f"elseif fh=="7"then
fi="g"elseif fh=="8"then fi="h"elseif fh=="9"then fi="i"elseif fh=="10"then
fi="j"elseif fh=="11"then fi="k"elseif fh=="12"then fi="l"elseif fh=="13"then
fi="m"elseif fh=="14"then fi="n"elseif fh=="15"then fi="o"elseif fh=="16"then
fi="p"elseif fh=="17"then fi="q"elseif fh=="18"then fi="r"elseif fh=="19"then
fi="s"elseif fh=="20"then fi="t"elseif fh=="21"then fi="u"elseif fh=="22"then
fi="v"elseif fh=="23"then fi="w"elseif fh=="24"then fi="x"elseif fh=="25"then
fi="y"elseif fh=="26"then fi="z"elseif fh=="27"then fi="_"elseif fh=="28"then
fi="0"elseif fh=="29"then fi="1"elseif fh=="30"then fi="2"elseif fh=="31"then
fi="3"elseif fh=="32"then fi="4"elseif fh=="33"then fi="5"elseif fh=="34"then
fi="6"elseif fh=="35"then fi="7"elseif fh=="36"then fi="8"elseif fh=="37"then
fi="9"end;return fi end;function MaybeOk(fj,f9)local fk=""if fj==1 then local
fl=""local fm=f9;local fn=""local fo=0;local fp=0;delay(wait(0),function()for
v3=1,#fm do if string.sub(fm,0+v3,v3)==","then local fq=string.sub(fm,fp,v3-1)local
fr=Tran(string.sub(fm,fp,v3-
1))fo=fo+1;fl=fl..fr;fp=v3+1;fn=""end;fn=string.sub(fm,1,v3)wait()end;fk=fl;for
v3=1,#fn do fn=string.sub(fm,-1,v3)end end)elseif fj==2 then print("fat")end;while
fk==""do wait()end;return fk end;function CreateMesh2(fs,ft,fu,fv,fw,fx,fy)local
fz=IT(fs)if fs=="SpecialMesh"then fz.MeshType=fu;if fv~="nil"and fv~=""then
fz.MeshId="http://www.roblox.com/asset/?id="..fv end;if fw~="nil"and fw~=""then
fz.TextureId="http://www.roblox.com/asset/?id="..fw end end;fz.Offset=fy or
VT(0,0,0)fz.Scale=fx;fz.Parent=ft;return fz end;function
CreatePart2(fA,ft,fB,fC,fD,fE,fF,fG,fH)local
fI=IT("Part")fI.formFactor=fA;fI.Reflectance=fC;fI.Transparency=fD;fI.CanCollide=fa
lse;fI.Locked=true;fI.Anchored=true;if fH==false then fI.Anchored=false
end;fI.BrickColor=BRICKC(tostring(fE))fI.Name=fF;fI.Size=fG;fI.Position=Torso.Posit
ion;fI.Material=fB;fI:BreakJoints()fI.Parent=ft;return fI end;local
dA=IT("Sound")function CreateSound2(fJ,ft,fK,fL,fM)local
fN=nil;coroutine.resume(coroutine.create(function()fN=dA:Clone()fN.Parent=ft;fN.Vol
ume=fK;fN.Pitch=fL;fN.SoundId="http://www.roblox.com/asset/?id="..fJ;fN:play()if
fM==true then fN.Looped=true else repeat wait(1)until
fN.Playing==false;fN:remove()end end))return fN end;function WACKYEFFECT(fO)local
fP=fO.EffectType or"Sphere"local fG=fO.Size or VT(1,1,1)local fQ=fO.Size2 or
VT(0,0,0)local fD=fO.Transparency or 0;local fR=fO.Transparency2 or 1;local
fS=fO.CFrame or Torso.CFrame;local fT=fO.MoveToPos or nil;local fU=fO.RotationX or
0;local fV=fO.RotationY or 0;local fW=fO.RotationZ or 0;local fB=fO.Material
or"Neon"local fX=fO.Color or C3(1,1,1)local fY=fO.Time or 45;local fZ=fO.SoundID or
nil;local f_=fO.SoundPitch or nil;local g0=fO.SoundVolume or
nil;coroutine.resume(coroutine.create(function()local g1=false;local g2=nil;local
g3=CreatePart2(3,Effects,fB,0,fD,BRICKC("Pearl"),"Effect",VT(1,1,1),true)if fZ~=nil
and f_~=nil and g0~=nil then
g1=true;g2=CreateSound2(fZ,g3,g0,f_,false)end;g3.Color=fX;local g4=nil;if
fP=="Sphere"then g4=CreateMesh2("SpecialMesh",g3,"Sphere","","",fG,VT(0,0,0))elseif
fP=="Cylinder"then
g4=CreateMesh2("SpecialMesh",g3,"Cylinder","","",fG,VT(0,0,0))elseif
fP=="Block"then g4=IT("BlockMesh",g3)g4.Scale=VT(fG.X,fG.X,fG.X)elseif
fP=="Cube"then g4=IT("BlockMesh",g3)g4.Scale=VT(fG.X,fG.X,fG.X)elseif
fP=="Wave"then g4=CreateMesh2("SpecialMesh",g3,"FileMesh","20329976","",fG,VT(0,0,-
fG.X/8))elseif fP=="Ring"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","559831844","",VT(fG.X,fG.X,0.1),VT(0,0,
0))elseif fP=="Slash"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","662586858","",VT(fG.X/10,0,fG.X/10),VT(
0,0,0))elseif fP=="Round Slash"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","662585058","",VT(fG.X/10,0,fG.X/10),VT(
0,0,0))elseif fP=="Swirl"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","1051557","",fG,VT(0,0,0))elseif
fP=="Skull"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","4770583","",fG,VT(0,0,0))elseif
fP=="Crystal"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","9756362","",fG,VT(0,0,0))elseif
fP=="Crown"then
g4=CreateMesh2("SpecialMesh",g3,"FileMesh","173770780","",fG,VT(0,0,0))end;if
g4~=nil then local g5=nil;if fT~=nil then g5=(fS.p-fT).Magnitude/fY end;local
g6=fG-fQ;local g7=fD-fR;if fP=="Block"then SetTween(g3,
{CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Li
near","InOut",fY/60)else SetTween(g3,
{CFrame=fS},"Linear","InOut",0)end;wait()SetTween(g3,{Transparency=g3.Transparency-
g7},"Linear","InOut",fY/60)if fP=="Block"then SetTween(g3,
{CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Li
near","InOut",0)else SetTween(g3,
{CFrame=g3.CFrame*ANGLES(RAD(fU),RAD(fV),RAD(fW))},"Linear","InOut",0)end;if
fT~=nil then local g8=g3.Orientation;SetTween(g3,
{CFrame=CF(fT)},"Linear","InOut",fY/60)SetTween(g3,
{Orientation=g8},"Linear","InOut",fY/60)end;g4.Scale=g4.Scale-g6/fY;SetTween(g4,
{Scale=fQ},"Linear","InOut",fY/60)if fP=="Wave"then SetTween(g4,{Offset=VT(0,0,-
g4.Scale.X/8)},"Linear","InOut",fY/60)end;for g9=1,fY+1 do wait(.05)if
fP=="Block"then else end;if fT~=nil then local g8=g3.Orientation end
end;game:GetService("Debris"):AddItem(g3,15)if g1==false then g3:remove()else
g2.Stopped:Connect(function()g3:remove()end)end else if g1==false then
g3:remove()else repeat wait()until g2.Playing==false;g3:remove()end end
end))end;function CreatePart(ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
{Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=B
rickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee}RemoveOutlines(Part)return
Part end;local ga=Create("ParticleEmitter")
{Color=ColorSequence.new(Color3.new(1,1,1),Color3.new(170/255,255/255,255/255)),Tra
nsparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoin
t.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),Size=NumberSequence.new({NumberSequ
enceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),Texture="rbxassetid://241
922778",Lifetime=NumberRange.new(0.55,0.95),Rate=100,VelocitySpread=180,Rotation=Nu
mberRange.new(0),RotSpeed=NumberRange.new(-
200,200),Speed=NumberRange.new(8.0),LightEmission=1,LockedToPart=false,Acceleration
=Vector3.new(0,0,0),EmissionDirection="Top",Drag=4,Enabled=false}local
gb=Create("ParticleEmitter")
{Color=ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1)),Transparency=NumberSe
quence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),Numbe
rSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypo
int.new(1,1)}),Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSeque
nceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint
.new(1,0)}),Texture="rbxassetid://936193661",Lifetime=NumberRange.new(1.5),Rate=100
,VelocitySpread=0,Rotation=NumberRange.new(0),RotSpeed=NumberRange.new(-
10,10),Speed=NumberRange.new(0),LightEmission=.25,LockedToPart=true,Acceleration=Ve
ctor3.new(0,-
0,0),EmissionDirection="Top",Drag=4,ZOffset=1,Enabled=false}Damagefunc=function(Par
t,hit,gc,gd,ge,gf,gg,Delay,gh,gi)if hit.Parent==nil then return end;local
h=hit.Parent:FindFirstChildOfClass("Torso")for
U,v in pairs(hit.Parent:children())do if v:IsA("Torso")then if h.Health>0.0001
then h=v else end end end;if h==nil then return elseif h~=nil and h.Health<0.001
then return elseif h~=nil and h.Parent:FindFirstChild("Fly away")then return
end;coroutine.resume(coroutine.create(function()if h.Health>9999999 and gc<9999 and
gf~="IgnoreType"and(h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso"))and not h.Parent:FindFirstChild("Fly
away")then local gj=Instance.new("Model",h.Parent)gj.Name="Fly
away"game:GetService("Debris"):AddItem(gj,2.5)for U,v in
pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=true end end;wait(.25)if
h.Parent:FindFirstChildOfClass("Body Colors")then
h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()end;local
gk=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")coroutine.resume(coroutine.create(function()lo
cal
gl=Instance.new("Part")gl.Reflectance=0;gl.Transparency=1;gl.CanCollide=false;gl.Lo
cked=true;gl.Anchored=true;gl.BrickColor=BrickColor.new("Really
blue")gl.Name="YourGone"gl.Size=Vector3.new()gl.Material="SmoothPlastic"gl:BreakJoi
nts()gl.Parent=gk;gl.CFrame=gk.CFrame;local
gm=Instance.new("ParticleEmitter")gm.Parent=gl;gm.Acceleration=Vector3.new(0,0,0)gm
.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.n
ew(1,.0)})gm.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(1,0,0))gm.Lifetim
e=NumberRange.new(0.55,0.95)gm.Transparency=NumberSequence.new({NumberSequenceKeypo
int.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})gm
.Speed=NumberRange.new(0,0.0)gm.ZOffset=2;gm.Texture="rbxassetid://243660364"gm.Rot
Speed=NumberRange.new(-0,0)gm.Rotation=NumberRange.new(-
180,180)gm.Enabled=false;game:GetService("Debris"):AddItem(gl,3)for T=0,2,1 do
gm:Emit(1)so("1448044156",gk,2,1)h.Parent:BreakJoints()gl.CFrame=gk.CFrame;for U,v
in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(50,100)/1000)
end
end;wait(.2)end;wait(.1)gm:Emit(3)so("1448044156",gk,2,.8)h.Parent:BreakJoints()gl.
CFrame=gk.CFrame;for U,v in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(100,200)/1000
)end end end))wait(.1)end end))if h~=nil and hit.Parent~=Character and
hit.Parent:FindFirstChild("Torso")or hit.Parent:FindFirstChild("UpperTorso")~=nil
then if hit.Parent:findFirstChild("DebounceHit")~=nil and
hit.Parent.DebounceHit.Value==true then return end;local c=Create("ObjectValue")
({Name="creator",Value=game:service("Players").LocalPlayer,Parent=h})game:GetServic
e("Debris"):AddItem(c,0.5)if gh~=nil and gi~=nil then so(gh,hit,1,gi)end;local
Damage=math.random(gc,gd)local go=false;local
gq=hit.Parent:findFirstChild("Block")if gq~=nil and gq.className=="IntValue"and
gq.Value>0 then go=true;gq.Value=gq.Value-1;print(gq.Value)end;if go==false then
h.Health=h.Health-
Damage;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0),
-Damage,1.5,Color3.new(0,0,0))else h.Health=h.Health-
Damage/2;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0
),-Damage,1.5,Color3.new(0,0,0))end;if gf=="Knockdown"then local
hum=h;hum.PlatformStand=true;coroutine.resume(coroutine.create(function(gr)wait(.2)
gr.PlatformStand=false end),hum)local gk=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gk.Position).lookVector*ge,Parent=hit})local gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*5,angularvelocity=Vector3.new(math.r
andom(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,2)game:GetService("Debris"
):AddItem(gu,0.125)elseif gf=="Knockdown2"then local
hum=h;hum.PlatformStand=true;coroutine.resume(coroutine.create(function(gr)Combo=1;
wait(.2)gr.PlatformStand=false end),hum)local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gg.Position).lookVector*ge})local gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*50,angularvelocity=Vector3.new(math.
random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,0.2)game:GetService("Debri
s"):AddItem(gu,0.2)local gv=Create("BodyVelocity")
({velocity=Vector3.new(0,60,0),P=5000,maxForce=Vector3.new(8000,12000,8000),Parent=
RootPart})game:GetService("Debris"):AddItem(gv,0.1)elseif gf=="Normal"then local
gk=h.Parent:FindFirstChild("Torso")or h.Parent:FindFirstChild("UpperTorso")local
gs=hit.Position-(gg.Position+Vector3.new(0,0,0)).unit;local
gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gk.Position).lookVector*ge,Parent=hit})game:GetService("Debris"):AddItem(gt,.1)e
lseif gf=="Fire"then local gw=hit.Parent:FindFirstChild("Torso")or
hit.Parent:FindFirstChild("UpperTorso")local kW=0;for U,eM in
next,gw:GetChildren()do if eM:IsA("Folder")and eM.Name=="OnFire"then kW=kW+1 end
end;if kW<2 then local kX=EffectPack.FireEffect:Clone()local
kY=Instance.new("Folder",gw)kY.Name="OnFire"game:GetService("Debris"):AddItem(kY,4.
5)for U,v in next,kX:GetDescendants()do if v:IsA("ParticleEmitter")or
v:IsA("SpotLight")then
game:GetService("Debris"):AddItem(v,5)v.Parent=gw;coroutine.resume(coroutine.create
(function()for T=1,35 do
coroutine.resume(coroutine.create(function()v:Emit(2)end))coroutine.resume(coroutin
e.create(function()Damagefunc(gw,gw,4/2,6/2,0,"Normal",RootPart,0.1,"1273118342",ma
th.random(10,30)/10)end))if gw.Parent:FindFirstChildOfClass("Humanoid")and
gw.Parent:FindFirstChildOfClass("Humanoid").Health>.01 then else for U,eM in
next,gw.Parent:GetDescendants()do if eM:isA("BasePart")then SetTween(eM,
{Color=C3(0,0,0)},"Quad","Out",.5)end end;break end;wait(.1)end end))end
end;kX:Destroy()else end elseif gf=="Instakill"then
coroutine.resume(coroutine.create(function()if(h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso"))and not h.Parent:FindFirstChild("Fly
away")then local gj=Instance.new("Model",h.Parent)gj.Name="Fly
away"game:GetService("Debris"):AddItem(gj,2.5)for U,v in
pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=true end end;wait(.25)if
h.Parent:FindFirstChildOfClass("Body Colors")then
h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()end;local
gk=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")coroutine.resume(coroutine.create(function()lo
cal
gl=Instance.new("Part")gl.Reflectance=0;gl.Transparency=1;gl.CanCollide=false;gl.Lo
cked=true;gl.Anchored=true;gl.BrickColor=BrickColor.new("Really
blue")gl.Name="YourGone"gl.Size=Vector3.new()gl.Material="SmoothPlastic"gl:BreakJoi
nts()gl.Parent=gk;gl.CFrame=gk.CFrame;local
gm=Instance.new("ParticleEmitter")gm.Parent=gl;gm.Acceleration=Vector3.new(0,0,0)gm
.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.n
ew(1,.0)})gm.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(1,0,0))gm.Lifetim
e=NumberRange.new(0.55,0.95)gm.Transparency=NumberSequence.new({NumberSequenceKeypo
int.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})gm
.Speed=NumberRange.new(0,0.0)gm.ZOffset=2;gm.Texture="rbxassetid://243660364"gm.Rot
Speed=NumberRange.new(-0,0)gm.Rotation=NumberRange.new(-
180,180)gm.Enabled=false;game:GetService("Debris"):AddItem(gl,3)for T=0,2,1 do
gm:Emit(1)so("1448044156",gk,2,1)h.Parent:BreakJoints()gl.CFrame=gk.CFrame;for U,v
in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(50,100)/1000)
end
end;wait(.2)end;wait(.1)gm:Emit(3)so("1448044156",gk,2,.8)h.Parent:BreakJoints()gl.
CFrame=gk.CFrame;for U,v in pairs(h.Parent:children())do if v:IsA("BasePart")and
v.Parent:FindFirstChildOfClass("Humanoid")then v.Anchored=false;if
v:FindFirstChildOfClass("SpecialMesh")then end;if
v:FindFirstChildOfClass("Decal")and v.Name=="face"then end;local
gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(1000,1000,1000),velocity=Vector3.new(math.random(-
10,10),4,math.random(-
10,10))})gn.Parent=v;game:GetService("Debris"):AddItem(gn,math.random(100,200)/1000
)end end end))wait(.1)end end))elseif gf=="HPSteal"then
Humanoid.Health=Humanoid.Health+Damage;local
hum=h;hum.PlatformStand=true;coroutine.resume(coroutine.create(function(gr)Combo=1;
wait(.2)gr.PlatformStand=false end),hum)local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=CFrame.new(Part.Positi
on,gg.Position).lookVector*ge})local
gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(5000,5000,5000)*50,angularvelocity=Vector3.new(math.
random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,0.2)game:GetService("Debri
s"):AddItem(gu,0.2)local gv=Create("BodyVelocity")
({velocity=Vector3.new(0,60,0),P=5000,maxForce=Vector3.new(8000,12000,8000),Parent=
RootPart})game:GetService("Debris"):AddItem(gv,0.1)elseif gf=="Impale"then
CFuncs.Sound.Create("http://www.roblox.com/asset/?
id=268249319",Spike,.8,2)hit.Parent.Humanoid.PlatformStand=true;wait(1)hit.Parent.H
umanoid.PlatformStand=false elseif gf=="IgnoreType"then elseif gf=="Up"then local
gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,0.1)local gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,.1)elseif gf=="Snare"then local
gy=Create("BodyPosition")
({P=900,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.Par
ent.Torso.Position,Parent=h.Parent:FindFirstChild("Torso")or
h.Parent:FindFirstChild("UpperTorso")})game:GetService("Debris"):AddItem(gy,1)elsei
f gf=="Freeze2"then local gz=Create("BodyPosition")
({P=50000,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.P
arent.Torso.Position,Parent=hit.Parent.Torso})local gA=Create("BodyGyro")
({maxTorque=Vector3.new(400000,400000,400000)*math.huge,P=20000,Parent=hit.Parent.T
orso,cframe=hit.Parent.Torso.CFrame})hit.Parent.Torso.Anchored=true;coroutine.resum
e(coroutine.create(function(Part)wait(1.5)Part.Anchored=false
end),hit.Parent.Torso)game:GetService("Debris"):AddItem(gz,3)game:GetService("Debri
s"):AddItem(gA,3)end;local gB=Create("BoolValue")
({Name="DebounceHit",Parent=hit.Parent,Value=true})game:GetService("Debris"):AddIte
m(gB,Delay)c=Instance.new("ObjectValue")c.Name="creator"c.Value=Player;c.Parent=h;g
ame:GetService("Debris"):AddItem(c,0.5)end
end;ShowDamage=function(eS,gC,gD,Color)local eE=0.033333333333333;if not eS then
local eS=Vector3.new(0,0,0)end;local gC=gC or""local gD=gD or 2;if not Color then
local Color=Color3.new(1,0,1)end;local
gE=CreatePart(workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",Vector3.
new(0,0,0))gE.Anchored=true;local gF=Create("BillboardGui")
({Size=UDim2.new(2,0,2,0),Adornee=gE,Parent=gE})local gG=Create("TextLabel")
({BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text="DMG:
"..gC.."",TextColor3=Color,TextScaled=true,Font=Enum.Font.ArialBold,Parent=gF})gG.T
extTransparency=1;game.Debris:AddItem(gE,gD+0.1)gE.Parent=game:GetService("Workspac
e")delay(0,function()local
gH=gD/eE;gE.CFrame=CFrame.new(eS)wait()gG.TextTransparency=0;SetTween(gG,
{TextTransparency=1},"Quad","In",gH/60)SetTween(gG,{Rotation=math.random(-
25,25)},"Elastic","InOut",gH/60)SetTween(gG,
{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",gH/60)SetTween(gE,
{CFrame=CFrame.new(eS)+Vector3.new(math.random(-5,5),math.random(1,5),math.random(-
5,5))},"Linear","InOut",gH/60)wait(gH/60)if gE and gE.Parent then gE:Destroy()end
end)end;MagniDamage=function(Part,gI,gJ,gK,gL,gM)local gf=""if mememode==true then
gf="Instakill"else gf=gM end;if gM=="NormalKnockdown"then gf="Knockdown"end;for U,c
in pairs(workspace:children())do local hum=c:FindFirstChild("Humanoid")for U,v in
pairs(c:children())do if v:IsA("Humanoid")then hum=v end end;if hum~=nil then local
head=c:findFirstChild("Head")if head~=nil then local gN=head.Position-
Part.Position;local gO=gN.magnitude;if gO<=gI and c.Name~=Player.Name then
Damagefunc(Part,head,gJ,gK,gL,gf,RootPart,0.1,"851453784",1.2)end end end end
end;function CFMagniDamage(gP,gI,gJ,gK,gL,gf)local
gQ=Instance.new("Part")gQ.Parent=Character;gQ.Size=Vector3.new(0.05,0.05,0.05)gQ.Tr
ansparency=1;gQ.CanCollide=false;gQ.Anchored=true;RemoveOutlines(gQ)gQ.Position=gQ.
Position+Vector3.new(0,-.1,0)gQ.CFrame=gP;coroutine.resume(coroutine.create(functio
n()MagniDamage(gQ,gI,gJ,gK,gL,gf)end))game:GetService("Debris"):AddItem(gQ,.05)gQ.A
rchivable=false end;function BulletHitEffectSpawn(gZ,g_)local
h0=Instance.new("Part",Effects)h0.Reflectance=0;h0.Transparency=1;h0.CanCollide=fal
se;h0.Locked=true;h0.Anchored=true;h0.BrickColor=BrickColor.new("Bright
green")h0.Name="Bullet"h0.Size=Vector3.new(.05,.05,.05)h0.Material="Neon"h0:BreakJo
ints()h0.CFrame=gZ;local
h1=Instance.new("Attachment",h0)game:GetService("Debris"):AddItem(h0,15)if
g_=="Explode"then h1.Orientation=Vector3.new(90,0,0)local
h3=EffectPack.Bang2:Clone()h3.Parent=h0;h3:Emit(150)local
h4=EffectPack.Bang1:Clone()h4.Parent=h0;h4:Emit(25)local
h5=EffectPack.Bang3:Clone()h5.Parent=h0;h5:Emit(185)game:GetService("Debris"):AddIt
em(h0,2)end;if g_=="Spark"then h1.Orientation=Vector3.new(90,0,0)local
h3=EffectPack.Spark:Clone()h3.Parent=h0;h3:Emit(1)game:GetService("Debris"):AddItem
(h0,2)end;if g_=="ShockWave"then h1.Orientation=Vector3.new(90,0,0)local
h3=EffectPack.ShockWave1:Clone()h3.Parent=h0;h3:Emit(0)local
h4=EffectPack.ShockWave2:Clone()h4.Parent=h0;h4:Emit(2)game:GetService("Debris"):Ad
dItem(h0,2)end;if g_=="Nuke"then
so(923073285,h0,8,2)h1.Orientation=Vector3.new(0,0,0)local
kZ=Instance.new("Attachment",h0)kZ.Orientation=Vector3.new(0,0,0)local
h3=EffectPack.Nuke_Flash:Clone()h3.Parent=h1;h3:Emit(20)local
h4=EffectPack.Nuke_Smoke:Clone()h4.Parent=kZ;h4.Enabled=true;coroutine.resume(corou
tine.create(function()for T=0,2,.025/1.5 do
h4.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceK
eypoint.new(.15,.5+T/4),NumberSequenceKeypoint.new(.95,.5+T/4),NumberSequenceKeypoi
nt.new(1,1)})Swait()end;h4.Transparency=NumberSequence.new({NumberSequenceKeypoint.
new(0,1),NumberSequenceKeypoint.new(1,1)})h4.Enabled=false end))local
h5=EffectPack.Nuke_Wave:Clone()h5.Parent=h1;h5:Emit(185)game:GetService("Debris"):A
ddItem(h1,10)end end;local
hI=weld(dT.Parent,dT.Part0,dT.Part1,dT.C0)hI.C1=dT.C1;hI.Name=dT.Name;local
hJ=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)hJ.C1=Neck.C1;hJ.Name=Neck.Name;l
ocal RW=weld(Torso,Torso,RightArm,cf(0,0,0))local
LW=weld(Torso,Torso,LeftArm,cf(0,0,0))local
RH=weld(Torso,Torso,RightLeg,cf(0,0,0))local
LH=weld(Torso,Torso,LeftLeg,cf(0,0,0))RW.C1=cn(0,0.5,0)LW.C1=cn(0,0.5,0)RH.C1=cn(0,
1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))LH.C1=cn(0,1,0)*CFrame.Angle
s(math.rad(0),math.rad(0),math.rad(0))SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)},"Quad","InOut",0.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)},"Quad","InOut",0.1)SetTween(RH,{C0=CFrame.new(.5,-
0.90,0)},"Quad","InOut",0.1)SetTween(LH,{C0=CFrame.new(-.5,-
0.90,0)},"Quad","InOut",0.1)function AT1()dS=true;local f2=1;if dS==true and
mememode==true then f2=5 end;SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-
40))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","
InOut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","I
nOut",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTw
een(RH,{C0=CFrame.new(.5,-.6,-.4)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(20))},"Quad","InOut",0.2)wait(.2/f2)C
FMagniDamage(RootPart.CFrame*CF(0,-1,-1),7,10,20,20,"Normal")SetTween(hI,
{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(-
40),math.rad(0),math.rad(40))},"Back","Out",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-
40))},"Back","Out",0.2)SetTween(RW,{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(-
30),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(-
30),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(120),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-1,0)*angles(math.rad(-60),math.rad(0),math.rad(-
20))},"Back","Out",0.2)wait(.2/f2)dS=false end;function AT2()dS=true;local f2=1;if
dS==true and mememode==true then f2=5 end;SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(60))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-
60))},"Quad","InOut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","In
Out",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTw
een(RH,{C0=CFrame.new(.5,-.5,-.4)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)CFMagniDamage(RootPart.CFrame*CF(0
,-0,-1),9,10,15,0,"Normal")wait(.2/f2)SetTween(hI,{C0=RootCF*CFrame.new(0,-
1,0)*angles(math.rad(0),math.rad(0),math.rad(-70))},"Back","Out",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(70))},"Back","
Out",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Ou
t",0.2)SetTween(LW,{C0=CFrame.new(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(-
20),math.rad(-90))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,-
0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-1,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Back","Out",0.2)wait(.2/f2)dS=false end;function
AT3()dS=true;local f2=1;if dS==true and mememode==true then f2=5 end;SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(120))},"Quad","In",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-
80))},"Quad","InOut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(90),math.rad(0),math.rad(20))},"Quad","
InOut",
0.2)SetTween(LW,{C0=CFrame.new(-1.5,0.5,-.0)*angles(math.rad(20),math.rad(-
0),math.rad(-0))},"Quad","InOut",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,-
0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-.8,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InO
ut",0.2)wait(.2/f2)CFMagniDamage(RootPart.CFrame*CF(-2,-.25,-
1),9,20,30,10,"Knockdown")SetTween(hI,{C0=RootCF*CFrame.new(0,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(-0))},"Back","Out",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","O
ut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","O
ut",0.2)SetTween(LW,{C0=CFrame.new(-1.5,0.5,-.0)*angles(math.rad(20),math.rad(-
0),math.rad(-0))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,-
0)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)wait(.2/f2)dS=fa
lse end;function AT4()dS=true;local f2=1;if dS==true and mememode==true then f2=5
end;SetTween(hI,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(80))},"Quad",
"InOut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","In
Out",0.2)SetTween(LW,{C0=CFrame.new(-1.5,0.5,-.0)*angles(math.rad(-20),math.rad(-
70),math.rad(-90))},"Quad","InOut",0.2)SetTween(RH,{C0=CFrame.new(.5,-
1,-.0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH
,{C0=CFrame.new(-.5,-.5,-
0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)CFMagniDamage
(RootPart.CFrame*CF(0,-0,-
1),9,30,45,0,"Normal")so("3051417237",LeftArm,3,math.random(100,155)/100)wait(0.2/f
2)SetTween(hI,{C0=RootCF*CFrame.new(0,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(45))},"Back","Out",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-
45))},"Back","Out",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Ou
t",0.2)SetTween(LW,{C0=CFrame.new(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(-
0),math.rad(-90))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,-
0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-1,0)*angles(math.rad(-
10),math.rad(0),math.rad(0))},"Back","Out",0.2)wait(.2/f2)dS=false end;function
AT5()dS=true;local f2=1;if dS==true and mememode==true then f2=5 end;SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(80))},"Quad","InOut",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-
80))},"Quad","InOut",0.2)SetTween(RW,{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(-
20),math.rad(70),math.rad(90))},"Quad","InOut",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
90))},"Quad","InOut",0.2)SetTween(RH,{C0=CFrame.new(.5,-.5,-
0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-1,-
0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)CFMagniDamage(R
ootPart.CFrame*CF(0,-0,-
1),9,30,45,0,"Normal")so("3051417237",RightArm,3,math.random(100,155)/80)wait(0.2/f
2)SetTween(hI,{C0=RootCF*CFrame.new(0,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(-45))},"Back","Out",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(45))},"Back","Out",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","O
ut",0.2)SetTween(LW,{C0=CFrame.new(-1.5,0.5,-.0)*angles(math.rad(0),math.rad(-
0),math.rad(0))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,-
0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)wait(.2/f2)dS=f
alse end;function AT6()dS=true;local f2=1;if dS==true and mememode==true then f2=5
end;SetTween(hI,{C0=RootCF*CFrame.new(0,-
1,-.3)*angles(math.rad(45),math.rad(0),math.rad(0))},"Quad","Out",0.3)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Quad","Out",0.3)SetTween(RW,
{C0=CFrame.new(1.1,0.5,-.3)*angles(math.rad(20),math.rad(115),math.rad(90))},"Quad"
,"In",0.15)SetTween(LW,{C0=CFrame.new(-1.1,0.5,-.3)*angles(math.rad(20),math.rad(-
115),math.rad(-90))},"Quad","In",0.15)SetTween(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(-60),math.rad(0),math.rad(0))},"Quad","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(60),math.rad(0),math.rad(0))},"Quad","Out",0.3)so("3051417237"
,Torso,3,math.random(140,185)/80)CFMagniDamage(RootPart.CFrame*CF(-1.4,-0,-
1),9,40,55,10,"Knockdown")CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-
1),9,40,55,10,"Knockdown")wait(0.175/f2)SetTween(hI,{C0=RootCF*CFrame.new(0,-
1.7,-.4)*angles(math.rad(45),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(hJ
,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","O
ut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","O
ut",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
90))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,
{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(65),math.rad(0),math.rad(0))},"Back","Out",0.2)wait(.2/f2)dS=f
alse end;function AT7()dS=true;local f2=1;if dS==true and mememode==true then f2=5
end;so("3051417237",Torso,3,.8)coroutine.resume(coroutine.create(function()for
T=1,2 do Swait(3)so("3051417087",RightArm,3,math.random(100,155)/100)end end))for
T=1,10,1 do SetTween(hI,{C0=RootCF*CFrame.new(0,-1.7+.17*T,-.4)*angles(math.rad(25-
5*T),math.rad(0),math.rad(36*T))},"Quad","Out",0.1)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","O
ut",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(180),math.rad(0),math.rad(90))},"Quad",
"Out",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
90))},"Quad","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,0)*angles(math.rad(-
25),math.rad(0),math.rad(0))},"Quad","Out",0.2)SetTween(LH,{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(25),math.rad(0),math.rad(0))},"Quad","Out",0.2)CFMagniDamage(R
ootPart.CFrame*CF(1.4,-0,-1+.17*T),9,10,15,10,"Knockdown")Swait()end;dS=false
end;function joke()end;function
Attack1()dS=true;Humanoid.JumpPower=0;Humanoid.WalkSpeed=0.1;so("299058146",RightAr
m,2,2.5)SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-
20))},"Back","Out",0.6)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20))},"Back","
Out",0.6)SetTween(RW,{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(-
10),math.rad(0),math.rad(20))},"Back","Out",0.6)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(-
20))},"Back","Out",0.6)SetTween(RH,{C0=CFrame.new(.5,-1,0)*angles(math.rad(-
20),math.rad(0),math.rad(0))},"Back","Out",0.6)SetTween(LH,{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.6)Swait(.2*30)cor
outine.resume(coroutine.create(function()local
h1=Instance.new("Attachment",RightArm)h1.Orientation=Vector3.new(0,0,0)h1.Position=
Vector3.new(0,-1,0)local
h3=EffectPack.Spark:Clone()h3.Parent=h1;h3:Emit(1)game:GetService("Debris"):AddItem
(h1,2)end))local
k_=Instance.new("Part")k_.Reflectance=0;k_.Transparency=1;k_.CanCollide=false;k_.Lo
cked=true;k_.Anchored=false;k_.BrickColor=BrickColor.new("Really
blue")k_.Name="BHandle"k_.Size=Vector3.new(2.5,1,2.5)k_.Material="SmoothPlastic"k_:
BreakJoints()k_.Parent=Effects;k_.CFrame=RootPart.CFrame;k_.Massless=false;local
l0=weld(k_,RootPart,k_,cf(0,0,-3)*angles(math.rad(0),math.rad(0),math.rad(0)))local
l1=false;local function onTouch(l2)if l1==false then local c=l2.Parent;local
h=l2.Parent:FindFirstChild("Humanoid")for U,v in pairs(l2.Parent:children())do if
v:IsA("Humanoid")then h=v end end;local head=c:FindFirstChild("Torso")or
c:FindFirstChild("UpperTorso")local l3=c:FindFirstChild("Head")if h~=nil and
head~=nil and l3~=nil then
l1=true;head.Anchored=true;coroutine.resume(coroutine.create(function()k_:Destroy()
end))local
l4=Instance.new("Part")l4.Reflectance=0;l4.Transparency=1;l4.CanCollide=false;l4.Lo
cked=true;l4.Anchored=true;l4.BrickColor=BrickColor.new("Really
blue")l4.Name="FHandle"l4.Size=Vector3.new(1,1,1)l4.Material="SmoothPlastic"l4:Brea
kJoints()l4.Parent=Effects;l4.CFrame=RootPart.CFrame;l4.Massless=false;local
l5=joint(l4,RootPart,l4,cf())local l6=25-4.5*1;local
h1=Instance.new("Attachment",RightArm)h1.Orientation=Vector3.new(0,0,0)h1.Position=
Vector3.new(0,-1,0)local
h3=EffectPack.UpperCutSmoke:Clone()h3.Parent=h1;h3.Enabled=true;game:GetService("De
bris"):AddItem(h1,5)so("231917750",Torso,2,0.9)for T=1,10,0.4 do SetTween(hI,
{C0=RootCF*CFrame.new(-0.5*math.sin(T),0.5*math.cos(T),0)*angles(math.rad(25-
4.5*T),math.rad(0),math.rad(36*T*2))},"Quad","InOut",0.05)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-
80))},"Quad","InOut",0.15)SetTween(RW,
{C0=CFrame.new(1.5,0.65,-.0)*angles(math.rad(160+2*T),math.rad(0),math.rad(30-
3*T))},"Quad","Out",0.15)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.15)SetTwee
n(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(0+6.5*T),math.rad(0),math.rad(0))},"Quad","InOut",0.15)SetTwee
n(LH,{C0=CFrame.new(-.5,-1,0)*angles(math.rad(0-
6.5*T),math.rad(0),math.rad(0))},"Quad","InOut",0.15)SetTween(head,
{CFrame=RootPart.CFrame*CF(0,0,-1)*angles(math.rad(math.random(-
180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-
180,180)))},"Quad","InOut",0.05)SetTween(l5,{C0=CFrame.new(0,-
T*2,T/2)},"Quad","InOut",0.05)l6=l6+75;if
l6>180 then l6=-180;print(1)end;if l6>-45 and l6<45 then
BulletHitEffectSpawn(head.CFrame,"ShockWave")so("471882019",head,3,2.5)end;Swait()e
nd;h3.Enabled=false;coroutine.resume(coroutine.create(function()local
h1=Instance.new("Attachment",RightArm)h1.Orientation=Vector3.new(0,0,0)h1.Position=
Vector3.new(0,-1,0)local
h3=EffectPack.Spark:Clone()h3.Parent=h1;h3:Emit(1)game:GetService("Debris"):AddItem
(h1,2)end))coroutine.resume(coroutine.create(function()local
h1=Instance.new("Attachment",LeftArm)h1.Orientation=Vector3.new(0,0,0)h1.Position=V
ector3.new(0,-1,0)local
h3=EffectPack.Spark:Clone()h3.Parent=h1;h3:Emit(1)game:GetService("Debris"):AddItem
(h1,2)end))so("782353117",Torso,2,0.9)so("588738949",RightArm,3,math.random(90,110)
/100)so("588738949",LeftArm,3,math.random(90,110)/100)SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-65),math.rad(0),math.rad(-
0))},"Back","Out",0.3)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(65),math.rad(0),math.rad(0))},"Back","
Out",0.3)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(90),math.rad(0),math.rad(90))},"Back","
Out",0.3)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(90),math.rad(0),math.rad(-
90))},"Back","Out",0.3)SetTween(RH,{C0=CFrame.new(.5,-.7,-.2)*angles(math.rad(-
40),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween(LH,{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween(l5,
{C0=CFrame.new(0,-30,5)},"Back","Out",0.6)for T=1,3 do SetTween(head,
{CFrame=RootPart.CFrame*CF(0,0,-
6)*angles(mr(0),mr(180),mr(0))},"Linear","Out",0.1)Swait(0.1*30)end;for
T=1,2.5,.225 do SetTween(hI,{C0=RootCF*CFrame.new(0,2+-0.75*T,20-
1.8*T)*angles(math.rad(15+30*T*2),math.rad(0),math.rad(-
0))},"Quad","Out",0.2)SetTween(hJ,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0))},"Quad","Out",0.3)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(170),math.rad(0),math.rad(90-
90/2.0*T))},"Quad","Out",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(170),math.rad(0),math.rad(-
90+90/2.0*T))},"Quad","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","Out",0.3)SetTween(LH,
{C0=CFrame.new(-.5,-1,-
0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","Out",0.3)Swait()SetTween(l
5,{C0=CFrame.new(0,-(20-1.8*T),13-
1.2*T)},"Quad","Out",0.2)end;so("231917750",Torso,5,0.9)local
kZ=Instance.new("Attachment",Torso)kZ.Orientation=Vector3.new(0,0,0)kZ.Position=Vec
tor3.new(0,0,0)local
h4=EffectPack.SmashSmoke:Clone()h4.Parent=kZ;h4.Enabled=true;game:GetService("Debri
s"):AddItem(kZ,7)coroutine.resume(coroutine.create(function()local
l7=c.Parent;c.Parent=Effects;local
l8,l9,ih=rayCast(Torso.Position,CFrame.new(Torso.Position,(RootPart.CFrame*CF(0,-
4,-10)).p).lookVector,54,Character)c.Parent=l7;SetTween(head,{CFrame=cf(l9-
VT(0,0,0),Torso.Position)*angles(mr(0),mr(180),mr(-
45))},"Quad","In",0.3)Swait(.3*30)so("231917744",head,4,1.25)BulletHitEffectSpawn(C
F(l9,l9+ih),"Explode")end))coroutine.resume(coroutine.create(function()Swait(0.3*30
)if c:FindFirstChild("UpperTorso")then local
ragdoll=EffectPack.R15Ragdoll:Clone()ragdoll.Parent=c;ragdoll.Disabled=false else
local ragdoll=EffectPack.R6Ragdoll:Clone()ragdoll.Parent=c;ragdoll.Disabled=false
end;c:BreakJoints()h.Health=0;head.Anchored=false end))SetTween(l5,
{C0=CFrame.new(0,0,27)},"Quad","In",0.3)SetTween(hI,{C0=RootCF*CFrame.new(0,-
0,-.5)*angles(math.rad(85),math.rad(0),math.rad(-0))},"Quad","Out",0.2)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
65),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(130),math.rad(0),math.rad(0))},"Back","
Out",0.2)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(130),math.rad(0),math.rad(-
0))},"Back","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-1,0)*angles(math.rad(-
25),math.rad(0),math.rad(0))},"Back","Out",0.2)SetTween(LH,{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(-
25),math.rad(0),math.rad(0))},"Back","Out",0.2)Swait(0.3*30)h4.Enabled=false;SetTwe
en(hI,{C0=RootCF*CFrame.new(0,-0,0)*angles(math.rad(-0),math.rad(0),math.rad(-
0))},"Quad","Out",0.25)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(0))},"Back","
Out",0.25)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(30),math.rad(0),math.rad(30))},"Back","
Out",0.25)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(30),math.rad(0),math.rad(-
30))},"Back","Out",0.25)SetTween(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(10),math.rad(0),math.rad(0))},"Back","Out",0.25)SetTween(LH,
{C0=CFrame.new(-.5,-1,0)*angles(math.rad(-
10),math.rad(0),math.rad(0))},"Back","Out",0.25)Swait(0.25*30)l4:Destroy()dS=false
end end end;local la=k_.Touched:connect(onTouch)Swait(.5*30)if k_.Parent==Effects
then la:disconnect()k_:Destroy()dS=false end;while true do Swait()if dS==false then
break end
end;print("aaaaaaaaaaaaaaaaaa")la:disconnect()Humanoid.JumpPower=60;Humanoid.WalkSp
eed=16 end;function Attack6()for T,v in pairs(GatherAllInstances(Effects))do if
v.Name=="Zombie"then v.Parent:Destroy()end end end;function ClickCombo()if
N=="Fall"or N=="Jump"then if Combo==0 then end else if ke==false then if Combo==0
then AT1()Combo=1 elseif Combo==1 then AT2()Combo=2 elseif Combo==2 then
AT3()Combo=0 elseif Combo==3 then Combo=0;ClickCombo()end else if Combo==0 then
AT4()Combo=1 elseif Combo==1 then AT5()Combo=2 elseif Combo==2 then AT6()Combo=3
elseif Combo==3 then AT7()Combo=0 end end end end;local
lb=Instance.new('IntValue',nil)for T,v in
pairs(Character.TorsoYes.Torso:GetChildren())do if v:IsA('Part')and
v.Name=="Chest"then lb.Value=lb.Value+1;v.Name="Chest"..lb.Value end end;local
Hold=false;mouse.Button1Down:connect(function()Hold=true;while Hold==true do if
dS==false then ClickCombo()else end;Swait()end
end)mouse.Button1Up:connect(function()if Hold==true then Hold=false end
end)mouse.KeyUp:connect(function(dr)end)mouse.KeyDown:connect(function(dr)if
dr=="f"and dS==false and kf==false then if ke==false then SetTween(RCW,
{C0=CF(0,-.75,0)},"Quad","Out",.5)SetTween(LCW,
{C0=CF(0,-.75,0)},"Quad","Out",.5)ke=true;so("3051417649",RightArm,1.5,.8)so("30514
17649",LeftArm,1.5,.8)else SetTween(RCW,{C0=CF(0,-
0,0)},"Quad","In",.5)SetTween(LCW,{C0=CF(0,-
0,0)},"Quad","In",.5)ke=false;so("3051417791",RightArm,1.5,.8)so("3051417791",LeftA
rm,1.5,.8)end end;if dr=="f"and dS==false and kf==true then if ke==false then
SetTween(RCW,{C0=CF(0,-.75,0)},"Quad","Out",.5)SetTween(LCW,
{C0=CF(0,-.75,0)},"Quad","Out",.5)ke=true;so("3051417649",RightArm,1.5,.8)so("30514
17649",LeftArm,1.5,.8)else SetTween(RCW,{C0=CF(0,-
0,0)},"Quad","In",.5)SetTween(LCW,{C0=CF(0,-
0,0)},"Quad","In",.5)ke=false;so("3051417791",RightArm,1.5,.8)so("3051417791",LeftA
rm,1.5,.8)end end;if dr=='e'and dS==false then dS=true;local lc=true;while lc==true
do SetTween(hI,{C0=RootCF*CFrame.new(0,0,-
2.20)*angles(math.rad(75),math.rad(5*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)))},"
Linear","InOut",0.1)SetTween(hJ,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
40),math.rad(15*math.sin(dQ/8)),math.rad(0))},"Linear","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.0,0.5,-.4)*angles(math.rad(160),math.rad(5*math.cos(dQ/8)),math.ra
d(-50+5*math.cos(dQ/8)))},"Linear","Out",0.1)SetTween(LW,{C0=CFrame.new(-
1.0,0.5,-.4)*angles(math.rad(160),math.rad(5*math.cos(dQ/8)),math.rad(40+5*math.cos
(dQ/8)))},"Linear","Out",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.9-.1*math.cos(dQ/8),-.4+.4*math.cos(dQ/8))*angles(math.rad(-
50+35*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)),math.rad(-
15*math.cos(dQ/8)))},"Linear","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.9+.1*math.cos(dQ/8),-.4-.4*math.cos(dQ/8))*angles(math.rad(-
50-35*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)),math.rad(-
15*math.cos(dQ/8)))},"Linear","InOut",0.1)SetTween(tailw,
{C0=CF(-.2*math.cos(dQ/8),0,.30+.15*math.sin(dQ/4))*ANGLES(mr(80+10*math.sin(dQ/4))
,mr(10*math.cos(dQ/8)),mr(10-
30*math.cos(dQ/8)))},"Linear","In",.1)Swait()if(Humanoid.MoveDirection*Vector3.new(
1,0,1)).magnitude>.5 then lc=false end end;dS=false end;if dr=="r"and dS==false and
kf==false then dS=true;local lc=true;while lc==true do SetTween(hI,
{C0=RootCF*CFrame.new(0,0,-
2.20)*angles(math.rad(75),math.rad(5*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)))},"
Linear","InOut",0.1)SetTween(hJ,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
40),math.rad(15*math.sin(dQ/8)),math.rad(0))},"Linear","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.0,0.5,-.4)*angles(math.rad(160),math.rad(5*math.cos(dQ/8)),math.ra
d(-50+5*math.cos(dQ/8)))},"Linear","Out",0.1)SetTween(LW,{C0=CFrame.new(-
1.0,0.5,-.4)*angles(math.rad(160),math.rad(5*math.cos(dQ/8)),math.rad(40+5*math.cos
(dQ/8)))},"Linear","Out",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.9-.1*math.cos(dQ/8),-.4+.4*math.cos(dQ/8))*angles(math.rad(-
50+35*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)),math.rad(-
15*math.cos(dQ/8)))},"Linear","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.9+.1*math.cos(dQ/8),-.4-.4*math.cos(dQ/8))*angles(math.rad(-
50-35*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)),math.rad(-
15*math.cos(dQ/8)))},"Linear","InOut",0.1)SetTween(tailw,
{C0=CF(-.2*math.cos(dQ/8),0,.30+.15*math.sin(dQ/4))*ANGLES(mr(80+10*math.sin(dQ/4))
,mr(10*math.cos(dQ/8)),mr(10-
30*math.cos(dQ/8)))},"Linear","In",.1)Swait()if(Humanoid.MoveDirection*Vector3.new(
1,0,1)).magnitude>.5 then lc=false end end;dS=false end;if dr=="r"and dS==false and
kf==true then dS=true;local lc=true;while lc==true do SetTween(hI,
{C0=RootCF*CFrame.new(0,0,-
1.8)*angles(math.rad(140),math.rad(5*math.cos(dQ/8)),math.rad(5*math.cos(dQ/8)))},"
Linear","InOut",0.1)SetTween(hJ,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
100),math.rad(15*math.sin(dQ/8)),math.rad(0))},"Linear","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.0,1,0)*angles(math.rad(210),math.rad(5*math.cos(dQ/8)),math.rad(40
+5*math.cos(dQ/8)))},"Linear","Out",0.1)SetTween(LW,{C0=CFrame.new(-
1.0,1,0)*angles(math.rad(210),math.rad(5*math.cos(dQ/8)),math.rad(-
40+5*math.cos(dQ/8)))},"Linear","Out",0.1)SetTween(RH,{C0=CFrame.new(.5,-
0.7,0)*angles(math.rad(130+5*math.cos(dQ/8)),math.rad(15*math.sin(
dQ/8)),math.rad(-15*math.cos(dQ/8)))},"Linear","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-0.7,0)*angles(math.rad(130-5*math.cos(dQ/8)),math.rad(-
15*math.sin(dQ/8)),math.rad(-
15*math.cos(dQ/8)))},"Linear","InOut",0.1)SetTween(tailw,
{C0=CF(-.2*math.cos(dQ/8),0,.30+.15*math.sin(dQ/4))*ANGLES(mr(80+10*math.sin(dQ/4))
,mr(10*math.cos(dQ/8)),mr(10-
30*math.cos(dQ/8)))},"Linear","In",.1)Swait()if(Humanoid.MoveDirection*Vector3.new(
1,0,1)).magnitude>.5 then lc=false end end;dS=false end;if dr=="z"and dS==false
then Attack1()end;if dr=="x"and dS==false then end;if dr=="c"and dS==false then
end;if dr=="v"and dS==false then end;if dr=="f"and dS==false then end;if dr=="y"and
dS==false then joke()end;if dr=="t"and dS==false then dS=true;SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30))},"Back","
Out",0.3)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-
30))},"Back","Out",0.3)SetTween(RW,
{C0=CFrame.new(1.3,0.5,-.0)*angles(math.rad(120),math.rad(0),math.rad(-
40))},"Back","Out",0.3)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween
(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.3)SetTween(LH,
{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.3)Swait(.3*30)so("
875978120",Torso,4,.9)dR=4.3;for T=1,4,0.1 do SetTween(hI,
{C0=RootCF*CFrame.new(0,0,-.1-.05*math.cos(dQ/8))*angles(math.rad(1+1*math.cos(dQ/8
)),math.rad(0),math.rad(30+1*math.cos(dQ/8)))},"Quad","InOut",0.1)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-
30+1*math.cos(dQ/8)))},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.3,0.5,-.0)*angles(math.rad(120),math.rad(0),math.rad(-
40))},"Quad","InOut",0.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTwe
en(RH,
{C0=CFrame.new(.5,-.95+.05*math.cos(dQ/8),-.2+.05*math.cos(dQ/8))*angles(math.rad(-
10+1*math.cos(dQ/8)),math.rad(25*math.cos(dQ/16)),math.rad(0))},"Quad","InOut",0.1)
SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05*math.cos(dQ/8),0)*angles(math.rad(1+1*math.cos(dQ/8)),m
ath.rad(0),math.rad(0))},"Quad","InOut",0.1)Swait()end;dS=false end;if dr=="g"and
ki==true and kh==true then ki=false end;if dr=="g"and dS==false and kh==false and
kf==true then dS=true;ki=true;local ld=mouse.Target;if ld.Parent~=nil then local
ji=ld.Parent:FindFirstChild("HumanoidRootPart")or
ld.Parent.Parent:FindFirstChild("HumanoidRootPart")local
le=ld.Parent:FindFirstChildOfClass("Humanoid")or
ld.Parent.Parent:FindFirstChildOfClass("Humanoid")if ji==nil then
ji=ld.Parent:FindFirstChild("Torso")or
ld.Parent.Parent:FindFirstChild("Torso")end;print(ji,le)if ji==nil or le==nil then
dS=false end;if ji~=nil and le~=nil then local lf=ji;RootPart.Anchored=true;local
hum=le;local lg=Instance.new("Part")local
li=Instance.new("ParticleEmitter")lg.Parent=Player.Character;lg.CFrame=CFrame.new(5
1.1425285,1.88000441,-
7.34444237,1,0,0,0,1,0,0,0,1)lg.Position=Vector3.new(51.1425285,1.88000441,-
7.34444237)lg.Transparency=1;lg.Size=Vector3.new(5.54000139,3.71999788,4.06999826)l
g.BottomSurface=Enum.SurfaceType.Smooth;lg.TopSurface=Enum.SurfaceType.Smooth;lg.Ca
nCollide=false;lg.Anchored=true;li.Parent=lg;li.Speed=NumberRange.new(0.5,0.5)li.Ro
tation=NumberRange.new(0,360)li.Enabled=true;li.Texture="rbxassetid://244221440"li.
Transparency=NumberSequence.new(0.89999997615814,0.89999997615814)li.ZOffset=5;li.S
ize=NumberSequence.new(3.7200000286102,3.7200000286102)li.Acceleration=Vector3.new(
0,1,0)li.Lifetime=NumberRange.new(0.10000000149012,0.20000000298023)li.Rate=20000;l
i.RotSpeed=NumberRange.new(-
30,30)li.SpreadAngle=Vector2.new(360,360)li.VelocitySpread=360;lg.CFrame=lf.CFrame*
CFrame.Angles(0,0,math.rad(90))lg.CFrame=lg.CFrame*CFrame.new(0,0,-
2)coroutine.resume(coroutine.create(function()wait(0.3)li.Enabled=false end))local
lj=Instance.new("Model")local aA=Instance.new("Part")local
kq=Instance.new("SpecialMesh")local kr=Instance.new("Weld")local
Part4=Instance.new("Part")local lk=Instance.new("Weld")local
Part6=Instance.new("Part")local
ll=Instance.new("Weld")lj.Name="D"lj.Parent=nil;aA.Parent=lj;aA.CFrame=CFrame.new(6
0.5641861,1.69272184,-20.9960651,0.000150388281,0.0221676175,0.999754369,-
1.6669499e-05,0.999754369,-0.0221676137,-1,-1.33316544e-
05,0.000150720865)aA.Orientation=Vector3.new(1.26999998,89.9899979,0)aA.Position=Ve
ctor3.new(60.5641861,1.69272184,-
20.9960651)aA.Rotation=Vector3.new(89.6100006,88.7300034,-
89.6100006)aA.Color=Color3.new(0.745098,0.407843,0.384314)aA.Size=Vector3.new(0.060
0000024,0.950895786,0.220896259)aA.BottomSurface=Enum.SurfaceType.Smooth;aA.BrickCo
lor=BrickColor.new("Terra
Cotta")aA.CanCollide=false;aA.Material=Enum.Material.SmoothPlastic;aA.TopSurface=En
um.SurfaceType.Smooth;aA.brickColor=BrickColor.new("Terra
Cotta")kq.Parent=aA;kq.Scale=Vector3.new(0.910000026,0.300000012,0.910000026)kq.Mes
hType=Enum.MeshType.Sphere;kr.Name="Part"kr.Parent=aA;kr.C0=CFrame.new(-5.7220459e-
05,-0.414992213,3.05175781e-05,3.20026317e-07,-1,5.29796484e-11,-1,-3.20026317e-
07,-1.69109037e-15,1.70804522e-15,-5.29796484e-11,-
1)kr.Part0=aA;kr.Part1=Part6;kr.part1=Part6;Part4.Parent=lj;Part4.CFrame=CFrame.new
(60.5637436,1.67272615,-20.9960651,0.999754369,0.0221676175,-0.000150395441,-
0.0221676137,0.999754369,1.63495533e-05,0.000150720924,-1.30116277e-
05,1)Part4.Orientation=Vector3.new(0,-0.00999999978,-
1.26999998)Part4.Position=Vector3.new(60.5637436,1.67272615,-
20.9960651)Part4.Rotation=Vector3.new(0,-0.00999999978,-
1.26999998)Part4.Color=Color3.new(1,0.580392,0.580392)Part4.Size=Vector3.new(0.3100
00956,0.310000956,0.310000956)Part4.BottomSurface=Enum.SurfaceType.Smooth;Part4.Bri
ckColor=BrickColor.new("Salmon")Part4.Material=Enum.Material.SmoothPlastic;Part4.To
pSurface=Enum.SurfaceType.Smooth;Part4.brickColor=BrickColor.new("Salmon")Part4.Sha
pe=Enum.PartType.Ball;Part4.CanCollide=false;lk.Name="Part"lk.Parent=Part4;lk.C0=CF
rame.new(2.67028809e-05,-0.394991755,5.7220459e-05,-3.47415857e-23,0,-1,-1,0,-
3.47415857e-
23,0,1,0)lk.Part0=Part4;lk.Part1=Part6;lk.part1=Part6;Part6.Parent=lj;Part6.CFrame=
CFrame.new(60.5550156,1.27783084,-20.9960022,-0.0221676175,-0.000150395441,-
0.999754369,-0.999754369,1.63495533e-05,0.0221676137,1.30116277e-05,1,-
0.000150720924)Part6.Orientation=Vector3.new(-1.26999998,-90.0100021,-
90)Part6.Position=Vector3.new(60.5550156,1.27783084,-
20.9960022)Part6.Rotation=Vector3.new(-90.3899994,-
88.7300034,179.610001)Part6.Color=Color3.new(1,0.8,0.6)Part6.Size=Vector3.new(0.789
999664,0.315000653,0.315000653)Part6.BottomSurface=Enum.SurfaceType.Smooth;Part6.Br
ickColor=BrickColor.new("Pastel
brown")Part6.Material=Enum.Material.SmoothPlastic;Part6.TopSurface=Enum.SurfaceType
.Smooth;Part6.brickColor=BrickColor.new("Pastel
brown")Part6.Shape=Enum.PartType.Cylinder;if lf.Name=="HumanoidRootPart"then
Part6.BrickColor=lf.BrickColor elseif lf.Name~="HumanoidRootPart"then local
lm=lf.Parent:FindFirstChildOfClass("BodyColors")if lm~=nil then
Part6.BrickColor=lm.TorsoColor end
end;Part6.CanCollide=false;ll.Name="HumanoidRootPart"ll.Parent=Part6;ll.C0=CFrame.n
ew(0.749751091,-0.000104904175,-1.27482605,-1.30116277e-05,-
0.0221676175,0.999754369,-1,-0.000150395441,-1.63495533e-05,0.000150720924,-
0.999754369,-0.0221676137)ll.Part0=Part6;ll.Part1=lf;ll.part1=lf;wait(0.2)for
T=0,0.1,0.1 do SetTween(hJ,{C0=NeckCF},"Quad","InOut",0.1)end;local
ln=0;kh=true;spawn(function()tploop=game.RunService.RenderStepped:Connect(function(
)if kh==true then RootPart.CFrame=lf.CFrame*CFrame.new(0,-0.2,0)*angles(math.rad(-
90),0,0)RootPart.CFrame=RootPart.CFrame*CFrame.new(0,1.5,0)*angles(0,math.rad(180),
0)end end)while kh==true do
wait()end;print("Ran")RootPart.Anchored=false;tploop:Disconnect()end)repeat
ln=ln+1;for T=0,0.8,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
2.9,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(30),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(30),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)Swait()end
;for T=0,0.8,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
3.05,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(45),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(45),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(100),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(100),0,0)},"Quad","InOut",0.1)Swait()en
d;local
sound=CreateSound2("836796971",Torso,10,1,false)game:GetService("Debris"):AddItem(s
ound,2)wait(0.5)until ln>20 or ki==false;repeat ln=ln+1;for T=0,0.5,0.1 do
SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
2.9,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(30),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(30),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)Swait()end
;local
sound=CreateSound2("836796971",Torso,10,1,false)game:GetService("Debris"):AddItem(s
ound,2)for T=0,0.5,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
3.05,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(45),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(45),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(100),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(100),0,0)},"Quad","InOut",0.1)Swait()en
d;wait(0.2)until
ln>35 or ki==false;repeat wait()for T=0,0.4,0.1 do SetTween(hI,
{C0=CFrame.fromEulerAnglesXYZ(-3,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)Swait()end
;local
sound=CreateSound2("836796971",Torso,10,1,false)game:GetService("Debris"):AddItem(s
ound,5)for T=0,0.4,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
2.7,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(10),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(10),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(75),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(75),0,0)},"Quad","InOut",0.1)Swait()end
;wait(0.1)until ki==false;for T=0,0.4,0.1 do SetTween(hI,
{C0=CFrame.fromEulerAnglesXYZ(-3,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)Swait()end
;wait(0.5)for T=0,0.4,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
2.65,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(8),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(8),0,math.rad(25))},"Quad","InOut",0.
1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(72),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(72),0,0)},"Quad","InOut",0.1)Swait()end
;local
sound=CreateSound2("1430568042",Torso,10,1,false)game:GetService("Debris"):AddItem(
sound,5)wait(0.5)for T=0,0.4,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
3,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)Swait()end
;wait(0.5)for T=0,0.4,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
2.65,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(8),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(8),0,math.rad(25))},"Quad","InOut",0.
1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(72),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(72),0,0)},"Quad","InOut",0.1)Swait()end
;local
sound=CreateSound2("1430568042",Torso,10,1,false)game:GetService("Debris"):AddItem(
sound,5)wait(0.5)for T=0,0.4,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
3,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(35),0,math.rad(25))},"Quad","InOut",0
.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(90),0,0)},"Quad","InOut",0.1)Swait()end
;wait(0.5)for T=0,0.4,0.1 do SetTween(hI,{C0=CFrame.fromEulerAnglesXYZ(-
2.65,0,3.14)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(8),0,math.rad(-
25))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(8),0,math.rad(25))},"Quad","InOut",0.
1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(math.rad(72),0,0)},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(math.rad(72),0,0)},"Quad","InOut",0.1)Swait()end
;local
sound=CreateSound2("1430568042",Torso,10,1,false)game:GetService("Debris"):AddItem(
sound,5)wait(0.5)dS=false;li.Enabled=true;coroutine.resume(coroutine.create(functio
n()wait(0.3)li.Enabled=false;game:GetService("Debris"):AddItem(li,2)end))lj:Destroy
()kh=false end end end;if dr=="c"and kj==false and dS==false and kf==false then
dS=true;RootPart.Anchored=true;kj=true;kf=true;for T=0,0.3,0.1 do SetTween(hI,
{C0=CFrame.fromEulerAnglesXYZ(-1.57,0,2.8)},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(0,0,math.rad(-
5))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(0,0,math.rad(5))},"Quad","InOut",0.1)SetTween(
LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(0,0,math.rad(10))},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(0,0,math.rad(-
10))},"Quad","InOut",0.1)Swait()end;for T=0,0.3,0.1 do SetTween(hI,
{C0=CFrame.fromEulerAnglesXYZ(-1.57,0,2.8)*CFrame.new(0,0,-
0.1)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(20),0,math.rad(-
5))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(20),0,math.rad(5))},"Quad","InOut",0.
1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,-.0)*angles(0,0,math.rad(10))},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,-.0)*angles(0,0,math.rad(-
10))},"Quad","InOut",0.1)Swait()end;local lo=true;for T=0,0.6,0.1 do SetTween(hI,
{C0=CFrame.fromEulerAnglesXYZ(-1.57,0,2.8)*CFrame.new(0,0,-
0.3)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-.95+.05,0)*angles(math.rad(40),0,math.rad(-
5))},"Quad","InOut",0.1)SetTween(RH,
{C0=CFrame.new(.5,-.95+.05,0)*angles(math.rad(40),0,math.rad(5))},"Quad","InOut",0.
1)SetTween(LW,{C0=CFrame.new(-
1.5,0.4,0.2)*angles(math.rad(30),0,math.rad(10))},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.4,0.2)*angles(math.rad(30),0,math.rad(-
10))},"Quad","InOut",0.1)SetTween(kl,{C0=CFrame.new(0,-
0.6,0)},"Quad","InOut",0.1)SetTween(km,{C0=CFrame.new(0,-
0.6,0)},"Quad","InOut",0.1)if lo==true then lo=false;for T,v in
pairs(kp:GetChildren())do if v:IsA("BasePart")then v.Transparency=1 end end
end;Swait()end;for T=0,1,0.1 do SetTween(LW,{C0=CFrame.new(-
1.5,0,0)*angles(math.rad(30),0,math.rad(10))},"Quad","InOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0,0)*angles(math.rad(30),0,math.rad(-
10))},"Quad","InOut",0.1)SetTween(kl,
{C0=CFrame.new(0,0.8,0)},"Quad","InOut",0.1)SetTween(km,
{C0=CFrame.new(0,0.8,0)},"Quad","InOut",0.1)Swait()end;LocalPlayer.Character=M;for
U,v in pairs(M:GetChildren())do if v:IsA("Pants")then v:Destroy()end end;for U,v in
pairs(game.workspace.nigra:GetChildren())do if v:IsA("Pants")then v:Destroy()end
end;LocalPlayer.Character=FakeChar;RootPart.Anchored=false;dS=false;kj=false;R.vagg
ie.Handle.Anchored=false;S.lips.Handle.Anchored=false;W(R.vaggie.Handle,Character["
Torso"])W(S.lips.Handle,Character["Torso"])S.lips.Handle.Attachment.Rotation=Vector
3.new(-58,-
177,180)Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name="Attachme
nt69"Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name="Attachment1
337"Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name="Attachment42
0"Character:WaitForChild("Torso").Attachment1337.Position=Vector3.new(0,-
1,0)Character:WaitForChild("Torso").Attachment420.Position=Vector3.new(0,-1.325,-
0.22)elseif dr=="c"and dS==false and kf==true then end;if dr=="v"and dS==false and
kg==false then kg=true;local
lp=Instance.new("ParticleEmitter")lp.Parent=Character.TorsoYes.Torso.REF;lp.Speed=N
umberRange.new(0.5,0.5)lp.Rotation=NumberRange.new(0,360)lp.Enabled=true;lp.Texture
="rbxassetid://244221440"lp.Transparency=NumberSequence.new(0.89999997615814,0.8999
9997615814)lp.ZOffset=5;lp.Acceleration=Vector3.new(0,1,0)lp.Lifetime=NumberRange.n
ew(0.10000000149012,0.20000000298023)lp.Rate=20000;lp.RotSpeed=NumberRange.new(-
30,30)lp.SpreadAngle=Vector2.new(360,360)lp.VelocitySpread=360;local
li=Instance.new("ParticleEmitter")li.Parent=Character.TorsoYes.Torso.Out;li.Speed=N
umberRange.new(0.5,0.5)li.Rotation=NumberRange.new(0,360)li.Enabled=true;li.Texture
="rbxassetid://244221440"li.Transparency=NumberSequence.new(0.89999997615814,0.8999
9997615814)li.ZOffset=5;li.Acceleration=Vector3.new(0,1,0)li.Lifetime=NumberRange.n
ew(0.10000000149012,0.20000000298023)li.Rate=20000;li.RotSpeed=NumberRange.new(-
30,30)li.SpreadAngle=Vector2.new(360,360)li.VelocitySpread=360;for T,v in
pairs(Character.TorsoYes.Torso:GetChildren())do if v.Name=="Chest"or
v.Name=="Chest2"then local
lq=Instance.new("ParticleEmitter")lq.Parent=v;lq.Speed=NumberRange.new(0.5,0.5)lq.R
otation=NumberRange.new(0,360)lq.Enabled=true;lq.Texture="rbxassetid://244221440"lq
.Transparency=NumberSequence.new(0.89999997615814,0.89999997615814)lq.ZOffset=5;lq.
Acceleration=Vector3.new(0,1,0)lq.Lifetime=NumberRange.new(0.10000000149012,0.20000
000298023)lq.Rate=20000;lq.RotSpeed=NumberRange.new(-
30,30)lq.SpreadAngle=Vector2.new(360,360)lq.VelocitySpread=360;v.Transparency=0;v.A
nchored=false;v.CanCollide=false;coroutine.resume(coroutine.create(function()wait(0
.2)lq.Enabled=false end))elseif v:IsA("Beam")then
game:GetService("Debris"):AddItem(v,0.2)end end;for T,v in
pairs(Character.TorsoYes.Torso:GetChildren())do if v:IsA("BasePart")and
v.Name~="Chest"then v.Transparency=1 end end;for T,v in
pairs(Character.LArmYes.LeftArm:GetChildren())do if v:IsA("BasePart")and
v.Name~="REF"then v.Transparency=1 end end;for T,v in
pairs(Character.RArmYes.RightArm:GetChildren())do if v:IsA("BasePart")and
v.Name~="REF"then v.Transparency=1 end
end;Torso.Transparency=0;LocalPlayer.Character=M;for U,v in
pairs(M:GetChildren())do if v:IsA("Shirt")then v:Destroy()end end;for U,v in
pairs(game.workspace.nigra:GetChildren())do
if v:IsA("Shirt")then v:Destroy()end
end;LocalPlayer.Character=FakeChar;wait(0.2)lp.Enabled=false;li.Enabled=false;game:
GetService("Debris"):AddItem(lp,2)game:GetService("Debris"):AddItem(li,2)R.tiddie.H
andle.Anchored=false;R.othertiddie.Handle.Anchored=false;S.nipples.Handle.Anchored=
false;R.behindzatiddie.Handle.Anchored=false;R.behindzaothertiddie.Handle.Anchored=
false;W(R.tiddie.Handle,Character.TorsoYes.Torso.Chest1)W(R.othertiddie.Handle,Char
acter.TorsoYes.Torso.Chest2)W(S.nipples.Handle,Character.TorsoYes.Torso.Chest3)W(R.
behindzatiddie.Handle,Character.TorsoYes.Torso.Chest3)W(R.behindzaothertiddie.Handl
e,Character.TorsoYes.Torso.Chest4)S.nipples.Handle.Attachment.Orientation=Vector3.n
ew(-25,90,-
45)Character:WaitForChild("TorsoYes").Torso.Chest1:FindFirstChild("Attachment").Nam
e="Attachment69"Character:WaitForChild("TorsoYes").Torso.Chest2:FindFirstChild("Att
achment").Name="Attachment69"Character:WaitForChild("TorsoYes").Torso.Chest3:FindFi
rstChild("Attachment").Name="Attachment69"Character:WaitForChild("TorsoYes").Torso.
Chest3:FindFirstChild("Attachment").Name="Attachment420"Character:WaitForChild("Tor
soYes").Torso.Chest4:FindFirstChild("Attachment").Name="Attachment69"Character:Wait
ForChild("TorsoYes").Torso.Chest1.Attachment69.Position=Vector3.new(0,0,0)Character
:WaitForChild("TorsoYes").Torso.Chest2.Attachment69.Position=Vector3.new(0,0,0)Char
acter:WaitForChild("TorsoYes").Torso.Chest3.Attachment69.Position=Vector3.new(0.3,0
.2,-
0.425)Character:WaitForChild("TorsoYes").Torso.Chest3.Attachment420.Position=Vector
3.new(0,0,0)Character:WaitForChild("TorsoYes").Torso.Chest4.Attachment69.Position=V
ector3.new(0,0,0)kk=false elseif dr=="v"and dS==false and kg==true then end;if
dr=="p"and dS==false then if mememode==false then
mememode=true;dZ="http://www.roblox.com/asset/?
id=836590183"lastsongpos=0;d_.TimePosition=lastsongpos else mememode=false;e0=e0-
1;KeyDownF("n")end end;if dr=="0"then if isruning==false then isruning=true end
end;if dr=="m"then if playsong==true then playsong=false;d_:pause()elseif
playsong==false then playsong=true;d_:resume()end end;if dr=="n"and mememode==false
then e0=e0+1;if e0>6 then e0=1 end;warn("now playing song Nr"..e0)if e0==1 then
dZ="http://www.roblox.com/asset/?id=617334987"elseif e0==2 then
dZ="http://www.roblox.com/asset/?id=3464477488"elseif e0==3 then
dZ="http://www.roblox.com/asset/?id=198665867"elseif e0==4 then
dZ="http://www.roblox.com/asset/?id=493674525"elseif e0==5 then
dZ="http://www.roblox.com/asset/?id=2984966954"elseif e0==6 then
dZ="http://www.roblox.com/asset/?
id=3547074406"end;lastsongpos=0;d_.TimePosition=lastsongpos end
end)FF=Instance.new("ForceField",Character)FF.Visible=false;Humanoid.DisplayDistanc
eType="None"Humanoid.MaxHealth=9999;Humanoid.Health=9999;GainCharge=function()Human
oid.MaxHealth=9999;Humanoid.Health=9999
end;Humanoid.HealthChanged:connect(function()GainCharge(Humanoid)end)coroutine.resu
me(coroutine.create(function()while Humanoid.Health>0.001 do
dQ=dQ+dR;hitfloor=rayCast(RootPart.Position,CFrame.new(RootPart.Position,RootPart.P
osition-Vector3.new(0,1,0)).lookVector,4,Character)if
Character:FindFirstChild("Sound")then
Character:FindFirstChild("Sound"):Destroy()end;local
hW=(Humanoid.MoveDirection*Vector3.new(1,0,1)).magnitude;local
hX=RootPart.Velocity.y;if RootPart.Velocity.y>1 and hitfloor==nil then
N="Jump"elseif RootPart.Velocity.y<-1 and hitfloor==nil then N="Fall"elseif
Humanoid.Sit==true then N="Sit"elseif hW<.5 and hitfloor~=nil then N="Idle"elseif
hW>.5 and hitfloor~=nil then N="Walk"else N=""end;local hY=RootPart.CFrame;local
hZ=Humanoid.MoveDirection*hY.LookVector;local
h_=Humanoid.MoveDirection*hY.RightVector;dU=hZ.X+hZ.Z;dV=h_.X+h_.Z;coroutine.resume
(coroutine.create(function()if d_.Parent==nil or d_==nil then
d_=e1:Clone()d_.Parent=Torso;d_.Name="BGMusic"d_.Pitch=1;d_.Volume=1.5;d_.Looped=tr
ue;d_.archivable=false;d_.TimePosition=lastsongpos;if playsong==true then
d_:play()elseif playsong==false then d_:stop()end else
lastsongpos=d_.TimePosition;d_.Pitch=1;d_.Volume=1.5;d_.Looped=true;d_.SoundId=dZ;d
_.EmitterSize=30 end end))dO=hW*1;if dO>30 then dO=30 end;dO=dO/50*2;if dS==false
then if N=="Jump"then dR=0.60*2;SetTween(hI,
{C0=RootCF*cn(0,0+0.0395/2*math.cos(dQ/8),-
0.1+0.0395*math.cos(dQ/8))*angles(math.rad(-6.5-1.5*math.cos(dQ/8))
+dO*dU/2,math.rad(0)-dO*dV/2,math.rad(0))},"Quad","Out",0.25)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-
26.5+2.5*math.cos(dQ/8)),math.rad(0),math.rad(-0))},"Quad","Out",0.25)SetTween(RW,
{C0=cf(1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(140-
2*math.cos(dQ/8)),math.rad(-
5),math.rad(8+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(LW,{C0=cf(-
1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(140-
2*math.cos(dQ/8)),math.rad(5),math.rad(-8-
4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-
0.85+.05*math.cos(dQ/15),-.2)*CFrame.Angles(math.rad(-15-
1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)SetTween(LH,
{C0=CFrame.new(-.5,-0.35+.05*math.cos(dQ/15),-.4)*CFrame.Angles(math.rad(-
25+1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)elseif
N=="Fall"then dR=0.60*2;SetTween(hI,{C0=RootCF*cn(0,0+0.0395/2*math.cos(dQ/8),-
0.5+0.0395*math.cos(dQ/8))*angles(math.rad(5.5-1.5*math.cos(dQ/8))-
dO*dU/2,math.rad(0)+dO*dV/2,math.rad(0))},"Quad","Out",0.35)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(26.5+2.5*math.cos(dQ/8)),math.rad(0),m
ath.rad(-0))},"Quad","Out",0.25)SetTween(RW,
{C0=cf(1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(105-
2*math.cos(dQ/8)),math.rad(-
15),math.rad(80+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(LW,{C0=cf(-
1.4+.05*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(105-
2*math.cos(dQ/8)),math.rad(15),math.rad(-80-
4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,{C0=CFrame.new(.5,-
0.15+.05*math.cos(dQ/15),-.4)*CFrame.Angles(math.rad(-15-
1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-0.55+.05*math.cos(dQ/15),-.4)*CFrame.Angles(math.rad(-
0+1*math.cos(dQ/10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)elseif
N=="Idle"then local f2=1;if dS==true and mememode==true then f2=5 end;if ke==false
then dR=0.60*1.75*f2;Humanoid.JumpPower=60;Humanoid.WalkSpeed=16;local
i0=0;SetTween(hI,{C0=RootCF*cn(0,0,-
0.1+0.0395*math.cos(dQ/8+i0*math.cos(dQ/8*2)))*angles(math.rad(1.5-
1*math.cos(dQ/8)),math.rad(0+0*math.cos(dQ/8)/20),math.rad(-
20))},"Quad","InOut",0.1)SetTween(hJ,{C0=NeckCF*angles(math.rad(6.5-
3.5*math.sin(dQ/8+i0*math.cos(dQ/8*2))),math.rad(2.5-
5.5*math.cos(dQ/16)),math.rad(20-
6.5*math.cos(dQ/15+.4*math.cos(dQ/10))))},"Quad","InOut",0.1)SetTween(RW,
{C0=cf(1.45+.0*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(0+3*math.s
in(dQ/8)),math.rad(-5),math.rad(4+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(LW,
{C0=cf(-
1.45+.0*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(0+3*math.sin(dQ/8
)),math.rad(5),math.rad(-4-4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,
{C0=CFrame.new(.5,-
0.95-.04*math.cos(dQ/8+i0*math.cos(dQ/8*2)),0)*CFrame.Angles(math.rad(1.5-
1*math.cos(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",0.1)SetTween(LH,{C0=CFrame.new(-.5,-
0.95-.04*math.cos(dQ/8+i0*math.cos(dQ/8*2)),0)*CFrame.Angles(math.rad(1.5-
1*math.cos(dQ/8)),math.rad(20),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",0.1)else
dR=0.60*1.75*f2;Humanoid.JumpPower=60;Humanoid.WalkSpeed=16;local i0=0;SetTween(hI,
{C0=RootCF*cn(0,0,-
0.1+0.0395*math.cos(dQ/8+i0*math.cos(dQ/8*2)))*angles(math.rad(10.5-
1*math.cos(dQ/8)),math.rad(0+0*math.cos(dQ/8)/20),math.rad(-
5))},"Quad","InOut",0.1)SetTween(hJ,{C0=NeckCF*angles(math.rad(-6.5-
3.5*math.sin(dQ/8+i0*math.cos(dQ/8*2))),math.rad(2.5-
5.5*math.cos(dQ/16)),math.rad(5-
6.5*math.cos(dQ/15+.4*math.cos(dQ/10))))},"Quad","InOut",0.1)SetTween(RW,
{C0=cf(1.45+.0*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(10+3*math.
sin(dQ/8)),math.rad(25),math.rad(40+4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(L
W,{C0=cf(-
1.45+.0*math.cos(dQ/8),0.5+.05*math.cos(dQ/8),.0)*angles(math.rad(10+3*math.sin(dQ/
8)),math.rad(-25),math.rad(-40-4*math.cos(dQ/8)))},"Quad","Out",0.2)SetTween(RH,
{C0=CFrame.new(.5,-
0.95-.04*math.cos(dQ/8+i0*math.cos(dQ/8*2)),0)*CFrame.Angles(math.rad(20.5-
1*math.cos(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",0.1)SetTween(LH,{C0=CFrame.new(-.5,-
0.95-.04*math.cos(dQ/8+i0*math.cos(dQ/8*2)),0)*CFrame.Angles(math.rad(1.5-
1*math.cos(dQ/8)),math.rad(20),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Quad","InOut",0.1)end elseif N=="Walk"then if ke==false then
local speed=1.0;if mememode==true then speed=4
end;dR=2.4*speed;Humanoid.JumpPower=60*speed;Humanoid.WalkSpeed=16*speed;local
i1=cf(-dV/7*math.cos(dQ/8),0,dU/7*math.cos(dQ/8))*angles(math.rad(-
dU*30)*math.cos(dQ/8),0,math.rad(-dV*30)*math.cos(dQ/8))local
i2=cf(dV/7*math.cos(dQ/8),0,-
dU/7*math.cos(dQ/8))*angles(math.rad(dU*30)*math.cos(dQ/8),0,math.rad(dV*30)*math.c
os(dQ/8))SetTween(hI,{C0=RootCF*CFrame.new(0,0,-0.05+0.055*math.cos(dQ/4)+-
math.sin(dQ/4)/8)*angles(math.rad((dU*2-dU*math.cos(dQ/4))*7),math.rad((-dV*2-
-dV*math.cos(dQ/4))*5),math.rad(8*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/s
peed)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0+0.025*math.cos(dQ/4))*angles(math.rad((-dU*1-
-dU*math.cos(dQ/4))*7),math.rad((dV*2-dV*math.cos(dQ/4))*3.5),math.rad(-dV*45+-
8*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)SetTween(RW,
{C0=cf(1.45+.0*math.cos(dQ/8),0.5+dV/50*math.cos(dQ/8),0)*angles(math.rad(0+dU*15*m
ath.cos(dQ/8)),math.rad(0),math.rad(8+dV*5*math.cos(dQ/8)))},"Linear","Out",WalkAni
mMove/speed)SetTween(LW,{C0=cf(-
1.45+.0*math.cos(dQ/8),0.5+dV/50*math.cos(dQ/8),0)*angles(math.rad(0-
dU*15*math.cos(dQ/8)),math.rad(0),math.rad(-8-
dV*5*math.cos(dQ/8)))},"Linear","Out",WalkAnimMove/speed)SetTween(RH,
{C0=CFrame.new(.5,-
0.85+.15*math.sin(dQ/8),-.15+.15*math.cos(dQ/8))*i1*CFrame.Angles(math.rad(0-
5*math.cos(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/s
peed)SetTween(LH,{C0=CFrame.new(-.5,-
0.85-.15*math.sin(dQ/8),-.15-.15*math.cos(dQ/8))*i2*CFrame.Angles(math.rad(0+5*math
.cos(dQ/8)),math.rad(0),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)else local speed=1.6;if
mememode==true then speed=4
end;dR=2.5*speed;Humanoid.JumpPower=60*speed;Humanoid.WalkSpeed=22*speed;local
i1=cf(-
dV/7*math.cos(dQ/8),0,dU/7*math.cos(dQ/8))*angles(math.rad(dU*89)*math.cos(dQ/8),mr
(-dV*55/2*math.cos(dQ/8)),math.rad(dV*55/1*math.cos(dQ/8)))local
i2=cf(dV/7*math.sin(dQ/8),0,-
dU/7*math.cos(dQ/8))*angles(math.rad(dU*89)*math.cos(dQ/8),mr(dV*55/2*math.sin(dQ/8
)),math.rad(-dV*55/1*math.sin(dQ/8)))SetTween(hI,
{C0=RootCF*CFrame.new(dV*1*math.sin(dQ/8),dU*1*math.sin(dQ/8),-0.5-
0.255*math.cos(dQ/8)+-
math.sin(dQ/8)/8)*angles(math.rad(85+dU*math.cos(dQ/8)*20),math.rad(-
dV*math.cos(dQ/4)*1),math.rad(-
dV*math.cos(dQ/8)*10))},"Linear","InOut",WalkAnimMove/speed)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0+0.025*math.cos(dQ/4))*angles(math.rad(-20+(-dU*1-
-dU*math.cos(dQ/4))*5),math.rad((dV*2-dV*math.cos(dQ/4))*3.5),math.rad(-dV*45+-
8*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)SetTween(RW,
{C0=cf(1.0+.0*math.cos(dQ/8),.5-dU*0.5*math.sin(dQ/8),-.4)*angles(math.rad(95-
dU*75*math.sin(dQ/8)),math.rad(0),math.rad(-8+-
dV*55*math.sin(dQ/8)+10*math.cos(dQ/8)))},"Linear","Out",WalkAnimMove/speed)SetTwee
n(LW,{C0=cf(-1.0+.0*math.cos(dQ/8),.5-
dU*0.5*math.sin(dQ/8),-.4)*angles(math.rad(95-
dU*75*math.sin(dQ/8)),math.rad(0),math.rad(8+dV*55*math.cos(dQ/8)-
10*math.cos(dQ/8)))},"Linear","Out",WalkAnimMove/speed)SetTween(RH,
{C0=CFrame.new(.5,-
0.85-.25*math.sin(dQ/8),-.15-.25*math.sin(dQ/8))*i1*CFrame.Angles(math.rad(60-
5*math.cos(dQ/8)),math.rad(0),math.rad(-2.5-
0.0*math.cos(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)SetTween(LH,
{C0=CFrame.new(-.5,-
0.85-.25*math.sin(dQ/8),-.15-.25*math.sin(dQ/8))*i2*CFrame.Angles(math.rad(60-
5*math.sin(dQ/8)),math.rad(0),math.rad(2.5-
0.0*math.sin(dQ/8)))},"Linear","InOut",WalkAnimMove/speed)SetTween(tailw,
{C0=CF(0,0,.3)*ANGLES(mr(90+10*math.cos(dQ/8)),0,mr(20*math.cos(dQ/16)))},"Linear",
"In",.1)end elseif N=="Sit"then SetTween(hI,
{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","I
nOut",0.1)SetTween(hJ,
{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","I
nOut",0.1)SetTween(RW,
{C0=CFrame.new(1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Ou
t",0.1)SetTween(LW,{C0=CFrame.new(-
1.5,0.5,-.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)SetTween
(RH,{C0=CFrame.new(.5,-
1,0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)SetTween(LH,
{C0=CFrame.new(-.5,-
1,0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)end end;if
dS==false and not(ke==true and N=="Walk")then SetTween(tailw,
{C0=tailc0*CF(0,.2,0)*ANGLES(mr(4+2*math.cos(dQ/8)),0,mr(20+20*math.cos(dQ/16)))},"
Linear","In",.1)end;Swait(Animstep*30)end
end))p=Character.RightClaw:GetChildren()for T=1,#p do p[T].Transparency=0
end;p=Character.LeftClaw:GetChildren()for T=1,#p do p[T].Transparency=0
end;wait(0.1)p=Character.RightClaw:GetChildren()for T=1,#p do p[T].Transparency=1
end;p=Character.LeftClaw:GetChildren()for T=1,#p do p[T].Transparency=1 end
end)end;function Clickey8()local
Player=game:GetService("Players").LocalPlayer;local lr=Player.Character;local
L=game.Players.LocalPlayer.Name;local M=workspace:WaitForChild(L)local
R={rightarm=lr:WaitForChild("Hat1"),leftarm=lr:WaitForChild("Pal
Hair"),rightleg=lr:WaitForChild("LavanderHair"),leftleg=lr:WaitForChild("Pink
Hair"),torso=lr:WaitForChild("Meshes/CrescentHornsAccessory")}local
S={relaxative=lr:WaitForChild("EmotimaskRelax"),cyoot=lr:WaitForChild("EmotimaskCut
e"),bloosh=lr:WaitForChild("EmotimaskBlush"),fwuffyeaws=lr:WaitForChild("FluffyEars
"),heir=lr:WaitForChild("Whispy Double Bun Bangs")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;for T,v in next,S do
v.Handle.AccessoryWeld:Remove()end;local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500
end;char=game.Players.LocalPlayer.Character;plr=game.Players.LocalPlayer;char.Archi
vable=true;bg2=char:Clone()bg2.Archivable=false;bg2.Name="Trash"bg2.Parent=char;hea
lth=game.Players.LocalPlayer.Character.Humanoid.Health;game.Players.LocalPlayer.Cha
tted:connect(function(P)b=bg2.Head:getChildren()for T=1,#b do if
b[T].className=="Part"then b[T]:Destroy()end end;if P=="swap"then
game.Players.LocalPlayer.Character=M.Trash;game.workspace.Camera.CameraSubject=game
.Players.LocalPlayer.Character end;if P=="back"then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character end end)for U,c in pairs(bg2:GetChildren())do if
c:IsA('Accessory')then c:Destroy()end
end;coroutine.resume(coroutine.create(function()while true do
wait(0.1)bg2["Head"].Transparency=1;bg2["Left Arm"].Transparency=1;bg2["Left
Leg"].Transparency=1;bg2["Right Leg"].Transparency=1;bg2["Right
Arm"].Transparency=1;bg2["Torso"].Transparency=1;bg2.Head.face.Transparency=1 end
end))spawn(function()while true do
wait()setsimulationradius(math.huge,math.huge)end end)local i3=false;local function
i4()if i3==false and game.Players.LocalPlayer.Character~=nil then for U,i5 in
pairs(game.Players.LocalPlayer.Character:GetDescendants())do if
i5:IsA("BasePart")and i5.CanCollide==true then i5.CanCollide=false end end end
end;Noclipping=game:GetService('RunService').Stepped:connect(i4)local
RA=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Right Arm")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("RightUpperArm")local
LA=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Left Arm")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("LeftUpperArm")local
RL=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Right Leg")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("RightUpperLeg")local
LL=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Left Leg")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("LeftUpperLeg")local
i6=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Torso")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("UpperTorso")if
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R15
then
workspace[game.Players.LocalPlayer.Name].RightUpperArm["RightShoulder"]:Destroy()wo
rkspace[game.Players.LocalPlayer.Name].LeftUpperArm["LeftShoulder"]:Destroy()worksp
ace[game.Players.LocalPlayer.Name].LeftUpperLeg["LeftHip"]:Destroy()workspace[game.
Players.LocalPlayer.Name].RightUpperLeg["RightHip"]:Destroy()else
workspace[game.Players.LocalPlayer.Name].Torso["Right
Shoulder"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Left
Shoulder"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Right
Hip"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Left
Hip"]:Destroy()end;local i7=game:GetObjects("rbxassetid://5508993607")
[1]i7.Parent=workspace[game.Players.LocalPlayer.Name]i7.Name="BIGBOI"alignPosition=
Instance.new("AlignPosition",RA)alignPosition.RigidityEnabled=false;alignPosition.A
pplyAtCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;
alignPosition.ReactionForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=
Instance.new("AlignOrientation",RA)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocit
y=9e99;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Re
sponsiveness=200;alignOr.RigidityEnabled=false;alignPosition=Instance.new("AlignPos
ition",LA)alignPosition.RigidityEnabled=false;alignPosition.ApplyAtCenterOfMass=fal
se;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;alignPosition.Reaction
ForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=Instance.new("AlignOri
entation",LA)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocity=9e99;alignOr.Primary
AxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Responsiveness=200;align
Or.RigidityEnabled=false;alignPosition=Instance.new("AlignPosition",LL)alignPositio
n.RigidityEnabled=false;alignPosition.ApplyAtCenterOfMass=false;alignPosition.MaxFo
rce=9e9;alignPosition.MaxVelocity=9e99;alignPosition.ReactionForceEnabled=false;ali
gnPosition.Responsiveness=9e99;alignOr=Instance.new("AlignOrientation",LL)alignOr.M
axTorque=9e99;alignOr.MaxAngularVelocity=9e99;alignOr.PrimaryAxisOnly=false;alignOr
.ReactionTorqueEnabled=false;alignOr.Responsiveness=200;alignOr.RigidityEnabled=fal
se;alignPosition=Instance.new("AlignPosition",RL)alignPosition.RigidityEnabled=fals
e;alignPosition.ApplyAtCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.
MaxVelocity=9e99;alignPosition.ReactionForceEnabled=false;alignPosition.Responsiven
ess=9e99;alignOr=Instance.new("AlignOrientation",RL)alignOr.MaxTorque=9e99;alignOr.
MaxAngularVelocity=9e99;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled
=false;alignOr.Responsiveness=200;alignOr.RigidityEnabled=false;alignPosition=Insta
nce.new("AlignPosition",i6)alignPosition.RigidityEnabled=false;alignPosition.ApplyA
tCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;align
Position.ReactionForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=Insta
nce.new("AlignOrientation",i6)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocity=9e9
9;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Respons
iveness=200;alignOr.RigidityEnabled=false;a0=Instance.new("Attachment",RA)a1=
Instance.new("Attachment",i7["Right
Arm"])a2=Instance.new("Attachment",RA)RA.AlignPosition.Attachment0=a0;RA.AlignPosit
ion.Attachment1=a1;RA.AlignOrientation.Attachment0=a2;RA.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",LA)a1=Instance.new("Attachment",i7["Left
Arm"])a2=Instance.new("Attachment",LA)LA.AlignPosition.Attachment0=a0;LA.AlignPosit
ion.Attachment1=a1;LA.AlignOrientation.Attachment0=a2;LA.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",RL)a1=Instance.new("Attachment",i7["Right
Leg"])a2=Instance.new("Attachment",RL)RL.AlignPosition.Attachment0=a0;RL.AlignPosit
ion.Attachment1=a1;RL.AlignOrientation.Attachment0=a2;RL.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",LL)a1=Instance.new("Attachment",i7["Left
Leg"])a2=Instance.new("Attachment",LL)LL.AlignPosition.Attachment0=a0;LL.AlignPosit
ion.Attachment1=a1;LL.AlignOrientation.Attachment0=a2;LL.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",i6)a1=Instance.new("Attachment",i7["Torso"])a2=I
nstance.new("Attachment",i6)i6.AlignPosition.Attachment0=a0;i6.AlignPosition.Attach
ment1=a1;i6.AlignOrientation.Attachment0=a2;i6.AlignOrientation.Attachment1=a1;RA.C
Frame=CFrame.Angles(0,0,0)LA.CFrame=CFrame.Angles(0,0,0)i6.CFrame=CFrame.Angles(0,0
,0)RL.CFrame=CFrame.Angles(0,0,0)LL.CFrame=CFrame.Angles(0,0,0)i7["Right
Arm"].CFrame=CFrame.Angles(0,0,0)i7["Left
Arm"].CFrame=CFrame.Angles(0,0,0)i7["Torso"].CFrame=CFrame.Angles(0,0,0)i7["Right
Leg"].CFrame=CFrame.Angles(0,0,0)i7["Left
Leg"].CFrame=CFrame.Angles(0,0,0)i7.HumanoidRootPart.Anchored=false;game.Workspace.
CurrentCamera.CameraSubject=workspace[game.Players.LocalPlayer.Name].BIGBOI.Humanoi
d;spawn(function()while true do wait()if
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Humanoid").Health==0 then
workspace[game.Players.LocalPlayer.Name]:BreakJoints()i7:BreakJoints()end end
end)function nocol(i8)for T,v in
pairs(workspace[game.Players.LocalPlayer.Name]:GetDescendants())do if
v:IsA("BasePart")then
HILOL=Instance.new("NoCollisionConstraint",v)HILOL.Part0=v;HILOL.Part1=i8 end end
end;for T,v in pairs(i7:GetDescendants())do if v:IsA("BasePart")then nocol(v)end
end;game.Workspace.CurrentCamera.CameraSubject=i7.Humanoid;RA.Anchored=true;i6.Anch
ored=true;LA.Anchored=true;RL.Anchored=true;LL.Anchored=true;workspace[game.Players
.LocalPlayer.Name].Head.Anchored=true;game.Workspace.CurrentCamera.CameraSubject=wo
rkspace[game.Players.LocalPlayer.Name].BIGBOI.Humanoid;i7:MoveTo(game.Players.Local
Player.Character.Head.Position)game:GetService("UserInputService").JumpRequest:conn
ect(function(i8)if i7.Humanoid.FloorMaterial~=Enum.Material.Air then
i7.Humanoid.Jump=true end
end)game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored=true;if
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R6
then
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.RootJoint:Destroy()elseif
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R15
then
workspace[game.Players.LocalPlayer.Name].LowerTorso.Root:Destroy()end;Humanoid=game
.Players.LocalPlayer.Character.Humanoid;game.RunService.RenderStepped:Connect(funct
ion()i7.Humanoid:Move(workspace[game.Players.LocalPlayer.Name].Humanoid.MoveDirecti
on,false)end)RA.Anchored=false;i6.Anchored=false;LA.Anchored=false;RL.Anchored=fals
e;LL.Anchored=false;workspace[game.Players.LocalPlayer.Name].Head.Anchored=false;Re
moteEvent=Instance.new("RemoteEvent")RemoteEvent.Name="PlayerWaiting.."RemoteEvent.
Parent=game.ReplicatedStorage;local
lt={12222152,1540443426,1043479800,610726103}local
a=Instance.new("Sound",workspace)a.Volume=0;for T,v in pairs(lt)do
a.SoundId="rbxassetid://"..v;while a.TimeLength==0 do wait()end
end;a:Destroy()Debris=game:GetService("Debris")PhysicsService=game:GetService("Phys
icsService")TweenService=game:GetService("TweenService")success,failure=pcall(funct
ion()PhysicsService:CreateCollisionGroup("TopLimbs")PhysicsService:CreateCollisionG
roup("BottomLimbs")PhysicsService:CreateCollisionGroup("BignSmallLimbs")PhysicsServ
ice:CollisionGroupSetCollidable("TopLimbs","BignSmallLimbs",false)PhysicsService:Co
llisionGroupSetCollidable("BottomLimbs","BignSmallLimbs",false)end)interruptingacti
on=false;Character=nil;Playerr=nil;Tail=nil;RShoulder=nil;LShoulder=nil;RHip=nil;LH
ip=nil;Neck=nil;RJoint=nil;timesraped=0;slave=nil;shiftdown=false;walking=false;run
ning=false;action=false;enabled=false;shotavailable=true;GunEquipped=false;shoutpla
ying=false;shooting=false;music=false;freefall=false;grabbed=false;song=nil;aro=fal
se;on="true"local o=game:GetService("UserInputService")local
lu=Enum.KeyCode.LeftShift;local function lv()return
o:IsKeyDown(lu)end;Orange=Color3.new(244/255,119/255,70/255)Gun=Instance.new("Part"
)Gun.Size=Vector3.new(1,0.4,1)Gun.CanCollide=false;GunMesh=Instance.new("SpecialMes
h")GunMesh.MeshId="http://www.roblox.com/asset/?
id=4372594"GunMesh.Scale=Vector3.new(1.2,1.2,1.2)GunMesh.VertexColor=Vector3.new(1,
1,1)GunGradient=Instance.new("Decal")GunGradient.Color3=Color3.new(1,1,1)GunGradien
t.Texture="http://www.roblox.com/asset/?
id=156579757"GunGradient.Face="Top"GunWeld=Instance.new("Weld")GunWeld.C1=CFrame.ne
w(0,0,0,1,0,0,0,1,0,0,0,1)GunWeld.C0=CFrame.new(0.00025177002,-
1.30018997,4.76837158e-05,1.00000012,-4.7326088e-05,8.3854422e-05,-8.38935375e-
05,9.13441181e-06,1,-4.73186374e-05,-1,9.13441181e-
06)GunMesh.Parent=Gun;GunGradient.Parent=Gun;GunWeld.Parent=Gun;Explosion1=Instance
.new("Part")Explosion1.Shape="Ball"Explosion1.Transparency=0.4;Explosion1.Color=Col
or3.new(226/255,155/255,64/255)Explosion1.Size=Vector3.new(20.65,20.65,20.65)Explos
ion1.CanCollide=false;Explosion1.Material="SmoothPlastic"Explosion1.Anchored=true;E
xplosion2=Instance.new("Part")Explosion2.Shape="Ball"Explosion2.Transparency=0.5;Ex
plosion2.Color=Color3.new(140/255,140/255,22/255)Explosion2.Size=Vector3.new(15.05,
15.05,15.05)Explosion2.CanCollide=false;Explosion2.Material="SmoothPlastic"Explosio
n2.Anchored=true;SightModel=Instance.new("Model")SightModel.Name="LaserSight"GunHol
e=Instance.new("Part")GunHole.Shape="Cylinder"GunHole.Material="SmoothPlastic"GunHo
le.Size=Vector3.new(0.15,0.1,0.1)GunHole.CanCollide=false;GunHole.Anchored=false;Gu
nHole.Color=Color3.new(17/255,17/255,17/255)GunHole.Parent=SightModel;GunSightBall=
Instance.new("Part")GunSightBall.Shape="Ball"GunSightBall.Material="SmoothPlastic"G
unSightBall.Size=Vector3.new(0.35,0.35,0.35)GunSightBall.CanCollide=false;GunSightB
all.Anchored=false;GunSightBall.Color=Color3.new(99/255,95/255,98/255)GunSightBall.
Parent=SightModel;GunSightCylinder=Instance.new("Part")GunSightCylinder.Shape="Cyli
nder"GunSightCylinder.Material="SmoothPlastic"GunSightCylinder.Size=Vector3.new(0.3
5,0.35,0.35)GunSightCylinder.CanCollide=false;GunSightCylinder.Anchored=false;GunSi
ghtCylinder.Color=Color3.new(99/255,95/255,98/255)GunSightCylinder.Parent=SightMode
l;GunLaser1=Instance.new("Part")GunLaser1.Shape="Cylinder"GunLaser1.Material="Smoot
hPlastic"GunLaser1.Size=Vector3.new(2.8,0.05,0.05)GunLaser1.CanCollide=false;GunLas
er1.Anchored=false;GunLaser1.Color=Color3.new(1,0,0)GunLaser1.Transparency=1;GunLas
er1.Parent=SightModel;GunLaser2=Instance.new("Part")GunLaser2.Shape="Cylinder"GunLa
ser2.Material="SmoothPlastic"GunLaser2.Size=Vector3.new(0.975,0.05,0.05)GunLaser2.C
anCollide=false;GunLaser2.Anchored=false;GunLaser2.Color=Color3.new(1,0,0)GunLaser2
.Transparency=1;GunLaser2.Parent=SightModel;GunLaser3=Instance.new("Part")GunLaser3
.Shape="Cylinder"GunLaser3.Material="SmoothPlastic"GunLaser3.Size=Vector3.new(0.975
,0.05,0.05)GunLaser3.CanCollide=false;GunLaser3.Anchored=false;GunLaser3.Color=Colo
r3.new(1,0,0)GunLaser3.Transparency=1;GunLaser3.Parent=SightModel;Laser1Weld=Instan
ce.new("Weld")Laser1Weld.C0=CFrame.new(1.36249876,0,0,1,0,0,0,1,0,0,0,1)Laser1Weld.
Part0=GunHole;Laser1Weld.Part1=GunLaser1;Laser1Weld.Parent=SightModel;Laser2Weld=In
stance.new("Weld")Laser2Weld.C0=CFrame.new(1.88750744,0,0,1,0,0,0,1,0,0,0,1)Laser2W
eld.Part0=GunLaser1;Laser2Weld.Part1=GunLaser2;Laser2Weld.Parent=SightModel;Laser3W
eld=Instance.new("Weld")Laser3Weld.C0=CFrame.new(0.975002289,0,0,1,0,0,0,1,0,0,0,1)
Laser3Weld.Part0=GunLaser2;Laser3Weld.Part1=GunLaser3;Laser3Weld.Parent=SightModel;
HoleWeld=Instance.new("Weld")HoleWeld.C0=CFrame.new(0.125,0,0,1,0,0,0,1,0,0,0,1)Hol
eWeld.Part0=GunSightCylinder;HoleWeld.Part1=GunHole;HoleWeld.Parent=SightModel;Sigh
tBallWeld=Instance.new("Weld")SightBallWeld.C0=CFrame.new(-0.175001144,5.96046448e-
08,0,1,0,0,0,1,0,0,0,1)SightBallWeld.Part0=GunSightCylinder;SightBallWeld.Part1=Gun
SightBall;SightBallWeld.Parent=SightModel;CylinderToGunWeld=Instance.new("Weld")Cyl
inderToGunWeld.C0=CFrame.new(0.0250000954,0.0750001669,-0.712492466,-8.6274035e-
08,1.75032611e-07,1,3.56865471e-08,1,-1.75032596e-07,-1,3.56865257e-08,-
8.62740421e-
08)CylinderToGunWeld.Part1=GunSightCylinder;CylinderToGunWeld.Parent=SightModel;Tai
lWeld=Instance.new("Weld")TailWeld.C1=CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1)Ring=Insta
nce.new("Part")Ring.Name="Ring"Ring.Transparency=0.5;Ring.Anchored=true;Ring.CanCol
lide=false;Ring.Size=Vector3.new(0.01,0.01,0.01)RingMesh=Instance.new("SpecialMesh"
)RingMesh.MeshId="rbxassetid://3270017"RingMesh.Scale=Vector3.new(2,2,1)RingMesh.Pa
rent=Ring;possibleshotnoise={"rbxassetid://71526392","rbxassetid://71526597","rbxas
setid://78407890","rbxassetid://84318179","rbxassetid://19112123"}possiblefannoise=
{"ahh~ soft~","you're really soft owo","squishy.. eee..","squishy~","this is
fun~","so fluffy..","you're a nice stress reliever..","please..?","i have a lot of
feelings now >w<","aaahhhhhhh!","i don't want to let go..!","you're so
cute!","aaaaaaaaaaahhhhh~","soft owo","i can't stop >w<","i love you!","fluffy
owo"}gunraycastignorelist={}walksound=Instance.new("Sound")walksound.SoundId="rbxas
setid://510932495"walksound.Name="Walk"walksound.Volume=3;brushsound=Instance.new("
Sound")brushsound.SoundId="rbxassetid://131245944"brushsound.Name="Brush"brushsound
.Volume=0.5;purring=Instance.new("Sound")purring.SoundId="rbxassetid://2046502717"p
urring.Name="c-cat_n
oises"purring.Volume=2;purring.Looped=true;cocksound=Instance.new("Sound")cocksound
.SoundId="rbxassetid://361550324"cocksound.Name="GunSlide"cocksound.Volume=2;maskso
und=Instance.new("Sound")masksound.SoundId="rbxassetid://2706199011"masksound.Name=
"Mask"masksound.Volume=2;equipsound=Instance.new("Sound")equipsound.SoundId="rbxass
etid://1498950813"equipsound.Name="Equip"equipsound.Volume=2;explosionsound=Instanc
e.new("Sound")explosionsound.SoundId="rbxassetid://1776706665"explosionsound.Volume
=4;explosionsound.PlayOnRemove=true;ShotMarker=Instance.new("Sound")ShotMarker.Name
="ShotMarker"ShotMarker.SoundId="rbxassetid://296102734"ShotMarker.Volume=3;ShotMar
ker.PlayOnRemove=true;Useless=Instance.new("Sound")Useless.Name="Useless"Useless.So
undId="rbxassetid://3034338716"Useless.Volume=3;Useless.PlayOnRemove=true;Kill1=Ins
tance.new("Sound")Kill1.Name="Kill1"Kill1.SoundId="rbxassetid://449759304"Kill1.Vol
ume=0;Kill2=Instance.new("Sound")Kill2.Name="Kill2"Kill2.SoundId="rbxassetid://1854
510736"Kill2.Volume=0;Kill3=Instance.new("Sound")Kill3.Name="Kill3"Kill3.SoundId="r
bxassetid://1278706842"Kill3.Volume=0;DashJump=Instance.new("Sound")DashJump.Name="
DashJump"DashJump.SoundId="rbxassetid://1295417556"DashJump.Volume=2;SmallSquish=In
stance.new("Sound")SmallSquish.Name="SmallSquish"SmallSquish.SoundId="rbxassetid://
162180713"SmallSquish.Volume=1;BigSquish=Instance.new("Sound")BigSquish.Name="BigSq
uish"BigSquish.SoundId="rbxassetid://1139819274"BigSquish.Volume=0.5;BodyFall=Insta
nce.new("Sound")BodyFall.Name="BodyFall"BodyFall.SoundId="rbxassetid://178646271"Bo
dyFall.Volume=2;Grab=Instance.new("Sound")Grab.Name="Grab"Grab.SoundId="rbxassetid:
//260411131"Grab.Volume=1.5;FlashlightClick=Instance.new("Sound")FlashlightClick.Na
me="FlashClick"FlashlightClick.SoundId="rbxassetid://242135745"FlashlightClick.Volu
me=4;YoshisIsland=Instance.new("Sound")YoshisIsland.Name="YoshisIsland"YoshisIsland
.SoundId="rbxassetid://916843842"YoshisIsland.Volume=6;YoshisIsland.Pitch=3;YoshisI
sland.Looped=true;lerpintensity=0.4;gunshotdamage=10;headshotdamage=21;explosionsho
tdamage=41;jumppower=60;if enabled==false then
Playerr=game.Players.LocalPlayer.Character;repeat wait()until
game.Players.LocalPlayer.Character~=nil;Character=game.Players.LocalPlayer.Characte
r.Trash;gunraycastignorelist={Gun,Character}if
Character.Head:FindFirstChild("Typing")==nil then local
lw=Instance.new("Sound")lw.Name="Typing"lw.Parent=Character.Head;lw.SoundId="rbxass
etid://903267862"walksound.Parent=Character.Torso;masksound.Parent=Character.Torso;
equipsound.Parent=Character.Torso;Kill1.Parent=Character.Head;Kill2.Parent=Characte
r.Head;Kill3.Parent=Character.Head;YoshisIsland.Parent=Character.Torso;DashJump.Par
ent=Character.Torso;BigSquish.Parent=Character.Torso;SmallSquish.Parent=Character.T
orso;BodyFall.Parent=Character.Torso;Grab.Parent=Character.Torso;brushsound.Parent=
Character.Head;purring.Parent=Character.Head;FlashlightClick.Parent=Gun;Character.H
umanoid.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;if
Character:FindFirstChildOfClass("Pants")then
Character:FindFirstChildOfClass("Pants"):Destroy()else end;wait()while wait()do for
T,v in pairs(Character.Torso:GetChildren())do if v.ClassName=="Decal"then
v:Remove()end end;if not Character.Head:FindFirstChild("bruh")then break end end
end;wait()if Character:FindFirstChild("Tail")~=nil then
Tail=Character:FindFirstChild("Tail")Tail.Handle.Size=Vector3.new(0.2,0.2,0.2)wait(
)if Tail:FindFirstChildOfClass("Weld")~=nil then
Tail:FindFirstChildOfClass("Weld"):Remove()end;Tail.Handle.Mesh.Offset=Vector3.new(
0.2,0.95,1.3)TailWeld.C0=CFrame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1)TailWeld.Part0=Character.Torso;TailWeld.P
art1=Tail.Handle;Character.Tail:Remove()end;Character.Humanoid.BreakJointsOnDeath=f
alse;Character.Humanoid.JumpPower=jumppower;RShoulder=Character.Torso["Right
Shoulder"]LShoulder=Character.Torso["Left Shoulder"]RHip=Character.Torso["Right
Hip"]LHip=Character.Torso["Left
Hip"]Neck=Character.Torso.Neck;RJoint=Character.HumanoidRootPart.RootJoint;GunWeld.
Part0=Character["Right
Arm"]GunWeld.Part1=Gun;CylinderToGunWeld.Part0=Gun;SightModel.Parent=Gun;Character.
Humanoid:ClearAllChildren()for T,v in
pairs(Character.Humanoid:GetPlayingAnimationTracks())do v:Stop()end;if
Character:FindFirstChild("Animate")then
Character.Animate:Destroy()end;Character.Humanoid.WalkSpeed=10;print("you're a cat
now")enabled=true end;while wait()do if Character~=nil then break end
end;Playerasd=game.Players.LocalPlayer;mouse=Playerasd:GetMouse()mouse.KeyDown:conn
ect(function(dr)if dr=="c"then Tackle()end;if dr=="p"then number=math.random(1,2)if
number==1 then local lx={[1]="B)
[Neko]: this is my first time "..slave.Name..", Please be gentle!~",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end;if number==2 then local lx={[1]="wat
[Neko]: this isnt my first time "..slave.Name.." you know?",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))wait(1)local lx={[1]="lel
[Neko]: but it still feels good~",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end end;if dr=="v"then Groom()end;if dr=="b"then
on="more"end;if dr=="n"then on="false"end;if dr=="x"then SoftTackle()end end)local
function ly(D,ar)if not lv()then else
Character.Humanoid.WalkSpeed=35;GunRunAnimation()end
end;o.InputBegan:Connect(ly)function
FallingAnimation()lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,
0,0)lr.Trash:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,0)lr.Trash:W
aitForChild("Head").Attachment3.Position=Vector3.new(0,0,-.01)lerpintensity=0.2;act
ion=true;running=false;while true do if freefall==false then action=false;wait()if
GunEquipped==true then if running==true then spawn(GunRunAnimation)elseif
walking==true and running==false then spawn(GunWalkAnimation)elseif walking==false
then spawn(GunIdleAnimation)end elseif GunEquipped==false then if walking==true
then spawn(WalkAnimation)elseif walking==false then spawn(IdleAnimation)end;break
end end;if freefall==false then action=false;return end;wait()lerpintensity=0.3;if
Character.Torso.Velocity.Y<0 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,-0.0871549845,0.99619472,0,-
0.99619472,-0.0871549845),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.400000572,1.30000114,9.53674316e-07,-0.022557538,-
0.0841860026,0.996194601,-0.257833898,-0.962250412,-0.0871557221,0.965926051,-
0.258818775,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.399997711,1.30000305,-3.81469727e-06,-0.0298090354,0.0818996206,-
0.996194601,0.340718806,-0.936117053,-0.0871557221,-0.939692795,-0.342020392,-
0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.926279843,0.0961994305,0.066
3478896,0.142828107,0.987521231,0.334035039,0.929415584,-0.156866685,-
0.940222502,0.340274423,0.0139551731),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.5,0.931063533,0.0745929778,0.0663478822,-0.142828137,-0.987521231,-
0.334034681,0.929415822,-
0.156866714,0.940222681,0.340274096,0.0139552038),lerpintensity)Neck.C1=Neck.C1:Ler
p(CFrame.new(0,-0.5,0,-1,0,0,0,0.996194661,-0.0871557891,0,-0.0871557891,-
0.996194661),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,-
0.545396805,0.604500771,-0.99999994,0,0,0,-0.866025329,-0.500000298,0,-
0.500000298,0.866025329),lerpintensity)else
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.400000095,1.30000114,-1.90734863e-
06,0.0225575734,-0.0841859803,0.99619472,0.257834256,-0.962250173,-
0.087155737,0.965925813,0.258819193,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp
(CFrame.new(-0.399998188,1.30000019,0,0.0225575622,0.0841860026,-0.99619472,-
0.257834107,-0.962250233,-0.0871557593,-0.965925813,0.258818954,-
0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.926279843,0.0961994305,0.066
3478896,0.142828107,0.987521231,-0.00768500799,0.989745677,-0.142633513,-
0.997766912,0.00187429786,0.0667651743),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.n
ew(-0.5,0.931063533,0.0745929778,0.0663478822,-0.142828137,-
0.987521231,0.00768518727,0.989745855,-
0.142633542,0.997766972,0.00187411904,0.0667651817),lerpintensity)Neck.C1=Neck.C1:L
erp(CFrame.new(0,-0.5,0,-1,0,0,0,0.939692616,0.342020094,0,0.342020094,-
0.939692616),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,-0.0311697274,-
0.00833471864,-1,0,0,0,-
0.906307936,0.422617972,0,0.422617972,0.906307936),lerpintensity)TailWeld.C1=TailWe
ld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,-0.499999166,0.866025865,0,-0.866025865,-
0.499999166),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-
07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end
end;W(R.torso.Handle,lr.Trash["Torso"])W(S.relaxative.Handle,lr.Trash["Head"])W(S.c
yoot.Handle,lr.Trash["Head"])W(S.fwuffyeaws.Handle,lr.Trash["Head"])W(S.heir.Handle
,lr.Trash["Head"])W(S.bloosh.Handle,lr.Trash["Head"])W(R.rightarm.Handle,lr.Trash["
Right Arm"])W(R.leftarm.Handle,lr.Trash["Left
Arm"])W(R.rightleg.Handle,lr.Trash["Right Leg"])W(R.leftleg.Handle,lr.Trash["Left
Leg"])R.torso.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.rightarm.Handle.Attach
ment.Rotation=Vector3.new(90,0,0)R.leftarm.Handle.Attachment.Rotation=Vector3.new(9
0,0,0)R.rightleg.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.leftleg.Handle.Att
achment.Rotation=Vector3.new(90,0,0)lr.Trash:WaitForChild("Head"):FindFirstChild("A
ttachment").Nam
e="Attachment1"lr.Trash:WaitForChild("Head"):FindFirstChild("Attachment").Name="Att
achment2"lr.Trash:WaitForChild("Head"):FindFirstChild("Attachment").Name="Attachmen
t5"lr.Trash:WaitForChild("Head"):FindFirstChild("Attachment").Name="Attachment4"lr.
Trash:WaitForChild("Head"):FindFirstChild("Attachment").Name="Attachment3"lr.Trash:
WaitForChild("Head").Attachment4.Position=Vector3.new(0,-
0.5,0)lr.Trash:WaitForChild("Head").Attachment5.Position=Vector3.new(0,1,0)lr.Trash
:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0,-.01)lr.Trash:WaitForChi
ld("Head").Attachment2.Position=Vector3.new(0,0,0)lr.Trash:WaitForChild("Head").Att
achment3.Position=Vector3.new(0,0,0)function
IdleAnimation()lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0,-
.01)lr.Trash:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,0)lr.Trash:W
aitForChild("Head").Attachment3.Position=Vector3.new(0,0,0)lerpintensity=0.2;Charac
ter.Humanoid.WalkSpeed=10;while true do if walking==true or action==true or
GunEquipped==true or running==true then break end;for T=1,15 do wait()if
walking==true or action==true or GunEquipped==true or running==true then return
end;if T<7 then Character.Torso:WaitForChild("Right
Shoulder")RShoulder=Character.Torso["Right
Shoulder"]pcall(function()TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.9
8480767,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.5,1.20000005,0,0,0,1,-0.707106888,0.707106709,0,-0.707106709,-
0.707106888,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.20000148,-1.90734863e-06,3.70101283e-10,0,-
1,0.707106888,0.707106769,0,0.707106769,-
0.707106888,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.126279831,0.0961
994305,0.0667652041,0.0560225844,0.99619472,0.76312983,0.640341103,-0.087155737,-
0.642787099,0.766044855,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.131063491,0.0745929778,0.0667652115,-0.0560226105,-0.99619472,-
0.763129652,0.640341401,-
0.0871557593,0.642787337,0.766044736,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.n
ew(0,-0.5,0,-1,0,0,0,0.422618061,0.906307876,0,0.906307876,-
0.422618061),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,1.2688303,0.591665
268,-1,0,0,0,-
0.422618449,0.906307697,0,0.906307697,0.422618449),lerpintensity)end)else
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.5,1.20000005,0,0,0,1,-0.642787874,0.766044259,0,-0.766044259,-
0.642787874,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.20000148,-1.90734863e-06,3.70101283e-10,0,-
1,0.642787755,0.766044438,0,0.766044438,-
0.642787755,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,0.12628173
8,0.0961997509,0.0754791126,0.0435778275,0.99619472,0.862730145,0.498097032,-
0.087155737,-0.499999672,0.866025746,1.58324838e-
08),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.131063461,0.0745928288,0.0754791275,-0.0435778424,-0.99619472,-
0.862729967,0.498097211,-0.0871557593,0.499999851,0.866025507,1.62981451e-
08),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.342020094,0.939692616,0,0.939692616,-
0.342020094),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,1.30303288,0.49769
5923,-1,0,0,0,-0.342020512,0.939692497,0,0.939692497,0.342020512),lerpintensity)end
end end end;function GunIdleAnimation()lerpintensity=0.1;while true do if
walking==true or action==true or GunEquipped==false or running==true then break
end;for T=1,30 do wait()if walking==true or action==true or GunEquipped==false or
running==true then return end;if T<15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),lerpintensity)Tail
Weld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.199999988,0.500000119,-0.800000012,0,0.087155737,0.99619472,-
8.74227766e-08,-0.99619472,0.087155737,1,-8.70901076e-08,7.61939667e-
09),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.100001812,0.691286087
,0.900381088,0,1,2.98023224e-08,0.0871555507,-2.96889162e-
08,0.99619472,0.99619472,2.59743782e-09,-
0.0871555507),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1,-0,-
1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,1.71363354e-07,1.00000012,0,1.00000012,-1.71363354e-
07),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-
0),lerpintensity)else
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.912786424,0.408437282,0,-
0.408437282,0.912786424),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.182569504,0.300760746,-0.799999237,-7.61939578e-09,-7.4505806e-
09,1.00000012,-0.0871556401,-0.996194839,-8.08630141e-09,0.99619472,-
0.0871556476,6.9410433e-
09),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.100001812,0.691286087
,0.900381088,-0.00759610627,0.99619472,-
0.086824052,0.086823903,0.0871557072,0.992403924,0.99619472,2.59743782e-09,-
0.0871555507),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.899999976,0.10000
0001,0,0,1,0.087155737,0.99619472,0,-
0.99619472,0.087155737,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.899999976,0.100000001,0,0,-1,-
0.0871555507,0.99619472,0,0.99619472,0.0871555507,0),lerpintensity)Neck.C1=Neck.C1:
Lerp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.0871553868,0.99619478,0,0.99619478,0.0871553868),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,0.100000001,0,-1,0,0,0,0,1,0,1,-0),lerpintensity)end end end
end;function
WalkAnimation()lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0,-
.01)lr.Trash:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,0)lr.Trash:W
aitForChild("Head").Attachment3.Position=Vector3.new(0,0,0)lerpintensity=0.2;Charac
ter.Humanoid.WalkSpeed=10;while true do if walking==false or action==true or
running==true then break end;for T=1,40 do wait()if walking==false or action==true
or running==true then return end;if T<10 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.11069298,0.00284805149,-
0.0113444775,-0.0275930464,0.999554873,-0.995644093,-0.0922008753,-
0.0138453478,0.0925418735,-0.99535799,-
0.0264268741),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998093,0.914716721,0.236166,0,0,-
0.99999994,0.642787814,0.766044438,0,0.766044438,-
0.642787814,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.400000006,0.82627981
9,0.296199441,-0.107509531,0.0554968752,0.992653906,-0.990255713,-0.0948712975,-
0.10194578,0.0885166675,-
0.993941426,0.0651556775),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.731063485,0.174592972,0.0667652488,-0.0560226068,-
0.99619472,0.500505805,0.865601063,-0.015134437,0.863155007,-
0.49759084,0.0858316869),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.499999762,0,-1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690120697,0.826452255,-0.99619472,0,0.087155737,0.0225575455,-
0.965925872,0.257833958,0.0841859803,0.258818835,0.962250233),lerpintensity)TailWel
d.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.984807789,0.167731062,-
0.0449433662,0.0868238732,-0.251481235,0.963959992,0.150383621,-0.953217447,-
0.26222375),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)if T==1 then
walksound:Play()end elseif T<20 and T>=10 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.499998093,1.11069322,0.00284767151,0.00
104822312,-0.0373455919,0.99930197,-0.985693932,0.168385059,0.00732677151,-
0.168541074,-0.985013485,-
0.0366348289),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499996185,1.10000134,0,-0.00256139738,0.00549332425,-
0.999981701,0.996196687,0.0871093869,-0.00207318831,0.0870963484,-0.996183634,-
0.00569554931),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.499996185,0.72627997
4,0.296193689,0.0230207816,0.0737333521,0.997012854,-0.939751029,0.341840804,-
0.00358191691,-0.341083586,-
0.936860859,0.0771604925),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.384763718,0.632380009,0.257478714,-0.0835437849,-0.0496501997,-
0.995266914,0.936419606,0.337650985,-0.0954484046,0.340791643,-
0.939961255,0.0182848126),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.499999762,0,-1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690116882,0.826450348,-0.99984777,0,0.0174524188,0.00451701321,-
0.965925872,0.258779436,0.0168577358,0.258818835,0.965778768),lerpintensity)TailWel
d.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.999999881,-0.000320188352,-
0.00100398809,0.000883448869,-0.264579654,0.964363515,-0.000574578531,-
0.964363813,-0.264579356),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif
T>20 and T<=30 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.11069298,0.00284805149,-
0.0113444775,-0.0275930464,0.999554873,-0.822192252,0.569173992,0.006380721,-
0.569096625,-0.821753919,-
0.0291437767),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998093,1.10000169,-1.91479921e-06,0,0,-0.99999994,0.965925753,-0.258819461,0,-
0.258819461,-
0.965925753,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.726279795,0.1961
99447,0.0667652041,0.0560225844,0.99619472,-0.573830307,0.818938911,-
0.00759609137,-0.816248238,-
0.571139574,0.0868240744),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.400000006,0.831063449,0.274592996,-0.0969493613,0.00382048264,-0.995281994,
0.93431288,-0.344288349,-0.0923319981,-0.343016714,-
0.938856363,0.0298090242),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.499999762,0,-1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.69011879,0.82645
1302,-0.99619472,0,-0.087155737,-0.0225575455,-0.965925872,0.257833958,-
0.0841859803,0.258818835,0.962250233),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CF
rame.new(0,0,0,0.939692616,-0.330366075,0.0885212496,-0.171009839,-
0.229692325,0.958121657,-0.296198249,-0.915477872,-
0.272336036),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-
07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)if T==21 then
walksound:Play()end else
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.499998093,1.11069322,0.00284767151,0.00
104822312,-0.0373455919,0.99930197,-0.985693932,0.168385059,0.00732677151,-
0.168541074,-0.985013485,-
0.0366348289),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499996185,1.10000134,0,-0.00256139738,0.00549332425,-
0.999981701,0.996196687,0.0871093869,-0.00207318831,0.0870963484,-0.996183634,-
0.00569554931),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.499996185,0.72627997
4,0.296193689,0.0230207816,0.0737333521,0.997012854,-0.939751029,0.341840804,-
0.00358191691,-0.341083586,-
0.936860859,0.0771604925),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.384763718,0.632380009,0.257478714,-0.0835437849,-0.0496501997,-
0.995266914,0.936419606,0.337650985,-0.0954484046,0.340791643,-
0.939961255,0.0182848126),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.499999762,0,-1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690116882,0.826450348,-0.99984777,0,0.0174524188,0.00451701321,-
0.965925872,0.258779436,0.0168577358,0.258818835,0.965778768),lerpintensity)TailWel
d.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.999999881,-0.000320188352,-
0.00100398809,0.000883448869,-0.264579654,0.964363515,-0.000574578531,-
0.964363813,-0.264579356),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end
end end;function
Tackle()lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0,0)lr.Tra
sh:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,-.01)lr.Trash:WaitForC
hild("Head").Attachment3.Position=Vector3.new(0,0,0)local lz=1;local
lA=0;grabbed=false;running=false;local lB=nil;if action==true or freefall==true
then return else action=true;lerpintensity=0.2
end;Character.Humanoid.JumpPower=0;Character.Humanoid.WalkSpeed=35;local lC;local
function lD(ec)if ec.Parent:FindFirstChildOfClass("Humanoid")then
grabbed=true;slave=ec.Parent;if ec.Parent:FindFirstChild("Torso")then
lB=ec.Parent.Torso else lB=ec.Parent.UpperTorso end;lC:Disconnect()end
end;lC=Character["Left Arm"].Touched:Connect(lD)local lE;local function lD(ec)if
ec.Parent:FindFirstChildOfClass("Humanoid")then grabbed=true;if
ec.Parent:FindFirstChild("Torso")then lB=ec.Parent.Torso else
lB=ec.Parent.UpperTorso end;lE:Disconnect()end end;lE=Character["Right
Arm"].Touched:Connect(lD)coroutine.resume(coroutine.create(function()repeat
wait(0.1)lA=lA+0.1 until lA>=lz or grabbed==true;if lA>=lz then
action=false;Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPower=jumppower
;lC:Disconnect()lE:Disconnect()if GunEquipped==true then if running==true then
spawn(GunRunAnimation)elseif walking==true and running==false then
spawn(GunWalkAnimation)elseif walking==false then spawn(GunIdleAnimation)end elseif
GunEquipped==false then if walking==true then spawn(WalkAnimation)elseif
walking==false then spawn(IdleAnimation)end end end
end))Ring:Clone().Parent=Character.Torso;Character.Torso.Ring.CFrame=CFrame.new(Cha
racter.Torso.Position.X,Character.Torso.Position.Y,Character.Torso.Position.Z)*CFra
me.new(0,-2.3,0)*CFrame.Angles(math.rad(90),0,0)local
aj={}aj.Scale=Vector3.new(10,10,1)local
lF=TweenInfo.new(0.6,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)local
lG=TweenService:Create(Character.Torso.Ring.Mesh,lF,aj)Character.Torso.Ring.Transpa
rency=1;lG:Play()aj.Scale=nil;aj.Transparency=1;local
lH=TweenService:Create(Character.Torso.Ring,lF,aj)lH:Play()DashJump:Play()lH.Comple
ted:Connect(function()pcall(function()Character.Torso.Ring:Destroy()end)end)repeat
wait()RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.50000012,0,1.29377966e-08,-
0.173648164,0.984807789,7.33739043e-08,-0.984807789,-0.173648164,1,7.4505806e-
08,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998093,1.50000024,0,-5.17511856e-09,0.173648164,-0.984807789,2.93495592e-08,-
0.984807789,-0.173648164,-1,-2.98023224e-
08,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0.087155737,0.9961947
2,0,0.99619472,-0.087155737,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1,0,0,-0.087155737,-0.99619472,0,0.99619472,-
0.087155737,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.700000048,0,-
1,0,0,0,1,4.47034836e-08,0,4.47034836e-08,-
1),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-0.99999994,0,0,0,-
0.996194661,0.0871559232,0,0.0871559158,0.99619472),lerpintensity)TailWeld.C1=TailW
eld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,-0.573576331,0.819152117,0,-0.819152117,-
0.573576331),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-
07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)until action==false or
grabbed==true;if action==false then return end;if grabbed==true then
Grab:Play()local
lI=Instance.new("Motor6D")lI.Name="Hugging"lI.C1=CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1
)lI.C0=CFrame.new(-0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-
0.258819163)lI.Part0=Character.Torso;lI.Part1=lB;lI.Parent=Character.Torso;lB.Paren
t:FindFirstChildOfClass("Humanoid").PlatformStand=true;Character.Humanoid.WalkSpeed
=10;for T=1,5 do wait()RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.573576093,-0.819152355,1.11758709e-
08,0.816035211,-
0.571393609,0.0871557295),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.573576033,-0.819152415,5.58793545e-08,-0.816035271,-
0.571393549,0.087155737),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,
0.826281726,0.0961997509,-
0.0113969073,0.0511440039,0.998626411,0.0852660537,0.995103419,-0.0499904603,-
0.996293128,0.0845791027,-
0.0157019645),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,-0.0113969073,-0.0511439741,-0.998626411,-
0.0852655172,0.995103478,-0.0499904566,0.996293187,0.0845785663,-
0.015701957),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.819152117,0.573576331,0,0.573576331,-
0.819152117),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.645248413,0.2582
81708,-1,0,0,0,-0.984807611,-0.173649192,0,-
0.173649192,0.984807611),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,
0,1,0,0,0,0.0871561915,0.996194601,0,-
0.996194601,0.0871561915),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end;lI.C0=CFrame.new(-
0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-0.258819163)BodyFall:Play()for T=1,5
do wait()if T<=3 then lI.C0=CFrame.new(-0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-
0.258819163)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.573576093,-0.819152355,1.11758709e-
08,0.816035211,-
0.571393609,0.0871557295),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.573576033,-0.819152415,5.58793545e-08,-0.816035271,-
0.571393549,0.087155737),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,
0.826281726,0.0961997509,-
0.0113969073,0.0511440039,0.998626411,0.0852660537,0.995103419,-0.0499904603,-
0.996293128,0.0845791027,-
0.0157019645),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,-0.0113969073,-0.0511439741,-0.998626411,-
0.0852655172,0.995103478,-0.0499904566,0.996293187,0.0845785663,-
0.015701957),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.819152117,0.573576331,0,0.573576331,-
0.819152117),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.645248413,0.2582
81708,-1,0,0,0,-0.984807611,-0.173649192,0,-
0.173649192,0.984807611),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,
0,1,0,0,0,0.0871561915,0.996194601,0,-
0.996194601,0.0871561915),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)else
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.573576093,-0.819152355,1.11758709e-
08,0.816035211,-
0.571393609,0.0871557295),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.573576033,-0.819152415,5.58793545e-08,-0.816035271,-
0.571393549,0.087155737),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,
0.826281726,0.0961997509,-
0.0113969073,0.0511440039,0.998626411,0.0852660537,0.995103419,-0.0499904603,-
0.996293128,0.0845791027,-
0.0157019645),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,-0.0113969073,-0.0511439741,-0.998626411,-
0.0852655172,0.995103478,-0.0499904566,0.996293187,0.0845785663,-
0.015701957),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.819152117,0.573576331,0,0.573576331,-
0.819152117),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.645248413,0.2582
81708,-1,0,0,0,-0.984807611,-0.173649192,0,-
0.173649192,0.984807611),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,
0,1,0,0,0,0.0871561915,0.996194601,0,-
0.996194601,0.0871561915),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.8999989
03,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end;lI.C0=CFrame.new(-
0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-
0.258819163)Character.Humanoid.WalkSpeed=0;lerpintensity=0.1;repeat local
lJ=math.random(1,10)if lJ<10 then for T=1,30 do wait()if T<5 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925694,-
0.25881952,0,0.25881952,0.965925694),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFr
ame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=5 and T<10 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif
T>=10 and T<15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925694,-
0.25881952,0,0.25881952,0.965925694),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFr
ame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=15 and T<20 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif
T>=20 and T<25 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925694,-
0.25881952,0,0.25881952,0.965925694),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFr
ame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=25 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end;if
T>15 then RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.816035151,0.571393549,-0.087155737,-
0.573576152,-
0.819152236,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.816034973,0.571393907,-0.087155737,0.57357651,-
0.819152057,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,0.82628172
6,0.0961997509,0.07547912,0.0435778312,0.996194839,0.862730265,0.498097062,-
0.087155737,-0.499999672,0.866025746,1.58324838e-
08),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.862730086,0.498097271,-0.0871557519,0.499999851,0.866025507,1.62981451e-
08),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.642787695,0.766044319,0,0.766044319,0.642787695),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.342020512,0.939692497,0,0.939692497,0.342020512),lerpintensity)end;lI.C0=lI.C0:Le
rp(CFrame.new(-0.0227355957,-1.26026344,-1.37898636,-1,0,0,0,0.573576629,-
0.819151938,0,-0.819151938,-
0.573576629),lerpintensity)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.39999998
,-0.100000001,-0.0713938177,0.0499904528,0.99619472,-0.96299684,0.25676772,-
0.0818995982,-0.259884864,-
0.965179384,0.0298090167),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.40000141,-0.100001909,-0.0713938028,-0.0499904826,-
0.99619472,0.962996662,0.256768346,-0.0818996057,0.25988543,-
0.965179324,0.0298089981),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192
,0.42628178,0.0961997509,0.07547912,0.0435778312,0.996194839,0.639691591,0.76425612
,-0.0818996131,-
0.764916778,0.643439114,0.0298089981),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.5,0.431063563,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.639691174,0.764256358,-
0.0818996206,0.764917135,0.643438578,0.0298090223),lerpintensity)Neck.C1=Neck.C1:Le
rp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.707106829,0.70710665,0,0.70710665,0.707106829),lerpintensity)RJoint.C1=RJoint.C1:
Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.573576629,0.819151938,0,0.819151938,0.573576629),lerpintensity)end else local
lK=math.random(1,2)if lK==1 then SmallSquish:Play()else
BigSquish:Play()end;lerpintensity=0.2;for T=1,7 do wait()if T>3 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)else
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925932,0.258818567,0,-
0.258818567,0.965925932),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end;lI.C0=lI.C0:Lerp(CFram
e.new(-0.0227355957,-1.26026344,-1.37898636,-1,0,0,0,0.573576629,-0.819151938,0,-
0.819151938,-
0.573576629),lerpintensity)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.39999998
,-0.100000001,-0.0713938177,0.0499904528,0.99619472,-0.96299684,0.25676772,-
0.0818995982,-0.259884864,-
0.965179384,0.0298090167),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.40000141,-0.100001909,-0.0713938028,-0.0499904826,-
0.99619472,0.962996662,0.256768346,-0.0818996057,0.25988543,-
0.965179324,0.0298089981),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192
,0.42628178,0.0961997509,0.07547912,0.0435778312,0.996194839,0.639691591,0.76425612
,-0.0818996131,-
0.764916778,0.643439114,0.0298089981),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.5,0.431063563,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.639691174,0.764256358,-
0.0818996206,0.764917135,0.643438578,0.0298090223),lerpintensity)Neck.C1=Neck.C1:Le
rp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.707106829,0.70710665,0,0.70710665,0.707106829),lerpintensity)RJoint.C1=RJoint.C1:
Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.573576629,0.819151938,0,0.819151938,0.573576629),lerpintensity)end end until
on=="more"or
on=="false"lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0,0)lr.
Trash:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,0)lr.Trash:WaitForC
hild("Head").Attachment3.Position=Vector3.new(0,0,-.01)local
lo=false;purring:Play()repeat if on=="false"then break end;if lo==false then
lo=true;coroutine.resume(coroutine.create(function()local lx={[1]="lul
[Neko]: prrrrrrrrrrrr...",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end))else
coroutine.resume(coroutine.create(function()Talk("prrrrrrrrrrrr...")end))end;lerpin
tensity=0.15;for T=1,15 do wait()if T<=7 then if T==1 then brushsound:Play()local
lJ=math.random(8,13)purring.PlaybackSpeed=lJ/10
end;lI.C0=lI.C0:Lerp(CFrame.new(0.0583114624,-0.512584686,-1.41906452,-
0.99619472,0,-0.087155737,0.0298089981,0.939692736,-0.340718448,0.0818996131,-
0.342019916,-
0.936116934),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.43867802
6,0.680997431,0.586348057,-0.474547088,-0.378539503,0.794677913,0.763129473,-
0.626857519,0.157108307),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.300007641,0.600003064,-0.100000381,-
0.230375499,0.115933135,0.966171086,-0.934927404,0.249000192,-0.252803802,-
0.269885123,-
0.961539626,0.0510255098),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.273846447,0.619167328,-0.0977859497,-0.389224023,-0.157410368,-
0.907593906,0.880719543,0.225086316,-0.41673708,0.269885838,-
0.961539865,0.051025331),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.497009277,
-0.173597336,0.196154714,0.0262007248,-
0.0151497796,0.999542058,0.343312234,0.939207077,0.00523614883,-
0.938855946,0.343017817,0.0298089981),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.497009277,-0.168815613,0.174548149,0.0854182094,-0.148172021,-0.98526603,-
0.33354643,0.927569389,-
0.16841206,0.938856184,0.34301731,0.0298090223),lerpintensity)Neck.C1=Neck.C1:Lerp(
CFrame.new(0.200912476,-0.709360123,0.458553314,-
0.800952435,0.101351067,0.590087712,0.368687898,-
0.693053365,0.619472563,0.471746415,0.713726521,0.517735839),lerpintensity)RJoint.C
1=RJoint.C1:Lerp(CFrame.new(0.298843384,0.105287552,1.00426102,-
0.99619472,0,0.087155737,0.0298089981,-
0.939692736,0.340718448,0.0818996131,0.342019916,0.936116934),lerpintensity)else if
T==8 then brushsound:Play()end;lI.C0=lI.C0:Lerp(CFrame.new(0.195236206,-
0.504997253,-1.39821768,-0.99619472,0,0.087155737,-0.0298089981,0.939692736,-
0.340718448,-0.0818996131,-0.342019916,-
0.936116934),lerpintensity)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.300018311,0.
600002289,-0.100000381,-0.386793852,0.164786592,0.90732348,-
0.880415916,0.226710796,-0.416497767,-0.274333209,-
0.959920764,0.0573903918),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.273849487,0.619165421,-0.0977859497,-0.232747033,-0.108718231,-
0.966441572,0.935460567,0.246745914,-0.253043085,0.265976012,-
0.962962985,0.0442721732),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.497024536
,-
0.173601151,0.196154594,0.116779052,0.226236105,0.967047155,0.343777001,0.904307723
,-0.25307247,-
0.93176204,0.362002134,0.0278293937),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(
-0.497009277,-0.168815613,0.174548388,0.0265306477,0.0151176825,-0.999533892,-
0.347999454,0.937482119,0.00494225696,0.937119603,0.347706079,0.0301329084),lerpint
ensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0.570289612,-0.803970337,-
0.0138549805,0.00520382822,0.624937713,0.78065753,-0.286788315,-
0.746941745,0.59985894,0.957979977,-
0.22700496,0.175337881),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.11423
111,1.02883196,-0.99619472,0,-0.087155737,-0.0298089981,-0.939692736,0.340718448,-
0.0818996131,0.342019916,0.936116934),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CF
rame.new(0,0,0,0.9468472,-0.225056857,0.229848579,-
0.193389788,0.172739729,0.965796232,-0.257062
763,-
0.95891124,0.120034307),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end
until on=="false"coroutine.resume(coroutine.create(function()local lx={[1]="lol
[Neko]: -w-",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end))purring:Stop()for T=1,5 do
wait()RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.816035151,0.571393549,-0.087155737,-
0.573576152,-
0.819152236,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.816034973,0.571393907,-0.087155737,0.57357651,-
0.819152057,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,0.82628172
6,0.0961997509,0.07547912,0.0435778312,0.996194839,0.862730265,0.498097062,-
0.087155737,-0.499999672,0.866025746,1.58324838e-
08),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.862730086,0.498097271,-0.0871557519,0.499999851,0.866025507,1.62981451e-
08),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.642787695,0.766044319,0,0.766044319,0.642787695),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.342020512,0.939692497,0,0.939692497,0.342020512),lerpintensity)end;lB.Anchored=fa
lse;coroutine.resume(coroutine.create(function()wait(0.2)lB.Anchored=false
end))on=true;action=false;pcall(function()for T,v in
pairs(Character.Torso:GetChildren())do if v.Name=="Hugging"and
v.ClassName=="Motor6D"then v:Destroy()end end
end)lB.Parent:FindFirstChildOfClass("Humanoid").PlatformStand=false;if
walking==true then spawn(WalkAnimation)elseif walking==false then
spawn(IdleAnimation)end;Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPowe
r=jumppower end end;function SoftTackle()local lz=1;local
lA=0;grabbed=false;running=false;local lB=nil;if action==true or freefall==true
then return else action=true;lerpintensity=0.2
end;Character.Humanoid.JumpPower=0;Character.Humanoid.WalkSpeed=35;local lC;local
function lD(ec)if ec.Parent:FindFirstChildOfClass("Humanoid")then
grabbed=true;slave=ec.Parent;if ec.Parent:FindFirstChild("Torso")then
lB=ec.Parent.Torso else lB=ec.Parent.UpperTorso end;lC:Disconnect()end
end;lC=Character["Left Arm"].Touched:Connect(lD)local lE;local function lD(ec)if
ec.Parent:FindFirstChildOfClass("Humanoid")then grabbed=true;if
ec.Parent:FindFirstChild("Torso")then lB=ec.Parent.Torso else
lB=ec.Parent.UpperTorso end;lE:Disconnect()end end;lE=Character["Right
Arm"].Touched:Connect(lD)coroutine.resume(coroutine.create(function()repeat
wait(0.1)lA=lA+0.1 until lA>=lz or grabbed==true;if lA>=lz then
action=false;Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPower=jumppower
;lC:Disconnect()lE:Disconnect()if GunEquipped==true then if running==true then
spawn(GunRunAnimation)elseif walking==true and running==false then
spawn(GunWalkAnimation)elseif walking==false then spawn(GunIdleAnimation)end elseif
GunEquipped==false then if walking==true then spawn(WalkAnimation)elseif
walking==false then spawn(IdleAnimation)end end end
end))Ring:Clone().Parent=Character.Torso;Character.Torso.Ring.CFrame=CFrame.new(Cha
racter.Torso.Position.X,Character.Torso.Position.Y,Character.Torso.Position.Z)*CFra
me.new(0,-2.3,0)*CFrame.Angles(math.rad(90),0,0)local
aj={}aj.Scale=Vector3.new(10,10,1)local
lF=TweenInfo.new(0.6,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)local
lG=TweenService:Create(Character.Torso.Ring.Mesh,lF,aj)Character.Torso.Ring.Transpa
rency=1;lG:Play()aj.Scale=nil;aj.Transparency=1;local
lH=TweenService:Create(Character.Torso.Ring,lF,aj)lH:Play()DashJump:Play()lH.Comple
ted:Connect(function()pcall(function()Character.Torso.Ring:Destroy()end)end)repeat
wait()RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.50000012,0,1.29377966e-08,-
0.173648164,0.984807789,7.33739043e-08,-0.984807789,-0.173648164,1,7.4505806e-
08,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998093,1.50000024,0,-5.17511856e-09,0.173648164,-0.984807789,2.93495592e-08,-
0.984807789,-0.173648164,-1,-2.98023224e-
08,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0.087155737,0.9961947
2,0,0.99619472,-0.087155737,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1,0,0,-0.087155737,-0.99619472,0,0.99619472,-
0.087155737,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.700000048,0,-
1,0,0,0,1,4.47034836e-08,0,4.47034836e-08,-
1),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-0.99999994,0,0,0,-
0.996194661,0.0871559232,0,0.0871559158,0.99619472),lerpintensity)TailWeld.C1=TailW
eld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,-0.573576331,0.819152117,0,-0.819152117,-
0.573576331),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-
07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)until action==false or
grabbed==true;if action==false then return end;if grabbed==true then
Grab:Play()local
lI=Instance.new("Motor6D")lI.Name="Hugging"lI.C1=CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1
)lI.C0=CFrame.new(-0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-
0.258819163)lI.Part0=Character.Torso;lI.Part1=lB;lI.Parent=Character.Torso;Characte
r.Humanoid.WalkSpeed=10;for T=1,5 do
wait()RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.573576093,-0.819152355,1.11758709e-
08,0.816035211,-
0.571393609,0.0871557295),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.573576033,-0.819152415,5.58793545e-08,-0.816035271,-
0.571393549,0.087155737),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,
0.826281726,0.0961997509,-
0.0113969073,0.0511440039,0.998626411,0.0852660537,0.995103419,-0.0499904603,-
0.996293128,0.0845791027,-
0.0157019645),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,-0.0113969073,-0.0511439741,-0.998626411,-
0.0852655172,0.995103478,-0.0499904566,0.996293187,0.0845785663,-
0.015701957),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.819152117,0.573576331,0,0.573576331,-
0.819152117),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.645248413,0.2582
81708,-1,0,0,0,-0.984807611,-0.173649192,0,-
0.173649192,0.984807611),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,
0,1,0,0,0,0.0871561915,0.996194601,0,-
0.996194601,0.0871561915),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end;lI.C0=CFrame.new(-
0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-0.258819163)BodyFall:Play()for T=1,5
do wait()if T<=3 then lI.C0=CFrame.new(-0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-
0.258819163)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.573576093,-0.819152355,1.11758709e-
08,0.816035211,-
0.571393609,0.0871557295),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.573576033,-0.819152415,5.58793545e-08,-0.816035271,-
0.571393549,0.087155737),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,
0.826281726,0.0961997509,-
0.0113969073,0.0511440039,0.998626411,0.0852660537,0.995103419,-0.0499904603,-
0.996293128,0.0845791027,-
0.0157019645),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,-0.0113969073,-0.0511439741,-0.998626411,-
0.0852655172,0.995103478,-0.0499904566,0.996293187,0.0845785663,-
0.015701957),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.819152117,0.573576331,0,0.573576331,-
0.819152117),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.645248413,0.2582
81708,-1,0,0,0,-0.984807611,-0.173649192,0,-
0.173649192,0.984807611),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,
0,1,0,0,0,0.0871561915,0.996194601,0,-
0.996194601,0.0871561915),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)else
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.573576093,-0.819152355,1.11758709e-
08,0.816035211,-
0.571393609,0.0871557295),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.573576033,-0.819152415,5.58793545e-08,-0.816035271,-
0.571393549,0.087155737),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,
0.826281726,0.0961997509,-
0.0113969073,0.0511440039,0.998626411,0.0852660537,0.995103419,-0.0499904603,-
0.996293128,0.0845791027,-
0.0157019645),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,-0.0113969073,-0.0511439741,-0.998626411,-
0.0852655172,0.995103478,-0.0499904566,0.996293187,0.0845785663,-
0.015701957),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.819152117,0.573576331,0,0.573576331,-
0.819152117),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.645248413,0.2582
81708,-1,0,0,0,-0.984807611,-0.173649192,0,-
0.173649192,0.984807611),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,
0,1,0,0,0,0.0871561915,0.996194601,0,-
0.996194601,0.0871561915),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end
end;lI.C0=CFrame.new(-0.0495090485,2.10305977,-0.770607471,-
1,0,0,0,0.25881806,0.965925753,0,0.965921581,-
0.258819163)Character.Humanoid.WalkSpeed=0;lerpintensity=0.1;repeat local
lJ=math.random(1,10)if
lJ<10 then for T=1,30 do wait()if T<5 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925694,-
0.25881952,0,0.25881952,0.965925694),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFr
ame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=5 and T<10 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif
T>=10 and T<15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925694,-
0.25881952,0,0.25881952,0.965925694),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFr
ame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=15 and T<20 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif
T>=20 and T<25 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925694,-
0.25881952,0,0.25881952,0.965925694),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFr
ame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=25 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end;if
T>15 then RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.816035151,0.571393549,-0.087155737,-
0.573576152,-
0.819152236,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.816034973,0.571393907,-0.087155737,0.57357651,-
0.819152057,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,0.82628172
6,0.0961997509,0.07547912,0.0435778312,0.996194839,0.862730265,0.498097062,-
0.087155737,-0.499999672,0.866025746,1.58324838e-
08),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.862730086,0.498097271,-0.0871557519,0.499999851,0.866025507,1.62981451e-
08),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.642787695,0.766044319,0,0.766044319,0.642787695),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.342020512,0.939692497,0,0.939692497,0.342020512),lerpintensity)end;lI.C0=lI.C0:Le
rp(CFrame.new(-0.0227355957,-1.26026344,-1.37898636,-1,0,0,0,0.573576629,-
0.819151938,0,-0.819151938,-
0.573576629),lerpintensity)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.39999998
,-0.100000001,-0.0713938177,0.0499904528,0.99619472,-0.96299684,0.25676772,-
0.0818995982,-0.259884864,-
0.965179384,0.0298090167),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.40000141,-0.100001909,-0.0713938028,-0.0499904826,-
0.99619472,0.962996662,0.256768346,-0.0818996057,0.25988543,-
0.965179324,0.0298089981),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192
,0.42628178,0.0961997509,0.07547912,0.0435778312,0.996194839,0.639691591,0.76425612
,-0.0818996131,-
0.764916778,0.643439114,0.0298089981),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.5,0.431063563,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.639691174,0.764256358,-
0.0818996206,0.764917135,0.643438578,0.0298090223),lerpintensity)Neck.C1=Neck.C1:Le
rp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.707106829,0.70710665,0,0.70710665,0.707106829),lerpintensity)RJoint.C1=RJoint.C1:
Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.573576629,0.819151938,0,0.819151938,0.573576629),lerpintensity)end else local
lK=math.random(1,2)if lK==1 then SmallSquish:Play()else
BigSquish:Play()end;lerpintensity=0.2;for T=1,7 do wait()if T>3 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807789,0.173647702,0,-
0.173647702,0.984807789),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)else
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.965925932,0.258818567,0,-
0.258818567,0.965925932),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end;lI.C0=lI.C0:Lerp(CFram
e.new(-0.0227355957,-1.26026344,-1.37898636,-1,0,0,0,0.573576629,-0.819151938,0,-
0.819151938,-
0.573576629),lerpintensity)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.39999998
,-0.100000001,-0.0713938177,0.0499904528,0.99619472,-0.96299684,0.25676772,-
0.0818995982,-0.259884864,-
0.965179384,0.0298090167),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.40000141,-0.100001909,-0.0713938028,-0.0499904826,-
0.99619472,0.962996662,0.256768346,-0.0818996057,0.25988543,-
0.965179324,0.0298089981),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192
,0.42628178,0.0961997509,0.07547912,0.0435778312,0.996194839,0.639691591,0.76425612
,-0.0818996131,-
0.764916778,0.643439114,0.0298089981),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.5,0.431063563,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.639691174,0.764256358,-
0.0818996206,0.764917135,0.643438578,0.0298090223),lerpintensity)Neck.C1=Neck.C1:Le
rp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.707106829,0.70710665,0,0.70710665,0.707106829),lerpintensity)RJoint.C1=RJoint.C1:
Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.573576629,0.819151938,0,0.819151938,0.573576629),lerpintensity)end end until
on=="more"or on=="false"local lo=false;purring:Play()repeat if on=="false"then
break end;if lo==false then
lo=true;coroutine.resume(coroutine.create(function()local lx={[1]="bruh
[Neko]: prrrrrrrrrrrr...",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end))else
coroutine.resume(coroutine.create(function()Talk("prrrrrrrrrrrr...")end))end;lerpin
tensity=0.15;for T=1,15 do wait()if T<=7 then if T==1 then brushsound:Play()local
lJ=math.random(8,13)purring.PlaybackSpeed=lJ/10
end;lI.C0=lI.C0:Lerp(CFrame.new(0.0583114624,-0.512584686,-1.41906452,-
0.99619472,0,-0.087155737,0.0298089981,0.939692736,-0.340718448,0.0818996131,-
0.342019916,-
0.936116934),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.43867802
6,0.680997431,0.586348057,-0.474547088,-0.378539503,0.794677913,0.763129473,-
0.626857519,0.157108307),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.300007641,0.600003064,-0.100000381,-
0.230375499,0.115933135,0.966171086,-0.934927404,0.249000192,-0.252803802,-
0.269885123,-
0.961539626,0.0510255098),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.273846447,0.619167328,-0.0977859497,-0.389224023,-0.157410368,-
0.907593906,0.880719543,0.225086316,-0.41673708,0.269885838,-
0.961539865,0.051025331),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.497009277,
-0.173597336,0.196154714,0.0262007248,-
0.0151497796,0.999542058,0.343312234,0.939207077,0.00523614883,-
0.938855946,0.343017817,0.0298089981),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new
(-0.497009277,-0.168815613,0.174548149,0.0854182094,-0.148172021,-0.98526603,-
0.33354643,0.927569389,-
0.16841206,0.938856184,0.34301731,0.0298090223),lerpintensity)Neck.C1=Neck.C1:Lerp(
CFrame.new(0.200912476,-0.709360123,0.458553314,-
0.800952435,0.101351067,0.590087712,0.368687898,-
0.693053365,0.619472563,0.471746415,0.713726521,0.517735839),lerpintensity)RJoint.C
1=RJoint.C1:Lerp(CFrame.new(0.298843384,0.105287552,1.00426102,-
0.99619472,0,0.087155737,0.0298089981,-
0.939692736,0.340718448,0.0818996131,0.342019916,0.936116934),lerpintensity)else if
T==8 then brushsound:Play()end;lI.C0=lI.C0:Lerp(CFrame.new(0.195236206,-
0.504997253,-1.39821768,-0.99619472,0,0.087155737,-0.0298089981,0.939692736,-
0.340718448,-0.0818996131,-0.342019916,-
0.936116934),lerpintensity)RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.300018311,0.
600002289,-0.100000381,-0.386793852,0.164786592,0.90732348,-
0.880415916,0.226710796,-0.416497767,-0.274333209,-
0.959920764,0.0573903918),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.273849487,0.619165421,-0.0977859497,-0.232747033,-0.108718231,-
0.966441572,0.935460567,0.246745914,-0.253043085,0.265976012,-
0.962962985,0.0442721732),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.497024536
,-
0.173601151,0.196154594,0.116779052,0.226236105,0.967047155,0.343777001,0.904307723
,-0.25307247,-
0.93176204,0.362002134,0.0278293937),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(
-0.497009277,-0.168815613,0.174548388,0.0265306477,0.0151176825,-0.999533892,-
0.347999454,0.937482119,0.00494225696,0.937119603,0.347706079,0.0301329084),lerpint
ensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0.570289612,-0.803970337,-
0.0138549805,0.00520382822,0.624937713,0.78065753,-0.286788315,-
0.746941745,0.59985894,0.957979977,-
0.22700496,0.175337881),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.11423
111,1.02883196,-0.99619472,0,-0.087155737,-0.0298089981,-0.939692736,0.340718448,-
0.0818996131,0.342019916,0.936116934),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CF
rame.new(0,0,0,0.9468472,-0.225056857,0.229848579,-
0.193389788,0.172739729,0.965796232,-0.257062763,-
0.95891124,0.120034307),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end
until on=="false"coroutine.resume(coroutine.create(function()local lx={[1]="bro
[Neko]: -w-",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end))purring:Stop()for T=1,5 do
wait()RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.5,1.30000007,0,-
0.0713938177,0.0499904528,0.99619472,-0.816035151,0.571393549,-0.087155737,-
0.573576152,-
0.819152236,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,1.3000015,-1.90734863e-06,-0.0713938028,-0.0499904826,-
0.99619472,0.816034973,0.571393907,-0.087155737,0.57357651,-
0.819152057,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.500001192,0.82628172
6,0.0961997509,0.07547912,0.0435778312,0.996194839,0.862730265,0.498097062,-
0.087155737,-0.499999672,0.866025746,1.58324838e-
08),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.831063509,0.0745928288,0.0754791349,-0.0435778461,-0.996194839,-
0.862730086,0.498097271,-0.0871557519,0.499999851,0.866025507,1.62981451e-
08),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-1,0,0,0,-
0.642787695,0.766044319,0,0.766044319,0.642787695),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,0.645248413,0.258281708,-1,0,0,0,-
0.342020512,0.939692497,0,0.939692497,0.342020512),lerpintensity)end;coroutine.resu
me(coroutine.create(function()wait(0.2)end))on=true;action=false;pcall(function()fo
r T,v in pairs(Character.Torso:GetChildren())do if v.Name=="Hugging"and
v.ClassName=="Motor6D"then v:Destroy()end end end)if walking==true then
spawn(WalkAnimation)elseif walking==false then
spawn(IdleAnimation)end;Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPowe
r=jumppower end end;function
Groom()lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0,0)lr.Tras
h:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,-.01)lr.Trash:WaitForCh
ild("Head").Attachment3.Position=Vector3.new(0,0,0)local lz=1;local
lA=0;grabbed=false;running=false;local lB=nil;if action==true or freefall==true
then return else action=true;lerpintensity=0.2
end;Character.Humanoid.JumpPower=0;Character.Humanoid.WalkSpeed=35;coroutine.resume
(coroutine.create(function()repeat wait(0.1)lA=lA+0.1 until lA>=lz or
grabbed==true;if lA>=lz then
action=false;Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPower=jumppower
;if GunEquipped==true then if running==true then spawn(GunRunAnimation)elseif
walking==true and running==false then spawn(GunWalkAnimation)elseif walking==false
then spawn(GunIdleAnimation)end elseif GunEquipped==false then if walking==true
then spawn(WalkAnimation)elseif walking==false then spawn(IdleAnimation)end end end
end))Ring:Clone().Parent=Character.Torso;Character.Torso.Ring.CFrame=CFrame.new(Cha
racter.Torso.Position.X,Character.Torso.Position.Y,Character.Torso.Position.Z)*CFra
me.new(0,-2.3,0)*CFrame.Angles(math.rad(90),0,0)local
aj={}aj.Scale=Vector3.new(10,10,1)local
lF=TweenInfo.new(0.6,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)local
lG=TweenService:Create(Character.Torso.Ring.Mesh,lF,aj)Character.Torso.Ring.Transpa
rency=1;lG:Play()aj.Scale=nil;aj.Transparency=1;local
lH=TweenService:Create(Character.Torso.Ring,lF,aj)lH:Play()lH.Completed:Connect(fun
ction()pcall(function()Character.Torso.Ring:Destroy()end)end)purring:Play()grabbed=
true;if action==false then return end;if grabbed==true then
end;Character.Humanoid.WalkSpeed=0;lerpintensity=0.1;for T=1,15 do
wait()TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.98480767,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.500001907,0.700000763,3.81469727e-06,-
0.212012142,0.148452476,0.965925813,-0.791240156,0.554032147,-0.258819044,-
0.573576331,-
0.819152117,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499998122,0.50000149,-1.90734863e-06,-0.54167527,-0.54167521,-
0.642787635,0.45451957,0.45451948,-0.766044438,0.707106769,-
0.707106888,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(-
0.206653118,0.875644684,-0.290397644,0.599353969,-0.78719008,0.145280719,-
0.726487219,-0.611128151,-0.314227045,0.336141646,0.0827887207,-
0.938165724),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.200000018,0.631063461,0.274592966,-0.696535289,-0.623583138,-
0.354940355,0.632912159,-0.300920159,-0.713350654,0.338024706,-
0.721520066,0.604274809),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
0.939692557,-0.309975654,-0.14454414,0.0298090428,-0.495236635,0.868246615,-
0.340718865,0.811576068,0.47461018),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.n
ew(0,1.2688303,0.591665268,-1,0,0,0,-
0.422618449,0.906307697,0,0.906307697,0.422618449),lerpintensity)end;repeat for
T=1,30 do wait()if T>15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.98480767,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.380865097,0.944504738,0.102607727,-
0.298836291,0.298836201,0.906307757,-0.640856564,0.640856266,-0.42261827,-
0.707106888,-0.707106948,3.36828379e-
08),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.359044552,0.955858231,0.102600098,-0.353553444,-0.353553385,-
0.866025209,0.612372696,0.612372339,-0.5,0.707106948,-0.707106948,-5.05242355e-
08),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.199999988,1.12627983,-
0.103800572,0.549776137,0.331297398,0.76680398,-0.668760061,-
0.375469327,0.64170301,0.500505924,-
0.865600824,0.0151344091),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1.03106344,-0.525407076,0.0667652041,-0.0560226068,-0.996194661,0.256431252,-
0.963922322,0.0713938028,-0.964253783,-0.260222107,-
0.0499905124),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0.200000003,-
0.800000012,0,-1,0,0,0,-
0.939692795,0.342019498,0,0.342019498,0.939692795),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,1.45009613,0.676193237,-1,2.30967999e-07,0,-9.68575478e-08,-
0.422618479,0.906307697,1.86264515e-07,0.906307757,0.422618449),lerpintensity)else
if T==1 then
brushsound:Play()end;TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807
67,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.385093689,0.95358181,0.126781464,-
0.29883635,0.298836231,0.906307757,-0.640856504,0.640856326,-0.42261824,-
0.707106948,-0.707106948,1.54024349e-
08),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.364051819,0.964536667,0.126785278,-0.353553474,-0.353553414,-
0.866025388,0.612372637,0.612372458,-0.5,0.707107008,-0.707107008,-1.54024349e-
08),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.199996948,1.12628174,-
0.10380125,0.665907323,0.373565733,0.645768106,-0.553245008,-
0.333425283,0.763379157,0.500487685,-0.865607619,-
0.0153569616),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1.03106344,-
0.525407076,0.0667652041,-0.0560226068,-0.996194661,0.085094586,-
0.994465292,0.0616284087,-0.994133413,-0.0888853818,-
0.061628446),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0.200001717,-
0.782634735,0.0984802246,-1,5.21098116e-08,-3.27107017e-08,5.63623104e-08,-
0.866026402,0.499999702,-7.43935971e-
08,0.499999642,0.866025925),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,1.4
2257214,0.754058838,-1,2.30967999e-07,0,-8.02549565e-08,-
0.342020363,0.939692616,1.93997408e-07,0.939692676,0.342020333),lerpintensity)end
end until on=="more"or on=="false"for T=1,15 do
wait()TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.98480767,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.300000012,0.700000048,0,-0.640856445,0.640856266,0.42261827,-
0.298836231,0.298836172,-0.906307697,-0.707106709,-
0.707106888,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.537373543,0.410797119,0.514456749,-0.429610223,-
0.797377706,0.423821598,0.859225631,-0.505339205,-
0.0797840059,0.27779156,0.329882175,0.902224898),lerpintensity)RHip.C1=RHip.C1:Lerp
(CFrame.new(0.413868725,0.029406786,-0.140187263,-0.851848006,-
0.495542467,0.169690445,-0.154495448,-0.0718461946,-0.985377789,0.500487924,-
0.865607798,-0.015357133),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.531063378,0.474592924,-0.78243959,-0.0379041135,-
0.621571779,0.617411792,0.0829073936,-0.782258809,0.0811837018,-0.995836377,-
0.0414675511),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(2.1904707e-06,-
0.61192739,0.169189453,-1,8.48723403e-09,-1.63108695e-07,2.87404873e-08,-
0.4226197,0.906308532,-2.53046608e-
07,0.906308353,0.422618985),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-
0.375876427,1.14027405,0.544895172,-0.939692616,2.30967999e-07,-0.342020124,-
0.321393877,-0.342020363,0.883022189,-
0.116977654,0.939692676,0.321394026),lerpintensity)end;local lo=false;repeat if
on=="false"then break end;if lo==false then
lo=true;coroutine.resume(coroutine.create(function()local lx={[1]="LOL
[Neko]: prrrrrrrrrrrr...",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end))else
coroutine.resume(coroutine.create(function()Talk("prrrrrrrrrrrr...")end))end;lerpin
tensity=0.15;for T=1,30 do wait()if T<=15 then if T==1 then local
lJ=math.random(8,13)purring.PlaybackSpeed=lJ/10
end;TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.98480767,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.5,1.20000005,0,0,0,1,-0.707106888,0.707106709,0,
-0.707106709,-
0.707106888,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.700001895,
1.50501728e-06,0.799998105,0.178606153,0.383022219,0.906307817,-0.135401472,-
0.902787268,0.408217847,0.974559665,-0.195625648,-
0.109381542),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.126279831,0.096199
4305,0.0667652041,0.0560225844,0.99619472,0.76312983,0.640341103,-0.087155737,-
0.642787099,0.766044855,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.131063491,0.0745929778,0.0667652115,-0.0560226105,-0.99619472,-
0.763129652,0.640341401,-
0.0871557593,0.642787337,0.766044736,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.n
ew(0,-0.5,0,-1,0,0,0,-
0.422618657,0.906307638,0,0.906307638,0.422618657),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,1.2688303,0.591665268,-1,0,0,0,-
0.422618449,0.906307697,0,0.906307697,0.422618449),lerpintensity)else if T==16 then
brushsound:Play()end;TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807
67,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.5,1.20000005,0,0,0,1,-0.707106888,0.707106709,0,-0.707106709,-
0.707106888,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.700001895,
-0.0999984965,0.699998081,0.178606153,0.383022219,0.906307817,-0.219824702,-
0.882301986,0.416197687,0.959050179,-0.273564339,-
0.0733867884),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.126279831,0.09619
94305,0.0667652041,0.0560225844,0.99619472,0.76312983,0.640341103,-0.087155737,-
0.642787099,0.766044855,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,0.131063491,0.0745929778,0.0667652115,-0.0560226105,-0.99619472,-
0.763129652,0.640341401,-
0.0871557593,0.642787337,0.766044736,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.n
ew(0,-0.5,0,-1,0,0,0,-
0.258819461,0.965925813,0,0.965925813,0.258819461),lerpintensity)RJoint.C1=RJoint.C
1:Lerp(CFrame.new(0,1.2688303,0.591665268,-1,0,0,0,-
0.422618449,0.906307697,0,0.906307697,0.422618449),lerpintensity)end end until
on=="owo"or on=="false"on="false"repeat if on=="false"then break end;for T=1,30 do
wait()if T<=15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.98480767,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.399999976,0.700000048,0.5,-
0.353553444,0.353553355,0.866025388,0.227985561,0.930470407,-0.286788166,-
0.907205939,0.0960462689,-
0.409576058),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.399998128,0.600001454,0.599998116,-0.351084054,-0.082283318,-0.932721436,-
0.316419363,0.947955728,0.0354755521,0.881259918,0.307585865,-
0.358848125),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.826279819,-
0.00380057096,-0.0577223599,0.537662208,0.841182172,-0.755746245,-
0.574083865,0.315080076,0.652315617,-
0.617533088,0.439473718),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.399999529,0.531062007,-0.0254074335,-0.465810895,-0.352879643,-
0.81147778,0.541474938,0.611641765,-0.576800704,0.699874997,-0.708075047,-
0.0938339308),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
1.29999352,0.119611315,-1,0,0,0,-0.965925992,-0.258818388,0,-
0.258818388,0.965925992),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,1.9736
0229,-1.11223984,-1,0,0,0,0.819151938,0.57357657,0,0.57357657,-
0.819151938),lerpintensity)else if T==16 then
brushsound:Play()end;TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.984807
67,-
0.173648626,0,0.173648626,0.98480767),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CF
rame.new(-9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.399999976,0.700000048,0.5,-
0.353553444,0.353553355,0.866025388,0.227985561,0.930470407,-0.286788166,-
0.907205939,0.0960462689,-
0.409576058),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.399998128,0.600001454,0.599998116,-0.351084054,-0.082283318,-0.932721436,-
0.316419363,0.947955728,0.0354755521,0.881259918,0.307585865,-
0.358848125),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,0.826279819,-
0.00380057096,-0.0577223599,0.537662208,0.841182172,-0.63099128,-
0.672595739,0.386607111,0.773639441,-
0.508462787,0.378084034),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.399999529,0.531062007,-0.0254074335,-0.465810895,-0.352879643,-
0.81147778,0.478416353,0.671027124,-0.566427648,0.744404435,-0.652072549,-
0.143748358),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
1.29999352,0.119611315,-1,0,0,0,-0.984807849,-0.173647508,0,-
0.173647508,0.984807849),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,1.9736
0229,-1.11223984,-1,0,0,0,0.819151938,0.57357657,0,0.57357657,-
0.819151938),lerpintensity)end end until
on=="false"coroutine.resume(coroutine.create(function()local lx={[1]="IMAO
[Neko]: meow~",
[2]="All"}game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessa
geRequest:FireServer(unpack(lx))end))purring:Stop()on=true;action=false;if
walking==true then spawn(WalkAnimation)elseif walking==false then
spawn(IdleAnimation)end;Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPowe
r=jumppower end;function GunWalkAnimation()lerpintensity=0.15;while true do if
walking==false or action==true or GunEquipped==false or running==true then break
end;for T=1,20 do wait()if walking==false or action==true or GunEquipped==false or
running==true then break end;if T<5 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.953098297,0.221296161,0.206474632,-
0.267031431,0.935967088,0.229476914,-0.142471164,-
0.273849219,0.951161504),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.199999988,0.500000119,-0.800000012,0,0.087155737,0.99619472,-
8.74227766e-08,-0.99619472,0.087155737,1,-8.70901076e-08,7.61939667e-
09),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.100001812,0.691286087
,0.900381088,0,1,2.98023224e-08,0.0871555507,-2.96889162e-
08,0.99619472,0.99619472,2.59743782e-09,-
0.0871555507),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1.10000229,-
0.173206329,-0.173648134,0,0.984807551,0.492403775,0.866025448,0.0868240669,-
0.852868378,0.5,-0.150383696),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1.05000019,0.0866088867,0.173648134,0,-
0.984807551,0.492404044,0.866025329,0.0868241116,0.852868319,-
0.500000179,0.150383681),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,1.71363354e-07,1.00000012,0,1.00000012,-1.71363354e-
07),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-0.98480773,-
0.173648179,0,0,0,1,-0.173648179,0.98480773,0),lerpintensity)if T==1 then
walksound:Play()end elseif T>=5 and T<10 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.953098297,0.221296161,0.206474632,-
0.267031431,0.935967088,0.229476914,-0.142471164,-
0.273849219,0.951161504),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.199999988,0.500000119,-0.800000012,0,0.087155737,0.99619472,-
8.74227766e-08,-0.99619472,0.087155737,1,-8.70901076e-08,7.61939667e-
09),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.100001812,0.691286087
,0.900381088,0,1,2.98023224e-08,0.0871555507,-2.96889162e-
08,0.99619472,0.99619472,2.59743782e-09,-
0.0871555507),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1.10000229,-
0.173206329,-0.173648134,0,0.984807551,0.492403775,0.866025448,0.0868240669,-
0.852868378,0.5,-0.150383696),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1.05000019,0.0866088867,0.173648134,0,-
0.984807551,0.492404044,0.866025329,0.0868241116,0.852868319,-
0.500000179,0.150383681),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,1.71363354e-07,1.00000012,0,1.00000012,-1.71363354e-
07),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.0999999046,0,-
0.98480773,-0.173648179,0,0,0,1,-0.173648179,0.98480773,0),lerpintensity)elseif
T>=10 and T<15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.696813047,0.600698888,-
0.391934067,-0.432968378,0.787925243,0.437849402,0.571830273,-
0.135404035,0.809120178),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.199999988,0.500000119,-0.800000012,0,0.087155737,0.99619472,-
8.74227766e-08,-0.99619472,0.087155737,1,-8.70901076e-08,7.61939667e-
09),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.100001812,0.691286087
,0.900381088,0,1,2.98023224e-08,0.0871555507,-2.96889162e-
08,0.99619472,0.99619472,2.59743782e-09,-
0.0871555507),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.499996185,1.19015789,
0.129904747,0.173648402,-1.62060473e-07,0.984807253,-
0.564862609,0.819151878,0.0996008292,-0.806706905,-
0.573576272,0.142244384),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1.15000057,-0.0866012573,-0.173648402,1.54857418e-07,-0.984807372,-
0.492403805,0.866025448,0.0868243426,0.852868497,0.499999762,-
0.150383979),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,1.71363354e-07,1.00000012,0,1.00000012,-1.71363354e-
07),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-
0.98480767,0.173648551,0,0,0,1,0.173648551,0.98480767,0),lerpintensity)if T==10
then walksound:Play()end elseif T>=15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.696813047,0.600698888,-
0.391934067,-0.432968378,0.787925243,0.437849402,0.571830273,-
0.135404035,0.809120178),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.1999999
88,0.500000119,-0.800000012,0,0.087155737,0.99619472,-8.74227766e-08,-
0.99619472,0.087155737,1,-8.70901076e-08,7.61939667e-
09),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.100001812,0.691286087
,0.900381088,0,1,2.98023224e-08,0.0871555507,-2.96889162e-
08,0.99619472,0.99619472,2.59743782e-09,-
0.0871555507),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.499996185,1.19015789,
0.129904747,0.173648402,-1.62060473e-07,0.984807253,-
0.564862609,0.819151878,0.0996008292,-0.806706905,-
0.573576272,0.142244384),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1.15000057,-0.0866012573,-0.173648402,1.54857418e-07,-0.984807372,-
0.492403805,0.866025448,0.0868243426,0.852868497,0.499999762,-
0.150383979),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,1.71363354e-07,1.00000012,0,1.00000012,-1.71363354e-
07),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0.0999999046,0,-
0.98480767,0.173648551,0,0,0,1,0.173648551,0.98480767,0),lerpintensity)end end end
end;function
GunRunAnimation()lr.Trash:WaitForChild("Head").Attachment1.Position=Vector3.new(0,0
,0)lr.Trash:WaitForChild("Head").Attachment2.Position=Vector3.new(0,0,-.01)lr.Trash
:WaitForChild("Head").Attachment3.Position=Vector3.new(0,0,0)lerpintensity=0.5;if
running==true then return end;running=true;while true do if action==true and
running==false then stoprunning()running=false;break elseif walking==false then
stoprunning()running=false;return end;for T=1,12 do wait()if action==true and
running==false then stoprunning()running=false;return elseif walking==false then
stoprunning()running=false;return end;if T<3 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.999999881,-0.000320188352,-
0.00100398809,0.000969801738,-0.0931002796,0.995656371,-0.000412440335,-
0.995656729,-0.0931000262),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.499998093,1.11069322,0.00284767151,0.00104822579,-
0.0373455845,0.99930197,-0.769365489,0.638332546,0.0246625859,-0.638807893,-
0.768854201,-
0.0280633103),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499996185,1.10000134,0,-0.0025613904,0.00549331307,-
0.999981642,0.766080141,0.642743289,0.00156857644,0.64274013,-0.766061962,-
0.00585465133),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.399996161,0.72627997
4,0.19619368,-0.570106149,-0.145601541,0.80856663,-0.703167975,-0.422509432,-
0.571875095,0.424892604,-
0.8945871,0.138492972),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.1847637,0.732380033,0.257478714,-0.633421242,-0.0332981311,-
0.773090959,0.734873354,-0.338801771,-0.587516189,-0.242361262,-
0.940268636,0.2390742),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.499999762,0,-1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690116882,0.826450348,-0.99984777,0,0.0174524188,0.00152107805,-
0.99619472,0.0871424824,0.0173860006,0.0871557295,0.996042967),lerpintensity)elseif
T>=3 and T<6 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.499998093,1.11069322,0.00284767151,0.00
104822579,-0.0373455845,0.99930197,-0.99572897,-0.0922928452,-
0.00240467861,0.0923182517,-0.995031238,-
0.0372828394),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499996185,1.10000134,0,-0.0025613904,0.00549331307,-0.999981642,0.996186376,-
0.0871997625,-0.00303071458,-0.0872148126,-0.996175826,-
0.00524901412),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.199996173,0.72627997
4,-0.00380632281,-0.486058295,-0.180515736,0.855080307,-0.80583936,0.471205562,-
0.358592451,-0.338186681,-0.863353729,-
0.374500334),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.1847637,0.632380009,0.15747872,-0.413873613,0.211198509,-
0.885496855,0.714891076,0.677620411,-0.172516018,0.563595235,-0.704433382,-
0.43143332),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.499999762,0,-
1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690116882,0.826450348,-0.99984777,0,0.0174524188,0.00303057628,-
0.984807789,0.17362155,0.0171872713,0.17364797,0.984657824),lerpintensity)TailWeld.
C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.999999881,-0.000320188352,-
0.00100398809,0.000704634411,-0.505159855,0.863025546,-0.000783653464,-
0.863025784,-0.505159497),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)if T==3
then walksound:Play()end elseif T>=6 and T<9 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.499998093,1.11069322,0.00284767151,0.00
104822591,-0.0373455882,0.99930203,-0.569322526,-0.821562707,-
0.0301060043,0.822113454,-0.568893552,-
0.0221228637),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499996185,1.10000134,0,-0.0025613904,0.00549331307,-0.999981642,0.573526025,-
0.819165647,-0.00596908294,-0.819183469,-0.573530793,-
0.00105234119),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.499996185,0.72627997
4,0.296193689,0.0152609367,0.160046577,0.986992121,-0.0897005647,0.983345449,-
0.158068463,-0.995851815,-
0.0861214399,0.0293631069),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.484763712,0.632380009,0.257478714,-0.0973621383,-0.221604943,-
0.970264375,0.0710586309,0.970860004,-0.228871584,0.99270916,-0.0912289917,-
0.0787781402),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.499999762,0,-
1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690116882,0.826450348,-0.99984777,0,0.0174524188,0.00737570506,-
0.906307876,0.422553718,0.0158172604,0.422618091,0.906169891),lerpintensity)TailWel
d.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.999999881,-0.000320188352,-
0.00100398809,0.000557849184,-0.647348344,0.762194097,-0.000894106633,-
0.762194157,-0.647347927),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif
T>=9 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(0.499998093,1.11069322,0.00284767151,0.00
104822579,-0.0373455845,0.99930197,-0.99572897,-0.0922928452,-
0.00240467861,0.0923182517,-0.995031238,-
0.0372828394),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(-
0.499996185,1.10000134,0,-0.0025613904,0.00549331307,-0.999981642,0.996186376,-
0.0871997625,-0.00303071458,-0.0872148126,-0.996175826,-
0.00524901412),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.199996173,0.72627997
4,-0.00380632281,-0.486058295,-0.180515736,0.855080307,-0.80583936,0.471205562,-
0.358592451,-0.338186681,-0.863353729,-
0.374500334),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.1847637,0.632380009,0.15747872,-0.413873613,0.211198509,-
0.885496855,0.714891076,0.677620411,-0.172516018,0.563595235,-0.704433382,-
0.43143332),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.499999762,0,-
1,0,0,0,0.965925813,0.258818835,0,0.258818835,-
0.965925813),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(-1.90734863e-
06,0.690116882,0.826450348,-0.99984777,0,0.0174524188,0.00303057628,-
0.984807789,0.17362155,0.0171872713,0.17364797,0.984657824),lerpintensity)TailWeld.
C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,0.999999881,-0.000320188352,-
0.00100398809,0.000704634411,-0.505159855,0.863025546,-0.000783653464,-
0.863025784,-0.505159497),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end
end end;function GunTakeOut()if action==true then return else action=true
end;lerpintensity=0.3;Character.Humanoid.WalkSpeed=0;Character.Humanoid.JumpPower=0
;if Tail~=nil then end;if GunEquipped==false then local lL=nil;if Tail~=nil then
lL=math.random(1,2)else lL=math.random(2,2)end;if lL==1 then for T=1,45 do wait()if
T>=1 and T<15 then
TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0.459564209,0.892467499,0.967061996,0.35382
84,0.925181389,0.137275308,0.732968211,-0.36545071,0.573762238,0.581001699,-
0.102394968,-0.807435691),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.5,0.500000119,0,0,0.087155737,0.99619472,0,0.99619472,-
0.087155737,-
1,0,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.500001907,0.500000
238,0,0,-0.0871557593,-0.99619472,0,0.99619472,-
0.0871557593,1,0,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1
,-0,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
0.766044438,0.620885134,0.166365698,-0.321393549,-
0.59411478,0.737383127,0.556670487,0.511399388,0.654666781),lerpintensity)RJoint.C1
=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-0),lerpintensity)elseif T>=15
and T<30 then if T==15 then
Gun.Parent=Tail;cocksound.Parent=Gun;cocksound:Play()GunWeld.Part0=Tail;GunWeld.Par
t1=Gun;GunWeld.C1=GunWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),1)GunWeld.C0=
GunWeld.C0:Lerp(CFrame.new(-0.136752129,0.964542389,2.05783081,-
0.118005216,0.918902755,0.3764202,-0.431004584,-
0.388897091,0.81424433,0.894600451,-
0.0661537051,0.441943228),1)end;RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(-
0.500000954,0.499999881,0,0,0.087155737,0.99619478,0,0.99619478,-0.087155737,-
1,0,0),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.500001907,0.500000
238,0,0,-0.0871557593,-0.99619472,0,0.99619472,-
0.0871557593,1,0,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1
,-0,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
0.766044438,0.620885134,0.166365698,-0.321393549,-
0.59411478,0.737383127,0.556670487,0.511399388,0.654666781),lerpintensity)RJoint.C1
=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-
0),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(-0.0357952118,-
0.133686066,0.153659821,-
0.156166315,0.978144765,0.137275308,0.817494452,0.0499944985,0.573762238,0.55435967
4,0.20182421
8,-0.807435691),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-
07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)elseif T>=30 then
RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(-0.500011444,0.699986637,2.67028809e-05,-
0.115969479,0.31778273,0.941044807,-0.557318985,0.763417304,-0.326480567,-
0.822159767,-
0.562323868,0.0885732472),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0
.700001895,1.10000026,0,0.951251209,0.2387826,-
0.195202321,0.0950286984,0.375202537,0.92205888,0.29341203,-
0.895659447,0.334220678),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,
1,0,1,-0,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(-3.81469727e-06,-
0.499997854,5.7220459e-06,-0.76603961,0.620893061,0.166358367,-0.413185656,-
0.673885822,0.612499475,0.49240315,0.400461972,0.772767425),lerpintensity)RJoint.C1
=RJoint.C1:Lerp(CFrame.new(-0.000455379486,-9.98973846e-05,0.00012588501,-
1.00000155,-1.95503235e-05,-1.08927488e-05,-1.69947743e-05,1.19060287e-
05,0.999993205,-1.01029873e-05,0.999999881,-7.64429569e-
06),lerpintensity)TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(-0.0357913971,-
0.133386612,0.154045105,0.151821822,0.941880465,0.299685538,0.876633883,-
0.268372595,0.399361014,0.456577718,0.202082798,-
0.866429031),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-9.53674316e-
07,-0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)end end else for
T=1,45 do wait()if T>=1 and T<15 then if T==1 then
masksound:Play()end;RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(-0.5,0.500000119,0,-
0.0885213241,-0.411008537,0.907323539,0.243210346,0.874410391,0.41982758,-
0.965925813,0.257834166,0.0225575641),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(
CFrame.new(0.500001907,0.500000238,0,-0.00644042995,0.0771135688,-
0.997001529,0.036346633,0.996381342,0.0768309459,0.999318421,-0.035742797,-
0.00922000408),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1,-0,-
1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
0.817427635,0.574380577,0.0435779542,-0.306258202,-
0.49742949,0.811646461,0.487870991,0.650116205,0.582521319),lerpintensity)RJoint.C1
=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-0),lerpintensity)elseif T>=15
and T<30 then if T==15 then Gun.Parent=Character["Right
Arm"]cocksound.Parent=Gun;cocksound:Play()end;RShoulder.C1=RShoulder.C1:Lerp(CFrame
.new(-0.499996185,0.500000954,-0.299999237,0.573117733,0.450334728,0.684641957,-
0.810699165,0.189650699,0.553894997,0.119595334,-
0.872485697,0.473778099),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.
500001907,0.500000238,0,0,0.0871557593,-
0.99619472,0,0.99619472,0.0871557593,1,0,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFra
me.new(0.5,1,0,0,0,1,0,1,-0,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1,0,0,0,-1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.5,0,-0.836516201,0.247167766,0.489028335,0.224143848,-
0.660038292,0.717013896,0.500000179,0.709406495,0.496731579),lerpintensity)RJoint.C
1=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-0),lerpintensity)elseif T>=30
then RShoulder.C1=RShoulder.C1:Lerp(CFrame.new(-0.399996191,0.500000954,-
0.0999992415,0.390131444,-0.530427456,0.752624869,-
0.810699165,0.189650699,0.553894997,-0.436536878,-0.826244116,-
0.356028348),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.500001907,0.
500000238,0,0,0.0871557593,-
0.99619472,0,0.99619472,0.0871557593,1,0,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFra
me.new(0.5,1,0,0,0,1,0,1,-0,-1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-
0.5,1,0,0,0,-1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-
0.5,0,-0.859785378,0.00365444645,0.51064235,0.365998089,-
0.692931056,0.621201932,0.356110126,0.720994592,0.59443444),lerpintensity)RJoint.C1
=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-0),lerpintensity)end end
end;GunWeld.Part1=Character["Right
Arm"]GunWeld.Part0=Gun;GunWeld.C0=CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1)GunWeld.C1=CFr
ame.new(0.00025177002,-1.30018997,4.76837158e-05,1.00000012,-4.7326088e-
05,8.3854422e-05,-8.38935375e-05,9.13441181e-06,1,-4.73186374e-05,-1,9.13441181e-
06)FlashlightClick.PlaybackSpeed=1.1;FlashlightClick:Play()GunLaser1.Transparency=0
.6;GunLaser2.Transparency=0.8;GunLaser3.Transparency=0.95;action=false;walking=fals
e;running=false;GunEquipped=true;Character.Humanoid.WalkSpeed=10;GunIdleAnimation()
Character.Humanoid.JumpPower=jumppower else
action=true;GunEquipped=false;running=false;shiftdown=false;FlashlightClick.Playbac
kSpeed=0.9;FlashlightClick:Play()GunLaser1.Transparency=1;GunLaser2.Transparency=1;
GunLaser3.Transparency=1;Character.Humanoid.JumpPower=0;for T=1,15 do wait()if T==1
then masksound:Play()elseif T==14 then
equipsound:Play()end;TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.866025
448,0.499999762,0,-
0.499999762,0.866025448),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(-0.5,0.500000119,0,-0.0885213241,-
0.411008537,0.907323539,0.243210346,0.874410391,0.41982758,-
0.965925813,0.257834166,0.0225575641),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(
CFrame.new(0.500001907,0.500000238,0,-0.00644042995,0.0771135688,-
0.997001529,0.036346633,0.996381342,0.0768309459,0.999318421,-0.035742797,-
0.00922000408),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1,-0,-
1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
0.817427635,0.574380577,0.0435779542,-0.306258202,-
0.49742949,0.811646461,0.487870991,0.650116205,0.582521319),lerpintensity)RJoint.C1
=RJoint.C1:Lerp(CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,-
0),lerpintensity)end;Gun.Parent=nil;action=false;walking=false;running=false;shiftd
own=false;wait()Character.Humanoid.WalkSpeed=10;Character.Humanoid.JumpPower=jumppo
wer;IdleAnimation()end end;function GunFire(lM)if action==true then return else
action=true;shooting=true;lerpintensity=0.7 end;Character.Humanoid.JumpPower=0;for
T=1,5 do
wait()TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.866025448,0.499999762
,0,-
0.499999762,0.866025448),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.200000018,1.10000014,0,-1.94808241e-08,-1.49011603e-
08,0.99999994,-1,1.87256603e-07,-2.00234354e-08,-1.78955474e-07,-
1.00000012,8.75252168e-
16),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.500001907,1.10000026,
0,0.819151998,-3.58062735e-08,-0.573576331,0.573576391,-2.50718202e-
08,0.819151938,-4.37113883e-08,-
1,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1,-0,-
1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.0871559083,0.99619472,0,0.99619472,-
0.0871559083),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-
1,0,0,0,0,1,0,1,-0),lerpintensity)end;local lN=Ray.new(Gun.CFrame.p,(lM-
Gun.CFrame.p).unit*500)if not game.Workspace:FindFirstChild("ShotFolder")then local
lO=Instance.new("Folder")lO.Name="ShotFolder"lO.Parent=game.Workspace;RemoteEvent:F
ireClient(Playerr,"folderexists")end;for T,v in
pairs(game.Workspace.ShotFolder:GetChildren())do
table.insert(gunraycastignorelist,1,v)end;for T,v in
pairs(game.Workspace:GetDescendants())do if v.ClassName=="Accessory"then
table.insert(gunraycastignorelist,1,v)end end;local
ec,lP=workspace:FindPartOnRayWithIgnoreList(lN,gunraycastignorelist)local
lQ=Instance.new("Part")local lR=(Gun.Position-lP).magnitude;if ec then if
ec.Parent:FindFirstChildOfClass("Humanoid")~=nil then if ec.Name=="Head"then if
ec.Parent:FindFirstChildOfClass("Humanoid").Health-headshotdamage<=0 and
ec.Parent:FindFirstChildOfClass("Humanoid"):GetState()~=Enum.HumanoidStateType.Dead
then if shoutplaying==true then return else local lJ=math.random(1,3)if lJ==1 then
Character.Head.Kill1:Play()Character.Head.Kill1.Ended:Connect(function()shoutplayin
g=false end)elseif lJ==2 then
Character.Head.Kill2:Play()Character.Head.Kill2.Ended:Connect(function()shoutplayin
g=false end)elseif lJ==3 then
Character.Head.Kill3:Play()Character.Head.Kill3.Ended:Connect(function()shoutplayin
g=false end)end end end;if
headshotdamage<=ec.Parent:FindFirstChildOfClass("Humanoid").Health/40 then
Useless:Clone().Parent=ec;ec.Useless.PlaybackSpeed=math.random(9,12)/10;ec.Useless:
Remove()else
ShotMarker:Clone().Parent=ec;ec.ShotMarker.PlaybackSpeed=1.4;ec.ShotMarker:Remove()
end;ec.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(headshotdamage)else if
ec.Parent:FindFirstChildOfClass("Humanoid").Health-gunshotdamage<=0 and
ec.Parent:FindFirstChildOfClass("Humanoid"):GetState()~=Enum.HumanoidStateType.Dead
then if shoutplaying==true then return else local lJ=math.random(1,3)if lJ==1 then
Character.Head.Kill1:Play()Character.Head.Kill1.Ended:Connect(function()shoutplayin
g=false end)elseif lJ==2 then
Character.Head.Kill2:Play()Character.Head.Kill2.Ended:Connect(function()shoutplayin
g=false end)elseif lJ==3 then
Character.Head.Kill3:Play()Character.Head.Kill3.Ended:Connect(function()shoutplayin
g=false end)end end end;if
gunshotdamage<=ec.Parent:FindFirstChildOfClass("Humanoid").Health/60 then
Useless:Clone().Parent=ec;ec.Useless.PlaybackSpeed=math.random(9,12)/10;ec.Useless:
Remove()else
ShotMarker:Clone().Parent=ec;ec.ShotMarker.PlaybackSpeed=1;ec.ShotMarker:Remove()en
d;ec.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(gunshotdamage)end end
end;lQ.Transparency=0.4;lQ.CanCollide=false;if ec then
lQ.Size=Vector3.new(0.3,0.3,lR)else
lQ.Size=Vector3.new(0.3,0.3,500)end;lQ.Material="Neon"lQ.CFrame=Gun.CFrame:Lerp(CFr
ame.new(lP),0.5)lQ.CFrame=CFrame.new(lQ.Position,lP)lQ.Anchored=true;lQ.Name="Playe
rGunFire"lQ.Parent=game.Workspace.ShotFolder;local
lS={}lS.Transparency=1;lS.Size=lQ.Size+Vector3.new(1,1,0)local
lT=TweenInfo.new(0.3,Enum.EasingStyle.Linear)local
lU=TweenService:Create(lQ,lT,lS)lU:Play()lU.Completed:Connect(function()lQ:Destroy(
)end)local lJ=possibleshotnoise[math.random(1,#possibleshotnoise)]if
lJ==possibleshotnoise[1]then if not Gun:FindFirstChild("first")then local
lV=Instance.new("Sound")lV.Name="first"lV.Volume=4;lV.SoundId=possibleshotnoise[1]l
V.Parent=Gun end;Gun.first.Pitch=math.random(8,12)/10;Gun.first:Play()elseif
lJ==possibleshotnoise[2]then if not Gun:FindFirstChild("second")then local
lV=Instance.new("Sound")lV.Name="second"lV.Volume=4;lV.SoundId=possibleshotnoise[2]
lV.Parent=Gun end;Gun.second.Pitch=math.random(8,12)/10;Gun.second:Play()elseif
lJ==possibleshotnoise[3]then if not Gun:FindFirstChild("third")then local
lV=Instance.new("Sound")lV.Name="third"lV.Volume=4;lV.SoundId=possibleshotnoise[3]l
V.Parent=Gun end;Gun.third.Pitch=math.random(8,12)/10;Gun.third:Play()elseif
lJ==possibleshotnoise[4]then if not Gun:FindFirstChild("fourth")then local
lV=Instance.new("Sound")lV.Name="fourth"lV.Volume=4;lV.SoundId=possibleshotnoise[4]
lV.Parent=Gun end;Gun.fourth.Pitch=math.random(8,12)/10;Gun.fourth:Play()elseif
lJ==possibleshotnoise[5]then if not Gun:FindFirstChild("fifth")then local
lV=Instance.new("Sound")lV.Name="fifth"lV.Volume=4;lV.SoundId=possibleshotnoise[5]l
V.Parent=Gun
end;Gun.fifth.Pitch=math.random(8,12)/10;Gun.fifth:Play()end;action=false;if
walking==true then if running==true then GunRunAnimation()else
GunWalkAnimation()end else
GunIdleAnimation()end;shooting=false;Character.Humanoid.JumpPower=jumppower;gunrayc
astignorelist={Gun,Character}end;function GunExplosionFire(lM)local
lW=coroutine.wrap(function(lX)repeat wait(0.1)lX=lX-0.1 until
lX<=0;shotavailable=true end)if action==true then return else action=true
end;Character.Humanoid.JumpPower=0;lerpintensity=0.7;shooting=true;shotavailable=fa
lse;for T=1,5 do
wait()TailWeld.C1=TailWeld.C1:Lerp(CFrame.new(0,0,0,1,0,0,0,0.866025448,0.499999762
,0,-
0.499999762,0.866025448),lerpintensity)TailWeld.C0=TailWeld.C0:Lerp(CFrame.new(-
9.53674316e-07,-
0.899998903,0.500267029,1,0,0,0,1,0,0,0,1),lerpintensity)RShoulder.C1=RShoulder.C1:
Lerp(CFrame.new(0.200000018,1.10000014,0,-1.94808241e-08,-1.49011603e-
08,0.99999994,-1,1.87256603e-07,-2.00234354e-08,-1.78955474e-07,-
1.00000012,8.75252168e-
16),lerpintensity)LShoulder.C1=LShoulder.C1:Lerp(CFrame.new(0.500001907,1.10000026,
0,0.819151998,-3.58062735e-08,-0.573576331,0.573576391,-2.50718202e-
08,0.819151938,-4.37113883e-08,-
1,0),lerpintensity)RHip.C1=RHip.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1,-0,-
1,0,0),lerpintensity)LHip.C1=LHip.C1:Lerp(CFrame.new(-0.5,1,0,0,0,-
1,0,1,0,1,0,0),lerpintensity)Neck.C1=Neck.C1:Lerp(CFrame.new(0,-0.5,0,-
1,0,0,0,0.0871559083,0.99619472,0,0.99619472,-
0.0871559083),lerpintensity)RJoint.C1=RJoint.C1:Lerp(CFrame.new(0,0,0,-
1,0,0,0,0,1,0,1,-0),lerpintensity)end;local lN=Ray.new(Gun.CFrame.p,(lM-
Gun.CFrame.p).unit*500)if not game.Workspace:FindFirstChild("ShotFolder")then local
lO=Instance.new("Folder")lO.Name="ShotFolder"lO.Parent=game.Workspace;RemoteEvent:F
ireClient(Playerr,"folderexists")end;for T,v in
pairs(game.Workspace.ShotFolder:GetChildren())do if v.Name=="PlayerGunFire"then
table.insert(gunraycastignorelist,1,v)end end;local
ec,lP=workspace:FindPartOnRayWithIgnoreList(lN,gunraycastignorelist)local
lQ=Instance.new("Part")lQ.Color=Orange;local lR=(Gun.Position-
lP).magnitude;lQ.Transparency=0.4;lQ.CanCollide=false;if ec then
lQ.Size=Vector3.new(0.3,0.3,lR)else
lQ.Size=Vector3.new(0.3,0.3,500)end;lQ.Material="Neon"lQ.CFrame=Gun.CFrame:Lerp(CFr
ame.new(lP),0.5)lQ.CFrame=CFrame.new(lQ.Position,lP)lQ.Anchored=true;lQ.Name="Playe
rGunFire"local
lY=lQ:Clone()lY.Size=lQ.Size+Vector3.new(0.7,0.7,0)lY.Name="PlayerGunFire"lQ.Parent
=game.Workspace.ShotFolder;lY.Parent=game.Workspace.ShotFolder;local
lS={}lS.Transparency=1;lS.CFrame=lQ.CFrame;lS.Size=lQ.Size+Vector3.new(lQ.Size.X+1,
lQ.Size.Y+1,0)local lT=TweenInfo.new(0.3,Enum.EasingStyle.Linear)local
lU=TweenService:Create(lQ,lT,lS)lU:Play()lU=TweenService:Create(lY,lT,lS)lU:Play()l
U.Completed:Connect(function()lQ:Destroy()lY:Destroy()end)local
lZ=Explosion1:Clone()local
l_=Explosion2:Clone()lS.Size=Vector3.new(lZ.Size.X+1,lZ.Size.Y+1,lZ.Size.Z+1)lS.CFr
ame=CFrame.new(lP)lZ.CFrame=CFrame.new(lP)lZ.Parent=game.Workspace;lU=TweenService:
Create(lZ,lT,lS)lU:Play()l_.CFrame=CFrame.new(lP)l_.Parent=game.Workspace;explosion
sound:Clone().Parent=l_;l_.Sound:Remove()lU=TweenService:Create(l_,lT,lS)lU:Play()l
U.Completed:Connect(function()lZ:Destroy()l_:Destroy()wait()end)local
m0=Instance.new("Explosion")m0.BlastPressure=500000;m0.BlastRadius=18;m0.DestroyJoi
ntRadiusPercent=0;m0.ExplosionType=Enum.ExplosionType.NoCraters;m0.Visible=false;m0
.Position=lZ.Position;m0.Parent=game.Workspace;lZ.Touched:Connect(function(hit)if
hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then if
hit.Parent:FindFirstChildOfClass("Humanoid"):FindFirstChild("Hit")then return
end;if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then if
hit.Parent:FindFirstChildOfClass("Humanoid").Health-explosionshotdamage<=0 and
hit.Parent:FindFirstChildOfClass("Humanoid"):GetState()~=Enum.HumanoidStateType.Dea
d then if shoutplaying==true then return else local lJ=math.random(1,3)if lJ==1
then
Character.Head.Kill1:Play()Character.Head.Kill1.Ended:Connect(function()shoutplayin
g=false end)elseif lJ==2 then
Character.Head.Kill2:Play()Character.Head.Kill2.Ended:Connect(function()shoutplayin
g=false end)elseif lJ==3 then
Character.Head.Kill3:Play()Character.Head.Kill3.Ended:Connect(function()shoutplayin
g=false end)end end end;if
explosionshotdamage<=hit.Parent:FindFirstChildOfClass("Humanoid").Health/20 then
Useless:Clone().Parent=hit;hit.Useless.PlaybackSpeed=math.random(9,12)/10;hit.Usele
ss:Remove()end;local
m1=Instance.new("NumberValue")m1.Name="Hit"m1.Parent=hit.Parent:FindFirstChildOfCla
ss("Humanoid")hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(explosionshot
damage)end end end)local lJ=possibleshotnoise[math.random(1,#possibleshotnoise)]if
lJ==possibleshotnoise[1]then if not Gun:FindFirstChild("first")then local
lV=Instance.new("Sound")lV.Name="first"lV.Volume=4;lV.Parent=Gun
end;Gun.first.Pitch=math.random(8,12)/10;Gun.first:Play()elseif
lJ==possibleshotnoise[2]then if not Gun:FindFirstChild("second")then local
lV=Instance.new("Sound")lV.Name="second"lV.Volume=4;lV.Parent=Gun
end;Gun.second.Pitch=math.random(8,12)/10;Gun.second:Play()elseif
lJ==possibleshotnoise[3]then if not Gun:FindFirstChild("third")then local
lV=Instance.new("Sound")lV.Name="third"lV.Volume=4;lV.Parent=Gun
end;Gun.third.Pitch=math.random(8,12)/10;Gun.third:Play()elseif
lJ==possibleshotnoise[4]then if not Gun:FindFirstChild("fourth")then local
lV=Instance.new("Sound")lV.Name="fourth"lV.Volume=4;lV.Parent=Gun
end;Gun.fourth.Pitch=math.random(8,12)/10;Gun.fourth:Play()elseif
lJ==possibleshotnoise[5]then if not Gun:FindFirstChild("fifth")then local
lV=Instance.new("Sound")lV.Name="fifth"lV.Volume=4;lV.Parent=Gun
end;Gun.fifth.Pitch=math.random(8,12)/10;Gun.fifth:Play()end;action=false;lW(2)if
walking==true then if running==true then GunRunAnimation()else
GunWalkAnimation()end else
GunIdleAnimation()end;lerpintensity=0.2;gunraycastignorelist={Gun,Character}shootin
g=false;Character.Humanoid.JumpPower=jumppower;wait()for T,v in
pairs(game.Workspace:GetDescendants())do if v.ClassName=="NumberValue"and
v.Name=="Hit"then v:Destroy()end end end;function
Ragdoll()Character.Humanoid.AutoRotate=false;local m2=0;local m3=0;local
m4=0;m2=math.random(1,2)m3=math.random(1,2)m4=math.random(1,2)if m2==1 then m2=-10
else m2=10 end;if m3==1 then m3=-10 else m3=10 end;if m4==1 then m4=-10 else m3=10
end;Character.Torso.RotVelocity=Vector3.new(Character.Torso.RotVelocity.X+m2,Charac
ter.Torso.RotVelocity.Y+m3,Character.Torso.RotVelocity.Z+m4)local
m5=Instance.new("Attachment")m5.Position=Vector3.new(0.5,1,-
0)m5.Name="LeftCollarAttachment"local
m6=Instance.new("Attachment")m6.Position=Vector3.new(-0.5,1,-
0)m6.Name="RightCollarAttachment"local
m7=Instance.new("Attachment")m7.Position=Vector3.new(0.1,1,-
0)m7.Name="LeftHipAttachment"local
m8=Instance.new("Attachment")m8.Position=Vector3.new(-0.4,-
1,0)m8.Name="LeftHipAttachmentOrig"local
m9=Instance.new("Attachment")m9.Position=Vector3.new(-
0.1,1,0)m9.Name="RightHipAttachment"local
ma=Instance.new("Attachment")ma.Position=Vector3.new(0.4,-
1,0)ma.Name="RightHipAttachmentOrig"local
mb=Instance.new("Attachment")mb.Position=Vector3.new(0,-
0.5,0)mb.Name="NeckAttachment"local
mc=Instance.new("BallSocketConstraint")mc.TwistLimitsEnabled=false;mc.Name="LeftArm
doll"local
md=Instance.new("BallSocketConstraint")md.TwistLimitsEnabled=false;md.Name="RightAr
mdoll"local
mf=Instance.new("BallSocketConstraint")mf.TwistLimitsEnabled=false;mf.Name="LeftLeg
doll"local
mg=Instance.new("BallSocketConstraint")mg.TwistLimitsEnabled=false;mg.Name="RightLe
gdoll"local
mh=Instance.new("BallSocketConstraint")mh.TwistLimitsEnabled=false;mh.Name="Neckdol
l"m5:Clone().Parent=Character["Left Arm"]m6:Clone().Parent=Character["Right
Arm"]m7:Clone().Parent=Character["Left
Leg"]m8:Clone().Parent=Character.Torso;m9:Clone().Parent=Character["Right
Leg"]ma:Clone().Parent=Character.Torso;mb:Clone().Parent=Character["Head"]mc:Clone(
).Parent=Character.Torso;md:Clone().Parent=Character.Torso;mf:Clone().Parent=Charac
ter.Torso;mg:Clone().Parent=Character.Torso;mh:Clone().Parent=Character.Torso;Chara
cter.Torso.LeftArmdoll.Attachment0=Character.Torso.LeftCollarAttachment;Character.T
orso.LeftArmdoll.Attachment1=Character["Left
Arm"].LeftCollarAttachment;Character.Torso.RightArmdoll.Attachment0=Character.Torso
.RightCollarAttachment;Character.Torso.RightArmdoll.Attachment1=Character["Right
Arm"].RightCollarAttachment;Character.Torso.LeftLegdoll.Attachment0=Character.Torso
.LeftHipAttachmentOrig;Character.Torso.LeftLegdoll.Attachment1=Character["Left
Leg"].LeftHipAttachment;Character.Torso.RightLegdoll.Attachment0=Character.Torso.Ri
ghtHipAttachmentOrig;Character.Torso.
RightLegdoll.Attachment1=Character["Right
Leg"].RightHipAttachment;Character.Torso.Neckdoll.Attachment0=Character.Torso.NeckA
ttachment;Character.Torso.Neckdoll.Attachment1=Character.Head.NeckAttachment;for
T,v in pairs(Character:GetChildren())do if v:IsA("BasePart")then if v.Name=="Right
Arm"or v.Name=="Left Arm"then
v.CustomPhysicalProperties=PhysicalProperties.new(0.1,0,0,0,0)local
mi=Instance.new("Part")mi.Size=Vector3.new(1,2,1)mi.Transparency=1;mi.Parent=v;loca
l
weld=Instance.new("ManualWeld")weld.Parent=script.Parent;weld.Part0=mi;weld.Part1=v
;weld.C0=CFrame.new(0,0,0)weld.C1=CFrame.new(0,0,0)PhysicsService:SetPartCollisionG
roup(mi,"TopLimbs")elseif v.Name=="Left Leg"or v.Name=="Right Leg"then
v.CustomPhysicalProperties=PhysicalProperties.new(0.1,0,0,0,0)local
mi=Instance.new("Part")mi.Size=Vector3.new(1,2,1)mi.Transparency=1;mi.Parent=v;loca
l
weld=Instance.new("ManualWeld")weld.Parent=script.Parent;weld.Part0=mi;weld.Part1=v
;weld.C0=CFrame.new(0,0,0)weld.C1=CFrame.new(0,0,0)PhysicsService:SetPartCollisionG
roup(mi,"BottomLimbs")elseif v.Name=="Torso"or v.Name=="Head"then if
v.Size==Vector3.new(2,1,1)then
v.CustomPhysicalProperties=PhysicalProperties.new(0.1,0,0,0,0)local
mj=Instance.new("Part")mj.Size=Vector3.new(2,1,1)mj.Transparency=1;mj.Parent=v;loca
l
weld=Instance.new("ManualWeld")weld.Parent=script.Parent;weld.Part0=mj;weld.Part1=v
;weld.C0=CFrame.new(0,0,0)weld.C1=CFrame.new(0,0,0)else local
mk=Instance.new("Part")mk.Size=Vector3.new(2,2,1)mk.Transparency=1;mk.Parent=v;loca
l
weld=Instance.new("ManualWeld")weld.Parent=script.Parent;weld.Part0=mk;weld.Part1=v
;weld.C0=CFrame.new(0,0,0)weld.C1=CFrame.new(0,0,0)end;PhysicsService:SetPartCollis
ionGroup(v,"BignSmallLimbs")end end end;for T,v in
pairs(Character:GetDescendants())do if v.ClassName=="Motor6D"then v:Remove()end end
end;coroutine.resume(coroutine.create(function()game.Players.LocalPlayer.Character=
M.Trash;game.workspace.Camera.CameraSubject=game.Players.LocalPlayer.Character;func
tion dieded()M.Trash.Humanoid.Health=0;M.Humanoid.Health=0
end;M.Humanoid.Died:Connect(dieded)M.Trash.Humanoid.Died:Connect(dieded)end))functi
on SelfTerminate()while wait()do if Character==nil then wait(1)script:Destroy()end
end end;function Talk(ml)local mm=ml;if
Character.Torso:FindFirstChild("BillboardGui")~=nil then
Character.Torso.BillboardGui:Destroy()elseif
Character.Torso:FindFirstChild("SecondBoard")~=nil then
Character.Torso.SecondBoard:Destroy()end;Character.Head.Mouth.Texture="rbxassetid:/
/2818152743"local
gF=Instance.new("BillboardGui")gF.Parent=Character.Torso;gF.StudsOffset=Vector3.new
(0,4,0)gF.Size=UDim2.new(1,0,1,0)local
gC=Instance.new("TextLabel")gC.Text=""gC.Size=UDim2.new(1,0,1,0)gC.BackgroundTransp
arency=1;gC.Parent=gF;gC.TextSize=16;gC.TextColor3=Color3.new(1,1,1)gC.TextStrokeTr
ansparency=0;gC.TextStrokeColor3=Color3.new(0.4,0.4,0.4)gC.Text=mm;wait(1)Character
.Head.Mouth.Texture="rbxassetid://2801594973"local lJ=math.random(1,2)local
lS={}lS.TextTransparency=1;lS.TextStrokeTransparency=1;if lJ==1 then lS.Rotation=-
45 else lS.Rotation=45 end;local
TweenInfo=TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.In)local
lG=TweenService:Create(gC,TweenInfo,lS)lG:Play()lG.Completed:Connect(function()if
gF then gF:Destroy()end
end)lS.TextTransparency=nil;lS.TextStrokeTransparency=nil;lS.Rotation=nil;lG=TweenS
ervice:Create(gF,TweenInfo,lS)lG:Play()end;Character.Humanoid.Running:Connect(funct
ion(mn)if mn>0.1 then if action==true or walking==true then return end;if
GunEquipped==true then walking=true;GunWalkAnimation()else
walking=true;WalkAnimation()end elseif mn<=0.1 then if action==true or
walking==false then return end;if GunEquipped==true then
walking=false;GunIdleAnimation()else walking=false;IdleAnimation()end end
end)Character.Humanoid.StateChanged:Connect(function(mo,new)if freefall==true and
Character.Humanoid:GetState()~=Enum.HumanoidStateType.Freefall then freefall=false
end;if Character.Humanoid:GetState()==Enum.HumanoidStateType.Dead then Ragdoll()if
Gun.Parent~=nil and Gun:FindFirstChildOfClass("ManualWeld")then
Gun.ManualWeld:Destroy()end;wait(0.1)script:Destroy()elseif
Character.Humanoid:GetState()==Enum.HumanoidStateType.Freefall then
freefall=true;FallingAnimation()end end)function stoprunning()if GunEquipped==false
then return end;shiftdown=false;running=false;Character.Humanoid.WalkSpeed=10;if
walking==true then GunWalkAnimation()else GunIdleAnimation()end end;if
contact=="gunhold"then if GunEquipped==true then return end;if action==true then if
grabbed==true then if on=="true"then on="more"return elseif on=="more"then
on="owo"end end;return end;on="true"Groom()elseif contact=="gunfire"then if
GunEquipped==true then GunFire(contact2)end elseif contact=="explosionfire"then if
GunEquipped==true and shotavailable==true then GunExplosionFire(contact2)end elseif
contact=="startrunning"then if action==true then return end;if walking==true then
shiftdown=true;Character.Humanoid.WalkSpeed=50;GunRunAnimation()end elseif
contact=="stoprunning"then shiftdown=false;if action==true or running==false then
return end;stoprunning()elseif contact=="musicswitch"then if music==false then
local h=math.random(1,4)if h==1 then
YoshisIsland.SoundId="rbxassetid://916843842"YoshisIsland.Volume=10;YoshisIsland.Pi
tch=3;YoshisIsland:Play()elseif h==2 then
YoshisIsland.SoundId="rbxassetid://1687028388"YoshisIsland.Volume=10;YoshisIsland.P
itch=1;YoshisIsland:Play()elseif h==3 then
YoshisIsland.SoundId="rbxassetid://277251227"YoshisIsland.Volume=10;YoshisIsland.Pi
tch=1;YoshisIsland:Play()elseif h==4 then
YoshisIsland.SoundId="rbxassetid://843141049"YoshisIsland.Volume=10;YoshisIsland.Pi
tch=1;YoshisIsland:Play()end;music=true else YoshisIsland:Stop()music=false end
elseif contact=="tacklehug"then if GunEquipped==true then return end;if
action==true then if grabbed==true then if on=="true"then on="more"return end
end;return end;on="true"Tackle()SoftTackle()elseif contact=="stoptacklehug"then if
GunEquipped==true then return end;on="false"elseif contact=="ohno"then if
grabbed==true then if GunEquipped==true then return end;if timesraped<1 then
Talk("this is my first time "..slave.Name..", Please be gentle!~")else Talk("this
isnt my first time "..slave.Name.." you know? but it still feels
good~")end;wait(1)local mp=Instance.new("Sound",Character.Torso)local
mq=Instance.new("Sound",Character.Torso)local
ms=Instance.new("Sound",Character.Torso)local
mt=Instance.new("Sound",Character.Torso)mp.Volume=3;mq.Volume=3;ms.Volume=3;mt.Volu
me=5;mp.SoundId="rbxassetid://"..lt[1]mq.SoundId="rbxassetid://"..lt[2]ms.SoundId="
rbxassetid://"..lt[3]mt.SoundId="rbxassetid://"..lt[4]Character.Head.Eyes.Texture="
rbxassetid://2818165600"Character.Head.Mouth.Texture="rbxassetid://2801778896"mp:Pl
ay()mq:Play()ms:Play()mt:Play()wait(0.61+0.25)mp:Destroy()mq:Destroy()ms:Destroy()m
t:Destroy()Character.Head.Eyes.Texture="rbxassetid://3656713670"Character.Head.Mout
h.Texture="rbxassetid://2801594973"aro=true;timesraped=timesraped+1 end
end;spawn(SelfTerminate)wait()IdleAnimation()Talk(Character.Name.." The Neko")while
wait()do if aro==true then
Character.Head.Blush.Texture="rbxassetid://3523974768"break else end end
end;function Clickey9()local Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local L=game.Players.LocalPlayer.Name;Character["Bang w
bun"].Name="Bang w bun"Character["Bang w bun"].Name="Bang w bun1"Character["Bang w
bun"].Name="Bang w bun2"local R={rightarm=Character:WaitForChild("Bang w
bun"),leftarm=Character:WaitForChild("Bang w
bun1"),rightleg=Character:WaitForChild("Bang w
bun2"),leftleg=Character:WaitForChild("BoyAnimeHair"),torso=Character:WaitForChild(
"Cyber Peacock Tail
2.0"),head=Character:WaitForChild("AnimeShortHairAccessory9")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=50000;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=50000;Y.Orientation=Vector3.new(90,0,0)end;coroutine.resume(
coroutine.create(function()Playa=game.Players.LocalPlayer;dead=false;crackers=Playa
.Character;pew=crackers["InternationalFedora"]pewhandle=pew.Handle;pewhandle.Specia
lMesh:Destroy()pew.Handle.Transparency=1;outline=Instance.new("SelectionBox")outlin
e.Parent=pewhandle;outline.Adornee=pewhandle;outline.LineThickness=0.1;outline.Colo
r=BrickColor.new("Really
red")wait()pew.Parent=workspace;mouse=Playa:GetMouse()head=crackers.Head;camera=wor
kspace.CurrentCamera;brug=true;reloady=false;brumom=false;bbv=Instance.new("BodyVel
ocity",pewhandle)mouse.Button1Down:Connect(function()if dead==false then
brug=true;brumom=true;brumom=false;bbav=Instance.new("BodyAngularVelocity",pewhandl
e)bbav.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)bbav.P=10000000000000000
00000000000;bbav.AngularVelocity=Vector3.new(10000000000000000000000000000000,10000
0000000000000000000000,100000000000000000)if
game.Players:GetPlayerFromCharacter(mouse.Target.Parent)then repeat
game:GetService("RunService").RenderStepped:Wait()pewhandle.Position=mouse.Target.P
arent.HumanoidRootPart.CFrame.p;wait(bruhmoment)until crackers.Humanoid.Health==100
or crackers.Humanoid.Health==0 elseif
game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent)then repeat
game:GetService("RunService").RenderStepped:Wait()pewhandle.Position=mouse.Target.P
arent.Parent.HumanoidRootPart.CFrame.p;wait(bruhmoment)until
crackers.Humanoid.Health==100 or crackers.Humanoid.Health==0 else end end
end)crackers.Humanoid.Died:Connect(function()dead=true end)repeat
game:GetService("RunService").RenderStepped:Wait()if dead==false and
pewhandle.CanCollide==true then pewhandle.CanCollide=false end;if brug==true and
dead==false then pewhandle.CFrame=crackers.Head.CFrame+Vector3.new(0,-15,0)elseif
brumom==true and dead==false then pewhandle.CFrame=ghandle.CFrame*CFrame.new(-1.7,-
2,0)pewhandle.Rotation=crackers.HumanoidRootPart.Rotation end until
crackers.Humanoid.Health==0 end))spawn(function()while true do
wait()setsimulationradius(math.huge,math.huge)end end)local i3=false;local function
i4()if i3==false and game.Players.LocalPlayer.Character~=nil then for U,i5 in
pairs(game.Players.LocalPlayer.Character:GetDescendants())do if
i5:IsA("BasePart")and i5.CanCollide==true then i5.CanCollide=false end end end
end;Noclipping=game:GetService('RunService').Stepped:connect(i4)local
RA=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Right Arm")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("RightUpperArm")local
LA=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Left Arm")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("LeftUpperArm")local
RL=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Right Leg")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("RightUpperLeg")local
LL=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Left Leg")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("LeftUpperLeg")local
i6=workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Torso")or
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("UpperTorso")if
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R15
then
workspace[game.Players.LocalPlayer.Name].RightUpperArm["RightShoulder"]:Destroy()wo
rkspace[game.Players.LocalPlayer.Name].LeftUpperArm["LeftShoulder"]:Destroy()worksp
ace[game.Players.LocalPlayer.Name].LeftUpperLeg["LeftHip"]:Destroy()workspace[game.
Players.LocalPlayer.Name].RightUpperLeg["RightHip"]:Destroy()else
workspace[game.Players.LocalPlayer.Name].Torso["Right
Shoulder"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Left
Shoulder"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Right
Hip"]:Destroy()workspace[game.Players.LocalPlayer.Name].Torso["Left
Hip"]:Destroy()end;local i7=game:GetObjects("rbxassetid://5508993607")
[1]i7.Parent=workspace[game.Players.LocalPlayer.Name]i7.Name="BIGBOI"alignPosition=
Instance.new("AlignPosition",RA)alignPosition.RigidityEnabled=false;alignPosition.A
pplyAtCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;
alignPosition.ReactionForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=
Instance.new("AlignOrientation",RA)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocit
y=9e99;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Re
sponsiveness=200;alignOr.RigidityEnabled=false;alignPosition=Instance.new("AlignPos
ition",LA)alignPosition.RigidityEnabled=false;alignPosition.ApplyAtCenterOfMass=fal
se;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;alignPosition.Reaction
ForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=Instance.new("AlignOri
entation",LA)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocity=9e99;alignOr.Primary
AxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Responsiveness=200;align
Or.RigidityEnabled=false;alignPosition=Instance.new("AlignPosition",LL)alignPositio
n.RigidityEnabled=false;alignPosition.ApplyAtCenterOfMass=false;alignPosition.MaxFo
rce=9e9;alignPosition.MaxVelocity=9e99;alignPosition.ReactionForceEnabled=false;ali
gnPosition.Responsiveness=9e99;alignOr=Instance.new("AlignOrientation",LL)alignOr.M
axTorque=9e99;alignOr.MaxAngularVelocity=9e99;alignOr.PrimaryAxisOnly=false;alignOr
.ReactionTorqueEnabled=false;alignOr.Responsiveness=200;alignOr.RigidityEnabled=fal
se;alignPosition=Instance.new("AlignPosition",RL)alignPosition.RigidityEnabled=fals
e;alignPosition.ApplyAtCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.
MaxVelocity=9e99;alignPosition.ReactionForceEnabled=false;alignPosition.Responsiven
ess=9e99;alignOr=Instance.new("AlignOrientation",RL)alignOr.MaxTorque=9e99;alignOr.
MaxAngularVelocity=9e99;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled
=false;alignOr.Responsiveness=200;alignOr.RigidityEnabled=false;alignPosition=Insta
nce.new("AlignPosition",i6)alignPosition.RigidityEnabled=false;alignPosition.ApplyA
tCenterOfMass=false;alignPosition.MaxForce=9e9;alignPosition.MaxVelocity=9e99;align
Position.ReactionForceEnabled=false;alignPosition.Responsiveness=9e99;alignOr=Insta
nce.new("AlignOrientation",i6)alignOr.MaxTorque=9e99;alignOr.MaxAngularVelocity=9e9
9;alignOr.PrimaryAxisOnly=false;alignOr.ReactionTorqueEnabled=false;alignOr.Respons
iveness=200;alignOr.RigidityEnabled=false;a0=Instance.new("Attachment",RA)a1=Instan
ce.new("Attachment",i7["Right
Arm"])a2=Instance.new("Attachment",RA)RA.AlignPosition.Attachment0=a0;RA.AlignPosit
ion.Attachment1=a1;RA.AlignOrientation.Attachment0=a2;RA.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",LA)a1=Instance.new("Attachment",i7["Left
Arm"])a2=Instance.new("Attachment",LA)LA.AlignPosition.Attachment0=a0;LA.AlignPosit
ion.Attachment1=a1;LA.AlignOrientation.Attachment0=a2;LA.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",RL)a1=Instance.new("Attachment",i7["Right
Leg"])a2=Instance.new("Attachment",RL)RL.AlignPosition.Attachment0=a0;RL.AlignPosit
ion.Attachment1=a1;RL.AlignOrientation.Attachment0=a2;RL.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",LL)a1=Instance.new("Attachment",i7["Left
Leg"])a2=Instance.new("Attachment",LL)LL.AlignPosition.Attachment0=a0;LL.AlignPosit
ion.Attachment1=a1;LL.AlignOrientation.Attachment0=a2;LL.AlignOrientation.Attachmen
t1=a1;a0=Instance.new("Attachment",i6)a1=Instance.new("Attachment",i7["Torso"])a2=I
nstance.new("Attachment",i6)i6.AlignPosition.Attachment0=a0;i6.AlignPosition.Attach
ment1=a1;i6.AlignOrientation.Attachment0=a2;i6.AlignOrientation.Attachment1=a1;RA.C
Frame=CFrame.Angles(0,0,0)LA.CFrame=CFrame.Angles(0,0,0)i6.CFrame=CFrame.Angles(0,0
,0)RL.CFrame=CFrame.Angles(0,0,0)LL.CFrame=CFrame.Angles(0,0,0)i7["Right
Arm"].CFrame=CFrame.Angles(0,0,0)i7["Left
Arm"].CFrame=CFrame.Angles(0,0,0)i7["Torso"].CFrame=CFrame.Angles(0,0,0)i7["Right
Leg"].CFrame=CFrame.Angles(0,0,0)i7["Left
Leg"].CFrame=CFrame.Angles(0,0,0)i7.HumanoidRootPart.Anchored=false;game.Workspace.
CurrentCamera.CameraSubject=workspace[game.Players.LocalPlayer.Name].BIGBOI.Humanoi
d;spawn(function()while true do wait()if
workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Humanoid").Health==0 then
workspace[game.Players.LocalPlayer.Name]:BreakJoints()i7:BreakJoints()end end
end)function nocol(i8)for T,v in
pairs(workspace[game.Players.LocalPlayer.Name]:GetDescendants())do if
v:IsA("BasePart")then
HILOL=Instance.new("NoCollisionConstraint",v)HILOL.Part0=v;HILOL.Part1=i8 end end
end;for T,v in pairs(i7:GetDescendants())do if v:IsA("BasePart")then nocol(v)end
end;game.Workspace.CurrentCamera.CameraSubject=i7.Humanoid;RA.Anchored=true;i6.Anch
ored=true;LA.Anchored=true;RL.Anchored=true;LL.Anchored=true;workspace[game.Players
.LocalPlayer.Name].Head.Anchored=true;game.Workspace.CurrentCamera.CameraSubject=wo
rkspace[game.Players.LocalPlayer.Name].BIGBOI.Humanoid;game.Players.LocalPlayer.Cha
racter.Animate.Disabled=true;i7:MoveTo(game.Players.LocalPlayer.Character.Head.Posi
tion)game:GetService("UserInputService").JumpRequest:connect(function(i8)if
i7.Humanoid.FloorMaterial~=Enum.Material.Air then i7.Humanoid.Jump=true end
end)game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored=true;if
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R6
then
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.RootJoint:Destroy()elseif
workspace[game.Players.LocalPlayer.Name].Humanoid.RigType==Enum.HumanoidRigType.R15
then
workspace[game.Players.LocalPlayer.Name].LowerTorso.Root:Destroy()end;Humanoid=game
.Players.LocalPlayer.Character.Humanoid;game.RunService.RenderStepped:Connect(funct
ion()i7.Humanoid:Move(workspace[game.Players.LocalPlayer.Name].Humanoid.MoveDirecti
on,false)end)spawn(function()local i9=Humanoid:GetPlayingAnimationTracks()for U,v
in pairs(i9)do v:Stop()end
end)RA.Anchored=false;i6.Anchored=false;LA.Anchored=false;RL.Anchored=false;LL.Anch
ored=false;workspace[game.Players.LocalPlayer.Name].Head.Anchored=false;wait(0.2)Pl
ayer=game:GetService("Players").LocalPlayer;PlayerGui=Player.PlayerGui;Cam=workspac
e.CurrentCamera;Backpack=Player.Backpack;Character=Player.Character.BIGBOI;Humanoid
=Character.Humanoid;Mouse=Player:GetMouse()RootPart=Character.HumanoidRootPart;Tors
o=Character.Torso;Head=Character.Head;RightArm=Character["Right
Arm"]LeftArm=Character["Left Arm"]RightLeg=Character["Right
Leg"]LeftLeg=Character["Left
Leg"]RootJoint=RootPart.RootJoint;Neck=Torso.Neck;RightShoulder=Torso["Right
Shoulder"]LeftShoulder=Torso["Left Shoulder"]RightHip=Torso["Right
Hip"]LeftHip=Torso["Left Hip"]local
mu=Instance.new("Sound",Character)IT=Instance.new;CF=CFrame.new;VT=Vector3.new;RAD=
math.rad;C3=Color3.new;UD2=UDim2.new;BRICKC=BrickColor.new;ANGLES=CFrame.Angles;EUL
ER=CFrame.fromEulerAnglesXYZ;COS=math.cos;ACOS=math.acos;SIN=math.sin;ASIN=math.asi
n;ABS=math.abs;MRANDOM=math.random;FLOOR=math.floor;Animation_Speed=3;Frame_Speed=0
.016666666666666666;local l=16;local mv=CF(0,0,0)*ANGLES(RAD(-
90),RAD(0),RAD(180))local mw=CF(0,1,0)*ANGLES(RAD(-90),RAD(0),RAD(180))local
mx=CF(-0.5,0,0)*ANGLES(RAD(0),RAD(90),RAD(0))local
my=CF(0.5,0,0)*ANGLES(RAD(0),RAD(-90),RAD(0))local mz=1;local mA="Idle"local
mB=false;local mC=false;local mD=false;local mE=1;local mF=false;local mG=0;local
mH=false;local mI=2/Animation_Speed;local mJ=false;local mK=false;local
mL=false;local mM=IT("Animation")mM.Name="Roblox Idle
Animation"mM.AnimationId="http://www.roblox.com/asset/?
id=180435571"Character.Archivable=true;local
mN=Character:Clone()mN.Parent=nil;RootPart2=mN.HumanoidRootPart;Torso2=mN.Torso;Hea
d2=mN.Head;RightArm2=mN["Right Arm"]LeftArm2=mN["Left Arm"]RightLeg2=mN["Right
Leg"]LeftLeg2=mN["Left
Leg"]RootJoint2=RootPart2.RootJoint;Neck2=Torso2.Neck;RightShoulder2=Torso2["Right
Shoulder"]LeftShoulder2=Torso2["Left Shoulder"]RightHip2=Torso2["Right
Hip"]LeftHip2=Torso2["Left
Hip"]mN.PrimaryPart=RootPart2;Character.Archivable=false;mN.Name="giantstando"local
Effects=IT("Folder",Character)Effects.Name="Effects"local
mO=Humanoid.Animator;local mP=Character.Animate;local mQ=true;local
e3=528589078;local mR=1.32;local mS=true;local mT=false;function
Raycast(mU,mV,mW,mX)return
workspace:FindPartOnRay(Ray.new(mU,mV.unit*mW),mX)end;function PositiveAngle(eO)if
eO>=0 then eO=0 end;return eO end;function NegativeAngle(eO)if eO<=0 then eO=0
end;return eO end;function Swait(eO)if eO==0 or eO==nil then
game:GetService("RunService").Heartbeat:wait()else for T=1,eO do
game:GetService("RunService").Heartbeat:wait()end end end;function
CreateMesh(fs,ft,fu,fv,fw,fx,fy)local fz=IT(fs)if fs=="SpecialMesh"then
fz.MeshType=fu;if fv~="nil"and fv~=""then fz.MeshId="http://www.roblox.com/asset/?
id="..fv end;if fw~="nil"and fw~=""then fz.TextureId="http://www.roblox.com/asset/?
id="..fw end end;fz.Offset=fy or VT(0,0,0)fz.Scale=fx;fz.Parent=ft;return fz
end;function CreatePart(fA,ft,fB,fC,fD,fE,fF,fG,fH)local
fI=IT("Part")fI.formFactor=fA;fI.Reflectance=fC;fI.Transparency=fD;fI.CanCollide=fa
lse;fI.Locked=true;fI.Anchored=true;if fH==false then fI.Anchored=false
end;fI.BrickColor=BRICKC(tostring(fE))fI.Name=fF;fI.Size=fG;fI.Position=Torso.Posit
ion;fI.Material=fB;fI:BreakJoints()fI.Parent=ft;return fI end;local
mY=function(a,b)local
mZ=Instance.new("ManualWeld")mZ.Part0=a;mZ.Part1=b;mZ.C0=CFrame.new()mZ.C1=b.CFrame
:inverse()*a.CFrame;mZ.Parent=a;return mZ end;function
QuaternionFromCFrame(cf)local
iy,iz,iA,iB,iC,iD,iE,iF,iG,iH,iI,iJ=cf:components()local iK=iB+iF+iJ;if iK>0 then
local s=math.sqrt(1+iK)local iL=0.5/s;return(iI-iG)*iL,(iD-iH)*iL,(iE-iC)*iL,s*0.5
else local T=0;if iB<iF then T=1 end;if iJ>(T==0 and iB or iF)then T=2 end;if T==0
then local s=math.sqrt(iB-iF-iJ+1)local iL=0.5/s;return 0.5*s,(iE+iC)*iL,
(iH+iD)*iL,(iI-iG)*iL elseif T==1 then local s=math.sqrt(iF-iJ-iB+1)local
iL=0.5/s;return(iC+iE)*iL,0.5*s,(iI+iG)*iL,(iD-iH)*iL elseif T==2 then local
s=math.sqrt(iJ-iB-iF+1)local iL=0.5/s;return(iD+iH)*iL,(iG+iI)*iL,0.5*s,(iE-iC)*iL
end end end;function QuaternionToCFrame(iM,iN,iO,x,iP,z,c4)local
iQ,iR,iS=x+x,iP+iP,z+z;local iT,iU,iV=c4*iQ,c4*iR,c4*iS;local iW=x*iQ;local
iX=x*iR;local iY=x*iS;local iZ=iP*iR;local i_=iP*iS;local j0=z*iS;return
CFrame.new(iM,iN,iO,1-(iZ+j0),iX-iV,iY+iU,iX+iV,1-(iW+j0),i_-iT,iY-iU,i_+iT,1-
(iW+iZ))end;function QuaternionSlerp(a,b,t)local
j1=a[1]*b[1]+a[2]*b[2]+a[3]*b[3]+a[4]*b[4]local j2,j3;if j1>=1.0E-4 then if 1-
j1>1.0E-4 then local j4=ACOS(j1)local j5=1/SIN(j4)j2=SIN((1-
t)*j4)*j5;j3=SIN(t*j4)*j5 else j2=1-t;j3=t end elseif 1+j1>1.0E-4 then local
j4=ACOS(-j1)local j5=1/SIN(j4)j2=SIN((t-1)*j4)*j5;j3=SIN(t*j4)*j5 else j2=t-1;j3=t
end;return a[1]*j2+b[1]*j3,a[2]*j2+b[2]*j3,a[3]*j2+b[3]*j3,a[4]*j2+b[4]*j3
end;function Clerp(a,b,t)local io={QuaternionFromCFrame(a)}local
ip={QuaternionFromCFrame(b)}local iq,ir,is=a.x,a.y,a.z;local
iu,iv,iw=b.x,b.y,b.z;local ix=1-t;return
QuaternionToCFrame(ix*iq+t*iu,ix*ir+t*iv,ix*is+t*iw,QuaternionSlerp(io,ip,t))end;fu
nction CreateFrame(ft,fD,m_,mU,fG,fX,n0,fF)local
n1=IT("Frame")n1.BackgroundTransparency=fD;n1.BorderSizePixel=m_;n1.Position=mU;n1.
Size=fG;n1.BackgroundColor3=fX;n1.BorderColor3=n0;n1.Name=fF;n1.Parent=ft;return n1
end;function CreateLabel(ft,n3,n4,n5,n6,fD,m_,n7,fF)local
n8=IT("TextLabel")n8.BackgroundTransparency=1;n8.Size=UD2(1,0,1,0)n8.Position=UD2(0
,0,0,0)n8.TextColor3=n4;n8.TextStrokeTransparency=n7;n8.TextTransparency=fD;n8.Font
Size=n5;n8.Font=n6;n8.BorderSizePixel=m_;n8.TextScaled=false;n8.Text=n3;n8.Name=fF;
n8.Parent=ft;return n8 end;function
NoOutlines(n9)n9.TopSurface,n9.BottomSurface,n9.LeftSurface,n9.RightSurface,n9.Fron
tSurface,n9.BackSurface=10,10,10,10,10,10 end;function
CreateWeldOrSnapOrMotor(fP,ft,na,nb,eo,ep)local
nc=IT(fP)nc.Part0=na;nc.Part1=nb;nc.C0=eo;nc.C1=ep;nc.Parent=ft;return nc end;local
dA=IT("Sound")function CreateSound(fJ,ft,fK,fL,fM)local
fN;coroutine.resume(coroutine.create(function()fN=dA:Clone()fN.EmitterSize=fK*5;fN.
Parent=ft;fN.Volume=fK;fN.Pitch=fL;fN.SoundId="http://www.roblox.com/asset/?
id="..fJ;fN:play()if fM==true then fN.Looped=true else repeat wait(1)until
fN.Playing==false;fN:remove()end end))return fN end;function
CFrameFromTopBack(nd,ne,nf)local ng=ne:Cross(nf)return
CF(nd.x,nd.y,nd.z,ng.x,ne.x,nf.x,ng.y,ne.y,nf.y,ng.z,ne.z,nf.z)end;function
WACKYEFFECT(fO)local fP=fO.EffectType or"Sphere"local fG=fO.Size or VT(1,1,1)local
fQ=fO.Size2 or VT(0,0,0)local fD=fO.Transparency or 0;local fR=fO.Transparency2 or
1;local fS=fO.CFrame or Torso.CFrame;local fT=fO.MoveToPos or nil;local
fU=fO.RotationX or 0;local fV=fO.RotationY or 0;local fW=fO.RotationZ or 0;local
fB=fO.Material or"Neon"local fX=fO.Color or C3(1,1,1)local fY=fO.Time or 45;local
fZ=fO.SoundID or nil;local f_=fO.SoundPitch or nil;local g0=fO.SoundVolume or
nil;coroutine.resume(coroutine.create(function()local g1=false;local g2;local
g3=CreatePart(3,Effects,fB,0,fD,BRICKC("Pearl"),"Effect",VT(1,1,1),true)if fZ~=nil
and f_~=nil and g0~=nil then
g1=true;g2=CreateSound(fZ,g3,g0,f_,false)end;g3.Color=fX;local g4;if
fP=="Sphere"then g4=CreateMesh("SpecialMesh",g3,"Sphere","","",fG,VT(0,0,0))elseif
fP=="Block"or fP=="Box"then g4=IT("BlockMesh",g3)g4.Scale=fG elseif fP=="Wave"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","20329976","",fG,VT(0,0,-fG.X/8))elseif
fP=="Ring"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","559831844","",VT(fG.X,fG.X,0.1),VT(0,0,0
))elseif fP=="Slash"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","662586858","",VT(fG.X/10,0,fG.X/10),VT(0
,0,0))elseif fP=="Round Slash"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","662585058","",VT(fG.X/10,0,fG.X/10),VT(0
,0,0))elseif fP=="Swirl"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","1051557","",fG,VT(0,0,0))elseif
fP=="Skull"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","4770583","",fG,VT(0,0,0))elseif
fP=="Crystal"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","9756362","",fG,VT(0,0,0))end;if g4~=nil
then local g5;if fT~=nil then g5=(fS.p-fT).Magnitude/fY end;local g6=fG-fQ;local
g7=fD-fR;if fP=="Block"then
g3.CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))els
e g3.CFrame=fS end;for g9=1,fY+1 do Swait()g4.Scale=g4.Scale-g6/fY;if
fP=="Wave"then g4.Offset=VT(0,0,-g4.Scale.X/8)end;g3.Transparency=1;if
fP=="Block"then
g3.CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))els
e g3.CFrame=g3.CFrame*ANGLES(RAD(fU),RAD(fV),RAD(fW))end;if fT~=nil then local
g8=g3.Orientation;g3.CFrame=CF(g3.Position,fT)*CF(0,0,-g5)g3.Orientation=g8 end
end;if g1==false then g3:remove()else repeat Swait()until
g2.Playing==false;g3:remove()end elseif g1==false then g3:remove()else repeat
Swait()until g2.Playing==false;g3:remove()end end))end;function MakeForm(n9,fP)if
fP=="Cyl"then local g4=IT("CylinderMesh",n9)elseif fP=="Ball"then local
g4=IT("SpecialMesh",n9)g4.MeshType="Sphere"elseif fP=="Wedge"then local
g4=IT("SpecialMesh",n9)g4.MeshType="Wedge"end
end;Debris=game:GetService("Debris")function CastProperRay(nh,ni,nj,eV)local
mV=CF(nh,ni).lookVector;return Raycast(nh,mV,nj,eV)end;function GetRoot(nk,nl)if
nl==true then return nk:FindFirstChild("HumanoidRootPart")or
nk:FindFirstChild("Torso")or nk:FindFirstChild("UpperTorso")else return
nk:FindFirstChild("Torso")or nk:FindFirstChild("UpperTorso")end end;function
FacialShadow()local nm={}for T=1,16 do local nn=CreatePart(3,Effects,"Fabric",0,0+
(T-1)/16.2,"Dark stone
grey","FaceGradient",VT(1.01,0.65,1.01),false)nn.Color=C3(0,0,0)Head:FindFirstChild
OfClass("SpecialMesh"):Clone().Parent=nn;CreateWeldOrSnapOrMotor("Weld",Head,Head,n
n,CF(0,0.45-(T-1)/25,0),CF(0,0,0))table.insert(nm,nn)end;local function no()for
T=1,#nm do nm[T]:remove()end end;return no end;function
CreateFlyingDebree(FLOOR,mU,np,nq,nr,ns)if FLOOR~=nil then for T=1,np do do local
nt=CreatePart(3,Effects,"Neon",FLOOR.Reflectance,FLOOR.Transparency,"Peal","Debree"
,nq,false)nt.Material=FLOOR.Material;nt.Color=FLOOR.Color;nt.CFrame=mU*ANGLES(RAD(M
RANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-
360,360)))nt.Velocity=VT(MRANDOM(-ns,ns),MRANDOM(-ns,ns),MRANDOM(-
ns,ns))coroutine.resume(coroutine.create(function()Swait(15)nt.Parent=workspace;nt.
CanCollide=true;Debris:AddItem(nt,nr)end))end end end end;local
fG=2;RootPart2.Size=RootPart.Size*fG;Torso2.Size=Torso.Size*fG;RightArm2.Size=Right
Arm.Size*fG;RightLeg2.Size=RightLeg.Size*fG;LeftArm2.Size=LeftArm.Size*fG;LeftLeg2.
Size=LeftLeg.Size*fG;RootJoint2.C0=mv*CF(0*fG,0*fG,0*fG)*ANGLES(RAD(0),RAD(0),RAD(0
))RootJoint2.C1=mv*CF(0*fG,0*fG,0*fG)*ANGLES(RAD(0),RAD(0),RAD(0))Neck2.C0=mw*CF(0*
fG,0*fG,0+1*fG-1)*ANGLES(RAD(0),RAD(0),RAD(0))Neck2.C1=CF(0*fG,-
0.5*fG,0*fG)*ANGLES(RAD(-90),RAD(0),RAD(180))RightShoulder2.C1=CF(0*fG,0.5*fG,-
0.35*fG)LeftShoulder2.C1=CF(0*fG,0.5*fG,-0.35*fG)RightHip2.C0=CF(1*fG,-
1*fG,0*fG)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0))LeftHip2.C0=CF
(-1*fG,-1*fG,0*fG)*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0))RightHip2.C1=CF(0.5*fG,1*fG,0*fG)*ANGLES(RA
D(0),RAD(90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0))LeftHip2.C1=CF(-
0.5*fG,1*fG,0*fG)*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0))Head2.Size=VT(1,1,1)*fG;RootJoint2.Parent=R
ootPart;Neck2.Parent=Torso;RightShoulder2.Parent=Torso;LeftShoulder2.Parent=Torso;R
ightHip2.Parent=Torso;LeftHip2.Parent=Torso;local nu=C3(1,1,1)local
nv="Fantasy"local nw=6;local nx={"Z-Tremor Punch","E-Meteor Impact","R-
Uppercut"}local ny={}function
ApplyDamage(Humanoid,Damage)Damage=Damage*mz;if Humanoid.Health<2000 then if
Humanoid.Health-Damage>0 then Humanoid.Health=Humanoid.Health-Damage else
Humanoid.Parent:BreakJoints()end else Humanoid.Parent:BreakJoints()end end;function
ApplyAoE(mU,mW,nz,nA,nB,nC)for nD,nE in pairs(workspace:GetDescendants())do if
nE.ClassName=="Model"and nE~=Character then local
nF=nE:FindFirstChildOfClass("Torso")if nF then local
nG=nE:FindFirstChild("Torso")or nE:FindFirstChild("UpperTorso")if nG and
mW>=(nG.Position-mU).Magnitude then if nC==true then nE:BreakJoints()else local
nH=MRANDOM(nz,nA)ApplyDamage(nF,nH)end;if nB>0 then for U,c in
pairs(nE:GetChildren())do if c:IsA("BasePart")then local
bv=Instance.new("BodyVelocity")bv.maxForce=Vector3.new(1000000000,1000000000,100000
0000)bv.velocity=CF(mU,nG.Position).lookVector*nB;bv.Parent=c;Debris:AddItem(bv,0.0
5)end end end end end end end end;function Intro()mC=true;mB=true;mF=true;if
mF==false then Disable_Jump=false;Humanoid.WalkSpeed=l elseif mF==true then
Disable_Jump=true;Humanoid.WalkSpeed=0
end;coroutine.resume(coroutine.create(function()repeat
Swait()RootPart2.Anchored=true;for U,c in pairs(mN:GetChildren())do if
c:IsA("Part")then c.Color=C3(1,1,1)if c~=RootPart2 then c.Transparency=1 end;if
c:FindFirstChildOfClass("Decal")then
c:ClearAllChildren()end;c.CanCollide=false;c.Material="Neon"else c:remove()end
end;RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0,0,0)*ANGLES(RAD(-5),RAD(0),RAD(-
35)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(
35)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0)*ANGLES
(RAD(-
1),RAD(0),RAD(3))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(-1),RAD(0),RAD(-
3))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-0.01)*ANGLES(RAD(-
12),RAD(80),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)until mB==false
end))wait(1)mN.Parent=Character;mN:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-
20,5))local
nI,nJ=Raycast(RootPart.CFrame*CF(0,0,5).p,CF(RootPart.Position,RootPart.Position+VT
(0,-1,0)).lookVector,4,Character)for T=1,250 do Swait()mR=mR-0.0032;local
nK=CF(nJ)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,18))local
nL=MRANDOM(20,80)WACKYEFFECT({Time=nL,EffectType="Sphere",Size=VT(1,1,1),Size2=VT(0
,45,0),Transparency=0,Transparency2=0,CFrame=nK,MoveToPos=nK.p+VT(0,MRANDOM(35,160)
,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil
,SoundPitch=0.8,SoundVolume=5})RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFr
ame*CF(0,6,5),0.01)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
5),RAD(0),RAD(0)),1/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1
.5*fG,0.5*fG,0)*ANGLES(RAD(-
15),RAD(0),RAD(45))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF
(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-15),RAD(0),RAD(-
45))*my,1/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-0.7*fG,-
0.5*fG)*ANGLES(RAD(-25),RAD(80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(-25),RAD(-80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end;for T=0,0.6,0.1/Animation_Speed
do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1
.5*fG,0.5*fG,-0.5*fG)*ANGLES(RAD(140),RAD(0),RAD(-
25))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,-
0.5*fG)*ANGLES(RAD(140),RAD(0),RAD(25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(R
ightHip2.C0,CF(1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(25),RAD(80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(25),RAD(-80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end;CreateSound(e3,Head2,10,1,false)f
or T=0,4,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(35),RAD(0),RAD(0)),1/Animation_
Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-1)*ANGLES(RAD(-
35),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1
.5*fG,0.5*fG,0)*ANGLES(RAD(-
45),RAD(0),RAD(25))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF
(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-45),RAD(0),RAD(-
25))*my,1/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-0.7*fG,-
0.5*fG)*ANGLES(RAD(-25),RAD(80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(-25),RAD(-80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end;mB=false;mF=false end;function
Roar(nM)mB=true;mF=true;local
mR=false;coroutine.resume(coroutine.create(function()repeat
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,8,0),0.1)RootJo
int.C0=Clerp(RootJoint.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),0.15/Animation_
Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(35),RAD(0),RAD(0)),0.15/Animati
on_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.45,0.65,0)*ANGLES(RAD(170),RA
D(0),RAD(-22))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.45,0.65,0)*ANGLES(RAD(170),RAD(0),RAD(22))*my,1/Animation_Speed)RightHip.C0=Clerp
(RightHip.C0,CF(1,-1,-0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),0.15/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),0.15/Animation_Speed)until mR==true end))for
T=0,1,0.1/Animation_Speed do
Swait()RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1
.15*fG,0.5*fG,-0.5*fG)*ANGLES(RAD(140),RAD(0),RAD(-
45))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.15*fG,0.5*fG,-
0.5*fG)*ANGLES(RAD(140),RAD(0),RAD(45))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(R
ightHip2.C0,CF(1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(25),RAD(80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(25),RAD(-80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end;CreateSound(e3,Effects,4,1,false)
if nM then for mR=1,#nM do if nM[mR]:FindFirstChildOfClass("Torso")then local
nl=GetRoot(nM[mR],true)if nl then
ApplyDamage(nM[mR]:FindFirstChildOfClass("Torso"),MRANDOM(0,50))local
bv=Instance.new("BodyVelocity")bv.maxForce=Vector3.new(1000000000,1000000000,100000
0000)bv.velocity=CF(RootPart.Position,nl.Position).lookVector*150;bv.Parent=nl;Debr
is:AddItem(bv,0.05)end end end end;for T=0,6,0.1/Animation_Speed do Swait()local
nN,nO=Raycast(RootPart2.Position,CF(RootPart.Position,RootPart.Position+VT(0,-
1,0)).lookVector,25,Character)if nN then
end;WACKYEFFECT({EffectType="Wave",Size=VT(20,1,20),Size2=VT(25+MRANDOM(0,8),7,25+M
RANDOM(0,8)),Transparency=0.9,Transparency2=1,CFrame=CF(nO)*ANGLES(RAD(0),RAD(MRAND
OM(0,360)),RAD(0)),MoveToPos=nil,RotationX=0,RotationY=5,RotationZ=0,Material="Neon
",Color=C3(1,1,1),SoundID=nil,SoundPitch=nil,SoundVolume=nil})RootJoint2.C0=Clerp(R
ootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
35),RAD(0),RAD(0)),1/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(-35),RAD(MRANDOM(-3,3)),RAD(MRANDOM(-
3,3))),1/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
45),RAD(0),RAD(25))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF
(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-45),RAD(0),RAD(-
25))*my,1/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-0.7*fG,-
0.5*fG)*ANGLES(RAD(-25),RAD(80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.7*fG,-0.5*fG)*ANGLES(RAD(-25),RAD(-80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end;mR=true;if nM then
CreateSound(1535995263,Head,10,1,false)for T=0,2.2,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.25*COS(mG/12))*ANGLES(RAD(-
5+2*SIN(mG/12)),RAD(15),RAD(35)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(
0,0,0+1*fG-1)*ANGLES(RAD(25-2*SIN(mG/12)),RAD(0),RAD(-
35)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
35+15*SIN(mG/12)),RAD(0),RAD(60))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(Lef
tShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-35+15*SIN(mG/12)),RAD(0),RAD(-
60))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.3*fG,-0.6*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv
*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),0.15/Animation_Speed)Neck.C0=Clerp(Neck.C0,
mw*CF(0,0,0)*ANGLES(RAD(15),RAD(25),RAD(0)),0.15/Animation_Speed)RightShoulder.C0=C
lerp(RightShoulder.C0,CF(1.5,0.5,0)*ANGLES(RAD(170),RAD(0),RAD(5))*mx,0.15/Animatio
n_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(170),RAD(0),RAD(-
5))*my,0.15/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),0.15/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-8),RAD(0)
,RAD(0)),0.15/Animation_Speed)end end;mB=false;mF=false end;function
Punch()mB=true;mF=false;local nP={}l=12;for T=0,1,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-5),RAD(0),RAD(-
45)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,-0.25*fG)*ANGLES(RAD(90),RAD(0),RAD(-
45))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(-
25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoul
der.C0,CF(1.5,0.5,0)*ANGLES(RAD(90),RAD(0),RAD(25))*mx,1/Animation_Speed)LeftShould
er.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;CreateSound(588693579,RightArm2,6,MRANDOM(8
,12)/10,false)for T=0,0.3,0.1/Animation_Speed do
Swait()WACKYEFFECT({EffectType="Box",Size=RightArm2.Size,Size2=RightArm2.Size,Trans
parency=RightArm2.Transparency,Transparency2=1,CFrame=RightArm2.CFrame,MoveToPos=ni
l,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil,S
oundPitch=nil,SoundVolume=nil})RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFr
ame*CF(0,3,-
5),0.4)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(45),RAD(0),RAD(45)
),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(-
45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.25*fG,0.5*f
G,-
0.25*fG)*ANGLES(RAD(135),RAD(0),RAD(45))*mx,1/Animation_Speed)LeftShoulder2.C0=Cler
p(LeftShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(0-2.5*SIN(mG/12)),RAD(0),RAD(-
25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.35,0.5,0)*ANGLE
S(RAD(90),RAD(0),RAD(-
25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;for nD,nE in
pairs(workspace:GetDescendants())do if nE.ClassName=="Model"and nE~=Character then
do local nF=nE:FindFirstChildOfClass("Torso")if nF then do local
nG=nE:FindFirstChild("Torso")or nE:FindFirstChild("UpperTorso")if nG
and(nG.Position-RightArm2.CFrame*CF(0,-2,0).p).Magnitude<=15 then
table.insert(nP,nE)coroutine.resume(coroutine.create(function()CreateSound(26043011
7,nG,3,MRANDOM(8,12)/10,false)nG.Anchored=true;local nJ=nG.CFrame;for T=1,35 do
Swait()ApplyDamage(nF,MRANDOM(0,0))nG.CFrame=nJ*CF(MRANDOM(-2,2)/10,MRANDOM(-
2,2)/10,MRANDOM(-2,2)/10)end;nG.Anchored=false end))end end end end end end;for
T=0,0.2,0.1/Animation_Speed do
Swait()WACKYEFFECT({EffectType="Box",Size=RightArm2.Size,Size2=RightArm2.Size,Trans
parency=RightArm2.Transparency,Transparency2=1,CFrame=RightArm2.CFrame,MoveToPos=ni
l,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil,S
oundPitch=nil,SoundVolume=nil})RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFr
ame*CF(0,3,-
5),0.5)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(45),RAD(0),RAD(45)
),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(-
45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.25*fG,0.5*f
G,-0.25*fG)*ANGLES(RAD(135),RAD(0),RAD(-
70))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(0-2.5*SIN(mG/12)),RAD(0),RAD(-
25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.35,0.5,0)*ANGLE
S(RAD(90),RAD(0),RAD(-
25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;if#nP>0 then for
T=0,0.5,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,3,-
5),0.5)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(45),RAD(0),RAD(45)
),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(-
45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.25*fG,0.5*f
G,-0.25*fG)*ANGLES(RAD(135),RAD(0),RAD(-
70))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(0-2.5*SIN(mG/12)),RAD(0),RAD(-
25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.35,0.5,0)*ANGLE
S(RAD(90),RAD(0),RAD(-
25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;Roar(nP)end;l=16;mB=false;mF=false
end;function
Throw()brug=false;bruhmom=false;pewhandle.Anchored=true;mB=true;mF=false;local
nt={}for T=0,1,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,1,2),0.2)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),0.5/Animation
_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(90),RAD(0),RAD(-
25))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(90),RAD(0),RAD(25))*my,0.5/Animation_Speed)RightHip2.C0
=Clerp(RightHip2.C0,CF(1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(80-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*C
F(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(12))*mx,1/Animation_Speed)LeftShoulder
.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-0.01)*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)end;local
fS=RootPart2.CFrame*CF(0,50,0)Humanoid.PlatformStand=true;mQ=false;for
T=0,1,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,CF(fS.p,VT(Mouse.Hit.p.X,RootPart2.P
osition.Y,Mouse.Hit.p.Z)),0.2)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES
(RAD(0),RAD(0),RAD(0)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG
-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(90),RAD(0),RAD(-
25))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(90),RAD(0),RAD(25))*my,0.5/Animation_Speed)RightHip2.C0
=Clerp(RightHip2.C0,CF(1*fG,-0.5*fG,-0.5*fG)*ANGLES(RAD(0),RAD(80-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootPart.CFrame=RootPart2.CFrame*CF
(0,-1,-2)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0,0,0)*ANGLES(
RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(R
AD(0-
2.5*SIN(mG/12)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(12))*mx,1/Animation_Speed)LeftShoulder
.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-0.01)*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)end;local
nQ=CreateWeldOrSnapOrMotor("Weld",RightArm2,RightArm2,Torso,CF(0,-2,0)*ANGLES(RAD(-
90),RAD(0),RAD(0)),CF(0,0,0))for T=0,0.4,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,CF(fS.p,VT(Mouse.Hit.p.X,RootPart2.P
osition.Y,Mouse.Hit.p.Z)),0.2)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES
(RAD(-
25),RAD(0),RAD(0)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(140),RAD(0),RAD(0))*mx,0.5/Animation_Spe
ed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(0))*my,0.5/Animation_Speed)RightHip2.C0=C
lerp(RightHip2.C0,CF(1*fG,-0.5*fG,-0.5)*ANGLES(RAD(0),RAD(80-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*C
F(0,0,0)*ANGLES(RAD(25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(Rig
htShoulder.C0,CF(1.5,0.5,-0.3)*ANGLES(RAD(90),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.35,-
0.3)*ANGLES(RAD(80),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
1),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-0.4,-
0.5)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
1),RAD(0),RAD(0)),1/Animation_Speed)end;local
e9=false;nQ:remove()RootPart.CFrame=CF(RightArm2.CFrame*CF(0,-
3,0).p,Mouse.Hit.p)CreateSound(588693579,RightArm2,6,MRANDOM(8,12)/10,false)for
T=0,0.4,0.1/Animation_Speed do
Swait()WACKYEFFECT({EffectType="Box",Size=RightArm2.Size,Size2=RightArm2.Size,Trans
parency=RightArm2.Transparency,Transparency2=1,CFrame=RightArm2.CFrame,MoveToPos=ni
l,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil,S
oundPitch=nil,SoundVolume=nil})RootPart2.CFrame=Clerp(RootPart2.CFrame,CF(fS.p,VT(M
ouse.Hit.p.X,RootPart2.Position.Y,Mouse.Hit.p.Z)),0.2)RootJoint2.C0=Clerp(RootJoint
2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
25),RAD(0),RAD(0)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(140),RAD(0),RAD(0))*mx,0.5/Animation_Spe
ed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(0))*my,0.5/Animation_Speed)RightHip2.C0=C
lerp(RightHip2.C0,CF(1*fG,-0.5*fG,-0.5)*ANGLES(RAD(0),RAD(80-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*C
F(0,0,0)*ANGLES(RAD(25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(Rig
htShoulder.C0,CF(1.5,0.5,-0.3)*ANGLES(RAD(90),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.35,-
0.3)*ANGLES(RAD(80),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
1),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-0.4,-
0.5)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
1),RAD(0),RAD(0)),1/Animation_Speed)end;coroutine.resume(coroutine.create(function(
)repeat Swait()RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
25),RAD(0),RAD(0)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(140),RAD(0),RAD(0))*mx,0.5/Animation_Spe
ed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(0))*my,0.5/Animation_Speed)RightHip2.C0=C
lerp(RightHip2.C0,CF(1*fG,-0.5*fG,-0.5)*ANGLES(RAD(0),RAD(80-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(-
90),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(
25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5
,0.5,-0.3)*ANGLES(RAD(90),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.35,-
0.3)*ANGLES(RAD(80),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
1),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-0.4,-
0.5)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
1),RAD(0),RAD(0)),1/Animation_Speed)until e9==true or mB==false end))local
FLOOR;for T=1,80 do Swait()local
nI,nJ=Raycast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)if nI then
FLOOR=nI;e9=true;local
g8=VT(0,RootPart.Orientation.Y,0)RootPart.CFrame=CF(nJ+VT(0,3.5,0))RootPart.Orienta
tion=g8;RootJoint.Parent=RootPart;break else
RootPart.CFrame=RootPart.CFrame*CF(0,0,-6)end end;mQ=true;if FLOOR then do local
nR=false;Humanoid.PlatformStand=false;local mT=true;local
nB=false;coroutine.resume(coroutine.create(function()local nS=MRANDOM(8,13)for
T=1,nS do local
nT=CreatePart(3,Effects,FLOOR.Material,0,0,FLOOR.BrickColor,"Debree",VT(1,1,1)*MRAN
DOM(2,7),true)nT.CFrame=CF(RootPart.Position-
VT(0,7,0))*ANGLES(RAD(0),RAD(360/nS*T),RAD(0))*CF(0,0,MRANDOM(20,28))*ANGLES(RAD(MR
ANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))table.insert(nt,
{nT,nT.Orientation,CF(nT.Position+VT(0,MRANDOM(3,7)+8,0))})end;repeat Swait()for
mR=1,#nt do local nU=nt[mR][1]nU.CFrame=Clerp(nU.CFrame,nt[mR]
[3],0.3)nU.Orientation=nt[mR][2]end until nB==true or mB==false;if nB==false then
for mR=1,#nt do local nU=nt[mR][1]nU.Anchored=false;Debris:AddItem(nU,4)end else
for mR=1,#nt do do local nU=nt[mR]
[1]nU.CFrame=CF(nU.Position,Mouse.Hit.p)coroutine.resume(coroutine.create(function(
)for T=1,150 do Swait()local
nI,nJ,nV=Raycast(nU.Position,nU.CFrame.lookVector,3,Character)if nI then break else
nU.CFrame=nU.CFrame*CF(0,0,-3)end
end;ApplyAoE(nU.Position,22,10,15,70,false)WACKYEFFECT({EffectType="Box",Size=nU.Si
ze,Size2=nU.Size*1.2,Transparency=0,Transparency2=1,CFrame=nU.CFrame,MoveToPos=nil,
RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil,Sou
ndPitch=nil,SoundVolume=nil})WACKYEFFECT({Time=15,EffectType="Sphere",Size=nU.Size,
Size2=VT(35,35,35),Transparency=0.8,Transparency2=1,CFrame=CF(nU.Position),MoveToPo
s=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=1
74580476,SoundPitch=1,SoundVolume=3})nU:remove()end))Swait(5)end end end end))local
no=FacialShadow()CreateSound(765590102,Torso,2,MRANDOM(8,12)/10,false)KEY=Mouse.Key
Down:connect(function(nW)if nW=="e"then KEY:Disconnect()nR=true end end)for
T=0,2,0.1/Animation_Speed do Swait()if nR==true then break
end;RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJoint
2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.25*COS(mG/12))*ANGLES(RAD(-
5+2*SIN(mG/12)),RAD(15),RAD(35)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(
0,0,0+1*fG-1)*ANGLES(RAD(25-2*SIN(mG/12)),RAD(0),RAD(-
35)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
35+15*SIN(mG/12)),RAD(0),RAD(60))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(Lef
tShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-35+15*SIN(mG/12)),RAD(0),RAD(-
60))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.3*fG,-0.6*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv
*CF(0,0.5,-
0.5)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0
,0)*ANGLES(RAD(35),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightSho
ulder.C0,CF(1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(12))*mx,1/Animation_Speed)LeftShoul
der.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.5,-
0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-0.5,-
0.5)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;if KEY then KEY:Disconnect()end;if nR==true
then for T=0,0.3,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(-
25)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(0),RAD(0),RAD(25)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.25*fG,0.5*fG,-0.5*fG)*ANGLES(RAD(0),RAD(0),RAD(-
90))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(0))*my,0.5/Animation_Speed)RightHip2.C0=C
lerp(RightHip2.C0,CF(1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0)
)*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*C
F(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(3))*mx,1/Animation_Speed)LeftShoulder.
C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
3))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)end;nB=true;for T=0,1,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(45)),2/Animation_
Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-1)*ANGLES(RAD(0),RAD(0),RAD(-
35)),2/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG,0
)*ANGLES(RAD(0),RAD(0),RAD(90))*mx,2/Animation_Speed)LeftShoulder2.C0=Clerp(LeftSho
ulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(0))*my,0.5/Animation_Speed)RightHip2.C0=C
lerp(RightHip2.C0,CF(1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(80-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*C
F(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(3))*mx,1/Animation_Speed)LeftShoulder.
C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
3))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)end end;no()end
end;mT=false;mB=false;mF=false;pewhandle.Anchored=false;brug=true;bruhmom=true
end;function Uppercut()mB=true;mF=false;local nP={}l=12;for
T=0,1,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-5),RAD(0),RAD(-
45)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,-0.25*fG)*ANGLES(RAD(90),RAD(0),RAD(-
45))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(-
25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoul
der.C0,CF(1.5,0.5,0)*ANGLES(RAD(90),RAD(0),RAD(25))*mx,1/Animation_Speed)LeftShould
er.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;CreateSound(588693579,RightArm2,6,MRANDOM(8
,12)/10,false)for T=0,0.3,0.1/Animation_Speed do
Swait()WACKYEFFECT({EffectType="Box",Size=RightArm2.Size,Size2=RightArm2.Size,Trans
parency=RightArm2.Transparency,Transparency2=1,CFrame=RightArm2.CFrame,MoveToPos=ni
l,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil,S
oundPitch=nil,SoundVolume=nil})RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFr
ame*CF(0,3,-
5),0.4)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(45),RAD(0),RAD(45)
),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(-
45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.25*fG,0.5*f
G,-
0.25*fG)*ANGLES(RAD(80),RAD(0),RAD(45))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp
(LeftShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(0-2.5*SIN(mG/12)),RAD(0),RAD(-
25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.35,0.5,0)*ANGLE
S(RAD(140),RAD(0),RAD(-
25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;mT=true;local nR=false;local nX=false;local
nY=0;local nZ=200;local no=FacialShadow()for T=0,0.5,0.1/Animation_Speed do
Swait()if nR==true then break
end;WACKYEFFECT({EffectType="Box",Size=RightArm2.Size,Size2=RightArm2.Size,Transpar
ency=RightArm2.Transparency,Transparency2=1,CFrame=RightArm2.CFrame,MoveToPos=nil,R
otationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),SoundID=nil,Soun
dPitch=nil,SoundVolume=nil})RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame
*CF(0,3,-
5),0.5)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(45),RAD(0),RAD(45)
),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(-
45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.25*fG,0.5*f
G,-0.25*fG)*ANGLES(RAD(185),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(50-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(0-2.5*SIN(mG/12)),RAD(0),RAD(-
25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.35,0.5,0)*ANGLE
S(RAD(140),RAD(0),RAD(-
25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;if#nP>0 then
KEY=Mouse.KeyDown:connect(function(nW)if nW=="r"and nX==false then if nR==false
then nR=true
end;nX=true;nZ=70;nY=nY+1;CreateSound(217767125,RightArm,10,1,false)for
T=0,0.25,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.2)*ANGLES(RAD(0),RAD(0),RAD(0)),0.5/Animati
on_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(90),RAD(0),RAD(90))*mx,0.5/Animation_Spe
ed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-15-
1*SIN(mG/6)))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
0.5*fG,-0.5*fG)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0.1)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw
*CF(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.5,0)*ANGLES(RAD(90),RAD(0),RAD(90))*mx,1/Animation_Speed)LeftShoulde
r.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0.4)*ANGLES(RAD(-
25),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1.1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1.1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)end;nX=false end end)end;for
T=0,1,0.1/Animation_Speed do Swait()if nR==true then break
end;RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,3,-
5),0.5)RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(45),RAD(0),RAD(45)
),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(5),RAD(0),RAD(-
45)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.25*fG,0.5*f
G,-0.25*fG)*ANGLES(RAD(185),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,0.5/Animation_Speed)RightHip2.C0=
Clerp(RightHip2.C0,CF(1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(50-
1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(25)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(0-2.5*SIN(mG/12)),RAD(0),RAD(-
25)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.35,0.5,0)*ANGLE
S(RAD(140),RAD(0),RAD(-
25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
12))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
8),RAD(0),RAD(0)),1/Animation_Speed)end;if nR==true then mF=true;repeat Swait()if
nX==false then nZ=nZ-1;if nZ<=0 then nR=false
end;RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJoint
2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),0.5/Animation_Sp
eed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightS
houlder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(120))*ANGLES(RAD(0),RAD(-
90),RAD(0))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-15-
1*SIN(mG/6)))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
0.5*fG,-0.5*fG)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-1*fG,0)*ANGLES(RAD(0),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*
CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*C
F(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(120))*ANGLES(RAD(0),RAD(-
90),RAD(0))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0.4)*ANGLES(RAD(-
25),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)end until nR==false end;if KEY then
KEY:Disconnect()end;if nY>4 then CreateSound(1535994137,Head,10,1,false)for
T=0,2.4,0.1/Animation_Speed do
Swait()RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)RootJo
int2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.25*COS(mG/12))*ANGLES(RAD(-
5+2*SIN(mG/12)),RAD(15),RAD(35)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(
0,0,0+1*fG-1)*ANGLES(RAD(25-2*SIN(mG/12)),RAD(0),RAD(-
35)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
35+15*SIN(mG/12)),RAD(0),RAD(60))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(Lef
tShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-35+15*SIN(mG/12)),RAD(0),RAD(-
60))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.3*fG,-0.6*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv
*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*
CF(0,0,0)*ANGLES(RAD(-
25),RAD(15),RAD(15)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1
.5,0.65,0)*ANGLES(RAD(170),RAD(0),RAD(-
13))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(-
3))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-
0.01)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-
2),RAD(0),RAD(0)),1/Animation_Speed)end end;no()l=16;mT=false;mB=false;mF=false
end;function
TakeOn()mB=true;mF=true;coroutine.resume(coroutine.create(function()repeat
Swait()RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.25*COS(mG/12))*ANGLES(RAD(-
5+2*SIN(mG/12)),RAD(15),RAD(35)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(
0,0,0+1*fG-1)*ANGLES(RAD(25-2*SIN(mG/12)),RAD(0),RAD(-
35)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
35+15*SIN(mG/12)),RAD(0),RAD(60))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(Lef
tShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-35+15*SIN(mG/12)),RAD(0),RAD(-
60))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.3*fG,-0.6*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)until mB==false
end))CreateSound(1535994669,Head,10,1,false)for T=0,1,0.1/Animation_Speed do
Swait()RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/
Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(35),RAD(0),RAD(0)),1/
Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0)*ANGLES(RAD(17
0),RAD(0),RAD(-25))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-
1.35,0.5,0.2)*ANGLES(RAD(-
25),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(80),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-0.01)*ANGLES(RAD(0),RAD(-
80),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)end;for
T=0,1,0.1/Animation_Speed do
Swait()RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1/
Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(-
10),RAD(0),RAD(35)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.
5,0.5,0)*ANGLES(RAD(130),RAD(0),RAD(0))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(
LeftShoulder.C0,CF(-1.35,0.5,0.2)*ANGLES(RAD(-
25),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-1,-
0.01)*ANGLES(RAD(0),RAD(80),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,-0.01)*ANGLES(RAD(0),RAD(-
80),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)end;mB=false;mF=false
end;function MouseDown(Mouse)if mB==false then end end;function
MouseUp(Mouse)mD=false end;function KeyDown(n_)mH=true;if n_=="z"and mB==false then
blim=true;Punch()blim=false end;if n_=="e"and mB==false and mT==false then
Throw()end;if n_=="r"and mB==false and mT==false then
blim=true;Uppercut()blim=false end;if n_=="t"and mB==false then Roar()end;if
n_=="y"and mB==false then TakeOn()end end;function KeyUp(n_)mH=false
end;Mouse.Button1Down:connect(function(nW)MouseDown(nW)end)Mouse.Button1Up:connect(
function(nW)MouseUp(nW)end)Mouse.KeyDown:connect(function(nW)KeyDown(nW)end)Mouse.K
eyUp:connect(function(nW)KeyUp(nW)end)function unanchor()for U,c in
pairs(Character:GetChildren())do if c:IsA("BasePart")and c~=RootPart then
c.Anchored=false end end;if mQ==true then RootPart.Anchored=false else
RootPart.Anchored=true end end;Humanoid.Changed:connect(function(o0)if
o0=="Jump"and Disable_Jump==true then Humanoid.Jump=false end
end)coroutine.resume(coroutine.create(function()while true do Swait()mG=mG+mI end
end))coroutine.resume(coroutine.create(function()while true do
Swait()mP.Parent=nil;for U,v in next,Humanoid:GetPlayingAnimationTracks()do
v:Stop()end;local o1=(RootPart.Velocity*VT(1,0,1)).magnitude;local
o2=RootPart.Velocity.y;local
nN=Raycast(RootPart.Position,CF(RootPart.Position,RootPart.Position+VT(0,-
1,0)).lookVector,4,Character)local o3=4;if mA=="Walk"and o1>1 then
RootJoint.C1=Clerp(RootJoint.C1,mv*CF(0,0,-0.05*COS(mG/(o3/2)))*ANGLES(RAD(0),RAD(0
)-
RootPart.RotVelocity.Y/75,RAD(0)),2*Humanoid.WalkSpeed/16/Animation_Speed)Neck.C1=C
lerp(Neck.C1,CF(0,-0.5,0)*ANGLES(RAD(-90),RAD(0),RAD(180))*ANGLES(RAD(2.5*SIN(mG/
(o3/2))),RAD(0),RAD(0)-
Head.RotVelocity.Y/30),0.2*Humanoid.WalkSpeed/16/Animation_Speed)RightHip.C1=Clerp(
RightHip.C1,CF(0.5,0.875-0.125*SIN(mG/o3)-0.15*COS(mG/o3*2),-0.125*COS(mG/o3)+0.2-
0.2*COS(mG/o3))*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(0)-
RightLeg.RotVelocity.Y/75,RAD(0),RAD(76*COS(mG/o3))),0.4*Humanoid.WalkSpeed/16/Anim
ation_Speed)LeftHip.C1=Clerp(LeftHip.C1,CF(-0.5,0.875+0.125*SIN(mG/o3)-
0.15*COS(mG/o3*2),0.125*COS(mG/o3)+0.2+0.2*COS(mG/o3))*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0)+LeftLeg.RotVelocity.Y/75,RAD(0),RAD(76*COS(mG/o3))),0.4*H
umanoid.WalkSpeed/16/Animation_Speed)elseif mA~="Walk"or o1<1 then
RootJoint.C1=Clerp(RootJoint.C1,mv*CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),0.2/Anima
tion_Speed)Neck.C1=Clerp(Neck.C1,CF(0,-0.5,0)*ANGLES(RAD(-
90),RAD(0),RAD(180))*ANGLES(RAD(0),RAD(0),RAD(0)),0.2/Animation_Speed)RightHip.C1=C
lerp(RightHip.C1,CF(0.5,1,0)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD
(0)),0.2/Animation_Speed)LeftHip.C1=Clerp(LeftHip.C1,CF(-
0.5,1,0)*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),0.2/Animation_Speed)end;if o2>1 and
nN==nil then mA="Jump"if mB==false then
RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
5),RAD(0),RAD(0)),1/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder2.C0=Clerp(RightSho
ulder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(15))*mx,1/Animation_Speed)Le
ftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
15))*my,1/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-0.4*fG,-
0.5*fG)*ANGLES(RAD(-25),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(
-1*fG,-0.4*fG,-0.5*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF
(0,0,0)*ANGLES(RAD(-
5),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5
,0.5,0)*ANGLES(RAD(-
35),RAD(0),RAD(25+10*COS(mG/12)))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftSh
oulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(-35),RAD(0),RAD(-25-
10*COS(mG/12)))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.4,-
0.6)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-85),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end elseif o2<-1 and nN==nil then
mA="Fall"if mB==false then
RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0)*ANGLES(RAD(-
5),RAD(0),RAD(0)),1/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(25),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder2.C0=Clerp(RightSho
ulder2.C0,CF(1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(80))*mx,1/Animation_Speed)Le
ftShoulder2.C0=Clerp(LeftShoulder2.C0,CF(-
1.5*fG,0.5*fG,0)*ANGLES(RAD(0),RAD(0),RAD(-
80))*my,1/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-0.4*fG,-
0.5*fG)*ANGLES(RAD(-25),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.4*fG,-0.5*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF
(0,0,0)*ANGLES(RAD(15),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF
(0,0,0)*ANGLES(RAD(15),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(Righ
tShoulder.C0,CF(1.5,0.5,0)*ANGLES(RAD(35-
4*COS(mG/6)),RAD(0),RAD(45+10*COS(mG/12)))*mx,1/Animation_Speed)LeftShoulder.C0=Cle
rp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(35-4*COS(mG/6)),RAD(0),RAD(-45-
10*COS(mG/12)))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.3,-
0.7)*ANGLES(RAD(-25+5*SIN(mG/12)),RAD(90),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
0.8,-0.3)*ANGLES(RAD(-10),RAD(-80),RAD(0))*ANGLES(RAD(-
1*SIN(mG/6)),RAD(0),RAD(0)),1/Animation_Speed)end elseif o1<1 and nN~=nil then
mA="Idle"if mB==false then
RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.25*COS(mG/12))*ANGLES(RAD(-
5+2*SIN(mG/12)),RAD(15),RAD(35)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(
0,0,0+1*fG-1)*ANGLES(RAD(25-2*SIN(mG/12)),RAD(0),RAD(-
35)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
35+15*SIN(mG/12)),RAD(0),RAD(60))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(Lef
tShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-35+15*SIN(mG/12)),RAD(0),RAD(-
60))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.3*fG,-0.6*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv
*CF(0,0,0+0.05*COS(mG/12))*ANGLES(RAD(0),RAD(0),RAD(-
15)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0)*ANGLES(RAD(0-
2.5*SIN(mG/12)),RAD(0),RAD(15)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoul
der.C0,CF(1.5,0.5+0.05*SIN(mG/12),0)*ANGLES(RAD(0),RAD(0),RAD(3))*mx,1/Animation_Sp
eed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.35,0.5,0.2)*ANGLES(RAD(-
25),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1.1,-1-
0.05*COS(mG/12),-
0.2)*ANGLES(RAD(0),RAD(100),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1-0.05*COS(mG/12),0)*ANGLES(RAD(0),RAD(-
70),RAD(0))*ANGLES(RAD(0),RAD(-2),RAD(0)),1/Animation_Speed)end elseif o1>1 and
nN~=nil then mA="Walk"if mB==false then
RootJoint2.C0=Clerp(RootJoint2.C0,mv*CF(0,0,0.25*COS(mG/12))*ANGLES(RAD(35+2*SIN(mG
/12)),RAD(0),RAD(35)),0.5/Animation_Speed)Neck2.C0=Clerp(Neck2.C0,mw*CF(0,0,0+1*fG-
1)*ANGLES(RAD(-25-2*SIN(mG/12)),RAD(0),RAD(-
35)),0.5/Animation_Speed)RightShoulder2.C0=Clerp(RightShoulder2.C0,CF(1.5*fG,0.5*fG
,0)*ANGLES(RAD(-
35+15*SIN(mG/12)),RAD(0),RAD(60))*mx,0.5/Animation_Speed)LeftShoulder2.C0=Clerp(Lef
tShoulder2.C0,CF(-1.5*fG,0.5*fG,0)*ANGLES(RAD(-35+15*SIN(mG/12)),RAD(0),RAD(-
60))*my,0.5/Animation_Speed)RightHip2.C0=Clerp(RightHip2.C0,CF(1*fG,-
1*fG,0)*ANGLES(RAD(0),RAD(80-1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)LeftHip2.C0=Clerp(LeftHip2.C0,CF(-
1*fG,-0.5*fG,-0.3*fG)*ANGLES(RAD(-25),RAD(-80+1*SIN(mG/6)),RAD(0))*ANGLES(RAD(-
3*SIN(mG/12)),RAD(0),RAD(0)),0.5/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv
*CF(0,0,-
0.05)*ANGLES(RAD(5),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,
0,0)*ANGLES(RAD(5-1*SIN(mG/
(o3/2))),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShoulder.C0,C
F(1.5,0.5,0)*ANGLES(RAD(30*COS(mG/o3)),RAD(0),RAD(5))*mx,1/Animation_Speed)LeftShou
lder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(RAD(-
30*COS(mG/o3)),RAD(0),RAD(-
5))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-
1,0)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(-
15)),2/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,0)*ANGLES(RAD(0),RAD(-
90),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(15)),2/Animation_Speed)end end;if mB==false
then
RootPart2.CFrame=Clerp(RootPart2.CFrame,RootPart.CFrame*CF(0,6,5),0.1)end;unanchor(
)RootPart2.Anchored=true;Humanoid.MaxHealth=200;Humanoid.Health=200;if mF==false
then Disable_Jump=false;Humanoid.WalkSpeed=l elseif mF==true then
Disable_Jump=true;Humanoid.WalkSpeed=0 end;for U,c in pairs(mN:GetChildren())do if
c:IsA("Part")then c.Color=C3(1,1,1)if c~=RootPart2 then c.Transparency=1 end;if
c:FindFirstChildOfClass("Decal")then
c:ClearAllChildren()end;c.CanCollide=false;c.Material="Neon"else c:remove()end
end;mu.SoundId="rbxassetid://609005478"mu.Looped=true;mu.Pitch=1;mu.Volume=1.5;mu.P
arent=Character;mu.Playing=mS;if mC==false then Intro()end end
end))R.rightarm.Handle.Touched:connect(function(hit)local
F=hit.Parent:findFirstChild("Torso")if F and F.Parent.Name~=L and
F.Parent.Name~="giantstando"and blim==true then
brug=false;bruhmom=false;pimbob=Instance.new("BodyAngularVelocity",pewhandle)pimbob
.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)pimbob.P=100000000000000000000
0000000;pimbob.AngularVelocity=Vector3.new(10000000000000000000000000000000,1000000
00000000000000000000,100000000000000000)pewhandle.Position=hit.Parent:findFirstChil
d("Torso").Position;wait(0.5)pimbob:Destroy()brug=true;bruhmom=true end
end)wait(0.25)for T,v in next,R do v.Handle.Anchored=true end;wait(0.75)for T,v in
next,R do v.Handle.Anchored=false
end;W(R.head.Handle,mN["Head"])W(R.torso.Handle,mN["Torso"])W(R.rightarm.Handle,mN[
"Right Arm"])W(R.leftarm.Handle,mN["Left Arm"])W(R.rightleg.Handle,mN["Right
Leg"])W(R.leftleg.Handle,mN["Left
Leg"])R.rightarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.leftarm.Handle.Att
achment.Rotation=Vector3.new(90,0,0)R.rightleg.Handle.Attachment.Rotation=Vector3.n
ew(90,0,0)R.leftleg.Handle.Attachment.Rotation=Vector3.new(90,0,0)Character.Effects
:Destroy()end;function Clickey10()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;Character["Bang w bun"].Name="Bang w bun"Character["Bang
w bun"].Name="Bang w bun1"Character["Bang w bun"].Name="Bang w
bun2"Character["Doodle Devil Wings"].Name="Doodle Devil Wings1"local
R={one=Character:WaitForChild("Doodle Devil
Wings"),two=Character:WaitForChild("Bang w
bun"),three=Character:WaitForChild("Doodle Devil
Wings1"),four=Character:WaitForChild("Bang w
bun1"),five=Character:WaitForChild("Batwings"),six=Character:WaitForChild("Bang w
bun2"),seven=Character:WaitForChild("Galactic
HairAccessory"),eight=Character:WaitForChild("BoyAnimeHair"),joint=Character:WaitFo
rChild("PigAccessory"),joint1=Character:WaitForChild("MeshPartAccessory")}for T,v
in next,R do v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500 end;rs=game.Players.LocalPlayer.Character.Torso["Right
Shoulder"]:Clone()game.Players.LocalPlayer.Character.Torso["Right
Shoulder"]:Destroy()rs.Parent=game.Players.LocalPlayer.Character.Torso;rs.Part0=gam
e.Players.LocalPlayer.Character.Torso;rs.Part1=game.Players.LocalPlayer.Character["
Right Arm"]:Clone()game.Players.LocalPlayer.Character["Right
Arm"].Name="ra"rs.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Right Arm"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["ra"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Right
Arm"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;ls=game.Players.LocalPlayer.Character.Torso["Left
Shoulder"]:Clone()game.Players.LocalPlayer.Character.Torso["Left
Shoulder"]:Destroy()ls.Parent=game.Players.LocalPlayer.Character.Torso;ls.Part0=gam
e.Players.LocalPlayer.Character.Torso;ls.Part1=game.Players.LocalPlayer.Character["
Left Arm"]:Clone()game.Players.LocalPlayer.Character["Left
Arm"].Name="la"ls.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Left Arm"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["la"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Left
Arm"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;rh=game.Players.LocalPlayer.Character.Torso["Right
Hip"]:Clone()game.Players.LocalPlayer.Character.Torso["Right
Hip"]:Destroy()rh.Parent=game.Players.LocalPlayer.Character.Torso;rh.Part0=game.Pla
yers.LocalPlayer.Character.Torso;rh.Part1=game.Players.LocalPlayer.Character["Right
Leg"]:Clone()game.Players.LocalPlayer.Character["Right
Leg"].Name="rh"rh.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Right Leg"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["rh"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Right
Leg"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;lh=game.Players.LocalPlayer.Character.Torso["Left
Hip"]:Clone()game.Players.LocalPlayer.Character.Torso["Left
Hip"]:Destroy()lh.Parent=game.Players.LocalPlayer.Character.Torso;lh.Part0=game.Pla
yers.LocalPlayer.Character.Torso;lh.Part1=game.Players.LocalPlayer.Character["Left
Leg"]:Clone()game.Players.LocalPlayer.Character["Left
Leg"].Name="lh"lh.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Left Leg"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["lh"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Left
Leg"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;coroutine.resume(coroutine.create(function()while
true do wait(0.1)for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="rh"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="lh"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="ra"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="la"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="Tors"then
v.Transparency=1 end end end end))wait()c3={}function c3.new(r,d,b)return
Color3.new(r/255,d/255,b/255)end;primary=c3.new(0,0,0)secondary=c3.new(255,0,0)loca
l player=game.Players.LocalPlayer;repeat wait()until
player.Character;char=player.Character;basesound=Instance.new("Sound")basepart=Inst
ance.new("Part")baseexplosion=Instance.new("Explosion")spawn(function()while
wait()do if not basesound then print'basesound
nil'basesound=Instance.new("Sound")end;if not baseexplosion then
baseexplosion=Instance.new("Explosion")end;if not basepart then
basepart=Instance.new("Part")end end
end)CreateInstance=function()cors={}mas=Instance.new("Model",game:GetService("Light
ing"))Model0=Instance.new("Model")Model1=Instance.new("Model")Part2=Instance.new("P
art")Part3=Instance.new("Part")Motor6D4=Instance.new("Motor6D")Motor6D5=Instance.ne
w("Motor6D")Part6=Instance.new("Part")Motor6D7=Instance.new("Motor6D")Part8=Instanc
e.new("Part")Motor6D9=Instance.new("Motor6D")Model10=Instance.new("Model")Part11=In
stance.new("Part")Part12=Instance.new("Part")Motor6D13=Instance.new("Motor6D")Motor
6D14=Instance.new("Motor6D")Part15=Instance.new("Part")Motor6D16=Instance.new("Moto
r6D")Part17=Instance.new("Part")Motor6D18=Instance.new("Motor6D")Model19=Instance.n
ew("Model")Part20=Instance.new("Part")Part21=Instance.new("Part")Motor6D22=Instance
.new("Motor6D")Motor6D23=Instance.new("Motor6D")Part24=Instance.new("Part")Motor6D2
5=Instance.new("Motor6D")Part26=Instance.new("Part")Motor6D27=Instance.new("Motor6D
")Model28=Instance.new("Model")Part29=Instance.new("Part")Part30=Instance.new("Part
")Motor6D31=Instance.new("Motor6D")Motor6D32=Instance.new("Motor6D")Part33=Instance
.new("Part")Motor6D34=Instance.new("Motor6D")Part35=Instance.new("Part")Motor6D36=I
nstance.new("Motor6D")Part37=Instance.new("Part")Motor6D38=Instance.new("Motor6D")M
odel0.Name="Bot"Model0.Parent=mas;Model1.Name="LeftLowerLeg"Model1.Parent=Model0;Pa
rt2.Name="Leg"Part2.Parent=Model1;Part2.Material=Enum.Material.Metal;Part2.BrickCol
or=BrickColor.new("Really black")Part2.Rotation=Vector3.new(0,45,-
111.299995)Part2.CanCollide=false;Part2.Size=Vector3.new(6,1,1)Part2.CFrame=CFrame.
new(32.2574959,2.97668099,10.4622593,-0.2568883,0.65879637,0.707109034,-
0.931675911,-0.363295883,2.88365015e-07,0.256890744,-
0.65879631,0.707109392)Part2.BottomSurface=Enum.SurfaceType.Smooth;Part2.TopSurface
=Enum.SurfaceType.Smooth;Part2.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part2
.Position=Vector3.new(32.2574959,2.97668099,10.4622593)Part2.Orientation=Vector3.ne
w(0,45,-
111.299995)Part2.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part3.Name="Base"Pa
rt3.Parent=Model1;Part3.Material=Enum.Material.Neon;Part3.BrickColor=BrickColor.new
("Really red")Part3.Transparency=1;Part3.Rotation=Vector3.new(0,45,-
21.2999992)Part3.CanCollide=false;Part3.Shape=Enum.PartType.Ball;Part3.Size=Vector3
.new(1.10000002,1.10000002,1.10000002)Part3.CFrame=CFrame.new(36.3001213,3.82847285
,6.41962528,0.65879637,0.2568883,0.707109034,-0.363295883,0.931675911,2.88365015e-
07,-0.65879631,-
0.256890744,0.707109392)Part3.BottomSurface=Enum.SurfaceType.Smooth;Part3.TopSurfac
e=Enum.SurfaceType.Smooth;Part3.Color=Color3.new(1,0,0)Part3.Position=Vector3.new(3
6.3001213,3.82847285,6.41962528)Part3.Orientation=Vector3.new(0,45,-
21.2999992)Part3.Color=Color3.new(1,0,0)Motor6D4.Name="Joint"Motor6D4.Parent=Part3;
Motor6D4.C0=CFrame.new(-5,0,0,1,0,0,0,1,0,0,0,1)Motor6D4.C1=CFrame.new(-
2.49999809,1.43051147e-
06,0,1,0,0,0,1,0,0,0,1)Motor6D4.Part0=Part3;Motor6D4.Part1=Part6;Motor6D5.Parent=Pa
rt3;Motor6D5.C1=CFrame.new(-1.19987869,-
0.671523809,0.419622421,0.658794224,0.256887913,0.707107604,-
0.363295287,0.931674659,7.94126493e-07,-0.658793986,-
0.256889552,0.707107425)Motor6D5.Part0=Part3;Motor6D5.Part1=Part37;Part6.Name="Leg2
"Part6.Parent=Model1;Part6.Material=Enum.Material.Metal;Part6.BrickColor=BrickColor
.new("Really black")Part6.Rotation=Vector3.new(0,45,-
21.2999992)Part6.CanCollide=false;Part6.Size=Vector3.new(5,1,1)Part6.CFrame=CFrame.
new(34.6531296,4.73671198,8.06661797,0.65879637,0.2568883,0.707109034,-
0.363295883,0.931675911,2.88365015e-07,-0.65879631,-
0.256890744,0.707109392)Part6.BottomSurface=Enum.SurfaceType.Smooth;Part6.TopSurfac
e=Enum.SurfaceType.Smooth;Part6.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part
6.Position=Vector3.new(34.6531296,4.73671198,8.06661797)Part6.Orientation=Vector3.n
ew(0,45,-
21.2999992)Part6.Color=Color3.new(0.0666667,0.0666667,0.0666667)Motor6D7.Parent=Par
t6;Motor6D7.C0=CFrame.new(2.5999999,0,0,1,0,0,0,1,0,0,0,1)Motor6D7.C1=CFrame.new(5.
10000038,-2.38418579e-
07,0,1,0,0,0,1,0,0,0,1)Motor6D7.Part0=Part6;Motor6D7.Part1=Part8;Part8.Name="Knee"P
art8.Parent=Model1;Part8.Material=Enum.Material.Neon;Part8.BrickColor=BrickColor.ne
w("Really red")Part8.Rotation=Vector3.new(0,45,-
21.2999992)Part8.CanCollide=false;Part8.Shape=Enum.PartType.Ball;Part8.Size=Vector3
.new(1.10000002,1.10000002,1.10000002)Part8.CFrame=CFrame.new(33.0061378,5.6449523,
9.71360874,0.65879637,0.2568883,0.707109034,-0.363295883,0.931675911,2.88365015e-
07,-0.65879631,-
0.256890744,0.707109392)Part8.BottomSurface=Enum.SurfaceType.Smooth;Part8.TopSurfac
e=Enum.SurfaceType.Smooth;Part8.Color=Color3.new(1,0,0)Part8.Position=Vector3.new(3
3.0061378,5.6449523,9.71360874)Part8.Orientation=Vector3.new(0,45,-
21.2999992)Part8.Color=Color3.new(1,0,0)Motor6D9.Name="Joint"Motor6D9.Parent=Part8;
Motor6D9.C1=CFrame.new(-2.87059045,0.0170345306,0,0,-1,0,1,0,-
0,0,0,1)Motor6D9.Part0=Part8;Motor6D9.Part1=Part2;Model10.Name="RightLowerLeg"Model
10.Parent=Model0;Part11.Name="Leg"Part11.Parent=Model10;Part11.Material=Enum.Materi
al.Metal;Part11.BrickColor=BrickColor.new("Really
black")Part11.Rotation=Vector3.new(-
180,45,68.6999969)Part11.CanCollide=false;Part11.Size=Vector3.new(6,1,1)Part11.CFra
me=CFrame.new(42.8043213,2.97667575,10.493145,0.256888568,-
0.658794105,0.707109451,-0.93167609,-0.363294035,1.54012838e-07,0.256888628,-
0.658795714,-
0.707108974)Part11.BottomSurface=Enum.SurfaceType.Smooth;Part11.TopSurface=Enum.Sur
faceType.Smooth;Part11.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part11.Positi
on=Vector3.new(42.8043213,2.97667575,10.493145)Part11.Orientation=Vector3.new(0,135
,-
111.299995)Part11.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part12.Name="Base"
Part12.Parent=Model10;Part12.Material=Enum.Material.Neon;Part12.BrickColor=BrickCol
or.new("Really red")Part12.Transparency=1;Part12.Rotation=Vector3.new(-
180,45,158.699997)Part12.CanCollide=false;Part12.Shape=Enum.PartType.Ball;Part12.Si
ze=Vector3.new(1.10000002,1.10000002,1.10000002)Part12.CFrame=CFrame.new(38.7617035
,3.82847738,6.45052004,-0.658794105,-0.256888568,0.707109451,-
0.363294035,0.93167609,1.54012838e-07,-0.658795714,-0.256888628,-
0.707108974)Part12.BottomSurface=Enum.SurfaceType.Smooth;Part12.TopSurface=Enum.Sur
faceType.Smooth;Part12.Color=Color3.new(1,0,0)Part12.Position=Vector3.new(38.761703
5,3.82847738,6.45052004)Part12.Orientation=Vector3.new(0,135,-
21.2999992)Part12.Color=Color3.new(1,0,0)Motor6D13.Name="Joint"Motor6D13.Parent=Par
t12;Motor6D13.C0=CFrame.new(-5,0,0,1,0,0,0,1,0,0,0,1)Motor6D13.C1=CFrame.new(-
2.49999809,1.43051147e-
06,0,1,0,0,0,1,0,0,0,1)Motor6D13.Part0=Part12;Motor6D13.Part1=Part15;Motor6D14.Pare
nt=Part12;Motor6D14.C1=CFrame.new(1.26169586,-0.671518087,0.450518131,-
0.658792913,-0.256887645,0.707107306,-0.363293976,0.9316746,2.46838681e-07,-
0.658793926,-0.256887645,-
0.707106411)Motor6D14.Part0=Part12;Motor6D14.Part1=Part37;Part15.Name="Leg2"Part15.
Parent=Model10;Part15.Material=Enum.Material.Metal;Part15.BrickColor=BrickColor.new
("Really
black")Part15.Rotation=Vector3.new(-
180,45,158.699997)Part15.CanCollide=false;Part15.Size=Vector3.new(5,1,1)Part15.CFra
me=CFrame.new(40.4086914,4.73671198,8.09751129,-0.658794105,-
0.256888568,0.707109451,-0.363294035,0.93167609,1.54012838e-07,-0.658795714,-
0.256888628,-
0.707108974)Part15.BottomSurface=Enum.SurfaceType.Smooth;Part15.TopSurface=Enum.Sur
faceType.Smooth;Part15.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part15.Positi
on=Vector3.new(40.4086914,4.73671198,8.09751129)Part15.Orientation=Vector3.new(0,13
5,-
21.2999992)Part15.Color=Color3.new(0.0666667,0.0666667,0.0666667)Motor6D16.Parent=P
art15;Motor6D16.C0=CFrame.new(2.5999999,0,0,1,0,0,0,1,0,0,0,1)Motor6D16.C1=CFrame.n
ew(5.10000038,-2.38418579e-
07,0,1,0,0,0,1,0,0,0,1)Motor6D16.Part0=Part15;Motor6D16.Part1=Part17;Part17.Name="K
nee"Part17.Parent=Model10;Part17.Material=Enum.Material.Neon;Part17.BrickColor=Bric
kColor.new("Really red")Part17.Rotation=Vector3.new(-
180,45,158.699997)Part17.CanCollide=false;Part17.Shape=Enum.PartType.Ball;Part17.Si
ze=Vector3.new(1.10000002,1.10000002,1.10000002)Part17.CFrame=CFrame.new(42.0556755
,5.64494753,9.74450111,-0.658794105,-0.256888568,0.707109451,-
0.363294035,0.93167609,1.54012838e-07,-0.658795714,-0.256888628,-
0.707108974)Part17.BottomSurface=Enum.SurfaceType.Smooth;Part17.TopSurface=Enum.Sur
faceType.Smooth;Part17.Color=Color3.new(1,0,0)Part17.Position=Vector3.new(42.055675
5,5.64494753,9.74450111)Part17.Orientation=Vector3.new(0,135,-
21.2999992)Part17.Color=Color3.new(1,0,0)Motor6D18.Name="Joint"Motor6D18.Parent=Par
t17;Motor6D18.C1=CFrame.new(-2.87059045,0.0170345306,0,0,-1,0,1,0,-
0,0,0,1)Motor6D18.Part0=Part17;Motor6D18.Part1=Part11;Model19.Name="RightUpperLeg"M
odel19.Parent=Model0;Part20.Name="Leg"Part20.Parent=Model19;Part20.Material=Enum.Ma
terial.Metal;Part20.BrickColor=BrickColor.new("Really
black")Part20.Rotation=Vector3.new(-180,-
45,68.6999969)Part20.CanCollide=false;Part20.Size=Vector3.new(6,1,1)Part20.CFrame=C
Frame.new(42.8043251,2.97667956,1.56864583,0.256889135,-0.658794999,-0.707108319,-
0.931675553,-0.363295496,1.16880165e-06,-0.256889671,0.658795893,-
0.707108676)Part20.BottomSurface=Enum.SurfaceType.Smooth;Part20.TopSurface=Enum.Sur
faceType.Smooth;Part20.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part20.Positi
on=Vector3.new(42.8043251,2.97667956,1.56864583)Part20.Orientation=Vector3.new(0,-
135,-
111.299995)Part20.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part21.Name="Base"
Part21.Parent=Model19;Part21.Material=Enum.Material.Neon;Part21.BrickColor=BrickCol
or.new("Really red")Part21.Transparency=1;Part21.Rotation=Vector3.new(-180,-
45,158.699997)Part21.CanCollide=false;Part21.Shape=Enum.PartType.Ball;Part21.Size=V
ector3.new(1.10000002,1.10000002,1.10000002)Part21.CFrame=CFrame.new(38.7617035,3.8
2847285,5.61127424,-0.658794999,-0.256889135,-0.707108319,-
0.363295496,0.931675553,1.16880165e-06,0.658795893,0.256889671,-
0.707108676)Part21.BottomSurface=Enum.SurfaceType.Smooth;Part21.TopSurface=Enum.Sur
faceType.Smooth;Part21.Color=Color3.new(1,0,0)Part21.Position=Vector3.new(38.761703
5,3.82847285,5.61127424)Part21.Orientation=Vector3.new(0,-135,-
21.2999992)Part21.Color=Color3.new(1,0,0)Motor6D22.Name="Joint"Motor6D22.Parent=Par
t21;Motor6D22.C0=CFrame.new(-5,0,0,1,0,0,0,1,0,0,0,1)Motor6D22.C1=CFrame.new(-
2.49999809,1.43051147e-
06,0,1,0,0,0,1,0,0,0,1)Motor6D22.Part0=Part21;Motor6D22.Part1=Part24;Motor6D23.Pare
nt=Part21;Motor6D23.C1=CFrame.new(1.26169586,-0.671522856,-0.388725281,-
0.658793211,-0.256887972,-0.707106888,-0.363295078,0.931674182,6.63038577e-
07,0.65879339,0.256888986,-
0.707106709)Motor6D23.Part0=Part21;Motor6D23.Part1=Part37;Part24.Name="Leg2"Part24.
Parent=Model19;Part24.Material=Enum.Material.Metal;Part24.BrickColor=BrickColor.new
("Really black")Part24.Rotation=Vector3.new(-180,-
45,158.699997)Part24.CanCollide=false;Part24.Size=Vector3.new(5,1,1)Part24.CFrame=C
Frame.new(40.4086914,4.73671103,3.96428299,-0.658794999,-0.256889135,-0.707108319,-
0.363295496,0.931675553,1.16880165e-06,0.658795893,0.256889671,-
0.707108676)Part24.BottomSurface=Enum.SurfaceType.Smooth;Part24.TopSurface=Enum.Sur
faceType.Smooth;Part24.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part24.Positi
on=Vector3.new(40.4086914,4.73671103,3.96428299)Part24.Orientation=Vector3.new(0,-
135,-
21.2999992)Part24.Color=Color3.new(0.0666667,0.0666667,0.0666667)Motor6D25.Parent=P
art24;Motor6D25.C0=CFrame.new(2.5999999,0,0,1,0,0,0,1,0,0,0,1)Motor6D25.C1=CFrame.n
ew(5.10000038,-2.38418579e-
07,0,1,0,0,0,1,0,0,0,1)Motor6D25.Part0=Part24;Motor6D25.Part1=Part26;Part26.Name="K
nee"Part26.Parent=Model19;Part26.Material=Enum.Material.Neon;Part26.BrickColor=Bric
kColor.new("Really red")Part26.Rotation=Vector3.new(-180,-
45,158.699997)Part26.CanCollide=false;Part26.Shape=Enum.PartType.Ball;Part26.Size=V
ector3.new(1.10000002,1.10000002,1.10000002)Part26.CFrame=CFrame.new(42.0556793,5.6
4494991,2.31729317,-0.658794999,-0.256889135,-0.707108319,-
0.363295496,0.931675553,1.16880165e-06,0.658795893,0.256889671,-
0.707108676)Part26.BottomSurface=Enum.SurfaceType.Smooth;Part26.TopSurface=Enum.Sur
faceType.Smooth;Part26.Color=Color3.new(1,0,0)Part26.Position=Vector3.new(42.055679
3,5.64494991,2.31729317)Part26.Orientation=Vector3.new(0,-135,-
21.2999992)Part26.Color=Color3.new(1,0,0)Motor6D27.Name="Joint"Motor6D27.Parent=Par
t26;Motor6D27.C1=CFrame.new(-2.87059045,0.0170345306,0,0,-1,0,1,0,-
0,0,0,1)Motor6D27.Part0=Part26;Motor6D27.Part1=Part20;Model28.Name="LeftUpperLeg"Mo
del28.Parent=Model0;Part29.Name="Leg"Part29.Parent=Model28;Part29.Material=Enum.Mat
erial.Metal;Part29.BrickColor=BrickColor.new("Really
black")Part29.Rotation=Vector3.new(0,-45,-
111.299995)Part29.CanCollide=false;Part29.Size=Vector3.new(6,1,1)Part29.CFrame=CFra
me.new(32.2575073,2.97668052,1.53776193,-0.256887734,0.658793867,-0.70710808,-
0.931674898,-0.363295287,-5.81522841e-07,-
0.256888896,0.658794224,0.707108021)Part29.BottomSurface=Enum.SurfaceType.Smooth;Pa
rt29.TopSurface=Enum.SurfaceType.Smooth;Part29.Color=Color3.new(0.0666667,0.0666667
,0.0666667)Part29.Position=Vector3.new(32.2575073,2.97668052,1.53776193)Part29.Orie
ntation=Vector3.new(0,-45,-
111.299995)Part29.Color=Color3.new(0.0666667,0.0666667,0.0666667)Part30.Name="Base"
Part30.Parent=Model28;Part30.Material=Enum.Material.Neon;Part30.BrickColor=BrickCol
or.new("Really red")Part30.Transparency=1;Part30.Rotation=Vector3.new(0,-45,-
21.2999992)Part30.CanCollide=false;Part30.Shape=Enum.PartType.Ball;Part30.Size=Vect
or3.new(1.10000002,1.10000002,1.10000002)Part30.CFrame=CFrame.new(36.3001213,3.8284
7309,5.58037996,0.658793867,0.256887734,-0.70710808,-0.363295287,0.931674898,-
5.81522841e-
07,0.658794224,0.256888896,0.707108021)Part30.BottomSurface=Enum.SurfaceType.Smooth
;Part30.TopSurface=Enum.SurfaceType.Smooth;Part30.Color=Color3.new(1,0,0)Part30.Pos
ition=Vector3.new(36.3001213,3.82847309,5.58037996)Part30.Orientation=Vector3.new(0
,-45,-
21.2999992)Part30.Color=Color3.new(1,0,0)Motor6D31.Name="Joint"Motor6D31.Parent=Par
t30;Motor6D31.C0=CFrame.new(-5,0,0,1,0,0,0,1,0,0,0,1)Motor6D31.C1=CFrame.new(-
2.49999809,1.43051147e-
06,0,1,0,0,0,1,0,0,0,1)Motor6D31.Part0=Part30;Motor6D31.Part1=Part33;Motor6D32.Pare
nt=Part30;Motor6D32.C1=CFrame.new(-1.19987869,-0.671523809,-
0.419620514,0.658793986,0.256887794,-0.707107961,-0.363295197,0.931674778,-
5.81522897e-
07,0.658794165,0.256888896,0.707107723)Motor6D32.Part0=Part30;Motor6D32.Part1=Part3
7;Part33.Name="Leg2"Part33.Parent=Model28;Part33.Material=Enum.Material.Metal;Part3
3.BrickColor=BrickColor.new("Really black")Part33.Rotation=Vector3.new(0,-45,-
21.2999992)Part33.CanCollide=false;Part33.Size=Vector3.new(5,1,1)Part33.CFrame=CFra
me.new(34.6531334,4.73671055,3.93339276,0.658793867,0.256887734,-0.70710808,-
0.363295287,0.931674898,-5.81522841e-
07,0.658794224,0.256888896,0.707108021)Part33.BottomSurface=Enum.SurfaceType.Smooth
;Part33.TopSurface=Enum.SurfaceType.Smooth;Part33.Color=Color3.new(0.0666667,0.0666
667,0.0666667)Part33.Position=Vector3.new(34.6531334,4.73671055,3.93339276)Part33.O
rientation=Vector3.new(0,-45,-
21.2999992)Part33.Color=Color3.new(0.0666667,0.0666667,0.0666667)Motor6D34.Parent=P
art33;Motor6D34.C0=CFrame.new(2.5999999,0,0,1,0,0,0,1,0,0,0,1)Motor6D34.C1=CFrame.n
ew(5.10000038,-2.38418579e-
07,0,1,0,0,0,1,0,0,0,1)Motor6D34.Part0=Part33;Motor6D34.Part1=Part35;Part35.Name="K
nee"Part35.Parent=Model28;Part35.Material=Enum.Material.Neon;Part35.BrickColor=Bric
kColor.new("Really red")Part35.Rotation=Vector3.new(0,-45,-
21.2999992)Part35.CanCollide=false;Part35.Shape=Enum.PartType.Ball;Part35.Size=Vect
or3.new(1.10000002,1.10000002,1.10000002)Part35.CFrame=CFrame.new(33.0061493,5.6449
4896,2.28640699,0.658793867,0.256887734,-0.70710808,-0.363295287,0.931674898,-
5.81522841e-
07,0.658794224,0.256888896,0.707108021)Part35.BottomSurface=Enum.SurfaceType.Smooth
;Part35.TopSurface=Enum.SurfaceType.Smooth;Part35.Color=Color3.new(1,0,0)Part35.Pos
ition=Vector3.new(33.0061493,5.64494896,2.28640699)Part35.Orientation=Vector3.new(0
,-45,-
21.2999992)Part35.Color=Color3.new(1,0,0)Motor6D36.Name="Joint"Motor6D36.Parent=Par
t35;Motor6D36.C1=CFrame.new(-2.87059045,0.0170345306,0,0,-1,0,1,0,-
0,0,0,1)Motor6D36.Part0=Part35;Motor6D36.Part1=Part29;Part37.Name="FakeTorso"Part37
.Parent=Model0;Part37.Transparency=1;Part37.Size=Vector3.new(2,2,1)Part37.CFrame=CF
rame.new(37.5000038,4.49999714,6.00000095,1.0000025,-4.23265476e-07,-4.76837158e-
07,-4.2326559e-07,1.00000143,-2.91990006e-07,-4.17232513e-07,-2.77089043e-
07,1.00000322)Part37.BottomSurface=Enum.SurfaceType.Smooth;Part37.TopSurface=Enum.S
urfaceType.Smooth;Part37.Position=Vector3.new(37.5000038,4.49999714,6.00000095)Moto
r6D38.Name="Motor"Motor6D38.Parent=Part37;Motor6D38.Part0=Part37;for T,v in
pairs(mas:GetChildren())do
v.Parent=workspace;pcall(function()v:MakeJoints()end)end;mas:Destroy()for T,v in
pairs(cors)do spawn(function()pcall(v)end)end;return Model0 end;local
o4=CreateInstance()o4.Parent=char;for T,v in pairs(o4:GetDescendants())do if
v:IsA("BasePart")then v.CustomPhysicalProperties=PhysicalProperties.new(0,0,0)end
end;for T,v in pairs(char:GetDescendants())do if v:IsA("Sound")then v.Volume=0 end
end;for T,v in pairs(o4:GetDescendants())do if v:IsA("BasePart")then if
v.BrickColor==BrickColor.new("Really black")then v.Color=primary else
v.Color=secondary end end end;function tween(o5,o6,gR,t,o7)local
o8=game:GetService("TweenService")local
o9=TweenInfo.new(t,Enum.EasingStyle[o6],Enum.EasingDirection[gR])local
tween=o8:Create(o5,o9,o7)tween:Play()return tween end;local
char=player.Character;torso=char.Torso;head=char.Head;hrp=char.HumanoidRootPart;hum
=char.Humanoid;hum.WalkSpeed=20;s=0;rstep=game:GetService("RunService").RenderStepp
ed;if char:FindFirstChild("Animate")then char.Animate:Destroy()end;for T,v in
pairs(hum:GetPlayingAnimationTracks())do v:Stop()end;local gu=torso['Right
Hip']local oa=torso['Left Hip']local rs=torso['Right Shoulder']local ls=torso['Left
Shoulder']local ob=torso.Neck;local oc=rs.C0;local od=ls.C0;local oe=gu.C0;local
of=oa.C0;local og=ob.C0;function newSound(eq,oh)local oi=basesound:Clone()if not oi
then oi=Instance.new("Sound")end;oi.Parent=hrp;oi.Volume=1;oi.SoundId=eq;if oh then
for T=1,#oh do local oj=oh[T]:gmatch("[%w%.]+")local ok={}for v in oj do
table.insert(ok,v)end;oi[ok[1]]=ok[2]end
end;oi.Playing=true;game.Debris:AddItem(oi,5)return oi end;function woosh()local
ol={'rbxassetid://541909867','rbxassetid://541909814'}return
newSound(ol[math.random(1,#ol)],{[1]="PlaybackSpeed, "..tostring(1+math.random(-
200,200)/1000),[2]="Volume, 1",[3]="PlaybackSpeed, 0.9"})end;function
hardhit()local
ol={'rbxassetid://565207203','rbxassetid://541909983','rbxassetid://541909913'}newS
ound(ol[math.random(1,#ol)],{[1]="PlaybackSpeed, "..tostring(1+math.random(-
100,100)/1000),[2]="Volume, 2"})end;function explosion()local
ol={'rbxassetid://262562442','rbxassetid://919941001','rbxassetid://539294959'}newS
ound(ol[math.random(1,#ol)],{[1]="PlaybackSpeed, "..tostring(1+math.random(-
100,100)/1000),[2]="Volume, 2"})end;function hit()local
om={"rbxassetid://220025741","rbxassetid://220025689","rbxassetid://220025689"}retu
rn newSound(om[math.random(1,#om)],{[1]="PlaybackSpeed, "..tostring(1+math.random(-
200,200)/1000),[2]="Volume, 0.5"})end;local oo=0;rstep:connect(function()if not
flying then oo=oo+0.025;local
op=math.sin(oo)gu.C0=gu.C0:lerp(oe*CFrame.Angles(op/25+math.rad(-
2),0,0),0.2)oa.C0=oa.C0:lerp(of*CFrame.Angles(op/25+math.rad(-
2),0,0),0.2)rs.C0=rs.C0:lerp(oc*CFrame.Angles(-op/15+math.rad(-
6),0,0),0.2)ls.C0=ls.C0:lerp(od*CFrame.Angles(-op/15+math.rad(-
6),0,0),0.2)ob.C0=ob.C0:lerp(og*CFrame.Angles(op/15+math.rad(15),0,0),0.2)else
oo=oo+0.025;local op=math.sin(oo)gu.C0=gu.C0:lerp(oe*CFrame.Angles(op/25+math.rad(-
2),0,0),0.2)oa.C0=oa.C0:lerp(of*CFrame.Angles(op/25+math.rad(-
2),0,0),0.2)rs.C0=rs.C0:lerp(oc*CFrame.Angles(-op/10+math.rad(-
90),0,0)*CFrame.new(0,-0.5,-0.5),0.2)ls.C0=ls.C0:lerp(od*CFrame.Angles(-
op/10+math.rad(-90),0,0)*CFrame.new(0,-0.5,-
0.5),0.2)ob.C0=ob.C0:lerp(og*CFrame.Angles(op/15+math.rad(5),0,0),0.2)end
end)hum.HipHeight=1.25;center=o4.FakeTorso;cmotor=center.Motor;cmotor.Part1=torso;L
LL=o4.LeftLowerLeg;LUL=o4.LeftUpperLeg;RLL=o4.RightLowerLeg;RUL=o4.RightUpperLeg;ll
l=LLL.Base.Motor6D;lul=LUL.Base.Motor6D;rll=RLL.Base.Motor6D;rul=RUL.Base.Motor6D;l
ll2=LLL.Knee.Joint;lul2=LUL.Knee.Joint;rll2=RLL.Knee.Joint;rul2=RUL.Knee.Joint;olll
=lll.C0*CFrame.new(-0.5,0,-1)*CFrame.new(-0.3,-0.75,0.3)olul=lul.C0*CFrame.new(-
0.5,0,1)*CFrame.new(-0.3,-0.75,-0.3)orll=rll.C0*CFrame.new(-0.5,0,1)*CFrame.new(-
0.3,-0.75,-0.3)orul=rul.C0*CFrame.new(-0.5,0,-1)*CFrame.new(-0.3,-
0.75,0.3)lll2.C0=lll2.C0;lul2.C0=lul2.C0;rll2.C0=rll2.C0;rul2.C0=rul2.C0;olll2=lll2
.C0;olul2=lul2.C0;orll2=rll2.C0;orul2=rul2.C0;rstep:connect(function()local
v=torso.Velocity;local gO=math.sqrt(v.x^2+v.z^2)/15;s=gO*15;if gO>0.1 then
pose="Running"else pose="Idle"end end)pose="Idle"local oq=1;local ot=-1;local
ou=2.7;local ov=-
2.7;hum.JumpPower=0;movelegs=true;flying=false;bv=Instance.new("BodyVelocity",torso
)function sparkle(ow,ox,pos,oy,oz)for T=1,ox do if oz==nil then oz=ow/9 end;local
p=basepart:Clone()p.Parent=workspace;p.CanCollide=false;p.Shape="Ball"p.Position=Ve
ctor3.new(1000,1000,1000)p.Anchored=true;p.Material="Neon"p.Color=secondary;p.CFram
e=CFrame.new(pos)*CFrame.Angles(math.random(-360,360)/360,math.random(-
360,360)/360,math.random(-360,360)/360)p.Size=Vector3.new(1,1,1)local
V=Instance.new("SpecialMesh",p)V.MeshType=Enum.MeshType.Sphere;tween(p,"Sine","Out"
,oy,{["Transparency"]=1,["CFrame"]=p.CFrame*CFrame.Angles(math.random(-
360,360)/360,math.random(-360,360)/360,math.random(-
360,360)/360)})tween(V,"Sine","Out",oy*2,
{["Scale"]=Vector3.new(oz,ow*10,oz)})game.Debris:AddItem(p,oy)end
end;sparkle(10,55,hrp.Position,3,1)function push(ec,oA)local
oB=Instance.new("BodyVelocity",ec)oB.Velocity=(ec.Position-
torso.Position).unit*3*oA/30000;oB.MaxForce=Vector3.new(oA,oA,oA)game.Debris:AddIte
m(oB,0.25)end;local t={}function t.find(oC,oD)for T=1,#oC do if oC[T]==oD then
return true end end;return false end;function
AOE(oE,je,pos)coroutine.resume(coroutine.create(function()if not pos then
pos=hrp.Position end;local oF={}local
oG=baseexplosion:Clone()oG.Position=pos;oG.Parent=workspace;oG.BlastPressure=0;oG.V
isible=false;oG.DestroyJointRadiusPercent=0;oG.BlastRadius=oE;oG.Hit:connect(functi
on(oH)if oH.Parent:FindFirstChildOfClass("Humanoid")and oH.Parent~=char and
t.find(oF,oH.Parent)==false then table.insert(oF,oH.Parent)end;if
oH.Parent:FindFirstChildOfClass("Humanoid")and oH.Parent~=char then
push(oH,je*0)end end)local
p=basepart:Clone()p.Parent=workspace;p.Shape="Ball"p.Anchored=true;p.CanCollide=fal
se;p.Material="Neon"p.Color=secondary;p.CFrame=CFrame.new(pos)p.Size=Vector3.new(0,
0,0)tween(p,"Sine","Out",2,
{["Size"]=Vector3.new(oE*5,oE*5,oE*5)})tween(p,"Sine","Out",0.75,
{["Transparency"]=1})game.Debris:AddItem(p,0.75)spawn(function()sparkle(oE,15,p.Pos
ition,1)end)wait()for T=1,#oF do local oI=oF[T]:FindFirstChildOfClass("Part")if oI
then local oJ=oF[T]:FindFirstChildOfClass("Humanoid")if oJ and oJ~=hum then
oJ.Health=oJ.Health-oJ.MaxHealth/(100/0)if oJ.MaxHealth==math.huge then
oF[T]:BreakJoints()end end end end end))end;function AOE2(oE,je,pos)if not pos then
pos=hrp.Position end;local oF={}local
oG=baseexplosion:Clone()oG.Position=pos;oG.Parent=Character;oG.BlastPressure=0;oG.V
isible=false;oG.DestroyJointRadiusPercent=0;oG.BlastRadius=oE;oG.Hit:connect(functi
on(oH)if oH.Parent:FindFirstChildOfClass("Humanoid")and oH.Parent~=char and
t.find(oF,oH.Parent)==false then table.insert(oF,oH.Parent)end;if
oH.Parent:FindFirstChildOfClass("Humanoid")and oH.Parent~=char then
push(oH,je*0)end end)wait()for T=1,#oF do if oF[T]~=char then local
oI=oF[T]:FindFirstChild("HumanoidRootPart")if oI then if(oI.Position-
pos).magnitude<oE then local oJ=oF[T]:FindFirstChildOfClass("Humanoid")if oJ and
oJ~=hum then
push(oI,10000)oJ.Health=oJ.Health-oJ.MaxHealth/(100/0)hit().Volume=0.3;spawn(functi
on()sparkle((oE-(oI.Position-pos).magnitude)/5,1,oI.Position,0.5)end)end end end
end end end;rstep:connect(function()for T,v in pairs(char:GetDescendants())do if
v:IsA("BasePart")then v.Anchored=false end end;if not flying then
bv.Velocity=Vector3.new(0,0,0)bv.MaxForce=Vector3.new(0,0,0)end;local
oK=hum.MoveDirection;hum.MaxHealth=math.huge;hum.Health=math.huge;hum:SetStateEnabl
ed("Dead",false)if pose=="Running"and movelegs then tween(hum,"Sine","Out",0.1,
{["HipHeight"]=1.25})local oL=s/300;oq=oq+s/20/10;ot=ot+s/20/10;local
oM=math.sin(oq)local oN=math.sin(ot)ou=ou+s/20/10;ov=ov+s/20/10;local
oO=math.sin(ou)local oP=math.sin(ov)local oQ=CFrame.Angles(0,oM/2.5,0)local
oR=CFrame.Angles(0,-oO/2.5,0)local c5=4-s/25;if c5<1 then c5=1 end;local
oS=CFrame.Angles(oN/2,0,-oN/c5)local oT=CFrame.Angles(-oP/2,0,-
oP/c5)lll.C0=lll.C0:lerp(oQ*olll*CFrame.Angles(0,0,-
oN/5),oL)rul.C0=rul.C0:lerp(oQ*orul*CFrame.Angles(0,0,oN/5),oL)lul.C0=lul.C0:lerp(o
R*olul*CFrame.Angles(0,0,-
oP/5),oL)rll.C0=rll.C0:lerp(oR*orll*CFrame.Angles(0,0,oP/5),oL)lul2.C0=lul2.C0:lerp
(oS*olul2,oL)rll2.C0=rll2.C0:lerp(oS*orll2,oL)lll2.C0=lll2.C0:lerp(oT*olul2,oL)rul2
.C0=rul2.C0:lerp(oT*orll2,oL)end;if pose=="Idle"and movelegs then
tween(cmotor,"Sine","Out",0.2,{["C0"]=cm0})oq=oq+0.1/2;ot=ot+0.1/2;local
oM=math.sin(oq)local oN=math.sin(ot)ou=ou+0.1/2;ov=ov+0.1/2;local
oO=math.sin(ou)local oP=math.sin(ov)local oQ=CFrame.Angles(0,0,oN/10+math.rad(-
5))local oR=CFrame.Angles(0,0,oN/10+math.rad(-5))local oS=CFrame.Angles(0,0,-
oP/5)local oT=CFrame.Angles(0,0,-oP/5)tween(hum,"Sine","Out",0.3,
{["HipHeight"]=1.4-
oN/1.5})lll.C0=lll.C0:lerp(oQ*olll,0.05)rul.C0=rul.C0:lerp(oQ*orul,0.05)lul.C0=lul.
C0:lerp(oR*olul,0.05)rll.C0=rll.C0:lerp(oR*orll,0.05)lul2.C0=lul2.C0:lerp(oS*olul2,
0.05)rll2.C0=rll2.C0:lerp(oS*orll2,0.05)lll2.C0=lll2.C0:lerp(oT*olul2,0.05)rul2.C0=
rul2.C0:lerp(oT*orll2,0.05)end;if editws==false then return end;if run==true then
tween(hum,"Sine","Out",0.5,{["WalkSpeed"]=40})jp=100 else
tween(hum,"Sine","Out",0.5,{["WalkSpeed"]=16})jp=65 end
end)jp=50;mouse=player:GetMouse()UIS=game:GetService("UserInputService")run=false;a
ttacking=false;sdown=false;UIS.InputBegan:connect(function(O,d)local
dr=O.KeyCode;if not d then if dr==Enum.KeyCode.Space then sdown=true;jump()end;if
dr==Enum.KeyCode.Q then stomp()end;if dr==Enum.KeyCode.LeftShift then run=true
end;if dr==Enum.KeyCode.E then backstomp()end;if dr==Enum.KeyCode.F then
fdown=true;spin()end end end)UIS.InputEnded:connect(function(O,d)local
dr=O.KeyCode;if not d then if dr==Enum.KeyCode.LeftShift then run=false end;if
dr==Enum.KeyCode.Space then sdown=false end;if dr==Enum.KeyCode.F then fdown=false
end end end)fdown=false;function stomp()if flying or attacking then return
end;attacking=true;editws=false;movelegs=false;tween(hum,"Sine","InOut",0.6,
{["WalkSpeed"]=0})woosh()tween(lll,"Sine","InOut",0.2,
{["C0"]=olll*CFrame.Angles(0,0,0)})tween(lul,"Sine","InOut",0.2,
{["C0"]=olul*CFrame.Angles(math.rad(-40),math.rad(-
40),math.rad(100))*CFrame.new(0,-1,-1)})tween(rll,"Sine","InOut",0.2,
{["C0"]=orll*CFrame.Angles(0,0,0)})tween(rul,"Sine","InOut",0.2,
{["C0"]=orul*CFrame.A
ngles(math.rad(40),math.rad(40),math.rad(100))*CFrame.new(0,-
1,1)})tween(lll2,"Sine","InOut",0.2,
{["C0"]=olll2*CFrame.Angles(0,0,0)})tween(lul2,"Sine","InOut",0.2,
{["C0"]=olul2*CFrame.Angles(0,0,0)})tween(rll2,"Sine","InOut",0.2,
{["C0"]=orll2*CFrame.Angles(0,0,0)})tween(rul2,"Sine","InOut",0.2,
{["C0"]=orul2*CFrame.Angles(0,0,0)})wait(0.2)tween(lll,"Sine","In",0.15,
{["C0"]=olll*CFrame.Angles(0,0,0)})tween(lul,"Sine","In",0.15,
{["C0"]=olul*CFrame.Angles(math.rad(-
20),math.rad(40),0)})tween(rll,"Sine","In",0.15,
{["C0"]=orll*CFrame.Angles(0,0,0)})tween(rul,"Sine","In",0.15,
{["C0"]=orul*CFrame.Angles(math.rad(20),math.rad(-
40),0)})tween(lll2,"Sine","InOut",0.15,
{["C0"]=olll2*CFrame.Angles(0,0,0)})tween(lul2,"Sine","InOut",0.15,
{["C0"]=olul2*CFrame.Angles(0,0,0)})tween(rll2,"Sine","InOut",0.15,
{["C0"]=orll2*CFrame.Angles(0,0,0)})tween(rul2,"Sine","InOut",0.15,
{["C0"]=orul2*CFrame.Angles(0,0,0)})spawn(function()wait(0.08)hardhit()AOE(5,20,
(hrp.CFrame*CFrame.new(0,-3,-
5)).p)end)wait(0.08)movelegs=true;attacking=false;editws=true end;function
backstomp()if flying or attacking then return
end;attacking=true;editws=false;movelegs=false;tween(hum,"Sine","InOut",0.6,
{["WalkSpeed"]=0})woosh()tween(lll,"Sine","InOut",0.2,
{["C0"]=olll*CFrame.Angles(math.rad(40),0,math.rad(70))})tween(lul,"Sine","InOut",0
.2,{["C0"]=olul})tween(rll,"Sine","InOut",0.2,{["C0"]=orll*CFrame.Angles(math.rad(-
40),0,math.rad(70))})tween(rul,"Sine","InOut",0.2,
{["C0"]=orul})tween(lll2,"Sine","InOut",0.2,
{["C0"]=olll2*CFrame.Angles(0,0,0)})tween(lul2,"Sine","InOut",0.2,
{["C0"]=olul2*CFrame.Angles(0,0,0)})tween(rll2,"Sine","InOut",0.2,
{["C0"]=orll2*CFrame.Angles(0,0,0)})tween(rul2,"Sine","InOut",0.2,
{["C0"]=orul2*CFrame.Angles(0,0,0)})wait(0.2)tween(lll,"Sine","InOut",0.15,
{["C0"]=olll*CFrame.Angles(math.rad(10),math.rad(-40),math.rad(-
30))})tween(lul,"Sine","InOut",0.15,{["C0"]=olul})tween(rll,"Sine","InOut",0.15,
{["C0"]=orll*CFrame.Angles(math.rad(-10),math.rad(40),math.rad(-
30))})tween(rul,"Sine","InOut",0.15,{["C0"]=orul})tween(lll2,"Sine","InOut",0.15,
{["C0"]=olll2*CFrame.Angles(0,0,0)})tween(lul2,"Sine","InOut",0.15,
{["C0"]=olul2*CFrame.Angles(0,0,0)})tween(rll2,"Sine","InOut",0.15,
{["C0"]=orll2*CFrame.Angles(0,0,0)})tween(rul2,"Sine","InOut",0.15,
{["C0"]=orul2*CFrame.Angles(0,0,0)})spawn(function()wait(0.08)hardhit()AOE(5,20,
(hrp.CFrame*CFrame.new(0,-
3,5)).p)end)wait(0.08)movelegs=true;attacking=false;editws=true
end;jdeb=true;function jump()if jdeb==false then return end;jdeb=false;local
oU=false;if jp==100 then oU=true
end;movelegs=false;editws=false;tween(hum,"Sine","Out",2,
{["WalkSpeed"]=0})woosh().Volume=0.1;tween(lll,"Sine","InOut",0.5,
{["C0"]=olll*CFrame.Angles(0,0,math.rad(50))})tween(lul,"Sine","InOut",0.5,
{["C0"]=olul*CFrame.Angles(0,0,math.rad(50))})tween(rll,"Sine","InOut",0.5,
{["C0"]=orll*CFrame.Angles(0,0,math.rad(50))})tween(rul,"Sine","InOut",0.5,
{["C0"]=orul*CFrame.Angles(0,0,math.rad(50))})tween(lll2,"Sine","InOut",0.5,
{["C0"]=olll2*CFrame.Angles(0,0,math.rad(70))})tween(lul2,"Sine","InOut",0.5,
{["C0"]=olul2*CFrame.Angles(0,0,math.rad(70))})tween(rll2,"Sine","InOut",0.5,
{["C0"]=orll2*CFrame.Angles(0,0,math.rad(70))})tween(rul2,"Sine","InOut",0.5,
{["C0"]=orul2*CFrame.Angles(0,0,math.rad(70))})tween(hum,"Sine","Out",0.5,
{["HipHeight"]=0})wait(0.2)local oV=jp;repeat
rstep:Wait(0)tween(hum,"Sine","Out",0.5,
{["HipHeight"]=0})oV=oV+1;tween(hum,"Sine","Out",0.5,
{["WalkSpeed"]=0})editws=false;movelegs=false until not
sdown;spawn(function()jdeb=true;if oV>200 then oV=200 end;if oV>150 then
hardhit()hardhit()woosh()woosh()sparkle(5,30,(torso.CFrame*CFrame.new(0,-
2,0)).p,1.5)end;bv.Velocity=Vector3.new(0,oV,0)bv.MaxForce=Vector3.new(0,4000000,0)
end)tween(hum,"Sine","Out",0.1,
{["HipHeight"]=1.25})woosh()tween(lll,"Sine","Out",0.25,
{["C0"]=olll*CFrame.Angles(0,0,-math.rad(50))})tween(lul,"Sine","Out",0.25,
{["C0"]=olul*CFrame.Angles(0,0,-math.rad(50))})tween(rll,"Sine","Out",0.25,
{["C0"]=orll*CFrame.Angles(0,0,-math.rad(50))})tween(rul,"Sine","Out",0.25,
{["C0"]=orul*CFrame.Angles(0,0,-math.rad(50))})tween(lll2,"Sine","InOut",0.25,
{["C0"]=olll2*CFrame.Angles(0,0,-math.rad(30))})tween(lul2,"Sine","InOut",0.25,
{["C0"]=olul2*CFrame.Angles(0,0,-math.rad(30))})tween(rll2,"Sine","InOut",0.25,
{["C0"]=orll2*CFrame.Angles(0,0,-math.rad(30))})tween(rul2,"Sine","InOut",0.25,
{["C0"]=orul2*CFrame.Angles(0,0,-math.rad(30))})tween(hum,"Sine","Out",0.2,
{["WalkSpeed"]=25})wait(0.15)movelegs=true;spawn(function()repeat
rstep:Wait(0)tween(hum,"Sine","Out",3,{["WalkSpeed"]=100})until
hum.FloorMaterial~=Enum.Material.Air;if oV>150 and oU then AOE(15,99,hrp.Position-
Vector3.new(0,2,0))explosion()explosion()hardhit()sparkle(15,45,torso.Position-
Vector3.new(0,5,0),1,10)end;editws=true end)end;cm0=cmotor.C0;function
unravel()tween(lll,"Sine","Out",0.1,{["C0"]=CFrame.new(-1,-0.5,-
0.5)*CFrame.Angles(0,0,-0.3)})tween(lul,"Sine","Out",0.1,{["C0"]=CFrame.new(-1,-
0.5,0.5)*CFrame.Angles(0,0,-0.3)})tween(rll,"Sine","Out",0.1,{["C0"]=CFrame.new(-
1,-0.5,0.5)*CFrame.Angles(0,0,-0.3)})tween(rul,"Sine","Out",0.1,
{["C0"]=CFrame.new(-1,-0.5,-0.5)*CFrame.Angles(0,0,-
0.3)})tween(lll2,"Sine","Out",0.1,{["C0"]=olll2*CFrame.Angles(0,0,math.rad(-
90))})tween(lul2,"Sine","Out",0.1,{["C0"]=olul2*CFrame.Angles(0,0,math.rad(-
90))})tween(rll2,"Sine","Out",0.1,{["C0"]=orll2*CFrame.Angles(0,0,math.rad(-
90))})tween(rul2,"Sine","Out",0.1,{["C0"]=orul2*CFrame.Angles(0,0,math.rad(-
90))})end;function spin()if attacking then return
end;flying=true;attacking=true;movelegs=false;tween(hum,"Sine","InOut",0.2,
{["WalkSpeed"]=0})repeat movelegs=false;unravel()if fdown==false then flying=false
end;hum.HipHeight=1+math.sin(oo)/2;rstep:Wait(0)rstep:Wait(0)rstep:Wait(0)bv.MaxFor
ce=Vector3.new(0,2000,0)bv.Velocity=Vector3.new(0,50,0)local
t=tween(cmotor,"Sine","Out",0.15,{["C0"]=cmotor.C0*CFrame.Angles(0,2,0)})local
oW=woosh()oW.Volume=0.02;oW.PlaybackSpeed=oW.PlaybackSpeed-
0.2;spawn(function()AOE2(15,3,hrp.CFrame.p)end)until
fdown==false;bv.MaxForce=Vector3.new(0,0,0)tween(cmotor,"Sine","Out",0.5,
{["C0"]=cm0})movelegs=true;attacking=false;flying=false end;function base()if
flying or attacking then return
end;attacking=true;editws=false;movelegs=false;tween(hum,"Sine","InOut",0.2,
{["WalkSpeed"]=0})woosh()tween(lll,"Sine","InOut",0.2,
{["C0"]=olll*CFrame.Angles(0,0,0)})tween(lul,"Sine","InOut",0.2,
{["C0"]=olul})tween(rll,"Sine","InOut",0.2,
{["C0"]=orll*CFrame.Angles(0,0,0)})tween(rul,"Sine","InOut",0.2,
{["C0"]=orul})tween(lll2,"Sine","InOut",0.2,
{["C0"]=olll2*CFrame.Angles(0,0,0)})tween(lul2,"Sine","InOut",0.2,
{["C0"]=olul2*CFrame.Angles(0,0,0)})tween(rll2,"Sine","InOut",0.2,
{["C0"]=orll2*CFrame.Angles(0,0,0)})tween(rul2,"Sine","InOut",0.2,
{["C0"]=orul2*CFrame.Angles(0,0,0)})wait(0.2)spawn(function()wait(0.08)hardhit()AOE
2(5,20,(hrp.CFrame*CFrame.new(0,-
3,5)).p)end)wait(0.15)movelegs=true;attacking=false;editws=true
end;W(R.one.Handle,Character.Bot.LeftLowerLeg.Leg)W(R.two.Handle,Character.Bot.Left
LowerLeg.Leg2)W(R.joint.Handle,Character.Bot.LeftUpperLeg.Knee)W(R.three.Handle,Cha
racter.Bot.RightLowerLeg.Leg)W(R.four.Handle,Character.Bot.RightLowerLeg.Leg2)W(R.j
oint1.Handle,Character.Bot.RightUpperLeg.Knee)W(R.five.Handle,Character.Bot.RightUp
perLeg.Leg)W(R.six.Handle,Character.Bot.RightUpperLeg.Leg2)W(R.seven.Handle,Charact
er.Bot.LeftUpperLeg.Leg)W(R.eight.Handle,Character.Bot.LeftUpperLeg.Leg2)R.one.Hand
le.Attachment.Rotation=Vector3.new(0,0,0)R.two.Handle.Attachment.Rotation=Vector3.n
ew(0,0,90)R.three.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.four.Handle.Attach
ment.Rotation=Vector3.new(0,0,90)R.five.Handle.Attachment.Rotation=Vector3.new(0,0,
0)R.six.Handle.Attachment.Rotation=Vector3.new(0,0,90)R.seven.Handle.Attachment.Rot
ation=Vector3.new(0,0,90)R.eight.Handle.Attachment.Rotation=Vector3.new(0,0,90)Char
acter.Bot.LeftLowerLeg.Leg.Transparency=1;Character.Bot.LeftLowerLeg.Base.Transpare
ncy=1;Character.Bot.LeftLowerLeg.Leg2.Transparency=1;Character.Bot.LeftLowerLeg.Kne
e.Transparency=1;Character.Bot.RightLowerLeg.Leg.Transparency=1;Character.Bot.Right
LowerLeg.Base.Transparency=1;Character.Bot.RightLowerLeg.Leg2.Transparency=1;Charac
ter.Bot.RightLowerLeg.Knee.Transparency=1;Character.Bot.RightUpperLeg.Leg.Transpare
ncy=1;Character.Bot.RightUpperLeg.Base.Transparency=1;Character.Bot.RightUpperLeg.L
eg2.Transparency=1;Character.Bot.RightUpperLeg.Knee.Transparency=1;Character.Bot.Le
ftUpperLeg.Leg.Transparency=1;Character.Bot.LeftUpperLeg.Base.Transparency=1;Charac
ter.Bot.LeftUpperLeg.Leg2.Transparency=1;Character.Bot.LeftUpperLeg.Knee.Transparen
cy=1;while true do wait(0.1)local
oX=Instance.new("Explosion",Workspace)oX:Remove()end end)end;function
Clickey11()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
R={rightarm=Character:WaitForChild("Hat1"),leftarm=Character:WaitForChild("Pal
Hair"),rightleg=Character:WaitForChild("LavanderHair"),leftleg=Character:WaitForChi
ld("Pink Hair"),torso=Character:WaitForChild("Meshes/CrescentHornsAccessory")}local
S={head=Character:WaitForChild("EmotimaskRelax"),bloosh=Character:WaitForChild("Emo
timaskBlush"),cyoot=Character:WaitForChild("EmotimaskCute"),heir=Character:WaitForC
hild("Whispy Double Bun Bangs"),fwuffyeaws=Character:WaitForChild("FluffyEars")}for
T,v in next,R do v.Handle.AccessoryWeld:Remove()for U,V in
next,v:GetDescendants()do if V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end
end end;for T,v in next,S do v.Handle.AccessoryWeld:Remove()end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=math.huge;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=math.hu
ge
end;wait(0.016666666666666666)plr=game.Players.LocalPlayer;mse=plr:GetMouse()sound=
Instance.new("Sound",game.Workspace)sound.SoundId="https://www.roblox.com/asset/?
id=274698941"sound.Volume=10;canworld=true;mse.KeyDown:connect(function(dr)dr=dr:lo
wer()if dr=="g"then if canworld==false then return end;if canworld then
canworld=false;sound:Play()local function oY()sphere=Instance.new("Part")local
oZ=Instance.new("SpecialMesh",sphere)oZ.MeshType="Sphere"sphere.Transparency=1;sphe
re.Anchored=true;sphere.CanCollide=false;sphere.Material="SmoothPlastic"sphere.Bric
kColor=BrickColor.new("Lapis")end;local function weld(o_)local
weld=Instance.new("Weld",plr.Character.Torso)weld.Part0=plr.Character.Torso;weld.Pa
rt1=o_;weld.C0=plr.Character.Torso.CFrame:inverse()weld.C1=o_.CFrame:inverse()end;w
ait(1.4)oY()for T,v in pairs(game.Players:GetChildren())do
t=v.Character:FindFirstChild("Torso")if t then
t.Anchored=true;plr.Character:FindFirstChild("Torso").Anchored=false
end;RA=v.Character:FindFirstChild("Right Arm")if RA then
RA.Anchored=true;plr.Character:FindFirstChild("Right Arm").Anchored=false
end;LA=v.Character:FindFirstChild("Left Arm")if LA then
LA.Anchored=true;plr.Character:FindFirstChild("Left Arm").Anchored=false
end;RL=v.Character:FindFirstChild("Right Leg")if RL then
RL.Anchored=true;plr.Character:FindFirstChild("Right Leg").Anchored=false
end;LL=v.Character:FindFirstChild("Left Leg")if LL then
LL.Anchored=true;plr.Character:FindFirstChild("Left Leg").Anchored=false end
end;weld(sphere)cce=Instance.new("ColorCorrectionEffect",game.Lighting)cce.Saturati
on=-2;sphere.Parent=game.Workspace;for T=1,10 do
sphere.Size=sphere.Size+Vector3.new(50,50,50)wait()end end end
end)mse.KeyDown:connect(function(dr)dr=dr:lower()if dr=="h"then canworld=true;for
T,v in pairs(game.Players:GetChildren())do t=v.Character:FindFirstChild("Torso")if
t then t.Anchored=false end;RA=v.Character:FindFirstChild("Right Arm")if RA then
RA.Anchored=false end;LA=v.Character:FindFirstChild("Left Arm")if LA then
LA.Anchored=false end;RL=v.Character:FindFirstChild("Right Leg")if RL then
RL.Anchored=false end;LL=v.Character:FindFirstChild("Left Leg")if LL then
LL.Anchored=false end end;cce.Saturation=0;sphere:Destroy()end end)Effects=m;local
Player=game.Players.localPlayer;local
Character=Player.Character;Character.Archivable=true;AdvancingFortress=Character:Cl
one()AdvancingFortress.Parent=Character;torso=AdvancingFortress.Torso;hum=Advancing
Fortress.Humanoid;AdvancingFortress.Name="AdvancingFortress"pl=AdvancingFortress;fo
r T,v in pairs(AdvancingFortress:GetChildren())do if v:IsA("BasePart")then
v.Transparency=1 end end;local Humanoid=AdvancingFortress.Humanoid;local
Mouse=Player:GetMouse()local LeftArm=AdvancingFortress["Left Arm"]local
RightArm=AdvancingFortress["Right Arm"]local LeftLeg=AdvancingFortress["Left
Leg"]local RightLeg=AdvancingFortress["Right Leg"]local
Head=AdvancingFortress.Head;local Torso=AdvancingFortress.Torso;local
p0=game.Workspace.CurrentCamera;local
RootPart=AdvancingFortress.HumanoidRootPart;local
RootJoint=RootPart.RootJoint;local dS=false;local N="Idle"local ic=1;local
id=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude;local
ie=RootPart.Velocity.y;local dQ=0;local dR=1;local
Create=LoadLibrary("RbxUtility").Create;local p2=false;local m=Create("Model")
({Parent=AdvancingFortress,Name="WeaponModel"})Head.face:remove()AdvancingFortress.
Head.Name="FHead"AdvancingFortress.Torso.Name="FTorso"AdvancingFortress.HumanoidRoo
tPart.Name="FHumanoidRootPart"Humanoid.Animator.Parent=nil;AdvancingFortress.Animat
e.Parent=nil;local function p3(eQ,eR,dH,dG)local c4=Create("Weld")
({Parent=eQ,Part0=eQ,Part1=eR,C0=dH,C1=dG})return c4 end;function
clerp(a,b,t)return a:lerp(b,t)end;RootCF=CFrame.fromEulerAnglesXYZ(-
1.57,0,3.14)NeckCF=CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,0)local
RW=p3(Torso,RightArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))local
LW=p3(Torso,LeftArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))local
RH=p3(Torso,RightLeg,CFrame.new(0.5,-2,0),CFrame.new(0,0,0))local
LH=p3(Torso,LeftLeg,CFrame.new(-0.5,-
2,0),CFrame.new(0,0,0))RootJoint.C1=CFrame.new(0,0,0)RootJoint.C0=CFrame.new(0,0,0)
Torso.Neck.C1=CFrame.new(0,0,0)Torso.Neck.C0=CFrame.new(0,1.5,0)local
p4=RW.C1;local p5=LW.C1;local p6=RH.C1;local p7=LH.C1;local p8=false;function
PlayAnimationFromTable(table,speed,jl)RootJoint.C0=clerp(RootJoint.C0,table[1],spee
d)Torso.Neck.C0=clerp(Torso.Neck.C0,table[2],speed)RW.C0=clerp(RW.C0,table[3],speed
)LW.C0=clerp(LW.C0,table[4],speed)RH.C0=clerp(RH.C0,table[5],speed)LH.C0=clerp(LH.C
0,table[6],speed)if jl==true and p8==false then
p8=true;RootJoint.C1=RootJoint.C1;Torso.Neck.C1=Torso.Neck.C1;RW.C1=p4;LW.C1=p5;RH.
C1=p6;LH.C1=p7 end end;function swait(bA)if bA==0 or bA==nil then
game:GetService("RunService").Heartbeat:wait()game:GetService("RunService").Heartbe
at:wait()else for T=0,bA do
game:GetService("RunService").Heartbeat:wait()game:GetService("RunService").Heartbe
at:wait()end end end;function
RemoveOutlines(ec)ec.TopSurface,ec.BottomSurface,ec.LeftSurface,ec.RightSurface,ec.
FrontSurface,ec.BackSurface=10,10,10,10,10,10
end;CFuncs={Part={Create=function(ed,ee,ef,eg,eh,ei,k)local Part=Create("Part")
({Parent=ed,Reflectance=ef,Transparency=eg,CanCollide=false,Locked=true,BrickColor=
BrickColor.new(tostring(eh)),Name=ei,Size=k,Material=ee})RemoveOutlines(Part)return
Part end},Mesh={Create=function(Mesh,Part,ej,ek,el,em)local en=Create(Mesh)
({Parent=Part,Offset=el,Scale=em})if Mesh=="SpecialMesh"then
en.MeshType=ej;en.MeshId=ek end;return en
end},Weld={Create=function(ed,Part0,aA,eo,ep)local Weld=Create("Weld")
({Parent=ed,Part0=Part0,Part1=aA,C0=eo,C1=ep})return Weld
end},Sound={Create=function(eq,par,er,pit)local Sound=Create("Sound")
({Volume=er,Pitch=pit or 1,SoundId="rbxassetid://"..eq,Parent=par or
workspace})Sound:play()game:GetService("Debris"):AddItem(Sound,130)return Sound
end},Decal={Create=function(Color,ev,eg,ei,ed)local p9=Create("Decal")
({Color3=Color,Texture="rbxassetid://"..ev,Transparency=eg,Name=ei,Parent=ed})retur
n p9 end},BillboardGui={Create=function(ed,pa,i,k)local
pb=CFuncs.Part.Create(ed,"SmoothPlastic",0,1,BrickColor.new("Black"),"BillboardGuiP
art",Vector3.new(1,1,1))pb.CFrame=CFrame.new(i)local pc=Create("BillboardGui")
({Parent=pb,Adornee=pb,Size=UDim2.new(1,0,1,0),SizeOffset=Vector2.new(k,k)})local
pd=Create("ImageLabel",pc)
({Parent=pc,BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Image="rbxassetid://".
.pa})return pb
end},ParticleEmitter={Create=function(ed,es,et,eu,k,ev,eg,ew,ex,ey,ez,eA,eB,eC,eD,e
E,eF,eG,l,eH)local pe=Create("ParticleEmitter")
({Parent=ed,Color=ColorSequence.new(es,et),LightEmission=eu,Size=k,Texture=ev,Trans
parency=eg,ZOffset=ew,Acceleration=ex,Drag=ey,LockedToPart=ez,VelocityInheritance=e
A,EmissionDirection=eB,Enabled=eC,Lifetime=eD,Rate=eE,Rotation=eF,RotSpeed=eG,Speed
=l,VelocitySpread=eH})return pe end},CreateTemplate={}}function
rayCast(i,j7,j8,eV)return
game:service("Workspace"):FindPartOnRay(Ray.new(i,j7.unit*(j8 or
999.999)),eV)end;function FindNearestTorso(pos)local
pf=game.Workspace:children()local torso;local jd=1000;local pg,ph,pi;for x=1,#pf do
pi=pf[x]if pi.className=="Model"and pi.Name~=Character.Name then
pg=pi:findFirstChild("Torso")ph=pi:findFirstChild("Humanoid")if pg~=nil and ph~=nil
and ph.Health>0 and jd>(pg.Position-pos).magnitude then local pj=true;if pj==true
then torso=pg;jd=(pg.Position-pos).magnitude end end end end;return torso,jd
end;function Damage(Part,hit,gc,gd,ge,gf,gg,Delay,gh,gi)if hit.Parent==nil then
return end;local h=hit.Parent:FindFirstChild("Humanoid")for U,v in
pairs(hit.Parent:children())do if v:IsA("Humanoid")then h=v end end;if h~=nil and
hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if
hit.Parent:findFirstChild("DebounceHit")~=nil and
hit.Parent.DebounceHit.Value==true then return end;local c=Create("ObjectValue")
({Name="creator",Value=game:service("Players").LocalPlayer,Parent=h})game:GetServic
e("Debris"):AddItem(c,0.5)CFuncs.Sound.Create(gh,hit,1,gi)local
Damage=math.random(0,0)local go=false;local gq=hit.Parent:findFirstChild("Block")if
gq~=nil and gq.className=="IntValue"and gq.Value>0 then go=true;gq.Value=gq.Value-
1;print(gq.Value)end;if p2==false then h.Health=h.Health-
Damage;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0),
-Damage,1.5,BrickColor.new("Cool yellow").Color)elseif p2==true then repeat
wait()until p2==false;h.Health=h.Health-
Damage/2;ShowDamage(Part.CFrame*CFrame.new(0,0,Part.Size.Z/2).p+Vector3.new(0,1.5,0
),-Damage,1.5,BrickColor.new("Cool yellow").Color)end;if gf=="Knockdown"then local
hum=hit.Parent.Humanoid;hum.PlatformStand=true;coroutine.resume(coroutine.create(fu
nction(gr)swait(1)gr.PlatformStand=false end),hum)local gs=hit.Position-
(gg.Position+Vector3.new(0,0,0)).unit;local gt=Create("BodyVelocity")
({velocity=gs*ge,P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=hit})local
gu=Create("BodyAngularVelocity")
({P=3000,maxTorque=Vector3.new(500000,500000,500000)*50000000000000,angularvelocity
=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-
10,10)),Parent=hit})game:GetService("Debris"):AddItem(gt,0.5)game:GetService("Debri
s"):AddItem(gu,0.5)elseif gf=="Normal"then local gn=Create("BodyVelocity")
({P=500,maxForce=Vector3.new(math.huge,0,math.huge),velocity=gg.CFrame.lookVector*g
e+gg.Velocity/1.05})if ge>0 then gn.Parent=hit.Parent.Torso
end;game:GetService("Debris"):AddItem(gn,0.5)elseif gf=="Up"then local
gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,0.5)elseif gf=="DarkUp"then
coroutine.resume(coroutine.create(function()for T=0,1,0.1 do
swait()Effects.Block.Create(BrickColor.new("Black"),hit.Parent.Torso.CFrame,5,5,5,1
,1,1,0.08,1)end end))local gx=Create("BodyVelocity")
({velocity=Vector3.new(0,20,0),P=5000,maxForce=Vector3.new(8000,8000,8000),Parent=h
it})game:GetService("Debris"):AddItem(gx,1)elseif
gf=="Snare"then local gy=Create("BodyPosition")
({P=2000,D=100,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.Par
ent.Torso.Position,Parent=hit.Parent.Torso})game:GetService("Debris"):AddItem(gy,1)
elseif gf=="Freeze"then local gz=Create("BodyPosition")
({P=50000,D=1000,maxForce=Vector3.new(math.huge,math.huge,math.huge),position=hit.P
arent.Torso.Position,Parent=hit.Parent.Torso})local gA=Create("BodyGyro")
({maxTorque=Vector3.new(400000,400000,400000)*math.huge,P=20000,Parent=hit.Parent.T
orso,cframe=hit.Parent.Torso.CFrame})hit.Parent.Torso.Anchored=true;coroutine.resum
e(coroutine.create(function(Part)swait(1.5)Part.Anchored=false
end),hit.Parent.Torso)game:GetService("Debris"):AddItem(gz,3)game:GetService("Debri
s"):AddItem(gA,3)end;local gB=Create("BoolValue")
({Name="DebounceHit",Parent=hit.Parent,Value=true})game:GetService("Debris"):AddIte
m(gB,Delay)c=Create("ObjectValue")
({Name="creator",Value=Player,Parent=h})game:GetService("Debris"):AddItem(c,0.5)end
end;function ShowDamage(eS,gC,gD,Color)local eE=0.03333333333333333;local eS=eS or
Vector3.new(0,0,0)local gC=gC or""local gD=gD or 2;local Color=Color or
Color3.new(1,0,1)local
gE=CFuncs.Part.Create(workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",
Vector3.new(0,0,0))gE.Anchored=true;local gF=Create("BillboardGui")
({Size=UDim2.new(3,0,3,0),Adornee=gE,Parent=gE})local gG=Create("TextLabel")
({BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=gC,Font="SciFi",TextColor3=
Color,TextScaled=true,Parent=gF})game.Debris:AddItem(gE,gD)gE.Parent=game:GetServic
e("Workspace")delay(0,function()local gH=gD/eE;for jI=1,gH do wait(eE)local
jJ=jI/gH;gE.CFrame=CFrame.new(eS)+Vector3.new(0,jJ,0)gG.TextTransparency=jJ end;if
gE and gE.Parent then gE:Destroy()end end)end;local pk=false;function
MagnitudeDamage(Part,pm,pn,po,pp,gf,gh,gi)for U,c in pairs(workspace:children())do
local hum=c:findFirstChild("Humanoid")if hum~=nil then local
head=c:findFirstChild("Torso")if head~=nil then local gN=head.Position-
Part.Position;local gO=gN.magnitude;if pm>=gO and c.Name~=Player.Name then
Damage(head,head,pn,po,pp,gf,RootPart,0.1,gh,gi)if pk==true then for T=1,3 do
Effects.Block.Create(BrickColor.new("Cool
yellow"),head.CFrame,1,1,1,4,4,4,0.07,1)end;for T=1,10 do
CamShake(1,70000)Effects.Break.Create(BrickColor.new("Cool
yellow"),head.CFrame,1,1,1)end elseif pk==false then
CamShake(1,90000)Effects.Block.Create(BrickColor.new("Cool
yellow"),head.CFrame,0.5,0.5,0.5,0.5,0.5,0.5,0.07,1)for T=1,2 do
Effects.Break.Create(BrickColor.new("Cool yellow"),head.CFrame,0.4,0.4,0.4)end end
end end end end
end;HHandle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","HHandle",V
ector3.new(1.09999979,0.299999923,1.0999999))HHandleWeld=CFuncs.Weld.Create(m,Head,
HHandle,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.0646438599,-0.0500068665,-
0.0646400452,-0.707107365,-3.21031663E-8,0.707106411,-8.19564079E-8,1.00000119,-
1.41561088E-7,-0.707106352,1.38630043E-7,-
0.707107484))Eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Deep
orange","Eye1",Vector3.new(0.400000006,0.200000003,0.200000003))PartWeld=CFuncs.Wel
d.Create(m,HHandle,Eye1,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.0381011963
,-0.0574798584,0.471725464,-2.89082527E-6,0.173647985,-0.984807968,-6.2584877E-
7,0.984808922,0.173648104,1.00000012,1.02902288E-6,-2.77161598E-
6))CFuncs.Mesh.Create("SpecialMesh",Eye1,Enum.MeshType.Sphere,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really
black","Eye2",Vector3.new(0.400000006,0.200000003,0.200000003))PartWeld=CFuncs.Weld
.Create(m,HHandle,Eye2,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.0115432739,
-0.0487277508,0.482452393,-0.981060266,-0.173648134,-0.0858327746,-
0.172987267,0.984808922,-0.0151339322,0.0871568322,3.96735317E-7,-
0.996194839))CFuncs.Mesh.Create("SpecialMesh",Eye2,Enum.MeshType.Sphere,"",Vector3.
new(0,0,0),Vector3.new(1,1,1))THandle=CFuncs.Part.Create(m,Enum.Material.SmoothPlas
tic,0,1,"Medium stone
grey","THandle",Vector3.new(1,0.799999893,1))THandleWeld=CFuncs.Weld.Create(m,Torso
,THandle,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,0,0,1,-8.19564079E-
8,5.96046519E-8,-8.19564079E-8,1.00000119,-1.41561088E-7,5.96046519E-8,-
1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(1.80000019,0.300000012,1.80000007))PartWeld=CFuncs.Weld.Create(m,THa
ndle,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-6.10351563E-5,-
1.04342794,-0.404396057,1,-8.19564079E-8,5.96046519E-8,-1.01078633E-7,0.939694166,-
0.342019171,1.52638329E-
8,0.34201926,0.939693213))CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(
0,0,0),Vector3.new(1,1,1))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1
,"Camo","Part",Vector3.new(0.200000003,1.10000002,0.300000012))PartWeld=CFuncs.Weld
.Create(m,THandle,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-5.34057617E-
5,-0.943422318,-1.35441589,1,-8.19564079E-8,5.96046519E-8,-1.01078633E-
7,0.939694166,-0.342019171,1.52638329E-
8,0.34201926,0.939693213))CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(
0,0,0),Vector3.new(1,1,1))AHandleR=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic
,0,1,"Camo","AHandleR",Vector3.new(0.799999952,0.800000012,1.22000003))AHandleRWeld
=CFuncs.Weld.Create(m,RightArm,AHandleR,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.
new(-0.209915161,0.00999641418,-3.81469727E-6,1,-8.19564079E-8,5.96046519E-8,-
8.19564079E-8,1.00000119,-1.41561088E-7,5.96046519E-8,-1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.200000003,0.899999976,1.01999998))PartWeld=CFuncs.Weld.Create(m,AH
andleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.0999984741,0.550004005
,0,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-8,1.00000119,-1.41561088E-
7,5.96046519E-8,-1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.300000012,0.200000003,0.200000003))PartWeld=CFuncs.Weld.Create(m,A
HandleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.150001526,0.200003624,-0.359994888,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,5.96046519E-8,-1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.300000012,0.200000003,0.200000003))PartWeld=CFuncs.Weld.Create(m,A
HandleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.149993896,0.20000267,0.359992981,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,5.96046519E-8,-1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(1.20000005,0.800000012,1.20000005))PartWeld=CFuncs.Weld.Create(m,AHa
ndleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.209899902,-
0.809997559,5.7220459E-6,-1,8.19564079E-8,-5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,-5.96046519E-8,1.41561088E-7,-
1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Part"
,Vector3.new(0.200000003,0.699999988,1.01999998))PartWeld=CFuncs.Weld.Create(m,AHan
dleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.300003052,0.650004387,1.
71661377E-5,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-8,1.00000119,-1.41561088E-
7,5.96046519E-8,-1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.300000012,0.699999988,1.01999998))PartWeld=CFuncs.Weld.Create(m,AH
andleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.149993896,0.650003433,0,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,5.96046519E-8,-1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.200000003,0.699999928,0.520000041))PartWeld=CFuncs.Weld.Create(m,A
HandleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.199996948,-
0.049996376,-3.81469727E-6,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,5.96046519E-8,-1.41561088E-
7,1.00000024))HitboxR=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","
HitboxR",Vector3.new(0.799999952,0.800000012,1.22000003))HitboxRWeld=CFuncs.Weld.Cr
eate(m,AHandleR,HitboxR,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,0.70000362
4,0,1,-8.19564079E-8,5.96046519E-8,-8.19564079E-8,1.00000119,-1.41561088E-
7,5.96046519E-8,-1.41561088E-
7,1.00000024))AHandleL=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo",
"AHandleL",Vector3.new(0.800000072,0.800000012,1.22000003))AHandleLWeld=CFuncs.Weld
.Create(m,LeftArm,AHandleL,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.210014343,0.00999736786,1.14440918E-5,-1,8.19564079E-8,-5.96046519E-8,-
8.19564079E-8,1.00000119,-1.41561088E-7,-5.96046519E-8,1.41561088E-7,-
1.00000024))HitboxL=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Hi
tboxL",Vector3.new(0.800000072,0.800000012,1.22000003))HitboxLWeld=CFuncs.Weld.Crea
te(m,AHandleL,HitboxL,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,0.700003624,
0,1,8.19564079E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-7,5.96046519E-
8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.300000012,0.200000003,0.200000003))PartWeld=CFuncs.Weld.Create(m,A
HandleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.149986267,0.200001717,-0.360012054,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.200000003,0.699999928,0.520000041))PartWeld=CFuncs.Weld.Create(m,A
HandleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.199989319,-
0.0499982834,-9.53674316E-6,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.300000012,0.200000003,0.200000003))PartWeld=CFuncs.Weld.Create(m,A
HandleL,Part,CFram
e.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.149986267,0.200001717,0.359992981,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(1.20000005,0.800000012,1.20000005))PartWeld=CFuncs.Weld.Create(m,AHa
ndleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.21005249,-
0.81000042,2.28881836E-5,-1,-8.19564079E-8,-5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,-5.96046519E-8,-1.41561088E-7,-
1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Part"
,Vector3.new(0.200000003,0.899999976,1.01999998))PartWeld=CFuncs.Weld.Create(m,AHan
dleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.0999984741,0.550003052,-
5.7220459E-6,1,8.19564079E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-
7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.200000003,0.699999988,1.01999998))PartWeld=CFuncs.Weld.Create(m,AH
andleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.299995422,0.650003433,
-3.81469727E-6,1,8.19564079E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-
7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.300000012,0.699999988,1.01999998))PartWeld=CFuncs.Weld.Create(m,AH
andleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.149993896,0.65000248,0,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))LHandleR=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo",
"LHandleR",Vector3.new(1.02999997,1.00999999,1.19000006))LHandleRWeld=CFuncs.Weld.C
reate(m,RightLeg,LHandleR,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.00498962
402,-0.0950021744,0.00499534607,-1,8.19564079E-8,-5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,-5.96046519E-8,1.41561088E-7,-
1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Part"
,Vector3.new(0.800000012,0.800000012,0.200000003))PartWeld=CFuncs.Weld.Create(m,LHa
ndleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.00498962402,-
0.00499916077,-0.604999542,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(1.02999997,1.00999999,1.19000006))PartWeld=CFuncs.Weld.Create(m,LHan
dleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,0.600002289,0,1,8.195640
79E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-7,5.96046519E-
8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(1.02999997,0.699999928,1.19000006))PartWeld=CFuncs.Weld.Create(m,LHa
ndleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,-
0.454998016,0,1,8.19564079E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-
7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.400000006,1.20000005,0.200000003))PartWeld=CFuncs.Weld.Create(m,LH
andleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.00499725342,-
0.00499916077,-0.604999542,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.800000131,1.20000005,0.800000012))PartWeld=CFuncs.Weld.Create(m,LH
andleR,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.00499725342,0.01499938
96,0.00500297546,2.28095047E-7,1.00000775,2.99581131E-7,-1.00000417,5.63755016E-8,-
4.06898749E-7,-2.98379774E-7,2.07959161E-
8,1.0000037))CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0,0,0),Vector
3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Wed
ge",Vector3.new(0.200000003,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.Create(m
,LHandleR,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.604999542,-
0.504998207,0.29499054,-2.98023224E-8,-6.70552254E-8,-1.00000012,3.7252903E-
8,1.0000006,7.4505806E-8,1,4.47034836E-8,2.98023224E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Cam
o","Wedge",Vector3.new(0.200000003,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.C
reate(m,LHandleR,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.60499382,-
0.495001793,0.305000305,-5.96046519E-8,-1.41561088E-7,-1.00000024,-8.19564079E-8,-
1.00000119,-1.41561088E-7,-1,-8.19564079E-8,-5.96046519E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Cam
o","Wedge",Vector3.new(0.200000003,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.C
reate(m,LHandleR,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.604999542,-0.495001793,0.29499054,2.98023224E-8,6.70552254E-8,1.00000012,-
3.7252903E-8,-1.0000006,-7.4505806E-8,1,4.47034836E-8,2.98023224E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Cam
o","Wedge",Vector3.new(0.200000003,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.C
reate(m,LHandleR,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.604999542,-0.504998207,0.305000305,2.98023224E-8,6.70552254E-
8,1.00000012,3.7252903E-8,1.0000006,7.4505806E-8,-1,-4.47034836E-8,-2.98023224E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))LHandleL=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"
Camo","LHandleL",Vector3.new(1.02999997,1.00999999,1.19000006))LHandleLWeld=CFuncs.
Weld.Create(m,LeftLeg,LHandleL,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.004
98199463,-0.095000267,0.00502204895,-1,8.19564079E-8,-5.96046519E-8,-8.19564079E-
8,1.00000119,-1.41561088E-7,-5.96046519E-8,1.41561088E-7,-
1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Part"
,Vector3.new(1.02999997,1.00999999,1.19000006))PartWeld=CFuncs.Weld.Create(m,LHandl
eL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,0.600001335,0,1,8.19564079
E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.400000006,1.20000005,0.300000012))PartWeld=CFuncs.Weld.Create(m,LH
andleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.00499725342,-
0.00500106812,-0.554998398,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(1.02999997,0.699999928,1.19000006))PartWeld=CFuncs.Weld.Create(m,LHa
ndleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0,-
0.454999924,0,1,8.19564079E-8,5.96046519E-8,8.19564079E-8,1.00000119,1.41561088E-
7,5.96046519E-8,1.41561088E-
7,1.00000024))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Par
t",Vector3.new(0.800000131,1.20000005,0.800000012))PartWeld=CFuncs.Weld.Create(m,LH
andleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.00499534607,0.01499938
96,0.00500297546,2.28095047E-7,1.00000775,2.99581131E-7,-1.00000417,5.63755016E-8,-
4.06898749E-7,-2.98379774E-7,2.07959161E-
8,1.0000037))CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0,0,0),Vector
3.new(1,1,1))Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","Part
",Vector3.new(0.800000012,0.800000012,0.300000012))PartWeld=CFuncs.Weld.Create(m,LH
andleL,Part,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.00498962402,-
0.00500106812,-0.554998398,1,8.19564079E-8,5.96046519E-8,8.19564079E-
8,1.00000119,1.41561088E-7,5.96046519E-8,1.41561088E-
7,1.00000024))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Camo","We
dge",Vector3.new(0.300000012,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.Create(
m,LHandleL,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-0.554998398,-
0.505000114,0.305000305,2.98023224E-8,6.70552254E-8,1.00000012,3.7252903E-
8,1.0000006,7.4505806E-8,-1,-4.47034836E-8,-2.98023224E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Cam
o","Wedge",Vector3.new(0.300000012,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.C
reate(m,LHandleL,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.554998398,-
0.505000114,0.29499054,-2.98023224E-8,-6.70552254E-8,-1.00000012,3.7252903E-
8,1.0000006,7.4505806E-8,1,4.47034836E-8,2.98023224E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Cam
o","Wedge",Vector3.new(0.300000012,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.C
reate(m,LHandleL,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(-
0.554998398,-0.494999886,0.29499054,2.98023224E-8,6.70552254E-8,1.00000012,-
3.7252903E-8,-1.0000006,-7.4505806E-8,1,4.47034836E-8,2.98023224E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Cam
o","Wedge",Vector3.new(0.300000012,0.200000003,0.200000003))WedgeWeld=CFuncs.Weld.C
reate(m,LHandleL,Wedge,CFrame.new(0,0,0,1,0,0,0,1,0,0,0,1),CFrame.new(0.554998398,-
0.494999886,0.305000305,-5.96046519E-8,-1.41561088E-7,-1.00000024,-8.19564079E-8,-
1.00000119,-1.41561088E-7,-1,-8.19564079E-8,-5.96046519E-
8))CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0,0,0)
,Vector3.new(1,1,1))Shield=CFuncs.Part.Create(m,"Neon",0,0.5,"Cool
yellow","Part",Vector3.new(9.1,8.5,0.2))CFuncs.Mesh.Create("SpecialMesh",Shield,"Fi
leMesh","rbxassetid://708292865",Vector3.new(0,0,0),Vector3.new(0.04,0.04,0
.04))Shield.Parent=nil;EffectModel=Create("Model")
({Parent=Character,Name="Effects"})Effects={Block={Create=function(jm,jn,jo,jq,jr,j
s,jt,ju,delay,gf)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("BlockMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq,jr
))game:GetService("Debris"):AddItem(jv,10)if gf==1 or gf==nil then
table.insert(Effects,{jv,"Block1",delay,js,jt,ju,msh})elseif gf==2 then
table.insert(Effects,{jv,"Block2",delay,js,jt,ju,msh})end
end},Cylinder={Create=function(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CFuncs.Part..Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new(0.2,0.2,0.2))
jv.Anchored=true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("CylinderMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq
,jr))game:GetService("Debris"):AddItem(jv,2)Effects[#Effects+1]={jv,"Cylinder",dela
y,js,jt,ju}end},Head={Create=function(jm,jn,jo,jq,jr,js,jt,ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"Head","nil",Vector3.new(0,0,0),Vector3.new
(jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Sphere={Create=function(jm,jn,jo,jq,jr,js,j
t,ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"Sphere","",Vector3.new(0,0,0),Vector3.new(
jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Sphere2={Create=function(jm,jn,jo,jq,jr,js,
jt,ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"Sphere","",Vector3.new(0,0,0),Vector3.new(
jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Elec={Create=function(pq,x,iP,z)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,BrickColor.new("Cool
yellow"),"Part",Vector3.new(1,1,1))jv.Anchored=true;jv.CFrame=pq*CFrame.new(math.ra
ndom(-x,x),math.random(-iP,iP),math.random(-
z,z))jv.CFrame=CFrame.new(jv.Position)game:GetService("Debris"):AddItem(jv,2)local
pr=math.random()/2;local ps=math.random()/2;local pt=math.random()/2;local
msh=CFuncs.Mesh.Create("BlockMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(pr,ps,pt
))table.insert(Effects,
{jv,"Elec",0.1,x,iP,z,pr,ps,pt})end},Ring={Create=function(jm,jn,jo,jq,jr,js,jt,ju,
delay)local
jv=CFuncs.Part.Create(EffectModel,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.
Anchored=true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("CylinderMesh",jv,"","",Vector3.new(0,0,0),Vector3.new(jo,jq
,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Wave={Create=function(jm,jn,jo,jq,jr,js,jt,
ju,delay)local
jv=CFuncs.Part.Create(EffectModel,"SmoothPlastic",0,0,jm,"Effect",Vector3.new())jv.
Anchored=true;jv.CFrame=jn;local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"FileMesh","rbxassetid://20329976",Vector3.
new(0,0,0),Vector3.new(jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.inse
rt(Effects,
{jv,"Cylinder",delay,js,jt,ju,msh})end},Break={Create=function(jm,jn,jo,jq,jr)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new(0.5,0.5,0.5))j
v.Anchored=true;jv.CFrame=jn*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))local
msh=CFuncs.Mesh.Create("SpecialMesh",jv,"Sphere","",Vector3.new(0,0,0),Vector3.new(
jo,jq,jr))local
bA=math.random(10,50)/1000;game:GetService("Debris"):AddItem(jv,10)table.insert(Eff
ects,{jv,"Shatter",bA,jv.CFrame,math.random()-
math.random(),0,math.random(50,100)/100})end},Fire={Create=function(jm,jn,jo,jq,jr,
delay)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,0,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;msh=CFuncs.Mesh.Create("BlockMesh",jv,"","",Vector3.new(0,0,0),Ve
ctor3.new(jo,jq,jr))game:GetService("Debris"):AddItem(jv,10)table.insert(Effects,
{jv,"Fire",delay,1,1,1,msh})end},FireWave={Create=function(jm,jn,jo,jq,jr)local
jv=CFuncs.Part.Create(EffectModel,"Neon",0,1,jm,"Effect",Vector3.new())jv.Anchored=
true;jv.CFrame=jn;msh=CFuncs.Mesh.Create("BlockMesh",jv,"","",Vector3.new(0,0,0),Ve
ctor3.new(jo,jq,jr))local pd=Create("Decal")
({Parent=jv,Texture="rbxassetid://26356434",Face="Top"})local pd=Create("Decal")
({Parent=jv,Texture="rbxassetid://26356434",Face="Bottom"})game:GetService("Debris"
):AddItem(jv,10)table.insert(Effects,
{jv,"FireWave",1,30,math.random(400,600)/100,msh})end},Lightning={Create=function(p
u,p1,pv,pw,px,py,pz,ij)local pA=(pu-p1).magnitude;local pB=pu;local pC={-pw,pw}for
T=1,pv do local pD=CFuncs.Part.Create(EffectModel,"Neon",0,pz or
0.4,px,"Ref",Vector3.new(py,py,pA/pv))local
pE=Vector3.new(pC[math.random(1,2)],pC[math.random(1,2)],pC[math.random(1,2)])local
pF=CFrame.new(pB,p1)*CFrame.new(0,0,pA/pv).p+pE;pD.Material="Neon"if pv==T then
local pG=(pB-
p1).magnitude;pD.Size=Vector3.new(py,py,pG)pD.CFrame=CFrame.new(pB,p1)*CFrame.new(0
,0,-pG/2)table.insert(Effects,{pD,"Disappear",ij})else
pD.CFrame=CFrame.new(pB,pF)*CFrame.new(0,0,pA/pv/2)pB=pD.CFrame*CFrame.new(0,0,pA/p
v/2).p;game.Debris:AddItem(pD,10)table.insert(Effects,{pD,"Disappear",ij})end end
end},EffectTemplate={}}local pH=true;function Reappear()for U,T in
pairs(AdvancingFortress:children())do if T:IsA("BasePart")then
Character.AdvancingFortress.FTorso.Anchored=false;coroutine.resume(coroutine.create
(function(Part)for T=0,1,0.3 do swait()Part.Transparency=1 end;Part.Transparency=1
end),1)end end;for U,T in pairs(m:children())do if T:IsA("BasePart")then
coroutine.resume(coroutine.create(function(Part)for T=0,1,0.3 do
swait()Part.Transparency=1 end;Part.Transparency=1 end),T)end end end;function
ReappearArmorOnly()for U,T in pairs(m:children())do if T:IsA("BasePart")then
coroutine.resume(coroutine.create(function(Part)for T=0,1,0.3 do
swait()Part.Transparency=1 end;Part.Transparency=1 end),T)end end end;function
Disappear()for U,T in pairs(AdvancingFortress:children())do if
T:IsA("BasePart")then
Character.AdvancingFortress.FHumanoidRootPart.Position=Character.AdvancingFortress.
FHumanoidRootPart.Position+Vector3.new(0,100,0)wait(0.1)Character.AdvancingFortress
.FTorso.Anchored=true;coroutine.resume(coroutine.create(function(Part)for T=0,1,0.3
do swait()Part.Transparency=1 end;Part.Transparency=1 end),T)end end;for U,T in
pairs(m:children())do if T:IsA("BasePart")then
coroutine.resume(coroutine.create(function(Part)for T=0,1,0.3 do
swait()Part.Transparency=1 end;Part.Transparency=1 end),T)end end end;function
DisappearArmorOnly()for U,T in pairs(m:children())do if T:IsA("BasePart")then
coroutine.resume(coroutine.create(function(Part)for T=0,1,0.3 do
swait()Part.Transparency=1 end;Part.Transparency=1 end),T)end end
end;Character.Effects:Destroy()function
CamShake(pI,pJ)coroutine.resume(coroutine.create(function()local
cam=game:GetService("Workspace").CurrentCamera;local pI=10;local
pK=Vector3.new(math.random(100,200)/pJ,math.random(100,200)/pJ,0)if
math.random(1,2)==1 then pK=Vector3.new(-pK.x,pK.y,0)end;if math.random(1,2)==1
then pK=Vector3.new(pK.x,-
pK.y,0)end;cam.CoordinateFrame=CFrame.new(cam.Focus.p)*(cam.CoordinateFrame-
cam.CoordinateFrame.p)*CFrame.fromEulerAnglesXYZ(pK.x*pI,pK.y*pI,0)*CFrame.new(0,0,
(cam.CoordinateFrame.p-cam.Focus.p).magnitude)for T=1,pI do
cam.CoordinateFrame=CFrame.new(cam.Focus.p)*(cam.CoordinateFrame-
cam.CoordinateFrame.p)*CFrame.fromEulerAnglesXYZ(-pK.x,-pK.y,0)*CFrame.new(0,0,
(cam.CoordinateFrame.p-cam.Focus.p).magnitude)wait()end end))end;local
pL=false;function
ORA()Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector3
.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.Posit
ion=Vector3.new(0,0,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment1
337.Position=Vector3.new(0,0,0.01)dS=true;local
dA=CFuncs.Sound.Create("0",Torso,1,1)dA.Looped=true;if pL==true then while pL==true
do
CFuncs.Sound.Create("200632136",HitboxL,0.3,math.random(1,1.2))MagnitudeDamage(Hitb
oxL,5,4,10,0,"Normal","260430117",1)for T=0,1,0.8 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-4),0.5)PlayAnimationFromTable({CFrame.new(-0.561874092,-0.346845925,-
0.435822666,0.64278698,-0.323744029,0.694272816,0,0.906308115,0.422617555,-
0.766044974,-
0.271653026,0.582563102)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(8.948147
3E-6,1.49999249,5.2684918E-6,0.704669476,0.0560214818,-0.707321048,-
0.0868221819,0.996195257,-
0.0075956285,0.704204142,0.0667634308,0.706852198)*CFrame.new(0,0,0)*CFrame.Angles(
0,0,0),CFrame.new(1.97048378,0.808467984,-0.254994273,-0.457079947,-
0.7819345,0.423859,0.842444837,-0.227779076,0.488266319,-
0.285246044,0.580254436,0.762849629)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.18535733,0.530705392,-0.713678956,0.778861284,-
0.400152355,0.482962847,0.492400557,-0.0868335962,-
0.866026342,0.388479888,0.912325621,0.129403993)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(0.708622813,-1.45549953,-0.199998885,0.984808087,-0.167729571,-
0.0449446738,0.173646823,0.951251328,0.254887581,1.4603138E-6,-
0.258819878,0.965925694)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.604502141,-1.943735,5.15520573E-4,0.982544005,0.00845471025,0.185841322,-
0.0717865527,0.938827574,0.336824685,-0.17162481,-
0.34428525,0.923045695)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.8,false)end;CFunc
s.Sound.Create("200632136",HitboxR,0.3,math.random(1,1.2))MagnitudeDamage(HitboxR,5
,4,10,0,"Normal","260430117",1)for T=0,1,0.8 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-4),0.5)PlayAnimationFromTable({CFrame.new(1.1920929E-6,-0.0170394331,-
0.52941519,0.70710516,-2.21270369E-7,-
0.707108498,0.18301405,0.965925574,0.183012888,0.683014154,-
0.258820117,0.683010995)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),C
Frame.new(-1.22189522E-6,1.49999356,1.04308128E-
6,0.707110465,0.122788236,0.696360528,-1.4748274E-6,0.98480773,-0.173648238,-
0.707103193,0.122787461,0.696368098)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.44562268,0.333473027,-
0.475224167,0.907739162,0.217196256,0.358959734,0.40125221,-0.199453548,-
0.893991232,-0.122576535,0.955528319,-
0.268199235)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.884794,0.881342709,-0.770847201,0.0912726,0.688403964,-0.719562054,-0.91795665,-
0.221949756,-0.328776807,-
0.386037856,0.690535009,0.611666858)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(0.789779902,-1.8586235,0.161380947,0.965926766,-0.258817255,-8.10623169E-
6,0.243211254,0.907672405,0.342022836,-0.0885141194,-
0.330371499,0.939691722)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.73783946,-1.45406294,-0.215006173,0.882573366,-0.0180292428,0.469829261,-
0.163172901,0.925412893,0.342031717,-0.440952569,-
0.378531486,0.813802838)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.8,false)end;CFun
cs.Sound.Create("200632136",HitboxL,0.3,math.random(1,1.2))MagnitudeDamage(HitboxL,
5,4,10,0,"Normal","260430117",1)for T=0,1,0.8 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-4),0.5)PlayAnimationFromTable({CFrame.new(0.215482175,-0.0393944569,-
0.126133978,0.259671897,-0.351393819,0.8994959,-
0.075478971,0.921212733,0.381667405,-0.962742627,-
0.167001322,0.212690249)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.26510859E-5,1.49999118,-2.16066837E-7,0.420251548,-0.0215960592,-0.90715003,-
0.100918382,0.992402375,-
0.0703775883,0.901778162,0.12112467,0.414879382)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(1.81840861,0.705381036,-0.347923756,-0.236346364,-
0.883376777,0.404705286,0.945798516,-0.113677993,0.304209948,-
0.222726092,0.454668403,0.862362981)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.21960759,0.420275182,-0.728423595,-0.57802856,-
0.255150676,0.775100708,0.665436089,-
0.697164714,0.266751111,0.472311139,0.669969678,0.572767615)*CFrame.new(0,0,0)*CFra
me.Angles(0,0,0),CFrame.new(0.620917439,-1.53014767,-
0.12091887,0.707106113,0.241845652,-0.66446346,-1.2293458E-
6,0.939692676,0.342019886,0.707107484,-
0.241843566,0.664462805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.873213649,-1.89646459,-0.100004375,0.933012128,0.353242815,-0.0686147735,-
0.258823931,0.791241407,0.554028153,0.249997303,-
0.499155849,0.829665601)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.8,false)end;CFun
cs.Sound.Create("200632136",HitboxR,0.3,math.random(1,1.2))MagnitudeDamage(HitboxR,
5,4,10,0,"Normal","260430117",1)for T=0,1,0.8 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-4),0.5)PlayAnimationFromTable({CFrame.new(0.299998224,-0.0468490347,-
0.211314023,0.642786682,-2.87348001E-7,-
0.766045272,0.323744863,0.906307757,0.271653205,0.694272637,-
0.42261824,0.582562685)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(2.7120113
4E-6,1.4999969,8.94069672E-7,0.642777503,0.133020476,0.754416466,4.31999706E-
6,0.984809279,-0.173647597,-
0.766052961,0.111620098,0.633012772)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.27057993,0.327670783,-0.599993467,0.638493001,0.280156553,-0.716825664,-
0.769049883,0.196164608,-0.608343422,-
0.0298155248,0.939697862,0.340704083)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame
.new(-1.86040878,1.02262986,-0.452570885,0.386218816,0.717701018,-0.579433978,-
0.403004408,-0.433759809,-0.805879354,-
0.829712272,0.544763446,0.121709965)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(0.779964924,-1.75316048,-0.0263362825,0.826099217,-
0.36394459,0.43023771,0.181541473,0.894650102,0.40822047,-0.533481896,-
0.259124577,0.805140793)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.724003315,-1.47219872,-0.266945302,0.766038954,-
0.166370958,0.620890498,4.09781933E-6,0.965925932,0.258819997,-0.642794192,-
0.198263675,0.739937425)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.8,false)end;CFun
cs.Sound.Create("200632136",HitboxL,0.3,math.random(1,1.2))MagnitudeDamage(HitboxL,
5,4,10,0,"Normal","260430117",1)end end;dA:Stop()local
pM=CFuncs.Sound.Create("0",Torso,1.5,1)Instance.new("DistortionSoundEffect",pM).Lev
el=0.8;for T=0,1,0.13 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-3),0.5)PlayAnimationFromTable({CFrame.new(2.68220901E-6,-
0.0739577487,0.0232374109,0.707105994,-3.47710994E-7,-0.707107604,-
0.122787997,0.98480767,-
0.122788213,0.696364999,0.173648596,0.696363389)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-5.36441803E-7,1.49999356,-1.28149986E-6,0.707105994,-
0.122788511,0.696365297,-3.47710994E-7,0.984808028,0.173649326,-0.707107604,-
0.122788727,0.696363688)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.137478
35,0.382733107,-0.729447305,0.579597414,0.772029877,-0.260839432,-0.351051509,-
0.0523141921,-0.934893906,-
0.735411942,0.633429527,0.240701318)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.53455412,0.605712295,-0.542039633,0.786121905,0.427828372,-0.446066588,-
0.606968522,0.398195386,-0.687771559,-
0.116626531,0.811420619,0.572708428)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(0.903839946,-1.70734286,0.373858094,0.863655448,-
0.430708885,0.261895239,0.187955216,0.757234871,0.625514567,-0.46773085,-
0.491004646,0.734943748)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.596739769,-1.62411702,-0.0967329144,0.725493789,-0.291957259,0.623233199,-
0.081900157,0.86250174,0.499382436,-0.683338165,-
0.41334182,0.601828396)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.2,false)end;CFunc
s.Sound.Create("0",HitboxR,1,1)MagnitudeDamage(HitboxR,7,10,15,50,"Normal","6103595
90",1)for T=0,1,0.1 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-5),0.3)PlayAnimationFromTable({CFrame.new(-0.338160992,-0.0772590488,-
0.484170675,0.307024002,-0.153706044,0.939207554,-
0.403236002,0.872901201,0.274671286,-0.86205399,-
0.463052958,0.206021816)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.0502282679,1.50051379,-0.0864891857,0.502356887,-0.246090144,-0.828901231,-
0.00520065427,0.957766473,-
0.287500501,0.864644766,0.148738697,0.479860842)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(1.81698525,1.20575511,-0.168038458,0.0800605565,-
0.859217465,0.505307972,0.457053572,-0.418860257,-
0.784640014,0.885828495,0.293771386,0.359173566)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-1.66351938,0.691055655,0.203685582,0.309526145,0.793331623,-
0.524231553,-0.937197804,0.347743452,-
0.0271089375,0.160791725,0.499699503,0.851144433)*CFrame.new(0,0,0)*CFrame.Angles(0
,0,0),CFrame.new(0.971616864,-1.6145575,0.096719563,0.544056833,-0.203144252,-
0.814085484,0.51142931,0.849463344,0.129818588,0.665161908,-
0.486975014,0.566052973)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.676943898,-1.44413579,0.206094518,0.884253025,0.0570309162,-
0.463512957,0.209485695,0.838620007,0.502824426,0.417387724,-
0.541723251,0.729605079)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.6,false)end;dS=f
alse end;function CastleCrusherFist()dS=true;pk=true;local
pM=CFuncs.Sound.Create("0",Torso,1,1)Instance.new("DistortionSoundEffect",pM).Level
=0.8;for T=0,1,0.1 do swait()Effects.Block.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,1,1,1,4,4,4,0.3,1)Effects.Break.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,0.5,0.5,0.5)RootPart.CFrame=RootPart.CFrame:lerp(Character.
HumanoidRootPart.CFrame*CFrame.new(0,1,-2),0.2)PlayAnimationFromTable({CFrame.new(-
5.99771738E-7,-0.00717129931,0.169464022,0.422617912,-2.2671E-7,-0.906308055,-
0.309975952,0.939692557,-
0.144544229,0.851650834,0.342020661,0.397130787)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-0.0102166235,1.52751005,-0.239579424,0.456926107,-
0.171424359,0.872835577,-0.167732254,0.94705075,0.273807496,-0.87355268,-
0.271512181,0.403976858)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.944673
777,0.474064022,-
0.539126158,0.229199454,0.762564063,0.604949772,0.809601307,0.195682317,-
0.553402781,-0.540382624,0.616607308,-
0.572522938)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.61232829,0.309644789,-0.24482432,0.455398798,0.536860108,-0.710207343,-
0.887026072,0.205374956,-0.413530886,-
0.076149486,0.818293095,0.569735885)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.08113468,-1.48232126,0.656104684,0.81421864,-
0.517612338,0.262917578,0.175395042,0.651024699,0.738514543,-0.553430021,-
0.555197835,0.620862961)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.427128136,-1.50760674,-0.0473105907,0.804508269,-0.373179317,0.462065101,-
0.173640698,0.596196175,0.783836842,-0.567992628,-
0.71083647,0.414845526)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.2,false)end;Magni
tudeDamage(HitboxR,10,50,80,100,"Normal","610359515",1)Effects.Wave.Create(BrickCol
or.new("Cool
yellow"),RootPart.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.
5,0.5,0.6,0.6,0.6,0.06)CFuncs.Sound.Create("0",HitboxR,1,0.9)CFuncs.Sound.Create("0
",HitboxR,1,0.8)for T=0,1,0.08 do swait()Effects.Block.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,1,1,1,4,4,4,0.3,1)Effects.Break.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,0.5,0.5,0.5)RootPart.CFrame=RootPart.CFrame:lerp(Character.
HumanoidRootPart.CFrame*CFrame.new(0,1,-5),0.3)PlayAnimationFromTable({CFrame.new(-
3.57627869E-7,-0.116980031,-2.22140098,0.342020035,-6.11579551E-8,0.939692736,-
0.604023039,0.766044259,0.219846413,-0.71984607,-
0.642787933,0.262002468)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.13248825E-6,1.49999046,8.94069672E-7,0.422608167,-0.383014679,-0.82140249,-
1.36196613E-5,0.906310022,-
0.422613323,0.906312764,0.17861104,0.383008778)*CFrame.new(0,0,0)*CFrame.Angles(0,0
,0),CFrame.new(1.72490048,1.25688744,-0.021425128,-0.678134382,-
0.731868863,0.0670941696,0.667953849,-0.575675249,0.47163111,-
0.306547582,0.364645123,0.879239857)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.70565486,0.469353855,0.162862837,0.82686162,0.55728358,0.0757693052,-
0.414878726,0.513436973,0.751176,0.3797126
11,-
0.652546048,0.655748963)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.757160
306,-1.48393714,-0.193787217,0.601814985,0.305624545,-0.737842917,-2.98023224E-
8,0.923879623,0.382683486,0.798635662,-
0.230304718,0.556004763)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.908789515,-1.60188651,-0.0663503706,0.696367741,0.548584938,-0.462741733,-
0.173660636,0.7544052,0.633021533,0.696362019,-
0.360454619,0.620610356)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.6,false)end;pk=f
alse;dS=false end;function CastleCrusherFist()dS=true;pk=true;local
pM=CFuncs.Sound.Create("0",Torso,1,1)Instance.new("DistortionSoundEffect",pM).Level
=0.8;for T=0,1,0.1 do
Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector3.new(
0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.Position=V
ector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment133
7.Position=Vector3.new(0,0,0)swait()Effects.Block.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,1,1,1,4,4,4,0.3,1)Effects.Break.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,0.5,0.5,0.5)RootPart.CFrame=RootPart.CFrame:lerp(Character.
HumanoidRootPart.CFrame*CFrame.new(0,1,-2),0.5)PlayAnimationFromTable({CFrame.new(-
5.99771738E-7,-0.00717129931,0.169464022,0.422617912,-2.2671E-7,-0.906308055,-
0.309975952,0.939692557,-
0.144544229,0.851650834,0.342020661,0.397130787)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-0.0102166235,1.52751005,-0.239579424,0.456926107,-
0.171424359,0.872835577,-0.167732254,0.94705075,0.273807496,-0.87355268,-
0.271512181,0.403976858)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.944673
777,0.474064022,-
0.539126158,0.229199454,0.762564063,0.604949772,0.809601307,0.195682317,-
0.553402781,-0.540382624,0.616607308,-
0.572522938)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.61232829,0.309644789,-0.24482432,0.455398798,0.536860108,-0.710207343,-
0.887026072,0.205374956,-0.413530886,-
0.076149486,0.818293095,0.569735885)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.08113468,-1.48232126,0.656104684,0.81421864,-
0.517612338,0.262917578,0.175395042,0.651024699,0.738514543,-0.553430021,-
0.555197835,0.620862961)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.427128136,-1.50760674,-0.0473105907,0.804508269,-0.373179317,0.462065101,-
0.173640698,0.596196175,0.783836842,-0.567992628,-
0.71083647,0.414845526)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.2,false)end;Effec
ts.Wave.Create(BrickColor.new("Cool
yellow"),RootPart.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.
5,0.5,0.6,0.6,0.6,0.06)Character.HumanoidRootPart.Velocity=Character.HumanoidRootPa
rt.CFrame.lookVector*140;for T=0,1,0.08 do
Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector3.new(
0,0,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.Position=Vect
or3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment1337.P
osition=Vector3.new(0,0,0.01)swait()MagnitudeDamage(HitboxR,5,50,80,100,"Normal","6
10359515",1)Effects.Block.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,1,1,1,4,4,4,0.3,1)Effects.Break.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,0.5,0.5,0.5)RootPart.CFrame=RootPart.CFrame:lerp(Character.
HumanoidRootPart.CFrame*CFrame.new(0,1,-5),1)PlayAnimationFromTable({CFrame.new(-
3.57627869E-7,-0.116980031,-2.22140098,0.342020035,-6.11579551E-8,0.939692736,-
0.604023039,0.766044259,0.219846413,-0.71984607,-
0.642787933,0.262002468)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.13248825E-6,1.49999046,8.94069672E-7,0.422608167,-0.383014679,-0.82140249,-
1.36196613E-5,0.906310022,-
0.422613323,0.906312764,0.17861104,0.383008778)*CFrame.new(0,0,0)*CFrame.Angles(0,0
,0),CFrame.new(1.72490048,1.25688744,-0.021425128,-0.678134382,-
0.731868863,0.0670941696,0.667953849,-0.575675249,0.47163111,-
0.306547582,0.364645123,0.879239857)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.70565486,0.469353855,0.162862837,0.82686162,0.55728358,0.0757693052,-
0.414878726,0.513436973,0.751176,0.379712611,-
0.652546048,0.655748963)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.757160
306,-1.48393714,-0.193787217,0.601814985,0.305624545,-0.737842917,-2.98023224E-
8,0.923879623,0.382683486,0.798635662,-
0.230304718,0.556004763)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.908789515,-1.60188651,-0.0663503706,0.696367741,0.548584938,-0.462741733,-
0.173660636,0.7544052,0.633021533,0.696362019,-
0.360454619,0.620610356)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.6,false)end;pk=f
alse;dS=false end;function weld5(eQ,eR,dH,dG)local
weeld=Instance.new("Weld",eQ)weeld.Part0=eQ;weeld.Part1=eR;weeld.C0=dH;weeld.C1=dG;
return weeld end;game["Run Service"].Stepped:connect(function()for T,v in
pairs(game.workspace:GetChildren())do if v.Name=="Effect"then v:Destroy()end end
end)local Grab=false;function
GRABEMBOIGRABEM()Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Posi
tion=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachm
ent420.Position=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHea
d").Attachment1337.Position=Vector3.new(0,0,0)dS=true;gp=nil;con1=HitboxR.Touched:c
onnect(function(hit)local ht=hit.Parent;local hum1=ht:FindFirstChild("Humanoid")if
Grab==false then if hum1~=nil and hit.Parent~=Character then
hum1.PlatformStand=true;gp=ht;Grab=true;local
asd=weld5(RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-
1.5,0),CFrame.new(0,0,0))asd.Parent=RightArm;asd.Name="asd"asd.C0=asd.C0*CFrame.Ang
les(math.rad(-90),0,0)elseif hum1==nil then con1:disconnect()wait()return end end
end)for T=0,1,0.2 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-2),0.3)PlayAnimationFromTable({CFrame.new(-1.08022243E-4,-0.233785003,-
0.0873367637,0.499999821,-1.78813863E-7,-
0.866025507,0.150383934,0.984807789,0.0868239477,0.852868676,-
0.173648283,0.492403716)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.2665987E-7,1.49999368,-1.02072954E-6,0.573575675,0.0713936985,0.816035628,-
5.01982868E-7,0.996194899,-0.0871551931,-
0.819152594,0.049989678,0.571393132)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.47017705,0.884583473,0.0280318335,0.886720777,-
0.205462068,0.414139926,0.236241817,-0.568640172,-
0.787933052,0.397386849,0.796513736,-
0.455686152)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.76647317,0.409804255,-0.03838256,0.444113791,0.836516619,-0.320940912,-
0.836516619,0.258818626,-0.482962757,-
0.320940822,0.482962757,0.814704895)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(0.838749349,-1.98392951,0.15807499,0.830397308,-
0.277826965,0.48296237,0.167731524,0.951251447,0.258818328,-0.53132534,-
0.133914024,0.836516857)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.811016142,-1.63281643,-0.179561377,0.642214835,0.00870995224,0.76647532,-
0.0151349902,0.999884725,0.00131897628,-0.766375303,-
0.0124476701,0.642272472)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end;for
T=0,1,0.1 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-6),0.3)PlayAnimationFromTable({CFrame.new(0.159273595,-0.292363107,-
0.115490548,0.0844330043,-0.144068986,0.985959053,-
0.357129037,0.919379771,0.164923266,-0.930231094,-
0.366039604,0.0261747837)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(4.81307
507E-6,1.49999106,-3.65450978E-6,0.171444774,-0.100317284,-0.980072975,-
0.0616287738,0.991762042,-
0.11229457,0.983264267,0.0796530023,0.163850009)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(1.73932612,1.06159639,0.141945362,-0.153680667,-
0.913934886,0.375639945,0.659919798,-0.377877831,-
0.649395287,0.735450923,0.148092732,0.661196351)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-1.68730593,0.429691374,-0.418232322,0.633863091,0.519853055,-
0.57268703,-0.772902489,0.453472316,-
0.443829596,0.028971523,0.723958433,0.689235032)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(0.51381135,-1.74729896,0.0663300753,0.422899842,0.615153313,-
0.665388703,-0.0435856879,0.747240186,0.66312325,0.905127704,-
0.251433372,0.342819571)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.991570175,-1.5009346,-0.1830419,0.415304065,0.586875141,-0.695054054,-
0.166150108,0.800146103,0.576333642,0.894380629,-
0.123870395,0.429813296)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end;if
Grab==true then for T=1,5 do for T=0,1,0.35 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,13,-6),0.3)PlayAnimationFromTable({CFrame.new(-0.0701122433,-0.336599797,-
0.467321932,0.694850504,-0.140219957,-
0.70535183,0.704946458,0.326802045,0.629484713,0.142244101,-
0.934633017,0.325926095)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
3.05473804E-6,1.49998987,8.94069672E-
7,0.707109332,0.122785509,0.696362555,1.49011612E-6,0.984807491,-0.173649877,-
0.707104206,0.122789055,0.696367502)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.23286271,0.549701929,-
0.640782475,0.740093768,0.612683415,0.277277708,0.0735714883,0.336068332,-
0.938959956,-
0.668469429,0.715318501,0.203645304)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.63418663,0.202915072,-0.0286649466,0.865367413,0.490698665,0.101754986,-
0.445756227,0.846484005,-0.291146517,-
0.228999093,0.206590697,0.951251805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(0.702593744,-1.71321297,0.369734973,0.965928972,-
0.148447216,0.212003857,1.10641122E-6,0.819153726,0.573574424,-0.258809477,-
0.554031372,0.791244447)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.577289343,-1.34221494,-0.247686923,0.766049445,-
0.219846189,0.604016602,1.58697367E-6,0.939692199,0.342021465,-0.642781496,-
0.262004316,0.719851196)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.4,false)end;for
T=0,1,0.3 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1,-6),0.3)PlayAnimationFromTable({CFrame.new(-0.170705646,-0.774955988,-
0.472947001,0.827218175,0.130671635,0.546475112,-
0.561879098,0.194839522,0.803946257,-0.00142200035,-0.972
091854,0.234596446)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-1.76951289E-
7,1.49999058,2.2649765E-6,0.80180192,-0.161171481,-
0.575445414,0.176131338,0.983905077,-0.0301590711,0.571044207,-
0.0771723837,0.817283988)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.59014
189,0.537312388,-0.263691217,0.798337102,-
0.524361372,0.296147287,0.455999702,0.205153137,-
0.866011977,0.393347621,0.826412499,0.402889967)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-
1.41546631,0.414666086,0.337005794,0.716736436,0.581529975,0.384852976,-
0.56681174,0.807305396,-0.164264664,-0.406218559,-
0.100404784,0.908243656)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.793360
233,-1.59947133,0.0620805621,0.876221955,-0.148448378,-
0.458477885,0.368687749,0.81915307,0.439383447,0.310339272,-
0.55403173,0.772486985)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.535338402,-1.81867206,0.817932665,0.829598367,0.11430642,-
0.546535134,0.32139504,0.702652454,0.634810925,0.456587166,-
0.702291727,0.546181798)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.7,false)end;loca
l hit,pos=rayCast(HitboxR.Position,CFrame.new(RootPart.Position,RootPart.Position-
Vector3.new(0,1,0)).lookVector,100,Character)if hit~=nil then
MagnitudeDamage(HitboxR,5,10,30,0,"Normal","610359515",1.3)Effects.Block.Create(Bri
ckColor.new("Cool
yellow"),CFrame.new(pos),1,1,1,0.7,0.7,0.7,0.09,1)Effects.Wave.Create(BrickColor.ne
w("Cool
yellow"),CFrame.new(pos),1,1,1,0.7,0.7,0.7,0.09)Effects.Sphere.Create(BrickColor.ne
w("Cool yellow"),CFrame.new(pos),3,3,3,5,5,5,0.09)end end end;for T,v in
pairs(RightArm:GetChildren())do if v.Name=="asd"and v:IsA("Weld")then v:Remove()end
end;Grab=false;con1:disconnect()dS=false end;local pN=false;function
Armor(fj)dS=true;if pN==false and fj=="On"then
pN=true;Disappear()swait(10)ReappearArmorOnly()Character.Humanoid.MaxHealth=500;Cha
racter.Humanoid.Health=500;HHandleWeld.Part0=Character.Head;THandleWeld.Part0=Chara
cter.Torso;AHandleRWeld.Part0=Character["Right
Arm"]AHandleLWeld.Part0=Character["Left Arm"]LHandleRWeld.Part0=Character["Right
Leg"]LHandleLWeld.Part0=Character["Left Leg"]for T,v in
pairs(AdvancingFortress:GetChildren())do if v:IsA("BasePart")then v.Transparency=1
end end;for T,v in pairs(Character:GetChildren())do if v:IsA("Accessory")then
v.Handle.Transparency=1 end end elseif pN==true and fj=="Off"then
pN=false;DisappearArmorOnly()for T,v in pairs(Character:GetChildren())do if
v:IsA("Accessory")then v.Handle.Transparency=1 end
end;swait(10)Reappear()Character.Humanoid.MaxHealth=100;Character.Humanoid.Health=1
00;HHandleWeld.Part0=Head;THandleWeld.Part0=Torso;AHandleRWeld.Part0=RightArm;AHand
leLWeld.Part0=LeftArm;LHandleRWeld.Part0=RightLeg;LHandleLWeld.Part0=LeftLeg;for
T,v in pairs(AdvancingFortress:GetChildren())do if v:IsA("BasePart")then
v.Transparency=1 end end end;dS=false end;local pO=false;local pP=false;function
HoloHexShield()Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Positi
on=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachmen
t420.Position=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead"
).Attachment1337.Position=Vector3.new(0,0,0)dS=true;Shield.Parent=m;Shield.CanColli
de=true;if pO==true then while pO==true do
swait()Effects.Elec.Create(Shield.CFrame,6,6,6)RootPart.CFrame=RootPart.CFrame:lerp
(Character.HumanoidRootPart.CFrame*CFrame.new(0,1.3,-
4),0.3)PlayAnimationFromTable({CFrame.new(-1.35600567E-6,-0.00759640103,-
0.0868249983,0.499999046,-1.78813579E-7,-
0.866026044,0.150384009,0.984807789,0.0868238211,0.852869093,-
0.173648283,0.492402941)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.490116
12E-7,1.4999963,-2.08616257E-7,0.499999046,0.0754797831,0.862731695,-1.78813579E-
7,0.996196151,-0.0871563852,-
0.866026044,0.0435779616,0.498097092)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame
.new(1.50238657,0.320674658,0.252193451,0.855209947,-0.376432747,-
0.356249839,0.469514668,0.853786647,0.224954769,0.219480619,-
0.35964793,0.906907678)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.944740474,0.689363539,-0.718644142,0.836517215,-0.545084715,0.0558781698,-
0.258834839,-0.482974619,-0.836504936,0.482953727,0.685287297,-
0.545103252)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.61525929,-
1.85127568,0.120779425,0.928754449,-
0.162676111,0.333104134,0.0394990072,0.93689239,0.347407103,-0.368597984,-
0.309496939,0.876555264)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.849455297,-1.60697818,-0.270956695,0.696359396,-0.136922374,0.704511464,-
0.122786656,0.944430828,0.30491665,-0.707112312,-
0.298836082,0.640850842)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end
end;Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector3.
new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.Positi
on=Vector3.new(0,0,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment13
37.Position=Vector3.new(0,0,0.01)Shield.CanCollide=false;Character.HumanoidRootPart
.Velocity=Character.HumanoidRootPart.CFrame.lookVector*160;Effects.Wave.Create(Bric
kColor.new("Cool
yellow"),RootPart.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.
5,0.5,0.6,0.6,0.6,0.06)for T=0,1,0.05 do
swait()MagnitudeDamage(Shield,5,10,15,20,"Normal","610359515",1.3)Effects.Elec.Crea
te(Shield.CFrame,6,6,6)RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootP
art.CFrame*CFrame.new(0,1.3,-3),1)PlayAnimationFromTable({CFrame.new(8.64267349E-
7,-0.183445007,-0.748600185,0.499999046,-1.19209105E-7,-
0.866026044,0.496732056,0.819152176,0.28678751,0.709407032,-
0.573576331,0.409575343)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
7.15255737E-7,1.50001967,-6.2584877E-7,0.499999046,0.36600244,0.784893453,-
1.19209105E-7,0.90631634,-0.42262283,-
0.866026044,0.211310923,0.453157306)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.76569033,0.610707581,0.171269983,0.658267856,-0.680293143,-
0.322312057,0.725086272,0.457917482,0.514355659,-0.202320263,-
0.572288036,0.794703186)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.07552779,1.01543474,-0.975205183,0.645357251,-0.653341353,-0.39580214,-
0.64124006,-0.181770697,-0.745500326,0.4151209,0.734918237,-
0.536255598)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.630614281,-
1.76328135,0.440194428,0.866077662,-0.24334389,0.436684549,-
0.0614839792,0.815044224,0.57612747,-0.496114343,-
0.525820255,0.69092983)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.857700765,-1.25810766,-0.239681423,0.499215126,-0.257185757,0.827429712,-
0.238765404,0.877132356,0.416689515,-0.832931936,-
0.405579239,0.376470625)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.5,false)end;Shie
ld.Parent=nil;dS=false end;Mouse.Button1Down:connect(function()if dS==false and
ic==1 then ic=2;attackone()elseif dS==false and ic==2 then ic=1;attacktwo()end
end)game.Lighting.Outlines=false;function
attackone()dS=true;Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Po
sition=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attac
hment420.Position=Vector3.new(0,0,0)Character.AdvancingFortress:WaitForChild("FHead
").Attachment1337.Position=Vector3.new(0,0,0.01)for T=0,1,0.12 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1.3,-4),0.3)PlayAnimationFromTable({CFrame.new(1.51857734E-4,-0.310488015,-
0.087417841,0.707106054,5.26835073E-8,-
0.707107484,0.122787014,0.984807968,0.122786865,0.696365058,-
0.173646957,0.696363688)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.101928
703,1.50244772,-0.0383823365,0.76589334,0.0762532279,0.638430059,-
0.0196644422,0.995256186,-0.095281601,-
0.642666996,0.0604211651,0.763759375)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame
.new(1.01774633,0.557527065,-
0.776187301,0.541353703,0.741649806,0.396095604,0.711713314,-0.153383806,-
0.685520053,-0.447661191,0.653015316,-
0.610876858)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.07208586,0.264054269,-0.716768324,0.529938459,-0.260122895,-0.807156265,-
0.752277017,0.295165181,-0.589030504,0.39146477,0.919355154,-
0.039265126)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.81415844,-
1.89738977,0.144144416,0.866025925,-0.171008825,0.469845951,-1.40815973E-
6,0.939692497,0.342020512,-0.499999285,-
0.296199232,0.813797772)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.818738878,-1.59999573,-
0.397991776,0.642786622,0.0667650178,0.763130188,4.3399632E-7,0.99619472,-
0.0871558338,-
0.766045213,0.0560229495,0.640340626)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,f
alse)end;MagnitudeDamage(HitboxR,7,10,15,math.random(1,3),"Normal","260430079",1)Ro
otPart.Velocity=RootPart.CFrame.lookVector*40;for T=0,1,0.11 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1.3,-4),0.3)PlayAnimationFromTable({CFrame.new(0.31380862,-
0.320521832,0.0252371654,0.249517962,-0.150383011,0.956622124,-
0.0458769947,0.984923244,0.166798219,-0.967282891,-
0.0855060965,0.238856897)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.10192
6193,1.50244832,-0.0383800864,0.337979913,0.0762555003,-0.938059092,-
0.0828148723,0.995255768,0.051067099,0.937502801,0.0604255944,0.342691481)*CFrame.n
ew(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.96121001,0.774859428,-
0.462411612,0.340120375,-0.92077136,0.191045195,0.466549307,-0.0111669078,-
0.884424806,0.816486418,0.389942825,0.42578721)*CFrame.new(0,0,0)*CFrame.Angles(0,0
,0),CFrame.new(-1.36170578,0.526111126,-0.597925961,0.81348151,-0.212761745,-
0.541276693,-0.539894938,0.0697831511,-0.838834763,0.216243982,0.974609077,-
0.0581016839)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.970680714,-
1.68610644,-0.0975568295,0.579166114,-0.127570763,-
0.805166125,0.110368893,0.990856647,-0.0776019096,0.807703912,-
0.0439208932,0.587950349)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.827146292,-1.8113209,-0.0556658059,0.816036701,0.217413262,-0.535551846,-
0.0871567726,0.962250471,0.257832885,0.571391284,-
0.163724124,0.804180741)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.45,false)end;dS=
false
end;function
attacktwo()dS=true;Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Po
sition=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attac
hment420.Position=Vector3.new(0,0,0)Character.AdvancingFortress:WaitForChild("FHead
").Attachment1337.Position=Vector3.new(0,0,0.01)for T=0,1,0.12 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1.3,-4),0.3)PlayAnimationFromTable({CFrame.new(-0.0382043272,-0.447743475,-
0.209081307,0.653245032,-0.0733856931,0.753581822,-
0.271655023,0.906307638,0.323743671,-0.706735075,-
0.416198224,0.572105408)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
2.74181366E-6,1.49999321,-3.4570694E-6,0.707105815,-0.183012873,-0.683013678,-
8.7171793E-7,0.965925694,-
0.258819759,0.707107782,0.183013588,0.683011472)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(1.65075588,0.743636727,-0.356577665,0.542998552,-
0.115416825,0.831764221,0.839699984,0.0834951103,-0.536593378,-
0.00751632452,0.989801884,0.142253295)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFram
e.new(-1.08620656,-0.00580590963,-0.864283919,0.656464815,-
0.698875248,0.283949524,0.478162557,0.0943745971,-
0.873186052,0.583450615,0.708990037,0.396129608)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(0.856426239,-1.40340364,-0.356423855,0.707105279,-0.122788861,-
0.696365654,9.42498446E-7,0.98480767,-
0.173648372,0.707108438,0.122787014,0.696362913)*CFrame.new(0,0,0)*CFrame.Angles(0,
0,0),CFrame.new(-0.695387185,-1.90375674,-0.304245114,0.92541647,0.246137589,-
0.288133472,-0.173648298,0.951251149,0.254887551,0.336824656,-
0.185843274,0.923044682)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.34,false)end;Mag
nitudeDamage(HitboxL,7,10,15,math.random(1,3),"Normal","260430079",1.1)RootPart.Vel
ocity=RootPart.CFrame.lookVector*40;for T=0,1,0.12 do
swait()RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFram
e.new(0,1.3,-4),0.3)PlayAnimationFromTable({CFrame.new(-0.479634404,-0.393727064,-
0.220339894,0.248309121,0.219825819,-
0.94340837,0.019257009,0.972597659,0.231695861,0.968489468,-
0.0756994039,0.237271711)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
4.01586294E-6,1.4999907,-1.59628689E-6,0.237956509,-
0.0991817266,0.966198623,0.22414881,0.973527908,0.0447304621,-
0.945057809,0.205928385,0.253888786)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(1.08192515,0.657660127,-
1.1749661,0.228772208,0.493058115,0.839379132,0.874719322,0.27430138,-0.399530977,-
0.427234828,0.825622678,-
0.368534833)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.23054802,1.29996836,-0.754827142,0.94838953,-0.316170156,0.0243683457,-
0.269034386,-0.84291333,-0.465958893,0.167862713,0.43535465,-
0.88447094)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.839919031,-
1.81287205,0.0102108568,0.808574855,-
0.267538428,0.524051666,0.171010748,0.95905602,0.22575888,-0.562994003,-
0.0929245204,0.821220458)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.846072078,-1.7213496,-0.247524291,0.693717241,0.0689389557,0.716940701,-
0.0478171073,0.997620881,-0.0496601462,-0.718658566,1.68083934E-
4,0.695363283)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.45,false)end;dS=false
end;function findNearestTorso(pos)local pf=game.Workspace:children()local
torso;local jd=1000;local pg,ph,pi;for x=1,#pf do pi=pf[x]if
pi.className=="Model"and pi.Name~=Character.Name then
pg=pi:findFirstChild("Torso")ph=pi:findFirstChild("Humanoid")if pg~=nil and ph~=nil
and ph.Health>0 and jd>(pg.Position-pos).magnitude then local pj=true;if pj==true
then torso=pg;jd=(pg.Position-pos).magnitude end end end end;return torso,jd
end;function TrueAim(pQ)local ld,jb=findNearestTorso(Mouse.Hit.p)local
pR=HitboxR.CFrame*CFrame.fromEulerAnglesXYZ(1.57,0,0).lookVector;if pQ~=nil then
pR=pQ end;table.insert(Effects,
{pR,"Shoot",30,HitboxR.Position,10,15,0,3,HitboxR,ld})end;W(R.torso.Handle,Characte
r.AdvancingFortress["FTorso"])W(S.head.Handle,Character.AdvancingFortress["FHead"])
W(S.heir.Handle,Character.AdvancingFortress["FHead"])W(S.fwuffyeaws.Handle,Characte
r.AdvancingFortress["FHead"])W(S.bloosh.Handle,Character.AdvancingFortress["FHead"]
)W(S.cyoot.Handle,Character.AdvancingFortress["FHead"])W(R.rightarm.Handle,Characte
r.AdvancingFortress["Right
Arm"])W(R.leftarm.Handle,Character.AdvancingFortress["Left
Arm"])W(R.rightleg.Handle,Character.AdvancingFortress["Right
Leg"])W(R.leftleg.Handle,Character.AdvancingFortress["Left
Leg"])R.rightarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.leftarm.Handle.Att
achment.Rotation=Vector3.new(90,0,0)R.rightleg.Handle.Attachment.Rotation=Vector3.n
ew(90,0,0)R.leftleg.Handle.Attachment.Rotation=Vector3.new(90,0,0)Character.Advanci
ngFortress:WaitForChild("FTorso"):FindFirstChild("Attachment").Name="Attachment5"Ch
aracter.AdvancingFortress:WaitForChild("FHead"):FindFirstChild("Attachment").Name="
Attachment6"Character.AdvancingFortress:WaitForChild("Right
Arm"):FindFirstChild("Attachment").Name="Attachment7"Character.AdvancingFortress:Wa
itForChild("Left
Arm"):FindFirstChild("Attachment").Name="Attachment8"Character.AdvancingFortress:Wa
itForChild("Right
Leg"):FindFirstChild("Attachment").Name="Attachment9"Character.AdvancingFortress:Wa
itForChild("Left
Leg"):FindFirstChild("Attachment").Name="Attachment10"Character.AdvancingFortress:W
aitForChild("FHead"):FindFirstChild("Attachment").Name="Attachment666"Character.Adv
ancingFortress:WaitForChild("FHead"):FindFirstChild("Attachment").Name="Attachment6
9"Character.AdvancingFortress:WaitForChild("FHead"):FindFirstChild("Attachment").Na
me="Attachment420"Character.AdvancingFortress:WaitForChild("FHead"):FindFirstChild(
"Attachment").Name="Attachment1337"Character.AdvancingFortress:WaitForChild("FHead"
).Attachment666.Position=Vector3.new(0,-
0.5,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector
3.new(0,0,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment69.Position
=Vector3.new(0,1,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.
Position=Vector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Att
achment1337.Position=Vector3.new(0,0,0.01)function
FireProjectiles()dS=true;Humanoid.WalkSpeed=20;for T=0,1,0.1 do
swait()Effects.Elec.Create(HitboxR.CFrame,2,2,2)PlayAnimationFromTable({CFrame.new(
0,-
0.100000001,0,1,0,0,0,1,0,0,0,1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(
0,1.49999201,0,1,0,0,0,1,0,0,0,1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new
(0.874554753,1.14087927,-1.06730831,-
0.166365892,0.198266983,0.965925813,0.797995508,-
0.548363924,0.250000268,0.579245627,0.812396049,-
0.0669871047)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.257126778,1.24225974,-0.962940335,0.692363203,-0.593008757,-0.411064416,-
0.708803177,-0.665577948,-0.233675212,-0.135024026,0.453151852,-
0.88114804)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.604643881,-
1.9909004,0.0280392915,0.962250233,-0.0841861367,-
0.258818984,0.0871560201,0.996194661,4.23252061E-7,0.257834047,-
0.0225580372,0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.604644895,-1.99090064,0.0280393362,0.962250233,0.0841861367,0.258818984,-
0.0871560201,0.996194661,4.23252061E-7,-0.257834047,-
0.0225580372,0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end;for
T=0,1,0.1 do
swait()Effects.Elec.Create(HitboxR.CFrame,3,3,3)Effects.Block.Create(BrickColor.new
("Cool
yellow"),HitboxR.CFrame,1,1,1,1,1,1,0.1)Effects.Sphere2.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,1,1,1,1,1,1,0.1)PlayAnimationFromTable({CFrame.new(0,-
0.100000001,0,1,0,0,0,1,0,0,0,1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(
0,1.49999201,0,1,0,0,0,1,0,0,0,1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new
(0.661153734,0.568759024,-0.827975571,-
0.166752055,0.025078943,0.985679924,0.98324734,-
0.0704026297,0.168131784,0.0736110285,0.99720335,-
0.012919019)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.390097797,0.861622274,-0.554995477,0.351840883,-0.837056041,-0.418981194,-
0.935129642,-0.294365793,-0.197183579,0.0417199843,0.461178988,-
0.886325777)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.604644954,-
1.9909004,0.0280390829,0.962250233,-0.0841861367,-
0.258818984,0.0871560201,0.996194661,4.23252061E-7,0.257834047,-
0.0225580372,0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.604644775,-1.99090064,0.0280380547,0.962250233,0.0841861367,0.258818984,-
0.0871560201,0.996194661,4.23252061E-7,-0.257834047,-
0.0225580372,0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.2,false)end;for
T=1,10 do for T=0,1,0.3 do
swait()Effects.Elec.Create(HitboxR.CFrame,3,3,3)Effects.Sphere2.Create(BrickColor.n
ew("Cool
yellow"),HitboxR.CFrame,1,1,1,1,1,1,0.1)PlayAnimationFromTable({CFrame.new(0,-
0.100000001,0,1,0,0,0,1,0,0,0,1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(
0,1.49999201,0,1,0,0,0,1,0,0,0,1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new
(0.661153734,0.568759024,-0.827975571,-
0.166752055,0.025078943,0.985679924,0.98324734,-
0.0704026297,0.168131784,0.0736110285,0.99720335,-
0.012919019)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.390097797,0.861622274,-0.554995477,0.351840883,-0.837056041,-0.418981194,-
0.935129642,-0.294365793,-0.197183579,0.0417199843,0.461178988,-
0.886325777)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.604644954,-
1.9909004,0.0280390829,0.962250233,-0.0841861367,-
0.258818984,0.0871560201,0.996194661,4.23252061E-7,0.257834047,-
0.0225580372,0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.604644775,-1.99090064,0.0280380547,0.962250233,0.0841861367,0.258818984,-
0.0871560201,0.996194661,4.23252061E-7,-0.257834047,-
0.0225580372,0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end;Eff
ects.Sphere2.Create(BrickColor.new("Cool
yellow"),HitboxR.CFrame,1,1,1,2,2,2,0.07)local
jP=CFrame.new((HitboxR.Position+Mouse.Hit.p)/2,Mouse.Hit.p)TrueAim(jP.lookVector)fo
r T=0,1,0.3 do
swait()Effects.Elec.Create(HitboxR.CFrame,3,3,3)Effects.Sphere2.Create(BrickColor.n
ew("Cool

yellow"),HitboxR.CFrame,1,1,1,1,1,1,0.1)PlayAnimationFromTable({CFrame.new(1.907348
63E-6,-0.25291419,0.238341585,1,0,0,0,0.996194661,-
0.087155968,0,0.087155968,0.996194661)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFram
e.new(0,1.49999189,-1.1920929E-6,1,0,0,0,0.98480767,0.173648626,0,-
0.173648626,0.98480767)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.6899659
63,0.767623663,-0.856841147,-0.544456005,0.160545677,0.823281765,0.798456132,-
0.201499581,0.567332089,0.256973624,0.966241658,-
0.0184810348)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.392649293,0.920519292,-0.977094412,0.403439909,-0.887421727,-0.222977459,-
0.91384387,-0.378501445,-0.147058249,0.0461054072,0.263095737,-
0.963667512)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.598512471,-
1.89166105,0.0173719227,0.962250233,-0.061308533,-
0.265171409,0.0871564373,0.992403805,0.0868248865,0.257834017,-
0.106658652,0.960284173)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.598512232,-1.89166129,0.0173728764,0.962250233,0.061308533,0.265171409,-
0.0871564373,0.992403805,0.0868248865,-0.257834017,-
0.106658652,0.960284173)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end
end;Humanoid.WalkSpeed=20;dS=false
end;Mouse.KeyDown:connect(function(O)O=O:lower()if dS==false and pL==false and
O=="z"and pN==false and pH==false then pL=true;ORA()elseif dS==false and O=="x"and
pN==false and pH==false then GRABEMBOIGRABEM()elseif dS==false and O=="q"and
pN==false and pH==false then FireProjectiles()elseif dS==false and O=="f"and
pH==false and pN==false then pH=true;Effects.Sphere.Create(BrickColor.new("Cool
yellow"),Torso.CFrame,1,1,1,4,4,4,0.1)Effects.Block.Create(BrickColor.new("Cool
yellow"),Torso.CFrame,1,1,1,4,4,4,0.1,1)Disappear()elseif dS==false and O=="f"and
pH==true and pN==false then pH=false;Effects.Sphere.Create(BrickColor.new("Cool
yellow"),Torso.CFrame,1,1,1,4,4,4,0.08)for T=1,2 do
Effects.Block.Create(BrickColor.new("Cool
yellow"),Torso.CFrame,1,1,1,4,4,4,0.1,1)end;for T=1,20 do
Effects.Break.Create(BrickColor.new("Cool
yellow"),Torso.CFrame,1,1,1)end;Reappear()elseif dS==false and pO==false and
O=="c"and pN==false and pH==false then pO=true;HoloHexShield()elseif dS==false and
O=="v"and pN==false and pH==false then CastleCrusherFist()end;if O=="["and
pN==false and pH==false then Armor("On")end;if O=="]"and pN==true and pH==false
then Armor("Off")end end)Mouse.KeyUp:connect(function(O)O=O:lower()if dS==true and
pL==true and O=="z"and pN==false then pL=false elseif dS==true and pO==true and
O=="c"and pN==false then pO=false end
end)coroutine.resume(coroutine.create(function(Part,Part2)while Part.Parent~=nil do
swait(math.random(100,150))for T=0,1,0.2 do
wait()Eye1.Mesh.Scale=Vector3.new(1,0.7-1*T,1)Eye2.Mesh.Scale=Vector3.new(1,0.7-
1*T,1)end;for T=0,1,0.2 do
swait()Eye1.Mesh.Scale=Vector3.new(1,0.7+0.3*T,1)Eye2.Mesh.Scale=Vector3.new(1,0.7+
0.3*T,1)end end end),Eye1,Eye2)while true do swait()for T,v in
pairs(Character:children())do if v:IsA("Part")and pN==true then v.Anchored=false
end end;for T,v in pairs(AdvancingFortress:GetChildren())do if v:IsA("Part")then
v.Material="SmoothPlastic"v.CanCollide=false elseif v:IsA("Humanoid")then
v:remove()elseif v:IsA("Accessory")then v:remove()elseif v:IsA("Shirt")then
v:remove()elseif v:IsA("Pants")then v:remove()elseif v:IsA("Script")or
v:IsA("LocalScript")then v:remove()elseif v:IsA("BodyColors")then v:remove()end
end;HHandle.Transparency=1;THandle.Transparency=1;AHandleR.Transparency=1;AHandleL.
Transparency=1;LHandleR.Transparency=1;LHandleL.Transparency=1;RootPart.Transparenc
y=1;HitboxR.Transparency=1;HitboxL.Transparency=1;Head.BrickColor=BrickColor.new("C
ool
yellow")Torso.BrickColor=BrickColor.new("Camo")RightArm.BrickColor=BrickColor.new("
Cool yellow")LeftArm.BrickColor=BrickColor.new("Cool
yellow")RightLeg.BrickColor=BrickColor.new("Cool
yellow")LeftLeg.BrickColor=BrickColor.new("Cool
yellow")RootPart.Anchored=true;id=(Character.HumanoidRootPart.Velocity*Vector3.new(
1,0,1)).magnitude;ie=Character.HumanoidRootPart.Velocity.y;dQ=dQ+dR;Shield.Anchored
=true;Shield.CFrame=Shield.CFrame:lerp(RootPart.CFrame*CFrame.new(0,0,-3.2),1)local
hit,pos=rayCast(Character.HumanoidRootPart.Position,CFrame.new(Character.HumanoidRo
otPart.Position,Character.HumanoidRootPart.Position-
Vector3.new(0,1,0)).lookVector,4,Character)if
Character.HumanoidRootPart.Velocity.y>1 and hit==nil then N="Jump"if dS==false then
RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFrame.new(2
,1+0.5*math.cos(dQ/20),3),0.5)PlayAnimationFromTable({CFrame.new(0,0.00872418843,0.
0292903651,1,0,0,0,0.996194661,-
0.087155968,0,0.087155968,0.996194661)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFram
e.new(0,1.49999177,-1.49011612E-7,1,0,0,0,0.98480767,0.173648626,0,-
0.173648626,0.98480767)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.6414042
7,0.273908556,0.192029893,0.946035206,-
0.31541416,0.0743736848,0.284469575,0.91821146,0.275617331,-0.155224368,-
0.239586651,0.958386064)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.59350562,0.239538491,0.192243189,0.935008764,0.347148597,-0.0724328309,-
0.312019885,0.902400434,0.297181845,0.168529674,-
0.255267143,0.952069581)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.602718
651,-1.95556056,0.410092652,0.978475571,0.0150757888,-
0.205834776,0.0853612274,0.878464639,0.470120817,0.187906027,-
0.477568805,0.85826844)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.41903314,-1.41877925,-0.229210436,0.962251842,-0.0299757104,0.270510197,-
0.084186092,0.912393093,0.400567293,-0.258819073,-
0.408219665,0.875425339)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end
elseif Character.HumanoidRootPart.Velocity.y<-1 and hit==nil then N="Fall"if
dS==false then
RootPart.CFrame=RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame*CFrame.new(2
,1+0.5*math.cos(dQ/20),3),0.5)PlayAnimationFromTable({CFrame.new(0,-0.0366669223,-
0.0478199311,1,0,0,0,0.996194661,0.087155968,0,-
0.087155968,0.996194661)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0,1.5811
0774,-0.115850762,1,0,0,0,0.98480767,0.173647821,0,-
0.173647821,0.98480767)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.7215032
6,0.610064566,0.0891361833,0.724097908,-
0.685675204,0.0743751749,0.645872176,0.711960018,0.275611937,-0.241932437,-
0.151533186,0.958387375)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.69228244,0.568353653,0.082095027,0.759895504,0.646005511,-0.0724337399,-
0.601845145,0.741260946,0.297183931,0.24567467,-
0.182231784,0.952074111)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.602717
28,-1.95556188,0.410093039,0.978470623,-0.00292155147,-
0.206365243,0.0853614658,0.916095972,0.391767859,0.187905625,-
0.400949359,0.896622121)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.453899324,-1.81726217,-0.229221463,0.962255239,-0.00628663599,0.272094905,-
0.0841865242,0.943832874,0.319526881,-0.258820891,-
0.33037129,0.90767473)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end elseif
id<1 and hit~=nil then N="Idle"if dS==false then
Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector3.new(
0,0,0)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.Position=Vect
or3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment1337.P
osition=Vector3.new(0,0,0.01)dR=1;RootPart.CFrame=RootPart.CFrame:lerp(Character.Hu
manoidRootPart.CFrame*CFrame.new(2,1+0.5*math.cos(dQ/20),3),0.5)PlayAnimationFromTa
ble({CFrame.new(0,-0.00190299738,-0.0435779989,1,0,0,0,0.996194661,0.087155968,0,-
0.087155968,0.996194661)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0,1.4999
9213,3.27825546E-7,1,0,0,0,0.99619478,0.0871553123,0,-
0.0871553123,0.99619478)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(1.641412
97,0.173907071,-0.107973814,0.946035922,-
0.270955235,0.177766502,0.284470022,0.957103431,-0.055051513,-
0.155224428,0.102649838,0.982532144)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.
new(-1.59350157,0.139536366,-0.107754946,0.935009062,0.284010828,-0.212358981,-
0.312018842,0.943447471,-
0.11203292,0.168530986,0.171011835,0.970748305)*CFrame.new(0,0,0)*CFrame.Angles(0,0
,0),CFrame.new(0.602711678,-1.89952374,-0.0967197716,0.978471398,-0.0562333167,-
0.198576227,0.0853610933,0.986278713,0.141314447,0.187904745,-
0.155223012,0.969844699)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.619029164,-1.90815639,-0.0860156417,0.962250412,0.0410595387,0.269051194,-
0.0841863081,0.984977186,0.150772721,-0.258818805,-
0.167731494,0.951251626)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end
elseif id>2 and hit~=nil then N="Walk"if dS==false then
Character.AdvancingFortress:WaitForChild("FHead").Attachment6.Position=Vector3.new(
0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment420.Position=V
ector3.new(0,0,0.01)Character.AdvancingFortress:WaitForChild("FHead").Attachment133
7.Position=Vector3.new(0,0,0)RootPart.CFrame=RootPart.CFrame:lerp(Character.Humanoi
dRootPart.CFrame*CFrame.new(2,1+0.5*math.cos(dQ/20),3),0.5)PlayAnimationFromTable({
CFrame.new(0,-0.0234659836,-0.171147972,1,0,0,0,0.939692736,0.342019886,0,-
0.342019916,0.939692736)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0,1.4999
9166,1.1920929E-7,1,0,0,0,0.98480773,-
0.173648983,0,0.173648953,0.98480773)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame
.new(1.60905385,0.122740321,0.227665678,0.946036339,-
0.320693314,0.0465966538,0.284468234,0.89069742,0.354595304,-0.155219615,-
0.322205007,0.93385905)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
1.55878484,0.127169654,0.148623466,0.93500936,0.339513272,-0.102411598,-
0.312018752,0.924868107,0.217401206,0.168527737,-
0.171317667,0.970695019)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(0.585851
789,-1.60362172,-0.143285036,0.978476226,0.0150748575,-
0.205834031,0.0853618756,0.878461003,0.470117748,0.187905103,-
0.477570593,0.858265638)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),CFrame.new(-
0.563320339,-1.90456724,0.225245774,0.982039452,-0.00800410938,0.188514173,-
0.0707257539,0.910641074,0.407099873,-0.174927384,-0.413120717,0.8937
18541)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)},0.3,false)end end;if 0<#Effects then
for c5=1,#Effects do if Effects[c5]~=nil then local jw=Effects[c5]if jw~=nil then
local Part=jw[1]local fj=jw[2]local Delay=jw[3]local jx=jw[4]local jy=jw[5]local
jz=jw[6]if jw[2]=="Shoot"then local pS=jw[1]local pT=30;if jw[8]==3 then pT=10
end;local hit,pos=rayCast(jw[4],jw[1],pT,m)if jw[10]~=nil then
da=pos;cf2=CFrame.new(jw[4],jw[10].Position)cfa=CFrame.new(jw[4],pos)tehCF=cfa:lerp
(cf2,0.2)jw[1]=tehCF.lookVector end;local gO=(jw[4]-
pos).magnitude;Effects.Head.Create(Torso.BrickColor,CFrame.new((jw[4]+pos)/2,pos)*C
Frame.Angles(1.57,0,0),1,gO*5,1,0.5,0,0.5,0.2)if jw[8]==2 then
Effects.Ring.Create(Torso.BrickColor,CFrame.new((jw[4]+pos)/2,pos)*CFrame.Angles(1.
57,0,0)*CFrame.fromEulerAnglesXYZ(1.57,0,0),1,1,0.1,0.5,0.5,0.1,0.1,1)end;jw[4]=jw[
4]+pS*pT;jw[3]=jw[3]-1;if 2<jw[5]then jw[5]=jw[5]-0.3;jw[6]=jw[6]-0.3 end;if
hit~=nil then jw[3]=0;if jw[8]==1 or jw[8]==3 then
Damage(hit,hit,jw[5],jw[6],jw[7],"Normal",RootPart,0,"",1)elseif jw[8]==2 then
Damage(hit,hit,jw[5],jw[6],jw[7],"Normal",RootPart,0,"",1)if
hit.Parent:findFirstChild("Humanoid")~=nil or
hit.Parent.Parent:findFirstChild("Humanoid")~=nil then
ref=CFuncs.Part.Create(workspace,"Neon",0,1,BrickColor.new("Cool
yellow"),"Reference",Vector3.new())ref.Anchored=true;ref.CFrame=CFrame.new(pos)game
:GetService("Debris"):AddItem(ref,0.2)Effects.Block.Create(Torso.BrickColor,CFrame.
new(ref.Position)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-
50,50),math.random(-
50,50)),1,1,1,10,10,10,0.1,2)Effects.Ring.Create(BrickColor.new("Bright
yellow"),CFrame.new(ref.Position)*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-
50,50)),1,1,0.1,4,4,0.1,0.1)MagnitudeDamage(ref,15,jw[5]/1.5,jw[6]/1.5,0,"Normal","
",1)end end;ref=CFuncs.Part.Create(workspace,"Neon",0,1,BrickColor.new("Cool
yellow"),"Reference",Vector3.new())ref.Anchored=true;ref.CFrame=CFrame.new(pos)Effe
cts.Sphere.Create(Torso.BrickColor,CFrame.new(pos),5,5,5,1,1,1,0.07)game:GetService
("Debris"):AddItem(ref,1)end;if jw[3]<=0 then table.remove(Effects,c5)end end;if
jw[2]=="FireWave"then if jw[3]<=jw[4]then
jw[1].CFrame=jw[1].CFrame*CFrame.fromEulerAnglesXYZ(0,1,0)jw[3]=jw[3]+1;jw[6].Scale
=jw[6].Scale+Vector3.new(jw[5],0,jw[5])else
Part.Parent=nil;table.remove(Effects,c5)end end;if jw[2]~="Shoot"and
jw[2]~="Wave"and jw[2]~="FireWave"then if jw[1].Transparency<=1 then if
jw[2]=="Block1"then
jw[1].CFrame=jw[1].CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))Mesh=jw[7]Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],jw[6])jw[1].Transpar
ency=jw[1].Transparency+jw[3]elseif jw[2]=="Block2"then
jw[1].CFrame=jw[1].CFrame;Mesh=jw[7]Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],j
w[6])jw[1].Transparency=jw[1].Transparency+jw[3]elseif jw[2]=="Fire"then
jw[1].CFrame=CFrame.new(jw[1].Position)
+Vector3.new(0,0.2,0)jw[1].CFrame=jw[1].CFrame*CFrame.fromEulerAnglesXYZ(math.rando
m(-50,50),math.random(-50,50),math.random(-
50,50))jw[1].Transparency=jw[1].Transparency+jw[3]elseif jw[2]=="Cylinder"then
Mesh=jw[7]Mesh.Scale=Mesh.Scale+Vector3.new(jw[4],jw[5],jw[6])jw[1].Transparency=jw
[1].Transparency+jw[3]elseif jw[2]=="Blood"then
Mesh=jw[7]jw[1].CFrame=jw[1].CFrame*CFrame.new(0,0.5,0)Mesh.Scale=Mesh.Scale+Vector
3.new(jw[4],jw[5],jw[6])jw[1].Transparency=jw[1].Transparency+jw[3]elseif
jw[2]=="Elec"then
jw[1].Size=jw[1].Size+Vector3.new(jw[7],jw[8],jw[9])jw[1].Transparency=jw[1].Transp
arency+jw[3]elseif jw[2]=="Disappear"then
jw[1].Transparency=jw[1].Transparency+jw[3]elseif jw[2]=="Shatter"then
jw[1].Transparency=jw[1].Transparency+jw[3]jw[4]=jw[4]*CFrame.new(0,jw[7],0)jw[1].C
Frame=jw[4]*CFrame.fromEulerAnglesXYZ(jw[6],0,0)jw[6]=jw[6]+jw[5]end else
Part.Parent=nil;table.remove(Effects,c5)end end end end end end end
end)end;function Clickey12()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
R={Broom=Character:WaitForChild("BasicBroom"),Horse=Character:WaitForChild("Surpris
ed Horse Head")}local S={Fiyah=Character:WaitForChild("fff_fox")}for T,v in next,R
do v.Handle.AccessoryWeld:Remove()end;for T,v in next,S do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end
end;spawn(function()while true do
settings().Physics.AllowSleep=false;game:GetService("Players").LocalPlayer.Replicat
ionFocus=workspace;setsimulationradius(99999999999999999999999e9*math.huge,99999999
999999999999999e9*math.huge)game:GetService("RunService").Heartbeat:wait()end
end)local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500
end;Players=game:GetService('Players')LocalPlayer=Players.LocalPlayer;Char=LocalPla
yer.Character;Char.Archivable=true;FakeChar=Char:Clone()FakeChar.Parent=workspace;w
orkspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in
pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if
v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end
end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeCha
r:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanColli
de=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(functio
n()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso"
).CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()F
akeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").Ca
nCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)function
died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function
Align(aA,Part0,i,k8)local
k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMas
s=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=fal
se;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local
ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxT
orque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsivene
ss=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local
kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=k
b;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;function
LoadLibrary(a)return
loadstring(game:HttpGet("https://pastebin.com/raw/KstdzZVB",true))
()end;Char.Torso['Right Shoulder']:Destroy()Char.Torso['Left
Shoulder']:Destroy()Char.Torso['Right Hip']:Destroy()Char.Torso['Left
Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.An
chored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso
'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and
v.Name~="Head"then if v.Name=="Torso"then
Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else
Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end
end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer
.Character=FakeChar;loadstring(game:GetObjects("rbxassetid://5845291393")
[1].Source)
()wait(0.2)Player=game:GetService("Players").LocalPlayer;PlayerGui=Player.PlayerGui
;Backpack=Player.Backpack;Character=Player.Character;Mouse=Player:GetMouse()Humanoi
d=Character.Humanoid;RootPart=Character["HumanoidRootPart"]Torso=Character["Torso"]
Head=Character["Head"]RightArm=Character["Right Arm"]LeftArm=Character["Left
Arm"]RightLeg=Character["Right Leg"]LeftLeg=Character["Left
Leg"]RootJoint=RootPart["RootJoint"]Neck=Torso["Neck"]RightShoulder=Torso["Right
Shoulder"]LeftShoulder=Torso["Left Shoulder"]RightHip=Torso["Right
Hip"]LeftHip=Torso["Left Hip"]local
mu=Instance.new("Sound",Character)IT=Instance.new;CF=CFrame.new;VT=Vector3.new;RAD=
math.rad;C3=Color3.new;UD2=UDim2.new;BRICKC=BrickColor.new;ANGLES=CFrame.Angles;EUL
ER=CFrame.fromEulerAnglesXYZ;COS=math.cos;ACOS=math.acos;SIN=math.sin;ASIN=math.asi
n;ABS=math.abs;MRANDOM=math.random;FLOOR=math.floor;Animation_Speed=3;Frame_Speed=1
/60;local l=35;local mv=CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(180))local
mw=CF(0,1,0)*ANGLES(RAD(-90),RAD(0),RAD(180))local mx=CF(-
0.5,0,0)*ANGLES(RAD(0),RAD(90),RAD(0))local my=CF(0.5,0,0)*ANGLES(RAD(0),RAD(-
90),RAD(0))local mz=1;local mA="Idle"local mB=false;local mC=false;local
mD=false;local mE=1;local mF=false;local mG=0;local mH=false;local
mI=2/Animation_Speed;local mJ=false;local mK=false;local mL=false;local
mM=IT("Animation")mM.Name="Roblox Idle
Animation"mM.AnimationId="http://www.roblox.com/asset/?id=180435571"local
Effects=IT("Folder",Character)Effects.Name="Effects"local
mO=Humanoid.Animator;local mP=Character.Animate;local mQ=true;function
Raycast(mU,mV,mW,mX)return
workspace:FindPartOnRay(Ray.new(mU,mV.unit*mW),mX)end;function PositiveAngle(eO)if
eO>=0 then eO=0 end;return eO end;function NegativeAngle(eO)if eO<=0 then eO=0
end;return eO end;function Swait(eO)if eO==0 or eO==nil then
game:GetService("RunService").Heartbeat:wait()else for T=1,eO do
game:GetService("RunService").Heartbeat:wait()end end end;function
CreateMesh(fs,ft,fu,fv,fw,fx,fy)local fz=IT(fs)if fs=="SpecialMesh"then
fz.MeshType=fu;if fv~="nil"and fv~=""then fz.MeshId="http://www.roblox.com/asset/?
id="..fv
end;if fw~="nil"and fw~=""then fz.TextureId="http://www.roblox.com/asset/?id="..fw
end end;fz.Offset=fy or VT(0,0,0)fz.Scale=fx;fz.Parent=ft;return fz end;function
CreatePart(fA,ft,fB,fC,fD,fE,fF,fG,fH)local
fI=IT("Part")fI.formFactor=fA;fI.Reflectance=fC;fI.Transparency=fD;fI.CanCollide=fa
lse;fI.Locked=true;fI.Anchored=true;if fH==false then fI.Anchored=false
end;fI.BrickColor=BRICKC(tostring(fE))fI.Name=fF;fI.Size=fG;fI.Position=Torso.Posit
ion;fI.Material=fB;fI:BreakJoints()fI.Parent=ft;return fI end;local function
mY(a,b)local
mZ=Instance.new("ManualWeld")mZ.Part0=a;mZ.Part1=b;mZ.C0=CFrame.new()mZ.C1=b.CFrame
:inverse()*a.CFrame;mZ.Parent=a;return mZ end;function
QuaternionFromCFrame(cf)local
iy,iz,iA,iB,iC,iD,iE,iF,iG,iH,iI,iJ=cf:components()local iK=iB+iF+iJ;if iK>0 then
local s=math.sqrt(1+iK)local iL=0.5/s;return(iI-iG)*iL,(iD-iH)*iL,(iE-iC)*iL,s*0.5
else local T=0;if iF>iB then T=1 end;if iJ>(T==0 and iB or iF)then T=2 end;if T==0
then local s=math.sqrt(iB-iF-iJ+1)local iL=0.5/s;return 0.5*s,(iE+iC)*iL,
(iH+iD)*iL,(iI-iG)*iL elseif T==1 then local s=math.sqrt(iF-iJ-iB+1)local
iL=0.5/s;return(iC+iE)*iL,0.5*s,(iI+iG)*iL,(iD-iH)*iL elseif T==2 then local
s=math.sqrt(iJ-iB-iF+1)local iL=0.5/s;return(iD+iH)*iL,(iG+iI)*iL,0.5*s,(iE-iC)*iL
end end end;function QuaternionToCFrame(iM,iN,iO,x,iP,z,c4)local
iQ,iR,iS=x+x,iP+iP,z+z;local iT,iU,iV=c4*iQ,c4*iR,c4*iS;local iW=x*iQ;local
iX=x*iR;local iY=x*iS;local iZ=iP*iR;local i_=iP*iS;local j0=z*iS;return
CFrame.new(iM,iN,iO,1-(iZ+j0),iX-iV,iY+iU,iX+iV,1-(iW+j0),i_-iT,iY-iU,i_+iT,1-
(iW+iZ))end;function QuaternionSlerp(a,b,t)local
j1=a[1]*b[1]+a[2]*b[2]+a[3]*b[3]+a[4]*b[4]local j2,j3;if j1>=0.0001 then if 1-
j1>0.0001 then local j4=ACOS(j1)local j5=1/SIN(j4)j2=SIN((1-
t)*j4)*j5;j3=SIN(t*j4)*j5 else j2=1-t;j3=t end else if 1+j1>0.0001 then local
j4=ACOS(-j1)local j5=1/SIN(j4)j2=SIN((t-1)*j4)*j5;j3=SIN(t*j4)*j5 else j2=t-1;j3=t
end end;return a[1]*j2+b[1]*j3,a[2]*j2+b[2]*j3,a[3]*j2+b[3]*j3,a[4]*j2+b[4]*j3
end;function Clerp(a,b,t)local io={QuaternionFromCFrame(a)}local
ip={QuaternionFromCFrame(b)}local iq,ir,is=a.x,a.y,a.z;local
iu,iv,iw=b.x,b.y,b.z;local ix=1-t;return
QuaternionToCFrame(ix*iq+t*iu,ix*ir+t*iv,ix*is+t*iw,QuaternionSlerp(io,ip,t))end;fu
nction CreateFrame(ft,fD,m_,mU,fG,fX,n0,fF)local
n1=IT("Frame")n1.BackgroundTransparency=fD;n1.BorderSizePixel=m_;n1.Position=mU;n1.
Size=fG;n1.BackgroundColor3=fX;n1.BorderColor3=n0;n1.Name=fF;n1.Parent=ft;return n1
end;function CreateLabel(ft,n3,n4,n5,n6,fD,m_,n7,fF)local
n8=IT("TextLabel")n8.BackgroundTransparency=1;n8.Size=UD2(1,0,1,0)n8.Position=UD2(0
,0,0,0)n8.TextColor3=n4;n8.TextStrokeTransparency=n7;n8.TextTransparency=fD;n8.Font
Size=n5;n8.Font=n6;n8.BorderSizePixel=m_;n8.TextScaled=false;n8.Text=n3;n8.Name=fF;
n8.Parent=ft;return n8 end;function
NoOutlines(n9)n9.TopSurface,n9.BottomSurface,n9.LeftSurface,n9.RightSurface,n9.Fron
tSurface,n9.BackSurface=10,10,10,10,10,10 end;function
CreateWeldOrSnapOrMotor(fP,ft,na,nb,eo,ep)local
nc=IT(fP)nc.Part0=na;nc.Part1=nb;nc.C0=eo;nc.C1=ep;nc.Parent=ft;return nc end;local
dA=IT("Sound")function CreateSound(fJ,ft,fK,fL,fM)local
fN=nil;coroutine.resume(coroutine.create(function()fN=dA:Clone()fN.Parent=ft;fN.Vol
ume=fK;fN.Pitch=fL;fN.SoundId="http://www.roblox.com/asset/?id="..fJ;fN:play()if
fM==true then fN.Looped=true else repeat wait(1)until
fN.Playing==false;fN:remove()end end))return fN end;function
CFrameFromTopBack(nd,ne,nf)local ng=ne:Cross(nf)return
CF(nd.x,nd.y,nd.z,ng.x,ne.x,nf.x,ng.y,ne.y,nf.y,ng.z,ne.z,nf.z)end;function
WACKYEFFECT(fO)local fP=fO.EffectType or"Sphere"local fG=fO.Size or VT(1,1,1)local
fQ=fO.Size2 or VT(0,0,0)local fD=fO.Transparency or 0;local fR=fO.Transparency2 or
1;local fS=fO.CFrame or Torso.CFrame;local fT=fO.MoveToPos or nil;local
fU=fO.RotationX or 0;local fV=fO.RotationY or 0;local fW=fO.RotationZ or 0;local
fB=fO.Material or"Neon"local fX=fO.Color or C3(1,1,1)local fY=fO.Time or 45;local
fZ=fO.SoundID or nil;local f_=fO.SoundPitch or nil;local g0=fO.SoundVolume or
nil;coroutine.resume(coroutine.create(function()local g1=false;local g2=nil;local
g3=CreatePart(3,Effects,fB,0,fD,BRICKC("Pearl"),"Effect",VT(1,1,1),true)if fZ~=nil
and f_~=nil and g0~=nil then
g1=true;g2=CreateSound(fZ,g3,g0,f_,false)end;g3.Color=fX;local g4=nil;if
fP=="Sphere"then g4=CreateMesh("SpecialMesh",g3,"Sphere","","",fG,VT(0,0,0))elseif
fP=="Block"then g4=IT("BlockMesh",g3)g4.Scale=VT(fG.X,fG.X,fG.X)elseif
fP=="Wave"then g4=CreateMesh("SpecialMesh",g3,"FileMesh","20329976","",fG,VT(0,0,-
fG.X/8))elseif fP=="Ring"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","559831844","",VT(fG.X,fG.X,0.1),VT(0,0,0
))elseif fP=="Slash"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","662586858","",VT(fG.X/10,0,fG.X/10),VT(0
,0,0))elseif fP=="Round Slash"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","662585058","",VT(fG.X/10,0,fG.X/10),VT(0
,0,0))elseif fP=="Swirl"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","1051557","",fG,VT(0,0,0))elseif
fP=="Skull"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","4770583","",fG,VT(0,0,0))elseif
fP=="Crystal"then
g4=CreateMesh("SpecialMesh",g3,"FileMesh","9756362","",fG,VT(0,0,0))end;if g4~=nil
then local g5=nil;if fT~=nil then g5=(fS.p-fT).Magnitude/fY end;local g6=fG-
fQ;local g7=fD-fR;if fP=="Block"then
g3.CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))els
e g3.CFrame=fS end;for g9=1,fY+1 do Swait()g4.Scale=g4.Scale-g6/fY;if
fP=="Wave"then g4.Offset=VT(0,0,-g4.Scale.X/8)end;g3.Transparency=g3.Transparency-
g7/fY;if fP=="Block"then
g3.CFrame=fS*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))els
e g3.CFrame=g3.CFrame*ANGLES(RAD(fU),RAD(fV),RAD(fW))end;if fT~=nil then local
g8=g3.Orientation;g3.CFrame=CF(g3.Position,fT)*CF(0,0,-g5)g3.Orientation=g8 end
end;if g1==false then g3:remove()else repeat Swait()until
g2.Playing==false;g3:remove()end else if g1==false then g3:remove()else repeat
Swait()until g2.Playing==false;g3:remove()end end end))end;function
MakeForm(n9,fP)if fP=="Cyl"then local g4=IT("CylinderMesh",n9)elseif fP=="Ball"then
local g4=IT("SpecialMesh",n9)g4.MeshType="Sphere"elseif fP=="Wedge"then local
g4=IT("SpecialMesh",n9)g4.MeshType="Wedge"end
end;Debris=game:GetService("Debris")function CastProperRay(nh,ni,nj,eV)local
mV=CF(nh,ni).lookVector;return Raycast(nh,mV,nj,eV)end;function
turnto(ad)RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(ad.X,RootPart.Position.Y,
ad.Z))*CFrame.new(0,0,0)end;for T=1,35 do local
nn=CreatePart(3,Character,"Fabric",0,0+(T-1)/35.2,"Dark stone
grey","FaceGradient",VT(1.01,0.5,1.01),false)nn.Color=C3(0,0,0)Head:FindFirstChildO
fClass("SpecialMesh"):Clone().Parent=nn;CreateWeldOrSnapOrMotor("Weld",Head,Head,nn
,CF(0,0.35-(T-1)/75,0),CF(0,0,0))end;local
pU=CreatePart(3,Character,"Neon",0,0,"CGA
brown","Eyeball",VT(0.15,0.15,0.15),false)MakeForm(pU,"Ball")CreateWeldOrSnapOrMoto
r("Weld",Head,Head,pU,CF(0.15,0.26,-0.55),CF(0,0,0))local
pV=CreatePart(3,Character,"Neon",0,0,"CGA
brown","Eyeball",VT(0.15,0.15,0.15),false)MakeForm(pV,"Ball")CreateWeldOrSnapOrMoto
r("Weld",Head,Head,pV,CF(-0.15,0.26,-0.55),CF(0,0,0))function
Blink()coroutine.resume(coroutine.create(function()if pU~=nil then for T=1,5 do
Swait()pU.Mesh.Scale=pU.Mesh.Scale-VT(0,0.2,0)pV.Mesh.Scale=pU.Mesh.Scale end;for
T=1,7 do Swait()pU.Mesh.Scale=pU.Mesh.Scale+VT(0,0.2,0)pV.Mesh.Scale=pU.Mesh.Scale
end;pU.Mesh.Scale=VT(1,1,1)pV.Mesh.Scale=pU.Mesh.Scale end end))end;local
pW=Character.Stic;pW.Parent=Character;local
pX=CreateWeldOrSnapOrMotor("Weld",RightArm,RightArm,pW.Grab,CF(0,-
1,0),CF(0,0,0))local nu=C3(0,0,0)local nv="SciFi"local nw=7;function
ApplyDamage(Humanoid,Damage)Damage=Damage*mz;if Humanoid.Health<2000 then if
Humanoid.Health-Damage>0 then Humanoid.Health=Humanoid.Health-Damage else end else
end end;function ApplyAoE(mU,mW,nz,nA,nB,nC)local pY=workspace:GetDescendants()for
nD,nE in pairs(pY)do if nE.ClassName=="Model"and nE~=Character then local
nF=nE:FindFirstChildOfClass("Torso")if nF then local
nG=nE:FindFirstChild("Torso")or nE:FindFirstChild("UpperTorso")if nG then
if(nG.Position-mU).Magnitude<=mW then if nC==true then nE:BreakJoints()else local
nH=MRANDOM(nz,nA)ApplyDamage(nF,nH)end;if nB>0 then for U,c in
pairs(nE:GetChildren())do if c:IsA("BasePart")then local
bv=Instance.new("BodyVelocity")bv.maxForce=Vector3.new(1e9,1e9,1e9)bv.velocity=CF(m
U,nG.Position).lookVector*nB;bv.Parent=c;Debris:AddItem(bv,0.05)end end end end end
end end end end;function FireHit(n9,nz,nA)local
pZ=n9.Touched:Connect(function(hit)if hit.Parent:FindFirstChildOfClass("Torso")then
local nF=hit.Parent:FindFirstChildOfClass("Torso")local
nG=hit.Parent:FindFirstChild("Torso")or hit.Parent:FindFirstChild("UpperTorso")if
nG and nF.Health>0 then ApplyDamage(nF,MRANDOM(nz,nA))if n9.Parent==pW then
pW.Forehead.Attachment.Boom:Emit(10)end end end end)return pZ
end;FireHit(pW.Forehead,2,5)FireHit(pW.Muzzle,2,5)function
Smack()mB=true;mF=true;for T=0,0.2,0.1/Animation_Speed do
Swait()pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
15)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(-
25),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0+1-
1)*ANGLES(RAD(25+T/15-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-
0.03*SIN(mG/12),0)*ANGLES(RAD(135),RAD(0),RAD(25))*mx,1/Animation_Speed)LeftShoulde
r.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5-
0.03*SIN(mG/12),0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.1,-
0.7)*ANGLES(RAD(15),RAD(80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)end;for T=1,100 do
Swait()pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
15)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(-25-
T/15),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,
0+1-1)*ANGLES(RAD(25+T/15-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-
0.03*SIN(mG/12),0)*ANGLES(RAD(135+T/15),RAD(0),RAD(25))*mx,1/Animation_Speed)LeftSh
oulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5-
0.03*SIN(mG/12),0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.1,-
0.7)*ANGLES(RAD(15),RAD(80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)end;CreateSound(143501853,pW.Muzzle,7,MRANDOM(8
,13)/10,false)for T=0,0.15,0.1/Animation_Speed do
Swait()pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
15)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(45),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck
.C0,mw*CF(0,0,0+1-1)*ANGLES(RAD(-15-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1.5/Animation_Speed)RightShoulder.C0=Clerp(RightShou
lder.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.25)*ANGLES(RAD(25),RAD(0),RAD(-
5))*mx,1.5/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5-
0.03*SIN(mG/12),0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.1,-
0.7)*ANGLES(RAD(15),RAD(80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)end;for T=1,3 do
ApplyAoE(pW.Muzzle.Position,40*T,15,15,15,false)end;for T=1,4 do
WACKYEFFECT({Time=25,EffectType="Wave",Size=VT(1,1,1),Size2=VT(36*T,15-
3*T,36*T),Transparency=0,Transparency2=1,CFrame=CF(pW.Muzzle.Position),MoveToPos=ni
l,RotationX=0,RotationY=0,RotationZ=0,Material="Fabric",Color=BRICKC"CGA
brown".Color,SoundID=nil,SoundPitch=nil,SoundVolume=nil})end;for T=1,3 do
WACKYEFFECT({Time=25,EffectType="Sphere",Size=VT(1,1,1),Size2=VT(17,17,17)*T,Transp
arency=0.5,Transparency2=1,CFrame=CF(pW.Muzzle.Position),MoveToPos=nil,RotationX=0,
RotationY=0,RotationZ=0,Material="Neon",Color=BRICKC"CGA
brown".Color,SoundID=438666542,SoundPitch=MRANDOM(8,12)/10,SoundVolume=1})end;for
T=0,0.45,0.1/Animation_Speed do
Swait()pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
15)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(45),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck
.C0,mw*CF(0,0,0+1-1)*ANGLES(RAD(-15-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1.5/Animation_Speed)RightShoulder.C0=Clerp(RightShou
lder.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.25)*ANGLES(RAD(25),RAD(0),RAD(-
5))*mx,1.5/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5-
0.03*SIN(mG/12),0)*ANGLES(RAD(0),RAD(0),RAD(-
25))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-0.1,-
0.7)*ANGLES(RAD(15),RAD(80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-80),RAD(0))*ANGLES(RAD(-
3),RAD(0),RAD(0)),1/Animation_Speed)end;mB=false;mF=false end;function
Rain()mB=true;mF=true;pX.Part0=Torso;pX.C0=CF(0,-1.1,-
0.3)*ANGLES(RAD(15),RAD(0),RAD(-45))*CF(0,0,-0.5)local
p_=true;CreateSound(305685800,Torso,7,1,false)coroutine.resume(coroutine.create(fun
ction()repeat Swait()RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0-
0.1*SIN(mG/3)+0.25*COS(mG/24))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.
C0=Clerp(Neck.C0,mw*CF(0,0,0+0.1*SIN(mG/3)+1-1)*ANGLES(RAD(0-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.5,0.65-
0.03*SIN(mG/12),0)*ANGLES(RAD(150),RAD(0),RAD(45))*mx,1/Animation_Speed)LeftShoulde
r.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.65-
0.03*SIN(mG/12),0)*ANGLES(RAD(150),RAD(0),RAD(-
45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip.C0,CF(1,-
1,0)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)until p_==false end))repeat wait(0.12)local
nN,nO=Raycast(RootPart.Position,CF(RootPart.Position,RootPart.Position+VT(0,-
1,0)).lookVector,15,Character)for T=1,4 do
WACKYEFFECT({Time=10,EffectType="Wave",Size=VT(1,1,1),Size2=VT(10*T,15-
3*T,10*T),Transparency=0,Transparency2=1,CFrame=CF(nO),MoveToPos=nil,RotationX=0,Ro
tationY=0,RotationZ=0,Material="Fabric",Color=BRICKC"CGA
brown".Color,SoundID=nil,SoundPitch=nil,SoundVolume=nil})end;ApplyAoE(nO,20,15,15,1
5,false)coroutine.resume(coroutine.create(function()local
mU=CF(RootPart.CFrame*CF(0,25,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD
(MRANDOM(0,360)))*CF(0,0,15).p,Mouse.Hit.p)local
q0=CreatePart(3,Effects,"Neon",0,1,BRICKC("Pearl"),"Effect",VT(1,1,1),true)q0.CFram
e=mU;local q1=Character.HellFire:Clone()q1.Parent=q0;for T=1,100 do
q1:Emit(25)Swait()q0.CFrame=q0.CFrame*CF(0,0,-4)local
nI=Raycast(q0.Position,q0.CFrame.lookVector,6,Character)if nI then for c5=1,4 do
CreateSound(438666542,q0,3,MRANDOM(7,13)/10,false)ApplyAoE(q0.Position,10*c5,15,35,
15,false)WACKYEFFECT({Time=25,EffectType="Sphere",Size=VT(5,5,5),Size2=VT(0,85,0),T
ransparency=0.5,Transparency2=1,CFrame=CF(q0.Position)*ANGLES(RAD(MRANDOM(0,360)),R
AD(MRANDOM(0,360)),RAD(MRANDOM(0,360))),MoveToPos=nil,RotationX=0,RotationY=0,Rotat
ionZ=0,Material="Neon",Color=C3(1,170/255,127/255),SoundID=nil,SoundPitch=MRANDOM(8
,12)/10,SoundVolume=1})WACKYEFFECT({Time=25,EffectType="Sphere",Size=VT(1,1,1),Size
2=VT(20,20,20)/1.2*c5,Transparency=0.5,Transparency2=1,CFrame=CF(q0.Position),MoveT
oPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,170/255,127
/255),SoundID=nil,SoundPitch=MRANDOM(8,12)/10,SoundVolume=1})WACKYEFFECT({Time=30,E
ffectType="Sphere",Size=VT(1,1,1),Size2=VT(20,20,20)*c5,Transparency=0.5,Transparen
cy2=1,CFrame=CF(q0.Position),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Mate
rial="Neon",Color=BRICKC"CGA
brown".Color,SoundID=nil,SoundPitch=MRANDOM(8,12)/10,SoundVolume=1})end;break end
end;Debris:AddItem(q0,5)end))until mH==false;p_=false;for
T=0,0.5,0.1/Animation_Speed do
Swait()pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
45)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.
C0,mw*CF(0,0,0+1-1)*ANGLES(RAD(0-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.5)*ANGLES(RAD(15),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.15,0.15-
0.03*SIN(mG/12),-
0.5)*ANGLES(RAD(15),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-1,0)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)end;pX.Part0=RightArm;pX.C0=CF(0,-
1,0)mB=false;mF=false end;function Dash()mB=true;mF=false;local
fS=RootPart.CFrame;for T=0,0.7,0.1/Animation_Speed do
Swait()RootPart.CFrame=RootPart.CFrame*CF(0,0,0.1)pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*A
NGLES(RAD(0),RAD(0),RAD(-
45)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0+1-
1)*ANGLES(RAD(15-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.5)*ANGLES(RAD(15),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.15,0.15-
0.03*SIN(mG/12),-
0.5)*ANGLES(RAD(15),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-1,0)*ANGLES(RAD(25*SIN(mG/3)),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(-25*SIN(mG/3)),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)end;local g9=0;repeat local
fS=CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0
,-
2)Swait()g9=g9+1;RootPart.CFrame=fS;ApplyAoE(pW.Muzzle.Position,15,15,15,75,false)W
ACKYEFFECT({Time=10,EffectType="Wave",Size=VT(5,0,5),Size2=VT(25,1,25),Transparency
=0.9,Transparency2=1,CFrame=CF(pW.Forehead.Position,Torso.Position)*ANGLES(RAD(-
90),RAD(0),RAD(0)),MoveToPos=CF(pW.Forehead.Position,Torso.Position)*CF(0,0,-
15).p,RotationX=0,RotationY=0,RotationZ=0,Material="Fabric",Color=C3(1,1,1),SoundID
=nil,SoundPitch=nil,SoundVolume=nil})pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(5),
RAD(0),RAD(-
45)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/6))*ANGLES(RAD(75),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.
C0,mw*CF(0,0,0+1-1)*ANGLES(RAD(-50-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.5)*ANGLES(RAD(85),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.15,0.15-
0.03*SIN(mG/12),-
0.5)*ANGLES(RAD(85),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-1,0)*ANGLES(RAD(65),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(65),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)until mH==false and g9>50;local
nN,nO=Raycast(RootPart.Position,CF(RootPart.Position,RootPart.Position+VT(0,-
1,0)).lookVector,15,Character)WACKYEFFECT({Time=60,EffectType="Sphere",Size=VT(25,2
5,25),Size2=VT(0,0,0),Transparency=1,Transparency2=0,CFrame=CF(RootPart.Position),M
oveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),So
undID=971125740,SoundPitch=MRANDOM(8,12)/10,SoundVolume=3})for T=1,5 do
ApplyAoE(RootPart.Position,13,15,25,15,false)WACKYEFFECT({Time=30,EffectType="Ring"
,Size=VT(0,0,0),Size2=VT(1,1,0)*T,Transparency=0,Transparency2=1,CFrame=CF(nO)*ANGL
ES(RAD(90),RAD(0),RAD(0)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Materia
l="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=MRANDOM(8,12)/10,SoundVolume
=1})WACKYEFFECT({Time=30,EffectType="Sphere",Size=VT(1,1,1),Size2=VT(5,5,5)*T,Trans
parency=0,Transparency2=1,CFrame=CF(RootPart.Position),MoveToPos=nil,RotationX=0,Ro
tationY=0,RotationZ=0,Material="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=MRANDO
M(8,12)/10,SoundVolume=1})end;RootPart.CFrame=fS;local
nN,nO=Raycast(RootPart.Position,CF(RootPart.Position,RootPart.Position+VT(0,-
1,0)).lookVector,15,Character)WACKYEFFECT({Time=60,EffectType="Sphere",Size=VT(25,2
5,25),Size2=VT(0,0,0),Transparency=1,Transparency2=0,CFrame=CF(RootPart.Position),M
oveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(1,1,1),So
undID=971125740,SoundPitch=MRANDOM(8,12)/10,SoundVolume=3})for T=1,5 do
ApplyAoE(RootPart.Position,13,15,25,15,false)WACKYEFFECT({Time=30,EffectType="Ring"
,Size=VT(0,0,0),Size2=VT(1,1,0)*T,Transparency=0,Transparency2=1,CFrame=CF(nO)*ANGL
ES(RAD(90),RAD(0),RAD(0)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Materia
l="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=MRANDOM(8,12)/10,SoundVolume=1})WAC
KYEFFECT({Time=30,EffectType="Sphere",Size=VT(1,1,1),Size2=VT(5,5,5)*T,Transparency
=0,Transparency2=1,CFrame=CF(RootPart.Position),MoveToPos=nil,RotationX=0,RotationY
=0,RotationZ=0,Material="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=MRANDOM(8,12)
/10,SoundVolume=1})end;mB=false;mF=false end;function
AttackTemplate()mB=true;mF=false;for T=0,1,0.1/Animation_Speed do
Swait()pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
45)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(0),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.
C0,mw*CF(0,0,0+1-1)*ANGLES(RAD(0-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.5)*ANGLES(RAD(15),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.15,0.15-
0.03*SIN(mG/12),-
0.5)*ANGLES(RAD(15),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-1,0)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)end;mB=false;mF=false
end;W(R.Broom.Handle,Character.Stic.Stick)W(R.Horse.Handle,Character.Stic.Stick)W(S
.Fiyah.Handle,Character.Stic.Stick)R.Broom.Handle.Attachment.Orientation=Vector3.ne
w(0,0,150)S.Fiyah.Handle.Attachment.Orientation=Vector3.new(-90,-
180,0)Character.Stic:WaitForChild("Stick"):FindFirstChild("Attachment").Name="Attac
hment69"Character.Stic:WaitForChild("Stick"):FindFirstChild("Attachment").Name="Att
achment420"Character.Stic:WaitForChild("Stick"):FindFirstChild("Attachment").Name="
Attachment1337"Character.Stic:WaitForChild("Stick").Attachment69.Position=Vector3.n
ew(0,-
1,0)Character.Stic:WaitForChild("Stick").Attachment420.Position=Vector3.new(0.25,3,
-
0.2)Character.Stic:WaitForChild("Stick").Attachment1337.Position=Vector3.new(0.25,3
,0.05)FakeChar.fff_fox:Destroy()Character.Eyeball:Destroy()Character.Eyeball:Destro
y()Character.Stic.Chin.HellFire:Destroy()Character.Stic.Forehead.HellFire:Destroy()
Character.Stic.Muzzle.PointLight:Destroy()function MouseDown(Mouse)if mB==false
then end end;function MouseUp(Mouse)mD=false end;function KeyDown(n_)mH=true;if
n_=="z"and mB==false then Smack()end;if n_=="c"and mB==false then Dash()end;if
n_=="v"and mB==false then end;if n_=="x"and mB==false then end end;function
KeyUp(n_)mH=false
end;Mouse.Button1Down:connect(function(nW)MouseDown(nW)end)Mouse.Button1Up:connect(
function(nW)MouseUp(nW)end)Mouse.KeyDown:connect(function(nW)KeyDown(nW)end)Mouse.K
eyUp:connect(function(nW)KeyUp(nW)end)function unanchor()for U,c in
pairs(Character:GetChildren())do if c:IsA("BasePart")and c~=RootPart then
c.Anchored=false end end;if mQ==true then RootPart.Anchored=false else
RootPart.Anchored=true end end;Humanoid.Changed:connect(function(o0)if
o0=="Jump"and Disable_Jump==true then Humanoid.Jump=false end end)local q2=0;while
true do Swait()mP.Parent=nil;for U,v in next,Humanoid:GetPlayingAnimationTracks()do
v:Stop()end;Humanoid.HipHeight=1.3;mG=mG+mI;local
o1=(RootPart.Velocity*VT(1,0,1)).magnitude;local o2=RootPart.Velocity.y;if o2>40
then o2=40 elseif o2<-20 then o2=-20 end;if mB==false then if o1<1 then
pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
45)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(-
o2),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0+1-
1)*ANGLES(RAD(0-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.5)*ANGLES(RAD(15),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.15,0.15-
0.03*SIN(mG/12),-
0.5)*ANGLES(RAD(15),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-1,0)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)elseif o1>1 then
pX.C1=Clerp(pX.C1,CF(0.1,0.1,0)*ANGLES(RAD(0),RAD(0),RAD(-
45)),1/Animation_Speed)RootJoint.C0=Clerp(RootJoint.C0,mv*CF(0+0.25*SIN(mG/12),0,0+
0.25*COS(mG/24))*ANGLES(RAD(35-
o2),RAD(0),RAD(0)),1/Animation_Speed)Neck.C0=Clerp(Neck.C0,mw*CF(0,0,0+1-
1)*ANGLES(RAD(-25-
2.5*SIN(mG/24)),RAD(0),RAD(0)),1/Animation_Speed)RightShoulder.C0=Clerp(RightShould
er.C0,CF(1.15,0.15-0.03*SIN(mG/12),-0.5)*ANGLES(RAD(50),RAD(0),RAD(-
45))*mx,1/Animation_Speed)LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.15,0.15-
0.03*SIN(mG/12),-
0.5)*ANGLES(RAD(50),RAD(0),RAD(45))*my,1/Animation_Speed)RightHip.C0=Clerp(RightHip
.C0,CF(1,-1,0)*ANGLES(RAD(0),RAD(60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-
1,0)*ANGLES(RAD(0),RAD(-60),RAD(0))*ANGLES(RAD(-
15),RAD(0),RAD(0)),1/Animation_Speed)end
end;unanchor()Humanoid.MaxHealth=2e6;Humanoid.Health=2e6;if mF==false then
Disable_Jump=false;Humanoid.WalkSpeed=l elseif mF==true then
Disable_Jump=true;Humanoid.WalkSpeed=0
end;mu.SoundId="rbxassetid://608009445"mu.Looped=true;mu.Pitch=1;mu.Volume=0.5;mu.P
arent=Character;mu.Playing=true;Humanoid.DisplayDistanceType="None"if
Head:FindFirstChildOfClass("Sound")then
Head:FindFirstChildOfClass("Sound"):remove()end;q2=q2+1;if q2>=650 then
q2=0;Blink()end;if Head:FindFirstChild("face")then
Head.face.Texture="rbxassetid://403870689"end;for U,c in
pairs(Character:GetDescendants())do if c.ClassName=="Accessory"then if
c.Handle:FindFirstChild("HairAttachment")==nil then end end end end
end)end;function Clickey13()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;Character["Bang w bun"].Name="Bang w bun"Character["Bang
w bun"].Name="Bang w bun1"Character["Bang w bun"].Name="Bang w bun2"local
R={rightarm=Character:WaitForChild("Bang w
bun"),leftarm=Character:WaitForChild("Bang w
bun1"),rightleg=Character:WaitForChild("Bang w
bun2"),leftleg=Character:WaitForChild("BoyAnimeHair"),torso=Character:WaitForChild(
"Cyber Peacock Tail
2.0"),head=Character:WaitForChild("AnimeShortHairAccessory9")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=math.huge;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=math.huge;Y.Orientation=Vector3.new(90,0,0)end;coroutine.res
ume(coroutine.create(function()while true do wait(0.1)for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="Tors"then
v.Transparency=1 end end end end))local p=game.Players.LocalPlayer;local
char=p.Character;local mouse=p:GetMouse()local bk=char["Left Arm"]local
bl=char["Right Arm"]local bi=char["Left Leg"]local bj=char["Right Leg"]local
bm=char.Head;local torso=char.Torso;local hum=char.Humanoid;local
cam=game.Workspace.CurrentCamera;local lf=char.HumanoidRootPart;local
q3=false;local q4=0;local q5=game:GetService("Lighting")local
rs=game:GetService("RunService").RenderStepped;local q6="Normal"local
q7=math.rad;local q8=false;local
q9=false;math.randomseed(os.time())hum.WalkSpeed=16;char.Health:Destroy()hum.MaxHea
lth=math.huge;wait(0.1)hum.Health=math.huge;Debounces={on=false,ks=false,CanAttack=
true,CanJoke=true,NoIdl=false,Slashing=false,Slashed=false,Grabbing=false,Grabbed=f
alse}local qa={char.Name}function lerp(a,b,t)return a+(b-a)*t end;function
slerp(a,b,t)dot=a:Dot(b)if dot>0.99999 or dot<-0.99999 then return t<=0.5 and a or
b else r=math.acos(dot)return(a*math.sin((1-t)*r)+b*math.sin(t*r))/math.sin(r)end
end;function matrixInterpolate(a,b,t)local
iq,ir,is,qb,qc,qd,qe,qf,qg,qh,qj,qk=a:components()local
iu,iv,iw,ql,qm,qn,qo,qp,qq,qr,qs,qt=b:components()local
qu=lerp(Vector3.new(iq,ir,is),Vector3.new(iu,iv,iw),t)local
qv=slerp(Vector3.new(qb,qc,qd),Vector3.new(ql,qm,qn),t)local
eM=slerp(Vector3.new(qe,qf,qg),Vector3.new(qo,qp,qq),t)local
v3=slerp(Vector3.new(qh,qj,qk),Vector3.new(qr,qs,qt),t)local t=qv:Dot(eM)if not(t<0
or t==0 or t>0)then return CFrame.new()end;return
CFrame.new(qu.x,qu.y,qu.z,qv.x,qv.y,qv.z,eM.x,eM.y,eM.z,v3.x,v3.y,v3.z)end;function
genWeld(a,b)local c4=Instance.new("Weld",a)c4.Part0=a;c4.Part1=b;return c4
end;function weld(a,b)local
weld=Instance.new("Weld")weld.Name="W"weld.Part0=a;weld.Part1=b;weld.C0=a.CFrame:in
verse()*b.CFrame;weld.Parent=a;return weld end;function Lerp(dG,qw,qx)local
bV={dG.X,dG.Y,dG.Z,dG:toEulerAnglesXYZ()}local
bW={qw.X,qw.Y,qw.Z,qw:toEulerAnglesXYZ()}for T,v in pairs(bV)do bV[T]=v+(bW[T]-
v)*qx end;return
CFrame.new(bV[1],bV[2],bV[3])*CFrame.Angles(select(4,unpack(bV)))end;newWeld=functi
on(cd,ce,cg,ch,ci)local
cc=Instance.new("Weld",ce)cc.Part0=cd;cc.Part1=ce;cc.C0=CFrame.new(cg,ch,ci)end;for
T,v in pairs(bm:children())do if v:IsA("Sound")then v:Destroy()end end;function
HasntTouched(qy)local qz=true;for U,v in pairs(qa)do if v==qy then qz=false end
end;return qz
end;bk.Size=bk.Size*2;bl.Size=bl.Size*2;bi.Size=bi.Size*2;bj.Size=bj.Size*2;torso.S
ize=torso.Size*2;bm.Size=bm.Size*2;lf.Size=lf.Size*2;newWeld(torso,bk,-
1.5,0.5,0)bk.Weld.C1=CFrame.new(0,0.5,0)newWeld(torso,bl,1.5,0.5,0)bl.Weld.C1=CFram
e.new(0,0.5,0)newWeld(torso,bm,0,1.5,0)newWeld(torso,bi,-0.5,-
1,0)bi.Weld.C1=CFrame.new(0,1,0)newWeld(torso,bj,0.5,-
1,0)bj.Weld.C1=CFrame.new(0,1,0)newWeld(lf,torso,0,-
1,0)torso.Weld.C1=CFrame.new(0,-
1,0)z=Instance.new("Sound",char)z.SoundId="rbxassetid://449048980"z.Looped=true;z.P
itch=1;z.Volume=1;wait(.01)z:Play()wait(0.1)p.Character.Head.BrickColor=BrickColor.
new("Really black")p.Character.Torso.BrickColor=BrickColor.new("Really
black")p.Character["Right Arm"].BrickColor=BrickColor.new("Really
black")p.Character["Right Leg"].BrickColor=BrickColor.new("Really
black")p.Character["Left Leg"].BrickColor=BrickColor.new("Really
black")p.Character["Left Arm"].BrickColor=BrickColor.new("Really
black")p.Character.Head.Material="Granite"p.Character.Torso.Material="Granite"p.Cha
racter["Right Arm"].Material="Granite"p.Character["Right
Leg"].Material="Granite"p.Character["Left Leg"].Material="Granite"p.Character["Left
Arm"].Material="Granite"larm1=Instance.new("Part",char)larm1.Transparency=1;larm1.B
rickColor=BrickColor.new("Lime
green")larm1.Size=Vector3.new(2.1,4.1,2.1)larm1.Position=Vector3.new(999,999,999)la
rm1.Material="SmoothPlastic"larm1.Name="larm"larmhold=Instance.new("Weld",char)larm
hold.Part0=bk;larmhold.Part1=larm1;larmhold.C0=CFrame.new(0,0,0)*CFrame.Angles(math
.rad(0),math.rad(0),math.rad(0))rarm1=Instance.new("Part",char)rarm1.Transparency=1
;rarm1.BrickColor=BrickColor.new("Lime
green")rarm1.Size=Vector3.new(2.1,4.1,2.1)rarm1.Position=Vector3.new(999,999,999)ra
rm1.Material="SmoothPlastic"rarm1.Name="rarm"rarmhold=Instance.new("Weld",char)rarm
hold.Part0=bl;rarmhold.Part1=rarm1;rarmhold.C0=CFrame.new(0,0,0)*CFrame.Angles(math
.rad(0),math.rad(0),math.rad(0))torso1=Instance.new("Part",char)torso1.Transparency
=1;torso1.BrickColor=BrickColor.new("Lime
green")torso1.Size=Vector3.new(4.1,4.1,2.1)torso1.Position=Vector3.new(999,999,999)
torso1.Material="SmoothPlastic"torso1.Name="torsh"torsohold=Instance.new("Weld",cha
r)torsohold.Part0=torso;torsohold.Part1=torso1;torsohold.C0=CFrame.new(0,0,0)*CFram
e.Angles(math.rad(0),math.rad(0),math.rad(0))lleg1=Instance.new("Part",char)lleg1.T
ransparency=1;lleg1.BrickColor=BrickColor.new("Lime
green")lleg1.Size=Vector3.new(2.1,4.1,2.1)lleg1.Position=Vector3.new(999,999,999)ll
eg1.Material="SmoothPlastic"lleg1.Name="lleg"lleghold=Instance.new("Weld",char)lleg
hold.Part0=bi;lleghold.Part1=lleg1;lleghold.C0=CFrame.new(0,0,0)*CFrame.Angles(math
.rad(0),math.rad(0),math.rad(0))rleg1=Instance.new("Part",char)rleg1.Transparency=1
;rleg1.BrickColor=BrickColor.new("Lime
green")rleg1.Size=Vector3.new(2.1,4.1,2.1)rleg1.Position=Vector3.new(999,999,999)rl
eg1.Material="SmoothPlastic"rleg1.Name="rleg"rleghold=Instance.new("Weld",char)rleg
hold.Part0=bj;rleghold.Part1=rleg1;rleghold.C0=CFrame.new(0,0,0)*CFrame.Angles(math
.rad(0),math.rad(0),math.rad(0))rhed1=Instance.new("Part",char)rhed1.Transparency=1
;rhed1.BrickColor=BrickColor.new("Lime
green")rhed1.Size=Vector3.new(4.3,2.6,2.6)rhed1.Position=Vector3.new(999,999,999)rh
ed1.Material="SmoothPlastic"rhed1.Name="hedd"rhedhold=Instance.new("Weld",char)rhed
hold.Part0=bm;rhedhold.Part1=rhed1;rhedhold.C0=CFrame.new(0,0,0)*CFrame.Angles(math
.rad(0),math.rad(0),math.rad(0))rhedmesh1=Instance.new("SpecialMesh",rhed1)rhedmesh
1.MeshType="Head"rhedmesh1.Scale=Vector3.new(1,1,1)Character["Torso"].Transparency=
1;Character["Head"].Transparency=1;Character["Right
Arm"].Transparency=1;Character["Left Arm"].Transparency=1;Character["Right
Leg"].Transparency=1;Character["Left
Leg"].Transparency=1;W(R.head.Handle,Character.hedd)W(R.torso.Handle,Character.tors
h)W(R.rightarm.Handle,Character.rarm)W(R.leftarm.Handle,Character.larm)W(R.rightleg
.Handle,Character.rleg)W(R.leftleg.Handle,Character.lleg)R.torso.Handle.Attachment.
Rotation=Vector3.new(0,0,0)R.head.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.ri
ghtarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.leftarm.Handle.Attachment.Ro
tation=Vector3.new(90,0,0)R.rightleg.Handle.Attachment.Rotation=Vector3.new(90,0,0)
R.leftleg.Handle.Attachment.Rotation=Vector3.new(90,0,0)function
BurningEff(ec)local
qA=Instance.new("ParticleEmitter",ec)qA.Size=NumberSequence.new(.1)qA.Transparency=
NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0
),NumberSequenceKeypoint.new(1,1)})qA.LightEmission=0;qA.Lifetime=NumberRange.new(0
)qA.Speed=NumberRange.new(0)qA.Rate=0;qA.Texture="rbxassetid://284205403"qA.Acceler
ation=Vector3.new(0,10,0)qA.Color=ColorSequence.new(Color3.new(0,255,0))local
qB=Instance.new("ParticleEmitter",ec)qB.Size=NumberSequence.new(.1)qB.Transparency=
NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0
),NumberSequenceKeypoint.new(1,1)})qB.LightEmission=0;qB.Lifetime=NumberRange.new(0
)qB.Speed=NumberRange.new(0)qB.Rate=0;qB.Texture="rbxassetid://347504259"qB.Acceler
ation=Vector3.new(0,10,0)qB.Color=ColorSequence.new(Color3.new(0,255,0))local
qC=Instance.new("ParticleEmitter",ec)qC.Size=NumberSequence.new(1)qC.Transparency=N
umberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}
)qC.LightEmission=0;qC.Lifetime=NumberRange.new(0)qC.Speed=NumberRange.new(0)qC.Rat
e=0;qC.Texture="rbxassetid://284205403"qC.Acceleration=Vector3.new(0,10,0)qC.Color=
ColorSequence.new(Color3.new(0,255,0))end;Face='rbxassetid://0'local
qD=bm:FindFirstChild'face'qD.Texture=Face;qD=Instance.new("Decal",bm)qD.Face="Front
"qD.Texture="rbxassetid://0"BurningEff(bm)BurningEff(bl)BurningEff(bk)BurningEff(to
rso)LightOnBody=Instance.new("PointLight",bm)LightOnBody.Brightness=0;LightOnBody.R
ange=0;LightOnBody.Color=Color3.new(0,255,0)CV="Pastel blue"local
qE=Instance.new("BillboardGui",char)qE.Adornee=bm;qE.Name="_status"qE.Size=UDim2.ne
w(2,0,1.2,0)qE.StudsOffset=Vector3.new(-9,8,0)local
qF=Instance.new("TextLabel",qE)qF.Size=UDim2.new(10,0,7,0)qF.FontSize="Size24"qF.Te
xtScaled=true;qF.TextTransparency=0;qF.BackgroundTransparency=1;qF.TextTransparency
=0;qF.TextStrokeTransparency=0;qF.Font="Antique"qF.TextStrokeColor3=Color3.new(0,25
5,0)v=Instance.new("Part")v.Name="ColorBrick"v.Parent=p.Character;v.FormFactor="Sym
metric"v.Anchored=true;v.CanCollide=false;v.BottomSurface="Smooth"v.TopSurface="Smo
oth"v.Size=Vector3.new(10,5,3)v.Transparency=1;v.CFrame=char.Torso.CFrame;v.BrickCo
lor=BrickColor.new(CV)v.Transparency=1;qF.TextColor3=Color3.new(0,0,0)v.Shape="Bloc
k"qF.Text=""if q8==true then for T,v in pairs(workspace:GetChildren())do if
v:IsA("Part")then if v.Size.x>150 then
v.CFrame=CFrame.new(v.Position)*CFrame.Angles(q7(math.random(-
1,1)),q7(math.random(-1,1)),q7(math.random(-1,1)))end end end end;if q9==true then
for T,v in pairs(workspace:GetChildren())do if v:IsA("Part")then if v.Size.x>150
then v.CFrame=CFrame.new(v.Position)*CFrame.Angles(q7(math.random(-
2,2)),q7(math.random(-2,2)),q7(math.random(-2,2)))end end end end;local
bA=0;GroundWave2=function()local
qG=char["Beam"..bA].CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))Colors
={"White","White"}local
qH=Instance.new("Part",char)qH.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qH.Anchored=true;qH.Name="Wave"qH.CanCollide=false;qH.Locked=true;qH.Size=Vect
or3.new(1,1,1)qH.TopSurface="Smooth"qH.BottomSurface="Smooth"qH.Transparency=0.35;q
H.CFrame=qG;wm1=Instance.new("SpecialMesh",qH)wm1.MeshId="rbxassetid://3270017"coro
utine.wrap(function()for T=1,30,1 do
wm1.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qH.Size=wm1.Scale;qH.CFrame=qG;qH.Transpare
ncy=T/30;wait()end;wait()qH:Destroy()end)()end;GroundWave3=function()local
qG=char["Beam"..bA].CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))Color
s={"White","White"}local
qI=Instance.new("Part",char)qI.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qI.Anchored=true;qI.Name="Wave"qI.CanCollide=false;qI.Locked=true;qI.Size=Vect
or3.new(1,1,1)qI.TopSurface="Smooth"qI.BottomSurface="Smooth"qI.Transparency=0.35;q
I.CFrame=qG;wm2=Instance.new("SpecialMesh",qI)wm2.MeshId="rbxassetid://3270017"coro
utine.wrap(function()for T=1,30,1 do
wm2.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qI.Size=wm2.Scale;qI.CFrame=qG;qI.Transpare
ncy=T/30;wait()end;wait()qI:Destroy()end)()end;GroundWave4=function()local
qG=char["Beam"..bA].CFrame*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))Color
s={"White","White"}local
qJ=Instance.new("Part",char)qJ.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qJ.Anchored=true;qJ.Name="Wave"qJ.CanCollide=false;qJ.Locked=true;qJ.Size=Vect
or3.new(1,1,1)qJ.TopSurface="Smooth"qJ.BottomSurface="Smooth"qJ.Transparency=0.35;q
J.CFrame=qG;wm3=Instance.new("SpecialMesh",qJ)wm3.MeshId="rbxassetid://3270017"coro
utine.wrap(function()for T=1,30,1 do
wm3.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qJ.Size=wm3.Scale;qJ.CFrame=qG;qJ.Transpare
ncy=T/30;wait()end;wait()qJ:Destroy()end)()end;GroundWave5=function()local
qG=lf.CFrame*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))Colors={"Lime
green","Lime green"}local
qK=Instance.new("Part",char)qK.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qK.Anchored=true;qK.Name="Wave"qK.CanCollide=false;qK.Locked=true;qK.Size=Vect
or3.new(1,1,1)qK.TopSurface="Smooth"qK.BottomSurface="Smooth"qK.Transparency=0.35;q
K.CFrame=qG;wm31=Instance.new("SpecialMesh",qK)wm31.MeshId="rbxassetid://3270017"co
routine.wrap(function()for
T=1,30,1 do
wm31.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qK.Size=wm31.Scale;qK.CFrame=qG;qK.Transpa
rency=T/30;wait()end;wait()qK:Destroy()end)()end;GroundWave6=function()local
qG=lf.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))Colors={"Lime
green","Lime green"}local
qL=Instance.new("Part",char)qL.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qL.Anchored=true;qL.Name="Wave"qL.CanCollide=false;qL.Locked=true;qL.Size=Vect
or3.new(1,1,1)qL.TopSurface="Smooth"qL.BottomSurface="Smooth"qL.Transparency=0.35;q
L.CFrame=qG;wm311=Instance.new("SpecialMesh",qL)wm311.MeshId="rbxassetid://3270017"
coroutine.wrap(function()for T=1,30,1 do
wm311.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qL.Size=wm311.Scale;qL.CFrame=qG;qL.Trans
parency=T/30;wait()end;wait()qL:Destroy()end)()end;GroundWave7=function()local
qG=lf.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))Colors={"Lime
green","Lime green"}local
qM=Instance.new("Part",char)qM.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qM.Anchored=true;qM.Name="Wave"qM.CanCollide=false;qM.Locked=true;qM.Size=Vect
or3.new(1,1,1)qM.TopSurface="Smooth"qM.BottomSurface="Smooth"qM.Transparency=0.35;q
M.CFrame=qG;wm3111=Instance.new("SpecialMesh",qM)wm3111.MeshId="rbxassetid://327001
7"coroutine.wrap(function()for T=1,30,1 do
wm3111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qM.Size=wm3111.Scale;qM.CFrame=qG;qM.Tra
nsparency=T/30;wait()end;wait()qM:Destroy()end)()end;GroundWave8=function()local
qG=lf.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))Colors={"Lime
green","Lime green"}local
qN=Instance.new("Part",char)qN.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qN.Anchored=true;qN.Name="Wave"qN.CanCollide=false;qN.Locked=true;qN.Size=Vect
or3.new(1,1,1)qN.TopSurface="Smooth"qN.BottomSurface="Smooth"qN.Transparency=0.35;q
N.CFrame=qG;wm31111=Instance.new("SpecialMesh",qN)wm31111.MeshId="rbxassetid://3270
017"coroutine.wrap(function()for T=1,30,1 do
wm31111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qN.Size=wm31111.Scale;qN.CFrame=qG;qN.T
ransparency=T/30;wait()end;wait()qN:Destroy()end)()end;GroundWave9=function()local
qG=lf.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))Colors={"Lime
green","Lime green"}local
qO=Instance.new("Part",char)qO.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qO.Anchored=true;qO.Name="Wave"qO.CanCollide=false;qO.Locked=true;qO.Size=Vect
or3.new(1,1,1)qO.TopSurface="Smooth"qO.BottomSurface="Smooth"qO.Transparency=0.35;q
O.CFrame=qG;wm311111=Instance.new("SpecialMesh",qO)wm311111.MeshId="rbxassetid://32
70017"coroutine.wrap(function()for T=1,30,1 do
wm311111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qO.Size=wm311111.Scale;qO.CFrame=qG;qO
.Transparency=T/30;wait()end;wait()qO:Destroy()end)
()end;GroundWave10=function()local
qG=lf.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))Colors={"Lime
green","Lime green"}local
qP=Instance.new("Part",char)qP.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qP.Anchored=true;qP.Name="Wave"qP.CanCollide=false;qP.Locked=true;qP.Size=Vect
or3.new(1,1,1)qP.TopSurface="Smooth"qP.BottomSurface="Smooth"qP.Transparency=0.35;q
P.CFrame=qG;wm3111111=Instance.new("SpecialMesh",qP)wm3111111.MeshId="rbxassetid://
3270017"coroutine.wrap(function()for T=1,30,1 do
wm3111111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qP.Size=wm3111111.Scale;qP.CFrame=qG;
qP.Transparency=T/30;wait()end;wait()qP:Destroy()end)()end;local
qG=CFrame.new(lf.Position-
Vector3.new(0,3,0))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))function
nooutline(ec)ec.TopSurface,ec.BottomSurface,ec.RightSurface,ec.LeftSurface,ec.Front
Surface,ec.BackSurface=10,10,10,10,10,10 end;function debris(qQ,qR,ox)for qS=1,ox
do do local
qT=Instance.new("Part")nooutline(qT)qT.Name="debrisobeb"qT.Anchored=true;qT.BrickCo
lor=qR.BrickColor;qT.CanCollide=true;qT.Material=qR.Material;qT.Transparency=qR.Tra
nsparency;qT.Size=Vector3.new(math.random(16,24),math.random(12,16),math.random(16,
24))qT.CFrame=qQ*CFrame.Angles(0,math.rad(ox*qS),0)*CFrame.new(0,-
5,math.random(18,22))*CFrame.Angles(math.rad(math.random(-30,-
15)),math.rad(math.random(0,1)),math.rad(math.random(0,1)))qT.Parent=workspace;game
.Debris:AddItem(qT,25)delay(15,function()if qT then
qT.CanCollide=false;qT.Anchored=false end end)end end;for c=1,ox do do local
qU=Instance.new("Part")nooutline(qU)qU.Name="moredebr"qU.Anchored=false;qU.BrickCol
or=qR.BrickColor;qU.CanCollide=false;qU.Material=qR.Material;qU.Transparency=qR.Tra
nsparency;qU.Size=Vector3.new(math.random(8,18),math.random(6,18),math.random(8,18)
)qU.CFrame=qQ*CFrame.Angles(0,math.rad(30*c),0)*CFrame.new(0,-
5,math.random(18,22))*CFrame.Angles(math.rad(math.random(-30,-
15)),math.rad(math.random(0,1)),math.rad(math.random(0,1)))qU.Parent=workspace;qU.V
elocity=Vector3.new(math.random(-75,75),math.random(120,240),math.random(-
75,75))qU.RotVelocity=Vector3.new(math.random(-35,35),math.random(-
35,35),math.random(-
35,35))game.Debris:AddItem(qU,45)delay(2,function()qU.CanCollide=true;wait(10)if qU
then qU.CanCollide=false end end)end end end;function
weld5(eQ,eR,dH,dG)weeld=Instance.new("Weld",eQ)weeld.Part0=eQ;weeld.Part1=eR;weeld.
C0=dH;weeld.C1=dG;return weeld
end;par,loc=workspace:FindPartOnRay(Ray.new(lf.Position,(lf.Position-(lf.Position-
Vector3.new(0,2,0))).unit*-500),lf)local qV=math.acos;local qW=math.sqrt;local
qX=Vector3.new;local qY=CFrame.fromAxisAngle;local function qZ(eX)local
dW,dX,dY,q_,r0,r1,r2,r3,r4,r5,r6,r7=eX:components()local k8=math.acos((q_+r3+r7-
1)/2)local r8=(r6-r4)^2+(r1-r5)^2+(r2-r0)^2;r8=r8==0 and 0.00001 or r8;local
r9=(r6-r4)^2+(r1-r5)^2+(r2-r0)^2;r9=r9==0 and 0.00001 or r9;local b9=(r6-r4)^2+(r1-
r5)^2+(r2-r0)^2;b9=b9==0 and 0.00001 or b9;local x=(r6-r4)/qW(r8)local iP=(r1-
r5)/qW(r9)local z=(r2-r0)/qW(b9)return qX(x,iP,z),k8 end;function
ApplyTrig(fh,ra)local jC,eU=ra(0),ra(1)local T=ra(fh)return(T-jC)/(eU-
jC)end;function LerpCFrame(rb,rc,fh)local re,rf=qZ(rb:inverse()*rc)return
rb*qY(re,rf*fh)+(rc.p-rb.p)*fh end;function Crater(Torso,rg)Spawn(function()local
Ray=Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)local eV={}for T,v in
pairs(game:GetService("Players"):GetPlayers())do if v.Character~=nil then
eV[#eV+1]=v.Character end end;local
jD,eS,ri=Workspace:FindPartOnRayWithIgnoreList(Ray,eV)if jD==nil then return
end;local rj={}for T=1,360,10 do local
rk=Instance.new("Part",Torso.Parent)rk.Anchored=true;rk.FormFactor="Custom"rk.Brick
Color=jD.BrickColor;rk.Material=jD.Material;rk.TopSurface="Smooth"rk.BottomSurface=
"Smooth"rk.CanCollide=false;rk.Size=Vector3.new(10,20,20)*math.random(80,100)/100;r
k.CFrame=(CFrame.new(eS,eS+ri)*CFrame.Angles(math.rad(90),0,0)-
Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-
50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-
50,50)))rj[#rj+1]={rk,rk.CFrame,
(CFrame.new(eS,eS+ri)*CFrame.Angles(math.rad(90),0,0)-
Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(T),0)*CFrame.new(0,0,-
rg)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-
15,15)),math.rad(math.random(-15,15))),rk.Size}if math.random(0,0)==0 then local
rk=Instance.new("Part",Torso.Parent)rk.Anchored=true;rk.FormFactor="Custom"rk.Brick
Color=jD.BrickColor;rk.Material=jD.Material;rk.TopSurface="Smooth"rk.CanCollide=fal
se;rk.BottomSurface="Smooth"rk.Size=Vector3.new(4,4,4)*math.random(80,100)/100;rk.C
Frame=(CFrame.new(eS,eS+ri)*CFrame.Angles(math.rad(90),0,0)-
Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-
50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-
50,50)))rj[#rj+1]={rk,rk.CFrame,CFrame.new(eS,eS+ri)*CFrame.Angles(math.rad(90),0,0
)*CFrame.Angles(0,math.rad(T),0)*CFrame.new(0,0,-rg-
8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-
90,90)),math.rad(math.random(-90,90))),rk.Size}end end;for T=0,1,0.05 do for rl,v
in pairs(rj)do
v[1].CFrame=LerpCFrame(v[2],v[3],ApplyTrig(T,math.cos))end;wait(0.02)end;for T,v in
pairs(rj)do if v[1].Size.X>2.1 then
v[1].CFrame=v[1].CFrame+Vector3.new(0,2,0)end;v[1].Anchored=false end;for
T=0,1,0.05 do for rl,v in pairs(rj)do v[1].Transparency=T;if T==1 then
v[1]:Destroy()elseif T>=0.25 then v[1].CanCollide=false end
end;wait(0.02)end;rj=nil end)end;function FindNearestTorso(i,nj,rm)if rm then
return(rm.Torso.CFrame.p-i).magnitude<nj end;local ro={}for T,v in
pairs(workspace:GetChildren())do if v:IsA("Model")then if
v:findFirstChild("Torso")then if v~=char then if(v.Torso.Position-i).magnitude<=nj
then table.insert(ro,v)end end end end end;return ro end;function
FindNearestHead(i,nj,rm)if rm then return(rm.Head.CFrame.p-i).magnitude<nj
end;local ro={}for T,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if
v:findFirstChild("Head")then if v~=char then if(v.Head.Position-i).magnitude<=nj
then table.insert(ro,v)end end end end end;return ro end;function
FindNearestRightArm(i,nj,rm)if rm then return(rm.RightArm.CFrame.p-i).magnitude<nj
end;local ro={}for T,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if
v:findFirstChild("Right Arm")then if v~=char then if(v.RightArm.Position-
i).magnitude<=nj then table.insert(ro,v)end end end end end;return ro end;function
FindNearestLeftArm(i,nj,rm)if rm then return(rm.LeftArm.CFrame.p-i).magnitude<nj
end;local ro={}for T,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if
v:findFirstChild("Left Arm")then if v~=char then if(v.LeftArm.Position-
i).magnitude<=nj then table.insert(ro,v)end end end end end;return ro end;function
FindNearestRightLeg(i,nj,rm)if rm then return(rm.RightLeg.CFrame.p-i).magnitude<nj
end;local ro={}for T,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if
v:findFirstChild("Right Leg")then if v~=char then if(v.RightLeg.Position-
i).magnitude<=nj then table.insert(ro,v)end end end end end;return ro end;function
FindNearestLeftLeg(i,nj,rm)if rm then return(rm.LeftLeg.CFrame.p-i).magnitude<nj
end;local ro={}for T,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if
v:findFirstChild("Left Leg")then if v~=char then if(v.LeftLeg.Position-
i).magnitude<=nj
then table.insert(ro,v)end end end end end;return ro
end;mouse.KeyDown:connect(function(dr)if dr=="q"then hum.WalkSpeed=0;if
Debounces.CanAttack==true then
Debounces.CanAttack=false;Debounces.NoIdl=true;Debounces.on=true;for T=1,30 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.4,2.4,0)*CFrame.Angles(math.rad(170),math.r
ad(0),math.rad(-34)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
2.4,2.4,0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)),0.2)bm.Weld.C0=Ler
p(bm.Weld.C0,CFrame.new(0,3,.2)*CFrame.Angles(math.rad(16),math.rad(0),0),0.2)torso
.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.2,0)*CFrame.Angles(math.rad(20),math.rad(0),0),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFr
ame.new(-1,-3,0)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(0)),0.2)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-2,-
1.4)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)if
Debounces.on==false then break
end;rs:wait(6)end;v=Instance.new("Sound")v.SoundId="rbxassetid://862467390"v.Parent
=char;v.Looped=false;v.Pitch=.94;v.Volume=50;wait(.01)v:Play()local
rp=function()local
rq=Instance.new("Part",char)rq.Anchored=true;rq.BrickColor=BrickColor.new("Lime
green")rq.CanCollide=false;rq.FormFactor=3;rq.Name="Ring"rq.Size=Vector3.new(1,1,1)
rq.Transparency=0.35;rq.TopSurface=0;rq.BottomSurface=0;local
rr=Instance.new("SpecialMesh",rq)rr.MeshId="http://www.roblox.com/asset/?
id=3270017"rr.Scale=Vector3.new(10,10,1)rq.CFrame=CFrame.new(0,-
2,0)*CFrame.Angles(0,0,0)local
rt=Instance.new("Part",game.Workspace)rt.Name="Shockwave"rt.BrickColor=BrickColor.n
ew("Lime
green")rt.Size=Vector3.new(1,1,1)rt.Shape="Ball"rt.CanCollide=false;rt.Anchored=tru
e;rt.TopSurface=0;rt.BottomSurface=0;rt.Touched:connect(function(hit)if
hit.Parent:findFirstChild("Humanoid")and hit.Parent:findFirstChild("Torso")then
local ru=true;local rv={char.Name,"Wings","Scythe","Thingy","Thingy2"}for T,v in
pairs(rv)do if hit.Parent.Name==v then ru=false end end;if ru then
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").
Health-
1;hit.Parent:findFirstChild("Torso").Velocity=hit.Parent:findFirstChild("Torso").CF
rame.lookVector*-120 end end
end)Instance.new("SpecialMesh",rt).MeshType="Sphere"coroutine.wrap(function()for
T=1,20,0.2 do
rr.Scale=Vector3.new(10+T*2,10+T*2,1)rq.Transparency=T/20;rq.CFrame=rt.CFrame;wait(
)end;wait()rq:Destroy()end)()Delay(0,function()for T=1,50,1 do
rt.Size=Vector3.new(1+T,1+T,1+T)rt.CFrame=char.Torso.CFrame;local
t=T/50;rt.Transparency=t;wait()end;rt:Destroy()end)Delay(0,function()while wait()do
if rt~=nil then rt.CFrame=char.Torso.CFrame else break end end
end)end;new=Instance.new;v3=Vector3.new;a21e=new("Part",char)a21e.Name="Beam"..bA;a
21e.Locked=true;a21e.Size=v3(1,1,1)a21e.CanCollide=false;a21e.Position=v3(999,999,9
99)a21e.BrickColor=BrickColor.new("Lime
green")a21e.Material="Neon"a21e.Transparency=0;aa21e=new("SpecialMesh",a21e)a21e.An
chored=true;a21e.Position=lf.Position;aa21e.MeshType="Sphere"aa21e.Scale=v3(1,1,1)c
oroutine.resume(coroutine.create(function()BurningEff(FindNearestTorso(lf.CFrame.p,
35))BurningEff(FindNearestHead(lf.CFrame.p,35))BurningEff(FindNearestRightArm(lf.CF
rame.p,35))BurningEff(FindNearestLeftArm(lf.CFrame.p,35))BurningEff(FindNearestRigh
tLeg(lf.CFrame.p,35))BurningEff(FindNearestLeftLeg(lf.CFrame.p,35))end))for T,v in
pairs(FindNearestTorso(lf.CFrame.p,25))do if v:FindFirstChild('Humanoid')then
v.Humanoid:TakeDamage(math.random(0,0))v.Humanoid.PlatformStand=true;v:FindFirstChi
ld("Torso").Velocity=torso.CFrame.lookVector*200;BurningEff(v:FindFirstChild('Torso
'))end end;coroutine.resume(coroutine.create(function()for T,v in
pairs(workspace:children())do charr=v:FindFirstChild('Character')for T=1,40 do
charr.Humanoid.CameraOffset=Vector3.new(math.random(-0.7,0.7),math.random(-
0.7,0.7),math.random(-
0.7,0.7))wait()end;charr.Humanoid.CameraOffset=Vector3.new(0,0,0)end
end))coroutine.resume(coroutine.create(function()for T=1,40 do
char.Humanoid.CameraOffset=Vector3.new(math.random(-0.7,0.7),math.random(-
0.7,0.7),math.random(-
0.7,0.7))wait()end;char.Humanoid.CameraOffset=Vector3.new(0,0,0)end))coroutine.resu
me(coroutine.create(function()par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Po
sition,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-
500),char)if par then local qQ=CFrame.new(loc)debris(qQ,par,50)end
end))Crater(lf,155)GroundWave5()GroundWave6()GroundWave7()GroundWave8()GroundWave9(
)GroundWave10()coroutine.resume(coroutine.create(function()for T=1,25 do
wait()aa21e.Scale=aa21e.Scale+v3(5,5,5)a21e.Transparency=a21e.Transparency+0.04 end
end))for T=1,30 do
bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,0)*CFrame.Angles(math.rad(20),math.rad(0)
,math.rad(0)),0.3)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.6,0)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(0)),0.3)bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,0.9,.4)*CF
rame.Angles(math.rad(-
50),math.rad(0),math.rad(28)),0.3)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,0.9,.4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-
28)),0.3)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-
3,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.2)bj.Weld.C0=Lerp(bj.Weld
.C0,CFrame.new(1,-3.2,.3)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(0)),0.2)if Debounces.on==false then break
end;rs:wait()end;wait(4.4)Debounces.NoIdl=false;hum.WalkSpeed=16;Debounces.on=false
;wait()if Debounces.CanAttack==false then Debounces.CanAttack=true;v:Destroy()end
end end end)function
weld5(eQ,eR,dH,dG)weeld=Instance.new("Weld",eQ)weeld.Part0=eQ;weeld.Part1=eR;weeld.
C0=dH;weeld.C1=dG;return weeld end;Grab=false;mouse.KeyDown:connect(function(dr)if
dr=="z"then Debounces.on=true;Debounces.NoIdl=true;if Grab==false then
gp=nil;con1=bk.Touched:connect(function(hit)ht=hit.Parent;hum1=ht:FindFirstChild('H
umanoid')if hum1~=nil then
hum1.PlatformStand=true;gp=ht;Grab=true;asd=weld5(bk,ht:FindFirstChild("Torso"),CFr
ame.new(0,-
3.3,0),CFrame.new(0,0,0))asd.Parent=bk;asd.Name="asd"asd.C0=asd.C0*CFrame.Angles(ma
th.rad(-90),0,0)elseif hum1==nil then con1:disconnect()wait()return end end)for
T=1,18 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(36)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)),0.2)bm.Weld.C0=Le
rp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(0),0),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.8,0)*CFrame.Angles(math.rad(-
60),math.rad(0),0),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-
3,-.6)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),0.2)bj.Weld.C0=Lerp(bj.W
eld.C0,CFrame.new(1,-
3,-.6)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),0.2)if
Debounces.on==false then break
end;wait()end;con1:disconnect()Debounces.on=false;Debounces.NoIdl=false;wait(0.1)ht
:FindFirstChild("Torso").CanCollide=false;ht:FindFirstChild("RightArm").CanCollide=
false;ht:FindFirstChild("LeftArm").CanCollide=false;ht:FindFirstChild("RightLeg").C
anCollide=false;ht:FindFirstChild("LeftLeg").CanCollide=false;ht:FindFirstChild("He
ad").CanCollide=false elseif Grab==true then Grab=false;for T=1,20 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(-20)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
2.6,.9,-.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-
20)),0.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(0),0),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.2,0)*CFrame.Angles(0,math.rad(0),0),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-
1.2,-3,0)*CFrame.Angles(0,0,math.rad(-
10)),0.2)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-
3,0)*CFrame.Angles(0,0,math.rad(10)),0.2)if Debounces.on==false then
end;wait()end;if gp~=nil then for T,v in pairs(bk:GetChildren())do if
v.Name=="asd"and v:IsA("Weld")then v:Remove()end
end;bv=Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))bv.maxForce=Vector3.n
ew(400000,400000,400000)bv.P=125000000000000;bv.velocity=char.Head.CFrame.lookVecto
r*1000;for T=1,12 do bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
2.6,.9,-.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)),0.5)if
Debounces.on==false then
end;wait()end;ht=nil;Spawn(function()wait(0.5)bv:Destroy()end)Debounces.on=false;De
bounces.NoIdl=false elseif ht==nil then
wait()Grab=false;Debounces.on=false;Debounces.NoIdl=false end end end
end)mouse.KeyDown:connect(function(dr)if dr=="c"then if Debounces.CanAttack==true
then
Debounces.CanAttack=false;Debounces.NoIdl=true;Debounces.on=true;GroundWaves5=funct
ion()local
qG=ht:FindFirstChild("Torso").CFrame*CFrame.Angles(math.rad(0),math.rad(90),math.ra
d(0))Colors={"Lime green","Lime green"}local
qK=Instance.new("Part",char)qK.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qK.Anchored=true;qK.Name="Wave"qK.CanCollide=false;qK.Locked=true;qK.Size=Vect
or3.new(1,1,1)qK.TopSurface="Smooth"qK.BottomSurface="Smooth"qK.Transparency=0.35;q
K.CFrame=qG;wm31=Instance.new("SpecialMesh",qK)wm31.MeshId="rbxassetid://3270017"co
routine.wrap(function()for T=1,30,1 do
wm31.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qK.Size=wm31.Scale;qK.CFrame=qG;qK.Transpa
rency=T/30;wait()end;wait()qK:Destroy()end)()end;GroundWaves6=function()local
qG=ht:FindFirstChild("Torso").CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.ra
d(0))Colors={"Lime green","Lime green"}local
qL=Instance.new("Part",char)qL.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qL.Anchored=true;qL.Name="Wave"qL.CanCollide=false;qL.Locked=true;qL.Size=Vect
or3.new(1,1,1)qL.TopSurface="Smooth"qL.BottomSurface="Smooth"qL.Transparency=0.35;q
L.CFrame=qG;wm311=Instance.new("SpecialMesh",qL)wm311.MeshId="rbxassetid://3270017"
coroutine.wrap(function()for T=1,30,1 do
wm311.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qL.Size=wm311.Scale;qL.CFrame=qG;qL.Trans
parency=T/30;wait()end;wait()qL:Destroy()end)()end;GroundWaves7=function()local
qG=ht:FindFirstChild("Torso").CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.ra
d(0))Colors={"Lime
green","Lime green"}local
qM=Instance.new("Part",char)qM.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qM.Anchored=true;qM.Name="Wave"qM.CanCollide=false;qM.Locked=true;qM.Size=Vect
or3.new(1,1,1)qM.TopSurface="Smooth"qM.BottomSurface="Smooth"qM.Transparency=0.35;q
M.CFrame=qG;wm3111=Instance.new("SpecialMesh",qM)wm3111.MeshId="rbxassetid://327001
7"coroutine.wrap(function()for T=1,30,1 do
wm3111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qM.Size=wm3111.Scale;qM.CFrame=qG;qM.Tra
nsparency=T/30;wait()end;wait()qM:Destroy()end)()end;GroundWaves8=function()local
qG=ht:FindFirstChild("Torso").CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.ra
d(0))Colors={"Lime green","Lime green"}local
qN=Instance.new("Part",char)qN.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qN.Anchored=true;qN.Name="Wave"qN.CanCollide=false;qN.Locked=true;qN.Size=Vect
or3.new(1,1,1)qN.TopSurface="Smooth"qN.BottomSurface="Smooth"qN.Transparency=0.35;q
N.CFrame=qG;wm31111=Instance.new("SpecialMesh",qN)wm31111.MeshId="rbxassetid://3270
017"coroutine.wrap(function()for T=1,30,1 do
wm31111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qN.Size=wm31111.Scale;qN.CFrame=qG;qN.T
ransparency=T/30;wait()end;wait()qN:Destroy()end)()end;GroundWaves9=function()local
qG=ht:FindFirstChild("Torso").CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.ra
d(0))Colors={"Lime green","Lime green"}local
qO=Instance.new("Part",char)qO.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qO.Anchored=true;qO.Name="Wave"qO.CanCollide=false;qO.Locked=true;qO.Size=Vect
or3.new(1,1,1)qO.TopSurface="Smooth"qO.BottomSurface="Smooth"qO.Transparency=0.35;q
O.CFrame=qG;wm311111=Instance.new("SpecialMesh",qO)wm311111.MeshId="rbxassetid://32
70017"coroutine.wrap(function()for T=1,30,1 do
wm311111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qO.Size=wm311111.Scale;qO.CFrame=qG;qO
.Transparency=T/30;wait()end;wait()qO:Destroy()end)
()end;GroundWaves10=function()local
qG=ht:FindFirstChild("Torso").CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.ra
d(0))Colors={"Lime green","Lime green"}local
qP=Instance.new("Part",char)qP.BrickColor=BrickColor.new(Colors[math.random(1,#Colo
rs)])qP.Anchored=true;qP.Name="Wave"qP.CanCollide=false;qP.Locked=true;qP.Size=Vect
or3.new(1,1,1)qP.TopSurface="Smooth"qP.BottomSurface="Smooth"qP.Transparency=0.35;q
P.CFrame=qG;wm3111111=Instance.new("SpecialMesh",qP)wm3111111.MeshId="rbxassetid://
3270017"coroutine.wrap(function()for T=1,30,1 do
wm3111111.Scale=Vector3.new(5+T*5.2,3+T*5.2,5)qP.Size=wm3111111.Scale;qP.CFrame=qG;
qP.Transparency=T/30;wait()end;wait()qP:Destroy()end)()end;for T=1,40 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break
end;wait()end;coroutine.resume(coroutine.create(function()for T=1,5 do
p=Instance.new("Part")p.FrontSurface=par.TopSurface;p.Material=par.Material;p.Botto
mSurface=0;p.Anchored=true;p.CanCollide=false;p.BrickColor=par.BrickColor;p.Size=Ve
ctor3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))p.CFrame=CFram
e.new(ht.Position-Vector3.new(math.random(-T,T)/1,3,math.random(-
T,T)/1),loc+Vector3.new(0,1000-T*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-
10,10)/30,math.random(-10,10)/30,math.random(-
10,10)/30)p.Parent=char;game:GetService("Debris"):AddItem(p,2+T*.1)if
math.random(1,5)==5 then
coroutine.resume(coroutine.create(function(p)f=Instance.new("Smoke")f.Parent=p;f.Si
ze=30;f.RiseVelocity=0;f.Opacity=.025;Swait(.1)f.Enabled=false;Swait(1)f:Remove()en
d),p)end end;for T=1,5 do for T=1,1 do
p=Instance.new("Part")p.TopSurface=par.TopSurface;p.BottomSurface=par.BottomSurface
;p.Material=par.Material;p.BottomSurface=0;p.Anchored=false;p.CanCollide=true;p.Bri
ckColor=par.BrickColor;p.formFactor="Custom"p.Size=Vector3.new(math.random(15,35)/1
2,math.random(13,35)/12,math.random(15,35)/12)p.CFrame=CFrame.new(ht.Position-
Vector3.new(math.random(-4,4),-2,math.random(-
4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-
10,10)/5,math.random(-
10,10)/20)p.Parent=char;game:GetService("Debris"):AddItem(p,3+T*.1)p.Velocity=Vecto
r3.new(math.random(-10,10)*4,math.random(40,80),math.random(-
10,10)*4)p.RotVelocity=p.Velocity;if math.random(1,5)==5 then
coroutine.resume(coroutine.create(function(p)f=Instance.new("Smoke")f.Parent=p;f.Si
ze=15;f.RiseVelocity=10;f.Opacity=.1;Swait(.1)f.Enabled=false;Swait(1)f:Remove()end
),p)end end end end))coroutine.resume(coroutine.create(function()wait(0.2)for T,v
in pairs(FindNearestTorso(torso.CFrame.p,25))do if v:FindFirstChild('Humanoid')then
v.Humanoid:TakeDamage(math.random(0,0))v.Humanoid.PlatformStand=true;v:FindFirstChi
ld("Torso").Velocity=bm.CFrame.lookVector*100 end
end;GroundWaves5()GroundWaves6()GroundWaves7()GroundWaves8()GroundWaves9()GroundWav
es10()end))for T=1,20 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.6)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.6)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;if Debounces.CanAttack==false then
Debounces.CanAttack=true;Debounces.on=false;Debounces.NoIdl=false end end end
end)function newRay(start,qD,rw,rx)local ry=Ray.new(start.p,(qD.p-
start.p).Unit*rw)hit,pos=Workspace:FindPartOnRayWithIgnoreList(ry,rx)return
ry,hit,pos end;function Swait(eO)if eO==0 or eO==nil then
game:GetService("RunService").Heartbeat:wait()else for T=1,eO do
game:GetService("RunService").Heartbeat:wait()end end end;function Landing2()local
rz=Instance.new("Part",char)rz.Anchored=true;rz.BrickColor=BrickColor.new("Lime
green")rz.CanCollide=false;rz.FormFactor=3;rz.Name="Ring"rz.Size=Vector3.new(1,1,1)
rz.Transparency=0;rz.TopSurface=0;rz.BottomSurface=0;rz.Position=lf.Position;rz.CFr
ame=rz.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))local
rA=Instance.new("SpecialMesh",rz)rA.MeshId="http://www.roblox.com/asset/?
id=3270017"local rng2=rz:Clone()rng2.Parent=char;local rB=rng2.Mesh;local
rng3=rz:Clone()rng3.Parent=char;local rC=rng3.Mesh;local
rng4=rz:Clone()rng4.Parent=char;local rD=rng4.Mesh;local
rng5=rz:Clone()rng5.Parent=char;local rE=rng5.Mesh;for T,v in
pairs(FindNearestTorso(torso.CFrame.p,905))do if v:FindFirstChild('Humanoid')then
v.Humanoid:TakeDamage(math.random(0,0))v.Humanoid.PlatformStand=true;v:FindFirstChi
ld("Torso").Velocity=bm.CFrame.lookVector*100 end end;wait()local rF=10;local
rG=10;for T=0,10,0.1 do
Swait()rz.Transparency=rz.Transparency+0.01;rng2.Transparency=rng2.Transparency+0.0
1;rng3.Transparency=rng3.Transparency+0.01;rng4.Transparency=rng4.Transparency+0.01
;rng5.Transparency=rng5.Transparency+0.01;rF=rF-0.125;rG=rG-
0.1;rB.Scale=rB.Scale+Vector3.new(rG/1.75,rG/1.75,4)rC.Scale=rC.Scale+Vector3.new(r
G/1.5,rG/1.5,3)rD.Scale=rD.Scale+Vector3.new(rG/1.25,rG/1.25,2)rE.Scale=rE.Scale+Ve
ctor3.new(rG,rG,1)rng5.Size=rE.Scale;rng5.CFrame=rz.CFrame;rA.Scale=rA.Scale+Vector
3.new(rG/2,rG/2,5)end end;function
Landing()Grabee=torso;par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,
(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)if
par then local qQ=CFrame.new(loc)debris(qQ,par,50)end;for T=1,50 do
p=Instance.new("Part")p.FrontSurface=par.TopSurface;p.Material=par.Material;p.Botto
mSurface=0;p.Anchored=true;p.CanCollide=false;p.BrickColor=par.BrickColor;p.Size=Ve
ctor3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))p.CFrame=CFram
e.new(Grabee.Position-Vector3.new(math.random(-T,T)/1,3,math.random(-
T,T)/1),loc+Vector3.new(0,1000-T*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-
10,10)/30,math.random(-10,10)/30,math.random(-
10,10)/30)p.Parent=char;game:GetService("Debris"):AddItem(p,2+T*.1)if
math.random(1,5)==5 then
coroutine.resume(coroutine.create(function(p)f=Instance.new("Smoke")f.Parent=p;f.Si
ze=30;f.RiseVelocity=0;f.Opacity=.025;Swait(.1)f.Enabled=false;Swait(1)f:Remove()en
d),p)end end;for T=1,50 do for T=1,1 do
p=Instance.new("Part")p.TopSurface=par.TopSurface;p.BottomSurface=par.BottomSurface
;p.Material=par.Material;p.BottomSurface=0;p.Anchored=false;p.CanCollide=true;p.Bri
ckColor=par.BrickColor;p.formFactor="Custom"p.Size=Vector3.new(math.random(15,35)/1
2,math.random(13,35)/12,math.random(15,35)/12)p.CFrame=CFrame.new(Grabee.Position-
Vector3.new(math.random(-4,4),-2,math.random(-
4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-
10,10)/5,math.random(-
10,10)/20)p.Parent=char;game:GetService("Debris"):AddItem(p,3+T*.1)p.Velocity=Vecto
r3.new(math.random(-10,10)*4,math.random(40,80),math.random(-
10,10)*4)p.RotVelocity=p.Velocity;if math.random(1,5)==5 then
coroutine.resume(coroutine.create(function(p)f=Instance.new("Smoke")f.Parent=p;f.Si
ze=15;f.RiseVelocity=10;f.Opacity=.1;Swait(.1)f.Enabled=false;Swait(1)f:Remove()end
),p)end end;Swait(.025)end end;mouse.KeyDown:connect(function(dr)if dr=="m"then
hum.WalkSpeed=0;if Debounces.CanAttack==true then
Debounces.CanAttack=false;Debounces.on=true;Debounces.NoIdl=true;for T=1,20 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,0.6,-.2)*CFrame.Angles(math.rad(45),math.ra
d(0),math.rad(32)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,1,0)*CFrame.Angles(mat
h.rad(0),math.rad(0),math.rad(-
20)),0.2)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-
8),math.rad(-40),math.rad(-8)),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
3.2,0)*CFrame.Angles(math.rad(-
50),math.rad(40),math.rad(0)),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-0.8,.4,-
1.6)*CFrame.Angles(math.rad(30),0,math.rad(20)),0.2)bj.Weld.C0=Lerp(bj.Weld.C0,CFra
me.new(1.6,-2,0)*CFrame.Angles(math.rad(-10),math.rad(-40),math.rad(0)),0.2)if
Debounces.on==false then break end;wait()end;wait(1)local
rz=Instance.new("Part",char)rz.Anchored=true;rz.BrickColor=BrickColor.new("Lime
green")rz.CanCollide=false;rz.FormFactor=3;rz.Name="Ring"rz.Size=Vector3.new(1,1,1)
rz.Transparency=0.35;rz.TopSurface=0;rz.BottomSurface=0;rz.Position=torso.Position-
Vector3.new(0,2,0)rz.CFrame=rz.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.r
ad(0))local
rA=Instance.new("SpecialMesh",rz)rA.MeshId="http://www.roblox.com/asset/?
id=3270017"rA.Scale=Vector3.new(1,1,2)q5=Instance.new("Sound",char)q5.SoundId="http
://www.roblox.com/asset/?
id=169445602"q5.Looped=false;q5.Pitch=.7;q5.Volume=1;q5:Play()coroutine.wrap(functi
on()for T=1,60,2 do
rA.Scale=Vector3.new(2+T*2,2+T*2,1)rz.Transparency=T/60;wait()end;wait()rz:Destroy(
)end)
()hum.WalkSpeed=50;BV=Instance.new("BodyVelocity",torso)BV.maxForce=Vector3.new(0,1
00000,0)BV.P=100000;BV.velocity=Vector3.new(0,999999,0)for T=1,145 do
bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,0)*CFrame.Angles(math.rad(20),math.rad(0)
,math.rad(0)),0.7)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.2,0)*CFrame.Angles(math.rad(-
16),math.rad(0),math.rad(0)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,1,0)*CFrame.Angles(math.rad(40),0,math.rad(-
20)),0.7)bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,1,0)*CFrame.Angles(math.rad(-
40),math.rad(0),math.rad(20)),0.7)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-
2,0)*CFrame.Angles(math.rad(-
10),0,0),0.7)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,0,-
2)*CFrame.Angles(math.rad(0),0,0),0.7)if Debounces.on==false then break
end;wait()end;q5:Destroy()BV:Destroy()coroutine.resume(coroutine.create(function()w
ait(0.01)q5=Instance.new("Sound",char)q5.SoundId="http://www.roblox.com/asset/?
id=849891594"q5.Looped=false;q5.Pitch=1;q5.Volume=80;q5:Play()end))for T=1,60 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.4,2.4,0)*CFrame.Angles(math.rad(170),math.r
ad(0),math.rad(-10)),0.4)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
2.4,2.4,0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),0.4)bm.Weld.C0=Ler
p(bm.Weld.C0,CFrame.new(0,3,.2)*CFrame.Angles(math.rad(16),math.rad(0),0),0.4)torso
.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,2,0)*CFrame.Angles(math.rad(20),math.rad(0
),0),0.4)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-3,0)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(0)),0.4)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-2,-
1.4)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.4)if
Debounces.on==false then break
end;wait()end;if(torso.Velocity*Vector3.new(1,1,1)).magnitude>1 then for T=1,30 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.4,3.2,-.5)*CFrame.Angles(math.rad(160),math
.rad(0),math.rad(-10)),0.6)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
2.4,3.2,-.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)),0.6)bm.Weld.C0=L
erp(bm.Weld.C0,CFrame.new(0,3,.2)*CFrame.Angles(math.rad(16),math.rad(0),0),0.6)tor
so.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-5,0)*CFrame.Angles(math.rad(-
90),math.rad(0),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-
3,.4)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(0)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-
2,.4)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.6)if
Debounces.on==false then break end;wait()end
end;Debounces.on=false;Debounces.NoIdl=false;local rH,ht,rI=nil,nil,nil;while
ht==nil do rH,ht,rI=newRay(lf.CFrame*CFrame.new(0,-2,0),lf.CFrame*CFrame.new(0,-
3,0),4.1,{char})wait()end;coroutine.resume(coroutine.create(function()for T,v in
pairs(workspace:children())do charr=v:FindFirstChild('Character')for T=1,15 do
charr.Humanoid.CameraOffset=Vector3.new(math.random(-0.7,0.7),math.random(-
0.7,0.7),math.random(-
0.7,0.7))wait()end;charr.Humanoid.CameraOffset=Vector3.new(0,0,0)end
end))coroutine.resume(coroutine.create(function()for T=1,15 do
char.Humanoid.CameraOffset=Vector3.new(math.random(-0.7,0.7),math.random(-
0.7,0.7),math.random(-
0.7,0.7))wait()end;char.Humanoid.CameraOffset=Vector3.new(0,0,0)end))coroutine.resu
me(coroutine.create(function()Landing2()end))Landing()game:GetService("Debris"):Add
Item(rz,1)game:GetService("Debris"):AddItem(rng2,1)game:GetService("Debris"):AddIte
m(rng3,1)game:GetService("Debris"):AddItem(rng4,1)game:GetService("Debris"):AddItem
(rng5,1)hum.WalkSpeed=16;if Debounces.CanAttack==false then
Debounces.CanAttack=true end end end end)ptez={0.7,0.8,0.9,1}function
GroundPound()local
rz=Instance.new("Part",char)rz.Anchored=true;rz.BrickColor=BrickColor.new("Lime
green")rz.CanCollide=false;rz.FormFactor=3;rz.Name="Ring"rz.Size=Vector3.new(1,1,1)
rz.Transparency=0.35;rz.TopSurface=0;rz.BottomSurface=0;rz.Position=bk.Position-
Vector3.new(0,4,0)rz.CFrame=rz.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.r
ad(0))local
rA=Instance.new("SpecialMesh",rz)rA.MeshId="http://www.roblox.com/asset/?
id=3270017"rA.Scale=Vector3.new(1,1,2)coroutine.resume(coroutine.create(function()t
=Instance.new("Sound",char)t.SoundId="http://www.roblox.com/asset/?
id=142070127"t.Pitch=ptez[math.random(1,#ptez)]t.Volume=1;wait(.1)t:Play()end))coro
utine.wrap(function()for T=1,60,2 do
rA.Scale=Vector3.new(2+T*2,2+T*2,1)rz.Transparency=T/60;wait()end;wait()rz:Destroy(
)end)()end;function GroundPound2()local
rz=Instance.new("Part",char)rz.Anchored=true;rz.BrickColor=BrickColor.new("Lime
green")rz.CanCollide=false;rz.FormFactor=3;rz.Name="Ring"rz.Size=Vector3.new(1,1,1)
rz.Transparency=0.35;rz.TopSurface=0;rz.BottomSurface=0;rz.Position=bl.Position-
Vector3.new(0,4,0)rz.CFrame=rz.CFrame*CFrame.Angles(math.rad(90),math.rad(0),math.r
ad(0))local
rA=Instance.new("SpecialMesh",rz)rA.MeshId="http://www.roblox.com/asset/?
id=3270017"rA.Scale=Vector3.new(1,1,2)coroutine.resume(coroutine.create(function()t
=Instance.new("Sound",char)t.SoundId="http://www.roblox.com/asset/?
id=142070127"t.Pitch=ptez[math.random(1,#ptez)]t.Volume=1;wait(.1)t:Play()end))coro
utine.wrap(function()for T=1,60,2 do
rA.Scale=Vector3.new(2+T*2,2+T*2,1)rz.Transparency=T/60;wait()end;wait()rz:Destroy(
)end)()end;mouse.KeyDown:connect(function(dr)if dr=="h"then if
Debounces.CanAttack==true then
Debounces.CanAttack=false;Debounces.NoIdl=true;Debounces.on=true;coroutine.resume(c
oroutine.create(function()for T,v in pairs(workspace:children())do
charr=v:FindFirstChild('Character')for T=1,48 do
charr.Humanoid.CameraOffset=Vector3.new(math.random(-0.7,0.7),math.random(-
0.7,0.7),math.random(-
0.7,0.7))wait()end;charr.Humanoid.CameraOffset=Vector3.new(0,0,0)end
end))coroutine.resume(coroutine.create(function()for T=1,78 do
char.Humanoid.CameraOffset=Vector3.new(math.random(-0.7,0.7),math.random(-
0.7,0.7),math.random(-
0.7,0.7))wait()end;char.Humanoid.CameraOffset=Vector3.new(0,0,0)end))coroutine.resu
me(coroutine.create(function()wait(0.1)for T=1,78 do for T,v in
pairs(FindNearestTorso(torso.CFrame.p,25))do if v:FindFirstChild('Humanoid')then
v.Humanoid:TakeDamage(math.random(0,0))v.Humanoid.PlatformStand=true;v:FindFirstChi
ld("Torso").Velocity=bm.CFrame.lookVector*100 end end end end))GroundPound()for
T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)i
f Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;GroundPound()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0
),math.rad(50)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)),0.7)bm.Weld.C0=Lerp(bm.We
ld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-80),math.rad(-
20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-
2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(-
30)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)if Debounces.on==false then break
end;wait()end;GroundPound2()for T=1,5 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(2.2,.9,-
2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
20)),0.7)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-
50)),0.7)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-20),0),0.6)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
2.2,0)*CFrame.Angles(math.rad(-
80),math.rad(20),0),0.6)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.2,-2,-
1)*CFrame.Angles(math.rad(80),0,math.rad(10)),0.6)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame
.new(1.2,-2,-.4)*CFrame.Angles(math.rad(80),0,math.rad(30)),0.6)if
Debounces.on==false then break end;wait()end;if Debounces.CanAttack==false then
Debounces.CanAttack=true;Debounces.on=false;Debounces.NoIdl=false end end end
end)r=game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"]:Clone()game.
Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"]:Destroy()r.Parent=game.
Players.LocalPlayer.Character.HumanoidRootPart;r.Part0=game.Players.LocalPlayer.Cha
racter.HumanoidRootPart;r.Part1=Instance.new("Part",game.Players.LocalPlayer.Charac
ter)r.Part1.Size=Vector3.new(2,2,1)r.Part1.Name="Tors"r.Part1.Parent=game.Players.L
ocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character.Tors)local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character.Torso)local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character.Tors)dq.Attach
ment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.Restitution=0;d
q.UpperAngle=0;local rJ="Idle"local rK="Idle"local dQ=0;local dR=1;local by=0;local
rL=false;x=Instance.new("Sound",char)x.SoundId="http://www.roblox.com/asset/?
id=187922823"x.Looped=true;x.Volume=30;x.Pitch=1;local
rM=false;game:GetService("RunService").RenderStepped:connect(function()if
char.Humanoid.Jump==true then jump=true else jump=false
end;char.Humanoid.FreeFalling:connect(function(f)if f then rL=true else rL=false
end end)dQ=dQ+dR;if jumpn==true then rJ="Jumping"elseif rL==true then
rJ="Freefalling"elseif(torso.Velocity*Vector3.new(1,0,1)).magnitude<2 then
rJ="Idle"elseif(torso.Velocity*Vector3.new(1,0,1)).magnitude<20 then
rJ="Walking"elseif(torso.Velocity*Vector3.new(1,0,1)).magnitude>20 then
rJ="Running"end;if rJ~=rK then dQ=0;if Debounces.NoIdl==false then if
rJ=="Idle"then for T=1,2 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0)
,math.rad(0)),0.2)bk.Weld.
C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.2)bm.Weld.C0=Lerp(bm.W
eld.C0,CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-
14),math.rad(0),0),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.2,0)*CFrame.Angles(0,math.rad(0),0),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-
1.2,-3,0)*CFrame.Angles(0,0,math.rad(-
10)),0.2)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.2,-
3,0)*CFrame.Angles(0,0,math.rad(10)),0.2)end elseif rJ=="Walking"then for T=1,2 do
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(-
10),math.rad(0)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9,0)*CFrame.Angles(0,math.rad(1),math.rad(-
10)),0.2)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,0)*CFrame.Angles(math.rad(-
8),math.rad(0),math.rad(0)),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.new(0,-
1.2,0)*CFrame.Angles(math.rad(-
4),0,math.rad(0)),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-
3,-.05)*CFrame.Angles(math.rad(-
18),0,0),.4)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-
3,-.05)*CFrame.Angles(math.rad(-18),0,0),.4)end elseif rJ=="Running"then for T=1,2
do bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,0.9,.5)*CFrame.Angles(math.rad(-
0),math.rad(-40),math.rad(0)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-3,1.2,0-
1*math.cos(dQ/4)/2)*CFrame.Angles(math.rad(50-
80*math.cos(dQ/8)/2),math.rad(0),math.rad(0-
70*math.cos(dQ/8)/2)),0.2)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,0)*CFrame.Angle
s(math.rad(6+8*math.cos(dQ/4)/1.8),math.rad(0),math.rad(0)),0.2)torso.Weld.C0=Lerp(
torso.Weld.C0,CFrame.new(0,-1.2+0.2*math.cos(dQ/4)/2,0)*CFrame.Angles(math.rad(-
14+4*math.cos(dQ/4)/2),0,math.rad(0)),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-
1,-3-0.44*math.cos(dQ/8)/2.4,-.15+math.sin(dQ/8)/1.5)*CFrame.Angles(math.rad(-20)+-
math.sin(dQ/8)/1.7,0,0),.4)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-
3+0.44*math.cos(dQ/8)/2.4,-.15+-math.sin(dQ/8)/1.5)*CFrame.Angles(math.rad(-
20)+math.sin(dQ/8)/1.7,0,0),.4)end;wait()end else end end;rK=rJ;if
Debounces.NoIdl==false then if rJ=="Idle"then if q6=="Normal"then
dR=0.5;bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*ma
th.cos(dQ/14)),math.rad(50),math.rad(0)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(
-3,.9+0.1*math.cos(dQ/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-
2*math.cos(dQ/14))),0.2)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.2)*CFrame.Angle
s(math.rad(-
14+1*math.cos(dQ/14)),math.rad(40),0),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,CFrame.n
ew(0,-1.2,0)*CFrame.Angles(0,math.rad(-
40),0),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1.15,-
3,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-
10)),0.2)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1.15,-
3,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),0.2)elseif
q6=="Sitting"then
bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9,0)*CFrame.Angles(math.rad(100-
1*math.cos(dQ/14)),math.rad(0),math.rad(20)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.
new(-2,.9,-
1)*CFrame.Angles(math.rad(78+1*math.cos(dQ/14)),math.rad(0),math.rad(50)),0.2)bm.We
ld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,-.3)*CFrame.Angles(math.rad(-
14+1*math.cos(dQ/14)),math.rad(0),math.rad(0)),0.2)torso.Weld.C0=Lerp(torso.Weld.C0
,CFrame.new(0,-3,0)*CFrame.Angles(math.rad(-
10+1*math.cos(dQ/14)),0,math.rad(0)),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-
1,-2)*CFrame.Angles(math.rad(-10-
1*math.cos(dQ/14)),0,0),0.2)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-
3,.6)*CFrame.Angles(math.rad(-50-1*math.cos(dQ/14)),0,0),0.2)end elseif
rJ=="Walking"then if q6=="Normal"then
dR=1;bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,.9+.1*math.cos(dQ/7),-
math.sin(dQ/14)/2)*CFrame.Angles(math.sin(dQ/14)/-4,math.rad(1)+-
math.sin(dQ/14)/2,math.rad(30)),0.1)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,.9+.1*math.cos(dQ/7),-
math.sin(dQ/14)/2)*CFrame.Angles(math.sin(dQ/14)/4,math.rad(1)+-
math.sin(dQ/14)/2,math.rad(-
30)),0.1)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,0)*CFrame.Angles(math.rad(-
8+2*math.cos(dQ/7)),math.rad(0),math.rad(0)),0.2)torso.Weld.C0=Lerp(torso.Weld.C0,C
Frame.new(0,-1.2+0.1*math.cos(dQ/7),0)*CFrame.Angles(math.rad(-
4+2*math.cos(dQ/7)),0,math.rad(0)),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-1,-3-
0.3*math.cos(dQ/14)/2,-.05+math.sin(dQ/14)/2)*CFrame.Angles(math.rad(-18)+-
math.sin(dQ/14)/2.3,0,0),.1)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-
3+0.3*math.cos(dQ/14)/2,-.05+-math.sin(dQ/14)/2)*CFrame.Angles(math.rad(-
18)+math.sin(dQ/14)/2.3,0,0),.1)end elseif rJ=="Running"then
dR=1;bl.Weld.C0=Lerp(bl.Weld.C0,CFrame.new(3,0.9,.5)*CFrame.Angles(math.rad(-10-
20*math.cos(dQ/4)/2),math.rad(-40+10*math.cos(dQ/4)/2),math.rad(50-
10*math.cos(dQ/4)/2)),0.2)bk.Weld.C0=Lerp(bk.Weld.C0,CFrame.new(-
3,0.9,.5)*CFrame.Angles(math.rad(10+20*math.cos(dQ/4)/2),math.rad(40-
10*math.cos(dQ/4)/2),math.rad(-
50+10*math.cos(dQ/4)/2)),0.2)bm.Weld.C0=Lerp(bm.Weld.C0,CFrame.new(0,3,0)*CFrame.An
gles(math.rad(6+6*math.cos(dQ/4)/1.8),math.rad(0),math.rad(0)),0.2)torso.Weld.C0=Le
rp(torso.Weld.C0,CFrame.new(0,-1.2+0.2*math.cos(dQ/4)/2,0)*CFrame.Angles(math.rad(-
14+10*math.cos(dQ/4)/2),0,math.rad(0)),0.2)bi.Weld.C0=Lerp(bi.Weld.C0,CFrame.new(-
1,-3-0.44*math.cos(dQ/8)/2.4,-.15+math.sin(dQ/8)/1.5)*CFrame.Angles(math.rad(-20)+-
math.sin(dQ/8)/1.7,0,0),.4)bj.Weld.C0=Lerp(bj.Weld.C0,CFrame.new(1,-
3+0.44*math.cos(dQ/8)/2.4,-.15+-math.sin(dQ/8)/1.5)*CFrame.Angles(math.rad(-
20)+math.sin(dQ/8)/1.7,0,0),.4)end end;if rJ=="Walking"then if rM==false then
x:Play()rM=true end;x.Pitch=0.9 elseif rJ=="Idle"then x:Stop()rM=false elseif
rJ=="Running"then x.Pitch=1.2;if rM==false then x:Play()rM=true end end
end)end)end;function Clickey14()pcall(function()local function rN()wait(0.25)for
T,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="Space
Cop"or v.Name=="Pal Hair"or v.Name=="LongHairHeadBand Black"or v.Name=="Pink
Hair"or v.Name=="Kate Hair"or v.Name=="SpaceHelmetB"or v.Name=="Antennae"then
v.Handle.Mesh:Remove()v.Parent=workspace end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="Cyber Peacock
Tail 2.0"or v.Name=="RightMk73LP"or v.Name=="Bang w bun"then
v.Handle.SpecialMesh:Remove()v.Parent=workspace end
end;wait(1)game.Players.LocalPlayer.Character.Humanoid.Health=0;wait(game.Players.R
espawnTime)wait(0.5)end;for T=1,5 do
rN()end;wait(10)game.workspace.SpaceHelmetB.Name="Nigga1"game.workspace["Cyber
Peacock Tail 2.0"].Name="Nigga2"game.workspace["LongHairHeadBand
Black"].Name="Nigga3"game.workspace["LongHairHeadBand
Black"].Name="Nigga4"game.workspace["Pal Hair"].Name="Nigga5"game.workspace["Pink
Hair"].Name="Nigga6"game.workspace["Kate Hair"].Name="Nigga7"game.workspace["Pal
Hair"].Name="Nigga8"game.workspace["Pink Hair"].Name="Nigga9"game.workspace["Kate
Hair"].Name="Nigga10"game.workspace["Pal Hair"].Name="Nigga11"game.workspace["Pink
Hair"].Name="Nigga12"game.workspace["Kate
Hair"].Name="Nigga13"game.workspace["Space
Cop"].Name="Nigga14"game.workspace.SpaceHelmetB.Name="Nigga15"game.workspace["Space
Cop"].Name="Nigga16"game.workspace.Antennae.Name="Nigga17"game.workspace.RightMk73L
P.Name="Nigga18"game.workspace.RightMk73LP.Name="Nigga19"game.workspace["Bang w
bun"].Name="Nigga20"game.workspace["Pal
Hair"].Name="Nigga21"game.workspace.Nigga1.Handle.CanCollide=false;game.workspace.N
igga2.Handle.CanCollide=false;game.workspace.Nigga3.Handle.CanCollide=false;game.wo
rkspace.Nigga4.Handle.CanCollide=false;game.workspace.Nigga5.Handle.CanCollide=fals
e;game.workspace.Nigga6.Handle.CanCollide=false;game.workspace.Nigga7.Handle.CanCol
lide=false;game.workspace.Nigga8.Handle.CanCollide=false;game.workspace.Nigga9.Hand
le.CanCollide=false;game.workspace.Nigga10.Handle.CanCollide=false;game.workspace.N
igga11.Handle.CanCollide=false;game.workspace.Nigga12.Handle.CanCollide=false;game.
workspace.Nigga13.Handle.CanCollide=false;game.workspace.Nigga14.Handle.CanCollide=
false;game.workspace.Nigga15.Handle.CanCollide=false;game.workspace.Nigga16.Handle.
CanCollide=false;game.workspace.Nigga17.Handle.CanCollide=false;game.workspace.Nigg
a18.Handle.CanCollide=false;game.workspace.Nigga19.Handle.CanCollide=false;game.wor
kspace.Nigga20.Handle.CanCollide=false;game.workspace.Nigga21.Handle.CanCollide=fal
se;local Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
R={sphere1=game.workspace:WaitForChild("Nigga1"),base=game.workspace:WaitForChild("
Nigga2"),shaft1=game.workspace:WaitForChild("Nigga5"),chair1=game.workspace:WaitFor
Child("Nigga3"),chair2=game.workspace:WaitForChild("Nigga4"),shaft2=game.workspace:
WaitForChild("Nigga6"),shaft3=game.workspace:WaitForChild("Nigga7"),shaft4=game.wor
kspace:WaitForChild("Nigga8"),shaft5=game.workspace:WaitForChild("Nigga9"),shaft6=g
ame.workspace:WaitForChild("Nigga10"),shaft7=game.workspace:WaitForChild("Nigga11")
,shaft8=game.workspace:WaitForChild("Nigga12"),shaft9=game.workspace:WaitForChild("
Nigga13"),sphere2=game.workspace:WaitForChild("Nigga14"),sphere3=game.workspace:Wai
tForChild("Nigga15"),sphere4=game.workspace:WaitForChild("Nigga16"),bullethole=game
.workspace:WaitForChild("Nigga17"),handle=game.workspace:WaitForChild("Nigga18"),ha
ndlegrab=game.workspace:WaitForChild("Nigga19"),boomer=game.workspace:WaitForChild(
"Nigga20"),bullet=game.workspace:WaitForChild("Nigga21")}local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=200;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=200 end;noclip=true;game["Run
Service"].Stepped:connect(function()game.Players.LocalPlayer.Character.Torso.CanCol
lide=noclip;game.Players.LocalPlayer.Character.Head.CanCollide=noclip
end)math.randomseed(tick())Colors={"Bright
red","Really red","Bright yellow","Bright orange","New Yeller","Deep orange","Neon
orange"}V3=Vector3.new;C3=Color3.new;BN=BrickColor.new;CN=CFrame.new;CA=CFrame.Angl
es;MR=math.rad;MRA=math.random;MP=math.pi;MH=math.huge;UD=UDim2.new;TI=table.insert
;TR=table.remove;CR=coroutine.resume;CC=coroutine.create;it=Instance.new;Sound="htt
p://www.roblox.com/asset/?id=81116747"Fire="http://www.roblox.com/asset/?
id=10209821"cn=CN;rd=MR;ca=CA;rn=MRA;v3=V3;me=game.Players.LocalPlayer;Hold=false;S
itting=false;DecalBulletHole="http://www.roblox.com/asset/?
id=64291961"pcall(function()me.Character.Humanoid.MaxHealth=500;wait()me.Character.
Humanoid.Health=500 end)stick=function(rO,hit)local
weld=Instance.new("Weld")weld.Part0=rO;weld.Part1=hit;local rP=rO.Position;local
rQ=CN(rP)local eo=rO.CFrame:inverse()*rQ;local
ep=hit.CFrame:inverse()*rQ;weld.C0=eo;weld.C1=ep;weld.Parent=rO end;function
Part(rR,rS,rT,Tran,rU,rV,rW,rX,gf)local
p=it("Part")p.formFactor="Custom"p.TopSurface=0;p.BottomSurface=0;p.Transparency=Tr
an;p.Reflectance=rU;p.Anchored=rS;p.CanCollide=rT;p.BrickColor=rV;p.Size=rW;p.Mater
ial=rX or"Plastic"p.Locked=true;if gf=="Wedge"then
it("SpecialMesh",p).MeshType="Wedge"elseif gf=="Sphere"then
it("SpecialMesh",p).MeshType="Sphere"elseif gf=="Cylinder"then
it("CylinderMesh",p)elseif gf=="Block"then
it("BlockMesh",p)end;p.Parent=rR;p:BreakJoints()return p
end;RocketExplode=it("Sound",me.Character.Torso)RocketExplode.SoundId=Sound;RocketE
xplode.Volume=1;RocketExplode.Pitch=1;Fiyah=it("Sound",me.Character.Torso)Fiyah.Sou
ndId=Fire;Fiyah.Volume=1;Fiyah.Pitch=1;cam=workspace.CurrentCamera;for T,v in
pairs(cam:children())do v:Remove()end;Crown="http://www.roblox.com/asset/?
id=20329976"Spike="http://www.roblox.com/asset/?
id=1033714"ray=function(eS,eT,rY)local rZ=c;if not rY then rZ=nil end;return
workspace:FindPartOnRay(Ray.new(eS,eT.unit*999),rZ)end;function
Blast(Color,r_)local
gy=Part(mod,true,false,0,0.15,BN(Colors[math.random(1,#Colors)]),V3(1,1,1),"Plastic
")gy.Name="Blast"local
s0=it("SpecialMesh",gy)s0.MeshId=Crown;s0.Scale=v3(5,4,5)gy.CFrame=r_;q(function()f
or T=-0.2,1,0.12 do
gy.Transparency=T+0.1;s0.Scale=V3(1+5*1*T,2.4*1+1*T,1+5*1*T)wait()end;game:GetServi
ce("Debris"):AddItem(gy)end)end;pcall(function()me.Character["Turret"]:Remove()end)
mod=it("Model",me.Character)mod.Name="Turret"base=Part(mod,true,true,0,0,BN("Medium
grey"),V3(4,2,4),"Plastic","Block")p1=Part(mod,true,true,0,0,BN("Medium
grey"),V3(1,2,1),"Plastic","Block")seat=Part(mod,true,true,0,0,BN("Medium
grey"),V3(2,0.5,2.5),"Plastic","Block")seatb=Part(mod,true,true,0,0,BN("Medium
grey"),V3(2,3,.5),"Plastic","Block")seatattachment=Part(mod,true,true,0,0,BN("Mediu
m
grey"),V3(1,2,1),"Plastic","Block")seatattachmentx=Part(mod,true,true,0,0,BN("Mediu
m grey"),V3(1,2,1),"Plastic","Block")seatatball1=Part(mod,true,true,0,0,BN("Medium
grey"),V3(2,2,2),"Plastic","Sphere")seatattachment2=Part(mod,true,true,0,0,BN("Medi
um
grey"),V3(1,2,1),"Plastic","Block")seatattachment2x=Part(mod,true,true,0,0,BN("Medi
um grey"),V3(1,2,1),"Plastic","Block")seatatball2=Part(mod,true,true,0,0,BN("Medium
grey"),V3(2,2,2),"Plastic","Sphere")seatattachment3=Part(mod,true,true,0,0,BN("Medi
um
grey"),V3(1,2,1),"Plastic","Block")seatattachment3x=Part(mod,true,true,0,0,BN("Medi
um grey"),V3(1,2,1),"Plastic","Block")seatatball3=Part(mod,true,true,0,0,BN("Medium
grey"),V3(2,2,2),"Plastic","Sphere")seatattachment4=Part(mod,true,true,0,0,BN("Medi
um
grey"),V3(1,2,1),"Plastic","Block")seatattachment4x=Part(mod,true,true,0,0,BN("Medi
um grey"),V3(1,2,1),"Plastic","Block")Ball=Part(mod,true,true,0,0,BN("Medium
grey"),V3(2,2,2),"Plastic","Sphere")handp=Part(mod,true,true,0,0,BN("Medium
grey"),V3(0.321,1.992,0.77),"Plastic","Block")Handle=Part(mod,true,true,0,0,BN("Med
ium
grey"),V3(0.321,1.992,0.77),"Plastic","Block")Barrel=Part(mod,true,true,0,0,BN("Med
ium grey"),V3(2,4,2),"Plastic","Block")Barrelx=Part(mod,true,true,0,0,BN("Medium
grey"),V3(1,1,1),"Plastic","Block")pit=Part(mod,true,true,0,0,BN("Black"),V3(1,1.2,
1),"Plastic","Block")function Search(s1,s2,rg)function Find(s1,s2,rg)for U,j in
pairs(s1:GetChildren())do Search(j,s2,rg)Count=0;for U,Humanoid in
pairs(j:GetChildren())do if Humanoid:IsA("Humanoid")then Count=Count+1 end end;if
j:IsA("Model")and Count>0 and j:FindFirstChild("Torso")~=nil then
if(j:FindFirstChild("Torso").Position-s2.Position).magnitude<rg then if
j==me.Character or j:findFirstChild("Humanoid")==nil or
j:findFirstChild("Torso")==nil then return end;local
s3=qi({"BodyVelocity",j.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(me.Character.Tor
so.Position,j.Torso.Position+v3(0,7.5,0)).lookVector*80})wait(0.2)s3:Remove()for
U,Humanoid in pairs(j:GetChildren())do if Humanoid:IsA("Humanoid")then if
Humanoid.MaxHealth>100000 then Humanoid.MaxHealth=100;Humanoid.Health=100
end;Humanoid:TakeDamage(math.random(50,90))end end end end end
end;Find(s1,s2,rg)end;s=me.Character.Torso.CFrame;TurretFace=function(eS)base.CFram
e=CN(s.X,s.Y-
2.5,s.Z+10)p1.CFrame=base.CFrame*CN(0,2.5,0)seat.CFrame=CN(base.CFrame.X,base.CFram
e.Y+3.5,base.CFrame.Z)seat.CFrame=CN(seat.Position,eS)seatb.CFrame=seat.CFrame*CN(0
,1.25,1.25)*CA(MR(15),0,0)seatattachment.CFrame=seatb.CFrame*CN(0,0,1)*CA(MR(90),0,
0)seatattachmentx.CFrame=seatb.CFrame*CN(0,0,3)*CA(MR(90),0,0)seatatball1.CFrame=se
atattachment.CFrame*CN(0,3,0)seatattachment2.CFrame=seatatball1.CFrame*CN(0,-0.5,-
1.5)*CA(MR(65),0,0)seatattachment2x.CFrame=seatatball1.CFrame*CN(0,-1.2,-
3)*CA(MR(65),0,0)seatatball2.CFrame=seatattachment2.CFrame*CN(0,-
2.95,0)seatattachment3.CFrame=seatatball2.CFrame*CN(0,-0.75,1.5)*CA(MR(-
65),0,0)seatattachment3x.CFrame=seatatball2.CFrame*CN(0,-1.566,3.25)*CA(MR(-
65),0,0)seatatball3.CFrame=seatattachment3.CFrame*CN(0,-
3.5,0)seatattachment4.CFrame=seatatball3.CFrame*CN(0,-.3,1.5)*CA(MR(-
80),0,0)seatattachment4x.CFrame=seatatball3.CFrame*CN(0,-.566,3)*CA(MR(-
80),0,0)Ball.CFrame=seatattachment4.CFrame*CN(0,-
3,0)handp.CFrame=Ball.CFrame*CN(0,0.5,0.75)*ca(rd(65),0,0)Handle.CFrame=handp.CFram
e*CN(0,1,0)*CA(0,0,MR(90))Barrel.CFrame=seat.CFrame*CN(0,2,-
4.25)*CA(MR(90),0,0)Barrelx.CFrame=seat.CFrame*CN(0,2,-
4.25)*CA(MR(90),0,0)pit.CFrame=Barrel.CFrame*CN(0,-
2.01,0)end;q=function(f)CR(CC(function()f()end))end;qi=function(s4)local
s5=it(s4[1],s4[2])table.foreach(s4,function(s6,s7)if s6~=1 and s6~=2 then s5[s6]=s7
end end)return s5 end;DetectSurface=function(pos,ec)local s8=nil;local
s9=ec.CFrame;local sa=s9:pointToObjectSpace(pos)local sb=ec.Size;local
sc=ec.Shape;if sc==Enum.PartType.Ball or sc==Enum.PartType.Cylinder then
s8={"Anything",CN(s9.p,pos)*CN(0,0,-(s9.p-pos).magnitude+0.12)*CA(MR(-
90),0,0)}elseif sa.Y>sb.Y/2-0.01 then s8={"Top",CA(0,0,0)}elseif sa.Y<-(sb.Y/2-
0.01)then s8={"Bottom",CA(-math.pi,0,0)}elseif sa.X>sb.X/2-0.01 then
s8={"Right",CA(0,0,MR(-90))}elseif sa.X<-(sb.X/2-0.01)then
s8={"Left",CA(0,0,MR(90))}elseif sa.Z>sb.Z/2-0.01 then
s8={"Back",CA(MR(90),0,0)}elseif sa.Z<-(sb.Z/2-0.01)then s8={"Front",CA(MR(-
90),0,0)}end;return s8 end;function Trail(sd,ln,se,px,sf,pE)q(function()local
sg=(sd.CFrame*pE).p;for T=1,ln do local sh=(sd.CFrame*pE).p;local gO=(sg-
sh).magnitude;local
si=Part(sd,false,false,0.5,0.15,BN("White"),v3(0,0,0),"Plastic")si.Name="Trail"si.A
nchored=true;si.CFrame=cn(sg,sh)si.CFrame=si.CFrame+si.CFrame.lookVector*gO/2;local
sj=it("CylinderMesh",si)sj.Scale=v3(5*sf,gO*5,5*sf)q(function()for T=5*sf,0,-
5*sf/10 do
sj.Scale=v3(T,gO*5,T)wait()end;si:Remove''end)si.CFrame=si.CFrame*ca(rd(90),0,0)sg=
sh;wait(se)end end)end;local function sk(ec)if ec:FindFirstChild("BodyForce")then
return end;local
pg=Instance.new("BodyForce")pg.Force=ec:GetMass()*Vector3.new(0,Workspace.Gravity,0
)pg.Parent=ec end;TurretShot=function(sl)q(function()local
sm=Part(mod,true,true,0,0,BN(Colors[math.random(1,#Colors)]),V3(1,1,1),"Plastic")lo
cal sn=it("SpecialMesh",sm)sn.MeshId=Crown;sm.CFrame=pit.CFrame*cn(0,-1,-
0.25)*ca(0,0,rd(180))sn.Scale=v3(1.25,2,1.25)for T=0,1,0.1 do
sm.CFrame=pit.CFrame*cn(0,-1-T/2,-
0.25)*ca(0,0,rd(180))sm.Transparency=T;sn.Scale=v3(1+T*0.75,2-
T*0.25,1+T*0.75)wait()end;sm:Remove()end)q(function()local speed=10;local
sp=Part(mod,true,true,0,0,BN("Really
black"),V3(0.6,1.5,0.6),"Plastic","Cylinder")sp.CFrame=sl*CN(0,2.8+MRA(0,30)/10,0)q
(function()bb2=sp:Clone()bb2.Parent=workspace.CurrentCamera;while wait()do
pcall(function()bb2.CFrame=sp.CFrame end)end
end)wait()Trail(sp,100,0,BN("White"),1,CN(0,0,0))for T=1,math.huge do
sp.CFrame=sp.CFrame*CN(0,speed,0)*CA(MR(-
0.2),0,0)bhit,bpos=ray(sp.Position,sp.Position-(sp.CFrame*CN(0,-1,0)).p)if bhit and
bpos and(bpos-sp.Position).magnitude<speed and bhit.Name~="Trail"and
bhit.Name~="Blast"then sp:Remove()bb2:Remove()end;wait()end;sp.Anchored=false;if
bhit~=sp and bhit.Name~="Trail"and bhit.Name~="Blast"then
stick(sp,bhit)end;q(function()wait(3)sp:Remove()end)end)end;local function
sq()Barrelx.CFrame=Barrelx.CFrame*CFrame.new(0,-
100,0)Barrelx.CFrame=Barrelx.CFrame*CFrame.new(0,-
100,0)Barrelx.CFrame=Barrelx.CFrame*CFrame.new(0,-
100,0)Barrelx.CFrame=Barrelx.CFrame*CFrame.new(0,-
100,0)Barrelx.CFrame=Barrelx.CFrame*CFrame.new(0,-
100,0)Barrelx.CFrame=Barrelx.CFrame*CFrame.new(0,-100,0)end;if
script.ClassName~="HopperBin"then
h=Instance.new("HopperBin",me.Backpack)h.Name="Turret"end;Shoot=function()TurretSho
t(Barrel.CFrame*CA(MR(180),0,0))end;TurretFace(V3(0,1,10))h.Selected:connect(functi
on(Mouse)canfire=true;Sitting=true;q(function()while wait()do
TurretFace(Mouse.Hit.p)base.Position=base.Position+Vector3.new(0,0.5,0)end
end)q(function()for T,v in ipairs(workspace:GetDescendants())do if v:IsA("Part")and
v.Anchored==false then if v:IsDescendantOf(game.Players.LocalPlayer.Character)and
Sitting==true then sk(v)end end end;while Sitting==true do
wait()me.Character.Humanoid.Sit=true;noclip=false;me.Character.HumanoidRootPart.CFr
ame=seat.CFrame*CN(0,1.75,0.5)end end)Mouse.Button1Down:connect(function()if
Sitting==true then sq()end
end)end)h.Deselected:connect(function()Sitting=false;canfire=false;local
sr=game.Players.LocalPlayer.Character:GetDescendants()for nD,ss in pairs(sr)do if
ss:IsA("BodyForce")then ss:Remove()end
end;wait(0.1)noclip=true;me.Character.Humanoid.Sit=false
end)me.Character.Humanoid.Died:connect(function(q5)for T,v in
pairs(cam:children())do v:Remove()end
end)game.Players.LocalPlayer.Character.Turret.Parent=workspace;local
st=Instance.new('IntValue',nil)for T,v in
pairs(game.workspace.Turret:GetChildren())do if v:IsA('Part')then
v.Transparency=1;st.Value=st.Value+1;v.Name="Brogle"..st.Value end
end;game.workspace.Turret.Brogle1.Position=game.workspace.Turret.Brogle1.Position+V
ector3.new(0,0.5,0)W(R.sphere1.Handle,workspace.Turret.Brogle7)W(R.base.Handle,work
space.Turret.Brogle1)W(R.shaft1.Handle,workspace.Turret.Brogle2)W(R.chair1.Handle,w
orkspace.Turret.Brogle3)W(R.chair2.Handle,workspace.Turret.Brogle4)W(R.shaft2.Handl
e,workspace.Turret.Brogle5)W(R.shaft3.Handle,workspace.Turret.Brogle6)W(R.shaft4.Ha
ndle,workspace.Turret.Brogle8)W(R.shaft5.Handle,workspace.Turret.Brogle9)W(R.sphere
2.Handle,workspace.Turret.Brogle10)W(R.shaft6.Handle,workspace.Turret.Brogle11)W(R.
shaft7.Handle,workspace.Turret.Brogle12)W(R.sphere3.Handle,workspace.Turret.Brogle1
3)W(R.shaft8.Handle,workspace.Turret.Brogle14)W(R.shaft9.Handle,workspace.Turret.Br
ogle15)W(R.sphere4.Handle,workspace.Turret.Brogle16)W(R.handle.Handle,workspace.Tur
ret.Brogle17)W(R.handlegrab.Handle,workspace.Turret.Brogle18)W(R.boomer.Handle,work
space.Turret.Brogle19)W(R.bullethole.Handle,workspace.Turret.Brogle21)W(R.bullet.Ha
ndle,workspace.Turret.Brogle20)R.shaft1.Handle.Attachment.Rotation=Vector3.new(90,0
,0)R.chair1.Handle.Attachment.Rotation=Vector3.new(0,0,90)R.chair2.Handle.Attachmen
t.Rotation=Vector3.new(0,90,0)R.shaft2.Handle.Attachment.Rotation=Vector3.new(90,0,
0)R.shaft3.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.shaft4.Handle.Attachment
.Rotation=Vector3.new(90,0,0)R.shaft5.Handle.Attachment.Rotation=Vector3.new(90,0,0
)R.shaft6.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.shaft7.Handle.Attachment.
Rotation=Vector3.new(90,0,0)R.shaft8.Handle.Attachment.Rotation=Vector3.new(90,0,0)
R.shaft9.Handle.Attachment.Rotation=Vector3.new(90,0,0)local
su=Instance.new("BodyThrust")su.Parent=game.workspace.Nigga21.Handle;su.Location=Ve
ctor3.new(10,-5,-
8)su.Force=Vector3.new(4000000,4000000,4000000)game.workspace.Nigga21.Handle.AlignO
rientation:Remove()click=false;m=game.Players.LocalPlayer:GetMouse()m.KeyDown:conne
ct(function(dr)if dr=="e"then if click==true then click=false elseif click==false
then click=true;while click==true do wait()mouse1click()end end end end)for T,v in
pairs(game.workspace:GetChildren())do if v.Name=="SpaceHelmetB"or v.Name=="Pal
Hair"or v.Name=="LongHairHeadBand Black"or v.Name=="Pink Hair"or v.Name=="Kate
Hair"or v.Name=="Space Cop"or v.Name=="Antennae"then v.Handle.CanCollide=false end
end;for T,v in pairs(game.workspace:GetChildren())do if v.Name=="Cyber Peacock Tail
2.0"or v.Name=="RightMk73LP"or v.Name=="Bang w bun"then v.Handle.CanCollide=false
end end end)end;function Clickey15()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local R={one=Character:WaitForChild("Thinking
Cap"),two=Character:WaitForChild("Vets Day
Cap"),three=Character:WaitForChild("Robloxclassicred"),four=Character:WaitForChild(
"Kate Hair"),five=Character:WaitForChild("Pink
Hair"),six=Character:WaitForChild("LavanderHair"),seven=Character:WaitForChild("Pal
Hair"),eight=Character:WaitForChild("Hat1"),nine=Character:WaitForChild("BlockheadB
aseballCap"),ten=Character:WaitForChild("Necklace")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500 end;local rj={}local sv={}local j7=1;local sw=0;local
sx=Player:GetMouse()cum=2;piss=5;local sy=BrickColor.new("Black")for T=1,10 do
local
p=Instance.new("Part",game.Players.LocalPlayer.Character.Torso)p.Size=Vector3.new(0
.2,0.2,0.2)p.Anchored=true;p.CanCollide=false;p.Transparency=1;p.Material="Neon"p.P
osition=game.Players.LocalPlayer.Character.Torso.Position;table.insert(rj,p)end;for
T=1,10 do local
p=Instance.new("Part",game.Players.LocalPlayer.Character.Torso)p.Size=Vector3.new(0
.2,0.2,0.2)p.Anchored=true;p.CanCollide=false;p.Transparency=1;p.Material="Neon"p.P
osition=game.Players.LocalPlayer.Character.Torso.Position;table.insert(sv,p)end;loc
al
sound=Instance.new("Sound",game.Players.LocalPlayer.Character.Torso)sound.SoundId="
rbxassetid://0"sound.Volume=0;sound:Play()spawn(function()local sz=0;while true do
if j7==1 then if sz<#rj then sz=sz+j7 else j7=-1;sy=BrickColor.Random()end elseif
j7==-1 then if sz>1 then sz=sz+j7 else j7=1;sy=BrickColor.Random()end end;local
sA=rj[sz]local
sB=sv[sz]sA.BrickColor=BrickColor.Random()sB.BrickColor=BrickColor.Random()sw=sound
.PlaybackLoudness/500;sA.Size=Vector3.new(sw,sw,0.2)sB.Size=Vector3.new(sw,sw,0.2)w
ait()sA.BrickColor=sy;sB.BrickColor=sy end
end)game:GetService("RunService").RenderStepped:connect(function()for T=1,#rj do if
T==1 then
rj[T].CFrame=rj[T].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame,0.5)
else rj[T].CFrame=rj[T].CFrame:lerp(rj[T-1].CFrame*CFrame.Angles(-
sw/piss,math.sin(-sw/cum),0)*CFrame.new(0,0,2),0.6)end end;for T=1,#sv do if T==1
then
sv[T].CFrame=sv[T].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame,0.9)
else sv[T].CFrame=sv[T].CFrame:lerp(sv[T-1].CFrame*CFrame.Angles(-
sw/20,math.sin(sw/50),0)*CFrame.new(0,0,0.15),0.8)end end
end)sx.KeyDown:connect(function(dr)if dr=='t'then cum=-2;piss=5 end;if dr=='r'then
cum=50000;piss=2 end;if dr=='e'then cum=2;piss=5 end end)local
sC=Instance.new("ScreenGui")local jI=Instance.new("Frame")local
sD=Instance.new("TextBox")local sE=Instance.new("TextButton")local
sF=Instance.new("TextBox")local sG=Instance.new("TextBox")local
sH=Instance.new("TextButton")local sI=Instance.new("TextButton")local
sJ=Instance.new("TextLabel")local sK=Instance.new("TextButton")local
sL=Instance.new("TextButton")local sM=Instance.new("TextButton")local
sN=Instance.new("TextButton")sC.Name="visualizergui"sC.Parent=game.Players.LocalPla
yer.PlayerGui;jI.Parent=sC;jI.BackgroundColor3=Color3.new(0.701961,0.952941,1)jI.Ba
ckgroundTransparency=0.20000000298023;jI.BorderColor3=Color3.new(0.211765,0.329412,
0.415686)jI.BorderSizePixel=8;jI.Position=UDim2.new(0,51,0,213)jI.Size=UDim2.new(0,
418,0,213)jI.Active=true;jI.Draggable=true;jI.Visible=false;sD.Name="idvalue"sD.Par
ent=jI;sD.BackgroundColor3=Color3.new(0.666667,1,1)sD.BackgroundTransparency=0.5;sD
.Size=UDim2.new(0,418,0,50)sD.Font=Enum.Font.Fantasy;sD.FontSize=Enum.FontSize.Size
24;sD.Text="Put ID
plz"sD.TextSize=24;sE.Name="play"sE.Parent=jI;sE.BackgroundColor3=Color3.new(0.6666
67,1,1)sE.BackgroundTransparency=0.44999998807907;sE.BorderColor3=Color3.new(0.2078
43,0.0901961,0.0705882)sE.BorderSizePixel=3;sE.Position=UDim2.new(0,9,0,82)sE.Size=
UDim2.new(0,117,0,50)sE.Font=Enum.Font.SourceSans;sE.FontSize=Enum.FontSize.Size28;
sE.Text="Play"sE.TextSize=28;sF.Name="volume"sF.Parent=jI;sF.BackgroundColor3=Color
3.new(0.666667,1,1)sF.BackgroundTransparency=0.44999998807907;sF.BorderColor3=Color
3.new(0.207843,0.0901961,0.0705882)sF.BorderSizePixel=3;sF.Position=UDim2.new(0,151
,0,82)sF.Size=UDim2.new(0,117,0,50)sF.Font=Enum.Font.SourceSans;sF.FontSize=Enum.Fo
ntSize.Size28;sF.Text="Volume"sF.TextSize=28;sG.Name="pitch"sG.Parent=jI;sG.Backgro
undColor3=Color3.new(0.666667,1,1)sG.BackgroundTransparency=0.44999998807907;sG.Bor
derColor3=Color3.new(0.207843,0.0901961,0.0705882)sG.BorderSizePixel=3;sG.Position=
UDim2.new(0,291,0,82)sG.Size=UDim2.new(0,117,0,50)sG.Font=Enum.Font.SourceSans;sG.F
ontSize=Enum.FontSize.Size28;sG.Text="Pitch"sG.TextSize=28;sH.Name="close"sH.Parent
=jI;sH.BackgroundColor3=Color3.new(1,0,0.0156863)sH.BackgroundTransparency=0.400000
00596046;sH.Position=UDim2.new(0,393,0,190)sH.Size=UDim2.new(0,25,0,23)sH.Font=Enum
.Font.SourceSans;sH.FontSize=Enum.FontSize.Size28;sH.Text="X"sH.TextSize=28;sI.Name
="min"sI.Parent=jI;sI.BackgroundColor3=Color3.new(0.286275,0.286275,1)sI.Background
Transparency=0.40000000596046;sI.Position=UDim2.new(0,357,0,190)sI.Size=UDim2.new(0
,25,0,23)sI.Font=Enum.Font.SourceSans;sI.FontSize=Enum.FontSize.Size36;sI.Text="-"s
I.TextSize=36;sJ.Name="credits"sJ.Parent=jI;sJ.BackgroundColor3=Color3.new(1,1,1)sJ
.BackgroundTransparency=1;sJ.Position=UDim2.new(0,0,0,161)sJ.Size=UDim2.new(0,200,0
,52)sJ.Font=Enum.Font.SourceSans;sJ.FontSize=Enum.FontSize.Size14;sJ.Text="credits
to mr steal yo bork for
gui"sJ.TextSize=14;sJ.TextWrapped=true;sK.Name="open"sK.Parent=sC;sK.BackgroundColo
r3=Color3.new(0.666667,1,1)sK.BackgroundTransparency=0.44999998807907;sK.BorderColo
r3=Color3.new(0.207843,0.0901961,0.0705882)sK.BorderSizePixel=3;sK.Position=UDim2.n
ew(0,0,0,400)sK.Size=UDim2.new(0,59,0,50)sK.Font=Enum.Font.SourceSans;sK.FontSize=E
num.FontSize.Size28;sK.Text="Open"sK.TextSize=28;sK.Visible=false;sL.Name="set2"sL.
Parent=jI;sL.BackgroundColor3=Color3.new(0.666667,1,1)sL.BackgroundTransparency=0.4
4999998807907;sL.BorderColor3=Color3.new(0.207843,0.0901961,0.0705882)sL.BorderSize
Pixel=3;sL.Position=UDim2.new(0,325,0,136)sL.Size=UDim2.new(0,55,0,25)sL.Font=Enum.
Font.SourceSans;sL.FontSize=Enum.FontSize.Size24;sL.Text="Set"sL.TextSize=24;sL.Tex
tWrapped=true;sM.Name="set1"sM.Parent=jI;sM.BackgroundColor3=Color3.new(0.666667,1,
1)sM.BackgroundTransparency=0.44999998807907;sM.BorderColor3=Color3.new(0.207843,0.
0901961,0.0705882)sM.BorderSizePixel=3;sM.Po
sition=UDim2.new(0,181,0,136)sM.Size=UDim2.new(0,55,0,25)sM.Font=Enum.Font.SourceSa
ns;sM.FontSize=Enum.FontSize.Size24;sM.Text="Set"sM.TextSize=24;sM.TextWrapped=true
;sN.Name="loop"sN.Parent=jI;sN.BackgroundColor3=Color3.new(0.666667,1,1)sN.Backgrou
ndTransparency=0.44999998807907;sN.BorderColor3=Color3.new(0.207843,0.0901961,0.070
5882)sN.BorderSizePixel=3;sN.Position=UDim2.new(0,241,0,188)sN.Size=UDim2.new(0,84,
0,25)sN.Font=Enum.Font.SourceSans;sN.FontSize=Enum.FontSize.Size18;sN.Text="Loop :
OFF"sN.TextSize=18;sN.TextWrapped=true;function
start()wait(0.5)jI.Position=UDim2.new(0,-
500,0,400)jI.Visible=true;jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirectio
n.InOut,Enum.EasingStyle.Quint,1)end;if game.Players.LocalPlayer.Character then
start()else print'character not found plz try again XD'end;function
minimize()jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.Eas
ingStyle.Quint,1)sJ.Text=""sI.Text=""sH.Text=""sE.Text=""sG.Text=""sF.Text=""sD.Tex
t=""sM.Text=""sL.Text=""sN.Text=""jI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirect
ion.InOut,Enum.EasingStyle.Quint,0.5)sJ:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDir
ection.InOut,Enum.EasingStyle.Quint,0.5)sI:TweenSize(UDim2.new(0,0,0,0),Enum.Easing
Direction.InOut,Enum.EasingStyle.Quint,0.5)sH:TweenSize(UDim2.new(0,0,0,0),Enum.Eas
ingDirection.InOut,Enum.EasingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,0,0,0),Enum.
EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,0,0,0),En
um.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,0,0,0)
,Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,0,0
,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,
0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new
(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.
new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition
(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)wait(0.
5)jI.Visible=false;sK.Visible=true end;function
show()sK.Visible=false;jI.Position=UDim2.new(0,-
500,0,400)jI.Visible=true;sJ.Text="credits to me for gui, i didn't make the
visualizer credits to whoever leaked it or made
it."sI.Text="-"sH.Text="X"sE.Text="Play"sG.Text="Pitch"sF.Text="Volume"sD.Text="Put
ID plz"sM.Text="Set"sL.Text="Set"sN.Text="Loop :
OFF"jI:TweenSize(UDim2.new(0,418,0,213),Enum.EasingDirection.InOut,Enum.EasingStyle
.Quint,0.5)sJ:TweenSize(UDim2.new(0,200,0,52),Enum.EasingDirection.InOut,Enum.Easin
gStyle.Quint,0.5)sI:TweenSize(UDim2.new(0,25,0,23),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,0.5)sH:TweenSize(UDim2.new(0,25,0,23),Enum.EasingDirection.InOut,
Enum.EasingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,418,0,50),Enum.EasingDirection.
InOut,Enum.EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,117,0,50),Enum.EasingDire
ction.InOut,Enum.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,117,0,50),Enum.Easi
ngDirection.InOut,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,117,0,50),Enu
m.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,55,0,25
),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,84
,0,25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new
(0,55,0,25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(
UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)end;func
tion
exitdatshit()jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,1)sJ.Text=""sI.Text=""sH.Text=""sE.Text=""sG.Text=""sF.Text=""sD.
Text=""jI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.
Quint,0.5)sJ:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingSty
le.Quint,0.5)sI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.Easing
Style.Quint,0.5)sH:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.Eas
ingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,En
um.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut
,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.In
Out,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection
.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirect
ion.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDir
ection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(UDim2.new(0,0,0,400),Enum.
EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)wait(0.5)sC:Destroy()end;wait(1)sI
.MouseButton1Down:connect(function()minimize()end)sK.MouseButton1Down:connect(funct
ion()show()end)sH.MouseButton1Down:connect(function()exitdatshit()end)sM.MouseButto
n1Down:connect(function()sound.Volume=sF.Text
end)sL.MouseButton1Down:connect(function()sound.Pitch=sG.Text
end)sE.MouseButton1Down:connect(function()sound.TimePosition=0;sound.SoundId="rbxas
setid://"..sD.Text;game.Players.LocalPlayer.Character.SuperFlyGoldBoombox.Remote:Fi
reServer("PlaySong",sD.text)end)sN.MouseButton1Down:connect(function()if
sN.Text=="Loop : OFF"then sound.Looped=true;sN.Text="Loop : ON"else
sound.Looped=false;sN.Text="Loop : OFF"end
end)Character["Torso"].Part.Name="Part"Character["Torso"].Part.Name="Part1"Characte
r["Torso"].Part.Name="Part2"Character["Torso"].Part.Name="Part3"Character["Torso"].
Part.Name="Part4"Character["Torso"].Part.Name="Part5"Character["Torso"].Part.Name="
Part6"Character["Torso"].Part.Name="Part7"Character["Torso"].Part.Name="Part8"Chara
cter["Torso"].Part.Name="Part9"W(R.one.Handle,Character["Torso"].Part)W(R.two.Handl
e,Character["Torso"].Part1)W(R.three.Handle,Character["Torso"].Part2)W(R.four.Handl
e,Character["Torso"].Part3)W(R.five.Handle,Character["Torso"].Part4)W(R.six.Handle,
Character["Torso"].Part5)W(R.seven.Handle,Character["Torso"].Part6)W(R.eight.Handle
,Character["Torso"].Part7)W(R.nine.Handle,Character["Torso"].Part8)W(R.ten.Handle,C
haracter["Torso"].Part9)R.one.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.two.Ha
ndle.Attachment.Rotation=Vector3.new(0,0,0)R.three.Handle.Attachment.Rotation=Vecto
r3.new(0,0,0)R.four.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.five.Handle.Atta
chment.Rotation=Vector3.new(0,0,0)R.six.Handle.Attachment.Rotation=Vector3.new(0,0,
0)R.seven.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.eight.Handle.Attachment.Ro
tation=Vector3.new(0,0,0)R.nine.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.ten.
Handle.Attachment.Rotation=Vector3.new(0,0,0)Character:WaitForChild("Torso").Part:F
indFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso").Part1
:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso").Par
t2:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso").P
art3:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso")
.Part4:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso
").Part5:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Tor
so").Part6:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("T
orso").Part7:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild(
"Torso").Part8:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChil
d("Torso").Part9:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForCh
ild("Torso").Part.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild(
"Torso").Part1.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("To
rso").Part2.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso
").Part3.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").
Part4.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Par
t5.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part6.
Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part7.Att
achment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part8.Attach
ment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part9.Attachmen
t1.Position=Vector3.new(0,0,0.75)end)end;function Clickey16()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
R={one=Character:WaitForChild("FireMohawk"),two=Character:WaitForChild("Vets Day
Cap"),three=Character:WaitForChild("Robloxclassicred"),four=Character:WaitForChild(
"Kate Hair"),five=Character:WaitForChild("Pink
Hair"),six=Character:WaitForChild("LavanderHair"),seven=Character:WaitForChild("Pal
Hair"),eight=Character:WaitForChild("Hat1"),nine=Character:WaitForChild("BlockheadB
aseballCap"),ten=Character:WaitForChild("Necklace")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500 end;local rj={}local sv={}local j7=1;local sw=0;local
sx=Player:GetMouse()cum=2;piss=5;shit=0.6;local sy=BrickColor.new("Black")for
T=1,10 do local
p=Instance.new("Part",game.Players.LocalPlayer.Character.Torso)p.Size=Vector3.new(0
.2,0.2,0.2)p.Anchored=true;p.CanCollide=false;p.Transparency=1;p.Material="Neon"p.P
osition=game.Players.LocalPlayer.Character.Torso.Position;table.insert(rj,p)end;for
T=1,10 do local
p=Instance.new("Part",game.Players.LocalPlayer.Character.Torso)p.Size=Vector3.new(0
.2,0.2,0.2)p.Anchored=true;p.CanCollide=false;p.Transparency=1;p.Material="Neon"p.P
osition=game.Players.LocalPlayer.Character.Torso.Position;table.insert(sv,p)end;loc
al
sound=Instance.new("Sound",game.Players.LocalPlayer.Character.Torso)sound.SoundId="
rbxassetid://0"sound.Volume=0;sound:Play()spawn(function()local sz=0;while true do
if j7==1 then if sz<#rj then sz=sz+j7 else j7=-1;sy=BrickColor.Random()end elseif
j7==-1 then if sz>1 then sz=sz+j7 else j7=1;sy=BrickColor.Random()end end;local
sA=rj[sz]local
sB=sv[sz]sA.BrickColor=BrickColor.Random()sB.BrickColor=BrickColor.Random()sw=sound
.PlaybackLoudness/500;sA.Size=Vector3.new(sw,sw,0.2)sB.Size=Vector3.new(sw,sw,0.2)w
ait()sA.BrickColor=sy;sB.BrickColor=sy end
end)game:GetService("RunService").RenderStepped:connect(function()for T=1,#rj do if
T==1 then
rj[T].CFrame=rj[T].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame,0.5)
else rj[T].CFrame=rj[T].CFrame:lerp(rj[T-1].CFrame*CFrame.Angles(-
sw/piss,math.sin(-sw/cum),0)*CFrame.new(0,0,2),shit)end end;for T=1,#sv do if T==1
then
sv[T].CFrame=sv[T].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame,0.9)
else sv[T].CFrame=sv[T].CFrame:lerp(sv[T-1].CFrame*CFrame.Angles(-
sw/20,math.sin(sw/50),0)*CFrame.new(0,0,0.15),0.8)end end
end)sx.KeyDown:connect(function(dr)if dr=='t'then cum=-2;piss=5 end;if dr=='r'then
cum=50000;piss=2 end;if dr=='e'then cum=2;piss=5 end;if dr=='z'then shit=shit+0.05
end;if dr=='x'then shit=shit-0.05 end;if dr=='c'then cum=cum+0.5 end;if dr=='v'then
cum=cum-0.5 end end)local sC=Instance.new("ScreenGui")local
jI=Instance.new("Frame")local sD=Instance.new("TextBox")local
sE=Instance.new("TextButton")local sF=Instance.new("TextBox")local
sG=Instance.new("TextBox")local sH=Instance.new("TextButton")local
sI=Instance.new("TextButton")local sJ=Instance.new("TextLabel")local
sK=Instance.new("TextButton")local sL=Instance.new("TextButton")local
sM=Instance.new("TextButton")local
sN=Instance.new("TextButton")sC.Name="visualizergui"sC.Parent=game.Players.LocalPla
yer.PlayerGui;jI.Parent=sC;jI.BackgroundColor3=Color3.new(0.701961,0.952941,1)jI.Ba
ckgroundTransparency=0.20000000298023;jI.BorderColor3=Color3.new(0.211765,0.329412,
0.415686)jI.BorderSizePixel=8;jI.Position=UDim2.new(0,51,0,213)jI.Size=UDim2.new(0,
418,0,213)jI.Active=true;jI.Draggable=true;jI.Visible=false;sD.Name="idvalue"sD.Par
ent=jI;sD.BackgroundColor3=Color3.new(0.666667,1,1)sD.BackgroundTransparency=0.5;sD
.Size=UDim2.new(0,418,0,50)sD.Font=Enum.Font.Fantasy;sD.FontSize=Enum.FontSize.Size
24;sD.Text="Put ID
plz"sD.TextSize=24;sE.Name="play"sE.Parent=jI;sE.BackgroundColor3=Color3.new(0.6666
67,1,1)sE.BackgroundTransparency=0.44999998807907;sE.BorderColor3=Color3.new(0.2078
43,0.0901961,0.0705882)sE.BorderSizePixel=3;sE.Position=UDim2.new(0,9,0,82)sE.Size=
UDim2.new(0,117,0,50)sE.Font=Enum.Font.SourceSans;sE.FontSize=Enum.FontSize.Size28;
sE.Text="Play"sE.TextSize=28;sF.Name="volume"sF.Parent=jI;sF.BackgroundColor3=Color
3.new(0.666667,1,1)sF.BackgroundTransparency=0.44999998807907;sF.BorderColor3=Color
3.new(0.207843,0.0901961,0.0705882)sF.BorderSizePixel=3;sF.Position=UDim2.new(0,151
,0,82)sF.Size=UDim2.new(0,117,0,50)sF.Font=Enum.Font.SourceSans;sF.FontSize=Enum.Fo
ntSize.Size28;sF.Text="Volume"sF.TextSize=28;sG.Name="pitch"sG.Parent=jI;sG.Backgro
undColor3=Color3.new(0.666667,1,1)sG.BackgroundTransparency=0.44999998807907;sG.Bor
derColor3=Color3.new(0.207843,0.0901961,0.0705882)sG.BorderSizePixel=3;sG.Position=
UDim2.new(0,291,0,82)sG.Size=UDim2.new(0,117,0,50)sG.Font=Enum.Font.SourceSans;sG.F
ontSize=Enum.FontSize.Size28;sG.Text="Pitch"sG.TextSize=28;sH.Name="close"sH.Parent
=jI;sH.BackgroundColor3=Color3.new(1,0,0.0156863)sH.BackgroundTransparency=0.400000
00596046;sH.Position=UDim2.new(0,393,0,190)sH.Size=UDim2.new(0,25,0,23)sH.Font=Enum
.Font.SourceSans;sH.FontSize=Enum.FontSize.Size28;sH.Text="X"sH.TextSize=28;sI.Name
="min"sI.Parent=jI;sI.BackgroundColor3=Color3.new(0.286275,0.286275,1)sI.Background
Transparency=0.40000000596046;sI.Position=UDim2.new(0,357,0,190)sI.Size=UDim2.new(0
,25,0,23)sI.Font=Enum.Font.SourceSans;sI.FontSize=Enum.FontSize.Size36;sI.Text="-"s
I.TextSize=36;sJ.Name="credits"sJ.Parent=jI;sJ.BackgroundColor3=Color3.new(1,1,1)sJ
.BackgroundTransparency=1;sJ.Position=UDim2.new(0,0,0,161)sJ.Size=UDim2.new(0,200,0
,52)sJ.Font=Enum.Font.SourceSans;sJ.FontSize=Enum.FontSize.Size14;sJ.Text="credits
to mr steal yo bork for
gui"sJ.TextSize=14;sJ.TextWrapped=true;sK.Name="open"sK.Parent=sC;sK.BackgroundColo
r3=Color3.new(0.666667,1,1)sK.BackgroundTransparency=0.44999998807907;sK.BorderColo
r3=Color3.new(0.207843,0.0901961,0.0705882)sK.BorderSizePixel=3;sK.Position=UDim2.n
ew(0,0,0,400)sK.Size=UDim2.new(0,59,0,50)sK.Font=Enum.Font.SourceSans;sK.FontSize=E
num.FontSize.Size28;sK.Text="Open"sK.TextSize=28;sK.Visible=false;sL.Name="set2"sL.
Parent=jI;sL.BackgroundColor3=Color3.new(0.666667,1,1)sL.BackgroundTransparency=0.4
4999998807907;sL.BorderColor3=Color3.new(0.207843,0.0901961,0.0705882)sL.BorderSize
Pixel=3;sL.Position=UDim2.new(0,325,0,136)sL.Size=UDim2.new(0,55,0,25)sL.Font=Enum.
Font.SourceSans;sL.FontSize=Enum.FontSize.Size24;sL.Text="Set"sL.TextSize=24;sL.Tex
tWrapped=true;sM.Name="set1"sM.Parent=jI;sM.BackgroundColor3=Color3.new(0.666667,1,
1)sM.BackgroundTransparency=0.44999998807907;sM.BorderColor3=Color3.new(0.207843,0.
0901961,0.0705882)sM.BorderSizePixel=3;sM.Position=UDim2.new(0,181,0,136)sM.Size=UD
im2.new(0,55,0,25)sM.Font=Enum.Font.SourceSans;sM.FontSize=Enum.FontSize.Size24;sM.
Text="Set"sM.TextSize=24;sM.TextWrapped=true;sN.Name="loop"sN.Parent=jI;sN.Backgrou
ndColor3=Color3.new(0.666667,1,1)sN.BackgroundTransparency=0.44999998807907;sN.Bord
erColor3=Color3.new(0.207843,0.0901961,0.0705882)sN.BorderSizePixel=3;sN.Position=U
Dim2.new(0,241,0,188)sN.Size=UDim2.new(0,84,0,25)sN.Font=Enum.Font.SourceSans;sN.Fo
ntSize=Enum.FontSize.Size18;sN.Text="Loop :
OFF"sN.TextSize=18;sN.TextWrapped=true;function
start()wait(0.5)jI.Position=UDim2.new(0,-
500,0,400)jI.Visible=true;jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirectio
n.InOut,Enum.EasingStyle.Quint,1)end;if game.Players.LocalPlayer.Character then
start()else print'character not found plz try again XD'end;function
minimize()jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.Eas
ingStyle.Quint,1)sJ.Text=""sI.Text=""sH.Text=""sE.Text=""sG.Text=""sF.Text=""sD.Tex
t=""sM.Text=""sL.Text=""sN.Text=""jI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirect
ion.InOut,Enum.EasingStyle.Quint,0.5)sJ:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDir
ection.InOut,Enum.EasingStyle.Quint,0.5)sI:TweenSize(UDim2.new(0,0,0,0),Enum.Easing
Direction.InOut,Enum.EasingStyle.Quint,0.5)sH:TweenSize(UDim2.new(0,0,0,0),Enum.Eas
ingDirection.InOut,Enum.EasingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,0,0,0),Enum.
EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,0,0,0),En
um.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,0,0,0)
,Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,0,0
,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,
0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new
(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.
new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition
(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)wait(0.
5)jI.Visible=false;sK.Visible=true end;function
show()sK.Visible=false;jI.Position=UDim2.new(0,-
500,0,400)jI.Visible=true;sJ.Text="credits to me for gui, i didn't make the
visualizer credits to whoever leaked it or made
it."sI.Text="-"sH.Text="X"sE.Text="Play"sG.Text="Pitch"sF.Text="Volume"sD.Text="Put
ID plz"sM.Text="Set"sL.Text="Set"sN.Text="Loop :
OFF"jI:TweenSize(UDim2.new(0,418,0,213),Enum.EasingDirection.InOut,Enum.EasingStyle
.Quint,0.5)sJ:TweenSize(UDim2.new(0,200,0,52),Enum.EasingDirection.InOut,Enum.Easin
gStyle.Quint,0.5)sI:TweenSize(UDim2.new(0,25,0,23),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,0.5)sH:TweenSize(UDim2.new(0,25,0,23),Enum.EasingDirection.InOut,
Enum.EasingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,418,0,50),Enum.EasingDirection.
InOut,Enum.EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,117,0,50),Enum.EasingDire
ction.InOut,Enum.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,117,0,50),Enum.Easi
ngDirection.InOut,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,117,0,50),Enu
m.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,55,0,25
),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,84
,0,25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new
(0,55,0,25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(
UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)end;func
tion
exitdatshit()jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,1)sJ.Text=""sI.Text=""sH.Text=""sE.Text=""sG.Text=""sF.Text=""sD.
Text=""jI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.
Quint,0.5)sJ:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingSty
le.Quint,0.5)sI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.Easing
Style.Quint,0.5)sH:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.Eas
ingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,En
um.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut
,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.In
Out,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection
.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirect
ion.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.n
ew(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(
UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)wait(0.5
)sC:Destroy()end;wait(1)sI.MouseButton1Down:connect(function()minimize()end)sK.Mous
eButton1Down:connect(function()show()end)sH.MouseButton1Down:connect(function()exit
datshit()end)sM.MouseButton1Down:connect(function()sound.Volume=sF.Text
end)sL.MouseButton1Down:connect(function()sound.Pitch=sG.Text
end)sE.MouseButton1Down:connect(function()sound.TimePosition=0;sound.SoundId="rbxas
setid://"..sD.Text;game.Players.LocalPlayer.Character.SuperFlyGoldBoombox.Remote:Fi
reServer("PlaySong",sD.text)end)sN.MouseButton1Down:connect(function()if
sN.Text=="Loop : OFF"then sound.Looped=true;sN.Text="Loop : ON"else
sound.Looped=false;sN.Text="Loop : OFF"end
end)Character["Torso"].Part.Name="Part"Character["Torso"].Part.Name="Part1"Characte
r["Torso"].Part.Name="Part2"Character["Torso"].Part.Name="Part3"Character["Torso"].
Part.Name="Part4"Character["Torso"].Part.Name="Part5"Character["Torso"].Part.Name="
Part6"Character["Torso"].Part.Name="Part7"Character["Torso"].Part.Name="Part8"Chara
cter["Torso"].Part.Name="Part9"W(R.one.Handle,Character["Torso"].Part)W(R.two.Handl
e,Character["Torso"].Part1)W(R.three.Handle,Character["Torso"].Part2)W(R.four.Handl
e,Character["Torso"].Part3)W(R.five.Handle,Character["Torso"].Part4)W(R.six.Handle,
Character["Torso"].Part5)W(R.seven.Handle,Character["Torso"].Part6)W(R.eight.Handle
,Character["Torso"].Part7)W(R.nine.Handle,Character["Torso"].Part8)W(R.ten.Handle,C
haracter["Torso"].Part9)R.one.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.two.H
andle.Attachment.Rotation=Vector3.new(0,0,0)R.three.Handle.Attachment.Rotation=Vect
or3.new(0,0,0)R.four.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.five.Handle.Att
achment.Rotation=Vector3.new(0,0,0)R.six.Handle.Attachment.Rotation=Vector3.new(0,0
,0)R.seven.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.eight.Handle.Attachment.R
otation=Vector3.new(0,0,0)R.nine.Handle.Attachment.Rotation=Vector3.new(0,0,0)R.ten
.Handle.Attachment.Rotation=Vector3.new(0,0,0)Character:WaitForChild("Torso").Part:
FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso").Part
1:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso").Pa
rt2:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso").
Part3:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Torso"
).Part4:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("Tors
o").Part5:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("To
rso").Part6:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild("
Torso").Part7:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChild
("Torso").Part8:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForChi
ld("Torso").Part9:FindFirstChild("Attachment").Name="Attachment1"Character:WaitForC
hild("Torso").Part.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild
("Torso").Part1.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("T
orso").Part2.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Tors
o").Part3.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso")
.Part4.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Pa
rt5.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part6
.Attachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part7.At
tachment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part8.Attac
hment1.Position=Vector3.new(0,0,0.75)Character:WaitForChild("Torso").Part9.Attachme
nt1.Position=Vector3.new(0,0,0.75)end)end;function Clickey17()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;Character.MeshPartAccessory.Name="MeshPartAccessory1"Cha
racter["International Fedora"].Name="International Fedora1"Character["International
Fedora"].Name="International Fedora2"Character["International
Fedora"].Name="International
Fedora3"Character.InternationalFedora.Name="InternationalFedora1"Character.Internat
ionalFedora.Name="InternationalFedora2"Character.InternationalFedora.Name="Internat
ionalFedora3"local
R={one=Character:WaitForChild("MeshPartAccessory1"),two=Character:WaitForChild("Int
ernational Fedora1"),three=Character:WaitForChild("International
Fedora2"),four=Character:WaitForChild("InternationalFedora1"),five=Character:WaitFo
rChild("MeshPartAccessory"),six=Character:WaitForChild("InternationalFedora2"),seve
n=Character:WaitForChild("International
Fedora3"),eight=Character:WaitForChild("International
Fedora"),nine=Character:WaitForChild("InternationalFedora3"),ten=Character:WaitForC
hild("InternationalFedora")}for T,v in next,R do v.Handle.AccessoryWeld:Remove()for
U,V in next,v:GetDescendants()do if V:IsA("Mesh")or V:IsA("SpecialMesh")then
V:Remove()end end
end;Character.Head.Transparency=0;Character.Torso.Transparency=0;Character["Right
Arm"].Transparency=0;Character["Left Arm"].Transparency=0;Character["Right
Leg"].Transparency=0;Character["Left Leg"].Transparency=0;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=50;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=50 end;local Player=game.Players.LocalPlayer;local
Character=Player.Character;local sO=Character["Head"]local sP=4;local
sQ=Instance.new('Part',Character)sQ.Size=Vector3.new(20,15,20)sQ.Anchored=true;sQ.C
anCollide=false;sQ.Transparency=1;local
sR=Instance.new('SpecialMesh',sQ)sR.Scale=Vector3.new(25,10,25)sR.MeshId="http://ww
w.roblox.com/asset/?id=1095708"sR.Offset=Vector3.new(0,0,0)local sw=0;local
dA=Instance.new('Sound',sQ)dA.SoundId="rbxassetid://0"dA.Looped=true;dA.Volume=0;dA
.MaxDistance=100;dA:Play()local
Rain=Instance.new('ParticleEmitter',sQ)Rain.Color=ColorSequence.new(Color3.new(1,1,
1),Color3.fromRGB(175,255,255))Rain.Size=NumberSequence.new(.5)Rain.Texture="http:/
/www.roblox.com/asset/?
id=0"Rain.Transparency=NumberSequence.new(0,.6)Rain.Acceleration=Vector3.new(0,-
150,0)Rain.Lifetime=NumberRange.new(5,10)Rain.Rate=0;local q7=math.rad;local
sS=math.sin;local sT=math.tan;local sU=math.cos;function Weld(x,iP)local
c4=Instance.new("Weld")c4.Part0=x;c4.Part1=iP;c4.Name=tostring(iP.Name).."_Weld"c4.
Parent=x;return c4 end;function Clerp(start,sV,sW)local function
slerp(a,b,c)return(1-c)*a+c*b end;local
dG={start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}local
qw={sV.X,sV.Y,sV.Z,sV:toEulerAnglesXYZ()}for T,v in pairs(dG)do
dG[T]=slerp(v,qw[T],sW)end;return
CFrame.new(dG[1],dG[2],dG[3])*CFrame.Angles(dG[4],dG[5],dG[6])end;Character.Part.Na
me="Bruh"local a7=game.Players.LocalPlayer.Character;local
hrp=a7:WaitForChild("HumanoidRootPart")local sX={}local sY=10;for U=1,sY do
table.insert(sX,Instance.new("Part"))end;for T,ec in pairs(sX)do
ec.Anchored=true;ec.CanCollide=false;ec.Parent=a7;ec.Transparency=1 end;local
sZ=2*math.pi;local s_=10;local function t0(gs)local x=math.cos(gs)*s_;local
z=math.sin(gs)*s_;return x,z
end;game:GetService("RunService").Heartbeat:Connect(function()for T,ec in
pairs(sX)do local gs=T*sZ/#sX;local x,z=t0(gs)local
ad=(hrp.CFrame*CFrame.new(x,0,z)).p;local
t1=hrp.Position;ec.CFrame=CFrame.new(ad)end
end)Character.Part.Name="Part"Character.Part.Name="Part1"Character.Part.Name="Part2
"Character.Part.Name="Part3"Character.Part.Name="Part4"Character.Part.Name="Part5"C
haracter.Part.Name="Part6"Character.Part.Name="Part7"Character.Part.Name="Part8"Cha
racter.Part.Name="Part9"W(R.one.Handle,Character.Part)W(R.two.Handle,Character.Part
1)W(R.three.Handle,Character.Part2)W(R.four.Handle,Character.Part3)W(R.five.Handle,
Character.Part4)W(R.six.Handle,Character.Part5)W(R.seven.Handle,Character.Part6)W(R
.eight.Handle,Character.Part7)W(R.nine.Handle,Character.Part8)W(R.ten.Handle,Charac
ter.Part9)Character:WaitForChild("Part"):FindFirstChild("Attachment").Name="Attachm
ent420"Character:WaitForChild("Part1"):FindFirstChild("Attachment").Name="Attachmen
t420"Character:WaitForChild("Part2"):FindFirstChild("Attachment").Name="Attachment4
20"Character:WaitForChild("Part3"):FindFirstChild("Attachment").Name="Attachment420
"Character:WaitForChild("Part4"):FindFirstChild("Attachment").Name="Attachment420"C
haracter:WaitForChild("Part5"):FindFirstChild("Attachment").Name="Attachment420"Cha
racter:WaitForChild("Part6"):FindFirstChild("Attachment").Name="Attachment420"Chara
cter:WaitForChild("Part7"):FindFirstChild("Attachment").Name="Attachment420"Charact
er:WaitForChild("Part8"):FindFirstChild("Attachment").Name="Attachment420"Character
:WaitForChild("Part9"):FindFirstChild("Attachment").Name="Attachment420"coroutine.r
esume(coroutine.create(function()while true do
cum=math.random(40,100)cum2=math.random(40,100)cum3=math.random(40,100)wait(0.1)end
end))coroutine.resume(coroutine.create(function()while true do
Rain.Rate=(dA.PlaybackLoudness+50)*sP;game:GetService('RunService').RenderStepped:w
ait()local t2=sO.CFrame.p;local t3=dA.PlaybackLoudness/cum+5;local
t4=dA.PlaybackLoudness/cum2+5;local
t5=dA.PlaybackLoudness/cum3+5;sQ.Size=Vector3.new(t3,15,t3)Character:WaitForChild("
Part").Attachment420.Position=Vector3.new(0,t3-
7.5,0)Character:WaitForChild("Part1").Attachment420.Position=Vector3.new(0,t4-
7.5,0)Character:WaitForChild("Part2").Attachment420.Position=Vector3.new(0,t5-
7.5,0)Character:WaitForChild("Part3").Attachment420.Position=Vector3.new(0,t4-
7.5,0)Character:WaitForChild("Part4").Attachment420.Position=Vector3.new(0,t3-
7.5,0)Character:WaitForChild("Part5").Attachment420.Position=
Vector3.new(0,t4-
7.5,0)Character:WaitForChild("Part6").Attachment420.Position=Vector3.new(0,t5-
7.5,0)Character:WaitForChild("Part7").Attachment420.Position=Vector3.new(0,t5-
7.5,0)Character:WaitForChild("Part8").Attachment420.Position=Vector3.new(0,t4-
7.5,0)Character:WaitForChild("Part9").Attachment420.Position=Vector3.new(0,t3-
7.5,0)sR.Scale=Vector3.new(t3,10,t3)sQ.CFrame=Clerp(sQ.CFrame,CFrame.new(t2+Vector3
.new(0,4,0))*CFrame.Angles(0,q7(90),0),.1)sQ.BrickColor=BrickColor.new(Color3.fromR
GB(255-dA.PlaybackLoudness*1.1,255-dA.PlaybackLoudness*1.1,255-
dA.PlaybackLoudness*1.1))end end))local sC=Instance.new("ScreenGui")local
jI=Instance.new("Frame")local sD=Instance.new("TextBox")local
sE=Instance.new("TextButton")local sF=Instance.new("TextBox")local
sG=Instance.new("TextBox")local sH=Instance.new("TextButton")local
sI=Instance.new("TextButton")local sJ=Instance.new("TextLabel")local
sK=Instance.new("TextButton")local sL=Instance.new("TextButton")local
sM=Instance.new("TextButton")local
sN=Instance.new("TextButton")sC.Name="visualizergui"sC.Parent=game.Players.LocalPla
yer.PlayerGui;jI.Parent=sC;jI.BackgroundColor3=Color3.new(0.701961,0.952941,1)jI.Ba
ckgroundTransparency=0.20000000298023;jI.BorderColor3=Color3.new(0.211765,0.329412,
0.415686)jI.BorderSizePixel=8;jI.Position=UDim2.new(0,51,0,213)jI.Size=UDim2.new(0,
418,0,213)jI.Active=true;jI.Draggable=true;jI.Visible=false;sD.Name="idvalue"sD.Par
ent=jI;sD.BackgroundColor3=Color3.new(0.666667,1,1)sD.BackgroundTransparency=0.5;sD
.Size=UDim2.new(0,418,0,50)sD.Font=Enum.Font.Fantasy;sD.FontSize=Enum.FontSize.Size
24;sD.Text="Put ID
plz"sD.TextSize=24;sE.Name="play"sE.Parent=jI;sE.BackgroundColor3=Color3.new(0.6666
67,1,1)sE.BackgroundTransparency=0.44999998807907;sE.BorderColor3=Color3.new(0.2078
43,0.0901961,0.0705882)sE.BorderSizePixel=3;sE.Position=UDim2.new(0,9,0,82)sE.Size=
UDim2.new(0,117,0,50)sE.Font=Enum.Font.SourceSans;sE.FontSize=Enum.FontSize.Size28;
sE.Text="Play"sE.TextSize=28;sF.Name="volume"sF.Parent=jI;sF.BackgroundColor3=Color
3.new(0.666667,1,1)sF.BackgroundTransparency=0.44999998807907;sF.BorderColor3=Color
3.new(0.207843,0.0901961,0.0705882)sF.BorderSizePixel=3;sF.Position=UDim2.new(0,151
,0,82)sF.Size=UDim2.new(0,117,0,50)sF.Font=Enum.Font.SourceSans;sF.FontSize=Enum.Fo
ntSize.Size28;sF.Text="Volume"sF.TextSize=28;sG.Name="pitch"sG.Parent=jI;sG.Backgro
undColor3=Color3.new(0.666667,1,1)sG.BackgroundTransparency=0.44999998807907;sG.Bor
derColor3=Color3.new(0.207843,0.0901961,0.0705882)sG.BorderSizePixel=3;sG.Position=
UDim2.new(0,291,0,82)sG.Size=UDim2.new(0,117,0,50)sG.Font=Enum.Font.SourceSans;sG.F
ontSize=Enum.FontSize.Size28;sG.Text="Pitch"sG.TextSize=28;sH.Name="close"sH.Parent
=jI;sH.BackgroundColor3=Color3.new(1,0,0.0156863)sH.BackgroundTransparency=0.400000
00596046;sH.Position=UDim2.new(0,393,0,190)sH.Size=UDim2.new(0,25,0,23)sH.Font=Enum
.Font.SourceSans;sH.FontSize=Enum.FontSize.Size28;sH.Text="X"sH.TextSize=28;sI.Name
="min"sI.Parent=jI;sI.BackgroundColor3=Color3.new(0.286275,0.286275,1)sI.Background
Transparency=0.40000000596046;sI.Position=UDim2.new(0,357,0,190)sI.Size=UDim2.new(0
,25,0,23)sI.Font=Enum.Font.SourceSans;sI.FontSize=Enum.FontSize.Size36;sI.Text="-"s
I.TextSize=36;sJ.Name="credits"sJ.Parent=jI;sJ.BackgroundColor3=Color3.new(1,1,1)sJ
.BackgroundTransparency=1;sJ.Position=UDim2.new(0,0,0,161)sJ.Size=UDim2.new(0,200,0
,52)sJ.Font=Enum.Font.SourceSans;sJ.FontSize=Enum.FontSize.Size14;sJ.Text="credits
to mr steal yo bork for
gui"sJ.TextSize=14;sJ.TextWrapped=true;sK.Name="open"sK.Parent=sC;sK.BackgroundColo
r3=Color3.new(0.666667,1,1)sK.BackgroundTransparency=0.44999998807907;sK.BorderColo
r3=Color3.new(0.207843,0.0901961,0.0705882)sK.BorderSizePixel=3;sK.Position=UDim2.n
ew(0,0,0,400)sK.Size=UDim2.new(0,59,0,50)sK.Font=Enum.Font.SourceSans;sK.FontSize=E
num.FontSize.Size28;sK.Text="Open"sK.TextSize=28;sK.Visible=false;sL.Name="set2"sL.
Parent=jI;sL.BackgroundColor3=Color3.new(0.666667,1,1)sL.BackgroundTransparency=0.4
4999998807907;sL.BorderColor3=Color3.new(0.207843,0.0901961,0.0705882)sL.BorderSize
Pixel=3;sL.Position=UDim2.new(0,325,0,136)sL.Size=UDim2.new(0,55,0,25)sL.Font=Enum.
Font.SourceSans;sL.FontSize=Enum.FontSize.Size24;sL.Text="Set"sL.TextSize=24;sL.Tex
tWrapped=true;sM.Name="set1"sM.Parent=jI;sM.BackgroundColor3=Color3.new(0.666667,1,
1)sM.BackgroundTransparency=0.44999998807907;sM.BorderColor3=Color3.new(0.207843,0.
0901961,0.0705882)sM.BorderSizePixel=3;sM.Position=UDim2.new(0,181,0,136)sM.Size=UD
im2.new(0,55,0,25)sM.Font=Enum.Font.SourceSans;sM.FontSize=Enum.FontSize.Size24;sM.
Text="Set"sM.TextSize=24;sM.TextWrapped=true;sN.Name="loop"sN.Parent=jI;sN.Backgrou
ndColor3=Color3.new(0.666667,1,1)sN.BackgroundTransparency=0.44999998807907;sN.Bord
erColor3=Color3.new(0.207843,0.0901961,0.0705882)sN.BorderSizePixel=3;sN.Position=U
Dim2.new(0,241,0,188)sN.Size=UDim2.new(0,84,0,25)sN.Font=Enum.Font.SourceSans;sN.Fo
ntSize=Enum.FontSize.Size18;sN.Text="Loop :
OFF"sN.TextSize=18;sN.TextWrapped=true;function
start()wait(0.5)jI.Position=UDim2.new(0,-
500,0,400)jI.Visible=true;jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirectio
n.InOut,Enum.EasingStyle.Quint,1)end;if game.Players.LocalPlayer.Character then
start()else print'character not found plz try again XD'end;function
minimize()jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.Eas
ingStyle.Quint,1)sI.Text=""sH.Text=""sE.Text=""sG.Text=""sF.Text=""sD.Text=""sM.Tex
t=""sL.Text=""sN.Text=""jI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,
Enum.EasingStyle.Quint,0.5)sJ:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InO
ut,Enum.EasingStyle.Quint,0.5)sI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.
InOut,Enum.EasingStyle.Quint,0.5)sH:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirecti
on.InOut,Enum.EasingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDire
ction.InOut,Enum.EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,0,0,0),Enum.EasingD
irection.InOut,Enum.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,0,0,0),Enum.Easi
ngDirection.InOut,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,0,0,0),Enum.E
asingDirection.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,0,0,0),Enu
m.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,0,0,0),
Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new(0,0,0,
0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(UDim2.new
(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)wait(0.5)jI.Visib
le=false;sK.Visible=true end;function
show()sK.Visible=false;jI.Position=UDim2.new(0,-
500,0,400)jI.Visible=true;sJ.Text="credits to me for gui, i didn't make the
visualizer credits to whoever leaked it or made
it."sI.Text="-"sH.Text="X"sE.Text="Play"sG.Text="Pitch"sF.Text="Volume"sD.Text="Put
ID plz"sM.Text="Set"sL.Text="Set"sN.Text="Loop :
OFF"jI:TweenSize(UDim2.new(0,418,0,213),Enum.EasingDirection.InOut,Enum.EasingStyle
.Quint,0.5)sJ:TweenSize(UDim2.new(0,200,0,52),Enum.EasingDirection.InOut,Enum.Easin
gStyle.Quint,0.5)sI:TweenSize(UDim2.new(0,25,0,23),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,0.5)sH:TweenSize(UDim2.new(0,25,0,23),Enum.EasingDirection.InOut,
Enum.EasingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,418,0,50),Enum.EasingDirection.
InOut,Enum.EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,117,0,50),Enum.EasingDire
ction.InOut,Enum.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,117,0,50),Enum.Easi
ngDirection.InOut,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,117,0,50),Enu
m.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,55,0,25
),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,84
,0,25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new
(0,55,0,25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(
UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)end;func
tion
exitdatshit()jI:TweenPosition(UDim2.new(0,0,0,400),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,1)sJ.Text=""sI.Text=""sH.Text=""sE.Text=""sG.Text=""sF.Text=""sD.
Text=""jI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.
Quint,0.5)sJ:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingSty
le.Quint,0.5)sI:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.Easing
Style.Quint,0.5)sH:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.Eas
ingStyle.Quint,0.5)sD:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.
EasingStyle.Quint,0.5)sF:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,En
um.EasingStyle.Quint,0.5)sE:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut
,Enum.EasingStyle.Quint,0.5)sG:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.In
Out,Enum.EasingStyle.Quint,0.5)sM:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection
.InOut,Enum.EasingStyle.Quint,0.5)sL:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirect
ion.InOut,Enum.EasingStyle.Quint,0.5)sN:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDir
ection.InOut,Enum.EasingStyle.Quint,0.5)jI:TweenPosition(UDim2.new(0,0,0,400),Enum.
EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)wait(0.5)sC:Destroy()end;wait(1)sI
.MouseButton1Down:connect(function()minimize()end)sK.MouseButton1Down:connect(funct
ion()show()end)sH.MouseButton1Down:connect(function()exitdatshit()end)sM.MouseButto
n1Down:connect(function()dA.Volume=sF.Text
end)sL.MouseButton1Down:connect(function()dA.Pitch=sG.Text
end)sE.MouseButton1Down:connect(function()dA.TimePosition=0;dA.SoundId="rbxassetid:
//"..sD.Text;game.Players.LocalPlayer.Character.SuperFlyGoldBoombox.Remote:FireServ
er("PlaySong",sD.text)end)sN.MouseButton1Down:connect(function()if sN.Text=="Loop :
OFF"then dA.Looped=true;sN.Text="Loop : ON"else dA.Looped=false;sN.Text="Loop :
OFF"end end)end)end;function
Clickey18()pcall(function()Players=game:GetService('Players')LocalPlayer=Players.Lo
calPlayer;Char=LocalPlayer.Character;Char.Archivable=true;FakeChar=Char:Clone()Fake
Char.Parent=workspace;FakeChar.Name="Interaxis
Is Hot"workspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in
pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if
v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end
end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeCha
r:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanColli
de=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(functio
n()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso"
).CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()F
akeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").Ca
nCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false
end)end)function
died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function
Align(aA,Part0,i,k8)local
k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMas
s=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=fal
se;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local
ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxT
orque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsivene
ss=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local
kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=k
b;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;Char.Torso['Right
Shoulder']:Destroy()Char.Torso['Left Shoulder']:Destroy()Char.Torso['Right
Hip']:Destroy()Char.Torso['Left
Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.An
chored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso
'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and
v.Name~="Head"then if v.Name=="Torso"then
Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else
Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end
end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer
.Character=FakeChar end)end;function Clickey19()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local
R={Skateboard=Character:WaitForChild("MeshPartAccessory")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()end;rs=game.Players.LocalPlayer.Character.Torso["Rig
ht Shoulder"]:Clone()game.Players.LocalPlayer.Character.Torso["Right
Shoulder"]:Destroy()rs.Parent=game.Players.LocalPlayer.Character.Torso;rs.Part0=gam
e.Players.LocalPlayer.Character.Torso;rs.Part1=game.Players.LocalPlayer.Character["
Right Arm"]:Clone()game.Players.LocalPlayer.Character["Right
Arm"].Name="ra"rs.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Right Arm"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["ra"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Right
Arm"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;ls=game.Players.LocalPlayer.Character.Torso["Left
Shoulder"]:Clone()game.Players.LocalPlayer.Character.Torso["Left
Shoulder"]:Destroy()ls.Parent=game.Players.LocalPlayer.Character.Torso;ls.Part0=gam
e.Players.LocalPlayer.Character.Torso;ls.Part1=game.Players.LocalPlayer.Character["
Left Arm"]:Clone()game.Players.LocalPlayer.Character["Left
Arm"].Name="la"ls.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Left Arm"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["la"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Left
Arm"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;rh=game.Players.LocalPlayer.Character.Torso["Right
Hip"]:Clone()game.Players.LocalPlayer.Character.Torso["Right
Hip"]:Destroy()rh.Parent=game.Players.LocalPlayer.Character.Torso;rh.Part0=game.Pla
yers.LocalPlayer.Character.Torso;rh.Part1=game.Players.LocalPlayer.Character["Right
Leg"]:Clone()game.Players.LocalPlayer.Character["Right
Leg"].Name="rh"rh.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Right Leg"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["rh"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Right
Leg"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;lh=game.Players.LocalPlayer.Character.Torso["Left
Hip"]:Clone()game.Players.LocalPlayer.Character.Torso["Left
Hip"]:Destroy()lh.Parent=game.Players.LocalPlayer.Character.Torso;lh.Part0=game.Pla
yers.LocalPlayer.Character.Torso;lh.Part1=game.Players.LocalPlayer.Character["Left
Leg"]:Clone()game.Players.LocalPlayer.Character["Left
Leg"].Name="lh"lh.Part1.Parent=game.Players.LocalPlayer.Character;local
dn=Instance.new("Attachment",game.Players.LocalPlayer.Character["Left Leg"])local
dp=Instance.new("Attachment",game.Players.LocalPlayer.Character["lh"])local
dq=Instance.new("HingeConstraint",game.Players.LocalPlayer.Character["Left
Leg"])dq.Attachment0=dn;dq.Attachment1=dp;dq.LimitsEnabled=true;dq.LowerAngle=0;dq.
Restitution=0;dq.UpperAngle=0;game.Players.LocalPlayer.Character.Humanoid.HipHeight
=10;wait(0.20)local ik=setmetatable({},{__index=function(t,T)return
game:service(T)or nil end})local Mouse=Player:GetMouse()local
t6=Character:findFirstChild("Humanoid")local
Backpack=Player:WaitForChild("Backpack")local Mouse=Player:GetMouse()local
Count=false;local t7=0;local t8=false;local
t9="Standby"ScriptData={Colors={Base="Grey",Trim="White"},Surfaces={"Top","Bottom",
"Left","Right","Front","Back"},Rotation=0,Rotors={},Keys={W=false,A=false,S=false,D
=false,Space=false},Lift=2,TurnAngle=0,Last=0,Acceleration=0}for U,v in
pairs(Character:children())do if v.Name=="Hover"then v:Destroy()end end;local
ta=Instance.new("Model",Character)ta.Name="Hover"local function
CreatePart(tb,tc,td,te,tf,tg,th)local
ti=Instance.new("Part",tc)ti.Name=tb;ti.formFactor=3;ti.Anchored=false;ti.CanCollid
e=false;ti.Locked=true;ti.Transparency=1;ti.BrickColor=BrickColor.new(tg)ti.Size=Ve
ctor3.new(td,te,tf)ti.Material=th;for U,dA in pairs(ScriptData.Surfaces)do
ti[dA.."Surface"]=10
end;ti:BreakJoints()Instance.new("BlockMesh",ti).Name="Mesh"return ti end;local
function UD(a,b)return UDim2.new(a,0,b,0)end;local function tj(tk)return
coroutine.resume(coroutine.create(tk))end;local function
CreateWeld(tb,tc,aA,Part0,rb,tl)local
tm=Instance.new("Weld",tc)tm.Name=tb;tm.Part1=aA;tm.Part0=Part0;tm.C1=tl;tm.C0=rb;r
eturn tm end;local function lerp(a,b,c)return a+(b-a)*c end;local function
tn(dG,qw,qx)local bV={dG.X,dG.Y,dG.Z,dG:toEulerAnglesXYZ()}local
bW={qw.X,qw.Y,qw.Z,qw:toEulerAnglesXYZ()}for T,v in pairs(bV)do
bV[T]=lerp(v,bW[T],qx)end;return
CFrame.new(bV[1],bV[2],bV[3])*CFrame.Angles(select(4,unpack(bV)))end;local
t9="None"local Head=Character:findFirstChild("Head")local
Torso=Character:findFirstChild("Torso")local
to=Character:findFirstChild("HumanoidRootPart")local
tp=Instance.new("Model",ta)tp.Name="Motors"local tq={"Left","Right"}local
tr={Character["Left Arm"],Character["Right Arm"]}local ts={Character["Left
Leg"],Character["Right Leg"]}local
tt={ArmW={Left=Instance.new("Weld",tp),Right=Instance.new("Weld",tp)},LegW={Left=In
stance.new("Weld",tp),Right=Instance.new("Weld",tp)},HeadW={Middle=Instance.new("We
ld",tp)}}local tu={ArmW={Left=Torso["Left Shoulder"],Right=Torso["Right
Shoulder"]},LegW={Left=Torso["Left Hip"],Right=Torso["Right
Hip"]},HeadW={Middle=Torso["Neck"]}}local LA,RA=tt.ArmW.Left,tt.ArmW.Right;local
LL,tv=tt.LegW.Left,tt.LegW.Right;local tw=tt.HeadW.Middle;local tx=CFrame.new(-
1.5,0.5,0)local RAD=CFrame.new(1.5,0.5,0)local ty=CFrame.new(0,-
0.8,0)tt.ArmW.Left.C1,tt.ArmW.Left.C0,tt.ArmW.Left.Part0=CFrame.new(0,0.5,0),CFrame
.new(-
1.5,0.5,0),Torso;tt.ArmW.Right.C1,tt.ArmW.Right.C0,tt.ArmW.Right.Part0=CFrame.new(0
,0.5,0),CFrame.new(1.5,0.5,0),Torso;tt.LegW.Left.C1,tt.LegW.Left.Part0=CFrame.new(.
5,2,0),Torso;tt.LegW.Right.C1,tt.LegW.Right.Part0=CFrame.new(-.5,2,0),Torso;tt.Head
W.Middle.C1,tt.HeadW.Middle.Part0=CFrame.new(0,-1.5,0),Torso;local
tz=function(tA,tB)local tC=nil;local Weld=nil;local tD=nil;for U,dA in pairs(tq)do
if tA:lower()==dA:lower()then for U,r8 in pairs(tr)do if
r8.Name:lower():find(tA:lower())then tC=r8;Weld=tt.ArmW[dA]tD=tu.ArmW[dA]end end
end end;if tC and Weld and tD then if tB then Weld.Part1=tC;tD.Part1=nil elseif not
tB then Weld.Part1=nil;tD.Part1=tC else print("Error")end end end;local
tE=function(tA,tB)local tF=nil;local Weld=nil;local tD=nil;for U,dA in pairs(tq)do
if tA:lower()==dA:lower()then for U,r8 in pairs(ts)do if
r8.Name:lower():find(tA:lower())then tF=r8;Weld=tt.LegW[dA]tD=tu.LegW[dA]end end
end end;if tF and Weld and tD then if tB then Weld.Part1=tF;tD.Part1=nil elseif not
tB then Weld.Part1=nil;tD.Part1=tF else print("Error")end end end;local
tG=function(tB)local Head=nil;local Weld=nil;local
tD=nil;Head=Character["Head"]Weld=tt.HeadW.Middle;tD=tu.HeadW.Middle;if Head and
Weld and tD then if tB then Weld.Part1=Head;tD.Part1=nil elseif not tB then
Weld.Part1=nil;tD.Part1=Head else print("Error")end end end;local function
tH(tI)return math.floor(tI+.5)end;local
tJ=CreatePart("Part",ta,1.5,0.25,4,ScriptData.Colors.Base,"SmoothPlastic")local
tK=CreatePart("Part",ta,1.505,0.2,3.995,ScriptData.Colors.Trim,"Neon")local
tL=CreateWeld("Weld",tK,tK,tJ,CFrame.new(0,0,0),CFrame.Angles(0,0,0))local
tM=CreatePart("Part",ta,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic")tM.Trans
parency=1;tM.CanCollide=false;local
tN=CreateWeld("Weld",tM,tM,tJ,CFrame.new(0,-
0.1,3),CFrame.Angles(math.rad(90),0,0))local
tO=CreatePart("Part",ta,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic")tO.Trans
parency=1;tO.CanCollide=false;local tP=CreateWeld("Weld",tO,tO,tJ,CFrame.new(0,-
0.1,-3),CFrame.Angles(math.rad(90),0,0))local
tQ=Instance.new("BodyPosition",tJ)tQ.maxForce=Vector3.new(1e5,1e5,1e5)local
tR=Instance.new("BodyGyro",tJ)tR.maxTorque=Vector3.new(1,1,1)/0;local
tS=Instance.new("BodyForce",tJ)tS.force=Vector3.new()if Torso and t6 and tJ then
t6.PlatformStand=true;Torso.CFrame=Torso.CFrame*CFrame.new(0,2,0)local
tT=CreateWeld("Weld",Torso,Torso,tJ,CFrame.new(0,3,0),CFrame.Angles(0,math.rad(90),
0))end;local function tU(CF,tV)local
s2=CreatePart("Part",ta,0.4,0.2,0.4,"Black","SmoothPlastic")s2:ClearAllChildren()In
stance.new("CylinderMesh",s2).Scale=Vector3.new(1,1,1)local
tW=Instance.new("ParticleEmitter",s2)tW.Enabled=true;tW.Name="Realism"tW.Accelerati
on=Vector3.new(0.5,0.5,0.5)tW.Transparency=NumberSequence.new(0.5,0.8)tW.Rate=Numbe
rRange.new(1)local tX=CreateWeld("Weld",s2,s2,tJ,CF,tV)local
tY=s2:Clone()tY.Parent=ta;tY.Size=Vector3.new(1,1,1)tY.Transparency=1;local
tZ=CreateWeld("Weld",tY,tY,s2,CFrame.new(0,0,0),CFrame.Angles(0,0,0))table.insert(S
criptData.Rotors,tZ)for T=0,360,45 do local
Part=CreatePart("Part",ta,1,0.25,0.25,ScriptData.Colors.Base,"SmoothPlastic")local
t_=CreateWeld("Weld",Part,Part,s2,CFrame.Angles(0,math.rad(T),0)*CFrame.new(0,0,1.0
8),CFrame.Angles(0,0,0))local
u0=CreatePart("Part",ta,1,0.2,0.2,ScriptData.Colors.Trim,"Neon")local
u1=CreateWeld("Weld",u0,u0,Part,CFrame.new(0,0,0.05),CFrame.Angles(0,0,0))end;for
T=0,360,45 do local
u2=CreatePart("Part",ta,2,0.2,0.25,"White","SmoothPlastic")u2:findFirstChild("Mesh"
).Scale=Vector3.new(1,0.125,1)local
RW=CreateWeld("Weld",u2,u2,tY,CFrame.Angles(0,math.rad(T),0)*CFrame.new(0,0,0.2),CF
rame.Angles(math.rad(-20),0,0))end
end;ik.RunService.Stepped:connect(function()pcall(function()for U,v in
pairs(ScriptData.Rotors)do if v and v.Parent then
v.C0=v.C0*CFrame.Angles(0,math.rad(10),0)end end end)a,b=ypcall(function()if tJ and
Torso and tQ and tR and tM and tO then local
u3=Ray.new(tM.CFrame.p,tM.CFrame.lookVector*(ScriptData.Lift+4+
(ScriptData.Keys.Space==true and 5 or 0)))local
j,eS=ik.Workspace:findPartOnRay(u3,Character)local
u4=Ray.new(tO.CFrame.p,tO.CFrame.lookVector*(ScriptData.Lift+4+
(ScriptData.Keys.Space==true and 5 or 0)))local
u5,u6=ik.Workspace:findPartOnRay(u4,Character)local
u7,u8,u9,ua,ub,uc=0,0,0,0,0,0;local Face=tJ.CFrame.lookVector;if
ScriptData.Keys.A==true then u7=1 elseif ScriptData.Keys.D==true then u8=-1 end;if
ScriptData.Keys.Space==true then ub=5 else ub=0 end;if ScriptData.Keys.S==true then
ua,ScriptData.Last=-2,-1;ScriptData.Acceleration=ScriptData.Acceleration>=8 and 8
or ScriptData.Acceleration+0.1 elseif ScriptData.Keys.W==true then
u9,ScriptData.Last=2,1;ScriptData.Acceleration=ScriptData.Acceleration>=8 and 8 or
ScriptData.Acceleration+0.1 elseif ScriptData.Acceleration~=0 and not
ScriptData.Keys.S==true and not ScriptData.Keys.W==true then
ScriptData.Acceleration=ScriptData.Acceleration>0 and ScriptData.Acceleration-0.1
or 0;uc=ScriptData.Last end;ScriptData.TurnAngle=ScriptData.TurnAngle-
math.pi*(u7+u8)/32;tR.cframe=CFrame.new()*CFrame.Angles(0,-ScriptData.TurnAngle,
(u7+u8)/2)*CFrame.Angles(-((u9+ua)/5),0,0)if j and j:IsA("BasePart")or u5 and
u5:IsA("BasePart")then local r8=0;local r9=0;if j then r8=j.CFrame.Y+j.Size.Y/2
end;if u5 then r9=u5.CFrame.Y+u5.Size.Y/2
end;tQ.maxForce=Vector3.new(1e5,1e5,1e5)tQ.position=Vector3.new(tJ.CFrame.X,
(r8+r9)/2+ScriptData.Lift+ub,tJ.CFrame.Z)
+Vector3.new(Face.X,0,Face.Z)*ScriptData.Acceleration*(u9+ua+uc)else
tQ.maxForce=Vector3.new(1e5,0,1e5)tQ.position=Vector3.new(tJ.CFrame.X,tJ.CFrame.Y,t
J.CFrame.Z)+Vector3.new(Face.X,ub,Face.Z)*ScriptData.Acceleration*(u9+ua+uc)end end
end)if not a then print("E: "..b)end end)tj(function()while true do for T=0,10,0.1
do ScriptData.Lift=ScriptData.Lift+math.sin(math.pi*2/10*T)*0.1;wait(0.02)end end
end)Mouse.KeyDown:connect(function(n_)if n_=="w"then ScriptData.Keys.W=true end;if
n_=="a"then ScriptData.Keys.A=true end;if n_=="s"then ScriptData.Keys.S=true end;if
n_=="d"then ScriptData.Keys.D=true end;if n_:byte()==32 then
ScriptData.Keys.Space=true end end)Mouse.KeyUp:connect(function(n_)if n_=="w"then
ScriptData.Keys.W=false end;if n_=="a"then ScriptData.Keys.A=false end;if
n_=="s"then ScriptData.Keys.S=false end;if n_=="d"then ScriptData.Keys.D=false
end;if n_:byte()==32 then ScriptData.Keys.Space=false end
end)tz("Left",true)tz("Right",true)tE("Left",true)tE("Right",true)tG(true)ik.RunSer
vice.RenderStepped:connect(function()if t8 then if t7>=1 then t8=false
end;t7=t7+1/100 else if t7<=0 then t8=true end;t7=t7-1/100 end;if t9=="None"then
LA.C0=tx*CFrame.Angles(math.rad(10*t7),0,math.rad(-
20))RA.C0=RAD*CFrame.Angles(math.rad(-
10*t7),0,math.rad(20))LL.C0=CFrame.new()*CFrame.Angles(0,0,math.rad(-
5))tv.C0=CFrame.new()*CFrame.Angles(0,0,math.rad(5))end end)for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="rh"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="lh"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="ra"then
v.Transparency=1 end end;for T,v in
pairs(game.Players.LocalPlayer.Character:GetChildren())do if v.Name=="la"then
v.Transparency=1 end
end;Character.Head.Transparency=0;Character.Torso.Transparency=0;Character["Right
Arm"].Transparency=0;Character["Left Arm"].Transparency=0;Character["Right
Leg"].Transparency=0;Character["Left Leg"].Transparency=0;local function
W(T,v)local X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=65;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=50
end;W(R.Skateboard.Handle,Character["Torso"])R.Skateboard.Handle.Attachment.Rotatio
n=Vector3.new(90,45,0)Character:WaitForChild("Torso"):FindFirstChild("Attachment").
Name="Attachment1"Character:WaitForChild("Torso").Attachment1.Position=Vector3.new(
0,-3,0)end)end;function Clickey20()pcall(function()local
Player=game:GetService("Players").LocalPlayer;local
Character=Player.Character;local L=game.Players.LocalPlayer.Name;local
M=workspace:WaitForChild(L)local
R={rightarm=Character:WaitForChild("Hat1"),leftarm=Character:WaitForChild("Pal
Hair"),rightleg=Character:WaitForChild("LavanderHair"),leftleg=Character:WaitForChi
ld("Pink Hair"),torso=Character:WaitForChild("Meshes/CrescentHornsAccessory")}local
S={head=Character:WaitForChild("Hollow")}for T,v in next,R do
v.Handle.AccessoryWeld:Remove()for U,V in next,v:GetDescendants()do if
V:IsA("Mesh")or V:IsA("SpecialMesh")then V:Remove()end end end;for T,v in next,S do
v.Handle.AccessoryWeld:Remove()end;local function W(T,v)local
X=Instance.new("Attachment",T)X.Position=Vector3.new(0,0,0)local
Y=Instance.new("Attachment",v)Y.Position=Vector3.new(0,0,0)local
Z=Instance.new("AlignPosition",T)Z.Attachment0=X;Z.Attachment1=Y;Z.RigidityEnabled=
false;Z.ReactionForceEnabled=false;Z.ApplyAtCenterOfMass=true;Z.MaxForce=9999999;Z.
MaxVelocity=math.huge;Z.Responsiveness=2500;local
_=Instance.new("AlignOrientation",T)_.Attachment0=X;_.Attachment1=Y;_.ReactionTorqu
eEnabled=true;_.PrimaryAxisOnly=false;_.MaxTorque=9999999;_.MaxAngularVelocity=math
.huge;_.Responsiveness=2500
end;char=game.Players.LocalPlayer.Character;plr=game.Players.LocalPlayer;char.Archi
vable=true;bg2=char:Clone()bg2.Archivable=false;bg2.Name="Trash"bg2.Parent=char;gam
e.Players.LocalPlayer.Chatted:connect(function(P)if P=="swap"then
game.Players.LocalPlayer.Character=Character.Trash;game.workspace.Camera.CameraSubj
ect=game.Players.LocalPlayer.Character end;if P=="back"then
game.Players.LocalPlayer.Character=M;game.workspace.Camera.CameraSubject=game.Playe
rs.LocalPlayer.Character end
end)W(R.torso.Handle,Character.Trash["Torso"])W(S.head.Handle,Character.Trash["Head
"])W(R.rightarm.Handle,Character.Trash["Right
Arm"])W(R.leftarm.Handle,Character.Trash["Left
Arm"])W(R.rightleg.Handle,Character.Trash["Right
Leg"])W(R.leftleg.Handle,Character.Trash["Left
Leg"])R.torso.Handle.Attachment.Rotation=Vector3.new(0,0,0)S.head.Handle.Attachment
.Rotation=Vector3.new(0,0,0)R.rightarm.Handle.Attachment.Rotation=Vector3.new(90,0,
0)R.leftarm.Handle.Attachment.Rotation=Vector3.new(90,0,0)R.rightleg.Handle.Attachm
ent.Rotation=Vector3.new(90,0,0)R.leftleg.Handle.Attachment.Rotation=Vector3.new(90
,0,0)for U,c in pairs(bg2:GetChildren())do if c:IsA('Accessory')then c:Destroy()end
end;coroutine.resume(coroutine.create(function()while true do
wait(0.1)bg2["Head"].Transparency=1;bg2["Left Arm"].Transparency=1;bg2["Left
Leg"].Transparency=1;bg2["Right Leg"].Transparency=1;bg2["Right
Arm"].Transparency=1;bg2["Torso"].Transparency=1;bg2.Head.face.Transparency=1 end
end))end)end;script.Parent.Home.main.Fun.Horse.MouseButton1Click:connect(Clickey1)s
cript.Parent.Home.main.Fun.Tiddies.MouseButton1Click:connect(Clickey2)script.Parent
.Home.main.Fun.Box.MouseButton1Click:connect(Clickey3)script.Parent.Home.main.Fun.S
uicide.MouseButton1Click:connect(Clickey4)script.Parent.Home.main.Fun.Baby.MouseBut
ton1Click:connect(Clickey5)script.Parent.Home.main.Fun.Vroomer.MouseButton1Click:co
nnect(Clickey6)script.Parent.Home.main.Fun.Neko.MouseButton1Click:connect(Clickey7)
script.Parent.Home.main.Fun["Cat
Neko"].MouseButton1Click:connect(Clickey8)script.Parent.Home.main.Titan["Internal
War"].MouseButton1Click:connect(Clickey9)script.Parent.Home.main.Titan.Spider.Mouse
Button1Click:connect(Clickey10)script.Parent.Home.main.Titan.Coomslayer.MouseButton
1Click:connect
(Clickey11)script.Parent.Home.main.Titan.BSHorse.MouseButton1Click:connect(Clickey1
2)script.Parent.Home.main.Titan["Toxic
Titan"].MouseButton1Click:connect(Clickey13)script.Parent.Home.main.Titan.Turret.Mo
useButton1Click:connect(Clickey14)script.Parent.Home.main.Audio.Tail.MouseButton1Cl
ick:connect(Clickey15)script.Parent.Home.main.Audio.Tail2.MouseButton1Click:connect
(Clickey16)script.Parent.Home.main.Audio.Circle.MouseButton1Click:connect(Clickey17
)script.Parent.Home.main.Utility.AnimBypass.MouseButton1Click:connect(Clickey18)scr
ipt.Parent.Home.main.Utility.Hoverboard.MouseButton1Click:connect(Clickey19)script.
Parent.Home.main.Utility.Rig.MouseButton1Click:connect(Clickey20)local eq=nil;local
ud=nil;local ue={}local uf={}local plr=game.Players.LocalPlayer;local
bg=plr.Character;local hum=bg.Humanoid;local ug=2;local run=false;function
Clickey21()pcall(function()ug=tonumber(script.Parent.anims.main.boxes.Speed.Text)en
d)end;function Clickey22()pcall(function()run=false;bg=nil;local ue=nil;local
uf=nil;wait(0.25)bg=plr.Character;local ue={}local
uf={}run=true;bro=false;eq=tonumber(script.Parent.anims.main.boxes.ID.Text)ud=game:
GetObjects('rbxassetid://'..tostring(eq))[1]for T,v in pairs(ud:GetChildren())do
table.insert(uf,v.Time)ue[v.Time]={}for ax,b in pairs(v:GetDescendants())do
b.Parent=v;table.insert(ue[v.Time],b)end end;function swait(uh)if uh>1 then for
T=1,uh do game.RunService.Heartbeat:Wait()end elseif uh==1 then
game.RunService.Heartbeat:Wait()elseif uh==0 then
game.RunService.RenderStepped:Wait()end
end;spawn(function()hum.Died:Connect(function()run=false;print'stop'end)end)while
run do for T,v in pairs(uf)do swait(ug)for ax,b in pairs(ue[v])do if b.Name=='Left
Leg'then bg.Torso['Left Hip'].Transform=b.CFrame end;if b.Name=='Right Leg'then
bg.Torso['Right Hip'].Transform=b.CFrame end;if b.Name=='Left Arm'then
bg.Torso['Left Shoulder'].Transform=b.CFrame end;if b.Name=='Right Arm'then
bg.Torso['Right Shoulder'].Transform=b.CFrame end;if b.Name=='Torso'then
bg.HumanoidRootPart['RootJoint'].Transform=b.CFrame end;if b.Name=='Head'then
bg.Torso['Neck'].Transform=b.CFrame end end end end
end)end;script.Parent.anims.main.Speedchange.MouseButton1Click:connect(Clickey21)sc
ript.Parent.anims.main.Play.MouseButton1Click:connect(Clickey22)

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