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Computer and Mobile Devices: Evaluating Options For Home and Work

Desktops, laptops, tablets, and smartphones each have distinct characteristics that determine their uses. Various servers, terminals, and computers are designed to perform specialized functions. Mobile devices like digital cameras, e-readers, and media players allow accessing content on the go. Ensuring hardware security and managing health risks from extensive technology use are also important considerations.

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Kelvin Junus
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0% found this document useful (0 votes)
372 views42 pages

Computer and Mobile Devices: Evaluating Options For Home and Work

Desktops, laptops, tablets, and smartphones each have distinct characteristics that determine their uses. Various servers, terminals, and computers are designed to perform specialized functions. Mobile devices like digital cameras, e-readers, and media players allow accessing content on the go. Ensuring hardware security and managing health risks from extensive technology use are also important considerations.

Uploaded by

Kelvin Junus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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COMPUTER AND MOBILE DEVICES:

EVALUATING OPTIONS FOR HOME


AND WORK
Objectives Overview

Describe the characteristics


Differentiate among POS
and uses of desktops, Describe the characteristics
terminals, ATMs, and self-
laptops, tablets, and all-in- and types of servers
service kiosks
ones

Describe the characteristics


and uses of smartphones,
Describe cloud computing digital cameras, portable
and identify its uses and digital media players, e-
book readers, and wearable
devices
Objectives Overview

Differentiate a port from a


connector, identify various
Describe the characteristics
Identify uses of embedded ports and connectors, and
of and ways to interact with
computers differentiate among
game devices
Bluetooth, Wi-Fi, and NFC
wireless device connections

Discuss ways to prevent


Identify safeguards against health-related injuries and
hardware theft and disorders caused from
vandalism and hardware technology use, and
failure describe ways to design a
workplace ergonomically
Computers and Mobile Devices

Smartphones, digital
Desktop and mobile cameras, e-book
Servers and terminals
computers readers and portable
media players

Game devices Embedded computers


Desktops and Mobile
Computers
• A personal computer
(PC) is a computer that
can perform all of its
input, processing,
output, and storage
activities by itself and is
intended to be used by
one person at a time
• A mobile computer is a
portable personal
computer, designed so
that a user easily can
carry it from place to
place
Desktops and Mobile
Computers
• A desktop, or desktop computer, is a personal
computer designed to be in a stationary location,
where all of its components fit on or under a
desk or table
Desktops and Mobile
Computers
• A laptop, also called a notebook computer, is a
thin, lightweight mobile computer with a screen
in its lid and a keyboard in its base
Desktops and Mobile
Computers
• A tablet is a thin, lightweight mobile computer
that has a touch screen
Desktops and Mobile
Computers
• A handheld computer is a computer small
enough to fit in one hand
Servers
• A server is a computer dedicated to providing
one or more services to other computers or
devices on a network
• Rack server
• Blade server
• Tower server
Servers
Servers
• A mainframe is a large, expensive, powerful
server that can handle hundreds or thousands of
connected users simultaneously
Supercomputers
• A supercomputer is the fastest, most powerful
computer — and the most expensive
Terminals
• A terminal is a computer,
usually with limited
processing power, that
enables users to send data to
and/or receive information
from a server, or host
computer
• A thin client is a terminal that
looks like a desktop but has
limited capabilities and
components
• Most retail stores use a POS
terminal to record purchases,
process credit or debit cards,
and update inventory
Terminals
• An ATM (automated teller machine) is a self-
service banking terminal that connects to a host
computer through a network
Terminals
• A self-service kiosk is a freestanding terminal
that usually has a touch screen for user
interaction
Cloud Computing
• Cloud computing refers to an environment of
servers that house and provide access to
resources users access through the Internet
Mobile Devices
• A smartphone is an Internet-capable phone that
usually also includes a calendar, an appointment
book, an address book, a calculator, a notepad,
games, browser, and numerous other apps
• Many smartphones have touch screens. Instead
of or in addition to a touch screen, some have a
built-in mini keyboard on the front of the phone
or a keyboard that slides in and out from behind
the phone
Mobile Devices
• A digital camera is a mobile device that allows
users to take photos and store the photographed
images digitally
Mobile Devices
Mobile Devices
• A portable media player, sometimes called a
personal media player, is a mobile device on
which you can store, organize, and play or view
digital media
Mobile Devices
• A digital media player or streaming media
player is a device, typically used in a home, that
streams digital media from a computer or
network to a television, projector, or some other
entertainment device.
Mobile Devices
• An e-book reader
(short for electronic
book reader), or e-
reader, is a mobile
device that is used
primarily for reading e-
books and other digital
publications
Mobile Devices
• A wearable device is a
small, mobile computing
device designed to be
worn by a consumer.
These devices often
communicate with a
mobile device or
computer using
Bluetooth. Three popular
types of wearable devices
are activity trackers,
smartwatches, and
smartglasses.
Game Devices
• A game console is a mobile computing device
designed for single-player or multiplayer video
games
• A handheld game device is a small mobile
device that contains a screen, speakers, controls,
and game console all in one unit
• Game controllers include gamepads, joysticks
and wheels, dance pads, and a variety of motion-
sensing controllers
Game Devices
Embedded Computers
• An embedded computer is a special-purpose
computer that functions as a component in a
larger product
Home
Consumer
automation Automobiles
electronics
devices

Process Computer
controllers and devices and
robotics office machines
Embedded Computers
Putting It All Together
Ports and Connections
• A port is the point at which a
peripheral device attaches to
or communicates with a
computer or mobile device so
that the peripheral device can
send data to or receive
information from the computer
or mobile device
• A connector joins a cable to a
port. A connector at one end of
a cable attaches to a port on
the computer or mobile device,
and a connector at the other
end of the cable attaches to a
port on the peripheral device
Ports and Connections
Ports and Connections
• A USB port, short for universal serial bus port,
can connect up to 127 different peripheral
devices together with a single connector
• Instead of connecting peripheral devices directly
to ports on a mobile computer, some mobile
users prefer the flexibility of port replicators and
docking stations
Ports and Connections
Ports and Connections
• Instead of connecting computers and mobile
devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies

Bluetooth Wi-Fi NFC


Protecting Hardware
• Some schools and businesses use cables to lock
computers and help prevent theft of equipment
Protecting Hardware
• Some mobile computers
and devices include
fingerprint readers, which
can be used to verify a
user’s identity.
Protecting Hardware
• Hardware can fail for a variety
of reasons: aging hardware;
random events such as
electrical power problems; and
even errors in programs or
apps
• Undervoltage
• Overvoltage or power surge
• A surge protector, also called
a surge suppressor, uses
electrical components to
provide a stable current flow
and minimize the chances of an
overvoltage reaching the
computer and other electronic
equipment
Protecting Hardware
• An uninterruptible power supply (UPS) is a
device that contains surge protection circuits
and one or more batteries that can provide
power during a temporary or permanent loss of
power
Health Concerns of Using Technology

• A repetitive strain injury (RSI) is an injury or


disorder of the muscles, nerves, tendons,
ligaments, and joints
• Computer vision syndrome (CVS) is a
technology-related health condition that affects
eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into
the design of items in the workplace
• Technology addiction occurs when the
technology consumes someone’s entire social life
Health Concerns of Using Technology
Summary
Handheld computers,
Characteristics of and servers, supercomputers,
purchasing guidelines for point-of-sale terminals,
desktops, laptops, tablets, ATMs, self-service kiosks, e- Ports and connections
smartphone, digital cameras, book readers, game devices,
and portable media players embedded computers, and
cloud computing

Health concerns of using


Ways to protect hardware technology and preventative
measures

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