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This document defines constants for the rows and columns of an 8x8 LED display. It includes character patterns for letters and defines functions to draw a character to the display by lighting up the appropriate LEDs based on the bit pattern. The main loop cycles through displaying different letters on the display over time by calling the drawScreen function.

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0% found this document useful (0 votes)
53 views7 pages

Dot

This document defines constants for the rows and columns of an 8x8 LED display. It includes character patterns for letters and defines functions to draw a character to the display by lighting up the appropriate LEDs based on the bit pattern. The main loop cycles through displaying different letters on the display over time by calling the drawScreen function.

Uploaded by

Zulfial Fauzi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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//update from SAnwandter

#define ROW_1 2

#define ROW_2 3

#define ROW_3 4

#define ROW_4 5

#define ROW_5 6

#define ROW_6 7

#define ROW_7 8

#define ROW_8 9

#define COL_1 10

#define COL_2 11

#define COL_3 12

#define COL_4 13

#define COL_5 A0

#define COL_6 A1

#define COL_7 A2

#define COL_8 A3

const byte rows[] = {

ROW_1, ROW_2, ROW_3, ROW_4, ROW_5, ROW_6, ROW_7, ROW_8

};

const byte col[] = {

COL_1,COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8

};

// The display buffer

// It's prefilled with a smiling face (1 = ON, 0 = OFF)

byte ALL[] =
{B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111};

byte tdtanya[]=
{B00000000,B00010000,B00101000,B00001000,B00010000,B00010000,B00000000,B00010000};
byte tdseru[] =
{B00000000,B00010000,B00010000,B00010000,B00010000,B00000000,B00010000,B00000000};

byte A[] =
{ B00000000,B00111100,B01100110,B01100110,B01111110,B01100110,B01100110,B01100110};

byte B[] =
{B01111000,B01001000,B01001000,B01110000,B01001000,B01000100,B01000100,B01111100};

byte C[] =
{B00000000,B00011110,B00100000,B01000000,B01000000,B01000000,B00100000,B00011110};

byte D[] =
{B00000000,B00111000,B00100100,B00100010,B00100010,B00100100,B00111000,B00000000};

byte E[] =
{B00000000,B00111100,B00100000,B00111000,B00100000,B00100000,B00111100,B00000000};

byte F[] =
{B00000000,B00111100,B00100000,B00111000,B00100000,B00100000,B00100000,B00000000};

byte G[] =
{B00000000,B00111110,B00100000,B00100000,B00101110,B00100010,B00111110,B00000000};

byte H[] =
{B00000000,B00100100,B00100100,B00111100,B00100100,B00100100,B00100100,B00000000};

byte I[] =
{B00000000,B00111000,B00010000,B00010000,B00010000,B00010000,B00111000,B00000000};

byte J[] =
{B00000000,B00011100,B00001000,B00001000,B00001000,B00101000,B00111000,B00000000};

byte K[] =
{B00000000,B00100100,B00101000,B00110000,B00101000,B00100100,B00100100,B00000000};

byte L[] =
{B00000000,B00100000,B00100000,B00100000,B00100000,B00100000,B00111100,B00000000};

byte M[] =
{B00000000,B00000000,B01000100,B10101010,B10010010,B10000010,B10000010,B00000000};

byte N[] =
{B00000000,B00100010,B00110010,B00101010,B00100110,B00100010,B00000000,B00000000};

byte O[] =
{B00000000,B00111100,B01000010,B01000010,B01000010,B01000010,B00111100,B00000000};

byte P[] =
{B00000000,B00111000,B00100100,B00100100,B00111000,B00100000,B00100000,B00000000};

byte Q[] =
{B00000000,B00111100,B01000010,B01000010,B01000010,B01000110,B00111110,B00000001};

byte R[] =
{B00000000,B00111000,B00100100,B00100100,B00111000,B00100100,B00100100,B00000000};
byte S[] =
{B00000000,B00111100,B00100000,B00111100,B00000100,B00000100,B00111100,B00000000};

byte T[] =
{B00000000,B01111100,B00010000,B00010000,B00010000,B00010000,B00010000,B00000000};

byte U[] =
{B00000000,B01000010,B01000010,B01000010,B01000010,B00100100,B00011000,B00000000};

byte V[] =
{B00000000,B00100010,B00100010,B00100010,B00010100,B00010100,B00001000,B00000000};

byte W[] =
{B00000000,B10000010,B10010010,B01010100,B01010100,B00101000,B00000000,B00000000};

byte X[] =
{B00000000,B01000010,B00100100,B00011000,B00011000,B00100100,B01000010,B00000000};

byte Y[] =
{B00000000,B01000100,B00101000,B00010000,B00010000,B00010000,B00010000,B00000000};

byte Z[] =
{B00000000,B00111100,B00000100,B00001000,B00010000,B00100000,B00111100,B00000000};

float timeCount = 0;

void setup()

// Open serial port

Serial.begin(9600);

// Set all used pins to OUTPUT

// This is very important! If the pins are set to input

// the display will be very dim.

for (byte i = 2; i <= 13; i++)

pinMode(i, OUTPUT);

pinMode(A0, OUTPUT);

pinMode(A1, OUTPUT);

pinMode(A2, OUTPUT);

pinMode(A3, OUTPUT);

}
void loop() {

// This could be rewritten to not use a delay, which would make it appear brighter

delay(5);

timeCount += 1;

if(timeCount < 20)

drawScreen(T);

else if (timeCount < 40)

drawScreen(E);

else if (timeCount < 60)

drawScreen(K);

else if (timeCount < 80)

drawScreen(N);

else if (timeCount < 100)

drawScreen(I);

else if (timeCount < 120)

drawScreen(K);

else if (timeCount < 140)

{
drawScreen(A);

else if (timeCount < 160)

drawScreen(U);

else if (timeCount < 180)

drawScreen(D);

else if (timeCount < 200)

drawScreen(I);

else if (timeCount < 220)

drawScreen(O);

else if (timeCount < 240)

drawScreen(V);

else if (timeCount < 260)

drawScreen(I);

else if (timeCount < 280)

drawScreen(D);

else if (timeCount < 300)


{

drawScreen(E);

else if (timeCount < 320)

drawScreen(O);

else

// back to the start

timeCount = 0;

void drawScreen(byte buffer2[])

// Turn on each row in series

for (byte i = 0; i < 8; i++)

// count next row

digitalWrite(rows[i], HIGH);

//initiate whole row

for (byte a = 0; a < 8;

a++)

// count next row

// if You set (~buffer2[i] >> a) then You will have positive

digitalWrite(col[a], (buffer2[i] >> a) & 0x01);

// initiate whole column

delayMicroseconds(100);

// uncoment deley for diferent speed of display

//delayMicroseconds(1000);
//delay(10);

//delay(100);

digitalWrite(col[a], 1);

// reset whole column

digitalWrite(rows[i], LOW);

// reset whole row

// otherwise last row will intersect with next row

// /* this is siplest resemplation how for loop is working with each row. digitalWrite(COL_1, (~b >> 0)
& 0x01); // Get the 1st bit: 10000000 digitalWrite(COL_2, (~b >> 1) & 0x01); // Get the 2nd bit:
01000000 digitalWrite(COL_3, (~b >> 2) & 0x01); // Get the 3rd bit: 00100000 digitalWrite(COL_4,
(~b >> 3) & 0x01); // Get the 4th bit: 00010000 digitalWrite(COL_5, (~b >> 4) & 0x01); // Get the 5th
bit: 00001000 digitalWrite(COL_6, (~b >> 5) & 0x01); // Get the 6th bit: 00000100
digitalWrite(COL_7, (~b >> 6) & 0x01); // Get the 7th bit: 00000010 digitalWrite(COL_8, (~b >> 7) &
0x01); // Get the 8th bit: 00000001 }*/

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