One Shot World Core Rules-Booklet
One Shot World Core Rules-Booklet
One Shot World Core Rules-Booklet
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4 Adventure Builder 13
The Session
Character Creation
We are exploring... that lies... seeking the...
a remote ruin on an uncharted island temple of a dead deity.
an overgrown necropolis along the edge of a great swamp crypt of a forgotten hero.
the ruins of an ancient city high in the mountains vault of the last dwarven king.
a flooded settlement in a desolate wasteland prison of a bound demon.
an abandoned village in the freezing tundra lair of a legendary beast.
a twisting canyon deep in an ancient forest hideout of a notorious thief.
a lost valley in the windswept badlands cathedral of a fallen god.
a long-forgotten road among the rolling dunes monastery of a mystic order.
a legendary battle site in a tropical jungle fortress of a tyrannical warlord.
a mysterious cavern in the middle of hostile territory tower of a mad wizard.
Alternate Session
Creation
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Worldbuilding
The Map
We are here to... and... guarded by...
find an ancient artifact an un-living lord. undead horrors
search for a cure an alien horror. crazed cultists
rescue someone in distress a fallen angel. twisted abominations
use a sacred site an ancient dragon. ruthless assassins
bring a villain to justice a powerful sorcerer. monstrous hordes
find the chosen one a despotic warrior. foul demons
recover our souls a zealous priest. deadly traps
stop the release of an ancient evil an infernal fiend. powerful constructs
seek forbidden knowledge a criminal mastermind. wild beasts
close an unholy portal the one that betrayed us. skilled warriors
12 Discern Realities: A Dungeon Starter Example Session Setup 5
Example
Character Creation
Instructions
To get started, roll 8d6 and take turns assigning
them below. You’ll have two dice left at the end:
total them.
● On 10+, open your first scene in the heat
of battle.
● On 7-9, you’re hot on the heels of
something you’re hunting.
● On 6 or less, you’re pinned down,
imprisoned or on the run.
What here is useful or valuable to me? What should I be on the lookout for?
(1) A holy relic in a faraway tomb (1) Roving bands of scavengers
(2) An abandoned hideout, waiting to be seized (2) Soldiers enforcing martial law Going Forward...
(3) A famous sage, offering blessings for service (3) Spies everywhere
(4) A tournament with a grand prize (4) A landscape littered with arcane traps
(5) A fugitive with a huge price on their head (5) Carriers of a nasty disease
(6) A disorganized mob, desperate for leadership (6) Tainted food and water supplies
As the GM, you may find it helpful to generate interesting, memorable NPCs on the fly.
Ogre
Bandit All that’s required are some memorable Traits, an Instinct, and a means to pursue it.
Some NPCs have Knacks (a special ability) as well. Here are a few tables you can pull
from to quickly build a new character:
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Disfigured Emaciated Clean
Bandit King Well-dressed Skeptic Allergic
Iron Golem
Kind Paranoid Asthmatic
Caring Easygoing Diseased
Scrawny Peaceful Rude
Ghoul Naive Awkward Alienated
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● Bloodshot Eyes Spendthrift Antisocial
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● Artistic Dreamer Absentminded
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Banshee ●
Instinct to __________
Minotaur
Spread religion Save someone Pillage
Make money Teach Indulge
● Goblin
● Seek payback Settle down Make the best of it
Question authority Preserve law Find love
● Lord over others Discover Destroy an artifact
● Act impulsively Keep quiet Show off
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● Be cautious Die gloriously Entertain
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Defy death Reunite with a lover Restore their name
Basilisk Skeleton
Goblin Orkaster
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Knacks
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● ● Criminal connections Special destiny Inventive
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Skilled warrior Balance Baking
● Hedge wizardry Speed Writing
Werewolf Local info An eye for detail Cooking
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One-of-a-kind item Heroic A tie to a monster
Cave Rat Hidden knowledge A hidden entrance An innate spell
Magical awareness A powerful lover A way with knots
Muscle Speaks to animals A catchy tune
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8 Non-Player Character Examples Monster Creation 9
A monster is any living (or undead) thing that stands in the characters’ way.
Shevaral the Unclean They exist to illustrate what a dangerous awful place the world can be, and
how it will remain if the heroes don’t step in. You shouldn’t be rooting for
the monsters to win, but they may challenge, and even sometimes defeat,
the heroes.
The way you describe the monsters and adversaries the characters face can
be a tool to help you fulfill your agenda of portraying a fantastic world.
Describing those creatures and people in vivid detail will bring them to life.
Baldric
Making a Monster
To make a new monster on the fly, use one of Likewise, a monster that just sits there
these templates to start: waiting for the PCs to come and vanquish it
● It appears as a horde (6 or more): 3 HP, 0 Armor, isn’t dangerous. Like any other NPC,
Freya d6 damage monsters have desires and instincts. Act on
Lim ● It appears as a small group (3-5): 6 HP, 1 armor, them to make them feel more real.
d8 damage
● It appears by itself, or a leader: 12 HP, 2 Armor,
d10+2 damage
Make your monsters smart and proactive, not just Moves describe a monster’s behavior and
punching bags full of HP. A razor boar that does abilities. Just like the normal GM Moves,
Milo Syla they’re things that you do when there’s a lull
1d10 in damage doesn’t feel like a threat. A razor
boar that cuts through armor like paper and can in the action or when the players give you a
mangle limbs with its tusks as it chases the party Golden Opportunity.
through the forest will.