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Assignment No 01: Abasyn University Peshawar

The document contains an assignment submitted by Mubashir Sethi to Asim Ullah Jan at Abasyn University Peshawar for their Human Computer Interaction course. It includes two questions and answers. Question 1 asks about ways to minimize user memory load. The answer discusses having the system take over memory burden through techniques like menus, icons, hierarchical structures and examples. Question 2 asks about devising experiments to test short-term and long-term memory. The answer provides an example experiment for each, describing subjects, design, hypotheses and analysis methods. It suggests testing recall after delays for short-term memory and varying practice distributions for long-term memory.
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0% found this document useful (0 votes)
312 views3 pages

Assignment No 01: Abasyn University Peshawar

The document contains an assignment submitted by Mubashir Sethi to Asim Ullah Jan at Abasyn University Peshawar for their Human Computer Interaction course. It includes two questions and answers. Question 1 asks about ways to minimize user memory load. The answer discusses having the system take over memory burden through techniques like menus, icons, hierarchical structures and examples. Question 2 asks about devising experiments to test short-term and long-term memory. The answer provides an example experiment for each, describing subjects, design, hypotheses and analysis methods. It suggests testing recall after delays for short-term memory and varying practice distributions for long-term memory.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ABASYN UNIVERSITY PESHAWAR

DEPARTMENT OF COMPUTER SCIENCE

Assignment no 01

Subject:- Human Computer Interaction

Section:- CA

Submitted to:- Asim Ullah Jan

Submitted by:- Mubashir sethi

Reg Number : 13083

Date:- 11 / 10 / 2021
Question 01: What can a system designer do to minimize the memory load of the user? Explain with
suitable examples.

Answer

To "Minimize user memory load", computer should take over the burden of memory from the user as
much as possible .Displaying dialogue elements allows users to select items through recognition.
Graphical user interfaces (GUIs) such as menus and icons achieve this goal, as opposed to
command line.

Examples:

1. Recognition rather than recall (e.g., menu vs. commands);

2. Externalize information through visualization;

3. Hierarchical structure;

4. Default values;

5. Concrete examples (DD/MM/YY, e.g., 10/20/99) and.

6. Generic rules and actions (e.g., drag objects).

Question 02: Devise experiments to test the properties of (i) short-term memory, (ii) long-term
Memory, using the experiments described in this chapter to help you. Try out your experiments on your
friends. Are your results consistent with the properties described in this chapter?

Answer:

The aim of this exercise is to get the student to think about experimental design. The experiments
devised can effectively be repeats of the originals. Chapter 9 can be used for reference on experimental
design.

(i) Short term memory (STM)

The student should first choose an aspect to investigate: for example, digit span, recency effect, decay.

Example solution: STM decay Subjects

ideally selected to represent population, more probably undergraduate students (try to get a range of
academic subjects).

Sample size: 10+

Experiment
split subjects into two groups. Each subject studies list of 15-20 words (could try with both nonsense
words and actual words to see any difference). Subject has to recall list either (a) immediately or (b)
after 20 second delay. Measure the number (or percentage) of the words remembered correctly.

A within-groups design can be used to avoid individual bias or group variation (as long as different lists
are used for each attempt). independent variable -- delay in recall dependent variable -- number
correctly recalled.

Group (b) should be given a task to do during the delay period in order to avoid rehearsal. If possible this
task should occupy a different channel to minimise interference, e.g. a visual recognition task.

Hypothesis

Those in (b) will perform worse than those in (a) since STM will decay. Analysis

graphs to see decay.

T test

(ii) Long term memory (LTM)

The student should first choose an aspect to investigate: for example, the total time hypothesis or the
distribution of practice effect.

Example solution: distribution of practice effect Subjects as above. Should have no prior experience of
the skill to be learned. Experiment

split subjects into 3 groups. Each subject must learn a skill (for example shorthand or typing - must be
measurable). Group A learns for 1 hour a week for 6 weeks. Group B learns for 2 hours a week for 3
weeks. Group C learns for 3 hours a week for 2 weeks. After each group's training is complete the
subjects are tested and the number of mistakes made are noted.
Between-groups design. independent variable - style of learning dependent variable - accuracy

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