Team SuperHydra - Dungeons & Lairs 19 - Griffon Nest - 5th 8th 11th 14th Level
Team SuperHydra - Dungeons & Lairs 19 - Griffon Nest - 5th 8th 11th 14th Level
Team SuperHydra - Dungeons & Lairs 19 - Griffon Nest - 5th 8th 11th 14th Level
raise the griffons themselves using the supplemental griffon Text that appears in a box like this is meant to be read aloud or
training rules included at the end of the document. paraphrased for the players when their characters first arrive at
a location or under specific circumstances, as described in the
text.
Designers: DMDave, The Griffon's Saddlebag, Cze ready—there’s going to be an encounter!" If the stat block
& Peku, ItsADnDMN, Paper Forge appears in the Appendix or the accompanying supplement by
Additional Design: GMBinder, Shutterstock ItsADnDMonsterNow, the text tells you so; otherwise, you
Story Creators: DMDave, The Griffon's Saddlebag can find the stat block in the core rulebook.
Rules Development: DMDave, The Griffon's Spells and nonmagical equipment mentioned in the
Saddlebag, ItsADnDMn adventure are described in the core manual for players.
Art: Cze & Peku, Paper Forge, The Griffon's Magic items are described in the core manual for game
Saddlebag, Shutterstock masters unless the adventure’s text directs you to an item’s
Interior Design: DMDave, GMBinder description in the supplements by The Griffon's Saddlebag.
Interior Illustrators: Cze & Peku, Paper Forge, The
Griffon's Saddlebag, DMDave, Shutterstock
Cartographer: Cze & Peku Plug-in Adventure
Special Thanks: Wizards of the Coast, GMBinder, As a plug-in adventure, the adventure content serves as drop-
Shutterstock, Patreon, and, of course, our Patrons, in material for game masters who wish to add a dungeon to a
family, friends, fans, and everyone else that preexisting campaign or need a side quest. If you need a hook
supported us during the creation of this adventure. for this adventure or already have a similar hook, the Griffon
1
Griffon Nest Hooks Level Selection
Side Quest Before play, be sure to know the level at which you wish to
d8 Type Details run the adventure. Overall, the locations and their
A magic item crafter needs the descriptions in the adventure remain unchanged throughout
1 Fetch Quest
characters to fetch a few griffon eggs. the levels. However, most of the encounters, hazards, traps,
Griffons in the area are growing 5th, 8th, 11th, or 14th, the chart below shows you which
Receive
3 particularly aggressive. The characters
Information version of the adventure you should select for each level. A
are sent to their nest to learn why. given version of the adventure might be easier or harder for a
A druid tells the characters that a given party. Characters with an average part level of 4 or less
griffon’s nest is in trouble. The might find the encounters in this adventure particularly
Rescue
4 characters must race to the top of the challenging. Similarly, characters with levels higher than 16
Mission
mountain and save the griffon from might find the adventure to be too simplistic for their players’
Omeria Placement
The griffon nest can be found in any area with tall mountain
2
Check
Griffon Nest Total Lore Learned
The griffon nest featured in this adventure rests atop a karst, 1-5 No lore learned
a tall, thin rock formation covered in greenery. Nearly a
Griffons are carnivorous creatures that prefer the
6-10
thousand feet below the karst’s top, chaotic waves batter the taste of horse meat.
cliffside. Crude wooden bridges erected by prior griffon
disadvantage or limit flying. Securing a satchel of beast chow (see the magic
The griffon nest itself is composed of sticks, leaves, and the 21+ items supplement) will help the characters
bones of their prey, mostly horses. The nest holds six eggs,
surpass the griffons without having to fight them.
each the size of a cantaloupe.
Day or Night
Griffon Research Griffons are nocturnal creatures; they hunt at night. They
Before the characters set out on their quest to collect griffon often hunt in small prides, flying high over plains and forests
eggs, they can spend one or more weeks of downtime within a few miles of their aeries. They prefer to kill herd
learning what they can about griffons. To do so, the animals and horses. However, they will also eat hippogriffs.
characters need access to a library or expert on griffons—a While hunting, only one or two griffons remain at the nest
local ranger, for example. The characters need to spend at to protect the eggs. During the day, the full pride is present,
least 100 gp to cover expenses related to the research. the majority of which sleep during the hot sunlight hours. A
After the characters spend a workweek (eight hours per full pride consists of twelve griffons .
day for five days straight) researching the griffons, one of the
characters must make an Intelligence check with a +1 bonus Approaching the Karst
per 100 gp spent beyond the initial 100 gp, to a maximum of
If the characters make the mistake of approaching the karst
+6. If the character making the check is a ranger with
at night riding horses, they’re surprised by a loud screech
expertise in forests or mountains, the character gains
from above. A pride of griffons attacks, targeting their
advantage on the check. Refer to the table below to
horses. The number of griffons that attack depend on the
determine how much lore the character learns about griffons.
level of the adventure, as shown on the table below.
The results are cumulative.
3
Griffons have no interest in a horse’s rider unless the rider If half the party succeeds on their check, they reach the top
attacks the griffons. The griffons only want the horses. of the karst without any issue. If every member succeeds,
Adventure Level # of Griffons every member of the group fails the check, the character with
the lowest result (lowest Strength score "wins" ties) falls 2d6
5th 4
x 10 feet, taking 1d6 bludgeoning damage for every 10 feet
8th 6 fallen.
11th 8
Grabbing the Eggs
14th 12 Once the characters get near the griffon eggs, they will either
Climbing the Karst character trying to sneak past griffons must succeed on a
Even with reliable bridges and switchbacks, it will take the the day and 15 at night. If the characters are caught, all
characters six hours to reach the top of the karst on which griffons present (two at night and twelve during the day)
the nests lie. The climb is dangerous. Before the group sets attack.
the group can fly, ignore these rolls. The DC for the group Other Complications
check depends on the level of the adventure, as shown on the Humans aren’t the only creatures trying to get their hand on
Adventure Level Climbing DC challenge to the adventure, roll a d10 and reference the
Griffon Predators
4
Crafting Magic Items
Griffon Downtime Griffon eggs aren’t only sought after for the purposes of
Once the characters secure the griffon eggs, they have a few raising and training griffons. The egg yolks possess potent
options available to them, as shown below. properties used in the construction of magical items. Below
Selling the Eggs eggs. If the item’s source is SRD, it’s featured in the Fifth
5
Griffon Training Appendix: Kobold Airship
Of course, the characters may also raise the griffons
Kobold Airship
training is dangerous, time-consuming, and expensive—
fierce and loyal steed, bonding with its master for life. Huge construct, unaligned
First, the characters must have a place to store the animal,
Griffon Cost Table. The Griffon Upkeep Costs table shows STR DEX CON INT WIS CHA
the costs required to stable and feed griffons. Griffon eggs
16 (+3) 7 (-2) 13 (+1) 8 (-1) 7 (-2) 8 (-1)
require 35 days of care from the point they are laid to when
griffon.
If they pay a trainer to assist them (see the table above), the
without any issue. The griffon’s loyalty is to its new master for
6
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE
Product Identity: The following items are hereby identified
portion of this License to include the exact text of the COPYRIGHT
as Product Identity, as defined in the Open Game License
NOTICE of any Open Game Content You are copying, modifying or
version 1.0a, Section 1(E), and are not Open Content: All distributing, and You must add the title, the copyright date, and the
Trademarks, registered trademarks, proper names copyright holder's name to the COPYRIGHT NOTICE of any original Open
trade dress. (Elements that have previously been designated including as an indication as to compatibility, except as expressly licensed
as Open Game Content are not included in this declaration.) in another, independent Agreement with the owner of each element of that
‑
Product Identity. You agree not to indicate compatibility or co adaptability
lease, sell, broadcast, publicly display, transmit or otherwise distribute; 9. Updating the License: Wizards or its designated Agents may publish
(d)"Open Game Content" means the game mechanic and includes the updated versions of this License. You may use any authorized version of this
methods, procedures, processes and routines to the extent such content License to copy, modify and distribute any Open Game Content originally
does not embody the Product Identity and is an enhancement over the prior distributed under any version of this License.
art and any additional content clearly identified as Open Game Content by
the Contributor, and means any work covered by this License, including 10. Copy of this License: You MUST include a copy of this License with every
translations and derivative works under copyright law, but specifically copy of the Open Game Content You Distribute.
product line names, logos and identifying marks including trade dress; 11. Use of Contributor Credits: You may not market or advertise the Open
artifacts; creatures characters; stories, storylines, plots, thematic elements, Game Content using the name of any Contributor unless You have written
dialogue, incidents, language, artwork, symbols, designs, depictions, permission from the Contributor to do so.
other visual or audio representations; names and descriptions of 12. Inability to Comply: If it is impossible for You to comply with any of the
characters, spells, enchantments, personalities, teams, personas, likenesses terms of this License with respect to some or all of the Open Game Content
and special abilities; places, locations, environments, creatures, equipment, due to statute, judicial order, or governmental regulation then You may not
magical or supernatural abilities or effects, logos, symbols, or graphic Use any Open Game Material so affected.
Open Game License by the Contributor (g) "Use", "Used" or "Using" means
14. Reformation: If any provision of this License is held to be unenforceable,
to use, Distribute, copy, edit, format, modify, translate and otherwise create
such provision shall be reformed only to the extent necessary to make it
Derivative Material of Open Game Content. (h) "You" Not for resale.
enforceable.
Permission granted to print or photocopy this document for personal use
2. The License: This License applies to any Open Game Content that contains
System Reference Document 5.1 Copyright 2016, Wizards of the Coast,
a notice indicating that the Open Game Content may only be Used under
Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney
and in terms of this License. You must affix such a notice to any Open
Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
Game Content that you Use. No terms may be added to or subtracted from
Chris Sims, and Steve Townshend, based on original material by E. Gary
this License except as described by the License itself. No other terms or
Gygax and Dave Arneson.
conditions may be applied to any Open Game Content distributed using this
License.
Griffon Nest. Copyright 2021, Hamrick Brands, LLC. Authors: Dave
Hamrick.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your
exclusive license with the exact terms of this License to Use, the Open
Monster Design Copyright ItsADndMonsterNow.
Game Content.
material as Open Game Content, You represent that Your Contributions are
Some images used under license from Shutterstock.com
Your original creation and/or You have sufficient rights to grant the rights