Module 4 Playlist

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Unit 1 - Motion in 1 Dimension Simulation Playlist

Forces and Motion: Net Force (make sure to click the “Net Force” Box!)
This lab activity will introduce you to the idea of Net Force: The Idea that multiple
Forces may act on an object at once, yet an object can either be at rest or move in
one direction. As you experiment with the simulation, make observations about the
movement of the object: What causes it to move in a particular direction? Does
having 2 people on opposite sides affect the acceleration of the object? Is there a
situation where the object doesn’t move at all?

Forces and Motion: Motion (make sure to click the “Motion” Box!)
In this simulation, change the Mass of the objects on the skateboard and once again
observe the movement of the skateboard. Does it’s velocity change as it moves?
How long does it take to reach maximum Velocity when we manipulate the mass?
Why doesn’t the skateboard ever slow down?

Forces and Motion: Friction (make sure to click the “Friction” Box!)
We will now experiment with a more realistic approach to movement by
introducing Friction to the simulation. As you experiment with the simulation,
change the amount of friction present, as well as the mass. Think about what
direction the force of friction acts upon the objects that are pushed. Would that
change if the object was being pushed from the opposite direction? Is there truly an
environment in which no friction exists?

Pendulum Lab (be sure to select the “Lab” box!)


This lab introduces a Pendulum: An object that swings back and forth. You can
manipulate the Mass of the Pendulum, as well as the length of the string and the
strength of gravity. Think about What causes the pendulum to swing. Which
Variable affects the swing? Is it possible for the Pendulum to swing forever? If so,
what force stops this? As you are adjusting the length of the string, be sure to
observe what happens to the movement of the pendulum.

Projectile Motion (Be sure to select “Vectors”)


This lab will help us practice the concept of a vector quantity by observing the
directions an object flies. Your goal is to strike the cannonball on the target by
adjusting the direction the cannon points. How are Vectors different from Scalars?
How can direction affect the movement of an object, and how we describe its
motion?

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