Mathematics Learning Activity Types
Mathematics Learning Activity Types
Mathematics Learning Activity Types
The purpose of presenting an activity types taxonomy for mathematics is to introduce the full
range of student learning activities for teachers to consider when building lessons that strive to
effectively integrate technology, pedagogy, and content. In doing so, we attempt to scaffold
teachers’ thinking about how to best structure their learning activities, best support those
activities with educational technologies, and to spark their creativity during instructional
planning.
Essentially, these mathematics activity types are designed to be catalysts to thoughtful and
creative instruction by teachers. We have conceptualized seven genres of activity types for
mathematics that are derived from the National Council of Teachers of Mathematics’ (NCTM’s)
process standards. To encourage active engagement by all students, these activity types are
expressed using active words (verbs) to focus instructional planning on student rather than
teacher actions. Many of these words are drawn directly from the NCTM standards. Each of the
seven genres is presented in a separate table that names the activity types for that genre, briefly
defines them, and then provides some example technologies that might be selected by a teacher
while undertaking each activity. Please note that the specific software titles referenced in the
Possible Technologies columns are meant to be illustrative. The taxonomy’s authors do not
specifically endorse any of the listed products.
When learning mathematics, students are often asked to thoughtfully consider new concepts or
information. This request is a familiar one for the mathematics student, and is just as familiar to
the teacher. Yet, although such learning activities can be very important contributors to student
understanding, the "Consider" activity types also often represent some of the lower levels of
student engagement, and typically are manifested using a relatively direct presentation of
foundational knowledge.
1
Suggested citation (APA format, 6th ed.):
Grandgenett, N., Harris, J., & Hofer, M. (2011, February). Mathematics learning activity types. Retrieved from College of
William and Mary, School of Education, Learning Activity Types Wiki:
http://activitytypes.wm.edu/MathLearningATs-Feb2011.pdf
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“Mathematics Learning Activity Types” by Neal Grandgenett, Judi Harris and Mark Hofer is licensed
under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at activitytypes.wm.edu.
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Students extract information from Electronic textbooks, websites
textbooks or other written materials, in (i.e. the Math Forum),
Read Text
either print or digital form informational electronic
documents (e.g. .pdfs)
Students discuss a concept or process Ask-an-expert sites (e.g., Ask
Discuss with a teacher, other students, or an Dr. Math), online discussion
external expert groups, videoconferencing
Students examine a pattern presented to Graphing calculators, virtual
them and attempt to understand the manipulative sites (e.g., the
pattern better National Library of Virtual
Recognize a Pattern
Manipulatives), content-
specific interactive tool (e.g.,
ExploreMath), spreadsheet
Students explore or investigate a concept Content-specific interactive
(such as fractals), perhaps by use of the tool (e.g., ExploreMath), Web
Internet or other research-related searching, informational
Investigate a Concept
resources databases (e.g., Wikipedia),
virtual worlds (e.g., Second
Life), simulations
Students strive to understand the context Web searching, concept
Understand or Define of a stated problem or to define the mapping software, ill-
a Problem mathematical characteristics of a problem structured problem media
(e.g., CIESE Projects)
The "Practice" Activity Types
In the learning of mathematics, it is often very important for a student to be able to practice
computational techniques or other algorithm-based strategies, in order to automate these skills
for later and higher-level mathematical applications. Some educational technologies can provide
valuable assistance in helping students to practice and internalize important skills and
techniques. This table provides some examples of how technology can assist in these important
student practice efforts.
Table 2: The "Practice" Activity Types
Activity Type Brief Description Possible Technologies
Students undertake computation-based Scientific calculators,
Do Computation strategies using numeric or symbolic graphing calculators,
processing spreadsheet, Mathematica
Students rehearse a mathematical strategy Drill and practice software,
or technique, and perhaps uses computer- online textbook supplements,
Do Drill and Practice
aided repetition and feedback in the online homework help
practice process websites (e.g., WebMath).
Students carry out a mathematical Virtual manipulatives, Web-
strategy or technique within the context based puzzles (e.g., magic
Solve a Puzzle of solving an engaging puzzle, which squares), mathematical
may be facilitated or posed by the brainteaser Web sites (e.g.,
technology CoolMath)
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The "Interpret" Activity Types
In the discipline of mathematics, individual concepts and relationships can be quite abstract, and
at times can even represent a bit of a mystery to students. Often students need to spend some
time deducing and explaining these relationships to internalize them. Educational technologies
can be used to help students investigate concepts and relationships more actively, and assist them
in interpreting what they observe. This table displays activity types that can support this
thoughtful interpretation process, and provides some examples of the available technologies that
can be used to support forming the interpretations.
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The "Produce" Activity Types
When students are actively engaged in the study of mathematics, they can become motivated
producers of mathematical works, rather than just passive consumers of prepared materials.
Educational technologies can serve as excellent “partners” in this production process, aiding in
the refinement and formalization of a student product, as well as helping the student to share the
fruits of their mathematical labors. The activity types listed below suggest technology-assisted
efforts in which students become “producers” of mathematics-related products.
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The "Apply" Activity Types
The utility of mathematics in the world can be found in its authentic application. Educational
technologies can be used to help students to apply their mathematical knowledge in the real
world, and to link specific mathematical concepts to real world phenomena. The technologies
essentially become students’ assistants in their mathematical work, helping them to link the
mathematical concepts being studied to the reality in which they live.
When students evaluate the mathematical work of others, or self-evaluate their own
mathematical work, they engage in a relatively sophisticated effort to try to understand
mathematical concepts and processes. Educational technologies can become valuable allies in
this effort, assisting students in the evaluation process by helping them to undertake concept
comparisons, test solutions or conjectures, and/or integrate feedback from other individuals into
revisions of their work. The following table lists some of these evaluation-related activities.
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The student poses a specific conjecture Geometer Sketchpad, content-
and then examines the feedback of any specific interactive tool (e.g.,
interactive results to potentially refine the ExploreMath), statistical
Test a Conjecture
conjecture. packages (e.g., SPSS,
Fathom), online calculators,
robotics
The student evaluates a body of Online discussion groups,
Evaluate Mathematical
mathematical work, through the use of blogs, Mathematica,
Work
peer or technology-aided feedback. MathCad, Inspire Data
When students are involved in some of the highest levels of mathematics learning activities, they
are often engaged in very creative and imaginative thinking processes. Albert Einstein once
suggested that “imagination is more important than knowledge.” It is said that this quote
represents his strong belief that mathematics is a very inventive, inspired, and imaginative
endeavor. Educational technologies can be used to help students to be creative in their
mathematical work, and even to help other students to deepen their learning of the mathematics
that they already understand. The activity types below represent these creative elements and
processes in students’ mathematical learning and interaction.