Stairs
Stairs
if turn_enabled
turn_left
end
x = $game_player.x
y = $game_player.y
if $game_map.terrain_tag(x,y)==24 && $game_map.terrain_tag(x-1,y-1)==24
turn_left
@x -= 1
@y -= 1
$PokemonTemp.dependentEvents.pbMoveDependentEvents
increase_steps
elsif $game_map.terrain_tag(x,y)==25 && $game_map.terrain_tag(x-1,y+1)==25
turn_left
@x -= 1
@y += 1
$PokemonTemp.dependentEvents.pbMoveDependentEvents
increase_steps
elsif passable?(@x, @y, 4)
return if pbLedge(-1,0)
return if pbEndSurf(-1,0)
turn_left
@x -= 1
$PokemonTemp.dependentEvents.pbMoveDependentEvents
increase_steps
else
if !check_event_trigger_touch(@x-1, @y)
if !@bump_se || @bump_se<=0
pbSEPlay("bump"); @bump_se=10
end
end
end
end