RRL 1
RRL 1
LITERATURE REVIEW
Literature Review” (Goel & Upadhyay, 2017), in order to make their ads more
advertisements. Animation is widely used due to its appeal and capability to attract
large audiences because it is no longer limited to only children, but rather it has
become more popular among adults. Concepts and ideas that are hard to convey
through words can be easier to grasp through animation, and in many cases cheaper
and better than live photography, such as showing how a product works, showing
tedious compared to make when compared with filming real human beings. The
animation method also has the advantage of creating visuals only limited to our
imagination and are not restricted by the limited possibility when advertisements
are created by a camera crew. The journal also discussed about how animation in
advertisements affect every age group in promoting a new products and was more
effective at advertising to every age group when compared to one’s filmed using
Owen Tan. The Development and Implementation of a 2D Animation Advertisement for PT. Fumiyama Indonesia.
UIB Repository©2019
Based on a research entitled “Is animation effective for advertising
(Rakrachakarn & Moschis, 2015), animation has been used to enhance viewers’
that several studies has provided evidence to support the positive effects of the use
advertisement using animation result in a favorable attitude towards the ad, the
advertisement with a goal to inform and promote people about the qualities of
UNISI. The adverisement was produced using After Effects, Adobe Premiere, and
that was more effective than using pamphlets and billboards as their promotional
media.
untuk Koperasi Serba Usaha Jatirog, Kulon Progo”(Toil & Purwanto, 2015),
Semut for Koperasi Serba Usaha. The advertisement was made using Adobe Flash
CS4, Adobe Premiere Pro CS4, Adobe Audition 1.5, Adobe Illustrator CS4, and
Adobe Photoshop CS4. There are three steps in the production process, which is the
gather data in this research was the observation method, interview method, and
Serba Usaha.
Monster”. The animation was produced through 3 production steps, which are, the
gathering data in the making of this project are, observation, interview, and
literature review. Table 1 shows literature works the writer drew inspirations from
2016) and (Rakrachakarn & Moschis, 2015) and its advantage of conveying how a
product works better than other methods (Goel & Upadhyay, 2017), thus the writer
(Nuriman & Yuli Prasetyo, 2017). The data gathering method used for this project
are observation, interview and literature review (Toil & Purwanto, 2015).The
process of making the project would follow the 3 production phases, which are the
structured systematically that can hold or support a theory in a research study. The
theoretical framework introduces and describes the theory that explains why the
2.2.1 Multimedia
of media such as text, graphics, image, picture, photo, audio, and animation in an
Text is a form of multimedia data that is the easiest to store and manipulate,
2. Image or graphic
Graphic is one of the visual based medium, all 2 dimensional images are
examples of this are digital photographs and paintings which are stills in a
that uses size and resolution, similar to the stills mentioned before. Images
3. Audio
Audio is a sound based medium which can be conveyed through the use of
our ears to detect soundwaves, and could be split into 3 categories, which
are narations or sound produced by the mouth, music, which are produced
by music instruments such as the guitar or piano, and lastly is sound effects
which are the most common things we hear as its the sound produced by the
movements (A. Sanjaya, Suyanto, & Sukoco, 2016), there are several types
of animation, the first being a stop motion animation, which utilizes a series
animation which uses the 3 dimensional space to move its object in the
frame.
5. Video
contiunously alongside other elements such as audio and text. Video can be
a. Analog video
Analog videos are made from electric signals or analog signals that is
being recorded by the camera and was spread through sound waves.
b. Digital video
Analog videos was created from moving visual images in digital data
that sets a series of dots through the use of values 0 representing the
are:
1. Linear multimedia
Linear multimedia are a type of multimedia that does not have any form of
2. Interactive multimedia
or controller to be operated by the user, and thus giving the user the option
on how to proceed through the process, one of the prime example of this
3. Hyperactive multimedia
examples of this includes, the world wide web, web sites, mobile banking,
4. Educational Multimedia
Microsoft Powerpoint.
Multimedia plays a role in this field in creating health facility systems that
Multimedia plays a role in visualizing study subjects that are hard to convey
educational animations.
entertain people.
Advertisements can come in many forms, such as traditional advertising such such
(Todor, 2016), and it is all because of the several reason, some of which are:
1. Cost efficiency
digital marketing
2. Infinite audience
traditional marketing
3. Duration
the surge of social media. And the individuals doesn’t only include corporations,
but also museums, professionals, and organizations that promotes their ideas and
causes to the people (Toil & Purwanto, 2015). One examples of this was a research
done by
The word animation stems from the latin verb animare ( meaning “give life
to”)used to describe moving images in the 20th century, and becomes an attractive
continuously (Fujita & Saito, 2017). According to (Xiong, 2017), there are 3
1. Stop-motion Animation
given new liveliness through frame shooting, the use of real material
drawn animation was first done in 1906. Because of its unique colorful
ways. 2D hand drawn animation these days generally referred to the hand
synthesis.
animated film was Toy Story in 1994, 3D animation becomes better which
According to (Tsai & Tenri Elle Hapsari, 2015) there are 12 principles in
The squash and stretch principle is important as its done to convey a sense
2. Timing
Timing refers to the spacing action, or the number of frames required for a
certain action, this affects the speed of the animation result, timing is
3. Anticipation
to a certain part of the screen and make it clear which part is the greatest
one frame to the next, while pose-to-pose action refers to the first frame
and the last frame of an animation being drawn first and fill in the missing
This principle refers to giving a time for an animation to slow itself in and
out when moving inside the animation, this creates a much more humanlike
motion and to achieve subtle timing and movement, without applying this
this principle was done in order to create better realism, and can be applied
9. Exaggeration
is bright, make him shine; worried, make him fret; wild, make him franctic.
forms may be presented in 2D, they should thrive to make the animation
12. Appeal
to read design, clear drawing and personality development that wil capture
scaled up trackpad, that enables the user to input hand drawn images and hand
strokes into the computer screen through a pen stylus(Stephens, 2018), this tool was
often used by digital artists to create drawings and animations. The graphics tablet
we are going to use is a HUION 1060 Plus, which is a wired graphics tablet using
a pen stylus, the following are the specifications of the graphics tablet:
compositing application developed by Adobe Systems and was typically used in the
post production process of a film. This software has been used a lot by motion
graphics artist to create motion graphics. According to (Meyer & Meyer, 2016)
After Effects has several features that makes it popular among visual effects
designer and video editors, one of it being its flexible workflow and its sandbox-
like approach in its workspace, thus allowing its users to experiment in creating and
editing their video. And as a tool it was used to create dynamic movements in the
Adobe. It has the capabilites of editing, composing, and manipulating raster images
in multple layers and masks with several other features such as tools for color
photographers to edit photographs and manipulate images, but this software was
also used by digital artists to draw and paint drawings due to the flexibility it
software offers (DiVerdi, 2015). Some of which are its extensive brush sets and
options, the layer manipulation and management, enabling more flexible work
environment in the design process, and its pen and selection tool enables saves a lot
of time in the coloring process. And as a tool it is used to create the video’s objects
and backgrounds.
application, and web application developed by Adobe. Flash was commonly used
to create animations. Flash was later rebranded into Adobe Animate in 2015, but
program, thus making the projects made inside this software scalable, and would
create flexibility in the process of making animations. The writer would be using
Adobe Animate, to create animations for the advertisement. And as a tool it was