RTL001 - Richard The Lion Heart - Rulebook

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RULEBOOK

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It is late 12th century England and the country is
divided. King Richard I, known far and wide as Richard
the Lionheart, is in the Holy Land commanding the
Third Crusade against the forces of Saladin. It is there
that he wages war for both the glory of God and England.
However, as the conflict continues abroad, a threat grows
at home. John Lackland, youngest son of Henry II and
younger brother of Richard, sits on the throne and
commands as king. His allies, most notably the Sheriff
of Nottingham, are putting down resistance across the
land and working to ensure that Richard does not return.
However, a band of Merry Men is standing up in defiance
of such usurpation, proclaiming Richard the rightful King
of England; they will support him to the last.

You are one such character sided either with Richard


the Lionheart or King John. Journey up and down
England to rally the people to your cause and make a name
for yourself. You will work alongside your faction allies,
but remember – when the Crusade draws to a close and
the King is crowned, only one of you will be singled out for
your courage, your prestige, and your loyalty.

All hail the rightful King of England!

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Table of Contents
Introduction.......................................................... 2
Objective.................................................................. 2
Components............................................................ 4
Basic Concepts....................................................... 6
• England Board............................................ 6
• Crusade Board............................................. 7
• Cards .............................................................. 8
• Charcter Dashboard................................ 9
• Purchase Board.......................................... 9
Setup.......................................................................... 10
• Prepare Board.............................................. 10
• Prepare Charcters..................................... 10
• Prepare Cards.............................................. 10
• Final Steps..................................................... 11
• Setup Diagram............................................. 11
Phases of Play........................................................ 12
• 1. Reveal an Event Card.......................... 12
• 2. Travel and Perform Actions.............. 12
• Encounter............................................. 13
• 3. Purchase.................................................... 13
• 4. Contribute to the Crusade................ 14
• 5. Outcomes of the Crusade.................... 14
• 6. Resolve the Event Card....................... 15
• 7. Check for End-Game Conditions...... 15
Winning the Game............................................... 16
• Adding up Prestige Points....................... 17
Appendix: Location Actions............................. 18
Round Summary..................................................... 20

Objective
In Richard the Lionheart, you are a character sided with either King Richard or his brother, John Lackland. During
the game, you will travel throughout England to both influence the ongoing crusade in your faction's favor and earn
Prestige Points for yourself. It is imperative that you work alongside the other players aligned with your faction to
ensure your King ascends the throne! The winner is the player who not only collects the most Prestige Points, but
also belongs to the Winning Faction at the end of Richard's Crusade in the Holy Land. But beware! There may be a
Neutral character among you, backing neither Richard nor John, but instead drawing out the crusade towards their
own personal agenda. Regardless of faction, when the game ends, only one player will be victorious.

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Components

Maid Robin Hood Little John Friar Tuck Bishop Isabella Prince Sheriff of
Marion of Ely John Nottingham

Marie of Leopold Merchant Mercenary King's Saladin's Richard's King's


France Treasure Army Army Return

10 Character
Dashboards

240 Influence Cards


(40 Red Richard's Banner Cards,
40 Red Hourglass Cards,
40 Red Full Chest Cards,
40 Green Saladin's Banner Cards,
40 Green Hourglass Cards,
40 Green Empty Chest Cards)

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Components
1 Crusade Board

1 Reserve
Board
1 England Board

15 Edict Cards
(5 Edict of King Richard Cards, 5 Edict of King 18 Event of the
John Cards, 5 Neutral Edicts) Crusade Cards

7 Faction
Skill Tokens
(3 Richard,
3 John, 1 First 1 Game
1 Neutral) Player Round
Token Token

6 Ship
6 Player Aid Cards Tokens

1 Neutral
Token

6 Horse
55 Blue Prestige 18 Brown Prestige Tokens
Point Tokens Point Tokens
60 Coins (1 Prestige Point) (3 Prestige Points)

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Basic Concepts
England Boar d Before starting to play, make sure the board is on the
correct side, according to the number of players in the game.
The central board in Richard the Lionheart is a map
of England. This is where your character will influence Each Location on the board supports either Richard
the course of the Crusade! On the map, there are 16 or John. You can tell this by the Location's border color
different Locations connected via Road and Water and Faction logo.
Segments. Each map Location has a unique action that
may provide you with a combination of Prestige Points, Bridgewater (with a red background) can only be
Coins, and Cards to influence the Crusade Tracks. activated by Richard's supporters. Grimsby (with a green
background) can only be activated by John's supporters.
You may travel through Locations where another
player is present, but you may not stop on an occupied During the game, Locations with a Red border may
Location. In games with 4 or more players, the Merchant provide advantages for the supporters of Richard. On
and Mercenary figures will be present on the England the other hand, Locations with a Green border may
Board and may provide you with additional bonuses. provide advantages for the supporters of John.
John's Special Location Player Count

John's
Crest

Green
Border

Richard's
Crest

Red
Border

Location's
Name

Location's
Actions

Richard's
Special
Location

A Water Segment A Road Segment

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Basic Concepts
Crusade Boar d Return, and the King's Treasure. Movement on
these tracks is determined by actions on certain map
As you rally across England, the Crusade rages Locations and revealed cards from the Crusade Deck.
abroad! There are 4 separate tracks on the Crusade The game ends when 1 or more of the tracks reaches
Board representing the momentum of Richard's Holy the spaces with card icons on the right (10th, 10th,
War: Richard's Army, Saladin's Army, the King's 0th, and 0th spaces, respectively).

10th Space

0th Space

Purchase Area of the Boar d


To help you in your efforts, Upgrades are available
for purchase throughout the game, such as a Horse, a
Ship, and a Faction Skill. Players may also purchase
additional cards from the Reserve and Prestige Points.
Upgrade costs, which change from round to round,
are displayed on the Purchase Board. In addition, the
Purchase Board also hosts the Game Round Track.

Game Round
token

Game Round
track
Upgrade Costs

Reserve Board

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Basic Concepts
Car ds
There are 3 types of cards in Richard the Lionheart.

Influence
Influence cards are the most important cards in
the game, and they are divided by color: Green (John's Faction Color
supporters) or Red (Richard's Supporters).
Influence cards make up the Crusade Deck, the
Provisions Deck, and the Reserve (revealed cards). The Influence
Crusade Deck dictates the Outcomes of the Crusade Symbol
at the end of each round, determining the winning
side at the end of the game.
Players collect Influence cards through Location
Actions.

Edicts
Edict cards are divided by Faction: King Richard,
King John, and Neutral. They may provide you with Faction Color
special bonus points to be scored at the end of the game.

End Game
Scoring

Events
Event cards provide scenarios in which special
scoring or actions may occur, provided you meet the Event Condition
& Action
conditions listed on the card. In games with 4+ players,
Event cards also indicate where the Merchant and
Mercenary figures move for the following round.
Mercenary
NOTE: Whenever a text refers to a Faction Card, Location
it means any card with the color of the Faction with which
a player is allied. Merchant
Location

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Basic Concepts
R eserve Boar d
The Reserve Board is home to the Influence Cards.
This includes the revealed Reserve Cards (in their
respective places) and the Provisions Deck.

The Crusade Deck is constructed during the match


and should be placed on the table near the Crusade
Board. The Edict and Event decks are placed on the
table beside the Reserve Board.

Provision Deck Reserve Cards

Red Edict Green Edict Blue Edict Event Crusade


Deck Deck Deck Deck Deck

Character Dashboar d starts the game with, what their Special Ability is,
and – most importantly – which Faction they belong
Character Dashboards represent a player's role for to. Character Dashboards also have spaces to place the
the game. They indicate how many Coins each player player's Upgrades. (See Purchase Board, pag 7.)

Horse
Upgrade
Character
Name

Ship
Upgrade
Special
Ability
Faction
Upgrade
Starting
Coin

Faction
Coins Ability
Area

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Setup
Prepare Boar ds V. Each player takes their corresponding Character
Figure and their starting Coins (as noted on their
I. Place the England Board in the center of the table Character Dashboard). Place the remaining Character
with the side matching the number of players faceup. Dashboards and Character Figures in the game box.
(They will not be used for this game.)
II. Place the Crusade Board to the side of the
England Board. Place the Richard's Army and Saladin's VI. Place the remaining Coins to the side of the
Army figures on the 0th position of the Richard's England Board.
Army track and Saladin’s Army track, respectively.
Place the King's Treasure and King's Return figures Prepare Car ds
on the 10th position of the King's Treasure track and
King's Return track, respectively. VII. Prepare the Crusade Deck: shuffle 1 Influence
In the Purchase Area, place the Game Round Token card of each type/color (Richard's banner, Richard's
on the starting position of the round track. Place the chest, Richard's hourglass, Saladin's banner, John's
Horse, Ship, and Faction Skill tokens near the board. chest, John's hourglass: 6 cards total) and place the deck
close to the Crusade Board.
III. Place the Reserve Board next to the Crusade Board.
VIII. Prepare the Provisions Deck: shuffle 15
Prepare Character s Influence cards of each type (90 cards total) and place the
deck in the appropriate position on the Reserve Board.
IV. Provide each player with a Character Dashboard Place the other Influence cards, revealed, according to
(either randomly or by choice). In a game with an even their types, on the same board. This is the Reserve.
amount of players (2, 4, or 6), use an equal amount of
characters from Richard's and John's Factions. In a IX. Separate the Edict cards into 2 piles (Richard's
game with an odd amount of players (3 or 5), use an and John's) and shuffle them separately. Distribute 1 Edict
equal amount of characters from Richard's and John's card of the corresponding Faction to each player. Keep your
Factions, but add a specific Neutral character. Edict card secret from all other players. Place all remaining
Edict cards in small piles, to the side of the England Board.
Player # Richard John Neutral If playing with a Neutral character, shuffle the Neutral
Edict cards and distribute 1 to the Neutral player.
2 1 1 0
3 1 1 Leopold
EXAMPLE:
4 2 2 0 Give 1 Edict of King Richard
5 2 2 Marie card to Robin Hood; give
6 3 3 0 1 Edict of King John card
to the Sheriff of Nottingham.

If playing with an odd amount of players,


give 1 Neutral Edict to Leopold V,
Duke of Austria.

X. Shuffle the Events of the Crusade cards and place


EXAMPLE: In a game with 5 players, them, facedown, to the side of the England Board.
pick 2 characters from Richard's Faction, 2 characters
from John's Faction, and Marie of France.

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Setup
Final Steps
XIII. If playing with 4 or more players, place the
XI. Distribute 7 cards randomly from the Provisions Merchant and Mercenary figures to the side of the
deck to each player. Neutral players receive 10 cards. England Board.

XII. Place the Prestige Point tokens to the side of XIV. Randomly assign the First Player Token to
the England Board. one of the players.

Place figures on the starting


Provisions Reserve position of each track Game Round Upgrade tokens
Deck Cards (marked with light gray) Token (Horse, Ship,
Edict
Decks Faction Skill)
Prestige
Points

Coin
Crusade Reserve
Deck
Mercenary
Event and
Deck Merchant
Figures

Character Neutral
Figure Token

Starting Hand
(Neutral Player:
10 cards)
Starting
Edict Card

First Player Starting Character


Token Coins Dashboard

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Phases of Play
Richard the Lionheart is played over a series of 2. Travel
rounds. Each round goes through the following phases,
which are explained in detail on the following pages: Starting with the first player and proceeding clockwise,
each player moves their Character on the England board and
1. Reveal Event Card perform that Location's action, according to the following:
2. Traveling, Action, & Encounter
3. Purchasing ¾¾ During the first round, instead of moving their
4. Contribute to the Crusade figure on the gameboard, players place it on the
5. Outcomes of the Crusade gameboard on an empty Location of their choice.
6. Resolve Event Card
7. Check for End-Game Conditions ¾¾ Players may move freely up to 3 road segments.
If they have a Horse, they may move up to 4
1. R eveal an Event Car d, and road segments.

Neutral chooses Support ¾¾ Players may never pass through the same
Location twice in the same round.
The first player draws the top
card of the Event of the Crusade ¾¾ Players must move at least 1 space and cannot
deck and reads it aloud. The card's remain in the same Location they occupied
effect may impact subsequent during the previous round.
phases, or it may be resolved at
the end of the round. ¾¾ Only players who have a Ship may move
through water segments, treating them just
like road segments.

¾¾ Player's movement must end on an empty Location.


The Neutral player chooses
which faction they will ¾¾ If a player passes through a space occupied by
support this round an enemy character, they may choose to lose 1
movement point to draw a random card from
the opposing player's hand.

EXAMPLE:
“Sergio has neither
Horse nor Ship.
He cannot start his
move going to Oxford,
as he would have to
use a water segment.
Also, the most he can
move is 3 segments.”

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Phases of Play
EXAMPLE:
“Ruby has a Horse
and a Ship, so she
may move forward
a maximum of
4 spaces and she
may also use water
segments in addition
to road segments."

Once a player has moved, they may perform the action ¾¾ 1 Random Card from the Provisions deck for
of the Location they currently occupy (see page 18). 1 Coin;

Encounter ¾¾ 1 Specific Card from the Reserve for the


corresponding cost (which is shown in the
If either the Merchant or the Mercenary is present table of the ongoing round, according to the
on their current Location, the player receives a bonus, in current position of the Game Round token);
addition to their Location's action:
¾¾ 1 Prestige Point for the corresponding cost;
¾¾ The Merchant gives the player 2 Coins.
¾¾ 1 Upgrade token: either the Ship, the Horse,
¾¾ The Mercenary gives the player 2 Cards from or the activation of your Faction Skill for the
the Provisions Deck. corresponding cost.

3. Purchase Having the Ship (may move through water


segments) and the Horse (move up to 4 road segments)
upgrades provide further movement possibilities. (See
Traveling, on previous page.)

Faction Skills (which are the same for all characters


Upgrades Specific Random Prestige of the same faction) are described below:
Card Card Point
¾¾ Richard's Skill: When resolving an action in a
Once all players have placed (during the first round) Red Location, draw and discard 1 card.
or moved (in subsequent rounds) their Character
Figure, each player may make 1 purchase. ¾¾ John's Skill: When resolving an action in a
Green Location, draw and discard 1 card.
Starting with the first player and proceeding
clockwise, players may purchase 1 of the following: ¾¾ Neutral's Skill: During the Purchase
Phase, you may trade 2 equal cards for
4 random cards.

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Phases of Play
4. Contribute to the Crusade I. Compare the Military Force (Red Banner) and
Conspiracy/Muslim Militia (Green Banner) cards.
Starting with the first player and proceeding
clockwise, each player must add 2 Influence cards, King Richard has won the battle!
facedown, from their hand to the Crusade deck.
If there are more Red Banner
¾¾ A player may pay 2 Coins to add a 3rd Influence cards, move the Richard's
card to the Crusade deck. Army figure a number of spaces on the Richard's
Army track equal to the difference between Red and
¾¾ If players don't want, or can't add 2 Influence Green Banner cards.
cards, they will lose 1 Prestige Point per card
not added.

5. Outcomes of the Crusade


It’s time to find out what’s happening to King Richard!
EXAMPLE: 3 Red Banner cards and 2 Green
The first player shuffles the Crusade Deck and draws Banner cards are revealed. Red has 1 more card than
as many cards as double the number of players Green, so the Richard's Army track increases by 1.

Player # Draws from Crusade Deck


2 4 Saladin has won the battle!
3 6
4 8 If there are more Green Banner
5 10 cards, move the Saladin's Army
6 12 figure a number of spaces on the Saladin's Army
track equal to the difference between Green and Red
If there aren't enough cards in the Crusade Deck, Banner cards.
draw as many cards as possible and then take 1 card of
each type from the Reserve, shuffle them, and draw the
remaining cards needed from the shuffled cards. If there
are still not enough cards, repeat this process as needed.
Any remaining cards now form the new Crusade Deck
for the next round.
EXAMPLE: 2 Red Banner cards and 4 Green
Reveal all of the cards drawn and follow these steps Banner cards are revealed. Green has 2 more cards
to determine the Outcomes of the Crusade: than Red, so the Saladin's Army track increases by 2.

Stalemate!

= If the number of Red and Green


Banner cards is the same (or if
there aren't any revealed Banner cards), the battle ends
with no winner or loser and neither Army track changes.

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Phases of Play
Necessary Spending!

= If the number of Red and


Green Chest cards is the same
(or if there aren't any revealed Chest cards,) decrease
EXAMPLE: 2 Red Banner cards and 2 Green the Treasure of the King track by 1 space towards 0.
Banner cards are revealed. Neither force has
more than the other, so neither track decreases. 6. R esolve the Event Car d
If not yet applied during a previous phase, apply
II. Compare the Empty Hourglass (Red) and the printed effect of the Event of the Crusade card for
Full Hourglass (Green) cards. this round (revealed during Phase 1) according to the
Outcomes of the Crusade (Phase 5). Then resolve the
The Return of the King has been slowed down! following:
¾¾ In a game with 4+ players: Place the Merchant and
> If there are more Green
Hourglass cards, the Return of
the Mercenary figures on their new Locations as
indicated on the active Event of the Crusade card.
the King track doesn`t move.
¾¾ Discard the active Event card.
The Return of the King has been sped up!
7. Check for End-Game
< If there are more Red Hourglass
cards, decrease the Return of Conditions
the King track 2 spaces towards 0.
At the the end of a round, check if one of the end-
The Return of the King draws near! game conditions is met, in the following order:
• Richard's Army track has reached 10;
= If the number of Red and Green
Hourglass cards is the same (or
• Saladin's Army track has reached 10;
• King's Return track has reached 0;
if there aren't any revealed Hourglass cards), decrease • King's Treasure track has reached 0;
the Return of the King track 1 space towards 0. • The Game Round track has reached 10.

III. Compare the Full Chest (Red) and Empty If the end-game condition was not met, continue
Chest (Green) cards. with the following:

Increase the Royal Treasure! ¾¾ Return to the Reserve all the cards drawn
during the Outcomes of the Crusade phase,
> If there are more Red Full Chest
cards, the Treasure of the King
sorting them by type.

track does not move. ¾¾ Move the Game Round token 1 space forward
on the Game Round Track.
Empty the Royal Treasure!
¾¾ Pass the First Player token to the next player
< If there are more Green Empy
Chest cards, decrease the Treasure
in clockwise order and begin the next round.

of the King track 2 spaces towards 0.

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Winning the Game
To win the game, players must be supporters of victorious side, the player with the most prestige
the winning faction. Among those allied with the points is the winner.

¾¾ If the Richard's Army figure reaches the ¾ ¾ If the Saladin’s Army figure reaches the
10th space on its track, King Richard 10 space on its track, King Richard dies in
triumphantly wins the crusade and returns battle. The players allied with King John are
home. The players allied with King Richard the Winning Faction.
are the Winning Faction.
¾¾ If the King's Treasure figure has reached the
¾¾ If the King's Return figure has reached the 0 space on its track, King Richard has consumed
0th space on its track, King Richard returns the entirety of his wealth during the war and
home early with an army large enough to take has been overthrown. The players allied with
back his throne. The players allied with King John are the Winning Faction.
King Richard are the Winning Faction.

EXAMPLE:
“Richard's Army has reached
the 10 space on its track,
meaning Richard is victorious
in the Holy Land. The
players allied with Richard
are the Winning Faction
and now count their prestige
points to see who won.”

EXAMPLE:
“The Treasure of the King
has reached the 0 space on its
track, meaning Richard has
expended all of his wealth
and cannot continue fighting.
The players allied with John
are the Winning Faction
and now count their prestige
points to see who won.”

¾¾ If the Game Round token is on the 10th space The player with the most Prestige Points
on its track, all players score Prestige Points wins the game.
for their edict cards. In case there is a Neutral NOTE: If there isn’t a Neutral player, the player
player, they automatically score 3 additional with the most Prestige Points (counting edicts) is
Prestige Points. the winner of the game.

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Winning the Game
If, at the the end of a round, multiple tracks have Adding up Prestige Points
reached 10th/0th (or, if the Game Round Track,
reached 10), the track with the lowest value on the After determining the Winning Faction, players
Order of Resolution defines the winning faction. calculate any extra Prestige Points from their Edict
card. The player (allied with the Winning Faction) who
has the most Prestige Points is the winner! In the event
Resolution

of a tie, the player with most Coins is the winner. If the


Order of

Winning
players tie in Coins, the players share their victory.
Faction
Track
Game

If the 5th condition is met – the game ending after


10 rounds – the Neutral must still satisfy the Victory
Richard's Conditions printed on their Edict card to win;
1 Army = 10
King Richard
otherwise, break any tie by most Prestige Points.

Saladin's
2 Army = 10
King John If, at the end of a round, none of these conditions
have been met, a new round begins.
King's
3 Return = 0
King Richard

King's
4 Treasure = 0
King John

Game
5 Round = 10
Most Prestige Points

Credits
Game Design: Andrea Chiaversio Writing: Colin Young
Additional Development and Design: Fel Barros & Proofreading: Jared Miller, Jason Koepp,
Alexandru Olteanu & Colin Young
Development: Fabio Tola, Leo Almeida, Marco Portugal, Playtesting: Luca Grasso & Pietro Puglisi (District Games).
& Michael Shinall Bruno Meira, Caio da Quinta, Carolina Negrão, Daniel Caballero,
Production: Thiago Aranha, Thiago Gonçalves, Diego de Moraes, Eduardo Cunha Vilela, Fabio Iwace, Fabio
Guilherme Goulart, Isadora Leite, Sergio Roma, Tola, Flávio Oota, Fernando Bastos, Gabriel Perin, Isadora Leite,
& Renato Sasdelli João José Goes, Júlia Ferrari, Leo Almeida, Lucas Antonini,
Publisher: David Preti Lucas Martini, Luiz Kalagar, Luiz Martinez, Luiza Pirajá, Marco
Art & Illustration: Stefan Kopinski, Louise Combal, & Portugal, Paulo Shinji, Patricia Brotezzi, Pedro Oblizner, Renato
Nicolas Fructus Bardela, Ricardo Limonete, Rodrigo Sonesso, Rodrigo Esper, Rod
Graphic Design: Mathieu Harlaut & Fabio de Castro Mends & Sergio Roma.

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Appendix: Location Actions
BRIDGEWATER CARDIFF
(4-6p) If the player is sided with John, (4-6p) Return 2 Full Hourglass and
pay 1 Coin to the Reserve. They earn 2 Empty Chest cards to the Reserve.
1 Prestige Point and take 1 card of Earn 2 Prestige Points and take
their choice from the Reserve. Then, every other player sided 3 Coins from the Coin Reserve.
with John may take a card of their choice from the Reserve. If
the player is sided with Richard, nothing happens. (2-3p) Return 2 Full Hourglass
and 2 Empty Chest cards to the
(2-3p) Take 1 Coin from the Reserve, Reserve. Draw 3 cards from the
and draw 1 card from the Provisions Provisions Deck and take 3 Coins from the Coin Reserve.
deck. Then choose between taking 1
Red Banner card or 1 Green Banner card from the Reserve. CHESTER
BRISTOL (4-6p) Return 2 Red Banner cards
to the Reserve. Take 1 Green Flag
(4-6p) Return 4 cards of the same card and 1 Empty Chest card from
type to the Reserve. Earn 3 Prestige the Reserve, draw 2 cards from the Provisions Deck, and earn
Points, take 3 Coins from the Coin 1 Prestige Point.
Reserve, and draw 2 cards from the Provisions Deck.
(2-3p) Return 3 Red Banner cards to
(2-3p) Return 6 Coins to the Reserve the Reserve. Take 1 Green Banner
-1
-1 and increase any Army Track 1 space. card and 1 Empty Chest card from
the Reserve, and draw 3 cards from the Provisions Deck.

CAMBRIDGE GLOUCESTER
Take 2 Coins from the Reserve and Take 1 Coin from the Coin Reserve,
draw 2 cards from the Provisions and draw 1 card from the Provisions
Deck. deck. Then, choose between taking
1 Red Banner or 1 Green Banner card from the Reserve
CANTERBURY
GRIMSBY
(4-6p) Return 2 Green Banner cards
to the Reserve. Take 1 Red Banner (4-6p) If the player is sided with
card and 1 Full Chest card from the Richard, pay 1 Coin to the Reserve.
Reserve, draw 2 cards from the Provisions Deck, and earn 1 They earn 1 Prestige Point and take
Prestige Point. 1 card of their choice from the Reserve. Then, every other
player sided with Richard may take a card of their choice from
(2-3p) Return 3 Green Banner cards the Reserve. If the player is sided with John, nothing happens.
to the Reserve. Take 1 Red Banner
card, 1 Full Chest card from the (2-3p) If the player chooses to return
+1
Reserve, and draw 3 cards from the Provisions Deck. +1 3 Full Chest cards to the Reserve,
increase the Kings Treasure`s Track
1 space. If the player chooses to return 3 Full Hourglass cards
to the Reserve increase the King's Return Track 1 space.

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Appendix: Location Actions
LONDON SHERWOOD
The active player must return (4-6p) Return 1 card of each type
-1
-1
4 Coins to the Reserve. All players (1 Green Banner, 1 Red Banner, 1
of the same Faction MUST return Empty Hourglass, 1 Full Hourglass,
1 Coin to the Reserve, this ability does not work if your ally 1 Empty Chest, and 1 Full Chest) to the Reserve. Draw 2
doesn't have 1 coin. Increase either the King's Return Track or cards from the Provisions Deck, earn 3 Prestige Points, and
the King's Treasure Track by 1 space. take 3 Coins from the Coin Reserve.

NORWICH -1
(2-3p) Return 1 card of each type
-1 (1 Green Flag, 1 Red Flag, 1 Empty
(4-6p) Return 2 Empty Hourglass Hourglass, 1 Full Hourglass,
and 2 Full Chest cards to the 1 Empty Chest, and 1 Full Chest) to the Reserve. Reduce 1 of
Reserve. Earn 2 Prestige Points and the army tracks by 1 space.
take 3 Coins from the Coin Reserve.
SHREWSBURY
(2-3p) Return 2 Empty Hourglass
and 2 Full Chest cards to the The active player must return
-1
Reserve. Draw 3 cards from the -1 4 Coins to the Coin Reserve. All
Provisions Deck and take 3 Coins from the Coin Reserve. players of the same Faction MUST
return 1 Coin to the Reserve, this ability does not work if your
NOTTINGHAM ally doesn't have 1 coin. Reduce one of the army tracks by 1 space.

(4-6p) Player draws 1 card from their YORK


Faction's Edict deck and returns
1 to the deck’s bottom. Then, earn Take 1 Coin from the Coin Reserve,
1 Prestige Point and take 2 Coins from the Coin Reserve. and draw 1 card from the Provisions
Deck. Then, choose between taking 1
(2-3p) Take 2 Coins from the Coin Empty Hourglass or 1 Full Hourglass card from the Reserve.
Reserve and draw 3 cards from the
Provisions Deck.
R eferences
OXFORD
A card of your choice 4 of the same type
Player may return 1 card from their
Faction (Red if they are sided with
Richard. Green if they are sided with Richard's Faction Card Richard's Army Track
John) to the Reserve. Take 4 Coins from the Coin Reserve.
*Neutral players must use the Faction card they are allied with this turn.
John's Faction Card Saladin's Army Track

SALISBURY
Edict Card King's Return Track
Take 1 Coin from the Coin Reserve,
and draw 1 card from the Provisions
deck. Then choose between taking Provision Deck Card King's Treasure Track
1 Full Chest card or 1 Empty Chest card from the Reserve,

19
RTL001-Rulebook_v27.indd 19 7/17/17 5:11 PM
Round Summary
1. R eveal an Event Car d and 5. Outcomes of the Crusade
Neutral Player chooses Support The first player shuffles the Crusade Deck and draws as
many cards as double the number of players. Reveal all of
The first player draws the top card of the Event of the the cards drawn:
Crusade deck and reads it aloud.
Compare
The Neutral player, if any, announces their supporting Banner Cards:
Faction for the round.
vs
2. Travel, Per form Location
Actions and Encounter =
Compare
Hourglass Cards:
>
In turn order, players move their Character Figure up to
3 spaces on the England board. If a player has a Ship, they
vs =
can use water segments. If a player has a Horse, they can
move up to 4 spaces. <
Once a player has moved, they may perform the action of
the Location they currently occupy.
Compare
Chest Cards: >
If either the Merchant or the Mercenary is present on a vs =
player's current Location, they receive their bonus.
<
3. Purchase an Upgrade or a Car d
6. R esolve the Event Car d
If not yet applied during a previous phase, apply the
printed effect of the Event card for this round.
¾¾ (4+ players): Place the Merchant and the Mercenary
on their new Locations as indicated on the active
Upgrades Specific Random Prestige Event card.
Card Card Point ¾¾ Discard the active Event card.

Each player may make 1 purchase. Costs are described 7. Check for End-Game Conditions
on the column below the icons, according to the Game
Round row. If any track has come to an end (pag 15), the game
Ends. Check Winning The Game (pag 16/17).
4. Contribute to the Crusade
If the game is not over, continue with the following:
Each player may add 2 facedown cards from their hand ¾¾ Return to the Reserve all the cards drawn during
to the Crusade deck. To add only 1 card, a player must lose 1 the Outcomes of the Crusade phase.
Prestige Point (if they have any). To add a 3rd card, a player ¾¾ Move the Game Round token 1 space forward on
must pay 2 Coins. the Game Round Track.
¾¾ Pass the First Player token to the next player in
clockwise order.

RTL001-Rulebook_v27.indd 20 7/17/17 5:11 PM

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