(Monster) Lots of Moths
(Monster) Lots of Moths
(Monster) Lots of Moths
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
3 (–4) 13 (+1) 8 (–1) 1 (–5) 9 (-1) 3 (–4) 4 (–3) 16 (+3) 11 (+0) 2 (–4) 8 (–1) 4 (–3)
Keen Sight. The Atlas moth has advantage on Keen Sight. The Vampire moth has advantage on
Wisdom (perception) checks that rely on sight. Wisdom (perception) checks that rely on sight.
Yes, they exist and they are that big. Stats taken from the owl.
Picture is the model of a silkworm moth that is often
mistaken as a Venezuelan Poodle Moth:
Moonbeam Moth
Tiny fey, chaotic good
Moonlight Shadow. As a bonus action, the The thing with fiends and shapechangers is that they're
moonbeam moth may start shining with moonlight vulnerable to silvered weapons, and silver is mythically tied
or turn the light off. While alite, the moonbeam to the moon (by the way, so are werewolves). So it made
moth sheds dim light in a 15-foot radius.
Any fiend sense thematically.
or shapechanger that starts its turn within the Feel free to extend the moonbeam's abilities to any
moonbeam moth's light must succeed in a DC 12 creatures sensitive to silver even if they aren't therianthropes
Charisma saving throw or be poisoned until the or devils.
start of its next turn.
Flyby. The moonbeam moth doesn’t provoke
opportunity attacks when it flies out of an enemy’s
reach.
Swarm of Moths
Medium swarm of tiny beasts, unaligned
Keen Sight. The moonbeam moth has advantage on
Wisdom (perception) checks that rely on sight. Armor Class 12 (natural armor)
Hit Points 22 (5d8 + 0)
Actions Speed 5 ft., fly 30 ft.
Moon Beam. Ranged Weapon Attack: +4 to hit,
range 15/30 ft., one creature. Hit: 4 (1d4 + 2) STR DEX CON INT WIS CHA
radiant damage. Creatures with the devil or
shapechanger subtype take 7 (2d4 + 2) radiant 3 (–4) 13 (+1) 10 (+0) 1 (–5) 7 (–2) 1 (–5)
damage instead.
Damage Resistances bludgeoning, piercing, slashing
Moon Burst. The moonbeam moth shines in a flash Condition Immunities charmed, frightened,
of magic light. All creatures within a 5-foot radius paralyzed, petrified, prone, restrained, stunned
must succeed in a DC 12 Charisma saving throw or Senses darkvision 60 ft., passive Perception 8
take 4 (1d4+2) radiant damage. Creatures with the Languages —
devil or shapechanger subtype have disadvantage Challenge 1/4 (50 XP)
on this saving throw.
Swarm. The swarm of moths can occupy another
creature’s space and vice versa, and the swarm can
move through any opening large enough for a Tiny
moth. The swarm can’t regain hit points or gain
temporary hit points.
Actions
Distracting Wings. Every creature in the swarm's
space provokes an opportunity attack.
Creeper Moth Monarch Moth
Small undead, neutral Large beast, unaligned
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6 (–2) 13 (+1) 8 (–1) 2 (–4) 9 (–1) 2 (–4) 11 (+0) 15 (+2) 12 (+1) 1 (–5) 9 (–1) 10 (+0)
Actions
Multiattack. The imperator giant moth makes two
attacks: one with its trunk and other by stomping.
Trunk. Melee Weapon Attack: +13 to hit, reach 15
ft., one creature. Hit: 27 (4d8 + 9) bludgeoning
damage.
Stomp. Melee Weapon Attack: +13 to hit, reach 5
ft., one creature. Hit: 23 (4d6 + 9) bludgeoning
damage, and the target is grappled (escape DC 19).
Until this grapple ends, the imperator giant moth
can't use its stomp on another target.