MKA 3d Animation Lesson 08
MKA 3d Animation Lesson 08
Computer
Academy
3D-Аnimation
Junior Computer Academy
3D Animation
Lesson 8. Modeling a Star Wars Ship
Lesson 8. Modeling a Star Wars Ship
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Attention!
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
I
n this lesson, we will model the imperial TIE Fighter from In 3D modeling, the creation of any inanimate objects such
the Star Wars universe (Figure 1). We will try to achieve as spaceships, robots, etc. is called Hard Surface.
the most believable result without complicating the model Let’s start modeling. Add a new object, remove the stan-
with fine details. dard cube, and add the UV Sphere to the scene (Figure 2).
Figure 1
TIE Fighter is a symmetrical model, that is, its right and left
parts look the same. This will greatly simplify the work since
we only need to model half of the ship. Figure 2
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Switch to the editing mode by pressing Tab. Select the en- cut Num1). Select half of all vertexes, like in Figure 4. Delete
tire model by pressing A and rotate it 90° along the X-axis the selection.
(Figure 3).
Figure 4
Figure 3
Then apply the Mirror modifier to return the second half
Now we need to remove half of the sphere. For this, en- of the model in place (Figure 5). As a result, we will work with
able the Toggle X-Ray mode. This way, you can select vertex- one half of the model, but all changes will automatically dis-
es on all sides of the object. Switch to the front view (short- play on the second half.
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 7
Figure 5
Figure 6
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Now it is necessary to move the 3D cursor; otherwise, we will Let’s create the frame of the viewing port. Press E (Extrude)
not be able to create a round viewing port. Select two vertexes on to extrude a new row of faces and move it down a bit. Then we
the edge of the viewing port, press Shift+S, and select Cursor to repeat the same action and apply the Scale modifier to make
Selected. As a result, the cursor will appear exactly in the center the side fence wider and push the faces down again. The de-
of the model, between the selected vertexes (Figure 8). sired result is shown in Figure 10.
We also need to move the Pivot Point of the model. Hold
Alt and click on any of the vertexes on the edge of the viewing
port in order to select the entire circle. Then press the period
key on the keyboard and select 3D Cursor (Figure 9). Now any
changes in the shape will be made relative to this point. Figure 10
Figure 9 Figure 11
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Now let’s add the partitions. Select the edges on the outer Next, hit the Period key on the keyboard and switch Pivot
ring of faces: one at the bottom and one at the top, and also Point to Individual Origins. Decrease the size of the edge using
two faces every two edges (Figure 12). Press Shift+D to copy the Scale tool. The desired result is shown in Figure 13.
them. Right-click to keep the copied edges in the same point
as the original.
Figure 13
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 15
Figure 14
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 18
Figure 17
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 21
Figure 20
Using the Alt key, select the ring of the vertexes and ex-
trude the new section by pressing E (Figure 21).
Before we get to the final part, let’s make our model a little
more interesting. Let’s switch to the edge selection mode. Figure 22
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 24
Figure 23
Extrude new faces (Figure 24). You can add a few more
holes or arched parts on different parts of the ship in the same
way.
Let’s add new edges to the pipe. Do not forget that after you
apply the Loop Cut tool to an object, you can scroll the mouse
wheel to add multiple edge rings. Place the new faces as shown
in Figure 25 and extrude them. Figure 25
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 27
Figure 26
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 29
Figure 31
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 33
Figure 32
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 37
Figure 36 Figure 38
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
After that, you should adjust the corners of the wing so that After that, you need to divide the plane into 6 triangles. In
the bars do not protrude beyond the shape (Figure 39). this case, we cannot apply the Loop Cut tool, it is better to use
Knife (shortcut K) (Figure 41). It can be used to cut faces of
any shape.
Figure 39
Figure 40 Figure 42
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Now let’s hide this object for a while. Since the plane is
a separate object, it can be easily selected by pressing L. Then
press H to hide this fragment.
Switch to the top view (Num7) and select all the outer
edges of the bars. Move them to make the bars thicker (Fig-
ure 43).
Figure 44
Figure 43 After this, you can unhide the main wing again. For this,
press Alt+H.
You also need to fill the hole in the shape. For this, se- Select one chamfer after another and add it to each triangle
lect the inner ring of the edges, press E and S, then bring all by pressing I. You can press in the new faces a little bit (Fig-
the edges to the center (Figure 44). ure 45).
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Lesson 8. Modeling a Star Wars Ship
Topic. Modeling a Star Wars Ship
Figure 45
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3D Animation
Lesson 8. Modeling a Star Wars Ship
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