Scythes of The Emperor For Deathwatch-1
Scythes of The Emperor For Deathwatch-1
Scythes of The Emperor For Deathwatch-1
The Scythes of the Emperor are a Codex Astartes-compliant, Loyalist Chapter of Space Marines
who are a Successor Chapter of either the Salamanders or the Ultramarines and of unknown
Founding.
The Scythes of the Emperor was designated Space Marines Chapter 874, and was founded
approximately in the years 500 - 600.M41, making them one of the Imperium's relatively newest
brotherhoods of Space Marines.
he Scythes' first Chapter Master was Thorcyra, an excellent strategic leader. He led the Scythes
for several centuries until his death during the escape of his Chapter from the jaws of Hive Fleet
Kraken on Sotha.
As the Chapter grew in strength, their policing actions around their Eastern Fringe homeworld of
Sotha expanded. After eradicating human and alien pirates from the nearby Imperial mining
colonies, the Scythes moved on to counter several Ork migrations in the lower Segmentums of the
Imperium.
It was in the years following the Imperium's Damocles Gulf Crusade against the newly emergent
Tau Empire in 742.M41 that the Scythes of the Emperor would come to the forefront of Imperial
warfare and defence in the Eastern Fringes of the galaxy. The Scythes led the first Imperial
landing onto Tau territory when the Crusade invaded the world of Sy'L'Kell. After establishing the
landing zone, the Brimlock Dragoons Regiment of the Imperial Guard moved on to expand the
Imperial foothold. The Dragoons were nearly destroyed by a Tau ambush which the Scythes,
leading Imperial Guard Storm Troopers, broke through, averting a near disaster for the Imperial
landing. After claiming Sy'L'Kell, the Crusade moved to cross the Damocles Gulf. After a brutal first
fleet engagement with the Tau, the Imperials landed on the major Tau colony world of Dal'yth
Prime. Joining members of the venerated Ultramarines and Iron Hands Chapters, the Scythes
were part of several spearhead assaults launched by the Crusade's Space Marine contingent and
maintained constant night patrols against Tau infiltrators during the months-long fighting on
Dal'yth.
Among the planets overwhelmed by the locust-
tide of Tyranid hive fleet Kraken was the chapter's
homeworld Sotha. Even for a well-defended
Chapter planet, there was little hope against such
vast numbers and relentless hunger, and in the
end the Chapter brethren were killed in the last
stand on the planet. All brethren were presumed
destroyed, but a small number had escaped in
order to preserve their chapter and geneseed.
Demeanour: Stubborn
Scythes of the Emperor possess a dogged but hard-headed tenacity. Once a
chosen course of action is decided upon, a Scythe's Marine will persevere to see it
through no matter the cost. Although they're adherence to authority is just as
persistent, and often a Scythes of the Emperor can only be persuaded to change his
plans at the direct command of his superior officer. That said they are still perfectly
willing to adapt to changing circumstances a little. He will not wade blindly through a
raging river if the bridge has been destroyed, but he will endeavour to find a way
across the river all the same.
Scythes of the Emperors pasts
1: Okassis Orkslayer: You took part in fending off the Orkoid hordes of Waaaagh Rokgrim
from the planets in the Okassis system.
2: Salem Witchunter: You took part in the scouring of the Witchkings of the dead Salem
System, where combat between the chapter and heretic miners was a mixture of ship to
ship and deadly boarding actions.
3: Devlan Campaign Veteran: You served alongside the Devlan Siege Troops to break the
Heretic forces of the Olavinte Hive who had openly rebelled against the Emperor.
4: Lamenters Overseer: You have fought alongside marines from the Lamenters chapter
ostensibly to watch them for further signs of rebellion during their Penitent Crusade in the
aftermath of the Badab War.
5: Damocles Gulf Crusader: You took part in the Crusade against the Tau Empire, and
helped turn the tide against them during the battle for Sy'L'Kell.
Power Scythe
Whilst largely a Codex Chapter, the Scythes of the Emperor do occaisionally make use of their
namesake weapon in combat. This Power Scythe, with adjustable telescoping handle and variable
angle blade are a fine example of this.
Power Scythe, Melee, 2d10+8E, Pen:6, Powerfield, Unbalanced, wt13kg, 25 Req, Famed
reknown (note: Is not considered to be either Master Crafted or of Exceptional Quality, and these
upgrades may be added to it should you wish.)
Chapter Trappings
Items of the Game
Some members of the chapter are known for being avid players of games of both strategy and
luck, whilst the upper echelons prefer the tactical nuances of Regicide, some of the lower ranks
have been know to favour card and dice games such as Knucklebones and Vandiro.
(pick 1)
Regicide set: This small set helps keep the marines tactical abilities sharp. +3 when making a
Tactics test.
Bone Dice: Confers Slight of Hand as a trained skill
Tarot Deck: Allows the Marine to perform Carouse actions as a trained skill.
Chainscythe
A somewhat prozaic weapon, Chainscythes have a limited popularity within the chapter, simple
models are Chainblades attached to a long haft, whilst more sophisticated Chainscythes do exist.
When not in use, this type of chainscythe can be folded down into a small baton carried on the
marines hip or in his hand. At the touch of a button it quickly expands out into a deadly close
combat weapon that is capable of slicing a man in two.