Animation G12 1st Quarter
Animation G12 1st Quarter
Animation G12 1st Quarter
1
[Storyboarding]
Module 7. Storyboarding
Course Learning Outcomes:
1. Understand what storyboard is.
2. Identify different types of camera shots.
3. Familiarize on storyboard lingo & techniques.
STORYBOARDING
Storyboarding is the practice of producing sketches for a script/concept. It is
an essential part of the preproduction process of any animation.
A storyboard is a sequence of hand-drawn sketches or visual images that
are supported by script notes or dialogue and placed in a sequence, for the
viewer to visualize an animation before production.
Each individual shot in a storyboard represents a type of camera shot, an-
gle, action, or special effect, to effectively tell a story.
Course Module
Animation NC II
2
[Storyboarding]
Purpose of a Storyboard
Storyboarding helps the production team envision and develop an idea, vis-
ualize and test out concepts, and highlight any potential obstacles with the
structure or layout of a story before it heads into production.
Why the need for a storyboard?
1. It is a step-by-step guide to the production process, so it helps manage
timing in production, and it saves money.
2. Builds a connection with the viewer and between the production teams
on a project, so all can communicate from one source of reference.
3. Helps communicate a vision and understanding of the story.
4. Helps in production direction.
5. Most importantly, it's used to sell/pitch the idea to clients to get funding
in!
Directs & Lays Out the Storyboard
Depending on the type of shoot or budget, the director might sit down with
the storyboard artist to present their vision and place their input in the story-
board process. However, in most cases the budget isn't available, and you
will need to break down the scenes and rely on your own experience to di-
rect the shots as you see fit.
The key to storyboarding is to practice, by understanding how moving pro-
ductions work.
• Watch plenty of movies, TV series or commercials, and try to study by
sketching out the scenes as you watch.
• Look for camera angles and how a story is cut up and told visually.
Course Module
Animation NC II
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[Storyboarding]
• HDTV is 16:9.
Note that the dimensions of your panels should be the same as the aspect
ratio the animation will be at the end.
Course Module
Animation NC II
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[Storyboarding]
Course Module
Animation NC II
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[Storyboarding]
• Mid Shot (MS) or Medium Shot is a frame from the character's waist
and up. Typically used to show emotions and reactions, or during dia-
logue sequences.
• Medium Close Up (MCU) is what is sometimes called a Head &
Shoulders. It's basically a head shot from shoulder up, used to focus
on a character's expressions or during dialogue scenes between two or
three people.
• Long Shot (LS), also known as Full Shot, is a shot taken from a dis-
tance. It's typically used to show the entire character or subject, and
when you want to point something out between the subject and its sur-
roundings or release tension in a scene. It's like giving breathing space
to an event/action.
• Medium Long Shot (MLS) frames the subject from the knees and up.
It's a mix between a long shot and a medium shot and is usually
used when there are a group of people in a frame or you wish to show
the subject's hands and expressions.
• Extreme Long Shot (ELS or XLS) is more long range and is used to
establish the surrounding setting.
Course Module
Animation NC II
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[Storyboarding]
Course Module
Animation NC II
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[Storyboarding]
Course Module
Animation NC II
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[Storyboarding]
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Animation NC II
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[Storyboarding]
• Zoom In or Out is when you adjust the lens to view in or out, and is
used to increase the significance of something. Draw arrows from the
edge of the panel inwards/outwards.
• Dolly is similar to a Zoom, but the entire camera moves towards a sub-
ject or away from it. Use thick arrows to show this motion.
• Truck In & Truck Out is similar to dolly, but the whole camera moves
left to right or vice versa.
• Pan or Panning are when the camera rotates sideways in one direc-
tion, often used in dialogue scenes or when following a subject or re-
vealing something near. When storyboarding, draw an arrow in the
camera's direction.
• Track or Tracking is another way of following subjects. It's when the
camera moves and follows the subject/action without cutting. It's typi-
cally used in walk cycles and is symbolised by using an arrow in the
motion of direction. It can also be Hand-held or on a Dolly.
• Hand-held is carrying a camera by hand, to give to give a more natural
documentary feel to a scene, typically used in police or war scenes.
• Rack Focus is when the camera focuses on a subject in the fore-
ground and the background is blurry, and then it reverses so that the
focus shifts to a clear background and blurred foreground. In a story-
board, just draw where the focus starts and an arrow and rectangle
where it moves to.
Course Module
Animation NC II
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[Storyboarding]
Course Module
Animation NC II
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[Storyboarding]
• Budget?
• Format to be used?
• Reference material?
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Animation NC II
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[Storyboarding]
• Delivery date?
2. What Are Thumbnails?
Before you start illustrating the storyboard, you need to break down the
script, in order to examine the scenes and translate them into individual sto-
ryboard panels.
The easiest way is to Thumbnail the scenes.
Thumbnails are a rough sketches of the storyboard panels, mainly quick il-
lustrations of stick figure forms, notes, and laid-out sequences of events on
a page. This is done to quickly determine how each shot/camera an-
gle/movement will be used. It also helps to evaluate which images need to
be storyboarded and which not. With thumbnails, you can swiftly step back
and analyse your entire animation in individual panels, before even starting
with the actual storyboard work.
Here is an example:
Course Module
Animation NC II
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[Storyboarding]
Figure out what aspect ratio will be used, lay out what each panel needs to
show, and then transform those ideas into a series of storyboard panels.
Decide what elements (characters, objects, background) are in each frame,
and the best shot type to communicate the event.
Course Module
Animation NC II
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[Storyboarding]
Course Module
Animation NC II
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[Storyboarding]
shot of the director's vision. Only the key elements are illustrated in individ-
ual frames.
So, in numbering presentations, it’s easy to add a letter, number, or deci-
mal at the end of each panel number.
For example, if you want to add an additional shot between 23 and 24, then
you would call it 23-1. If you want to convey a single shot, in several panels,
it could be 23i, 23ii, 23iii, etc.
If you make an alteration to your panel then the correction will be labelled
23-a. That way they’re clearly connected, but still have their own unique ID
numbers.
Production boards are numbered the same, but the difference is that they
are a breakdown of every scene's "action", so each action is broken into
camera angles. This means that whenever the camera cuts, you must
change the scene number to represent a new shot. So, for example:
• Scene# 2: Shot 1A
• Scene# 2: Shot 1B
• Scene# 2: Shot 2
• Scene# 2: Shot 3
Once you have submitted the board, your job is done. The client might
transform it into an animatic.
7. What's an Animatic?
An Animatic is simply an animated storyboard!
Once you submit your storyboard, the production team might take the illus-
trated panels, import them into an editing program, and add a Voice Over
(VO), audio, sound effects and/or demo music, to prepare the timing and
pace of the production for presentation purposes.
Video:
https://youtu.be/q-RF7SbGO-Y
Course Module
Animation NC II
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[Storyboarding]
• Ask yourself what type of camera shot/angle you will use. Do you need
a close-up? Will the camera move?
• Make every frame count.
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Animation NC II
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[Storyboarding]
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Animation NC II
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[Storyboarding]
Clients tend to need storyboards delivered the next day, or within two days,
or you might get emergency work to be done the same night. They might
even request additional frames after delivery, and you will need to deliver
them by the hour. So, unfortunately, there is not the luxury of time.
Storyboarding is paid by frame, so the longer you take, the less you make.
If you also have a specific artistic style/touch that clients like/want, you will
make good money and be on your way to becoming a good storyboard art-
ist!
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Animation NC II
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[Storyboarding]
Chances are if you continually get called on for work, then either your price
rates are cheap or your delivery is fast or your style is just right!
On the other hand, if you feel you are not cut out for the task and wish to
hire a storyboard artist then feel free to email me, anytime.
Good luck!
Course Module
Animation NC II
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[Storyboarding]
1.https://design.tutsplus.com/articles/how-to-storyboard-basic-guides-
for-aspiring-artists--cms-30962
Course Module