Chapter 05: Animation: Part 1: Key Team Quiz
Chapter 05: Animation: Part 1: Key Team Quiz
1. An object seen by the human eye remains chemically mapped on the retina for a brief time
after viewing. This phenomenon is called _______________.
2. The human mind needs to conceptually complete a perceived action. This phenomenon is
called _______________.
3. To make an object travel across the screen while it changes its shape, just change the shape
and also move or _______________ it a few pixels for each frame.
4. The animation technique made famous by Disney involves showing a different image for each
frame. This technique is called _______________ animation.
5. The first and last frames of an action are called _______________.
6. The series of frames in between the first and last frames in an action are drawn in a process
called _______________.
7. In computer animation terminology, _______________ usually refers to special methods that
allow images to blend or otherwise mix their colors to produce special transparencies, inversions,
and effects.
8. The study of the movement and motion of structures that have joints is called
_______________. 9. The effect in which one image transforms into another is known as
_______________.
d. anchor tags
e. splines
11. The standard frame rate of computer animations is:
a. 10 frames per second
b. 15 frames per second
c. 24 frames per second
d. 30 frames per second
e. There is no standard; it depends on the file’s settings.
12. Today, the most widely used tool for creating vector-based animations is:
a. Adobe’s Flash
b. Adobe’s GoLive
c. Corel’s CorelDraw
d. Microsoft’s KineMatix
e. Activa’s InterStudio
13. The Director file format has which extension?
a. .dir and .dcr
b. .fli and .flc
c. .avi
d. .qt, .mov
e. .mpeg or .mpg
14. The file format that is most widely supported for web animations is:
a. PICT 3
b. .DCR
c. GIF89a
d. JPEG
e. AIFF
15. To keep the post-compression file size at absolute minimums, Flash makes extensive use of:
a. inverse kinematics
b. cel-type animation
c. vector graphics
d. inks
e. NURBS
Part 3: Using Pencil2D to create your own animation based on 12 basic principles and export to
mp4 files. Each principle should be in 1 separate file.
Upload one of your clip to the course page.
- Hello Pyglet:
import pyglet
window = pyglet.window.Window()
label = pyglet.text.Label("Hello Pyglet Applications", font_name="Times New Roman",
font_size=35,
x=window.width /2, y = window.height/2,
anchor_x='center', anchor_y='center')
@window.event
def on_draw():
window.clear()
label.draw()
pyglet.app.run()
import pyglet
animation = pyglet.image.load_animation('unnamed.gif') 4
animSprite = pyglet.sprite.Sprite(animation)
w = animSprite.width
h = animSprite.height
r,g,b,alpha = 0.5,0.5,0.8,0.5
pyglet.gl.glClearColor(r,g,b,alpha)
@window.event
def on_draw():
window.clear()
animSprite.draw()
pyglet.app.run()
import pyglet
vidPath = 'football.mp4'
window= pyglet.window.Window()
player = pyglet.media.Player()
source = pyglet.media.load(vidPath)
player.queue(MediaLoad)
player.play()
@window.event
def on_draw():
if player.source and player.source.video_format:
player.get_texture().blit(50,50)
pyglet.app.run()
import pyglet
5
music = pyglet.resource.media(‘guitar.mp3’, streaming=False)
music.play()
pyglet.app.run()
- Key Pressed:
import pyglet
from pyglet.window import key
window = pyglet.window.Window()
@window.event
def on_key_press(symbol, modifiers):
if symbol == key.A:
print('A key was pressed')